The Renegade who had it made retrieved for a Bounty.
(Weapons, Perks, Armor)
Weapons!Desriptions of weapons
Rifles~ Rifles are long range weapons that are good with the Sniper perk rifles have high damage and alot of accuracy but take time to reload. (50 damage takes 2 posts to reload)
Assault Rifles~ Do moderate damage and are better for medium range they take less time to reload but jam with ease.(30 damage per hit jams every 10-15 posts)
Handguns~ A quick and easy shooter with a quick reload time but a very short range effective at close range these are very good but deliver hardly any power (5 damage per hit)
Shotguns~ Very effective at VERY close range but there are only pump actions here so it takes time to reload but are very reliable for not jamming (50 damage per hit must pump every post)
Melee weapons~ pretty much anything they do crippling damage mainly but knives can sever things from a body.
Perks!Zombies CAN have perks too! like medic and of course ZOMBIE is the zombie's best choices
You can only select TWO and can NEVER change them! so choose wisely The only time they can be changed is when NEW perks come out
Gun smith~ You can upgrade you guns with this perk a real helper only problem is you have hardly any blade skills.
Black smith~ you can sharpen your blades to a much finer point then the average man but due to how well you tinker with blades you have trouble with guns.
Mercenary~ you are a cold hearted mercenary you have very good attacks with any weapon but your are poor with armor choices you take a lot of damage as a result
Zombie!~ You can devour flesh to regenerate your own but as you do this you change into an infected yourself.
White knight~ you are a kind hearted leader capable of getting your crews spirits up but you have a weak spot for blood you do less damage with any weapon as a result but you can get people to join your party with much more ease.
Black Knight~ your are evil you rain fury upon your enemys. you have trouble with getting people to join your party but you do a lot more damage to any enemy
Medic!~ you have heightened skills of medicine and can treat wounds on you and your friends better but you are a horrible fighter you do half the damage you normally would do with any weapon.
Tank~ You are very good with armor choices but weapons not so much as a result you can only use handguns and assault rifles.
Fiend~ you are benevolent you attack humans just for the fun of it and kill whatever is in your path, You have deadly effeciency with all weapons but, The problem is you must be a lone wanderer and you can't have the Medic! perk. you also can't have the White knight perk.
Friendly Face~ you are very nice and get into party's with ease but you have horrible armor choices and bad weapon choices you can only use handguns and assault rifles, and can only use light armors.
Horrid face~ you are easily rejected from party leaders (Usually people with the White Knight perk) but you are great with weapons and armors. and due to your constant rejection you do more Melee damage
Loner~ you are a very self reliant person you are a survivor you are an outcast by partys and you won't travel with hardly anyone but you have good weapon and armor choices along with decent medical skills.
Sniper!~ You have deadly efficiency you have a higher chance to hit the head of ANY target but with a reduction of how fast you can reload with a rifle it now takes 3 posts to reload.
Second chance!~ You have fallen in combat BUT if you have a medkit on you you can be revived! and have a second chance at life!
The Enforcer~ You are major deadly with any weapon, your armor is spot on but you have no sense of technique so you miss and jam your guns more often then usual.
The devastator~ You have the ability to use GRENADES! but you can't have a shotgun or a Rifle!
Mechanic~ you can Repair cars but you have no idea about how to use them..(Wheel-man perk is locked!)
Wheel-man~ You are extremely great behind the wheel of a car but you have no idea what so ever on how to repair them (Mechanic Perk is locked!)
Trickster!- You have a very good sense of pranks and are able to make zombies believe YOU yourself are one when you actually aren't (Zombie Walk)!
Sneaky b*****d- Your stealth is beyond compare but your only problem is you have very little assault specialties so you do less damage after you have been spotted.
(Note about perks: Perks can be canceled out! )
Armors!Armors are the key element to survival having good or bad armor could be the story teller of life or death.
Light armors~ Usually consist of clothes like sweaters, hoodies Tee shirts, and others not ment for armor but give a little resistance.( doesn't protect from poison)
Medium armors~ usually consist of leather and metal or rubber.(protects by 20 doesn't protect from poison)
Heavy armors These consist of metals like Steel and iron, These have major benefits but really slow you down. (Protects by 30 doesn't protect from poison)
other armorsHazmat suit~ with this special suit you can go into heavily infected places but if your hit the suit will open making you loose some coverage from attacks (protects from poison)
Armored hazmat suit~ A hazmat suit with metal plates on it it can only take one hit from a night hunter to destroy the armor then it's wide open for an opening. (protects from poison)
Armored hoodie~ A stylish and protective hoodie! what more could you want!(protects by 10)
Armored Tees~ an armored Tee shirt very light yet doesn't protect well(protects by 10)
Armored jeans~ basic armored jeans (Protects by 10)
Armored shorts~ Armored shorts for the skater in a zombie survival (protects by 5)
Armored skirts (Mini, normal)~ a cute skirt with metal plates what more could a lady want?(protects by 5)