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Shadow__Dweller

PostPosted: Tue Nov 17, 2009 10:50 am


what are you thoughts in general on video games being turned into movies? Do you have any favourites? Any games you would like to see turned into movies? If so what actors would you pick?

Overall I'm not a fan of video games being turned into movies, just the same as I feel about books into movies...just because it's hardly ever done right.
I am, however, looking forward to the Prince of Persia movie. for once, I think that might be done well. The trailer looks awesome anyway...
PostPosted: Tue Nov 17, 2009 11:20 am


I generally have no problem with game based movies. Unlike most people.
Obviously excluding Owe Boll and his game raping career.

I like Paul Anderson's Resident Evil movies, though. They might've become their own franchise which strayed a bit far from where the games came from. But look at the games! Resident Evil 5 is miles further from Resident Evil's origins than the movies. So if people complain about the movies, they should be complaining about the games as well.
I got no problem with them, since they have all the essentials that made me like Resident Evil in its golden years: Zombies, T-Virus, Umbrella.

And heck, I even liked Super Mario Bros. in its own Acid Trip way. I mean, they went out to create a live action movie about an italian plumber who goes to save a princess from a giant dinosaur king, eating magical mushrooms to gain power. There is just no way to make a coherent live action movie out of that. But the movie has at least a good cast, and visuals that, let's face it, don't get boring.


Though I gotta say, the one game to movie translation that I really loved was definitely Silent Hill. I mean, the artistic direction in that was nothing short of brilliant. And sure, the storyline was simplified, but who the hell cares? It's not like it wasn't good.

Either way, aside from the crap that Uwe Boll spews out, I have no problem with video game movies, generally. But I have to really like the games. I wasn't crazy about Tomb Raider, but that's just because I never really cared for the franchise. It was a good movie, but not something I'd have in my library.


Sidebar: Final Fantasy The Spirits Within had many flaws, but it's still better than Advent Children.

Biohazard EXTREME


Shadow__Dweller

PostPosted: Wed Nov 18, 2009 10:00 am


I try not to be biased about it but I just generally don't like many that have been made. It needs to be tackled differently. I've only seen one of the resident evil movies; it wasn't bad but I wasn't that captivated by it cause I thought it was a bit over the top but that's just my tastes rather than the movie being bad itself.
I don't mind the first Tomb Raider movie but it isn't brilliant. I don't think it captured the same atmosphere at the games but I can see how they would have wanted it to be seperate from Indiana Jones cause otherwise it could have been too similar.
PostPosted: Wed Nov 18, 2009 10:22 am


Well, to be honest, I'm generally not that critical of movies.
My criteria for movies I don't like:
Boring
Pretentious
Too Kiddie
Stupid Humor, though some are okay.

The thing about Uwe Boll is, people consider his movies to be bad, but honestly... I might not even mind them so much in terms of plot or whatever, but from what I've seen, to me, they'd fall into boring. I don't know, I watch the action sequences, the dialogue, and I just didn't give one crap about what the characters were saying. The fight scenes are never that great. It's a grind.

I mean, sometimes, the plot is stupid enough to say, "Okay, this movie sucks." Especially with recent sequels of old franchises like Indiana Jones. I mean, Aliens? Seriously? Come on!
But usually I can let go of a ridiculous storyline if there's something entertaining about the movie.

Now, when I say too kiddie... I mean, look at movies like Toy Story. It's a kids movie, pretty much. But as much as I enjoyed it as a kid... When I went back and watched it as an adult, there were so many subtle adult jokes in there, that I still found it hilarious.
When I watched Chicken Little, there was nothing in there for adults. It didn't cater to adults at all. I didn't enjoy it very much.


Getting back to video game movies though. Gamers are rabid. Period.
So, usually, when a movie is made and it's not 100% true to the game (which is almost always) they say, "This movie sucks. They didn't do this, or this or that." But... The movie is usually in its own universe and isn't trying to be a direct part of the game storyline. And frankly, I think that's the best way.

I don't see how it's better, when a movie directly ties into the game and ruins the characters, the plot... I mean, to be honest, Advent Children did just that. Final Fantasy VII ended on a fairly vague note. You don't know what happens to the characters, all you know is how things are left 500 years into the future. But that's a good thing. It leaves room for contemplation and imagination.
When they started making all the pointless sequels and spinoffs, it just bastardized the storyline and made the whole franchise that much less interesting. Cheapened it.
Like I said, The Spirits Within wasn't great, but at least it didn't interfere with a storyline we know and love.

So honestly, I prefer video game movies that are made as their own separate franchises, than ones that are produced by the game companies themselves.

And that applies to Resident Evil Degeneration too. I couldn't watch 10 minutes of that crap.

Biohazard EXTREME


-Closed Account 765243-

PostPosted: Sat Nov 28, 2009 11:19 pm


Biohazard EXTREME
Sidebar: Final Fantasy The Spirits Within had many flaws, but it's still better than Advent Children.


Sidebar: This line is beautiful! biggrin


Anyhoo, games into movies always has the same problem: Turning an interactive media into a one-way interface. The game-to-movie track is quite frequently a case of eating one's cake and having it too (how that saying SHOULD be said to make sense) since all they do it for is to turn a popular franchise into a movie to reap in the cash. However few producers keep making the constant mistake of picking games we enjoy for gameplay, not story. So they write a storyline which is similar to what you'd find in the game and then wonder why you'd dislike it.

Resident Evil movies for example always lack the personal touch of Capcom's zombie madness because it's hard to relate to the characters since we don't spend any time having to navigate their sorry asses away from the rotting teeth around them, so their only hope is to sell us on a dedicated storyline which, I'm sure I'm not the only Resi-player who says this, I could care less about. I mean come on, who played Resident Evil 5 JUST for the storyline?

Now Biohazard EXTREME calls it right when he said that bit about not comparing the movie to the game but holding the movie in it's own accord, which I know is a smart way of approaching the subject, but for me I would suggest the following: How about NOT putting "Resident Evil" in the title of the movie and instead calling it something like "Zombie Doom-Death", that way we'll hold the movie up to it's own accord and not butcher it in comparison to the game. Sure, less people will care for the movie since the familiar title is gone but wouldn't that be better than the ton of people who buy a game-movie and whinge about it not being true to the actual game?

Though everything I said is mute since, at the end of the day, I still enjoyed the Hitman film and watched the DVD of it again only 3 days ago.
PostPosted: Sun Nov 29, 2009 3:30 am


Yuuki Rosaro
Anyhoo, games into movies always has the same problem: Turning an interactive media into a one-way interface. The game-to-movie track is quite frequently a case of eating one's cake and having it too (how that saying SHOULD be said to make sense) since all they do it for is to turn a popular franchise into a movie to reap in the cash. However few producers keep making the constant mistake of picking games we enjoy for gameplay, not story. So they write a storyline which is similar to what you'd find in the game and then wonder why you'd dislike it.

Resident Evil movies for example always lack the personal touch of Capcom's zombie madness because it's hard to relate to the characters since we don't spend any time having to navigate their sorry asses away from the rotting teeth around them, so their only hope is to sell us on a dedicated storyline which, I'm sure I'm not the only Resi-player who says this, I could care less about. I mean come on, who played Resident Evil 5 JUST for the storyline?

Now Biohazard EXTREME calls it right when he said that bit about not comparing the movie to the game but holding the movie in it's own accord, which I know is a smart way of approaching the subject, but for me I would suggest the following: How about NOT putting "Resident Evil" in the title of the movie and instead calling it something like "Zombie Doom-Death", that way we'll hold the movie up to it's own accord and not butcher it in comparison to the game. Sure, less people will care for the movie since the familiar title is gone but wouldn't that be better than the ton of people who buy a game-movie and whinge about it not being true to the actual game?

Though everything I said is mute since, at the end of the day, I still enjoyed the Hitman film and watched the DVD of it again only 3 days ago.
Well, they COULD call it "Zombie Doom-Death" or something less ridiculous. But the bottom line is, if they did that, but still had T-Virus and Umbrella corporation in it. Or even if they called it Z-Virus and Parasol corporation, or whatever. People would still say, "They're just ripping off Resident Evil." Then the writer/director would get flak for lack of originality. (flack of originalty?)

There's no absoulte winning situation, any way you put it. Because frankly, hate Resident Evil movies or not, the things they do have constantly are Zombies, T-Virus, Umbrella, and those are the things that made me love the backstory of the game in the first place. Although frankly, this is an easy one, because if all you care about is zombies, there's plenty of zombie movies out there, so you can ignore Resident Evil...
However, what about movies like Silen Hill? I mean, zombies are zombies. But Silent Hill has some of the most unique monsters I've ever seen. So if they called it, "Foggy McTowny Town" and got original monster designs, and original music... Well, it would just be... Like... The Grudge, or something. And Silent Hill fans wouldn't give a crap about it.

The thing about game based movies is that the games are already an earned fanbase. And even if statistics say that a lot of game based movies aren't well received... I mean, Resident Evil is the perfect example. Like it as I do... It's not regarded highly by majority of people, yet it keeps turning in more and more profit with every sequel. So it's profitable. And personally, I like the trilogy so far, so I say keep em comin'.


On a completely different note. I actually avoided Resident Evil 5 BECAUSE of the storyline.

Biohazard EXTREME


Shadow__Dweller

PostPosted: Sun Nov 29, 2009 8:58 am


I like kids films that are still entertaining as an adult...like toy Story and Shrek.
The thing with video game movies is that they can't be exactly like the game because it's a movie..it's a different medium and needs to be filmed differently...saying that though it can't be too far away from the game otherwise it's just taking the game characters and putting them into a movie and creating a whole new world for them, which I don't think works that well either.

I'm excited about the Prince of Persia movie because from what I've seen so far and heard so far it seems to have been converted rather well - it's not sticking exactly to the game, which is brilliant....the characters have been given fuller personalities, which is essential...and tit's had alot of money spent on it to make it look very convincing and not tacky...it might still be complete rubbish but I've yet to find out. I trust Jerry Bruckheimer and Disney.
PostPosted: Sun Nov 29, 2009 11:40 am


Biohazard EXTREME
Well, they COULD call it "Zombie Doom-Death" or something less ridiculous. But the bottom line is, if they did that, but still had T-Virus and Umbrella corporation in it. Or even if they called it Z-Virus and Parasol corporation, or whatever. People would still say, "They're just ripping off Resident Evil." Then the writer/director would get flak for lack of originality. (flack of originalty?)

There's no absoulte winning situation, any way you put it. Because frankly, hate Resident Evil movies or not, the things they do have constantly are Zombies, T-Virus, Umbrella, and those are the things that made me love the backstory of the game in the first place. Although frankly, this is an easy one, because if all you care about is zombies, there's plenty of zombie movies out there, so you can ignore Resident Evil...
However, what about movies like Silen Hill? I mean, zombies are zombies. But Silent Hill has some of the most unique monsters I've ever seen. So if they called it, "Foggy McTowny Town" and got original monster designs, and original music... Well, it would just be... Like... The Grudge, or something. And Silent Hill fans wouldn't give a crap about it.

The thing about game based movies is that the games are already an earned fanbase. And even if statistics say that a lot of game based movies aren't well received... I mean, Resident Evil is the perfect example. Like it as I do... It's not regarded highly by majority of people, yet it keeps turning in more and more profit with every sequel. So it's profitable. And personally, I like the trilogy so far, so I say keep em comin'.


On a completely different note. I actually avoided Resident Evil 5 BECAUSE of the storyline.


I'm not too sure about being that dedicated to the RE:series' storyline, although either way you did yourself a huge favour dodging RE5.

I'm not sure they would be fair to hammer the director so hard for his originality by comparing it to Resident Evil. Best not forget Resi is already based off of George Romero's Dawn of the Dead (where as Dead Rising just held down Dawn of the Dead and ripped it off with as much force as the zombies the game portrays do to the living). Besides, basing a movie to loosely resemble the game IS a lack of originality already. They don't offer anything new to the overall Resident Evil series so that leaves it's only reason for existence is the obvious cash-in.

Now I'm not saying there isn't a place for video game movies, I just get irritated by the cash-in ones. There have been a few game movies which were intentionally created for the overall plot of the game series and they flowed into the storyline and opened up a new perspective of the overall plot. There have also been some game-movies that were in the obvious cash-in list where I gave my money to them and was glad I did. However when you throw out a Doom movie, a game which essentially had no deeper plot than "there be aliens, there be huge guns, do as needs must", and call over full screenings, you have to sit there and watch the people in the cinema queue for it wondering "Is it THAT easy? Make a crappy plot and loosely tie it to a game?" If that's all it took then surely I could have a go as a Hollywood writer. Well...I would if I had the patience to write plots, but you still get the idea.

-Closed Account 765243-


Biohazard EXTREME

PostPosted: Sun Nov 29, 2009 7:09 pm


Yuuki Rosaro
I'm not too sure about being that dedicated to the RE:series' storyline, although either way you did yourself a huge favour dodging RE5.

I'm not sure they would be fair to hammer the director so hard for his originality by comparing it to Resident Evil. Best not forget Resi is already based off of George Romero's Dawn of the Dead (where as Dead Rising just held down Dawn of the Dead and ripped it off with as much force as the zombies the game portrays do to the living). Besides, basing a movie to loosely resemble the game IS a lack of originality already. They don't offer anything new to the overall Resident Evil series so that leaves it's only reason for existence is the obvious cash-in.

Now I'm not saying there isn't a place for video game movies, I just get irritated by the cash-in ones. There have been a few game movies which were intentionally created for the overall plot of the game series and they flowed into the storyline and opened up a new perspective of the overall plot. There have also been some game-movies that were in the obvious cash-in list where I gave my money to them and was glad I did. However when you throw out a Doom movie, a game which essentially had no deeper plot than "there be aliens, there be huge guns, do as needs must", and call over full screenings, you have to sit there and watch the people in the cinema queue for it wondering "Is it THAT easy? Make a crappy plot and loosely tie it to a game?" If that's all it took then surely I could have a go as a Hollywood writer. Well...I would if I had the patience to write plots, but you still get the idea.

Well, Resident Evil used to be my favorite franchise, period, back around 2001 - 2004. So I just felt like everything after Resident Evil 4, completely bastardized the storyline. I'm a purist when it comes to the games.

But Resident Evil (as we knew it back in its PS1 era) was about more than just zombies. The cool thing about the storyline was the conspiracy of it all. Uncovering the truth, a huge company that does evil things behind a friendly mask. That's what was awesome about its backstory.
Romero's movies were great, but they never really had a ture explanation for the zombies, and it surely wasn't caused by a rich company who made bioweapons. Now, there's nothing wrong with that. But it's that aspect that made Resident Evil more than "Just a zombie game" and anyone who saw it as just a zombie game, obviously didn't play enough of it.
So, because of that, if there WAS a zombie movie with that particular conspiracy angle... And it wasn't called Resident Evil, then it would be accused of ripping off Resident Evil. Not because of the zombies, but because of the zombies combined with the large company making bio-weapons.
And the thing is, that's why I like the Resident Evil movies. They're films that incporporate the core concepts that I liked about the games. And they don't have to flow into the story of the games 100%. The thing is, I think Resident Evil movies would be good on their own, without the Resident Evil label. But it's the Umbrella Corporation, T-Virus, and those specific monster designs that make it that much more awesome.
Basically, I look at it as a franchise of its own. And it's good that way. But at the same time, it incporporates the things that I liked the games for.
And I don't believe they're a cash in. I see them as a piece of fan fiction that's been published in film form. Paul Anderson is a film writer and director and has the power to do that.
If you had the power to publish your fan fiction as a feature film, I'm sure you (and anyone) would. And I'm sure there'd be plenty of people who b***h about it. But I bet most of them can't write a better movie.
Most of them, you ask, "Well, how would YOU have made the Resident Evil movies?" And they'd say, "I'd stay true to the game, and have the STARS go into the mansion, and Wesker would betray them," basically, retell the story that everyone already knows. Making movies like that, I think, is a bad idea. Games are an audio-visual media, just as movies are. Books are different, you can't see the book's content, you can't hear it, you can only imagine it. That's why making a movie based on a book is different, and you CAN just retell the story. Even though most of the time it doesn't turn out as good as the book anyway.
But with Video Games, we already hear it and see it, and all you can do with retelling the story in the movie, is make it look real. But that does less for the franchise than anything.
At least with Paul Anderson's movies, there's a whole new story, that only borrows basic concepts from the source material.

And another thing is, like Shadow Dweller said, they're movies, a different medium. And let's put Resident Evil aside, because the video games themselves are relatively short.
But if you have games like... Metal Gear Solid, for example... That usually has at least 4 hours of pure dialogue, not counting the action. How would you squeeze all that into a 1.5 - 2 hour film? The storyline would have to be simplified beyond recognition, and the characters would lose 80% of their depth. And obviously with a result like that, we're not gonna get anything even close to being as good as the game.
And even though the Metal Gear movie isn't out yet, I'm sure it'll have a different chain of events from any of its games.
The only game that they could probably fit into a movie without taking too much away from it is the very original Metal Gear 1. And honestly, I wouldn't mind seeing that retold as a movie. But only because the narratives back in 1980's weren't as strong as they are now.

On the other hand... You said that there are movies created intentionally to flow into the game storyline, and give us new perspective of the overall plot. Can you give me some examples? Because if you're talking about things like Advent Children, and Resident Evil Degeneration, then I think if anything, they only take away from the overall plot. Because those two movies just blew. Final Fantasy 7 shouldn't have been touched at all, all the sequels and spinoffs only cheapened it. And Degeneration was just bad. Badly written, and not entertaining. I mean, I can't believe that the first scene they show the "jerk" of the film, he actually says the, "You call this coffee?" line. That line was already a cliche' in the 1980s. Anywho, point is, these CGI movie sequels that the gaming companies themselves make, really suck.
I haven't watched the Dead Space animated feature, but it actually looked pretty cool. Frankly, I thought the game was boring, and considering how awesome of a narrative the animated comics, and the feature film were, I expected more from the game.
Umm... But yeah, other than those three, I can't think of anymore examples of game based movies that actually flow into the overall canon of the game.

Doom, to me, is in the same boat as Final Fanrasy Spirits Within. I think they're both good movies, but because they don't even capture the core concepts of the games they're named after, they're look upon poorly. If they even took out the Final Fantasy part, and just called it, "The Spirits Within" and Doom they could've called... I dunno... Pandorum, for example... They would've been higher acclaimed and would've done better money wise. So yeah, I think Doom was a cash in. And Spirits Within was pigeon holed, because Squaresoft were the ones who paid for its production, so it HAD to be called Final Fantasy, those were probably square's terms.
PostPosted: Sun Nov 29, 2009 11:52 pm


Biohazard EXTREME
Well, Resident Evil used to be my favorite franchise, period, back around 2001 - 2004. So I just felt like everything after Resident Evil 4, completely bastardized the storyline. I'm a purist when it comes to the games.

But Resident Evil (as we knew it back in its PS1 era) was about more than just zombies. The cool thing about the storyline was the conspiracy of it all. Uncovering the truth, a huge company that does evil things behind a friendly mask. That's what was awesome about its backstory.
Romero's movies were great, but they never really had a ture explanation for the zombies, and it surely wasn't caused by a rich company who made bioweapons. Now, there's nothing wrong with that. But it's that aspect that made Resident Evil more than "Just a zombie game" and anyone who saw it as just a zombie game, obviously didn't play enough of it.
So, because of that, if there WAS a zombie movie with that particular conspiracy angle... And it wasn't called Resident Evil, then it would be accused of ripping off Resident Evil. Not because of the zombies, but because of the zombies combined with the large company making bio-weapons.
And the thing is, that's why I like the Resident Evil movies. They're films that incporporate the core concepts that I liked about the games. And they don't have to flow into the story of the games 100%. The thing is, I think Resident Evil movies would be good on their own, without the Resident Evil label. But it's the Umbrella Corporation, T-Virus, and those specific monster designs that make it that much more awesome.
Basically, I look at it as a franchise of its own. And it's good that way. But at the same time, it incporporates the things that I liked the games for.
And I don't believe they're a cash in. I see them as a piece of fan fiction that's been published in film form. Paul Anderson is a film writer and director and has the power to do that.
If you had the power to publish your fan fiction as a feature film, I'm sure you (and anyone) would. And I'm sure there'd be plenty of people who b***h about it. But I bet most of them can't write a better movie.
Most of them, you ask, "Well, how would YOU have made the Resident Evil movies?" And they'd say, "I'd stay true to the game, and have the STARS go into the mansion, and Wesker would betray them," basically, retell the story that everyone already knows. Making movies like that, I think, is a bad idea. Games are an audio-visual media, just as movies are. Books are different, you can't see the book's content, you can't hear it, you can only imagine it. That's why making a movie based on a book is different, and you CAN just retell the story. Even though most of the time it doesn't turn out as good as the book anyway.
But with Video Games, we already hear it and see it, and all you can do with retelling the story in the movie, is make it look real. But that does less for the franchise than anything.
At least with Paul Anderson's movies, there's a whole new story, that only borrows basic concepts from the source material.

And another thing is, like Shadow Dweller said, they're movies, a different medium. And let's put Resident Evil aside, because the video games themselves are relatively short.
But if you have games like... Metal Gear Solid, for example... That usually has at least 4 hours of pure dialogue, not counting the action. How would you squeeze all that into a 1.5 - 2 hour film? The storyline would have to be simplified beyond recognition, and the characters would lose 80% of their depth. And obviously with a result like that, we're not gonna get anything even close to being as good as the game.
And even though the Metal Gear movie isn't out yet, I'm sure it'll have a different chain of events from any of its games.
The only game that they could probably fit into a movie without taking too much away from it is the very original Metal Gear 1. And honestly, I wouldn't mind seeing that retold as a movie. But only because the narratives back in 1980's weren't as strong as they are now.

On the other hand... You said that there are movies created intentionally to flow into the game storyline, and give us new perspective of the overall plot. Can you give me some examples? Because if you're talking about things like Advent Children, and Resident Evil Degeneration, then I think if anything, they only take away from the overall plot. Because those two movies just blew. Final Fantasy 7 shouldn't have been touched at all, all the sequels and spinoffs only cheapened it. And Degeneration was just bad. Badly written, and not entertaining. I mean, I can't believe that the first scene they show the "jerk" of the film, he actually says the, "You call this coffee?" line. That line was already a cliche' in the 1980s. Anywho, point is, these CGI movie sequels that the gaming companies themselves make, really suck.
I haven't watched the Dead Space animated feature, but it actually looked pretty cool. Frankly, I thought the game was boring, and considering how awesome of a narrative the animated comics, and the feature film were, I expected more from the game.
Umm... But yeah, other than those three, I can't think of anymore examples of game based movies that actually flow into the overall canon of the game.

Doom, to me, is in the same boat as Final Fanrasy Spirits Within. I think they're both good movies, but because they don't even capture the core concepts of the games they're named after, they're look upon poorly. If they even took out the Final Fantasy part, and just called it, "The Spirits Within" and Doom they could've called... I dunno... Pandorum, for example... They would've been higher acclaimed and would've done better money wise. So yeah, I think Doom was a cash in. And Spirits Within was pigeon holed, because Squaresoft were the ones who paid for its production, so it HAD to be called Final Fantasy, those were probably square's terms.

...I've spent the past 20 minutes writing a big reply regarding my thoughts of the Resident Evil storyline, but since it's seeming too off topic now let's try and wrap it back onto the movie/game thing.

I completely agree with not telling the storyline over again in a movie. If we wanted that there's already plenty of people on YouTube who go through games and cherry pick the cutscenes out and staple them together in their attempt to get views. Again what game movies need to do is acknowledge the game series it's based on and flow into it, not just loosely base itself on the subject.

Things like the Dead Space animated movie and the multimedia series .hack and Zone of the Enders are examples of mixing media done right. OK so both turned into animes not live movies but the three series planned well in advance to have a cross-section of medias and as such you can see where they all knit together into each other. You'll see this from the upcoming Ghostbusters movie which relates it's plot closer to the recent video game than the previous 2 movies before it.

Sadly Advent Children and De-Generation are examples of this gone wrong. While I've never seen Degeneration (for reasons I just wasted over 20 minutes going over before deleting) Advent Children felt like it was trying too hard to be like the game while at the same time not touching on the point of the media of movies which is driven by plot, not by an amazing string of animated sequences. Even if you changed this to not be a Final Fantasy sequel it would STILL be a crap film.

It's always going to come down to the storyline over gameplay issue you also get issue with on movie tie-in games. While a video game can work a storyline into it's feature, you play games for it's interaction, and while movies can pack action sequences into it the thing you come to movies most for is it's storyline. After all, some movies which are widely considered to be the best of all time by many critics and fan polls are often more narrative than action-packed. I'm not saying there's no place where the 2 can't meet, it's just you need to recognise that finding that place is difficult when the 2 medias differ so starkly. An example which fills this niché perfectly are the games made by Quantic Dream.

And for the record, while you did call it right with The Spirits Within, you could of called Doom anything you wanted to and it'd still be the low-point in Dwayne Johnson's acting career.

-Closed Account 765243-


Biohazard EXTREME

PostPosted: Mon Nov 30, 2009 12:43 am


Yuuki Rosaro
I completely agree with not telling the storyline over again in a movie. If we wanted that there's already plenty of people on YouTube who go through games and cherry pick the cutscenes out and staple them together in their attempt to get views. Again what game movies need to do is acknowledge the game series it's based on and flow into it, not just loosely base itself on the subject.

But that's not necessarily a winning situation either. Because we're talking about writers, directors, etc. who have nothing to do with the game company. What if they made an original story that flowed into the Resident Evil timeline (using Resident Evil as an example, it could be anything)... I mean, gamers are rabid. It's one thing when you make a whole new story based on the concept and people don't like it. But imagine you try to flow into the storyline, and you misrepresent a certain character, or the storyline... Then it's war. Because if the writer/director is saying, "This is supposed to be a part of the game storyline." Meanwhile, it tells a story of... Let's say something so over the top that it crosses the boundaries. Or god forbid, it relays some inaccurate information... the outcome could be worse than just basing it on the subject.
That, and they don't want to isolate non-gamers either. If you say, "I'm gonna make this movie assuming that those who see it, already know what happened in the games" then everyone who's never played a game, would either be disappointed, or not bother watching it at all.
It's still important to appeal to non-games, because it's not a game. It's a movie. And that's kind of the difference between something like Anderson's Resident Evil, and Degeneration. That's why Degeneration wasn't in theaters, because non-gamers don't know these characters. They don't care about what happened before. Basically, Degeneration is a video game without gameplay. It's one long cinematic, meant for the people who are fans of the game.
But if you start a brand new storyline, keeping the core concepts, but changing the overall events, then you get what most game movies are. And lots of people have problems with that. But does that mean that game based movies shouldn't be made at all? I don't think so.

Yuuki Rosaro

Things like the Dead Space animated movie and the multimedia series .hack and Zone of the Enders are examples of mixing media done right. OK so both turned into animes not live movies but the three series planned well in advance to have a cross-section of medias and as such you can see where they all knit together into each other. You'll see this from the upcoming Ghostbusters movie which relates it's plot closer to the recent video game than the previous 2 movies before it.

Well, I don't know too much about ZoE, but as I understood about .hack. It wasn't a game. It wasn't an anime. It was a full fledged cross media franchise. Meaning it's all at once, but none of it is MAIN. That's how I understood it.

Ghostbusters was a game based on a movie, which should be a whole new topic in itself, I think. But yes, it was very well done.

Yuuki Rosaro

Sadly Advent Children and De-Generation are examples of this gone wrong. While I've never seen Degeneration (for reasons I just wasted over 20 minutes going over before deleting) Advent Children felt like it was trying too hard to be like the game while at the same time not touching on the point of the media of movies which is driven by plot, not by an amazing string of animated sequences. Even if you changed this to not be a Final Fantasy sequel it would STILL be a crap film.

No argument. And that's the difference between game developers and movie developers, I think. The movie developers have lots of limitations, prime one being time, and they know how to write a 1 and a half hour story.
With game developers, I think they're so used to drawing out the storyline however long they it needs to be, that once they are met with time restrictions, they just suck at it.

Yuuki Rosaro

It's always going to come down to the storyline over gameplay issue you also get issue with on movie tie-in games. While a video game can work a storyline into it's feature, you play games for it's interaction, and while movies can pack action sequences into it the thing you come to movies most for is it's storyline. After all, some movies which are widely considered to be the best of all time by many critics and fan polls are often more narrative than action-packed. I'm not saying there's no place where the 2 can't meet, it's just you need to recognise that finding that place is difficult when the 2 medias differ so starkly. An example which fills this niché perfectly are the games made by Quantic Dream.
Well, when I first played Indigo Prophecy, I actually thought that David Cage was a French film director. And that he went out to create... What basically is a truly interactive movie. Not that, "We'll let you push buttons and call it interactive" but actually affect the outcome sort of thing.

Now, he, I think, revolutionized it, but it's been done for a while, with games like Syberia and Still Life, which are pretty much what adventure games evolved into. From Myst, to Still Life, to Indigo Prophecy. And yes, it's a great thing. But it's still just a game. There's still no franchise loyalties, no time constrictions, no actors that might not look like the intended character.
And, again, it takes me on average, about 8 - 10 hours to beat Indigo Prophecy. If it was to be turned into a movie, there's be less scenes, the characters would be more shallow.
I think I said this before, with video games, the only way to make the movie-equivalent of them as deep and drawn out as the games themselves is not to make them into movies, but to make them into TV series. But that's probably even more difficult in terms of pushing something like that through.

Yuuki Rosaro

And for the record, while you did call it right with The Spirits Within, you could of called Doom anything you wanted to and it'd still be the low-point in Dwayne Johnson's acting career.
Doom was a fun movie though. I mean, the subject matter is cool. Space marines, fighting against mutated monsters. It's always good and fun.
PostPosted: Mon Nov 30, 2009 9:21 am


Sometimes if you forget that a movie is based off a video game you might actually consider that movie to be decent...but when you think of how it's supposed to relate to the video game and see that it's nothing like the quality of the game, then you become disappointed with it. Sometimes it's just that all important movie title that can make or break a movie. If for instance someone was inspired by a game and made a movie but changed the names of the characters that movie might be good in it's own right and make far more money than it would with the name of the video game on it...

Shadow__Dweller


-Closed Account 765243-

PostPosted: Mon Nov 30, 2009 3:48 pm


Biohazard EXTREME
But that's not necessarily a winning situation either. Because we're talking about writers, directors, etc. who have nothing to do with the game company. What if they made an original story that flowed into the Resident Evil timeline (using Resident Evil as an example, it could be anything)... I mean, gamers are rabid. It's one thing when you make a whole new story based on the concept and people don't like it. But imagine you try to flow into the storyline, and you misrepresent a certain character, or the storyline... Then it's war. Because if the writer/director is saying, "This is supposed to be a part of the game storyline." Meanwhile, it tells a story of... Let's say something so over the top that it crosses the boundaries. Or god forbid, it relays some inaccurate information... the outcome could be worse than just basing it on the subject.
That, and they don't want to isolate non-gamers either. If you say, "I'm gonna make this movie assuming that those who see it, already know what happened in the games" then everyone who's never played a game, would either be disappointed, or not bother watching it at all.
It's still important to appeal to non-games, because it's not a game. It's a movie. And that's kind of the difference between something like Anderson's Resident Evil, and Degeneration. That's why Degeneration wasn't in theaters, because non-gamers don't know these characters. They don't care about what happened before. Basically, Degeneration is a video game without gameplay. It's one long cinematic, meant for the people who are fans of the game.
But if you start a brand new storyline, keeping the core concepts, but changing the overall events, then you get what most game movies are. And lots of people have problems with that. But does that mean that game based movies shouldn't be made at all? I don't think so.


I fully understand your train of thought here and at points begrudgingly agree, however overall I do feel it's not approaching the media in any way new. I was just researching the Resi Evil movies and found it was actually written purposely to be based between the events of games 1 and 2/3, when Racoon City's outbreak begins prior to Jill's arrival, without approaching any established characters. So it's actually more an advocater towards my "fits the cannon" arguement. So to use an opposite point we'll use Hitman and Tomb Raider which broke established cannon.

Both these movies tried hard to cover the high-octane action sequences these games featured (though to me high-octane is an example of playing Hitman wrongly but let's focus on those players who went the more violent routes) but both movies tried to approach 2 rather cold game characters with new ways to know them and in the end failed to invoke any empathy towards the character you had before. Games bring you closer to the subject, seeing as how the game character's life rests in your hands and it's up to you to protect them, and it is possible (and very likely in a Tomb Raider game) that the main character will die, though you do get the option to try again. In the movie however you know fine well the main character will survive to the end (I welcome the director hat has the balls to fully kill of a character established by another media that didn't die in it's original bases also). Your relationship is cut severely from the gaming experience and as such you are not as attached.

Take this opposite a book that becomes a movie, how it brings a new level of depth to the story, especially a book which was previously a first-person narrative. To use Fight Club as an example, if you read the book to fight club you don't get as close to Tyler Durden and instead cover the main character's admiration of him, like you're judging him by his standards. When it became a movie though you got to judge Tyler Durden by your own standards and built your own admiration for him, not just used the main character's for reference.
PostPosted: Mon Nov 30, 2009 6:30 pm


Yuuki Rosaro

I fully understand your train of thought here and at points begrudgingly agree, however overall I do feel it's not approaching the media in any way new. I was just researching the Resi Evil movies and found it was actually written purposely to be based between the events of games 1 and 2/3, when Racoon City's outbreak begins prior to Jill's arrival, without approaching any established characters. So it's actually more an advocater towards my "fits the cannon" arguement. So to use an opposite point we'll use Hitman and Tomb Raider which broke established cannon.


Well, as much as I like the Resident Evil movies, and honestly believe, that Paul Anderson wanted to please the fans, not just cash in... He did make one big mistake in RE1. The very first words in the movie are, "At the beginning of the 21st century," which already puts the movie at least 2 years after the events of the first three games. But even if it WAS meant to be a part of the game canon, to be so far removed from the characters and places, is actually not a bad idea, since it makes it ambiguous enough to be an original story, and fit in with the games. Which only astounds me that so many people have a problem with it.
But either way, at the very least, by now, it's obviously become a canon of its own.

Yuuki Rosaro

Both these movies tried hard to cover the high-octane action sequences these games featured (though to me high-octane is an example of playing Hitman wrongly but let's focus on those players who went the more violent routes) but both movies tried to approach 2 rather cold game characters with new ways to know them and in the end failed to invoke any empathy towards the character you had before. Games bring you closer to the subject, seeing as how the game character's life rests in your hands and it's up to you to protect them, and it is possible (and very likely in a Tomb Raider game) that the main character will die, though you do get the option to try again. In the movie however you know fine well the main character will survive to the end (I welcome the director hat has the balls to fully kill of a character established by another media that didn't die in it's original bases also). Your relationship is cut severely from the gaming experience and as such you are not as attached.

Well, that too. But it also goes hand in hand with the whole shortness argument. I've watched some TV shows, like Lost, and other hour long drama type series. And by the end of Season 1, I'm so attached to the characters, I feel like they're my friends.
But either way. The point is, yes, it's harder to get attached to the characters in a 1.5 hour, noninteractive media, rather than 8+ hour fully interactive one.
And when a game is so character-centric, yeah, it does become a problem. Afterall, what's Tomb Raider without Lara Croft, right?
But Resident Evil, Silent Hill, and many games out there, are concept centric, and often introduce new characters. So it wasn't wrong to have a whole set of new characters in the first RE movie.
But still, people complained that it didn't have any game characters, and honestly, I believe that was the only reason Anderson put Jill and Carlos into the second movie. He was just listening to what the fans wanted, and tried pleasing them. Only in the end, it turns out that they hated Apocalypse even more than RE1. Which to me says, all those rabid complaining fans, don't know what the hell they want.

Yuuki Rosaro

Take this opposite a book that becomes a movie, how it brings a new level of depth to the story, especially a book which was previously a first-person narrative. To use Fight Club as an example, if you read the book to fight club you don't get as close to Tyler Durden and instead cover the main character's admiration of him, like you're judging him by his standards. When it became a movie though you got to judge Tyler Durden by your own standards and built your own admiration for him, not just used the main character's for reference.

And yet, then into such an awful video game. But at least you can beat up Fred Durst in it. haha.
And speaking of book inspired. Parasite Eve was a game inspired by a book, but only uses the book's events as a vague backstory, and other than that, just uses the science of the book. The method worked great, I think.

Biohazard EXTREME


-Closed Account 765243-

PostPosted: Tue Dec 01, 2009 2:04 am


Biohazard EXTREME
Well, that too. But it also goes hand in hand with the whole shortness argument. I've watched some TV shows, like Lost, and other hour long drama type series. And by the end of Season 1, I'm so attached to the characters, I feel like they're my friends.
But either way. The point is, yes, it's harder to get attached to the characters in a 1.5 hour, noninteractive media, rather than 8+ hour fully interactive one.
And when a game is so character-centric, yeah, it does become a problem. Afterall, what's Tomb Raider without Lara Croft, right?
But Resident Evil, Silent Hill, and many games out there, are concept centric, and often introduce new characters. So it wasn't wrong to have a whole set of new characters in the first RE movie.
But still, people complained that it didn't have any game characters, and honestly, I believe that was the ~more Resi fandom wank~


God you milk the Resident Evil movie series for all it's worth on this one. I still think it (and the whole series while we're at it) was a big pile of scriptwriting arse but never mind, let's continue:

I don't think it's too hard for a movie to draw you in closer to a character, Die Hard's John McLain is a character you grow respect for in the course of the movie. You are right that it's easier to do in TV series (name me a man who watches How I Met Your Mother and doesn't love the crazy logic of Barney Stinson) however when it comes to movies you need a very strong character to draw you close. The main problem you get from that is that, once the immersive depth I was talking about in my last reply is removes, You are usually left with a video game character with less depth than a paddling pool.

Take Lara Croft for example. OK, she's an archaeologist with a dark past and a brooding personality, but seriously what more to her is there? All she seems to do is kill everything she doesn't like and gets over obsessive over stupid little trinkets rather than the people around her. Compare that directly against Indiana Jones, a character with wit, duty to those around him and just enough crazy to make him entertaining, and you can see how shallow Lara Croft is.

This hole argument comes down to this constant point that the game to movie process is constantly ruined by directors who fail to grasp the points of the game which envoke the best emotion. Like I said it's best for the director to go for the established setting/storyline since it allows a director to approach the already established subject and build more onto it, like how the Silent Hill movie brought more out of how evil the town was. When you base it on the character regardless of setting you soon realise that only few game characters have enough depth to survive this process.

2 examples of this argument will be coming soon with the Prince of Persia and God of War (might still be rumoured but I'm sure I heard it got a go-ahead) movies that are coming. While the Prince of Persia has enough depth on him from established storyline to be a good basis for a character and be entertaining Kratos has such little depth to him that a movie about him is sure to be s**t since the gameplay to God of War is what makes the series amazing, not it's storyline.
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