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Now and then...are games getting easier? Goto Page: 1 2 [>] [»|]

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Shadow__Dweller

PostPosted: Sun Nov 08, 2009 8:55 am


This is something I've been thinking about for a while and have talked about it with other gamers who seem to agree with me. Do you think games that have been released since say..the year 2000..are becoming easier and simpler than games that were released in the 90's?

I seem to think they are. I'm not sure if it's the same in every genre but adventure games in particular, and maybe some first person action/shooting games too, are definately becoming easier. They seem shorter, don't require much mental agility to beat and are alot less complex. You can argue that next-gen consoles provide us with better gaming environments and more realistic graphics, and with levels and gameplay that are more diverse and complex than the games of the past...but is this deteriorating from the actual gameplay itself?

I believe that game designers today believe that people who play games do not want to play something which will challenge them...they want a simple game that is fun and requires little effort. Could this be because of a rise in family friendly games, such as those on the Wii? If you look around, there are hardly any adventure/detective/point and click games anymore because people are just not interested in them even though I adored them as a kid. If you compare the length of an older Tomb Raider game with the length of the latest ones in the series they took many more hours to complete than they do now. Is this just because I'm older and not a kid so find it easier or are games becoming easier??? One of the developers of the latest Tomb Raider games who works for Crystal Dynamics responded to complaints that the game was too easy by saying that they can't make a game as challenging as the Tomb Raider series used to be because not enough people would buy it and that because of the costs in making a game they need to get as many buyers as possible and so need to target an audience that wants easy games. Do you think this is a credible argument?

I can think of several titles that have become easier:
Prince of Persia, Tomb Raider, Alone in the Dark, Devil May Cry...anyone got any more they can think of? Any games that are in a different genre??

Or do you disagree and think that games are better or more fun because they are easier??
PostPosted: Sun Nov 08, 2009 11:53 am


I don't know about easier, but I'd say a lot more forgiving.
I mean, there's no more lives, no more continues, and 7/10 games allow you to regenerate your health automatically. (made up statistic, but it's a lot) And checkpoints are now at every step.
Frankly, I didn't mind the old times, when you actually had to sweat for your victory. Video games are definitely not the same anymore, but implementing lives and continues isn't gonna bring back the golden years.

But game difficulty is in a matter of opinion, sometimes. I mean, I suck at First Person Shooters, so to me, games like Resistance: Fall of Man are challenging on Easy mode.
Whereas I'm good at... Say... Survival Horror, so I usually get through those for the first time without too many problems.

But I think in a lot of cases, it's not that games have become easier, it's just that they've become technically better. The mechanics are more smooth and fluid, and characters actually do what you want them to. Like, back when we used to be kids, I couldn't tell bad design. Or anything of the sort. A game was just a game.

Though I gotta admit, some games back in the day were TOO difficult. Battletoads comes to mind right away.

Biohazard EXTREME


Martial Spirit

PostPosted: Sun Nov 08, 2009 12:03 pm


I've not been stuck on a game for years. I personally think that they are getting easier, and higher difficulties often don't reflect there name. Often, it's a case of artificial difficulty, making thigs unfair rather than challenging.
Last game I was truly stuck on was Shadow of the Beast II on the mega drive...
PostPosted: Sun Nov 08, 2009 12:54 pm


Martial Spirit
I've not been stuck on a game for years. I personally think that they are getting easier, and higher difficulties often don't reflect there name. Often, it's a case of artificial difficulty, making thigs unfair rather than challenging.
Last game I was truly stuck on was Shadow of the Beast II on the mega drive...
Well, like I said, you haven't been stuck because you can die over and over and over, and you'll never get a Game Over, since there's no lives. So you can keep trying over and over 20 times, and you'll be just fine. I mean, it's basically having a GameShark on at all times, with infinite lives.

Like, the hardest games I've ever played on NES and the older consoles... I've finished all of them after getting a cheat device and having infinite lives. I had to try over and over and over and over, but I did it.

But I'm glad people haven't lost their appreciation for difficult games. I mean look at Demon's Souls. It's supposed to be ridiculously hard, yet it's getting 9.5s. So people know what to appreciate. Who knows, maybe it'll catch on.

Biohazard EXTREME


Shadow__Dweller

PostPosted: Mon Nov 09, 2009 9:05 am


Biohazard EXTREME
I don't know about easier, but I'd say a lot more forgiving.
I mean, there's no more lives, no more continues, and 7/10 games allow you to regenerate your health automatically. (made up statistic, but it's a lot) And checkpoints are now at every step.
Frankly, I didn't mind the old times, when you actually had to sweat for your victory. Video games are definitely not the same anymore, but implementing lives and continues isn't gonna bring back the golden years.

But game difficulty is in a matter of opinion, sometimes. I mean, I suck at First Person Shooters, so to me, games like Resistance: Fall of Man are challenging on Easy mode.
Whereas I'm good at... Say... Survival Horror, so I usually get through those for the first time without too many problems.

But I think in a lot of cases, it's not that games have become easier, it's just that they've become technically better. The mechanics are more smooth and fluid, and characters actually do what you want them to. Like, back when we used to be kids, I couldn't tell bad design. Or anything of the sort. A game was just a game.

Though I gotta admit, some games back in the day were TOO difficult. Battletoads comes to mind right away.


I agree, I think that's probably the main reason why games are easier: that you don't have lives or particular checkpoints anymore. And also like you said, in alot of games you just have to hide and wait for your life to fill back up rather than having a life bar so to speak.
I agree with what you said about them being technically better so that it's not faults in the game anymore that make it frustrating.
But besides that, I still think that they are easier. Mostly because of checkpoints or having to manually save your game. In the Ps2 versions of Prince of Persia there was quite a large distance between check points which made the game challenging but not frustrating. I mean, no-one likes a frustrating game but I don't enjoy games that are as easier as they are today. Especially when it comes to puzzles too...in adventure games puzzles are one main element of the game yet they make them so easy I'm sure a monkey could solve them...if puzzles are a main part of the game then surely people who play adventure games like puzzles, so why make them so easy that you're basically told how to solve them?? It's like they're trying to make people who usually play other genres pick up an adventure game...

I think that even if they don't want to make games harder then they should at leats solve the issue of what Martial Spirit talked about, that difficulty settings don't reflect the actual difficulty. I know thati n Uncharted 2 and Tomb Raider Underworld, Hard setting is still unbelievably easy. I don't understand why they still have to make "hard" easy...if a game has a choice of difficulty that people who want an easy game will pick easy, they don't have to play it on hard, so why not make hard ACTUALLY hard...?

I'm not saying they should make games DIFFICULT....there use to be a lot of hardcore gamers out there that likes really hard difficulties and I usually played most games on easy...but they need to make them challenging...I don't see the fun in picking up a game and finishing it in a few hours without having any difficulty. Surely the enjoyment of a game comes from winning...success...but how can you feel like you've achieved that if you hardly lost any lives throughout the whole game?
PostPosted: Mon Nov 09, 2009 2:21 pm


You have a good point, and I fully agree. Infinite lives lets peple get lazy.
However, it is not a deciding factor. I recall several games where you had infinite lives and it is still quite difficult.

I think that a great example of how infinite lives makes things easier is the Metal Slug series.

Martial Spirit


Evalad
Captain
PostPosted: Mon Nov 09, 2009 9:47 pm


Bad Company is realy easy due to the infinite lives and it doesn't even reset what you've done. It just sets you off and all you've done is the same, but you are fully healed and set to do further damage.
PostPosted: Tue Nov 10, 2009 5:40 am


I still insist that Uncharted 2 is a difficult game. Challenging. It's not ridiculously hard, but neither was the first one. But it's not 'ridiculously easy' that's a harsh overstatement.

Biohazard EXTREME


Shadow__Dweller

PostPosted: Tue Nov 10, 2009 11:11 am


Biohazard EXTREME
I still insist that Uncharted 2 is a difficult game. Challenging. It's not ridiculously hard, but neither was the first one. But it's not 'ridiculously easy' that's a harsh overstatement.


hmmm..I don't think it's "ridiculously" easy but I still think it's "considerably" easy.
PostPosted: Tue Nov 24, 2009 6:54 pm


Another problems with games there days, I find, is that there's no cheat codes. You have to unlock everything. Now, that's a bit counterproductive.
Because back then, if a game was too difficult, and you couldn't get through a certain part, you could activate god mode, or skip a level, or something of the sort.
Now, it's like, you have to beat the game on super hard, before you can do that sort of thing.
You might say, "But that's good. It rewards hard work."
But it's counterproductive. If you could beat the game on very hard, then you just prove that you don't NEED infinite ammo, or god mode, or whatever else.

Biohazard EXTREME


Martial Spirit

PostPosted: Thu Nov 26, 2009 11:50 am


Yeah, I have noticed that lately. Back in the days of PS1 and Ps2, I regularly received cheat books free with my magazines, and they were great. Often, there were lots of humurous cheats, and ones such as 'unlock all weapons' were great fun after you'd completed the game. But so few games seem to feature cheat codes these days, and it's a shame.
Perhaps related to Trophies and Achievements?
PostPosted: Thu Nov 26, 2009 12:59 pm


I like the idea of them being achieved, but I agree that it does seem to defeat the whole point of having a cheat code. Games that don't even have cheat codes at all sometimes annoy me. Like I'm really rubbish at Resident Evil 4 because I just can't conserve ammo or choose which gun to leave in a safe box and which to keep...and I really needed cheats for my ps2 version of it but there aren't any.

Shadow__Dweller


Biohazard EXTREME

PostPosted: Thu Nov 26, 2009 2:15 pm


Resident Evil 4 doesn't have safe boxes. And it gives you plenty of ammo. Are you sure you're not talking about another Resident Evil?

Either way, I don't really give a crap about Trophies and achievments at all, so they do nothing for me. If I could have a trophy for giving out all my trophies, I would.

I just miss the good ol days of, "On the main menu, press X, Circle, Triangle, Square, Circle, X, Left, Right, Left, Right, Select"
PostPosted: Fri Nov 27, 2009 12:35 pm


i dont know to me the only eazy games are the ones that tend to have a option from "super eazy" to "no way i cant even get 12 seconds in the game" to me the only hard game now are the ones that have a mutly story like lets say GTA4 its all if you go in from the front its going to be one hell of a ride but if you go in from the back its more like a stealth mission and the story just seams to change alot after that

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PostPosted: Sat Nov 28, 2009 11:02 pm


I think games are getting easier all-round, but this isn't a no-hope situation.
Recently I've began starting games on hard mode instead of normal mode when I first play them (Mostly because I'm a trophy hoarder) and notice that I have the same struggle I'd have with a game I started on medium, a handful of deaths but nothing too OTT. I think games allowing the curve to drop so most gamers can complete games and not only the real amazing ones. However I do also feel that this is also down to the player to understand their own gamer level and start their game on the appropriate difficulty.
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