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Posted: Sun Nov 29, 2009 1:25 pm
All Konohagakure no Sato shinobi, please remember to post your profiles here. Rping without a profile, unless under special extended permission, is neither condoned nor appreciated. Highlight clan bonuses accordingly - red is for the permanent boosts and blue for the bonuses given only upon activating a kekkai genkai (e.g. a doujutsu).
Please update your profile accordingly, as your character grows and levels. If there are any questions concerning profiles, refer to the Game System subforum. If further assistance is necessary, drop a pm to ProtoXtreme.
Page One:
- Reserved - [ProtoXtreme] - Reserved - [ProtoXtreme] - Reserved - [ProtoXtreme] - Reserved - [ProtoXtreme]
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Posted: Sun Nov 29, 2009 1:27 pm
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Posted: Sun Nov 29, 2009 1:28 pm
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Posted: Sun Nov 29, 2009 1:29 pm
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Posted: Sun Nov 29, 2009 1:30 pm
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Posted: Sun Nov 29, 2009 1:41 pm
User-name: Urceni Posting: Everyday Time zone: EST
~Character Data~
Name: Hyuuga (Surname), Tairu Village: Konohagakure Clan/Bloodline: Hyuuga/ Byakugan limit
Element Affinity: Lightning Age: 12 Gender: Male Rank: Genin
~Appearance~
Headband: Not received yet Height: 5’0” Weight: 120 Lb Hair: Tairu has straight thin hair, which reaches down to the ear lobes on each side of his head, his collar in the back, and covers his forehead. The color is a bluish black. Eyes: Tairu has the standard white eyes that all Hyuga members posses. Physical Description: Tairu
 Tairu still has his baby face and doesn’t have too many distinctive features except for a small scar over his right eyelid. His nose is smooth with gentle curve on the bridge.
Clothing: Tairu generally wears a loose fitting white long sleeved shirt which has the Hyuga Clan symbol on the back of it. Since the long sleeve shirt is usually unbuttoned he also wears a navy blue t-shirt underneath it. He wears tight khaki shorts that cut off above his knees in order to avoid restricting the movement of his knees. Around his waist he wears a belt made from iron loops which has several different dark brown leather pouches. Below his knees he wears a pair of steel shin guards which covers 90% of his lower legs. On his feet he wears a pair black tai chi shoes.
Background: Tairu comes from the Hyuga clan’s main branch family. Coming from a line of excellent fighters much was expected of him. However that family line is his greatest problem. Too much pressure is constantly put on him to excel all of the time. Tairu has failed to meet his family’s expectations for many years and has been severally berated because of it. Tairu continuously tries to succeed in his parent’s eyes; his father’s in particular. This effort however just reinforces the fact that he is a failure.
It all really started with his weak Byakugan. Tairu has problems maintaining it and activating it. This has kept his family from teaching him the clans most basic Jutsu. There is currently speculation that his weak Byakugan is a result of an accident from when he was five. Tairu had gotten outside of his family’s house without any supervision. While on his little adventure Tairu tripped and fell down a flight of stairs and received a nasty cut just above his right eye. It also might just be a continuous psychological problem which is a result of low self esteem. Because Tairu lacked the power of the Byakugan his parents tried to direct him in the path of an artist because of his natural patience but Tairu has always wanted to be a shinobi.
Refusing to let his parents dictate his life and continue to treat him as a failure Tairu signed himself up for the Konoha Ninja Academy. Even though class was not currently in session Tairu got an Academy Scroll which detailed all of the lessons. Using that scroll he trained by himself and was mostly complete until he met a group of students. Tairu trained with Kuro, Kaede, and Takeshi until their new sensei, Yarotai Miharo, appeared. Offended by Miharo-sensei's actions Takeshi stormed off which started a possible rivalry between Takeshi and Tairu. With Miharo and Kaede Tairu learned the Nawanuke no Jutsu and then set off with Yarotai to find Takeshi for a Taijutsu. While initially uncooperative Takeshi eventually fought Tairu resulting in Tairu's victory and the activation of his Byakugan.
After his victory over Takeshi Tairu ran into the queen of the Hyuugas. Lady Yokou Hyuuga treated an old wound of Tairu's that he had suffered at the hands of his father and taught him how to forcefully activate his Byakguan. Tairu started to train under her in order to learn the Juuken Kempo Ryuu but had to cut the lesson short in order to participate in the Genin Exams.
After a grueling exam, which involved breaking into the Senju Estate and stealing a golden statue from within it, and then fighting the exam proctor, Tairu successfully started training to, and became a Konohagakure shinobi in the record time of twelve hours.
Personality: Tairu is a naturally a patient person. Though his experiences in life have made him a very reserved person as well. He will always listen to someone’s opinion and hardly ever offers his own unless it is required. Tairu is a hard worker and desires to become stronger. While his fighting skills are currently lacking his patient personality is just right for blooming into a very cunning flower. He hates people who are cocky about natural skill above all things; which is just one more thing driving a wedge between him and the Hyuuga Clan. He hopes that in the future he will graduate from the academy at the top of his class and make a name for himself among the Hyuga members.
Missions:
S: 1 A: 0 B: 0 C: 0 D: 0
Jutsu:
Ninjutsu-
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu- None
Taijutsu- None
Summoning Contract- None
~Stats~ LV. 5 Experience: (80/150) Hp: [(10+3)*5 = +65 Cp: [(3+3)*5 = +30*[1.5] = +45 MHp: [(10 +1)]*5 = +55
Initial/lvl/training
Strength: [6] + [2] + [8] = 16 Mod= [3] Dexterity: [6] + [5] + [6] + [4] =21 Mod= [5] Constitution: [6] + [5] + [3] = 14 Mod= [2] Intelligence: [6] + [7] + [2] =17 Mod= [3] Wisdom: [6] + [3] + [3] = 12 Mod= [1] Charisma: [6] + [2] = 8 Mod= [-1] Chakra: [6] + [6] + [1] = 19 Mod= [4] Dodge Bonus: [10] + [+5] + [1] = [+16] + 4
Base Attack Bonus: [+5] Attack Melee: [+8] Attack Ranged: [+10]
Base Save Bonus: [2] Fort: [4] Rex: [7] + 4 Will: [3]
~Skills~
Mod/distl/training/other +2 Taijutsu per 5 levels
Distrib: 18/18 Strength Modifier: Mod 3 Swim: 3 + 0 + 0 = 3 Taijutsu: 3+ 3 + 0 +2 = 8 Grapple: 3 + 0 + 0 = 3
Dexterity Modifier: Mod 5 Balance: 5 + 0 + 0 = 5 Escape Artist: 5 + 1 = 6 Hide: 5 + 0 + 0 = 5 Move Silently: 5 + 0 +0 = 5 Sleight of Hand: 5 + 0 +0 = 5 Tumble: 5 + 0 +0 = 5 Use Rope: 5 + 0 +0 = 5 Perform (Puppet Play): 5 + 0 +0 = 5 Shuriken: 5+ 1 + 0 = 6
Constitution Modifier: Mod 2 Concentration: 2 + 0 + 0 = 2
Intelligence Modifier: Mod 3 Chakra Control: 3 + 7 + 0 = 10 + 5 Craft: 3 + 0 + 0 = 3 Disable Device: 3 + 0 + 0 = 3 Forgery: 3 + 0 + 0 = 3 Knowledge: 3 + 2 + 0 = 5 Repair: 3 + 0 + 0 = 3 Research: 3 + 0 + 0 = 3 Search: 3 + 0 + 0 = 3 + 10 Genjutsu: 3 + 0 + 0 = 3 Fuuin Jutsu: 3 + 0 + 0 = 3
Wisdom Modifier: Mod 1 Alchemy: 1 + 0 + 0 = 1 Listen: 1 + 0 + 0 = 1 Read Lips: 1 + 0 + 0 = 1 Sense Motive: 1 + 0 + 0 = 1 Spot: 1 + 0 + 0 = 1 + 10 Survival: 1 + 0 + 0 = 1 Treat Injury: 1 + 3 + 0 = 4
Charisma Modifier: Mod -1 Bluff: -1 + 0 + 0 =-1 Diplomacy: -1 + 0 + 0 =-1 Disguise: -1 + 0 + 0 =-1 Gather Information: -1 + 0 + 0 =-1 Handle Animal: -1 + 0 + 0 =-1 Intimidate: -1 + 0 + 0 =-1 Innuendo: -1 + 0 + 0 =-1 Perform: -1 + 0 + 0 =-1 Seduction: -1 + 0 + 0 =-1
Chakra Modifier: Mod 4 Ninjutsu: 4 + 0 +0 = 4
Weapons: Mod 5 Kunai: 5 + 1 + 0 =6
No Modifiers: Sneak Attack: 0 Kawarimi: 0
~Possessions~
Money:
Ryo: 5
Equipment: ~ Complete Academy Syllabus Scroll ~ Ranged Weapons (x3 kunai and x6 shuriken) ~ Coiled Rope (x20 feet) ~ x5 Invisibility Cloaks (brick wall, wooden wall, wooden fence, oak tree bark, willow tree bark)
Valuables 1x Sketch book
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Posted: Sun Nov 29, 2009 1:43 pm
User-name: Tairu Khime Posting: every day, several times a day Time zone: EST
~Character Data~
Name: Sarutobi Kurenai Village: Konohagkure Clan/Bloodline: Sarutobi Element Affinity: Fire Age: 12 Gender: Female Rank: Academy Student
~Appearance~
Headband: None Height: 4’9” Weight: 75 Lb Hair: Medium length messy raven colored hair. Eyes: green Physical Description: Kurenai is in a transitioning phase of her life. Her body is growing taller and it’s shape has begun to change as well. She has begun to bud but her chest hasn’t grown that much and her hips are still forming as well. She has a dark Mediterranean skin color and she is quite thin since her diet hasn’t been the best. Clothing: 
Background: Kurenai began life normally in the village of Konohagakure. Her brother was borne two years after her and they grew up quite happily. About two years ago they were forced to flee Konoha when the Fire Master came to power. Her family fled to a land outside of the known world. There Kurenai's family lived a hard life as they tried to make the best of an area with poor farming conditions. She lived there for about one year until one day her parents heard a rumor that the Fire Master had been killed. For the next year Kurenai’s family traveled back to Konohagkure. The journey was laced with tragedy though. First her mom died from an unknown disease which her father was unable to cure. Then about two months later Kurenai’s dad died protecting her brother and her from a bandit attack. From then on out she was the head of the Sarutobi Clan. Kurenai has protected her younger brother since that day and she has brought the two of them to Konoha.
Personality: Kurenai is quite bold, she likes to state what is on her mind. She often has inciteful comments which can be hurtful but when she doesn’t like something or sees how it can be improved she says it. She is kind, and because of that she has learned that sometimes to be kind you have to be mean in order to what’s best for a person. Kurenai is also quite playful and has a good sense of humor which can be seen by the fact that she laughs easily. Other: Kurenai is in that transitioning stage from child to teen and isn’t certain about a lot of things.
Missions:
S: 0 A: 0 B: 0 C: 0 D: 0
~Jutsu:~
Ninjutsu-
Genjutsu-
Taijutsu-
Jutsu Name: Sarugenko “Monkey Fist” Description of Jutsu: This taijutsu makes use of speed and fluidity rather than strength. Much like the movements of a monkey the user of this style utilizes their hands and feet in order to deliver swift strikes to joints, and pressure points. Rank: E+ Cp Cost: 0 Damage: 2-7 base with Str. substituted by Dex. Requirements: Taijutsu (5), Dex (5), Sarutobi or Monkey Summon Training: 4 Special: +2 min and max for every 10 taijutsu points
Summoning Contract-
~Stats~ LV. 3 Experience: Hp: [(10+(-1))*3] = 27 Cp: [(3 + (-1))*3]*1.5 = 9 MHp: [(10+(-1))*3] = 27
init/lvl/train/other
Strength: 6+ 2 l Mod -1 Dexterity: 6 + 2 l Mod -1 Constitution: 6 + 4 l Mod 0 Intelligence: 6 + 10 l Mod 3 Wisdom: 6 + 2 l Mod -1 Charisma: 6 + 2 l Mod -1 Chakra: 6 + 4 l Mod 0 Dodge Bonus: [10+(-1)+(-1)] = 8
Base Attack Bonus: 3 Attack Melee: 2 Attack Ranged: 2
Base Save Bonus: 1 Fort: 1 Rex: 0 Will: 0
~Skills~
(9/9) distrib
mod/dist/training
Strength Modifier: [str mod here] Swim: -1 Taijutsu: -1 + 9 l 8 Grapple: -1
Dexterity Modifier: Balance: -1 Escape Artist: -1 Hide: -1 Move Silently: -1 Sleight of Hand: -1 Tumble: -1 Use Rope: -1 Perform: -1
Constitution Modifier: Concentration: 0
Intelligence Modifier: Chakra Control: 3 Craft: 3 Disable Device: 3 Forgery: 3 Knowledge: 3 Repair: 3 Research: 3 Search: 3 Genjutsu: 3 Fuuin Jutsu: 3
Wisdom Modifier: Alchemy: -1 Listen: -1 Read Lips: -1 Sense Motive: -1 Spot: -1 Survival: -1 Treat Injury: -1
Charisma Modifier: Bluff: -1 Diplomacy: -1 Disguise: -1 Gather Information: -1 Handle Animal: -1 Intimidate: -1 Innuendo: -1 Perform: -1 Seduction: -1
Chakra Modifier: Ninjutsu: 0
Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money:
Ryo: 0
Equipment:
Valuables Sarutobi Clan Scroll: *A scroll which contains information about the clan’s history and techniques.
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Posted: Sun Nov 29, 2009 2:04 pm
User-name: Armads the Doom Bringer Posting: When I have time. Time zone: EST. ~Character Data~ Name: Taiju Senju Village: Konohagakure Clan/Bloodline: Senju Element Affinity: Earth Age: 17 Gender: Male Rank: Chuunin. ~Appearance~ Headband: One around each hand. Height: 6’0” Weight: 210 lbs. Hair: Black. Eyes: Green. Physical Description: A large, stocky man, whose body seems to be well toned from years of intense physical training. His hands and feet are calloused and rough from all of the fights he’s been in over the years. Clothing: Standard ninja wear for the leaf. He doesn’t much care for it, preferring instead to forgo any armor because it restricts his movement. He does however cover his face, since he feels that anyone who can defeat him has the right to see who he or she has defeated. Background: They say blood is thicker than water. Considering the body is mostly water, it only made sense that Taiju would spend his days covered in other people’s blood. The Senju have always been hated, and the only reason they are still among the major clans is because they are feared. Yet the times have not been good to the Senju; the original bloodline was lost, and those that remain are little more than a shadow of their forefathers. They have become complacent, decadent, and corrupt. While the more powerful clan members are sitting on their laurels, Taiju is often considered an upstart by his fellow clan members. They claim that restraint is a necessary part of the clan’s bloodline, since they were endowed with superior strength. What do they know? What good is strength if you refuse to use it? Taiju was always reprimanded for being overly violent and brutish, but yet they never backed up their words. Not being the mission type he took to being a security ninja, where he could be as extreme as he wanted. After a rather serious incident where his face was sliced open and two innocents were killed, he was relieved of duty. With nothing to focus his anger on, he now moves on to improve himself and take back the control that his clan deserves. Unpopular as his tactics make him both in and out of his clan, Taiju will defend the all the Senju means even if it leads to his death. Personality: Cocky, arrogant, and prone to confrontation. In a fight between hawks and doves, he always picks the hawks, if only to annoy his clan mates whom he considers stiff and weak. He plans to walk the less followed paths of the Senju. Unfortunatly this makes him prone to violent outbursts and often offends people with his crude speech. Taiju would rather be in a fight than discussing politics, and it shows in almost everything he does. Other: Clan Stats: In Game Stats: +4 Strength +1.5 Chakra (half more than the average shinobi) +2 Chakra control per 10 levels +2 Taijutsu per 10 levels +2 Ninjutsu per 10 levels -2 Genjutsu per 5 levels -2 Concentration per 10 levels Missions: S: 0 A: 0 B: 0 C: 1 D: 3 Jutsu: Ninjutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this Jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic Jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic Jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the Jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Genjutsu- Taijutsu- E-Rank Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time. D-Rank Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: Taijutsu damage. Requirements: Gouken style fighting. Taijutsu 18 Training days: 4 days. Special: With this technique you can hit all enemies around you in melee instead of using one attack turn per enemy. Konoha Senpu (Konoha Hurricane) This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf). Damage: 20-40 + Taijutsu Damage Requirements: Str 25, Taijutsu 25, Dex 10, Gouken Training days: 3 days Special: This technique reduces the opponent's Dodge bonus by -5. C-Rank: Hayabusa Otoshi (Peregrine Falcon Drop) The user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground. Damage: Taijutsu damage x 2.5 Requirements: Must drop yourself from a really high place along the enemy. Enemy recives extra 2 points of damage per 5 feet. Training days: 5 days. Summoning Contract- ~Stats~ LV. 20 Experience: 0/1000 Hp: 460/460 Cp: 150/150 MHp: 300/300 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Strength: 46+4 = 50 mod +20 Dexterity: 18 mod +4 Constitution: 36 mod +13 Intelligence: 20 mod +5 Wisdom: 20 mod +5 Charisma: 14 mod +2 Chakra: 14 mod +2 Dodge Bonus: 10+4+5 = 19 Base Attack Bonus: +20/+15/+10/+5 Attack Melee: +40/+35/+30/+25 Attack Ranged: +24/+19/+14/+9 Base Save Bonus: +10 Fort: +23 Rex: +14 Will: +15 Damage: Taijutsu: 21-50 damage, +12 to hit Grappling: D20+24 DC, 10 damage per round ~Skills~ Strength Modifier : +20 Swim: 0+20 = +20 Taijutsu: 100+20+4 = +124 Dexterity Modifier : +4 Balance: 0+4 = +4 Escape Artist: 0+4 = +4 Hide: 0+4 = +4 Move Silently: 0+4 = +4 Sleight of Hand: 0+4 = +4 Tumble: 0+4 = +4 Use Rope: 0+4 = +4 Perform (Puppet Play): 0+4 = +4 Constitution Modifier: +13 Concentration: 0+13-4 = +9 Intelligence Modifier: +5 Chakra Control: 0+5+4 = +9 Craft: 0+5 = +5 Disable Device: 0+5 = +5 Forgery: 0+5 = +5 Knowledge: 0+5 = +5 Repair: 0+5 = +5 Research: 0+5 = +5 Search: 0+5 = +5 Genjutsu: 0+5-8 = -3 Fuuin Jutsu: 0+5 = +5 Wisdom Modifier: +5 Alchemy: 0+5 = +5 Listen: 25+5 = +30 Read Lips: 0+5 = +5 Sense Motive: 0+5 = +5 Spot: 0+5 = +5 Survival: 0+5 = +5 Treat Injury: 0+5 = +5 Charisma Modifier: +2 Bluff: 0+2 = +2 Diplomacy: 0+2 = +2 Disguise: 0+2 = +2 Gather Information: 0+2 = +2 Handle Animal: 0+2 = +2 Intimidate: 0+2 = +2 Innuendo: 0+2 = +2 Perform: 0+2 = +2 Seduction: 0+2 = +2 Chakra Modifier: +2 Ninjutsu: 0+2+4 = +6 Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers: Sneak Attack: Kawarimi: ~Possessions~ Money: Ryo: 500 Equipment: Valuables
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Posted: Sun Nov 29, 2009 2:06 pm
 User-name: Armads the Doom Bringer Posting: I try to be on as much as possible and post maybe 5-20 times a day depending on what day it is. Time zone: Eastern Standard Time ~Character Data~ Name: Minoru Ito Village: Hidden Village of the Leaf (Konohagakure) Clan/Bloodline: none Element Affinity: Fire Age: 11 Gender: Male Rank: Academy Student ~Appearance~ Headband: not acquired... Height: 5’0” Weight: 80 lbs Hair: brown Eyes: blue Physical Description: Mildly tall and thin, his body is darker from long days traveling in the sun for so long. His hands are slightly callous from working with his hands while he traveled. Clothing: Loose tan-colored tunic covers his upper body, and slightly darker loose fitting pants cover his lower half. The clothes are meant to keep his body cool during travel, while providing protection from the sun. Background: Born to a relatively poor family of nomads, they migrated to Konohagakure after the numerous wars made it almost impossible for them to travel freely. At age 11, Ito Minoru was left in the village as his parents went on a training mission. With only his uncle as family in the village, he hopes to become a ninja so people can travel in safety as they once did. Personality: Quiet and reserved, he aims to be dependable with his actions rather than words. Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu: Ninjutsu- Rank E: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this Jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per Bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic Jutsu. Training days: Academy. Chakra control check DC: 5 per Bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 Bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's Bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic Jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the Jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Genjutsu- none atm Taijutsu- none atm Summoning Contract- N/A ~Stats~ Done with the Formula: |levelup|modifier|training| LV. 4 Experience: 98/130 Hp: 40/40 Cp: 23/23 MHp: 40/30 Strength: 12 mod +1 Dexterity: 11 mod +0 Constitution: 10 mod 0 Intelligence: 12 mod +1 Wisdom: 10 mod 0 Charisma: 8 mod -1 Chakra: 14 mod +2 Dodge Bonus: 10+0+0 = 10 Base Attack Bonus: +4 Attack Melee: +5 Attack Ranged: +4 Base Save Bonus: +2 Fort: +2 Rex: +2 Will: +2 ~Skills~ Strength Modifier: +1 Swim: +1 Taijutsu: 1+3+20 = +24 Grapple: 1+4+10 = +15 Dexterity Modifier: +0 Balance: +0 Escape Artist: +0 Hide: +0 Move Silently: +0 Sleight of Hand: +0 Tumble: +0 Use Rope: +0 Perform (Puppet Play): +0 Constitution Modifier: +0 Concentration: 0+0+6 = +6 Intelligence Modifier: +1 Chakra Control: 1+0+13 = +14 Craft: +1 Disable Device: +1 Forgery: +1 Knowledge: +1 Repair: +1 Research: +1 Search: +1 Genjutsu: +1 Fuuin Jutsu: +1 Wisdom Modifier: +0 Alchemy: +0 Listen: +0 Read Lips: +0 Sense Motive: +0 Spot: +0 Survival: +0 Treat Injury: +0 Charisma Modifier: -1 Bluff: -1 Diplomacy: -1 Disguise: -1 Gather Information: -1 Handle Animal: -1 Intimidate: -1 Innuendo: -1 Perform: -1 Seduction: -1 Chakra Modifier: +2 Ninjutsu: +2 Weapons: Kunai: 0 Shuriken: 0 Ninja Weapons: 0 No Modifiers Sneak Attack: 0 Kawarimi: 0 ~Possessions~ Money: 0 Ryo: 0 Equipment: x3 Kunai, x3 Shuriken Valuables: none
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Posted: Sun Nov 29, 2009 3:09 pm
User-name: Carlthefuzzy1 Posting: Very, very frequently. As long as someone can RP with me, I'll be avidly responding. Time zone: US Eastern Pacific
~Character Data~
Name: Saito Yakedo Village: Konogakure no Soto Clan/Bloodline: N/A Element Affinity: Fire Age: 12 Gender: Male Rank: Academy Student
~Appearance~
Headband: N/A Height: 5'1'' Weight: 92 lbs Hair: Dark Eyes: Green
Physical Description:
Saito Yakedo is rather frail-looking for his age. He is a pale character, with bags under his eyes. He has a rather round face and is seen carrying a humble smile on his face. The hair he supports isn't fashioned, but rather grows and gets trimmed when his parents feel necessary. Saito is quite athletic for his age. Not being one for violence or fighting, Saito would instead run around the village, and do very cardio-heavy exercises with his father. For this, he has an agile figure.
Picture:

(Image drawn by me. (: )
Personality:
Saito grew up in an age of war. For this he became highly passive, almost developing a phobia for war. He is quiet, though not shy, simply unopinionated. He is however curious and shows interest in many other things, mainly art, often sitting secluded painting in nature. The child also enjoyed spying on mathematicians as they discussed higher maths, namely differential Calculus and advanced statistics. In addition to his interest in arts and arithmetic, he became very curious about human nature, when kids were worried about throwing a kunai accurately; he was studying advanced volumes of shinobi literature and discovering reoccurring patterns in human history. Saito's resolve changed after the sudden death of his mother to honor her dying wish. . (Elaborated more in history) Because of her wishes, his nindo became to be a guardian of the will of fire, to lead by example and save lives. (Elaborated more in history. ) Other:
Saito has a photographic memory. He is also highly ambidextrous, having equal skill in both hands in most mundane of tasks. His IQ is estimated to be in the early 200s or late 100s.
History:
The Yakedo family isn't known for a Kekki Genkai, it hasn't a reputation to boast, but it produced a great ninja. Hashimi Yakedo. The man is a Jonin in Leaf. He on the other hand, is also a humble and loving family-man. As the Great War broke out, Saito's father was seen less and less, unable to spend with his wife and child. This wasn't the reason a burden fell upon the family, per se, his mother began to stress more and more after seeing her husband wounded severely on several occasions. She would begin to have anxiety attacks, keeping them a secret, feeling she was simply being selfish. Yuna's health began to decline soon after. This was a combination of the stress and her long-standing disease.
Saito was never told of these hardships, but it became apparent the depression his mother was in and the troubles facing Konoha. It was during this time he began to despise war and the wake that followed it. In the academy, while young children were filled with propaganda and patriotism, he began to seek more peaceful outlets; such as art and the sciences. His parents never truly understood his genius, they never even noticed it. The young Yakedo mastered many aspects of the nindo but made sure he would fail, and often acted like a failure. He was in the academy only because of his father's shadow, but this would change in one fateful moment...
"Ma!", shouted a weary voice in the night. Saito closed the door behind, him shaking the rain from his hair. He breathed heavily, having had to run home from the beating summer shower. Slipping his shoes off and carelessly throwing his backpack to the floor, 'Ma, I'm home!', he exclaimed once more. He heard only the rain hitting the roof of his house. His eyes widened as he entered his parents' candle-lit room. His mother was on their bed, his father holding her hands next to her. Hashimi turned his head slowly to his child, his glazed over eyes meeting Saito's shocked ones. The silence was broken as his mother slowly turned her head to him. "Come here bubbles.", she whispered serenely. Saito simply stood for a second, confusion taking over. He finally leaned forward and started. His mother reached her hand out, wincing. She was in an intolerable amount of pain. Saito fell to his knees beside the bed.
"You're a strong kid honey... you'll be a great man one day...”, smiled his mother as she turned her head to Hashimi. "... and no, I-- I don't blame you. Don't ask such a thing of me. You’re a great husband and a great father.", the woman coughed heavily, wheezing for air. Hashimi's eyes widened, but suddenly realized how useless he was. The Jonin's eyes overcame with tears as he pulled the boy onto his lap. By now Saito's eyes were welling up in tears, they ran down his face. "Mommy...no...", he mouthed, no words came out as he started crying. "I don't have much longer baby... so listen please.", she continued. She nods to Hashimi as he holds his other hand to Saito, handing him two hairpins. "My grandpa gave me these.. it's passed down our family..", she coughed heavily, closing her eyes but continued. "They symbolize the Yakedo's 'Will of Fire'", she finished in a whisper, her throat letting out.
"/Our/ family was entrusted to carry on the Leaf's Will of Fire. To be righteous ninja, to protect the people of Konoha and act with peace as our goal.", exclaimed Hashimi in a strong voice, finishing what his beloved wife couldn't. Saito looked up to his father, then to his mother. "Earn this privilege (reference to his intelligence)", finished his mother, her words trailing away as she looked away. Hashimi embraced his wife for the last time, sobbing quietly. Saito cried also, no longer able to contain himself, and kissed his mother as she closed her eyes for the last time. There was nothing the doctors who had left earlier could’ve done. She was terminally ill. From the next day on, Saito would quit fooling his teachers; it was time to honor his nindo.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this Jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per Bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic Jutsu. Training days: Academy. Chakra control check DC: 5 per Bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 Bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones individually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's Bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic Jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the Jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 3 Experience: 77 / 120 Hp: 16 Cp: 10 MHp: 22
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Red: Training Green: Level
Strength: | mod = 6+ 2/ -1 Dexterity: | mod = 6+5+0/ 0 Constitution: | mod = 6 + 0/ -2.0 Intelligence: | mod = 6+ 10 + 1+ 1/ 4.0 Wisdom: | mod = 6+3+ 1 + 0/ 0 Charisma: | mod = 6+0/ -2.0 Chakra: | mod = 6+ 4 +6+1/ 3
Dodge Bonus: 9
Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged: 1
Base Save Bonus: 0 Fort: -2 Rex: 0 Will: -1.0
Damage: Taijutsu: 1 - 4
~Skills~
Skill Points: 21
Strength Modifier: -2.0 Swim: Taijutsu: 7
Dexterity Modifier: 0. Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Shuriken:
Constitution Modifier: -2 Concentration:
Intelligence Modifier: 4 Chakra Control: 6 Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu:
Wisdom Modifier: 0 Alchemy: Listen: 1 ( rats) Read Lips: Sense Motive: Spot: Survival: Treat Injury:
Charisma Modifier: -2.0 Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction:
Chakra Modifier: 2 Ninjutsu: 7
Weapons: [place under str or dex mod category depending on which weapon; if both category pertains then place here] Kunai: Ninja Weapon:
No Modifiers: Sneak Attack: Kawarimi:
~Possessions~
Money:
Ryo: x0
Equipment:
Valuables:
2x Yakedo Hairpins
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Posted: Sun Nov 29, 2009 3:13 pm
User-name: Carlthefuzzy1 Posting: Every day, as often as needed. I’ll be on later in the day (EST). College, ya know? Time zone: EST
~Character Data~
Name: Kiyoshi Uchiha ( The Crimson Wolf of Konoha ) / (The Heir to The Sharingan ) Village: Konohagakure No Soto Clan/Bloodline: Uchiha Clan In game stats: Int + 6 Dex+ 4 All elements. 1 skill per level in genjutsu, +10 intimidate, seduction, chakra control
Element Affinity: Fire and Wind Age: 19 Gender: Male Rank: Jounin (Formerly ANBU Captain)
~Appearance~
Headband: Gloves always, forehead sometimes.
Height: 5’11’
Weight: 180 lbs
Hair: Black
Eyes: Black
Physical Description: Kiyoshi stands at an average 5’11, he has a fairly high-level of physique do to his tenure with the ANBU Black Ops. His anatomy is at its pinnacle. The muscles are covered by rather pale yet soft skin, though this seems to simply bring out his features. The young man’s looks are said to be as dangerous as his Sharingan. The Uchiha’s face is composed and elegant, unravaged by war and misery. His dark Uchiha eyes are always reflecting composure and joy, something not many prodigal Uchiha ever managed~ His long, straight, raven-colored hair can be seen in a degree of styles, depending on the situation. His bangs however, resemble most of his creed. Two long strays are on either side his face. Other outstanding features would be his ANBU tattoo forged on his left arm. Kiyoshi also has a horizontal scar on his upper-back.

Clothing: During his days with the Black Ops, he wore the standard attire. Of which consisted a gray vest, black pants and the signature ANBU armguards and gloves. After accepting the rank of ‘Jonin’, he gladly dawned the sage-green vest. Beneath it, he wears a short-sleeved shirt. The left sleeve signifies his heritage, bearing the Uchiha red and white fan. His right arm bears the orange swirl of Konohagakure. Below the waist, Kiyoshi wears the standard shinobi pants, bandages and shoes. His affiliation to Konoha is on his glove, though it’s not unlikely for him to wear his headband, he simply chooses not to some times.
Background:
Birth, Academy and Genin Years
It was a night, raining hard. A baby was crying loudly. In the room everyone is silent as the rain beats the roof, only the baby’s cries shattering the silence. The haze covers the Uchiha compound. In the most ominous of nights…there is reason to be in joy. It’s a baby boy… and he is gorgeous. Kiyoshi Uchiha was born to loving parents, in the most loving of places. During a tender age, he would watch his fellow Uchiha perform wonderful feats—breathing fire, disappearing, and even little things such as changing their eye color. The boy fell in love with these arts. His father was a well-respected tailor and his mother a wonderful house-wife. His immediate family truly never pushed him to becoming a ninja. Because his mother and father were quite peaceful, they never wanted him to risk his life, but as Uchiha, he was pressured and influenced to ‘follow his dreams’ by others. This wouldn’t prove to be a mistake; he was nothing less than a prodigy. During school, he savored being the best. He became arrogant and often talked down to the other students. At the age of 8, Kiyoshi graduated at the top of his class. He laughed and pointed after the ceremony to the kids who hardly passed, calling them pathetic and unfit to be shinobi. This would all change, as it would seem fate always does. He was placed in a very diverse cell. He was with a Nara, a beautiful Hatake girl and a highly respected Jounin, Hikoten Hyuuga. This cell was one of the prodigal graduates, comprising of the three top students from the academy. Kishiyo and his performed well and became rather close during the short tenure as Genin. His Sharingan first showed during this time.
An Excerpt from his Sharingan’s awakening:
“Kishiyo-kun… he told us to wait here.” quietly whispered the Hatake genin. The two were hiding in a cave. Earlier the cell was broken up. The mission was to escort a very important guest of the Daimyo to the border of the Rice Country. “You know we cannot Suzu… if Hitoki’s Byakugan is focused on the client, what are we to do about them.”, he muttered back, calmly, his black eyes glinting under the faint light of the small cave. The Uchiha and the Hatake were instructed to keep watch over this rogue-ninja their Jounin master had noticed earlier. “If it comes to that.. that these men are assassins after the guest. I’m sure the Hitoki-sensei would stop them… we’re just scouts Kishiyo.”, she continued, pulling him back a bit. “Ah...” the boy finally agreed, nodding. “I’m afraid I don’t know his doujutsu’s limit...” he finally admitted. He wanted to intercept these ninja; they seemed to be ready to move. However, he wasn’t sure how strong they wer—“Suiton!!!”, came a scream. Suddenly the girl’s beautiful light-blue eyes widened as she pushed the boy and herself forward, away from their hiding spots in the rocks. There was an explosion of water. (Water Style: Huge Tidal Wave). There is muffled screaming, the water drowning the shocked child as the Hatake girl quickly rushed to the surface, keeping her arm around his torso as she stood to her feet, breathing heavily. Not good… “Ya’ really thought we woulda’ let some cute kids get away from uh’ and ruin ah’ bounty?”, screamed a half-naked male, sloppily laughing. He was an Iwa rogue. The other rogue gave another howling laughter, holding his gut. The Uchiha coughed violently, water escaping his lunges as he struggled to stay above the water. The Hatake girl quickly responded to the laughter by pulling out her kunai, throwing two shuriken, and leaping forward. “Get in contact with Shiko and Hito!!!” muttered the girl, engaging the two men. He looked up, watching. There was no way; they had to be outmatched here and the cave was utterly shut in now, it’d take explosives—which he didn’t have time for. The Uchiha quickly pulled out his own Kunai and joined for the bout of Taijutsu. The two genin were quickly outmatched. The fighting continued on the water as the beating of metal heightened in pace. They weren’t pushovers. The boy went for a low-kick, tripping his rogue but suddenly he heard a scream the boy would never forget.(powerful stomach kick) He quickly turned, his Hatake friend clenching her stomach and jumping back. The boy’s eyes widened as he jerked backward, lunging at the other man. The genin is simply parried, Kishiyo tumbles backward. He’d never felt such a powerful blow to the face… there was no way. These guys— they were going to kill him. He simply closed his eyes, then looked to the girl. She looked back, her sad, weary eyes widening. “Oh…”, was all that escaped her rosy, torn lips. “They’re beautiful…”, was all she managed. He gasped, his perception suddenly folds better. The Iwa flickered in front of him—but the rogue had gotten very… slow. He turned his head, dodging the vicious kunai stab. Kishiyo leaned backwards and pulled the man back, taking him off balance. The girl suddenly side-stepped in reaction, effectively moving under the rogue’s torso, stabbing him in the neck with both her kunai. The three fell under the water. The water in the immediate area turned to red as the two suddenly leapt out. The other rogue’s smile had been wiped. He pulled his hands together, opening his mouth but only a shriek left his mouth. A kunai’s tip appeared from his neck, blood squirting out. “Bunshin No Jutsu. Success…”, noted the Uchiha, the one tomo in each eye slowly turning, screaming, watching… learning. He turned his kunai, gruesomely dismembering the man’s head, his spinal cord finally giving. “We need to leave!” screamed the girl in gradual gasps, panicking a bit in the enclosed area, pulling out her exploding tags. The boy simply looked to her and smirked. “Okay…” He’d attained the copy-wheel…
Chuunin Years:
Following many successful mission that the Uchiha managed, the time for a Genins most important quest came. At the tender, young age of nine, he would be recommended for The Chuunin Exams with his comrades. At this point, the boy spent little time in the Uchiha compound and his personality was very influenced by the man whom taught him so much. Hyuuga Hitoki. Through the noble hero, he met many great individuals, such as the Hokage, as well as most of the Nobles from the Hyuuga. There was much discourse, many complaints about the Uchiha on Hyuuga grounds; however the boy quickly earned a reputation for winning hearts with a humble personality. (He took after Hitoki in that aspect, he was soft during his Chuunin years…) However he didn’t appeal emotionally, but his sheer prodigal skill commanded respect from everyone. Before the exams, he was cultured in extreme levels of Taijutsu. It is during the months leading up to the exams that he learned to open the First Celestial Gate. Time at the compound wasn’t bad either—the Uchiha Clan loved having another reason to gloat about another genius to arise. During his brief times at the compound, he would try to spend time with his parents, whom generally didn’t praise his ability but rather treated him like a nine-year-old child. He loved them for this. He began to detest his clan’s pride—as well pride over such things in general.
The exams were rather brutal, like they are to the best of teams. They were lost and decided to drag along a weaker team of genin who weren’t truly of chuunin-level. However, they were Konoha, and the Shikahimei Nara (Kishiyo’s other cell member) refused to leave them stranded. During the second stage of the exams, they were stranded in the Forest of Death. During a brutal conflict with the Mist’s crazed genin, his third tomoe showed, allowing him to hold the three genin at bay while his team was able to regroup and help him. During the exams, his team truly attracted the attention of the Hokage-sama and his entire team was promoted to Chuunin. His final round match was against his Hatake comrade. This is called ‘A battle for the ages’ by many of the spectators. If not remembered as ‘The Crimson Wolf of Konoha’, he is awed-upon for his comeback victory against the genius kunoichi. All of the original Team Hitoki was promoted to Chuunin. (Shikiaheimei took about twenty-seconds to beat his opponent. Either the child forfeited or the Shadow Strangle broke stuff…) He would stay chuunin for two-years before being recruited by the ANBU Black Ops. During this time, he conceived his own technique. (Broken Howl) though it wouldn’t be finished for a few years~ In addition to this, he was also blessed to have signed the pact with the vicious and cunning wolves…
The ANBU Days:
“Is there nothing I can say to convince you otherwise anything lovely girl?”, the Uchiha noted, holding a back slung over his shoulder. He was speaking to closest friend. Suzume kindly shook her head, smiling warmly. “I don’t want to be ANBU… I cannot be. My dream was to teach the generation coming after us…and to try and not repeat the hardships that I went through… bubby. You—this is you. I just want to settle as a teacher…”, the girl said, her beautiful blue eyes shining as Saito’s black watered up. He smiled too, dropping his bag to hug her. “You spoke so many years about this—I never realized…”, Kiyoshi broke off, wanting to enjoy this moment.
“Ora Ora!!!”, the Nara interrupted, screaming, he dodged a random person in the bustling streets of Konoha, watching his former Team 5 acting as if this was the last possible time they’d ever meet. Kiyoshi, pulls away for a moment, dragging the boy into the group hug. “Damn it!! I’m being serious. Those ANBU aren’t kiddin’ around. Let’s go!!”, squealed the perfectionist, attempting to free himself from the superior strength of Suzume and Kiyoshi. They finally parted. “I love you both…” muttered the Hatake. “Andweloveyoumorekaybye.”, screamed Shika, pushing the Uchiha away as he lifted his bag and started a casual jog. At the age of 12, the two had reached the interest of the ANBU captains. They had been offered such an honor…
Becoming the Crimson Wolf! (Six Years Later):
“BROKEN HOWL!!!!”, screamed the masked ANBU Captain as a loud howling noise is heard. The wolf mask was covered with blood, while the vicious Sharingan could clearly be seen in the dark night’s forest. The man’s jutsu went through the last of the shinobi, grinding, shredding his chest. He pulled out his hand, a gaping, gruesome hole in the shinobi’s torso. The victem’s back caved in; torn flesh caving in as he kicked it down. He clenched the piece of metal from his jutsu in his hand and looked behind him as a line of various shinobi simply seemed to break their very own necks. The Nara appeared from a branch on the tree near the clearing the ANBU Captain was in, releasing his Shadow Posession as one of the bodies from his jutsu fell beside him. Bone cracking noises are heard. “These are just scouts.” muttered a young, confident voice—harsh, tired and cold. Kiyoshi took sharp breaths, as many dismembered bodies decorated his immediate radius.
“I know. The orders said the numbers would be heavier. We’ll have to keep moving forward. The Fire Masters followers aren’t pushovers. I can’t believe the damn clans are screwing over this.” the Nara barked, obviously very angry. He removed his raccoon mask, as the Uchiha removed his own wolf mask. “I’ll see what I can do…” managed Kiyoshi, his Sharingan still alert.
“Let’s move ahead. I’m thinking at this point the eastern front could use any shinobi. This is all so… so troublesome.” Kishiyo finally sighed. Oh how this was troubling. They were in the midst of an invasion. War was looming… and he had no means of communication. It could be entirely possible that there was no army headed this way—or he missed out. They weren’t lost, no.. but he had to head to the other large front and figure something out.
Fastening the bloodied mask on, he sighed once more as the Nara appeared beside him, the tip of one of his feet touching the reddened grass. With that the two suddenly disappeared, gone with the wind… Huffing and sighing is heard as they brush falling leaves, jumping from branch to branch. “Head forward for a bit, if nothing… let us turn to the eastern and report…” the Nara said as his long hair brushed against his mask. Shi cart wheeled over a branch. They both came to a sudden halt... the forest ahead was orange—glowing.
“It seems there is a deforestation attempt ahead…” added the Uchiha, pulling out his Kunai. “Let’s be cautious… we’re just here to figure out what’s going on. The Nara warned his comrade, pulling out the blade of his own. They leaped forward, crept.
No... No...No... This couldn’t be.
His tomoe slowly started to spin as he analyzed the scene, his eyes widened. This couldn’t be.. Kiyoshi slowed his breathing, the Nara behind him also. They watched as the forest ahead of them was tarnished by a battle. They had missed it—they were too far back?! No- the plans had changed at the last-minute. He was alive, but only because of fate. Had he joined this force—he’d also be in ashes…
The Nara was in disbelief “Kishiyo.. Does that mean Lady Hokag—“NO. Don’t you dare think like that…” lipped the captain, his crimson glare overbearing. But alas... Even he couldn’t lie to himself…
He looked back, moving only slightly forward, careful, observing as various Katon burned the carnage, leaving nothing but blackened remains. His eyes glinted as they stopped on the Fire Master. He was at the root all their suffering. That traitor—that monster!!! He clenched his teeth, his fierce eyes still fixed upon every movement the shinobi made. The Fire Master stopped his slow walking… his fingers slowly unwrapping as his eyes slowly turned to Kishiyo’s direction. There was a smile—a most audacious and hate-filled smirk. He’d never seen such arrogance. Kishiyo’s eyes widened as he screamed. No. He was /not/ going to die like this. With a blindingly agile Shunshin into the air, he appeared “Broken Howl!!!”, his signature technique crackling in his hand in his right palm.
With a blink, and a loud, booming sound, the leader appeared only feet in front of him. The ANBU held his palm out, noticing a Katon leaving the man’s navel. He wasn’t able to catch the speed of the hand-signs, but expected this. The fire moved around Kishiyo’s palm, his Howl saving him. The palm suffered, but no matter~ Fire dissipated as the two landed. They phased in a puff of smoke, and seemed to disappear as heavy metal-clashing sounds are heard.
“Sh*t! The Nara groaned, putting his hands together for a Tajuu Kage Bunshin No Jutsu. The army watched as Kishiyo sparred with the master, taking various, vicious slashes, obviously being tarnished. The clones suddenly performed a Henge. Every face he’d ever seen before. They took shape of shinobi, making it seem like an Army. His diverson suddenly leaped forward as Kiyoshi was thrown against a wall. The army moved to intercept the diversion. The rat sign strained as the ANBU gasped, forcing his body to keep this up. Only for a few seconds… ‘Move Kiyoshi.. move!!!” The Fire Master appeared in blinding speed ahead of him. Kiyoshi smirked and suddenly exploded. A Bunshin Explosion!!! The ANBU captain appeared beside the Nara. The clones met with the army, turning to a puff of smoke. This was all the time the two needed. They cast their own seals, about to flee—but there was another Katon cast upon them. The Nara pushed his friend—his brother—his comrade out of the way and screamed in sheer agony. With boiling flesh, he managed to cast his shadow, keeping the Fire Master at bay. The various shinobi of the Master regrouped towards him, the ANBU captain clenched his teeth, fighting his tears, looking away from the Nara. A howl is heard. He had to inform Konoha about this—he had to survive. It was his duty to…
Kiyoshi narrowly escaped... but at such a cost…
Oh my dear friend, how I wish I was the one who could’ve been the hero…
I won’t fail you!
An excerpt from the Queen Hyuuga’s battle, and the arrival of Kiyoshi:
Ash covered her pale cheeks, and her fingers bruised from striking the enemy with such ferocity. Her eyes blazed with the angry strength of the Byakugan, watching as the insides of her enemies collapsed... Fight! They must fight...for Konoha's sake!
Where! Where were these sudden waves of enemies coming from? Had Senju fallen from the front? No... She thought, quickly ducking as a Senju clansman flew into the air and crushed the earth and destructive fissures spread across the area of the forest by the force of his kick. There were flares of blue chakra, as fragments and the falling limbs of trees - surely to crush - were deflected.
Her lips pressed tightly, as she glared at the bashful young man. The children had managed to stay safe with Kaiten - for now - but how reckless! He could've harmed his own people, not only just the enemy! She looked to the children with pity, as they breathed heavily - almost out of chakra, that she knew - they do not yet have the stamina of the older Hyuugas.
And that was then, when one of the children collapsed, the strain on his system clearly too much. There was a scream, one of the girls of her family, for the boy to get up. Her eyes widened, as she made movement to the child - a half-blood, but a new group of enemy shinobi had appeared! Grinning, that man - traitor! - Now bearing the crest of the Fire Master revealed hidden blades, and headed to slice the fallen child's throat... Anger consumed her, oh, death by the Jyuuken was too kind! She would not taint her kinsmen's school with the blood of their own villagers! His blood was for the traitor's blade - and here she pulled out Kusanagi, its black blade shining in the deadly moonlight - and despite it all, despite very well knowing Kusanagi would cost her far more than using her own hands - the blade shone angrily, so much killing had been done in one night, it did not matter if one more death further stained her mandate!
However, the rest of the enemies headed for her, perhaps believing she no longer had chakra to pull out a sword. Hmph! At least they knew well enough to take a Sennin out. The child came first... Her Byakugan briefly flared, and those who came for her neck were violently deflected by the area drawn by her Kaiten... She knew Senju would take care of them - she at least still held that much trust for her former Sensei's family - but the boy, the boy!
Irihi was safe: but only just barely. As the blade that would've had surely sliced the fallen child's neck came down, a man had taken hold of it, such that it was held in place but did not cut his own hands... She marveled at the precision - and as the moonlight washed over the bloody, parched forest - she knew. The proud fan he bore on his clothing... Crimson eyes turned to look at her.
Ahhhh.
Uchiha. A bittersweet smile played on her lips. Of all to come to her aid, a
Uchiha...!
The war raged on in the eastern front and the Kishiyo fought valiantly. Though the famous battle was lost to the forces of the Hokage, he was hailed as a hero and infamously titled ‘The Crimson Wolf of Konoha’ for his howling technique and his brilliant wolf summons that he demonstrated during the various conflicts.
The Jounin future:
It is roughly a year after the Fire Master’s wonderful demise. Konoha had been free and recovering. The Uchiha was now considered Konoha’s “Heir to the Sharingan”; his reputation among his peers was great. He’d proven to be a great shinobi.
And he—he was only glad to say that he did everything he could’ve in his powers when it all mattered.
On a beautiful morning, he’d received orders of the highest kind... from the elder council of the Hokage. Kishiyo walked into the Hokage’s office, his ANBU clothing tarnished. There was a silence as he closed the door behind him, taking off his mask. He shook his head a bit, loosening his hair and moved his hand through it. Finally he opened his eyes, the Sharingan still screaming from under his pupils. “Senjuu Shinrei.. he’s not in?”, asked the captain, looking to see only the secretary sitting there.
She simply looked up. “Senjuu Zephyr is out, I’m sorry. But it would seem there is a letter here the council wanted you to read. It’s of the utmost importance. Congratulations Kishiyo Uchiha, you are now a Jounin.” He stared at her, his eyes slowly become black. Were they that short-handed. He had expressed his interest to be a Jounin.. of course—but he refused the rank a few years in the past. His shoes clicked as he walked to the secretary, promptly reading the letter.
“Ahh… a Jounin mentor…”, his voice trailed off.
EL FIN.
Personality: As stated before, Kiyoshi’s personality has been influenced by a number of events and his teacher. During his younger days, because the Uchiha Clan sheltered him from other citizens, he was very prideful and ignorant. He saw things only as they were from one side but at a tender age when he was honored with the title of Genin, his view became rather different. Like many Uchiha, he was arrogant because of his birth-right (In history). Later though, His personality was heavily affected by his cell leader, giving him many of his morals he holds true to this day. As a combination, these events (History) made him into a shinobi who came to despise needless conflict. He feels that violence should be avoided. On violence he once noted: “Without condemning the idea, nor condoning it… I live it. I understand~”
Because of his master, he became very fun-loving and learned to do many liberal arts. It is said by more than one patron that he is a gifted singer. In addition to this, his master taught him the importance of the youth. He loves children, and often spends time at the academy, checking on their progress. Sometimes he was known to help a student with their henge or give them pointers on hand-seal training. The Uchiha’s sensei also taught him the important of love and patriotism. Kiyoshi has always wanted to be close to a woman. He was taught that love can keep a man sane even during the most horrific of times. (Due to the demands of the Ops, he’s never truly been close to many women.) Also, he was taught to be loyal to his village. He would spend countless hours with village elders, learning about history, about the Hokage and the past of the Uchiha. During his early ANBU years when he was part of the Kage’s guard, he learned to love his Hokage.
On several occasions he has clashed with his clan over their pride, “We’ve done nothing to be blessed with our eyes, so why don’t you try earning them?” he once noted calmly during a heated dispute. Although his views clash with those of the elders, Kiyoshi is very high on his clan’s social ladder. He is hailed the Uchiha who would come ‘Once every few generations’ and is generally treated with respect, even given his young age. Though his loyalty to the Uchiha is sometimes questioned, the famous Uchiha pride shows even in him. Kiyoshi will be blunt and sometimes even a bit ‘confident’.
Other:
Missions:
S: A: B: C: D:
Jutsu:
Kekkei Genkai
1. Third Toma: Finally, the Sharingan is capable of a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent. When used in conjunction with the other aspects of the Sharingan, this allows the user to perfectly mimic every move their opponent makes, even before they do, making it appear as if the user can see the future.
The Sharingan does not automatically appear from birth in a user; instead, it will usually appear when the user is in a life-threatening situation, where the power of the Sharingan could save the user. After this first appearance, the user can then call up the Sharingan any time he or she pleases. (Due to its unique nature, Kakashi's Sharingan cannot be deactivated, and thus he usually covers it to conserve chakra.) The power of the Sharingan is judged through the number of tomoe in the eye, known as the "tomoe seal". It is not unheard of for a Sharingan user to have different amounts of tomoe in each eye. For example, Sasuke's Sharingan initially had two tomoe in one eye and one in the other. Upon his first regular activation of it, it had evolved to two tomoe in each eye. He evolved it to three in each eye during his battle with Naruto at the Valley of the End. A fully-matured Sharingan has three tomoe in each eye.
In game stats: This allows the user to track the opponents moves even easier and avoid many things. Add fifteen to AB and DB for each eye that has three toma or add 35 AB and DB overall if both eyes have it. Ref saves:+15 Will save: +30 1 skill per level in spot, search, read lips 1 skill per level of sense motive Genjutsu Eye Cast: Able to cast genjutsu during the enemies turn or yours as a free move. This free move can only be done once per players turn though. +50 genjutsu +20 ninjutsu, taijutsu
Jutsu Copy: This allows the user to perform any ninjutsu before their opponent. (can be started on enemies turn) Control World: When brought to a world by an outer source the Sharingan has the power to turn all the affects around. Any beneficial effects go towards the Uchiha and any that aren't go towards the user. Copying Technique
Reverse Genjutsu: Members of the uchiha clan with the ultimate form of sharingan can reverse genjutsu back at their opponent. Cp cost:30 (if their is a cost to continue the genjutsu per turn you must pay that cost.) Damage: N/A Speacial: If you survive the will save of a genjutsu you can send it back at the opponent. Will save: 1d20 + 20 + 30 + 20 (half of level) + 30 (from third tomoe) Requirements: Uchiha, Third Toma
An Uchiha bearing the second Tomoe can copy a technique within four posts of it being performed by another ninja. The user must meet the requirements in order to use that technique. The users of the sharigan can use almost any element save those from certain bloodlines. Cost: Technique Cost + half of the Technique Cost Requirement: Sharingan, 3 Tomoes
Ninjutsu-
2. Bunshin Daibakuha (Clone Great Explosion) This jutsu utilises certain village Bunshin no Jutsus and creates a solid clone that will explode upon command, potentially killing or injuring those caught in the blast. Rank: A Cp cost: 90 per clone "To make explode" Damage: 120 - 200 + chakra mod per clone Requirements: A solid bunshin, defined as being made of sand, water, earth, grass or from Kage Bunshin no Jutsu. Ninjutsu 50, Chakra Control 80 Training days: 15 days
3. Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Description: Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this Jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones: like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. Though Uchiha members claim they could tell the difference, the real one also cannot be detected by the Sharingan. However, they can keep track of the original's movements. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques. Rank: B Cp cost: 10 per bunshin and resulting CP divided by number of Clones created Damage: Clones have same stats as you. Requirements: Chakra 50+, Must be from Konoha or taught by a Leaf Ninja. Training days: 5 days. Special: *Clones can use any Jutsu the user can so long as they have the CP. They cannot recover chakra. *Any cutting/piercing attacks will instantly disperse clones. Clone HP = Remaining CP + 2 per 10 in Ninjutsu Skill of User (this means your clone using Jutsu is also killing itself)
4. Katon: Haisekishō, (Fire Release: Ash Product Burning) Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period. Rank: A Cp cost: 50 Damage: 50 - 80, then 20 per turn (for two turns) Requirements: Fire Affinity Training: 7 days Special: Due to the cloud of ash its effects linger for 3 rounds (same as smoke bomb)
5. Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique) Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth. Rank: C Cp cost: 30 Damage: 20 - 40 + chakra modifier. Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage. Requirements: Fire Affinity, Chakra 20+, Chakra Control 12 Training days: 7 days/ if Uchiha teaches you, 4 days Special: Uchihas learn this at young age. This does not mean that Uchiha starting out will have this jutsu.
6. Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. Rank: C Cp cost: 15 + 3 per ball. Damage: 6 - 15 per ball that hits. Training: 7 days Requirements: Chakra Control 10 + 2 per ball. Special: If shuriken are hidden inside the fireballs, treat the shuriken attack as a Surprise Attack.
7. Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Shoots an enormous ball of flame in the shape of a dragon from the user's mouth. Cp cost: 120 Damage: 80-185 + chakra mod. Requeriments: Fire affinity. Chakra 45+, Chakra Control 60 Training days:15 days
8. Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Cp cost: 55 Damage: 40 - 70 + chk mod Requirements: Fire Affinity, Chakra 25+, Chakra Control 30, long thin object. Training days: 5 days
9. Fusajin no Jutsu (Dust Wind Technique) Using a giant fan or a wind producing object, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent. Rank: C Cp cost: 10 pts. Damage: N/A Requirements: Wind Affinity. Level 6+. Training days: 4 days Special: Opponent loses footing and attack turn. This is an area effect so everybody will have to do a Balance check. The DC is 25.
10. Futon: Daitoppa (Wind Release: Great Breakthrough) The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target. Rank: C Cp cost: 25 Damage: 25 - 60 Requirements: Level 7+, Wind Affinity, must know at least one flame jutsu before learning the flame combination Training days: 5 days for basic technique / 1 day for flame combination. Special: If combined with a flame jutsu, add 35 damage to the result.
11. Kaze no Yaiba (Blade of Wind) This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool. Cp cost: 100 Cp Damage: 100 - 200 Requirements: Wind Affinity, Chakra Control 60+ Training days: 20 days
12. Broken Howl ( Togiri Houkou ) This is Kiyoshi's most powerful technique. His own technique. He focuses a very high amount of wind into the open palm. This volatile wind hurls an object (sharp and heavy) about in his palm, in an erratic manner. This in turn increases his cutting and grinding-force many countless fold. The jutsu is named for the howling pitch that is made as the jutsu affects the air around the user. Rank: S CP cost: 250 Damage: 400-450 Requirement: Chakra Control 50+, Ninjutsu 100+ Training Days: Unknown / (Must be taught by Kiyoshi)
13. Medical Technique: Minor Chakra Heal By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.] Cp Cost: 10 per round Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal. Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12) Training: 8 days 14. Bunshin No Jutsu ( Clone Technique ) This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Rank: E Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
15. Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Rank: E Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
16. Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Rank: E Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
17. Shunshin no Jutsu (Body Flicker Technique) high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Rank: D Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
18. Summoning Jutsu This contract allows a person to summon either a pack of wolves or each one individually. Rank: N/A Cp Cost: 50 Damage: 5 - 16 + Str mod. Requirements: Must have signed contract. Training: 30 days Special: A pack of summoned wolves may combine their Spot/Search/Listen skills when working together. Highly intelligent, the pack works excellently together for tracking and other team-requiring talents.
19. Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Genjutsu-
20. Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion. Rank: D Cp cost: 20 Damage: 10 - 25 + int mod + Genjutsu bonus Requirements: Genjutsu 15 Ranks Training days: 5 days. Will Save:10 + half user's level + half int mod + half wis mod Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls
22. Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death) With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai. Rank: B Cp cost: 60 Damage: 200 MHp Requirements: Genjutsu 50 Ranks Training days: 9 days. Will save: 15 + half character level + half int mod + half wis mod Special: If the Genjutsu is completely successful, the Victim passes out for 1 turn, being the mind believes they have been "killed"
23. Shi no Kumi no Jutsu (Death Foreseeing Technique) This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress. Rank: A Cp cost: 120 Damage:200 - 300 + int mod + Genjutsu bonus, then 25 per post hereafter Requirements: Genjutsu 90 Training: 18 days Will Save: 20 + half Character Level + half Int Mod + half Wis Mod Special: -10 to all checks remain conscious, roll a Fortitude Check. If fortitude check is successful, victim remains conscious. The DC for the Fortitude Check is the Genjutsu Attack DC
24. Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Rank: S Cp cost: 140 Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned Requirements: Genjutsu 110 Ranks Training days: 20 days Will save: 25 + half character level + half int mod + half wis mod Specials: -4 to all checks if victim is burned
Taijutsu-
25. Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Rank: E Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
26. Hachimon (The Eight Celestial Gates)
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
Obviously, gates must be opened in order. The gates and what they release are listed below: (The Gates each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)
The effects of the gates last for 20 user Rounds for Gate 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.
Also the effects of the gates don't stack, so when you open the 2nd gate the +16 strength/dex is replaced by +26 strength/dex. However the cost does stack. For example to open the 2nd gate you must first pay 50 hp to open the 1st gate, then 80 hp to open the 2nd. Opening of each gate takes up one attack turn as well, so if you only have 4 attack turns per round but know 5 gates, you have to wait for your next round to open the 5th gate.
1. Opening (Initial) releases the brain's limit on the total strain on the muscles. Hp Cost: 50 Hp and 10 per turn to hold it Damage: - Requirements: Taijutsu 30 ranks, Gouken Training: 25 days Special: Opening the first gate gives the user +6 strength and dexterity but -30 CP [chakra is expelled from the body making it wasted]
2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. Hp Cost: 80 HP and 20 per round held Damage: - Requirements: Taijutsu 40 ranks, Gouken, Initial opened Training: 27 days Special: Opening the second gate gives the user +16 strength and dexterity but -40 CP. *Also, it refills the users HP and MHP to 90% of the max amount BEFORE taking the initial damage.
3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. Hp Cost: 110 HP and 30 per round held Damage: - Requirements: Taijutsu 50 ranks, Gouken, Previous gates open Training: 29 days Special: Opening the third gate gives the user +26 strength and dexterity but -80 cp
Summoning Contract-
Refer to following three posts.
~Stats~ LV. 40 Experience: 0/8000 Hp: 920 HP Cp: 920 CP MHp: 1000 MHp
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 16 + 35 / Mod: 20 Dexterity: 16 + 4 + 18 / Mod: 14 Constitution: 16 + 20 / Mod: 13 Intelligence: 16 + 6 + 30 / Mod: 21 Wisdom: 16 + 25 / Mod: 15 Charisma: 16 + 25 / Mod: 15 Chakra: 16 + 35 / Mod: 20
Dodge Bonus: 10 + 15 + 14 = 39 Sharingan Activated: 39 + 35 = 74DB
Base Attack Bonus: 40/35/30/25/20/15/10/5 Sharingan Activated: 75/70/65/60/55/50/45/40
Attack Melee: 60/55/50/45/40/35/30/25 Sharingan Activated: 95/90/85/80/75/70/65/60
Attack Ranged: 54/49/44/39/34/29/24/19 Sharingan Activated: 89/84/79/74/69/64/59/54
Blue: Added when using the Sharingan. Red: Clan bonuses.
Base Save Bonus: 20 Fort: 33 Rex: 34 + 15 Will: 35+ 30
~Skills~
Strength Modifier: 20 Swim: 0 Taijutsu: 110 + 20
Dexterity Modifier: 14 Balance: 30 Escape Artist: 25 Hide: 20 Move Silently: 30 Sleight of Hand: 20 Tumble: 25 Use Rope: 0 Perform (Puppet Play): 0
Constitution Modifier: 13 Concentration: 0
Intelligence Modifier: 21 Chakra Control: 56 +10 Craft: 0 Disable Device: 0 Forgery: 0 Knowledge: 0 Repair: 0 Research: 8 Search: 0 + 40 Genjutsu: 100 +40 + 40 Fuuin Jutsu: 0
Wisdom Modifier: 15 Alchemy: 0 Listen: 0 Read Lips: 0 + 40 Sense Motive: 77 + 40 Spot: 0 + 40 Survival: 0 Treat Injury: 0
Charisma Modifier: 15 Bluff: 0 Diplomacy: 35 Disguise: 60 Gather Information: 12 Handle Animal: 12 Intimidate: 60 +10 Innuendo: 0 Perform: 0 Seduction: 0 + +10
Chakra Modifier: 20 Ninjutsu: 100 + 20
Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons:
No Modifiers: Sneak Attack: 30 Kawarimi: 30
~Possessions~
Money:
Ryo:
Equipment:
Valuables
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Posted: Sun Nov 29, 2009 3:24 pm
User-name: Carlthefuzzy1 Posting: Every day. Time-zone: EST
~Character Data~
Name: Sesshou
Description: Bahamut’s younger brother and one seriously fierce pup. He’s also one of Kishiyo's summons and equal to his brother and once highly detested his brother’s relationship to the Uchiha. An event a few years ago earned Kishiyo his invaluable loyalty. Sesshou is rather passive because he was mainly raised as a tracker. During his time with Bahamut and Kishiyo, he became very powerful and traded his tracking skills for mauling. (lol)
LV. 45 Hp: 900 Cp: 1485 MHp: 1125 Strength: 50 | mod = +20 Dexterity: 50 | mod = +20 Constitution: 30 | mod = +10 Intelligence: 70 | mod = +30 Wisdom: 40 | mod = +15 Charisma: 17 | mod = +3 Chakra: 70 | mod = +30 Dodge Bonus: 45
Base Attack Bonus: 45/40/35/30/25/20/15/10/5 Attack Melee: 65/60/55/50/45/40/35/30/25 Attack Ranged: 65/60/55/50/45/40/35/30/25
Jutsu:
Ninjutsu:
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Rank: E Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Rank: E Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Rank: E Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Rank: D Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Rank: D Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Hari Jizo (Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Rank: B Cp cost: 20 Damage: 15 - 25 + chakra mod. Can be used as a form of defense. Requirements: Long hair Training days: 12 days. Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn. *If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins. Rank: D Cp cost: 6 Damage: N/A Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself. Training days: 5 days, 3 days with Earth Affinity Special: If caught, the Escape Artist DC is 50.
Doton: Dochū Eigyo no Jutsu (Earth release: Underground Projection Fish Technique) The user is able to dig underground using chakra, and to remain there until ready to attack. Useful for preparing an attack or an escape, but accomplishes nothing else on its own. Rank: C Cp cost: 15 Damage: N/A Requirements: Earth Affinity, Chakra Control 8 Training: 2 days Special: +chk mod to Hide roll. If undetected, person can Sneak Attack. User suffers double damage from earth based ninjutsu.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Rank: C Cp cost: 35 Damage: N/A Requirements: Chakra 15+, Earth Affinity, Chakra Control 12. Training days: 7 days Special: Creates full cover, crumbles when hit.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Rank: C Cp cost: 25 + additional 5 per rock Damage: 5 - 35 + chakra mod +2 to max per rock used. Requirements: Chakra 25+ Training days: 8 days
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Rank: B Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Rank: B Cp cost: 70 Damage: N/A Requirements: Chakra 35, Earth Affinity, Chakra Control 40+ Training days: 14 days Special: *Gives full cover bonus to next attack launched at user so long as attack is not an area effect jutsu. If an area effect jutsu is the next attack, you take only half damage.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent to crush them. Rank: B Cp cost: 65 Damage: 50 - 120 + chk mod Requirements: Chakra 30+ Must have some kind of celling over the person, Earth Affinity Training days: 15 days
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Rank: A Cp cost: 50 + 5 per mud ball Damage: 30 - 60 per bullet. Requirements: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga Training days: 15 days. Special: Number of bullets maximum equal to 1 per 10 points in Chakra Control
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Rank: A Cp cost: 40 Damage: N/A Requirements: Earth Affinity, Chakra Control 55 Training days: 6 days. Special: Opponent loses his footing unless he meets a Balance check vs. the attackers DC of 10 + half attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Rank: A Cp cost: 100 Damage: N/A Requirements: Chakra 65, Earth Affinity Training days: 25 days. Special: *Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75. *Any and all attacks or movements that use legs are forbidden if caught by this jutsu.
Jutsu Name: Earth Release: Fanged Gorgon's Cage Description of Jutsu: With the call of the wolves for their pack, the ground itself trembles with the terrible howls, and fissures from deep beneath the Earth spring forth to the opponent. The wolves that appear and seize the opponent's limbs, locking them forcibly in place, however are merely earth clones, as terribly real they seem. As these clones turn into stone, the opponent is tragged in place. Rank: A Cp Cost: 100 Damage: N/A Requirements: Chakra 65, Earth Affinity, Earth Clone Technique Training: N/A (Cannot be taught to humans!) Special: • DC to Escape: 20 + Level + Chakra mod. + 2 per 10 Ninjutsu
Genjutsu: None
Taijutsu: None
Base Save Bonus: 22 Fort: 32 Rex: 42 Will: 37 Bluff: (Cha) 3+0=3 Diplomacy: (Cha) 3 Disguise: (Cha) 3+0=3 Gather Information: (Cha) 3+22=25 Handle Animal: (Cha) 3+50=53 Intimidate: (Cha) 3+153= 156 Innuendo: (Cha) 3+0=3 Perform: (Cha) 3+0=3 Sense Motive: (Wis) 15+75= 90 Read Lips: (Wis) 15+0=15 Seduction: (Cha) 3+0=3
Balance: (Dex) 20+0=20 Disable Device: (Int) 30+0=30 Escape Artist: (Dex) 20+0=20 Hide: (Dex) 20+100=120 Listen: (Wis) 15+135 = 150 Move Silently: (Dex) 20+100=120 Sleight of Hand: (Dex) 20+0=20 Survival: (Wis) 15+0=15 Swim: (Str) 20+0=20 Treat Injury: (Wis) 15+0=15 Tumble: (Dex) 20+0=20 Use Rope: (Dex) 20+0=20
Concentration: (Con) 10+200=210 Craft: (Int) 30+0=30 Forgery: (Int) 30+0=30 Knowledge: (Int) 30+0=30 Repair: (Int) 30+0=30 Research: (Int) 30+0=30 Search: (Int) 30+ 70 = 100 Spot: (Wis) 15+100= 115
Chakra Control: (Int) 30+25=55 Ninjutsu: (Chk) 30+150=180 Genjutsu: (Int) 30+0=30 Taijutsu: (Str) 20+120=140 Fuuin Jutsu: (Int) 30+0=30 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 50
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Posted: Sun Nov 29, 2009 3:25 pm
User-name: Carlthefuzzy1 Posting: Every day. Time-zone: EST
~Character Data~
Name: Bahamut-sama. (The suffix is an extreme show of respect.)
Description: A fierce Nanran-class wolf. Bahamut was raised as a tracker under Kiyoshi. From their youth, the two are very close. Bahamut is a large and imposing dog, extremely powerful and loyal only to his companion. The Uchiha and him share a very close bond, the two have suffered and conquered together. While Kiyoshi is calm and passive, Bahamut chooses to tear subjects of interests to shreds before questioning. Though this is not to say he isn’t calculating. The dog’s wits are as cunning as the Heir to the Sharingan himself~ Kiyo’s reputation is due highly to this wolf. The two were inseperable during the Uchiha’s ANBU years. The wolf was famously seen howling as Kiyoshi performed his S-class technique during the Battle for Konoha Forest.
LV. 45 Hp: 900 Cp: 1485 MHp: 1125 Strength: 50 | mod = +20 Dexterity: 50 | mod = +20 Constitution: 30 | mod = +10 Intelligence: 70 | mod = +30 Wisdom: 40 | mod = +15 Charisma: 17 | mod = +3 Chakra: 70 | mod = +30 Dodge Bonus: 45
Base Attack Bonus: 45/40/35/30/25/20/15/10/5 Attack Melee: 65/60/55/50/45/40/35/30/25 Attack Ranged: 65/60/55/50/45/40/35/30/25
Jutsu:
Ninjutsu:
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Rank: E Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Rank: E Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Rank: E Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Rank: E Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Rank: D Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Shunshin no Jutsu (Body Flicker Technique) A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Rank: D Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.
Hari Jizo (Needle Guardian) The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike. Rank: B Cp cost: 20 Damage: 15 - 25 + chakra mod. Can be used as a form of defense. Requirements: Long hair Training days: 12 days. Special: *This jutsu can be used to counter taijutsu at the expense of all attack turns for the users next turn. *If the attack DC of the incoming Taijutsu attack is less than the Ninjutsu DC of this jutsu then the attack is nullified. If it is greater than the Ninjutsu DC by 10 points, the defender suffers 1/3 the damage and the attacker only suffers half the damage from the barrier.
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique) After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins. Rank: D Cp cost: 6 Damage: N/A Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself. Training days: 5 days, 3 days with Earth Affinity Special: If caught, the Escape Artist DC is 50.
Doton: Dochū Eigyo no Jutsu (Earth release: Underground Projection Fish Technique) The user is able to dig underground using chakra, and to remain there until ready to attack. Useful for preparing an attack or an escape, but accomplishes nothing else on its own. Rank: C Cp cost: 15 Damage: N/A Requirements: Earth Affinity, Chakra Control 8 Training: 2 days Special: +chk mod to Hide roll. If undetected, person can Sneak Attack. User suffers double damage from earth based ninjutsu.
Doton: Doroku Gaeshi (Earth Release: Earth Shore Return) After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Rank: C Cp cost: 35 Damage: N/A Requirements: Chakra 15+, Earth Affinity, Chakra Control 12. Training days: 7 days Special: Creates full cover, crumbles when hit.
Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Rank: C Cp cost: 25 + additional 5 per rock Damage: 5 - 35 + chakra mod +2 to max per rock used. Requirements: Chakra 25+ Training days: 8 days
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Rank: B Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Rank: B Cp cost: 70 Damage: N/A Requirements: Chakra 35, Earth Affinity, Chakra Control 40+ Training days: 14 days Special: *Gives full cover bonus to next attack launched at user so long as attack is not an area effect jutsu. If an area effect jutsu is the next attack, you take only half damage.
Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction) Rocks are dislodged from above the opponent to crush them. Rank: B Cp cost: 65 Damage: 50 - 120 + chk mod Requirements: Chakra 30+ Must have some kind of celling over the person, Earth Affinity Training days: 15 days
Doton: Doryudan (Earth Release: Earth Dragon Bullet) Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent. Rank: A Cp cost: 50 + 5 per mud ball Damage: 30 - 60 per bullet. Requirements: Earth Affinity. Chakra 50+, used Doton: Doryu Taiga Training days: 15 days. Special: Number of bullets maximum equal to 1 per 10 points in Chakra Control
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Rank: A Cp cost: 40 Damage: N/A Requirements: Earth Affinity, Chakra Control 55 Training days: 6 days. Special: Opponent loses his footing unless he meets a Balance check vs. the attackers DC of 10 + half attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape. Rank: A Cp cost: 100 Damage: N/A Requirements: Chakra 65, Earth Affinity Training days: 25 days. Special: *Opponent starts to sink and is engulfed in 5 minutes (50 turns). Escape Artist DC is 75. *Any and all attacks or movements that use legs are forbidden if caught by this jutsu.
Jutsu Name: Earth Release: Fanged Gorgon's Cage Description of Jutsu: With the call of the wolves for their pack, the ground itself trembles with the terrible howls, and fissures from deep beneath the Earth spring forth to the opponent. The wolves that appear and seize the opponent's limbs, locking them forcibly in place, however are merely earth clones, as terribly real they seem. As these clones turn into stone, the opponent is tragged in place. Rank: A Cp Cost: 100 Damage: N/A Requirements: Chakra 65, Earth Affinity, Earth Clone Technique Training: N/A (Cannot be taught to humans!) Special: • DC to Escape: 20 + Level + Chakra mod. + 2 per 10 Ninjutsu
Genjutsu: None
Taijutsu: None
Base Save Bonus: 22 Fort: 32 Rex: 42 Will: 37 Bluff: (Cha) 3+0=3 Diplomacy: (Cha) 3 Disguise: (Cha) 3+0=3 Gather Information: (Cha) 3+22=25 Handle Animal: (Cha) 3+50=53 Intimidate: (Cha) 3+153= 156 Innuendo: (Cha) 3+0=3 Perform: (Cha) 3+0=3 Sense Motive: (Wis) 15+75= 90 Read Lips: (Wis) 15+0=15 Seduction: (Cha) 3+0=3
Balance: (Dex) 20+0=20 Disable Device: (Int) 30+0=30 Escape Artist: (Dex) 20+0=20 Hide: (Dex) 20+100=120 Listen: (Wis) 15+135 = 150 Move Silently: (Dex) 20+100=120 Sleight of Hand: (Dex) 20+0=20 Survival: (Wis) 15+0=15 Swim: (Str) 20+0=20 Treat Injury: (Wis) 15+0=15 Tumble: (Dex) 20+0=20 Use Rope: (Dex) 20+0=20
Concentration: (Con) 10+200=210 Craft: (Int) 30+0=30 Forgery: (Int) 30+0=30 Knowledge: (Int) 30+0=30 Repair: (Int) 30+0=30 Research: (Int) 30+0=30 Search: (Int) 30+ 70 = 100 Spot: (Wis) 15+100= 115
Chakra Control: (Int) 30+25=55 Ninjutsu: (Chk) 30+150=180 Genjutsu: (Int) 30+0=30 Taijutsu: (Str) 20+120=140 Fuuin Jutsu: (Int) 30+0=30 Kawarimi: 0 Kunai: 0 Shuriken: 0 Ninja Weapons: 0 Sneak Attack: 50
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Posted: Sun Nov 29, 2009 3:26 pm
User-name: dragaosagrada Posting: Daily Time zone: WET (western European time ) ~Character Data~ Name: Aryza Village: Konoha Clan/Bloodline: Inuzuka Element Affinity:Wind and Fire Age:11 Gender:Female Rank:Gennin ~Appearance~ Headband: Around neck Height:4'10" Weight:105 lbs Hair:Her hair has basically two layers. the top one is white and spikes at the ends going down to her neck. Underneath that layer she has a straighter and longer one that is black going down to the bottom of her shoulder blades ( is usually in a pony tail) Eyes: Brown Physical Description: Somewhat small but strong and agile Clothing:Aryza generally dresses in baggy light brown colored knee length shorts while on her upper body she wears a snug white tank top with a black fishnet short sleeve shirt over it . On her hands she uses black finger less gloves. Sometimes she can be seen with a grey jacket with the hood generally down. Background:Aryza was born in Konoha within the Inuzuka clan. From a very young age she showed interest in becoming a ninja but unlike some of her cousins not everything came to her so naturally and it takes her a bit more time to gain the talent necessary. One day while wondering around she came across a wounded wolf cub. She took him in and helped take care of him. Sense she would have to pick a pet sooner or later her parents let her keep him as her own. Personality:Aryza is playful and curious about everything that goes on around her. Even though it may not seem like it at times she takes her training seriously ( well at least most of the times ) and fights as well. She is a bit daring and is strong willed, pushing herself to her max in order to improve. She is stubborn at times especially when in a duel, usually refusing to give up till she faints. She can also be very random and gets burst of energy out of the blue. Other:She suffers from fear of spiders She has the clan mark on her cheeks like every other clan member In-game Stats: +2 per 5 levels to Spot, Search +1 per 5 levels to Sense Motive +1 per 10 levels to Wisdom. Missions: S: A: B: C: D: Jutsu:Ninjutsu- Henge no Jutsu (Transformation Technique)The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check. Bunshin no Jutsu:This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. Genjutsu- Taijutsu-Summoning Contract-~Stats~ LV. 5 Experience: 75/140 Hp: (10+0)x5= 50 Cp: (3+1)x5=20 MHp: (10+0)x5=50 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<< Base Training Level Up Strength: 6+4 + =10 Mod: 0 Dexterity: 6+4+ 1+1+ 1=13 Mod: +1 Constitution:6+2 + 1+1=10 Mod: +0 Intelligence: 6+2+ 1+ 1+1+1=2 Mod: +1 Wisdom: 6+3 + 1=10 Mod: +0 Charisma:6+2 + 1+1+1+1=12 Mod: +1 Chakra: 6+3+ 1+1+1+ 1=13 Mod: +1 Dodge Bonus: 10+0+1=11 Base Attack Bonus: 5 Attack Melee: 5+0=5 Attack Ranged: 5+1=6 Base Save Bonus: 5/2= 2 Fort: 2+0= 2 Rex: 2+1=3 Will: 2+0= 2 ~Skills~ Strength Modifier: 0Swim: 0Taijutsu: 0 + 1 Dexterity Modifier: 1Balance: 1Escape Artist: 1Hide: 1Move Silently: 1Sleight of Hand: 1Tumble: 1Use Rope: 1Perform (Puppet Play): 1Constitution Modifier: 0Concentration: 0Intelligence Modifier: 1Chakra Control: 1Craft: 1Disable Device: 1Forgery: 1Knowledge: 1Repair: 1Research: 1Search: 1+ 2Genjutsu: 1Fuuin Jutsu: 1Wisdom Modifier: 0Alchemy: 0Listen: 0Read Lips: 0Sense Motive: 0+ 1Spot: 0+1+ 2Survival: 0 +1 Treat Injury: 0Charisma Modifier: 1Bluff: 1Diplomacy: 1Disguise: 1Gather Information: 1Handle Animal: 1 + 2 Intimidate: 1Innuendo: 1Perform: 1Seduction: 1Chakra Modifier: 1Ninjutsu: 1Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers:Sneak Attack: Kawarimi: ~Possessions~ Money:Ryo: Equipment:+5 Senbon +5 Kunai +5 Shuriken +1 Soldier Pill Valuables~Pet Data~ Name:Kuroi Species: wolf Size:Medium Element Affinity: wind Age: Around 2 years old Gender:male ~Appearance~ Height:Weight:Fur: black Eyes:yellow Physical Description:Background: Kuroi doesn't recall exactly where he came from. All he remembers is being found by Aryza and taken in as her pet. Personality: Curious, loyal, extremely calm at times, can easily become playful. Other: Has a scar on his left eye Missions: S: A: B: C: D: Jutsu:Ninjutsu- Genjutsu- Taijutsu-~Stats~ LV. 2 Experience: 61/110 Hp: [10-1]x2=18 Cp: [3-2]x2=2 MHp: [6+0]x2=12 >>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<< Base Training Level Up Strength:6+3 =9 | mod = -1 Dexterity:6+1 =7 | mod = -2 Constitution:6+1 =7 | mod = -2 Intelligence: 6+1+ 1+ 3=11 mod= 0 Wisdom:6+4 =10 | mod = 0 Charisma:6+1 =7 | mod = -2 Chakra:6+1 =7 | mod = -2 Dodge Bonus:Base Attack Bonus: 2 Attack Melee: 2-1= 1 Attack Ranged: 2-2= 0 Base Save Bonus:1 Fort:1-2=-1 Rex:1-2= -1 Will:1+0=1 Damage: 1-3-1= -3 ~Skills~ >>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<< Strength -1 Swim: [-1] Dexerty -2 Balance: [-2] Escape Artist:[-2] Hide: [-2] Move Silently: [-2] Tumble: [-2] Constitution-2 Concentration: [-2] Intelligence0 Chakra Control:[0] Search: [0] Wisdom0 Listen: [0] Sense: [0] Spot: [0] Survival:[0]+ 1=1 Track: [0] Charisma-2 Diplomacy:[-2] Intimidate:[-2] Perform:[-2] Chakra-2 Ninjutsu:[-2] Genjutsu: [-2] Strength-1 Taijutsu:[-1] Intelligence0 Fuuin Jutsu:[0] Sneak Attack: ~Possessions~ Equipment:Valuables
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