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Posted: Tue Nov 03, 2009 10:35 am
-Clans-
Shimagakure is a mix of many different clans. Some clans are larger and others smaller. They all have a unique personality along with fighting styles. If you'd like to join a clan simply PM the owner with the character you have in mind and why you'd like to join their clan. Owners are entitled to reject your application along with any story ideas you have in mind for their clan. Before starting a mission or story that involves the overall clan, please pass it by your clan leader before going through with it. Failure to do so may result in a warning or banning.
If you don't want to join an existing clan you can visit the Clan Approval thread to create your own. The clan can be original or one from the Naruto series. Just follow the instructions in the first post of the Approval thread. If you need ideas or input about a clan you have in mind, go ahead and post your idea in the suggestion thread. A crew member or veteran member of the guild will help you mold your idea into something befitting of our game system.
-Rules- Owning a clan means being active, accepting new members and keeping the storyline straight. We have some rules in place to keep clans from overflowing and storylines organized.
1. Bunny Rule - Since we don't want clans multiplying like rabbits, you are only allowed to have 3 clan members in the academy at all times. This will help restrain academy overflow as well as helping keep the option for diverse genin squads. If there are 4 Uchiha's in one grade and only 6 students, there's going to be a very bland squad....
2. Fairy Tale Rule - Everyone has their own ideas for how they want their character to grow as a person and as a clan member. Any storyline that effects your character could effect your clan. Make sure you get your story idea approved by your clan leader before showing it to a crew member. Clan leaders also have the responsibility and making sure that your clan members know the current story, history and future plans of your clan.
-Index-
Kun' Kumo A fire clan focused on inner power.
Douken A religious clan wanting to train members to someday lead a crusade.
Raiken Unique affinity users that utilize the electric current and lightning charge from the sky.
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Posted: Wed Nov 04, 2009 6:17 am
Clan Name: Kun' Kumo Join Status: Open Owner: OpalHime Members: Kana (Demonic), Kazuma (Eifer), Tanu (Opal) Affinity: Fire is only affinity. History: The Kun' Kumo Clan Started as a small meditation group that would meditate each day enclosed in fire, as if to bond with it and be granted the powers of fire. Gradually over many years of Meditation a mutation formed a small sac was created in the lower back of one of the mediators, allowing him the Abilities of Fire. Ever since the Clan has populated itself and has participated in many petty wars. When a clan member reaches Jounin rank he is given the title of "Ken' Flaikento Nempo" and when he reaches the rank of Sanin he is given the title of "Kohonyea Ikantou" which only a hand full have recieved. The Kun' Kumo clan populates the fire country, it is rare to see any out of the fire countries boundaries except for a few exceptions such as missions or diplomatic relations. Long ago the clan made their home on the peninsula near the Tea country as a small ocean trading village. Over time they've made quite a impressive port and village, part of this was due to the first and second leaders of the clan. It all started with about four young men and their wives, and naturally they picked a leader for the group and a name for the village the Fire countries commander had asked them to build. They all decided on the name Onbin Kashou or Onbin for short and the leader that would be referred to in his later years as the Kazangan Kage [Lava's shadow]. He would be the first to contract the specialized organs of the Kun' Kumo clan and to manipulate the plasma that flowed throughout him. Over time the village grew from a few peasants and peons to a fairly large fishing port that circulated goods through many islands and countries. After many loyal years of service to his fellow clansman the first Kage of Onbin passed away, and created a new slot for another great leader in Kun' Kumo history. The Kuchikukan Kage [Destroyers Shadow] emerged from the first generation of young men that were born into the Kun' Kumo clan to lead the village into the first experience of war it would have. Suro-itamae, or the slow cook, was fought between the Kun' Kumo's and Jiro island. Onbin of course had the support of the fire country by their side, and was probably what made them so successful at making Jiro island the clans pawn. It waged for many years, hence the name, and many underground bunkers and bases remain from the tussle. Currently the Kun' Kumo have withdrawn forces from the island thinking all differences are resolved. Many years after the war the Kuchikukan Kage died, he lived to oversee the second generation of young men. Then the Kuchikukan Kage's son and Kazuma and Kana's father was elected leader of the village, sprouting two bright young men and leading his clan and village to victory.
Limit Description: The Kun' Kumo Clans Body produces large amounts of Plasma during the Day, and twice as much is produced at night. This Plasma is stored away in the body in a holding sack, located in the lower left of the Back. When Combined with Chakra the Plasma Explodes into fire, out of the Pours of the body or the Mouth. This also allows members of the clan to perform fire Jutsus better. The chemicals from the sacks cause an imbalance within the Kun Kumo's hormones making them impulsive or aggressive. Physical Description: - Red and Green Eyes - Aggressive or Impulsive personality - A faint fleshy outline of the Kanji symbol Fire appears on the lower back where the plasma sack would be. It grows dark over time until it is pure black. Its a symbol of how strong the Kun Kumo is and how often they use their plasma. - The Plasma sack has been fully developed and the user can bring small amounts of plasma to the mouth to utilize clan techniques. In game Stats: + 1 per 5 character levels to chakra - 1 per 5 character levels to charisma Stages: Developed A Kun' Kumo's sack as developed to the point where it fully secretes plasma to the skin pores of the body. The user is able to resist 10% of Fire Technique damage directed at them. Requirements: Level 5, Chakra 20, Control 10, 1 Kun' Kumo Technique. Fully Developed A Kun' Kumo's sack has fully developed from the constantly use of plasma and chakra flowing in and out of it. The user now only has to use 80% of the chakra required to perform fire techniques. Requirements: Level 30, Chakra 30, Control 100 ranks, 5 Fire Techniques (Kun' Kumo included).
NPC Character Name: Kun' Kumo Elder (Kun' Kumo, Kazuki) Elemental Affinity: Fire Age: Sixty-Seven Sex: Male Birthday: Unknown Physical Description: Kazuki wears a raven black Hakama over his red and black checkerboard Kimono with the designs of a leaping fish from water on it. Atop his head he wears a black headband that wraps tightly around his wrinkled forehead. A small red circle lies in the center of headband with the solid black Kanji for Harmony. On his fragile old feet he wears black socks and Zori sandals. Personality: Kazuki is very old and fragile and doesn't spend much time out of his sacred temple. If he does leave it is only to have tea in his garden or to shear his Bonzai trees. The elder spends many hours simply meditating in silence to become in tune with what his fellow clan members are thinking and feeling, by far he is one of the wisest men in southern Tea country. Kazuki barely ever speaks but when he does it is like the gentlest and sweetest breeze with cherry blossom pedals soaring through the sky. He always puts his people first even if the loss of land for appeasement is necessary. Background: The old weathered eyes of Kazuki have seen many things from his highly perched garden above Onbin Kashou (Gentle Song). From his youth he can hazily remember the first leader of their clan, and all of those who succeed him. As a young shinobi he studied up on many of the worlds published philosophers books and was a pupil under many now very strong and revered legends. Easily he is the most skilled Kun' Kumo but he has never taken a life or even injured a man. Since the war started he has helped in attempted strategies to win the war or find a way for peace, but to no avail. With the leader gone to help in fighting with the war the old man is left in a bad position. Other: (kazu) "one" or 和 (kazu) "harmony" combined with 輝 (ki) "radiance, shine" or 希 (ki) "hope".
-Jutsu List-
Chuyst Mohrea No Jutsu The user summons Plasma and Chakra to the mouth, infusing them together igniting fire to burst forwards out of the mouth like a firework shooting from an iron tube. Once it hits its target, a small explosion goes off from the impact. Cp Cost: 20 Damage: 5 to 10 + Chakra mod + 1 Ninjutsu Bonus Requirements: Ninjutsu 10 Ranks, Control 5 Ranks Avoid: Dodge or Ninjutsu
Nenshou Genkotsu of sono Sakurabanas No Jutsu (Burning fist of the Cherry Blossoms No Jutsu) Pumping the Plasma to the users mouth the user can lather the fists with Plasma. The user then uses their chakra to have the plasma catch fire. Thus when the opponent is punched he will be burned and physically hurt by the punch. The plasma can only protect the user for a limited time before the technique must be re-initiated or else the user will get burned. Cp Cost: 30 + 5 per holding. Damage: Normal Taijutsu + Chakra Mod Requirements: Ninjutsu 15, Control 10, Taijutsu 20, Chakra 20 Special: Can only be held for 3 posts. Use: 1d20 + Taijutsu + Ninjutsu Bonus Avoid: Dodge or Ninjutsu
Flame Clone Technique [Honoo Bunshin no Jutsu] This technique creates intangible clones of the user. The clones are simply illusions and will be combusted when they come into contact with something. A person with normal eyes can also distinguish the clones from the original, since the clones will disrupt the area since they generate a lot of heat. You use this technique to confuse your opponent that you are on fire and take to hiding, or use as missiles. To use as a missile, the clone must successfully grapple target. Cp Cost: 30 per clone Damage: 5 to 30 + Chakra Mod + Ninjutsu Bonus Requirements: Bunshin no jutsu, Ninjutsu 20, Control 20, Grapple 10 Avoid: Detect, then Ninjutsu or Dodge
Mekkaguymanea No Jutsu Plasma and Chakra is summoned to the pours of the user’s body and is rapidly released around him. The user can not be touched. If touched, damage will be done. Must be holding an opponent to deal damage to them. The heat of the blast from the pours can also cause flying objects to be pushed back. Cp Cost: 90 + 25 per holding post Damage: 40 to 71 + Chakra mod + Ninjutsu Bonus Requirements: Ninjutsu 60, Control 50 Special: Can be used to block flying objects and some ninjutsu. Avoid: Dodge or Ninjutsu
Clan Political Standings
-Tategami Clan Dispute- The Kun' Kum clan dislike the Idea of forced Mutation, they believe that if you truly want the powers of something you must first earn it through some form of Ritual or Tribute. The people of the Kun' Kumo clan has heard of the Tategami's forced mutations of taking the eyes of a lion and transplanting them into their own bodies.
-Tenmoki Clan Dislike- The Tenmoki clan has been known for the medical studies. However, their sciences manipulate the natural flow of chakra and healing and therefore are not natural. The Kun' Kumo clan dislikes the forced healing and transplantations the Tenmoki's do.
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Posted: Fri Nov 06, 2009 10:18 pm
Clan Name: Douken Join Status: Open Owner: Semblance Members: Xyn & Munin(Semblance) Affinity: Earth History: Originally a nomadic clan, the tribe developed a oneness with the land around them. So strong was their devotion to the land that many of the members developed teachings based on their way of life. Through many generations, these teachings became law, and their law transformed into a religion, commonly referred to as Heikinism. It was not long before most of the clan felt a desire to spread their teachings, even if it meant by force. Although most of the clan is peaceful, dedicated to preserving and spreading the religion, many have learned to take control of their abilities and prevent the sin of the material world from infecting its spirit. The principles of the Heikin guide its followers to keep a balance with everything in order to prevent sin. Keeping with their nomadic nature, many branches of the clan have taken it upon themselves to spread across the world, but still keep close ties with each other through annual meetings. These travels are also trainings, tests of the followers to see if their faith wains against the sins hidden in the world. Some branches have even begun allowing their followers to train to become shinobi, hoping that they will one day lead the world as powerful warriors. Limit Description: The Douken tribe believe themselves to be one with the earth, able to feel and enact its will. Their jutsus are based primarily on their religious principles, and because of this, only those that obey the teachings seem to be able to perform the more specialized techniques. Physical Description:Dominantly brown eyes "Earthy" brown skin (Tones can vary from sandy to dark brown) Stubbornness In game Stats:+ Character level to Control + Character level to Persuade + Character Level to Focus +1 per 5 character levels to Chakra - Character level Detect - Character level to Lie - Character level to Swim - 1 per 5 character levels to Endurance Special ItemsByoudoushugi no Kohon (Douken Holy Book)Provides user with Focus, Sense, Persuade, Control and Balance training through reading. Special: Can gain Experience through reading. NPC:Owner: Semblance Name: Douken Kurochi Age: 32 Sex: Male Background: A historian of the Douken clan, he has memorized the entire writen history of the clan, as well as the lineage of all the main families of the clan. He arrived in Shimagakure some time within the Year 102 in his pursuit to learn the history of other cultures, making it his duty to learn as much about the island-village as he could, since it included such a wide variety of people, which meant it had a wide variety of knowledge. Personality: Kurochi likes to choose his words wisely. To say that he overthinks is an understatement. If he is asked a question, even if it only has a yes or no answer, he will take a moment to consider all possibilities in his mind before answering, and then only giving as little of an answer as humanly possible. He may sometimes simply make a gesture rather than give a verbal answer. He is unsure of himself most of the time, but very defensive when it comes to his knowledge of historical and current events. He also loves flowers and rarely goes anywhere without a fresh flower pinned to his shirt. He will read any kind of book at least once, although he can spend an entire day studying a single book, not because it's difficult, but to fully understand its meaning. Skills: Kurochi has a photographic memory, but it takes him a bit of time to recall specific details because of all the books he has read. His favorite hobby is botany. [Intelligence, Knowledge, Focus] Jutsu List Doton: Kyuutenchuu (Earth Release: Nine Pillars Supporting Heaven) A very basic technique representing the nine precepts of the Douken faith. Several columns of rock emerge from the ground to attack the surrounding area. They can launch enemies into the air if hit and cause lots of damage from the upwards motion, sometimes breaking ankles from the sudden gravitational lift. 1. To obtain, something of equal value must be lost. 2. All things seek balance. 3. Life has infinite meaning; death has no meaning. 4. Do not wound what you cannot kill. 5. Knowledge is more burden than blessing. 6. Draw Strength from your allies, not the fall of your enemies. 7. To light a candle is to cast a shadow. 8. Truth does not exist if not used properly. 9. To lose balance is to lose all.Cp Cost: 13 Damage: 5 to 10 + Chakra Mod + 1 per 10 ranks Ninjutsu Requirements: Ninjutsu 10 ranks, Control 5 ranks Avoid: Dodge Fushinsetsu no Jutsu (Art of Unkindness) This genjutsu causes an unkindness, or large group, of ravens to fill the area, giving a camouflage-like cover to any person, creature, or item covered in black. CP cost: 30 + 5 per holding post Requirement: Genjutsu 20, Control 10, Must be wearing Black. Avoid: Sense or Focus (User receives 1/2 bonus.) Special: +Intelligence mod to sneak attack, hide or escape.Doton: Suetsukata (Earth Release: End of the World) As the name suggests, this is the ultimate technique of the Douken clan. Also known as The Cataclysm, the jutsu flattens out the surrounding landscape by releasing massive waves of earth chakra, potentially crushing everything in sight, even the user. Those in area must use ninjutsu to block or use tumble to leap into the air to avoid attack. Cp Cost: 336 Damage: 200 to 252 + Chakra Mod + 1 per 10 ranks Ninjutsu Requirements: Control 210, Ninjutsu 210 Avoid: Ninjutsu or Tumble (Can not use Dodge) Special: User must avoid own attack.
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Posted: Sat Nov 14, 2009 9:59 pm
Clan Name: Raiken Join Status: Closed. Owner: Master Jong Jong Members: Kiba (Master Jong Jong), Serena (-Sun Candy-), Akemi (Sakuran H) Affinity: Lightning Only History: Originally, the Raiken clan were part of the Lightning country. Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it. The people of the Lightning country were originally grateful for the lack of destruction, but then they started to believe that the Raikens had gained too much power. That, and the abuse caused by the lords of the lands, drove the Raikens to scatter with the wind, not wanting their power to be destroyed completely. A few families of the Raikens immigrated to the island of Shimagakure, though their abilities were considerably diminished in comparison to what they had been before. With the few adult Raikens now acting as protectors against lightning from the storms, the island is slightly more safe. That isn't to say that all are happy with it, however. The Kun'Kumo clan members seem to hold a grudge against the Raikens, though whether or not it's justified is to be seen. Nowadays, the Raiken clan is attempting to regain all their abilities that were lost when they were separated, along with trying to figure out new ways to use their clan's skills. Limit Description: The ability to control electricity/lightning, being able to use it offense or defense, depending upon the situation. Physical Description: Most of the members are tall for their age, though this obviously varies from person to person. Dark eyes also appear to be a prominent feature, whether they be a dark shade of hazel or even black itself. When they graduate to genin, they receive a tattoo on whatever part of their body they choose, the tattoo itself being the Raiken family clan symbol. In game Stats: + 5CP per 5 character levels + 1 per 5 character levels to Agility + Character level to Dodge - 1 per 5 character levels to Strength - Character level to Control - 5HP per 5 character levels NPC: Name: Raiken Chuuko Age: undisclosed- ask him and you might receive a whack on the head! Sex: male Birthday: Fall 5, year undisclosed Physical Description: Raiken Chuuko, as his name implies, is a man who has been on this earth for quite some time and has more than a few wrinkles etched into his face to show it. He is, however, not to be mistaken as some sort of hobbling old shadow of a shinobi. His abilities are of jonin level and he has kept himself very physically fit, which is not easy task for someone who smokes as much as he does. He wears a conspicuous eye patch with a lightning bolt on it over his right eye. Is he missing that eye, or does he wear the patch for some other reason? Well, that is his little secret. Though he is lacking in hair on his head he is quite proud of that which he bears on his face and has turned his whisker grooming into a sort of hobby. He is a lean, muscular fellow towering over many people of comparable age at 6'2". His Raiken tattoo is over his heart on his left breast. Clothing: In his retirement Chuuko does not waste his time on ceremony much. He wears a loose fitting open shirt which reveals most of his torso and chest and flaps wildly in the wind. His pants are also loose and go just past his knees. He usually walks around the Raiken mansion barefoot and considers this atire his "lounging clothes." He does, of course, dress up a bit more when he goes out or is recieving guests, though both of these are seldom, particularly the former. He is perpetually smoking a long pipe in the shape of a dragon with lightning bolts running down its sides. He always keeps multiple pipes with him at all times just in case. Personality: Chuuko is a true elder who has much wisdom to bestow Unfortunately he is often very cryptic in delivering his words of advice. He enjoys messing with people. Some would call him weird, but as everyone knows someone of Chuuko's level is not weird, but "eccentric." He looks forward to being able to live vicariously through the young Raikens inhabiting Shimagakure by teaching them many of the Raiken clan's storied jutsus. Background: Though few still living know Chuuko's precise age he formerly lived in the original Raiken village and still remembers well the events that caused the once thriving clan to scatter. He fled his home taking with him many of his clan's great techniques and led a nomadic and solitary lifestyle traveling across the world. Though he does not say exactly how, it is known that over his travels he acquired great wealth and has used it to fund the Raiken Mansion in Shimagakure. He was attracted to the ninja village, not become an active ninja there, but because it boasts the largest known population of Raikens in the world. Skills: Chuuko, though not the ninja he once was in terms of physical ability still knows many jutsus, even if he lacks the chakra to use them too often. (Think Third Hokage.) In particular he is the king of "BS" training. This means that, at random, he will, partially for his own amusement, tell the two closest young Raikens to do something rather dangerous and unorthodox. One of his favorite such exercises is telling two Raiken youths to simply sprint to each other and see which one could knock the other one over. He also likes making youngsters think that doing chores for hims is training and there by avoiding all work himself. He knows and can teach all of the Raiken clan techniques. He mainly teaches ninjutsu, but can alos, if required, teach other things as well. He is the leader of the Shimagakure Raikens and is the one to present them with their staves.
Clan Techniques
Raikou Sao no Jutsu - Lightning Rod Technique. The user channels electric currents of the ground with the sky in order to electrically charge their entire body. Their body is engulfed in electric energy and is used to help block attacks. The user can not move while the technique is in activation and anyone who comes in physical contact with the user will be harmed by the electric current (including those with metal weapons). Cp Cost: 10 + 2 per holding post Damage: 5 to 10 + Chakra Mod + Ninjutsu Bonus Requirements: Ninjutsu 10 ranks, Fortitude 5 Ranks Seals: Special: User takes half damage if successfully blocking a physical/metal weapon attack with technique.
Raikou Sumiyaka no Jutsu - Lightning Speed Technique. The user is able to speed up his attacks with a constant flow of electricity, making his nerves send messages quicker to one another. The user's speed can reach up to twice of normal speed. The technique can be used with taijutsu or weapon attacks. Cp Cost: 36 + 10 per holding post Requirements: Taijutsu/Weapon Skill 30 ranks, Ninjutsu 30 Ranks, Agility 20 Seals: Special: +Chakra Mod to Sprint, + Ninjutsu bonus to weapon/taijutsu rolls
Tama Raikou no Jutsu - Ball Lightning Technique. Concentrating the electric current in the body, the user pushes large amounts of current to the tip of their staff. Once a satisfactory amount of chakra has been accumulated into a ball at the tip of the staff, the user can then launch it towards a target. Cp: 20 + Desired Amount to Launch Damage: 10 to 52 + Ninjuts Bonus + CP Put into Ball Requirements: Lightning Rod Technique, Ninjutsu 40 ranks, Fortitude 20 ranks, Raiken Staff
Raikou Chaneru no jutsu ( Lightning Channel technique ) By drawing down lightning bolts from the sky, the user is engulfed in electric current. By redirecting the current, the user can direct lightning bolts at a target. Technique can only be done during a cloudy day, and must have Lightning Rod Technique in use in order to prepare lightning bolt strike. Cp Cost: 65 Damage: 15 to 57 + Chakra Mod + Ninjutsu Bonus Requirements: Lightning Rod Technique, Ninjutsu 50 Ranks, Fortitude 30 Ranks, Cloudy Day Seals: Avoid: Dodge or Ninjutsu Special: + Focus Bonus to Attack Roll if using Raiken Staff.
Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!') While using the Lightning Rod Technique, the user can gather up a large amount of electricity and infuse it with a large burst of chakra. The user can send a large 360 dome shaped burst of electricity from their body. Its meant to damage a surrounding group of enemies and also set up for ranged attacks. The dome can electrify any metal weapons the user throws out. Cp: 215 + 15 per Throwing Weapon Damage: 90 to 200 + Chakra Mod + Ninjutsu Bonus Requirements: Lightning Rod Technique, Ninjutsu 150 Ranks, Fortitude 100 Ranks Seals: Avoid: Sprint or Tumble (No Dodge.) Special: Damages anyone near user. + Ninjutsu Bonus to Throwing Damage Raiken Staff The Raikens have their own unique staff which, in combination with their unique limits, can only truly be wielded by their clan. This staff is unique in it's design in that it can split into various weaponry, and the additions it gets later on make it even more dangerous. The standard staff looks like a regular body length staff, but is hollow on the inside because, since it is made of a highly conductive metal, it would otherwise be too heavy to effectively wield. It is traditionally yellow with black at the ends. This standard staff is presented to all Raikens who reach the level of genin. Upon reaching the level of chuunin, Raikens are allowed to select one of a few upgrades for their staff such as adding a spear head to the end of it (throwing weapon-javelin), turning it into a sword and sheath (the handle of the sword is one end of the staff and the blade is contained in the hollow end) or turn it into a detachable nunchaku (ninja weapon.) The reason why this weapon is so affiliated with the Raiken clan is that it works with their lightning chakra and can even help them to channel it functioning much like a lightning rod. Damage: 5 to 10 + Endurance Mod + Staff Bonus Avoid: Dodge or Tumble Modifier: Agility Requirements: Staff 5 Ranks Special: + Weapon Variant Bonus to roll and damage when Level 10. Blacksmith DC: 30
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Posted: Fri Nov 20, 2009 1:50 am
Clan Name: Yamanaka Join Status: Open. PM Kouri for ways to work your Yamanaka into their history. Owner: kouri-chan_xx Members: Kane - Chunin (Kouri), Hanabira - Genin (5huga) Affinity: Earth (secondary elements vary) History: The Yamanakas first came to Shimagakure in hopes of finding a better place to live. Together with their mother, Seiteki, the elder brother, Hide, and the younger brother, Kane, fled from the mainland when they discovered that the Daimyo had found a way to brainwash the head of the clan. Upon realizing of their disappearance, the daimyo wasn't happy, and after finding out where they were, a plan to exterminate all the Yamanakas began. Although ultimately the Yamanakas were vindicated, it resulted in the death of the eldest brother, Hide. With it, Shimagakure's source of their clan's techniques. Therefore, Kane must eventually return to the mainland to receive instruction or bring back scrolls of the rest of the Yamanaka techniques. Within their house is a girl who Hide adopted, but she does not carry the Yamanaka's genes. Yamanaka Seiteki was slain in the Meho war, reducing the members of the clan in Shimagakure to two. However, the Yamanaka branch in the mainland still flourishes, with the clan head, Yamanaka Masaru, as a prominent member of Tonato's court. However, the Black Spring event changed all that. Tonato was overrun and the Yamanakas separated and were forced to make their individual ways to safety.
Timeline of Yamanakas in Shima: Year 98 - Fire Country daimyo starts brainwashing Yamanaka Masaru Year 100 - Kane, Hide, and mother Seiteki flee to Shimagakure Year 101 - Mission Tonato: Hide passes away, Daimyo killed, Masa regains sense of self, promoted to Fire Country Council Year 102 - Ichi turns to stone Year 103 - Meho attack, Seiteki murdered Year 105 - Black Spring event
Other: Every Yamanaka male receives a dao on his 16th birthday. Well, at least they did until the Black Spring. Still, if you try to find some of your lost relatives, they might bestow it upon you if they are nice, and if they are extra nice they may even send it to you or give it to you early. Limit Description: The Clan uses a unique seal to channel not only their chakra, but their minds. Their jutsu are built around the ability to control and enter one's mind. Renowned for their espionage skills, with their signature clan jutsu of Shinranshin no Jutsu they are valuable as support. But that's not to say that they can't hold their own in a fight. Physical Description: Very Beautiful/Handsome Blond Hair Teal Eyes In game Stats: + Character Level to Control + Character Level to Seduce + Character Level to Persuade + 1 per 5 character levels to Charisma - Character Level to Intimidate - Character Level to Handle Animal - Character Level to Blacksmith -1 per 5 character levels to Endurance NPC: Deceased Members: Seiteki (Kane's Mother) Hide (Kane's Brother)
Jutsu List:
Shintenshin no Jutsu (心転身の術; Mind-Body Switch Technique) Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user. Cp cost: 26 + Opponent's Level per Holding Post Requirements: Control 20 Ranks, Ninjutsu 10 Ranks Seals: Secret Yamanaka 'rectangle' seal User Special: Any damage done to user while utilizing this technique is critical. Avoid: Dodge To use: 1d20 + Ninjutsu To Break Free: 1d20 + Fortitude To hold: 1d20 + Control To Resist: 1d20 + Focus
Shindokushin no Jutsu (心読心の術; Mind-to-Mind Reading Technique) Upon gaining control of the body, the Yamanaka has to make a few hand seals to unlock the body's memories. However, this does not view the memories that have been locked by seals inside one's mind. Memories cannot be altered or taken out, merely viewed. It uses the same set up to enter the user's mind just as the Mind control technique does, which means it can be dodged if the target is not bound down. Cp: 52 + 10 per holding Damage: N/A Requirements: Shintenshin no Jutsu, Ninjutsu 20 Ranks, Control 40 Ranks Seals: Secret Yamanaka 'rectangle' seal, then Ram Avoid: Dodge To use: 1d20 + Ninjutsu To Break Free: 1d20 + Fortitude To hold: 1d20 + Control To Resist: 1d20 + Focus Training I - The Seals Learn the hand seal and practice making it and summoning chakra. Note the unsettling feeling of expelling small parts of yourself and try to get used to it. What you are doing is separating your mind chakra and body chakra, so that you can assume a spirit form. DC: 25 d20 + Ninjutsu [No Mod] Train: 3/3 Training II - Practice Projection Lock yourself into your room or a safe place and practice projecting your entire spirit out as quickly as possible. It's helpful to set up a bull's eye target and aim your spirit there. Be careful as it is entirely possible to project only part of your spirit, leaving you and your spirit in a state of limbo for a few minutes. DC: 35 d20 + Control [No Mod] Train: 3/3 DC Fail: You are stuck in limbo. DC: 30 Check to re-connect your mind chakra with your body chakra. Training III - Familiarize Self with Minds Ask trusted friends or family for assistance in this stage. Now that you've mastered projecting your spirit try it on as many people as possible. Enter their mind and get to know the anatomy of the mind. DC: 40 d20 + Control + Intel Mod Train: 6/6 Note: More people is preferred as you gain more knowledge of peoples' minds, but 1 person is okay.
Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) [Invented by Kane] Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to his mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken. Cp: 40 Damage: 15 to 30 + chakra mod + Ninjutsu Bonus Seals: Secret Yamanaka 'rectangle' seal Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks Special: Fortitude to resist being affected. Opponent misses one turn. Avoid: Fortitude/Dodge To use: 1d20 + Ninjutsu Training I - Chakra Manipulation Make the Yamanaka rectangle seal and do a review of the first training exercise for the Mind-Body Switch technique. Focus on liberal expelling of chakra instead of small spurts. DC: 40 d20 + Control [No Mod] = Train: 3/3 Special: -5 Cp per success; -3 Cp per fail Training II - Sharpening and Refining Go outside where things can be destroyed without repercussion in case you lose control. Practice expelling your chakra as quickly and devastatingly as you can, taking note of the effect of your efforts on the environment. [there should be close to no effect as the chakra mainly affects creatures mentally, but there should be large amounts of impact eg. plants blowing around...] DC: 65 d20 + Focus|Control [No Mod] = Train: 6/6 Special: -5 Cp per post Training III - Field Experience As mean as it sounds, hunt down some little animals and try it on them. If they freeze, the technique works. DC: 40 d20 + Ninjutsu [No Mod] = Train: 3/3 Special: -20 Cp per post
Shinranshin no Jutsu (心乱身の術; Mind-Body Disturbance Technique) A more advanced form of the Shintenshin no Jutsu, this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor, but they still can not move while holding. Cp cost: 50 + Target's level per holding post Damage: - Seals: Secret Yamanaka 'diamond' seal Requirements: Control 80, Ninjutsu 40, Shintenshin no Jutsu Avoid: Dodge Special: If the user is damaged the jutsu must be cast again. The target can only be used to attack. The target's jutsu cannot be used when being controlled. To use: 1d20 + Ninjutsu To Break Free: 1d20 + Fortitude To Hold: 1d20 + Control To Resist: 1d20 + Focus
Shintanshin no Jutsu (心探心の術; Mind-to-Mind Detection Technique) [To be invented] The user focuses, sending small trails of chakra out and is able to detect the presence of minds in the area, and get an impression of the intentions of their owners. They cannot read the minds and neither can they pinpoint their targets' locations; they can only be aware of the presence. This technique requires considerable concentration to execute. Cp cost: 70 Damage: - Seals: Secret Yamanaka 'diamond' seal, Rat Requirements: Focus 60, Control 40, Sense 30 Special: + Chakra Mod to Detect, Sense, and Strategy rolls. Opponent's Sneak Attack rolls become 0 for the next 5 posts. To Use: 1d20 + Ninjutsu To Resist: 1d20 + Fortitude
Shinshishin no Jutsu (心示身の術; Mind-Body Suggestion Technique) [To be Invented] Other than being a total tongue twister to say 10 times in a row, thus bringing in the chicks, this technique also allows the Yamanaka to 'imprint' an idea into the target's subconscious, for example moving in a certain direction or saying things in a certain tone or fighting in a certain way. The target will believe that he thought up the idea himself. No drastic changes how the target will otherwise act can be made as the target will still retain full control over his body. This technique requires physical contact to work and cannot be channeled through a medium. Cp cost: 210 Damage: N/A Seals: None Requirements: Control 200, Persuade 150, Focus 150 Avoid: Fortitude or Dodge Special: -[User's Charisma Mod + Control Bonus] to target's next roll. If user's roll for this jutsu is 50 points over the defending roll, dictate the target's next action roll. To Use: 1d20 + Control + Persuade To Resist: 1d20 + Fortitude + Sense
Hanabira's Custom Technique Great Long Ranged Technique [Dai-Kyori Nagai no jutsu] The user concentrates chakra to their eyes, focusing them for viewing long distances. As long as there are no obstacles obstacles blocking their view, the user will be able to see an opponent far far away. While also concentrating chakra to their eyes, they also are concentrating chakra to their hands. As their hands hold the arrow, their bow and their eyes pinpoint their the target. The user will release their arrow infused in wind chakra to fly steadily towards the target. CP Cost: 60 per arrow Damage: + Chakra Mod to Normal Long Bow Damage Requirements: Detect 40, Ranged 40, Control 30, Ninjutsu 10 Special: Can shoot a target in another 'nearby' thread/distant area. + Sneak Attack to roll/damage if hitting target in other thread/distant area. + Ninjutsu Bonus to Detect
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