Ronnel no Fenniksu
Doton
Earth Release
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Jounin
Earth Release
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Jounin
Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God technique)
Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground.
Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique)
Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu.
Doton: Retsudo Tenshou (Earth Release: Splitting earth force)
Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force.
Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast)
Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target.
Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra.
Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike)
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Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth.
Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage)
Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations.
Dosekiryuu no Jutsu (Rock Avalanche Technique)
Description: The user must be near the side of a mountain. A powerful technique, the user molds his chakra to cause an avalanche off the side of a mountain, destroying everything in its path. There is the chance that the user can get caught in the avalanche as well.
Sekkai Keibou (Stone Guard Creation)
Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile.
Bouseki Take (Spinning Peak)
Description: After either the Earth Mound Creation or Rock Hill Creation are used, the shinobi may perform this technique. This causes the mound of earth to spin rapidly making standing on it nigh unto impossible. Only the very peak, where the stone-nin is standing, remains immobile.
Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior
Description: The shinobi immerses themself within the earth and then rises out of it again covered in earth. The earth form a giant body of stone made to be formidable and defensible. It is almost as if the Stone-nin has gained another body. The body is usually at least 10 feet tall and comes complete with a large shield in one hand and a sword, spear, or pike in the other. Only the face of the Stone-nin can be seen. Other stone jutsus can be used after the performance of this jutsu from the stone of the warrior itself. As it stands on the ground it automatically replenishes its supply of stone. The shinobi cannot move, however, and the stone body can be destroyed by continuous attacks.
Douton Numa (Mud Pool)
Description:This is A jutsu that Allows you to cast a sort of illusion Where a the Ground seemingly completely Solid truns out to be Completly Unstable mud sinking Extermerly fast.
Douton Gou (Earth Moat)
Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of Broken Earth. Due to the nature of the moat, Basically The earth is broken To the Point where the smaller Pices of Earth Are Extremerly sharp and randomly Shot up into the Air.
Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal)
Description: Defensive seal that protects an Earthen wall from all types of attacks. More than one seal must be used to be effective. Seals must be attacked to get past the incredible defense at which time they create a rock clone of whoever destroys the seal.
Sekkai Zanchuu (Stone Pillar)
Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air.
Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield)
Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter.
Ronnel no Fenniksu
Katon
Fire Release
Fire Release
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Anbu
Anbu
Hot Interrogation
Rank:A
Range:Close
Description: The user finishes his hand seals and the room instantly becomes unbearably hot there is nothing anyone can do it does not effect the user. After awhile the Heat begins to change the Signals the brain sends and begins to relase Truth Toxins into the brain making the opponent Tell the "Whole Truth and nothing but the truth."
Pressure Point Flame Barrage
Rank:B
Range:Close
Description:using Just your Finger tips at close range and hitting Vital pressure points with flame infused Chakra causeing massive amounts of Damage And Slowly chutting down Physical movement. But The opponent can Still use Chakra Flow as this will only stop physical Movement.
Though Fire And Flames
Rank:A
Range: Unlimited
Description:A Small Flam Can be Shot anwhere into the Arena once it hits an object The Fire Spreads instantly into a huge fire of catasprohic effect causeing mass damage and is hard to dodge.
Katon
Fire Release
Fire Release
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Onin
Onin
Incineration
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description: A small flame with when touched Burns that object in seconds to nothingness this can be used to dispose of a body quickly
this flame is extremerly powerful but due to its size easy to dodge.
Brunt memories
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description: Burning the Opponents Face Can be hard to manage but if there already dead this is easy to preform once this is prefromed the Flames will contain infomation of that opponent Allowing you to learn one of there Custom Techniques or Bloodline Secrets. (Bloodlines cannot be used even when learnt about)
Hard Fire
Rank:A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Description: a hard fire is Cast on the user's Body can be used as a type of Armour but mainly used to cover tracks he area that is touched by these flames is always unchanged to what it was before due to the flames properties. The ninja cannot be tracked at all when this is used.
