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A faint smile Vice Captain
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Posted: Sat Jan 02, 2010 2:25 pm
Fuuton
Fuuton, or Wind Element, takes the form of wind based attacks. These can be huge gusts or sustained wind storms. Wind is typically a specialised offensive element, good for close to mid-range attacks.
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Posted: Sat Jan 02, 2010 2:30 pm
Basic
Kaze Bunshin (Wind Clone) Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Kaze Fuuchuufuyuu (Wind Levitation) Description: Utilizing and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependent upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with good control could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated. can be used to hurl object's at enemy.
Yadama Furooseigyo (Projectile Control Skill) Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with ok or so Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with great Power can push large animals and even people.
Genin
Boufuu Kyouzuu no Jutsu (Gale Surge) Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
Kaze Bakuhatsu (Wind Explosion) Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A charge period is required before this jutsu can be used.
Yadama Henshin Bakuha (Projectile Deflection Blast) Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
Okuridashi Kaze (Propelling Winds) Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
Kamaitachi no Jutsu (Slashing Wind Skill) Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see.
Bouseki Tate no Kaze (Spinning Shield of Winds) Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.thrown weapons and level 4 ninjutsu techniques.
Kaze no Yoroi (Armor of Wind) Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armor for the user. The wind armor lasts for five posts. Debris on the ground strengthens the armor and projectiles thrown towards the wind also become part of the armor. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Sat Jan 02, 2010 2:32 pm
Chuunin
Tatsumaki Senpuukyaku (Hurricane Kick) Description: Sharing it's name with the common taijutsu attack, this ninjutsu takes the word 'hurricane or tornado' and utilizes it more literally. After completing the necessary hand seals, the user's leg's are wrapped with swirling winds. This increases the user's speed by about 50% and adds a lot of force behind a kick, which if it connects, will send the opponent flying backs at least 10 ft and cause a decent amount of damage. Once the user makes an attack, the wind chakra is discharged. If the attack hits the enemy, the leg used becomes fatigued, and the user suffers a 50% reduction of speed for 2 posts. If the attack misses, the wind dissipates and the user suffers no reduction in speed, though they did still use the chakra required for the technique.
Higher level ninja can increase the power and effect of this skill by applying more chakra to the technique...
Jounin --> 75% increase in speed, medium damage strike
ANBU --> 100% increase in speed, very hard strike
Kage --> 150% increase in speed, strike will put you through a wall.
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth.
Fuuton: Tei Hakusha (Wind Release: Air Riding) Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room. great for misson's.
Kaze no Yaiba (Wind Sword) Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.
Kaze Gyorai no Jutsu (Wind Torpedo) Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.
Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap) Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.
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Posted: Sat Jan 02, 2010 2:38 pm
Jounin
Koutai Kaze (Shifting Winds) Rank: B Description: After performing the necessary hand seals, the wind around the user picks up immensely, as gusts of wind begin to move from all directions around the user, allowing them to levitate about 20-ft above the ground for 3 posts. The user does not have to concentrate or hold the seal to maintain the winds, but the wind is only effective within a 7m radius of where the jutsu was initially used. These winds are strong enough to deflect normal projectiles, but most projectile jutsu of C rank or higher are not affected by the wind. Moving around within the area can be difficult, but most Fuuton jutsu users should have no trouble manipulating the wind to position and move themselves within the area of affect.
(This is not a technique for those who get seasick, as the constantly shifting winds, though allowing you to levitate anywhere within the area, still push you around slightly, about a foot in every direction as it keeps you aloft.)
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.
Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's.
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl) Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.
Kaze Taihou (Air Cannon) Rank: A Description: After performing the necessary hand seals, the user widens their stance and holds their arms out to the sides with their palms forward (as if hugging an imaginary boulder). Their entire body then emits a blast of wind, which takes the shape of a ball of super compressed wind which will self-destructs upon contact with an object. The explosion sends high-speed vibrations through the target, attempting to crack it apart, as the winds lash mercilessly at the structure to blow the pieces apart. This technique can knock out solid walls of stone, and can topple small buildings without much trouble. It is also very useful against armors or solid barriers, but not so much against softer targets, which it would just knock backwards.
Akki Boufuu (Demon Gale) Rank: B-S Description: After performing the necessary hand seals, the wind around the field of battle begins to whip around violently as crescent shaped gales of chakra infused wind appear and accelerate towards the enemy with incredible speed. Once the seals are finished, the user must hold the last seal as the gales appear from random heights and angles of attack, which seek out the enemy. Once a gale locks on to an enemy, it flies in a straight line at them at incredible speed.
At a B-rank level of power, the gales have enough strength to cause heavy damage and deep bruising.
At an A-rank level of power, the gales have enough strength to break bones.
At an S-rank level of power, the gales have enough strength to slice off limbs.
...the amount of chakra used can be modulated to suit the needs of the user. (For example, if a Kage uses this skill, they can use only a B-rank level of chakra to utilize the less deadly version of the technique if so desired)
The maximum number of gales created depends on the chakra level of the user... (Jounin = 3 , ANBU = 5 , Sannin/Kage = 7 )
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Sat Jan 02, 2010 2:41 pm
Anbu
Chaos Theory Description:the user finishes his hands signs and simply exhales a small amount of wind witch build's itself up generating a small tornado over two posts witch can trap an opponent inside and its special chakra generated pulse will begin to cause slight amnesia and heavy damage to the body.
Steroid Memory Blanks Description: A small chakra infused cannonball that knocks the target unconscious for one post while the user is open to there mind being able to interrogate them with out there knowledge.
Turbulence Description:A Small Airless pocket is created around the enemy's head causing great discomfort, used mainly for interrogation. but can cause great damage the technique never last long enough to kill.
Oinin
Currents Description: Using the Currents of the wind The user can predict whats coming next from chakra pulses and signals in the wind.
Ultimate Winds Description: A gust of wind powerful enough to dismember a limb but its size isn't great. the attack itself of course is powerful.
Light Info Description:The user seals are made and a small pocket of air is created in there hands if this pocket connects with the head of the opponent then the information of that shinobi can be discovered with ease. finding out bloodline information and custom Techniques Information (( learn one Custom Technique))
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Posted: Sat Jan 02, 2010 2:45 pm
Kage/Sannin
Fuuton: Renkuudan (Wind Release: Steroid Blanks) Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry.
_________________________________________________________ ~Ninjutsu user's Only~
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation) Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. -Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill) Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves.
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Sat Jan 02, 2010 2:49 pm
Anime We've Seen on T.V.
Dai Kamaitachi - Great Cutting Whirlwind
Character Use: Temari Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Defense Note: Also called Fuuton: Dai Kamaitachi in anime Dai Kamaitachi is a Ninjutsu technique developed by the Sand ninja Temari. Named after a mythical creature, Temari uses her fan to blow a concussive wind that is imbued with her chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Fuusajin - Dust Wind
Character Use: Temari Rank: Unknown Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack, Defense Special Note: Anime Only Ninpou • Fuusajin is a Ninjutsu technique used by the Sand ninja Temari. Using her fan, Temari will blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Renkuudan - Drilling Air Projectile
Character Use: Gaara Rank: - B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The demon Shukaku inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack Shukaku will imbue chakra into the air. When expelled it forms concussive spherical projectiles capable of inflicting large damage.
Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough
Character Use: Gaara Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Defense Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.
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Posted: Sat Jan 02, 2010 2:53 pm
Rasengan - Spiral Sphere
Character Use: Uzumaki Naruto, Jiraiya, Yondaime Hokage, Hatake Kakashi Rank: A Range: Close (0m ~ 5m) Type: Attack Rasengan was a ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. Like Kage Bunshin, Naruto would adopt the technique as a signature move and make it all his own. The technique is unlike other jutsu in that it does not require any handseals, it just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact.
Thus the technique was pure shape manipulation of chakra, unlike most elemental techniques which are shape and nature manipulation. Hatake Kakashi stated the technique was unfinished for this reason, as the Fourth Hokage did not get a chance to add some form of nature manipulation to it and it was even unclear whether it is even possible for an elemental nature to be added. Naruto dedicated himself to this task though, in the hopes of fusing his Wind elemental nature with the Rasengan's shape manipulation. He eventually succeeded after long and hard training, which took advantage of Kage Bunshin's memory absorption capabilities. He was able to finish the jutsu in the span of a few weeks what would have taken a normal ninja numerous years. The new Wind Element version was thus named Fuuton: Rasengan.
Oodama Rasengan - Big Ball Spiral Sphere Character Use: Uzumaki Naruto Rank: Unknown (Potential S) Range: - Type: Attack Oodama Rasengan is an advanced Ninjutsu technique developed by Uzumaki Naruto. This larger Rasengan uses a Kage Bunshin to form a more powerful version of the technique.
Gufuu Suika no Jutsu - Typhoon Water Vortex Technique
Character Use: Uzumaki Naruto + Yamato Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Defense Gufuu Suika no Jutsu is a Ninjutsu technique using both the Wind and Water Elements. This technique is a combo jutsu used by Yamato and Naruto combing two of their elemental attacks. Yamato will use Hahonryuu, a Water attack, and Naruto will use his Wind Rasengan. Combined together they form a swirling typhoon attack, capable of repelling a strong Fire and Wind attack.
((NOTE: THIS JUTSU CAN ONLY BE USED BY TWO PEOPLE WORKING TOGETHER OR ONE PERSON USING THE KAGE BUNSHIN))
Rasen Shuriken - Spiral Shuriken
Character Use: Uzumaki Naruto Rank: S Range: Close (0m ~ 5m) Type: Attack Fuuton • Rasen Shuriken is a Ninjutsu technique utilizing the Wind Element. Rasen Shuriken was developed by Uzumaki Naruto out of the original Fuuton • Rasengan. This spiraling Wind attack has only been seen in a half completed state. But even in this incomplete form, it has wrought massive destruction. With the aid of clones Naruto will form Rasengan and add the Wind Element. Though called "shuriken" the attack is not thrown. The trick name along with the aid of clones who act as a feint allow Naruto to get in close and strike his opponent. The attack itself can only be maintained in his hands for a few seconds time.
Rasen Shuriken is formed by enumerable miniscule small blades which slice into every cell of his target, severing the chakra circulatory channels connecting all the vital points on the body. Once it connects the highly dangerous attack will envelop the target in a massive sphere of destruction. The attack hits the opponent in such a way that it is even beyond the abilities of the Sharingan to copy. Due to its channel severing nature, the result on the body resembles a fast acting poison more than an outright attack. Unfortunately this same damage is done to Naruto's arm. For that reason Tsunade declared it forbidden
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Sat Jan 02, 2010 2:56 pm
Reppushou - Gale Wind Palm
Character Use: Nagato (Pain) Rank: - C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack, Supplementary Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness/
Daitoppa - Great Breakthrough
Character Use: Orochimaru Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
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