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A support guild for the Sci-Fi roleplay "Battle Hymn of the Republic" 

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Drathonian Weapons

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CadetNewb
Crew

PostPosted: Wed Sep 30, 2009 8:35 pm


D-1 Dross Assault Rifle

Description:
The Dross is the main Drathonian small arms weapon. It is sturdy, reliable, and most importantly for the Drathonians, cheap. Though the recoil is heavier than that of the Terran S/GAR, it is still mild, even with the additional weight to buffer the effects. Accuracy is also inferior to the S/GAR, only able to hit within a two foot diameter spread at three hundred meters. The Dross was designed with Drathonian physique specifically in mind; since their arms hang, the rifle is held against the rib cage, and the trigger is pulled upwards to fire instead of back, like in a Terran firearm. This makes it nearly impossible to fire comfortably from a Terran's shoulder, though firing from the hip is a little easier.

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**Designer: Unknown
**Manufacturer: Drathonian Empire
**Length: 3 Feet 1 Inch
**Barrel: 2 Feet
**Weight: 11.4 Lbs
**Modes: Fully Automatic
**# of Shots: 45 Per Battery
**Max range: 2,000 Meters
**Effective range: 1,000 Meters
**Rate of fire: 6 Rounds a Second
**Power: Moderate

--Shot type:
** Blaster rifle. Fires charged particles; red.
The Dross has a fixed chamber and uses a piston driven by an electric motor to compress air into it. It then fires the EM pulse, which charges and accelerates the air-turned plasma out of the barrel.

--Features:
**Crude Iron Sights.
PostPosted: Wed Sep 30, 2009 11:52 pm


=====Beater rifle=====

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The Beater is an unusual Drathonian plasma weapon, made with a rotary compression action, which allows it a high rate of fire, as well as dual barrels with large heat sinks to keep it from overheating. due to its action, it must be held like a chainsaw, and, when pointed downwards, resembles an egg beater.

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**Designer: Unknown
**manufacturer: Drathonian Empire
**Length: 20 inches folded, 30 extended
**barrel: 10 inches
**weight: 6 lbs
**Modes: Automatic
**# of shots: 200
**Max range: 1,000 meters
**effctive range: 250 meters
** rate of fire: 20 rounds per second
**Power: Medium/light

--Shot type:
** Plasma rifle; Rotary action.
A rotating flywheel is used as a compression chamber, the wheel draws in air then compresses it, once it has reached the barrel, it is at its most compressed and the wheel charges it, and ejects it out of the suddenly open barrel. in this way it has three blasts charging up at once. the shots cycle between the two barrels, allowing them to cool between shots


--Mode info:
** The Beater is solely automatic, with a fixed rate of fire. the rotor must turn several cycles before it has heated enough to draw in air and compress it properly, and therefore takes a short time to wind up, but this same action allows it an extremely high rate of fire.
--Features:
** There is a wrist brace which can be unfolded to help keep the weapon from rising too much from gyroscopic force.
** There is a handle on the left side of the gun, which allows it to be held more stably.
** The Battery is a large disc which must be screwed into and out of its socket; it is a pain to change.

Scouter Kai
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Scouter Kai
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PostPosted: Sat Dec 12, 2009 9:00 pm


=====Bouncer=====

In the most literal sense, the Bouncer is a biological weapon: it is in fact a living creature. They were discovered in the Gamma 5 Sector near the Drathonian homeworld. They're unremarkable creatures, roughly the size of a cat. However, upon inhaling oxygen, it reacts with the chemicals in their digestive system to produce a small-scale explosion. This makes them lethal weapons in any environment Terrans choose to inhabit. To keep the Bouncers from premature detonation, they are fitted with masks and bound into a tight ball-shape. When a button upon the mask is pressed, it activates the 4-second timer for release. If the blood of a Bouncer comes into contact with human skin, it acts much like phosphorous, but is much more deadly. It will kill nerves upon contact, and will eat through bone in just under five minutes. It is ineffective upon Terran armor, but will eat through fabrics easily. It can be neutralized with water or saline. It is best to supply a saline injection to anyone whom comes into contact with the bodily fluids ASAP.

* **Physical Description: Roughly the size of a cat. Muddy green color. Six spindly legs, similar to a spider. The body similar to an armadillo with a carapace on top and a soft underbelly. A bulbous back end that houses all their vital organs except for the heart.
* **Primary Role:** Anti-Infantry
* **Secondary Role:** N/A
* **Damage Rating Value:** Depends upon distance from Bouncer and time exposed to the bodily fluids.
* **Range:** 3-5m (varies depending on amount of oxygen in the air; can reach up to 10m in a room of pure oxygen)
* **Rate of Fire:** Single
* **Payload:** Phosphoric bodily fluids
PostPosted: Sat Dec 12, 2009 9:39 pm


"Drathonian Projected Grenade No. 2", "Panzerfaust"

The DPG-2 is the primary long distance anti-armor infantry weapon of Drathonian infantry. It uses a crude black powder to propel the grenade to target, at which point it's anti-armor grenade will detonate, followed by the smaller grenade attached to the end. It is essentially a tandem warhead, made on accident or on purpose, it will defeat most reactive armors. Intelligence believes it is the former, and not the latter, as this intercepted transmission shows:

"I want a bigger boom stick!"
"Oh yeah?! Well, I can't make the boom any bigger!"
"Then make two booms then!"
"YEAH! TWO BOOMS BETTER!"


- Unknown Weapon Smith and Infantry Dragoon

The weapon is often called the "Panzerfaust" after an ancient weapon of similar construction used during 'World War II" of old Terra.

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**Designer: Unknown, Drathonian Empire
**Manufacturer: Unknown, Drathonian Empire
**Length: 1.1 Meter, loaded
**Weight: 15 lbs, loaded
**Modes: Fire, Club
**# of Shots: 1
**Rate of Fire: User Dependent
**Effective Range: 600 meters
**Maximum Effective Range: 920 meters
**Power: High

**General Purpose Tandem Grenade
The grenade launched is essentially one 230 millimeter diameter shaped charge and a smaller 91 millimeter shaped charge. Both explosives can easily penetrate armor, and contain fragmentation sheaths as well. The twin blasts, one after the other, are massive, with a 22 meter casualty radius consisting of overpressure and fragments. Estimated fatality radius is 9 meters.

**Club
The unloaded tube may be used as a club to cave in an enemy's head or other. However, the firing tube will no longer function after such, as the material will dent out of shape.

**Usage
The user tucks the tube under the armpit and flips up the sight, turning off the mechanical safety in the process. The appropriate sight loop for the target's distance is lined up with the luminescent paint mark which is in turn placed right under the target. Aim. Fire. Reloading consists of sliding the grenade's inner tube into the firing tube and turning until an audible click, where the trigger then has tension.

Features:
-Cheap and easy construction, consisting mainly of stamped sheet metal
-Flip up sight marked at 600 meters, 300 meters and 100 meters or less
-Flip up sight doubles as safety
-Firing tube may be reloaded and used five to six times, depending on metal quality
-Luminescent paint on the edge of each grenade to function as a front sight

Scouter Kai
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Mr. Blackbird Lore
Crew

Dapper Codger

PostPosted: Fri Mar 05, 2010 6:55 pm


=====Unghil's Scale Shredder=====
This particular Drathonian gun is something of a relic that has recently been modified with current technology and materials to once more pick up the mantle of infiltration and CQC weapon. It's name is derived from its originator and its original role in war: to shred the scales of opposing Drathonians. In the new war with the Terrans, however, it was realized that their simple armor and supple skin is very susceptible to this design.

The simplest way to describe it would be to say that an "ammo block" is placed inside the "shotgun." When the trigger is pulled, the firing mechanism strips off several aerodynamically-designed armor-piercing flechettes which are pushed into the barrel. These projectiles are then flung down the barrel via magnetic propulsion, maintaining a high muzzle velocity and a tighter spread than any Terran shotgun. Be afraid, very afraid.

Also, these are fairly easy for Drathonians to one-hand, and can occasionally be found to dual-wield these in narrow corridors, such as those of a ship.

* **Primary Role: Anti-personnel, CQC
* **Secondary Role: Most meshes, light metals & alloys
* **Damage Rating Value: immensely heavy at point-blank, heavy up to 10 yards, medium up to 25 yards, light up to 50 yards. Negligible at most distances beyond.
* **Range: ER: 50 yards. MR: 100 yards (just don't expect to get much done).
* **Rate of Fire: 1 per second
* **Payload: 12 shots
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