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Baylu Eras

PostPosted: Tue Nov 03, 2009 10:34 am


Clan Updates


Due to the welcome of our new approval threads, Katz and Baylu will be going through all existing clans to better balance them out. Your clan may become more to your liking this way or you may be upset that some bonuses are being taken away. However, we also will be looking at other features that you can add onto your clan, such as special abilities, special items and weapons. Along with the make-up of your clan, we will also be looking over the techniques for the clan.

Hopefully, this will be our last update to clan's, techniques and weapons. Thank you all for bearing with us over the years of updates, but we're sure we have it pretty sound tight now!

We'll be doing one clan at a time, so everyone's clans get the proper attention!
PostPosted: Tue Nov 03, 2009 10:36 am


Clan Name: Douken
Join Status: Open
Owner: Semblance
Members: Xyn & Munin(Semblance)
Affinity: Earth
History: Originally a nomadic clan, the tribe developed a oneness with the land around them. So strong was their devotion to the land that many of the members developed teachings based on their way of life. Through many generations, these teachings became law, and their law transformed into a religion, commonly referred to as Heikinism. It was not long before most of the clan felt a desire to spread their teachings, even if it meant by force. Although most of the clan is peaceful, dedicated to preserving and spreading the religion, many have learned to take control of their abilities and prevent the sin of the material world from infecting its spirit. The principles of the Heikin guide its followers to keep a balance with everything in order to prevent sin. Keeping with their nomadic nature, many branches of the clan have taken it upon themselves to spread across the world, but still keep close ties with each other through annual meetings. These travels are also trainings, tests of the followers to see if their faith wains against the sins hidden in the world. Some branches have even begun allowing their followers to train to become shinobi, hoping that they will one day lead the world as powerful warriors.
Limit Description: The Douken tribe believe themselves to be one with the earth, able to feel and enact its will. Their jutsus are based primarily on their religious principles, and because of this, only those that obey the teachings seem to be able to perform the more specialized techniques.
Physical Description:
Dominantly brown eyes
"Earthy" brown skin (Tones can vary from sandy to dark brown)
-Stubbornness
In game Stats:
+ Character level to Control
+ Character level to Persuade
+ Character Level to Focus
+1 per 5 character levels to Chakra
- Character level Detect
- Character level to Lie
- Character level to Swim
- 1 per 5 character levels to Endurance
Special Items
Byoudoushugi no Kohon (Douken Holy Book)
Provides user with Focus, Sense, Persuade, Control and Balance training through reading.
Special: Can gain Experience through reading.

NPC: (No Stats, only Bio.)

Jutsu List
Doton: Kyuutenchuu (Earth Release: Nine Pillars Supporting Heaven)
A very basic technique representing the nine precepts of the Douken faith. Several columns of rock emerge from the ground to attack the surrounding area. They can launch enemies into the air if hit and cause lots of damage from the upwards motion, sometimes breaking ankles from the sudden gravitational lift.
Cp Cost: 13
Damage: 5 to 10 + Chakra Mod + 1 per 10 ranks Ninjutsu
Requirements: Ninjutsu 10 ranks, Control 5 ranks
Avoid: Dodge

Fushinsetsu no Jutsu (Art of Unkindness)
This genjutsu causes an unkindness, or large group, of ravens to fill the area, giving a camouflage-like cover to any person, creature, or item covered in black.
CP cost: 30 + 5 per holding post
Requirement: Genjutsu 20, Control 10, Must be wearing Black.
Avoid: Sense or Focus (User receives 1/2 bonus.)
Special: +Intelligence mod to sneak attack, hide or escape.

Doton: Suetsukata (Earth Release: End of the World)
As the name suggests, this is the ultimate technique of the Douken clan. Also known as The Cataclysm, the jutsu flattens out the surrounding landscape by releasing massive waves of earth chakra, potentially crushing everything in sight, even the user. Those in area must use ninjutsu to block or use tumble to leap into the air to avoid attack.
Cp Cost: 336
Damage: 200 to 252 + Chakra Mod + 1 per 10 ranks Ninjutsu
Requirements: Control 210, Ninjutsu 210
Avoid: Ninjutsu or Tumble (Can not use Dodge)
Special: User must avoid own attack.

In-Game Stats: Added - Character level to Swim to balance out Skills.
Jutsus: Modified requirements and costs. Added specials to "End of the World"
Didn't you have NPC's from this clan in the village?
Aiming for Growth: Explore the religion more. What do the 9 pillars of faith represent? This would add nice detail to your first technique.

Baylu Eras


Semblance
Crew

Dangerous Seeker

9,700 Points
  • Signature Look 250
  • Treasure Hunter 100
  • Informer 100
PostPosted: Tue Nov 03, 2009 11:35 pm


I'm not sure if we're allowed to post in here or not, but oh well.
My npc is Douken Kurochi, but he's suppose to be the librarian and people keep coming and going from the library without interacting with or acknowledging him so I gave up RPing him. He should still be in the NPC thread and/or first page of the library thread. If there's more I can use him for then feel free to ask.
I have the nine pillars written down, I keep meaning to learn that technique and show the stages of the pillars, if you want me to actually add them to the description that'd be fine.
I have plans for a mission or two. I was suppose to be proposing the start of the douken crusades but it's one of several things I just haven't gotten around to.
PostPosted: Wed Nov 04, 2009 5:43 am


alrighty. most people don't directly go up and interact with npc's. we just have them jump in when we notice someone is in the thread we have them in. its up to you whether you want to keep him and have him guide xyn through learning the douken techniques or to scrap him and have him leave the village.

yea, i'd be nice if you added in the description of the nine pillars to the technique.

let me know when you get around to plotting your mission, so i can approve it and get all the kinks worked out to make sure there's no other conflicts with currently planned missions.

you can copy and paste your clan into the new thread now, but please post back and let me know what you're doing with your npc.

Baylu Eras


Baylu Eras

PostPosted: Fri Nov 06, 2009 5:33 am


aaaand i can't move onto the next clan until you post yours, semby.
PostPosted: Fri Nov 06, 2009 9:58 pm


My bad >.>
I'll keep my npc. He should be fun to use later in my plot. And I'll start talking about a mission once I'm sure I'll post regularly. That's why I haven't discussed any details before.

Semblance
Crew

Dangerous Seeker

9,700 Points
  • Signature Look 250
  • Treasure Hunter 100
  • Informer 100

Baylu Eras

PostPosted: Sat Nov 07, 2009 7:53 pm


Clan Name: Raiken
Join Status: Closed.
Owner: Master Jong Jong
Members: Kiba (Master Jong Jong), Serena (-Sun Candy-), Akemi (Sakuran H)
Affinity: Lightning Only
History: Originally, the Raiken clan were part of the Lightning country. Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it. The people of the Lightning country were originally grateful for the lack of destruction, but then they started to believe that the Raikens had gained too much power. That, and the abuse caused by the lords of the lands, drove the Raikens to scatter with the wind, not wanting their power to be destroyed completely.
A few families of the Raikens immigrated to the island of Shimagakure, though their abilities were considerably diminished in comparison to what they had been before. With the few adult Raikens now acting as protectors against lightning from the storms, the island is slightly more safe. That isn't to say that all are happy with it, however. The Kun'Kumo clan members seem to hold a grudge against the Raikens, though whether or not it's justified is to be seen. Nowadays, the Raiken clan is attempting to regain all their abilities that were lost when they were separated, along with trying to figure out new ways to use their clan's skills.
Limit Description: The ability to control electricity/lightning, being able to use it offense or defense, depending upon the situation.
Physical Description: Most of the members are tall for their age, though this obviously varies from person to person. Dark eyes also appear to be a prominent feature, whether they be a dark shade of hazel or even black itself. When they graduate to genin, they receive a tattoo on whatever part of their body they choose, the tattoo itself being the Raiken family clan symbol.
In game Stats:
+ 5CP per 5 character levels
+ 1 per 5 character levels to Agility
+ Character level to Dodge
- 1 per 5 character levels to Strength
- Character level to Control
- 5HP per 5 character levels
NPC:
Name: Raiken Chuuko
Age: undisclosed- ask him and you might receive a whack on the head!
Sex: male
Birthday: Fall 5, year undisclosed
Physical Description: Raiken Chuuko, as his name implies, is a man who has been on this earth for quite some time and has more than a few wrinkles etched into his face to show it. He is, however, not to be mistaken as some sort of hobbling old shadow of a shinobi. His abilities are of jonin level and he has kept himself very physically fit, which is not easy task for someone who smokes as much as he does. He wears a conspicuous eye patch with a lightning bolt on it over his right eye. Is he missing that eye, or does he wear the patch for some other reason? Well, that is his little secret. Though he is lacking in hair on his head he is quite proud of that which he bears on his face and has turned his whisker grooming into a sort of hobby. He is a lean, muscular fellow towering over many people of comparable age at 6'2". His Raiken tattoo is over his heart on his left breast.
Clothing: In his retirement Chuuko does not waste his time on ceremony much. He wears a loose fitting open shirt which reveals most of his torso and chest and flaps wildly in the wind. His pants are also loose and go just past his knees. He usually walks around the Raiken mansion barefoot and considers this atire his "lounging clothes." He does, of course, dress up a bit more when he goes out or is recieving guests, though both of these are seldom, particularly the former. He is perpetually smoking a long pipe in the shape of a dragon with lightning bolts running down its sides. He always keeps multiple pipes with him at all times just in case.
Personality: Chuuko is a true elder who has much wisdom to bestow Unfortunately he is often very cryptic in delivering his words of advice. He enjoys messing with people. Some would call him weird, but as everyone knows someone of Chuuko's level is not weird, but "eccentric." He looks forward to being able to live vicariously through the young Raikens inhabiting Shimagakure by teaching them many of the Raiken clan's storied jutsus.
Background: Though few still living know Chuuko's precise age he formerly lived in the original Raiken village and still remembers well the events that caused the once thriving clan to scatter. He fled his home taking with him many of his clan's great techniques and led a nomadic and solitary lifestyle traveling across the world. Though he does not say exactly how, it is known that over his travels he acquired great wealth and has used it to fund the Raiken Mansion in Shimagakure. He was attracted to the ninja village, not become an active ninja there, but because it boasts the largest known population of Raikens in the world.
Skills: Chuuko, though not the ninja he once was in terms of physical ability still knows many jutsus, even if he lacks the chakra to use them too often. (Think Third Hokage.) In particular he is the king of "BS" training. This means that, at random, he will, partially for his own amusement, tell the two closest young Raikens to do something rather dangerous and unorthodox. One of his favorite such exercises is telling two Raiken youths to simply sprint to each other and see which one could knock the other one over. He also likes making youngsters think that doing chores for hims is training and there by avoiding all work himself. He knows and can teach all of the Raiken clan techniques. He mainly teaches ninjutsu, but can alos, if required, teach other things as well. He is the leader of the Shimagakure Raikens and is the one to present them with their staves.

Clan Techniques

Raikou Sao no Jutsu - Lightning Rod Technique.
The user channels electric currents of the ground with the sky in order to electrically charge their entire body. Their body is engulfed in electric energy and is used to help block attacks. The user can not move while the technique is in activation and anyone who comes in physical contact with the user will be harmed by the electric current (including those with metal weapons).
Cp Cost: 10 + 2 per holding post
Damage: 5 to 10 + Chakra Mod + Ninjutsu Bonus
Requirements: Ninjutsu 10 ranks, Fortitude 5 Ranks
Seals:
Special: User takes half damage if successfully blocking a physical/metal weapon attack with technique.

Raikou Sumiyaka no Jutsu - Lightning Speed Technique.
The user is able to speed up his attacks with a constant flow of electricity, making his nerves send messages quicker to one another. The user's speed can reach up to twice of normal speed. The technique can be used with taijutsu or weapon attacks.
Cp Cost: 36 + 10 per holding post
Requirements: Taijutsu/Weapon Skill 30 ranks, Ninjutsu 30 Ranks, Agility 20
Seals:
Special: +Chakra Mod to Sprint, + Ninjutsu bonus to weapon/taijutsu rolls

Tama Raikou no Jutsu - Ball Lightning Technique.
Concentrating the electric current in the body, the user pushes large amounts of current to the tip of their staff. Once a satisfactory amount of chakra has been accumulated into a ball at the tip of the staff, the user can then launch it towards a target.
Cp: 20 + Desired Amount to Launch
Damage: 10 to 52 + Ninjuts Bonus + CP Put into Ball
Requirements: Lightning Rod Technique, Ninjutsu 40 ranks, Fortitude 20 ranks, Raiken Staff

Raikou Chaneru no jutsu ( Lightning Channel technique )
By drawing down lightning bolts from the sky, the user is engulfed in electric current. By redirecting the current, the user can direct lightning bolts at a target. Technique can only be done during a cloudy day, and must have Lightning Rod Technique in use in order to prepare lightning bolt strike.
Cp Cost: 65
Damage: 15 to 57 + Chakra Mod + Ninjutsu Bonus
Requirements: Lightning Rod Technique, Ninjutsu 50 Ranks, Fortitude 30 Ranks, Cloudy Day
Seals:
Avoid: Dodge or Ninjutsu
Special: + Focus Bonus to Attack Roll if using Raiken Staff.

Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!')
While using the Lightning Rod Technique, the user can gather up a large amount of electricity and infuse it with a large burst of chakra. The user can send a large 360 dome shaped burst of electricity from their body. Its meant to damage a surrounding group of enemies and also set up for ranged attacks. The dome can electrify any metal weapons the user throws out.
Cp: 215
Damage: 90 to 200 + Chakra Mod + Ninjutsu Bonus
Requirements: Lightning Rod Technique, Ninjutsu 150 Ranks, Fortitude 100 Ranks
Seals:
Avoid: Sprint or Tumble (No Dodge.)
Special: Damages anyone near user.

Raiken Staff
The Raikens have their own unique staff which, in combination with their unique limits, can only truly be wielded by their clan. This staff is unique in it's design in that it can split into various weaponry, and the additions it gets later on make it even more dangerous. The standard staff looks like a regular body length staff, but is hollow on the inside because, since it is made of a highly conductive metal, it would otherwise be too heavy to effectively wield. It is traditionally yellow with black at the ends. This standard staff is presented to all Raikens who reach the level of genin. Upon reaching the level of chuunin, Raikens are allowed to select one of a few upgrades for their staff such as adding a spear head to the end of it (throwing weapon-javelin), turning it into a sword and sheath (the handle of the sword is one end of the staff and the blade is contained in the hollow end) or turn it into a detachable nunchaku (ninja weapon.) The reason why this weapon is so affiliated with the Raiken clan is that it works with their lightning chakra and can even help them to channel it functioning much like a lightning rod.
Damage: 5 to 10 + Endurance Mod + Staff Bonus
Avoid: Dodge or Tumble
Modifier: Agility
Requirements: Staff 5 Ranks
Special: + Weapon Variant Bonus to roll and damage when Level 10.
Blacksmith DC: 30
PostPosted: Sat Nov 07, 2009 10:44 pm


Alright! Thanks for reviewing my clan so quickly Baylu! Looks pretty good overall and I definitely like some of your improvements to it! That -5Hp bit might kill Kiba in his fight with Tanu right now though! XP Oh well, I suppose that it's just a matter of obeying that law of equivalent exchange. I particuarly like the change made to Tama Raikou no Jutsu. What does the bit about "electrifying any metal weapons the user throws out" mean exactly under Raikou Heki no Jutsu? Does this increase weapon damage? Anyway, looks pretty good to me and thank you for working on it!

Master Jong Jong


Baylu Eras

PostPosted: Sun Nov 08, 2009 7:28 am


Baylu Eras
Clan Name: Raiken
Join Status: Closed.
Owner: Master Jong Jong
Members: Kiba (Master Jong Jong), Serena (-Sun Candy-), Akemi (Sakuran H)
Affinity: Lightning Only
History: Originally, the Raiken clan were part of the Lightning country. Due to the high amount of lightning storms that passed over the village, many of the villagers were starting to get fed up with the bolts, along with the destruction caused by them. The Raikens, deciding to make a name for themselves among the villagers, started to attempt to figure out ways to control the electricity within the lightning bolts itself. It took many, many attempts by the heads of the clan, but they finally got it. They even figured out ways of briefly storing this electricity and using it for offensive means. From here on out, it was taught to everyone in the Raiken clan, and it was eventually figured out that the clan itself had the right bodily setup for it. The people of the Lightning country were originally grateful for the lack of destruction, but then they started to believe that the Raikens had gained too much power. That, and the abuse caused by the lords of the lands, drove the Raikens to scatter with the wind, not wanting their power to be destroyed completely.
A few families of the Raikens immigrated to the island of Shimagakure, though their abilities were considerably diminished in comparison to what they had been before. With the few adult Raikens now acting as protectors against lightning from the storms, the island is slightly more safe. That isn't to say that all are happy with it, however. The Kun'Kumo clan members seem to hold a grudge against the Raikens, though whether or not it's justified is to be seen. Nowadays, the Raiken clan is attempting to regain all their abilities that were lost when they were separated, along with trying to figure out new ways to use their clan's skills.
Limit Description: The ability to control electricity/lightning, being able to use it offense or defense, depending upon the situation.
Physical Description: Most of the members are tall for their age, though this obviously varies from person to person. Dark eyes also appear to be a prominent feature, whether they be a dark shade of hazel or even black itself. When they graduate to genin, they receive a tattoo on whatever part of their body they choose, the tattoo itself being the Raiken family clan symbol.
In game Stats:
+ 5CP per 5 character levels
+ 1 per 5 character levels to Agility
+ Character level to Dodge
- 1 per 5 character levels to Strength
- Character level to Control
- 5HP per 5 character levels
NPC:
Name: Raiken Chuuko
Age: undisclosed- ask him and you might receive a whack on the head!
Sex: male
Birthday: Fall 5, year undisclosed
Physical Description: Raiken Chuuko, as his name implies, is a man who has been on this earth for quite some time and has more than a few wrinkles etched into his face to show it. He is, however, not to be mistaken as some sort of hobbling old shadow of a shinobi. His abilities are of jonin level and he has kept himself very physically fit, which is not easy task for someone who smokes as much as he does. He wears a conspicuous eye patch with a lightning bolt on it over his right eye. Is he missing that eye, or does he wear the patch for some other reason? Well, that is his little secret. Though he is lacking in hair on his head he is quite proud of that which he bears on his face and has turned his whisker grooming into a sort of hobby. He is a lean, muscular fellow towering over many people of comparable age at 6'2". His Raiken tattoo is over his heart on his left breast.
Clothing: In his retirement Chuuko does not waste his time on ceremony much. He wears a loose fitting open shirt which reveals most of his torso and chest and flaps wildly in the wind. His pants are also loose and go just past his knees. He usually walks around the Raiken mansion barefoot and considers this atire his "lounging clothes." He does, of course, dress up a bit more when he goes out or is recieving guests, though both of these are seldom, particularly the former. He is perpetually smoking a long pipe in the shape of a dragon with lightning bolts running down its sides. He always keeps multiple pipes with him at all times just in case.
Personality: Chuuko is a true elder who has much wisdom to bestow Unfortunately he is often very cryptic in delivering his words of advice. He enjoys messing with people. Some would call him weird, but as everyone knows someone of Chuuko's level is not weird, but "eccentric." He looks forward to being able to live vicariously through the young Raikens inhabiting Shimagakure by teaching them many of the Raiken clan's storied jutsus.
Background: Though few still living know Chuuko's precise age he formerly lived in the original Raiken village and still remembers well the events that caused the once thriving clan to scatter. He fled his home taking with him many of his clan's great techniques and led a nomadic and solitary lifestyle traveling across the world. Though he does not say exactly how, it is known that over his travels he acquired great wealth and has used it to fund the Raiken Mansion in Shimagakure. He was attracted to the ninja village, not become an active ninja there, but because it boasts the largest known population of Raikens in the world.
Skills: Chuuko, though not the ninja he once was in terms of physical ability still knows many jutsus, even if he lacks the chakra to use them too often. (Think Third Hokage.) In particular he is the king of "BS" training. This means that, at random, he will, partially for his own amusement, tell the two closest young Raikens to do something rather dangerous and unorthodox. One of his favorite such exercises is telling two Raiken youths to simply sprint to each other and see which one could knock the other one over. He also likes making youngsters think that doing chores for hims is training and there by avoiding all work himself. He knows and can teach all of the Raiken clan techniques. He mainly teaches ninjutsu, but can alos, if required, teach other things as well. He is the leader of the Shimagakure Raikens and is the one to present them with their staves.

Clan Techniques

Raikou Sao no Jutsu - Lightning Rod Technique.
The user channels electric currents of the ground with the sky in order to electrically charge their entire body. Their body is engulfed in electric energy and is used to help block attacks. The user can not move while the technique is in activation and anyone who comes in physical contact with the user will be harmed by the electric current (including those with metal weapons).
Cp Cost: 10 + 2 per holding post
Damage: 5 to 10 + Chakra Mod + Ninjutsu Bonus
Requirements: Ninjutsu 10 ranks, Fortitude 5 Ranks
Seals:
Special: User takes half damage if successfully blocking a physical/metal weapon attack with technique.

Raikou Sumiyaka no Jutsu - Lightning Speed Technique.
The user is able to speed up his attacks with a constant flow of electricity, making his nerves send messages quicker to one another. The user's speed can reach up to twice of normal speed. The technique can be used with taijutsu or weapon attacks.
Cp Cost: 36 + 10 per holding post
Requirements: Taijutsu/Weapon Skill 30 ranks, Ninjutsu 30 Ranks, Agility 20
Seals:
Special: +Chakra Mod to Sprint, + Ninjutsu bonus to weapon/taijutsu rolls

Tama Raikou no Jutsu - Ball Lightning Technique.
Concentrating the electric current in the body, the user pushes large amounts of current to the tip of their staff. Once a satisfactory amount of chakra has been accumulated into a ball at the tip of the staff, the user can then launch it towards a target.
Cp: 20 + Desired Amount to Launch
Damage: 10 to 52 + Ninjuts Bonus + CP Put into Ball
Requirements: Lightning Rod Technique, Ninjutsu 40 ranks, Fortitude 20 ranks, Raiken Staff

Raikou Chaneru no jutsu ( Lightning Channel technique )
By drawing down lightning bolts from the sky, the user is engulfed in electric current. By redirecting the current, the user can direct lightning bolts at a target. Technique can only be done during a cloudy day, and must have Lightning Rod Technique in use in order to prepare lightning bolt strike.
Cp Cost: 65
Damage: 15 to 57 + Chakra Mod + Ninjutsu Bonus
Requirements: Lightning Rod Technique, Ninjutsu 50 Ranks, Fortitude 30 Ranks, Cloudy Day
Seals:
Avoid: Dodge or Ninjutsu
Special: + Focus Bonus to Attack Roll if using Raiken Staff.

Raikou Heki no Jutsu - Lightning Burst no Jutsu (Usually said as 'Lightning...BURST-O!')
While using the Lightning Rod Technique, the user can gather up a large amount of electricity and infuse it with a large burst of chakra. The user can send a large 360 dome shaped burst of electricity from their body. Its meant to damage a surrounding group of enemies and also set up for ranged attacks. The dome can electrify any metal weapons the user throws out.
Cp: 215 + 15 per Throwing Weapon
Damage: 90 to 200 + Chakra Mod + Ninjutsu Bonus
Requirements: Lightning Rod Technique, Ninjutsu 150 Ranks, Fortitude 100 Ranks
Seals:
Avoid: Sprint or Tumble (No Dodge.)
Special: Damages anyone near user. + Ninjutsu Bonus to Throwing Damage

Raiken Staff
The Raikens have their own unique staff which, in combination with their unique limits, can only truly be wielded by their clan. This staff is unique in it's design in that it can split into various weaponry, and the additions it gets later on make it even more dangerous. The standard staff looks like a regular body length staff, but is hollow on the inside because, since it is made of a highly conductive metal, it would otherwise be too heavy to effectively wield. It is traditionally yellow with black at the ends. This standard staff is presented to all Raikens who reach the level of genin. Upon reaching the level of chuunin, Raikens are allowed to select one of a few upgrades for their staff such as adding a spear head to the end of it (throwing weapon-javelin), turning it into a sword and sheath (the handle of the sword is one end of the staff and the blade is contained in the hollow end) or turn it into a detachable nunchaku (ninja weapon.) The reason why this weapon is so affiliated with the Raiken clan is that it works with their lightning chakra and can even help them to channel it functioning much like a lightning rod.
Damage: 5 to 10 + Endurance Mod + Staff Bonus
Avoid: Dodge or Tumble
Modifier: Agility
Requirements: Staff 5 Ranks
Special: + Weapon Variant Bonus to roll and damage when Level 10.
Blacksmith DC: 30


Yea, it does increase damage if you throw weapons while making the dome explode out. I modified it with + Ninjutsu Bonus to throwing damage weapons and added on a cp cost for throwing weapons out. Thanks for catching that! xd if you're good, i'm good and you can go ahead and post in the new clan thread.
PostPosted: Sat Nov 14, 2009 9:57 pm


Yep, looks good to me! Thank you! I'll go ahead and post it!

Master Jong Jong


Baylu Eras

PostPosted: Mon Nov 16, 2009 6:16 am


Clan Name: Yamanaka
Join Status: Open. PM Kouri for ways to work your Yamanaka into their history.
Owner:
Members: Kane - Chunin (Kouri), Hanabira - Genin (5huga)
Affinity: Earth (secondary elements vary)
History: The Yamanakas first came to Shimagakure in hopes of finding a better place to live. Together with their mother, Seiteki, the elder brother, Hide, and the younger brother, Kane, fled from the mainland when they discovered that the Daimyo had found a way to brainwash the head of the clan. Upon realizing of their disappearance, the daimyo wasn't happy, and after finding out where they were, a plan to exterminate all the Yamanakas began. Although ultimately the Yamanakas were vindicated, it resulted in the death of the eldest brother, Hide. With it, Shimagakure's source of their clan's techniques. Therefore, Kane must eventually return to the mainland to receive instruction or bring back scrolls of the rest of the Yamanaka techniques. Within their house is a girl who Hide adopted, but she does not carry the Yamanaka's genes.
Yamanaka Seiteki was slain in the Meho war, reducing the members of the clan in Shimagakure to two. However, the Yamanaka branch in the mainland still flourishes, with the clan head, Yamanaka Masaru, as a prominent member of Tonato's court. However power struggles are beginning to break out, as Yamanaka Masaru is getting old, not to mention without an official heir to boot.
Other: Every Yamanaka man receives a dao on his 16th birthday. Well, at least they did until they came to Shimagakure. Still, if you visit the mainland, some nice relatives might bestow it upon you, and if they are extra nice they may even send it to you or give it to you early.
Limit Description: The Clan uses a unique seal to channel not only their chakra, but their minds. Their jutsu are built around the ability to control and enter one's mind. Renowned for their espionage skills, with their signature clan jutsu of Shinranshin no Jutsu they are valuable as support. But that's not to say that they can't hold their own in a fight.
Physical Description:
Very Beautiful/Handsome
Blond Hair
Teal Eyes
In game Stats:
+ Character Level to Control
+ Character Level to Seduce
+ Character Level to Persuade
+ 1 per 5 character levels to Charisma
- Character Level to Intimidate
- Character Level to Handle Animal
- Character Level to Rope
-1 per 5 character levels to Endurance
NPC:
Deceased Members:
Seiteki (Kane's Mother)
Hide (Kane's Brother)

Jutsu List:

Shintenshin no Jutsu (心転身の術; Mind-Body Switch Technique)
Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user.
Cp cost: 26 + Opponent's Level per Holding Post
Requirements: Control 20 Ranks, Ninjutsu 10 Ranks
Seals: Secret Yamanaka 'rectangle' seal
User Special: Any damage done to user while utilizing this technique is critical.
Avoid: Dodge
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To hold: 1d20 + Control
To Resist: 1d20 + Focus

Shindokushin no Jutsu (心読心の術; Mind-to-Mind Reading Technique)
Upon gaining control of the body, the Yamanaka has to make a few hand seals to unlock the body's memories. However, this does not view the memories that have been locked by seals inside one's mind. Memories cannot be altered or taken out, merely viewed. It usually the same set up to enter the user's mind just as the Mind control technique does, which means it can be dodged if the target is not bound down.
Cp: 52 + 10 per holding
Damage: N/A
Requirements: Shintenshin no Jutsu, Ninjutsu 20 Ranks, Control 40 Ranks
Seals: Secret Yamanaka 'rectangle' seal, then Ram
Avoid: Dodge
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To hold: 1d20 + Control
To Resist: 1d20 + Focus

Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) [To be invented]
Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to his mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken.
Cp: 40
Damage: 15 to 30 + chakra mod + Ninjutsu Bonus
Seals: Secret Yamanaka 'rectangle' seal
Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks
Special: Fortitude to resist being affected. Opponent misses one turn.
Avoid: Fortitude/Dodge
To use: 1d20 + Ninjutsu

Shinranshin no Jutsu (心乱身の術; Mind-Body Disturbance Technique)
A more advanced form of the Shintenshin no Jutsu, this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor, but they still can not move while holding.
Cp cost: 50 + Opponent's Level + Damage Dealt per holding post
Damage: -
Seals: Secret Yamanaka 'diamond' seal
Requirements: Control 80, Ninjutsu 40, Shintenshin no Jutsu
Avoid: Dodge
Special: If the user is damaged the jutsu must be cast again. The target can only be used to attack. The target's jutsu cannot be used when being controlled.
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To Hold: 1d20 + Control
To Resist: 1d20 + Focus

Shintanshin no Jutsu (心探心の術; Mind-to-Mind Detection Technique) [To be invented]
The user focuses, sending small trails of chakra out and is able to detect the presence of minds in the area, and get an impression of the intentions of their owners. They cannot read the minds and neither can they pinpoint their targets' locations; they can only be aware of the presence. This technique requires considerable concentration to execute.
Cp cost: 70
Damage: -
Seals: Secret Yamanaka 'diamond' seal, Rat
Requirements: Focus 60, Control 40, Sense 30
Special: + Chakra Mod to Detect, Sense, and Strategy rolls. Opponent's Sneak Attack rolls become 0 for the next 5 posts.
To Use: 1d20 + Ninjutsu
To Resist: 1d20 + Fortitude

Shinshishin no Jutsu (心示身の術; Mind-Body Suggestion Technique) [To be Invented]
Other than being a total tongue twister to say 10 times in a row, thus bringing in the chicks, this technique also allows the Yamanaka to 'imprint' an idea into the target's subconscious, for example moving in a certain direction or saying things in a certain tone or fighting in a certain way. The target will believe that he thought up the idea himself. No drastic changes how the target will otherwise act can be made as the target will still retain full control over his body. This technique requires physical contact to work and cannot be channeled through a medium.
Cp cost: 210
Damage: N/A
Seals: None
Requirements: Control 200, Persuade 150, Focus 150
Avoid: Fortitude or Dodge
Special: - User's Charisma Mod + Control Bonus to target's next roll. If user's roll for this jutsu is 50 points over the defending roll, dictate the target's next action roll.
To Use: 1d20 + Control + Persuade
To Resist: 1d20 + Fortitude + Sense
PostPosted: Wed Nov 18, 2009 5:50 am


Looks good to me xp Except for 1 thing. The Rope penalty seems a little random. I know it's for the sake of balance and everything but I don't get how being a Yamanaka would make someone terrible at tying knots. Maybe Yamanakas have big hands or whatever but yeah. Can I suggest changing the penalty to something else like Blacksmith? Either that or Disguise. If we're so hot, it would be pretty hard to disguise emanating hotness xd

Now, I just need to make sure that Kane has a lot more Cp in the future.. >.>

Are the CP costs a little high maybe? I mean even Aya would have problems doing more than 1 or 2 turns of Shinranshin, and it's supposed to be a chuunin level jutsu. Then again the Cp of the jounin and Kages and stuff are like in the thousands. -le shrug-

kouri-chan_xx
Crew

Noob


Baylu Eras

PostPosted: Wed Nov 18, 2009 6:00 am


Yea. with this new formula we're putting more work in CP cost than into requirements. So, maybe another change to cp gain per level is needed. i feel like shimagakure is a "beta" and we all must suffer through the constant updates till we get everything going in good harmony. crying

anwyho, yea, i had actually had no idea what to put so i just threw out rope. lol. i knew you'd be able to come up with something better. so, yea, either blacksmith or disguise is your choice. i can see blacksmith, because they're hot, they don't like to get dirty and work with iron. it could clog up their pores. xd

for shinranshin, its really not made to be a 'beginner' chunin technique, but its just a cp requirement to help avoid users from taking over high level targets. lets see... if kane took over aya....

Gets Aya: 50
Attacks with Aya's Sword: 14lvl + 22maxdmg = 36 per holding

so, kane wouldn't be able to do it now... and it would be hard for him within the next 5 levels too... hrm... maybe we should drop the opponent level and just focus on damage dealt per holding post?
PostPosted: Wed Nov 18, 2009 6:10 am


Haha.. but then again Kane's Cp is abnormally low for someone who's supposed to be focusing 1/2 on ninjutsu >.>

XD Blacksmith it is then.

Haha, that's true. Yea, I agree with the damage thing for Shinranshin even if it means that the Hp to Cp ratio will be like. Under 1 lol. I'm OK with that. But yes... please drop the opponent level thing for Shinranshin at least XD; Or you could make it -[opponent's level] or -[damage dealt] (whichever is more)

kouri-chan_xx
Crew

Noob


Baylu Eras

PostPosted: Wed Nov 18, 2009 6:32 am


Baylu Eras
Clan Name: Yamanaka
Join Status: Open. PM Kouri for ways to work your Yamanaka into their history.
Owner: kouri-chan_xx
Members: Kane - Chunin (Kouri), Hanabira - Genin (5huga)
Affinity: Earth (secondary elements vary)
History: The Yamanakas first came to Shimagakure in hopes of finding a better place to live. Together with their mother, Seiteki, the elder brother, Hide, and the younger brother, Kane, fled from the mainland when they discovered that the Daimyo had found a way to brainwash the head of the clan. Upon realizing of their disappearance, the daimyo wasn't happy, and after finding out where they were, a plan to exterminate all the Yamanakas began. Although ultimately the Yamanakas were vindicated, it resulted in the death of the eldest brother, Hide. With it, Shimagakure's source of their clan's techniques. Therefore, Kane must eventually return to the mainland to receive instruction or bring back scrolls of the rest of the Yamanaka techniques. Within their house is a girl who Hide adopted, but she does not carry the Yamanaka's genes.
Yamanaka Seiteki was slain in the Meho war, reducing the members of the clan in Shimagakure to two. However, the Yamanaka branch in the mainland still flourishes, with the clan head, Yamanaka Masaru, as a prominent member of Tonato's court. However power struggles are beginning to break out, as Yamanaka Masaru is getting old, not to mention without an official heir to boot.
Other: Every Yamanaka man receives a dao on his 16th birthday. Well, at least they did until they came to Shimagakure. Still, if you visit the mainland, some nice relatives might bestow it upon you, and if they are extra nice they may even send it to you or give it to you early.
Limit Description: The Clan uses a unique seal to channel not only their chakra, but their minds. Their jutsu are built around the ability to control and enter one's mind. Renowned for their espionage skills, with their signature clan jutsu of Shinranshin no Jutsu they are valuable as support. But that's not to say that they can't hold their own in a fight.
Physical Description:
Very Beautiful/Handsome
Blond Hair
Teal Eyes
In game Stats:
+ Character Level to Control
+ Character Level to Seduce
+ Character Level to Persuade
+ 1 per 5 character levels to Charisma
- Character Level to Intimidate
- Character Level to Handle Animal
- Character Level to Blacksmith
-1 per 5 character levels to Endurance
NPC:
Deceased Members:
Seiteki (Kane's Mother)
Hide (Kane's Brother)

Jutsu List:

Shintenshin no Jutsu (心転身の術; Mind-Body Switch Technique)
Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user.
Cp cost: 26 + Opponent's Level per Holding Post
Requirements: Control 20 Ranks, Ninjutsu 10 Ranks
Seals: Secret Yamanaka 'rectangle' seal
User Special: Any damage done to user while utilizing this technique is critical.
Avoid: Dodge
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To hold: 1d20 + Control
To Resist: 1d20 + Focus

Shindokushin no Jutsu (心読心の術; Mind-to-Mind Reading Technique)
Upon gaining control of the body, the Yamanaka has to make a few hand seals to unlock the body's memories. However, this does not view the memories that have been locked by seals inside one's mind. Memories cannot be altered or taken out, merely viewed. It usually the same set up to enter the user's mind just as the Mind control technique does, which means it can be dodged if the target is not bound down.
Cp: 52 + 10 per holding
Damage: N/A
Requirements: Shintenshin no Jutsu, Ninjutsu 20 Ranks, Control 40 Ranks
Seals: Secret Yamanaka 'rectangle' seal, then Ram
Avoid: Dodge
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To hold: 1d20 + Control
To Resist: 1d20 + Focus

Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) [To be invented]
Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to his mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken.
Cp: 40
Damage: 15 to 30 + chakra mod + Ninjutsu Bonus
Seals: Secret Yamanaka 'rectangle' seal
Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks
Special: Fortitude to resist being affected. Opponent misses one turn.
Avoid: Fortitude/Dodge
To use: 1d20 + Ninjutsu

Shinranshin no Jutsu (心乱身の術; Mind-Body Disturbance Technique)
A more advanced form of the Shintenshin no Jutsu, this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor, but they still can not move while holding.
Cp cost: 50 + Target's level per holding post
Damage: -
Seals: Secret Yamanaka 'diamond' seal
Requirements: Control 80, Ninjutsu 40, Shintenshin no Jutsu
Avoid: Dodge
Special: If the user is damaged the jutsu must be cast again. The target can only be used to attack. The target's jutsu cannot be used when being controlled.
To use: 1d20 + Ninjutsu
To Break Free: 1d20 + Fortitude
To Hold: 1d20 + Control
To Resist: 1d20 + Focus

Shintanshin no Jutsu (心探心の術; Mind-to-Mind Detection Technique) [To be invented]
The user focuses, sending small trails of chakra out and is able to detect the presence of minds in the area, and get an impression of the intentions of their owners. They cannot read the minds and neither can they pinpoint their targets' locations; they can only be aware of the presence. This technique requires considerable concentration to execute.
Cp cost: 70
Damage: -
Seals: Secret Yamanaka 'diamond' seal, Rat
Requirements: Focus 60, Control 40, Sense 30
Special: + Chakra Mod to Detect, Sense, and Strategy rolls. Opponent's Sneak Attack rolls become 0 for the next 5 posts.
To Use: 1d20 + Ninjutsu
To Resist: 1d20 + Fortitude

Shinshishin no Jutsu (心示身の術; Mind-Body Suggestion Technique) [To be Invented]
Other than being a total tongue twister to say 10 times in a row, thus bringing in the chicks, this technique also allows the Yamanaka to 'imprint' an idea into the target's subconscious, for example moving in a certain direction or saying things in a certain tone or fighting in a certain way. The target will believe that he thought up the idea himself. No drastic changes how the target will otherwise act can be made as the target will still retain full control over his body. This technique requires physical contact to work and cannot be channeled through a medium.
Cp cost: 210
Damage: N/A
Seals: None
Requirements: Control 200, Persuade 150, Focus 150
Avoid: Fortitude or Dodge
Special: - User's Charisma Mod + Control Bonus to target's next roll. If user's roll for this jutsu is 50 points over the defending roll, dictate the target's next action roll.
To Use: 1d20 + Control + Persuade
To Resist: 1d20 + Fortitude + Sense


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