
...alright, you guys did it in this time. The machine is GONE.
In it's place is Kia's favorite, rather harmless-looking, little cookie jar.
Of course, since it belongs to Kia, there must be a catch right?
.......... >3
This is a two part game.
On your first roll, roll ONE 100-sided die.
If you get a number between 50 and 80, congrats~
You kicked the jar and managed to loosen the lid;
but wait, it still seems to be stuck!
If your first roll was successful, randomly generate a number between 1 and 20.
If the number you generate matches one of the numbers of the cookies, congrats!
You have your own sweet Gladier to take home with you!
BUT WAIT! THERE'S MORE!
THERE ARE NO MISS TICKETS THIS TIME.
Once the jar is empty, the game is done.
ALSO, YOU CAN'T JUST ROLL AT ANY TIME.
A Staffer has to post an image of the cookie jar in the main thread
along with the phrase 'who stole the cookies from the cookie jar?!'
It could be any staffer, keep an eye out! In the staffer's post,
you will be given a time limit of how long you can try and roll.
You may roll as many times as you want until the prize is won,
HOWEVER, someone else must roll between each of your 1d100 rolls!
Roll outside an official time and you will be disqualified from the ENTIRE game.
The image of the cookie jar and phrase will be on p.2 so you know what to watch for.
NEW RULES!
We're down to 2 days of play, so I'm leaving the cookie jar game OPEN.
YOU MAY ROLL 1d100 THREE TIMES AN HOUR.
You may only win ONCE and you MAY gift your winnings if you so choose.
If you gift your winnings, both you and the person you gifted to are
disqualified from any additional play.
Numbers to Win ::
double-chocolate chip - 7
(( won by Kia's fluke roll p.25 ))
regular chocolate chip - 17
(( won by tefla p.30 ))
the ring leader - 11
(( won by k u r o - m i z u k i p.34 ))
white chocolate chip - 1
(( won by Ranger Myst p.29 ))
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