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Posted: Mon Dec 14, 2009 1:41 pm
In the wastelands of the Tategami there is dry earth and little water. The mountain ranges block out the clouds and sun. It stays dark most of the time which aids in stealth rolls [+3] to Hide, Spy, Escape, and Sneak Attack. There are no trees and many small shrubs litter the ground. The mountains keep a dense fog around them at all times.
My Conditions
Anything goes, just as if it were a real fight. The loser is declared by death.
Additional Info -Would love a staff to staff fight -Wold like a fist to fist fight
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Posted: Tue Dec 15, 2009 4:02 am
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Karite The Reaper rolled 2 20-sided dice:
3, 2
Total: 5 (2-40)
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Posted: Tue Dec 15, 2009 11:41 am
Karite was here in the wastelands to settle a fight with Hana-chan. He had trusted her as a teammate and she had abandoned him for the partnership of Tanu and Kiba. She had stabbed him in the back and been one of the reasons why till this day he was still not considered a gennin. Rolling his neck Karite wasted no time in greeting his old friend with a proper welcome. Running forward he quickly jumped and performed his favorite of attacks. A nice kick to the head would start things nicely. Going up in the air his leg swung from the side of his body aiming for the girls check. Upon landing Karite aimed his right fist for her gut. He would finish this quickly.
kick to the head 1d20[3]+Tai[8]=11
Punch to the gut 1d20[2]+tai[8]=10
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Karite The Reaper generated a random number between
4 and 9 ...
5!
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Posted: Tue Dec 15, 2009 11:45 am
Taijutsu Damage: 4 to 9 x2
Potential Damage: 10
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5huga rolled 2 20-sided dice:
15, 8
Total: 23 (2-40)
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Posted: Tue Dec 15, 2009 6:17 pm
Hanabira bowed her head graciously to Karite. She had made the mistake to not ask for his permission to leave their already deteriorating squad in order to pursue a better path. In skipping this formality, Hanabira knew that she had insulted Karite. She was deeply sorry for it, but it seemed the path for forgiveness would be found in a battle. She raised her head to Karite and looked at him with her olive eyes, knowing that it was his right to make the first attack. She and Karite had very different fighting styles. Hanabira really couldn't say that she had a fighting style, since she had never been in a fight before. There had been the Meho war, but Hanabira had merely used her clones to help provide cover for her allies. She was nervous and was already doubting herself, thinking that she would surely lose. Karite ran forward at her. "Fast," she whispered to herself as her muscles tensed just as Karite jumped into the air. Quickly, Hanabira's lungs filled with air as she breathed sharply just as she ducked. She could feel the power of Karite's kick glide over her auburn head. Strands of hair moved with the wind that the kick caused. Holding in that breathe, Hanabira watched Karite land and come at her with a punch. Moving her feet against the rough dry grass, she was able to step back just enough to avoid the hit.
Avoid Kick and Punch DC: 11 1d20 + Dodge {4} = 19 DC: 10 1d20 + Dodge {4} = 12
HP: 33 CP: 30
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5huga rolled 2 20-sided dice:
20, 17
Total: 37 (2-40)
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Posted: Tue Dec 15, 2009 6:33 pm
As Hanabira's feet continued to move her backwards and away from Karite, her hands went to work. She was performing three quick seals; ram, snake and tiger in order to perform Bunshin no jutsu. Silently speaking the technique, Hanabira was enveloped in a cloud of smoke. Once the cloud passed, there were four images of Hanabira standing before Karite. Moving in sync, all four Hanabira's strung their bows with a single arrow. Hanabira's arrows were crudely made and she didn't have very many on her, so she would aim them carefully and hopefully make a critical shot with all three. If she could do that... She could win this fight against Karite and thus have reached steady waters with the boy once again. She had to leave their squad... It hadn't been the right path for her. Her fingers held the arrows tightly as she pulled it back to her ear. With a quick release, the four arrows flew at Karite. The real one was aimed for his stomach. Taijutsu fighters used their abdomen muscles more than any other type of fighter. If Hanabira was able to damage those muscles, she may win this face off. She only hoped that the clone's arrows would serve as a good enough distraction for her slow attack to hit. She was still not very skilled at the bow...
HP: 33 CP: 30 - {2 x 3} Bunshins = 24
Creating 3 Clones Control: 18 1d20 + Genjutsu {30} = 50 Clone/Hanabira Bow Attack 1d20 + Short Bow {7} = 24 + Clone Sneak Attack {6} = 30 + Environment Rules {3} = 33
Clone Technique [Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can usually be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). You use this technique to confuse your opponent in order to attack them more easily. Cp Cost: 2 per bunshin Damage: None Requirements: Must be taught. Seals: Ram, Snake, Tiger Special: If Clone technique is successful you may use sneak attack onto your following attack if it coincides with the technique. Special: If opponent fails the sense/detect check and you choose to fight alongside with your clones, opponent rolls an additional "Luck" dice with their attack. This dice does not count towards their total dice roll. For them to hit you amongst all the clones, they must roll a 11 or higher. If they succeed +Luck Roll to next sense/detect roll against technique. Special: 1 Bunshin per 5 Ranks control.
Short Bow 2/3 Arrows Damage: 8 to 15 + Str Mod + Range Bonus Requirements: 5 ranks of range Ranged: Endurance Special: Arrows are required to use this weapon. Arrow Blacksmith DC: 10. Blacksmith DC: 15
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5huga generated a random number between
10 and 17 ...
14!
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Posted: Tue Dec 15, 2009 6:36 pm
Damage Calculation: 8 to 15 + Str Mod {2} + Range Bonus {0} = 10 to 17 Damage Range: 10 to 17 = 14 Sneak Attack Bonus: 1 Total Potential Damage: 15
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Karite The Reaper rolled 2 20-sided dice:
18, 13
Total: 31 (2-40)
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Posted: Tue Dec 15, 2009 7:25 pm
Karite was surprised at how quick Hanabaria moved. As he watched her form the seals he couldn't catch them quick enough to know the jutsu until he was now staring at four of the little girl he had grown up with. Now pointed at him were four arrows. She was stronger than she use to be that was a fact, and her skill in jutsu surpassed most of his generation. This might have created an unequal match for the Tategami. Watching the arrows fly at him there was only one thing he could do to stop them. Taking his Jo from its perch on his back he quickly spun it in front of him like a fan blade knocking the arrows away. As he noticed he was unscathed he looked ahead of him towards Hana-Chan. "You've gotten better, must be all that gennin training." Karite spoke in a tone that made her know he was coming with everything he had. Now was the time he was going to pull out all the stops. Sliding a foot back behind him Karite pushed forward with no intent of stopping as he reached top speed rather quickly.
Block arrows: 1d20[18] + Endurance[5]+Staff[11]=34
Close the Gap to attack: 1d20[13]+sprint[7]=20
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Karite The Reaper rolled 2 20-sided dice:
4, 5
Total: 9 (2-40)
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Posted: Tue Dec 15, 2009 7:49 pm
((Pretty sure I only hit clones. So no damage should be needed))
Running in an arching pattern Karite was well aware he had no clue which Hana was the real one. He would just have to take out numbers till he found the real one. Coming in at speed greater than the last Karite slid his Jo out to the end of its reach. Like a kid hitting a ball he swung at the First Hana hoping to hit something. Next he throw up his staff spinning it around his back as he hit the second one near the stomach. Finishing his attacks the boy jumped back on the defensive. His face resembling much of his older sisters snarl. He was not happy with Hana at the moment. His trust felt more betrayed now then ever. He viewed her in the same light as Seishi and only this fight would mend their relationship, no matter the outcome.
Smack to the leg 1d20[4] + Endurance[5]+Staff[11]=20
Hit to the gut 1d20[5] + Endurance[5]+Staff[11]=21
Jo The light weight training weapon for those interested in the staff family to train with. The Jo is small and made of the lightest of woods for easily handling. The Jo is there to teach technique and stance, not for damage dealing. Damage: 3 to 8 + Str Mod + Staff Bonus Requirements: N/A Modifier: Endurance Blacksmith DC: 10
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5huga rolled 2 20-sided dice:
6, 4
Total: 10 (2-40)
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Posted: Wed Dec 16, 2009 4:05 am
{Karite still takes 25% Damage from his block, which would round to 4.}
As Karite blocked her attacks, Hanabira lowered her head in shame. She thought for sure she had him there... She lowered her head even more when Karite mentioned the genin training. "Mm," she hummed in frustration as Karite came sprinting back at her. He really didn't know which one was her, for he went at both of her clones. Hanabira would try to make them dodge as best as she could, making sure that Karite would stay confused and perhaps be caught off guard, thinking he had hit the real her. It was a slim chance, but there was still a chance just like before! The clones jumped back and ducked, trying to avoid the reach of the Jo. Hanabira had never been attacked by a Jo before, so there was that huge chance that she would miscalculate their movements.
Clone DC: 50
DC: 20 Clone 1 ~ Avoid Leg Hit 1d20 + Dodge {1} = 7 DC: 21 Clone 2 ~ Avoid Gut Hit 1d20 + Dodge {1} = 5
{One Clone Remaining.}
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5huga rolled 2 20-sided dice:
1, 10
Total: 11 (2-40)
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Posted: Wed Dec 16, 2009 4:13 am
She knew her chances were slim and her clones were both hit. While they were being hit, Hanabira and her remaining clone continued to take steps back. Both she and her clone performed the three seals once again. In an identical puff of smoke, three more clones emerged, bringing the total count of Hanabiras to five. Hanabira was a very defensive fighter and she knew she would be. In the Meho war as she played was defensive, never the offensive. The Yamanaka was a smart girl though and she knew she could go on full offensive now that she had her defense built up. Deep in the middle of all her clones which were acting as weightless shields, Hanabira strung her bow once again. All four of her clones strung their bows as well. With a very calm look on her freckled face, Hanabira aimed for Karite's abdomen once again before releasing the arrow. Five arrows went at Karite, all zipping and weaving between eachother before they hit.
HP: 33 CP: 24 - {2 x 3} Bunshins = 18
Clone #1 DC: 50
Creating 3 Clones Control: 18 1d20 + Genjutsu {30} = 31 Clone/Hanabira Bow Attack 1d20 + Short Bow {7} = 17 + Clone Sneak Attack {6} = 23 + Environment Rules {3} = 26
Clone Technique [Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can usually be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). You use this technique to confuse your opponent in order to attack them more easily. Cp Cost: 2 per bunshin Damage: None Requirements: Must be taught. Seals: Ram, Snake, Tiger Special: If Clone technique is successful you may use sneak attack onto your following attack if it coincides with the technique. Special: If opponent fails the sense/detect check and you choose to fight alongside with your clones, opponent rolls an additional "Luck" dice with their attack. This dice does not count towards their total dice roll. For them to hit you amongst all the clones, they must roll a 11 or higher. If they succeed +Luck Roll to next sense/detect roll against technique. Special: 1 Bunshin per 5 Ranks control.
Short Bow 1/3 Arrows Damage: 8 to 15 + Str Mod + Range Bonus Requirements: 5 ranks of range Ranged: Endurance Special: Arrows are required to use this weapon. Arrow Blacksmith DC: 10. Blacksmith DC: 15
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Karite The Reaper rolled 2 20-sided dice:
5, 7
Total: 12 (2-40)
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Posted: Wed Dec 16, 2009 9:52 am
Karite was prepared for Hana-chan to come at her with more clones, but all he had to do was out last her arrows and she would be done for. If she kept using chakra at this rate she would be out of that as well. It would be hard, but if he could manage then all would be fine. If Kore was here he could see through those stupid clones for sure. That lion could see through anything. Watching Hana-chan make three more copies of herself he knew the odds were stacked against him. Watching the barrage of Arrows fly in his direction Karite began to strike at nothing when he felt a sharp pain his lower abdomen. looking at Hana through gritted teeth he was surprised she could inflict such damage against him. Putting a hand to the arrow he snapped it off short. He didn't have time to plug the hole so he would just use the arrow to do that for him. For now he needed to concentrate on smashing Hana-chan's face into the ground. If he broke her arm from the start this fight would have been over. Cant make seals, cant fire arrows, hell cant really throw any weapons either.
Sensing Clones 1d20[5]+Sense[7]=10 Fail
Blocking arrow 1d20[7] + Endurance[5]+Staff[11]=23
HP:33 CP:22
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Karite The Reaper rolled 2 20-sided dice:
10, 12
Total: 22 (2-40)
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Posted: Wed Dec 16, 2009 12:27 pm
Karite was surprised at how easily Hana had gotten him with that arrow,he didn't have much experience against long range fighters but this was a all to familiar experience. Shisei as well was a long range fighter. That night at the barn was coming back, only difference was Hana wasnt Shisei and Karite was a lot stronger. Ignoring the pain now screaming from his abdomen Karite ran forward towards the small armada of Hana's that had formed recently. It seemed she had more chakra then he first thought but even she should be running low soon. Sinking low to the ground his Jo tucked into his arm he scooped to the outside again. This time Karite performed a common move from his arsenal. using the staff as a launch he propelled himself into the air. Coming in from this height allowed him more power to his swing. Bringing in a side slash to one Hana's face he land low bring the staff behind him trying to sweep another. Once his attacks were done he didnt move staying in close. At this range he hoped he could see some flaw in the clones Hana had made, but she was a master of genjutsu. "Come on Yamanaka, what else do you have up those sleeves of yours. Dont think a single arrow is going to do it."
Crack to the head 1d20[10] + Endurance[5]+Staff[11]=26
Blow to the shin 1d20[12] + Endurance[5]+Staff[11]=28
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5huga generated a random number between
10 and 17 ...
13!
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Posted: Mon Dec 21, 2009 4:14 am
Damage Calculation: 8 to 15 + Str Mod {2} + Range Bonus {0} = 10 to 17 Damage Range: 10 to 17 = 13 Sneak Attack Bonus: 1 Total Damage: 14
{I only did 4 damage to Karite prior to this, so your HP should be 33, then after this hit its... 19.}
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5huga rolled 2 20-sided dice:
18, 14
Total: 32 (2-40)
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Posted: Mon Dec 21, 2009 4:33 am
Hanabira frowned as her arrow hit Karite. She did not like to cause those she called friends pain. She had only sparred once in her entire life in Shimagakure. Otherwise Hanabira had practiced against training dummies or clones. Seeing blood ring her arrow, she grew a little queasy as she watched Karite run forward and launch into the air. Swiftly and quickly two of her clones were defeated. This fight was going to last quite a while if Hanabira was to keep making clones in order to avoid the damage of Karite's Jo. In puffs of smoke, the clones disappeared and Karite stood right in front of her and her remaining two clones. A look of uneasy nerves and perhaps a little fear crossed the Yamanaka's face as Karite asked her what else she had up her sleeves. Hanabira really didn't have much. She had been focused on helping others learning techniques and hadn't really taken time to learn any herself. She'd try something a little different to satisfy Karite, but it wasn't going to be good and she had a feeling it would turn out sloppy.
Moving to the balls of her feet, Hanabira and her two clones pivoted in place in order to deliver a round house kicked. The three all hit at once and continued to turn. Hanabira expected her leg to fly straight past Karite and not really make a hit. She wasn't extremely flexible, so her hit was aimed to his abdomen once again. If Hanabira was lucky, she'd hit his wound, but she really didn't want to hit him there. Once she was finished with the kick, Hanabira took a few steps back, slightly stumbling from her lack of balance and inexperience with taijutsu, and lined her bow with another arrow. It was a close range shot, but Hanabira wasn't very balanced. The shot could be slow, sloppy and miss completely.
Clone #1 DC: 50 Clone #2 DC: 31
Clone 3 ~ Avoid Leg Hit DC: 26 No Roll: Dodge {1} = Auto-Fail Clone 4 ~ Avoid Gut Hit DC: 28 No Roll: Dodge {1} = Auto-Fail
Quick Hit 1d20 + Taijutsu {2} = 20 + Clone Sneak Attack {6} = 26 + Environment Rules {3} = 29
Clone/Hanabira Bow Attack 1d20 + Short Bow {7} = 21 + Clone Sneak Attack {6} = 27 + Environment Rules {3} = 30
HP: 33 CP: 18
Short Bow 0/3 Arrows Damage: 8 to 15 + Str Mod + Range Bonus Requirements: 5 ranks of range Ranged: Endurance Special: Arrows are required to use this weapon. Arrow Blacksmith DC: 10. Blacksmith DC: 15
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