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Sivlerwolf14

Devoted Streaker

PostPosted: Tue Dec 01, 2009 6:30 pm


The entire Warcraft Series. Both the RTS's and The MMORPG WoW. Personally i love the stories in the RTS's especially the third one with all the character Development and real in depth story.
PostPosted: Wed May 23, 2012 3:31 am


Well, I remember quite a ways back when the World of Warcraft did not have Worgen, Dranei, Goblins, and Blood Elves as choices for races. This was back before the burning crusade.

A lot has changed since those days. I was in horrific shock when I saw what that blasted dragon did to Stormwind City! The Old Barracks is a new area within the city. You can tell that it is because of the bridges that still remain, and yet, you cannot get over to the other side to the port. Now to get to the port, the fastest way is through Cathedral Square.

Some things still remain the same and are pretty much eternal. Like...the Dungeon that is found within Stormwind City. That hasn't changed one bit. Goldshire is still the same too. I loved that.

But, since the changes, I have come to be fond of Blood elves and Goblins of the horde side. The Blood elves rival the Night elves, and yet...the Blood elves look normal as far as elves go. The Goblins have the best beginning ever and once through it, one gets an understanding of just how come they rule Booty Bay.

I don't care too much for the Dranei or the Worgen. The Dranei look like Mutated Tauren and the Worgen...can anyone say werewolf spin off? At least the Worgen do have a cause to being a race to start with. The Dranei basically gives into genetic engineering that probably could happen today given the right mixture. I don't think the Dranei are really myth creatures like everything other race.

There was a pair of races I was thinking could be in the future, but I dunno...one of those races would be Ogres for the horde. They have Orcs, trolls, and goblins. All that's missing is Ogres. Glubtok would be the boss of the Ogres.

Now for the Alliance...the Murlocs. Since the Dwarves helped the Murlocs discover a traitor in their midst, over time, the Murlocs came to an understanding to joining the Alliance. Their home start will be in the Wetlands (obviously) and they first want to rid the land of all orcs, raptors and annoying fire elementals.

Classes for Murlocs would be: Warrior, rogue, hunter, mage, paladin, shaman, death knight.

Classes for Ogres will be Warrior, rogue, mage, hunter, druid, death knight.

If you learn either fishing or herbalism, you get a profession bonus. They have a boosted swim speed because they were born in water.

Ogres have Mace and club specialization.

empress dee

Skilled Guildswoman

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