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A long-lived guild, filled with memories of a time long-gone. RIP NUR. 

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 8:11 pm


All bloodlines and clans will follow in alphabetical order. If something was missed, Pm myself or Fanoto, and we will fix it as soon as possible.
PostPosted: Tue Aug 18, 2009 8:13 pm


A

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XxAPOCALYPTOXXXXXXX
[XXRelentlessXXXXTormentingXXXXSacrificialXX]


【Chosen or a Birthright?】
Bloodline

【Our Land. Our Time. Our Decisions.】
Chakra is a basis. A tool that is used to kill or to save, the decision is up to the user, but, what if the choice was never really yours...but a decision of the divines. This philosophy has followed through time as a decision that was made by the divines to control shinobi and keep them in line, giving them a decision makes them realize that they have power but repercussions of what happens after using said power keeps them teetering over the grey line. Those of the Apocalypto, pass the grey line and achieve a more...different state of divinity than others, though they aren't completely divine...only partial, if that's even possible. This line started when one man, named Christopher Uur, was born, only to be killed just as he exited his mother's womb, the will and strength alone caused him to defy his fate of death and keep living, even after being thrown away and abandoned. Throughout defying the laws of fate and consequence, he gained a new resolve and along with that, an ability unlike any other.

【We Have Been Analyzed.】
Those of the Apocalypto have a resolve, whether it be as simple as paying what they owe, or as large as defending the whole world as its savior. Their resolve seems to raise morale and strengthen others while also strengthening themselves as well.

【Abide By These.】

  • You're a morale booster, as well as a balanced fighter.
  • You can manipulate your chakra in a large number of ways, but only to the extent of your rank. The "weak point" was created when the user of the Apocalypto honed their skills and enhanced their true ability through multiple battles and times of great studying. They believed that a shinobi wouldn't truly be able to harm them if the point of actual death was hidden or put into one single point of weakness, its considered their life support, the center of their chakra. The weak point is one of the organs, its their choice on which one it is.
  • Your "weak spot" is somewhere within you, this spot, if hit, or obliterated, will most certainly kill you, but, if it isn't, you will never be truly killed and will always come back. Like a reoccurring boss character. This "weak spot" can never change and can never be shifted. You are stuck with this weak point, but, you shouldn't have to worry about it if you're a well-balanced shinobi.
  • You get +20% Chakra
  • You can either have a clan and bloodline, or you can have just this bloodline, which, lowers the cost of bloodline techniques
  • Every post that you aren't battling, you gain +10 chakra


【We Are Not Ashamed.】

  • You have one element and one sub element, except for what's given below as such, Chakra is the sub-element.
  • You have a weak spot, that, if completely destroyed, will most certainly kill you. Guard it at all costs.


【We Hold With Pride.】

  • You can boost the morale of others and strengthen them, they must be designated though
  • You have one element and this bloodline takes up your sub-element as the chakra sub-element
  • (+1/1 Speed and Strength)
  • You have an unorthodox, free-form type of fighting, no taijutsu style can be used but you won't need it, same with weapon styles.
  • You can add more techniques to the list, just be reasonable when you do.


【Your Tools For The World Ahead.】

  • We Fight As One
    When nearby allies, you can share a mental link with them, give them chunks of your chakra, or strengthen their techniques with your own.

  • The Key To The World
    You can manipulate your own chakra to benefit you. Genin have 15 pts., they can forge weapon and defenses of small size (swords, shields, etc.), Chuunin have 25 pts., they can forge weapons and defenses of medium size (canon, claymores, greatswords, walls, etc.), Jounin have 35 pts., they can forge weapons and defenses of large sizes (something the size of a couch, a closet for defense), Sannin and above have 55 pts., they can forge extra large weapons and defenses (something the size of an elephant, defenses be that of the size of a medium-sized condo with furnishings.)

  • This Chain Can Never Be Broken
    The one point at which is your "weak spot" keeps you alive, is a saving grace as well as a curse. If they strike it and destroy it, you die. If destroy anything else, but it, you won't die. After the battle situation has ended, you'll regenerate anything that was lost during.


【The Principles Of The Relentless .】

  • Striking A Quick Deal -- 30 pts.
    The user can swap the regeneration after battle and use it during, it takes three posts to repair a limb and only two to heal all of the small wounds on one's body. After battle, none of your wounds will regenerate as an effect to this. Be mindful.

  • The One - 30 pts.
    The user will scream out this part of a song while raising a fist in the air. This will cause a large beam of light to lower and cover the user and anyone else who is within the range, anyone within the range of the beam from the heavens will slowly heal of their wounds, it takes 3 posts to completely heal wounds. This can also benefit opponents as well, so be careful. The light goes out to 5 ft. around the user and no further. Removed limbs, decapitation, acid-covered things, poison-filled shinobi, cannot be healed by this light.

  • From The World You Came, Back To The World You Shall Return - Equal To The Rank of Bloodline Technique
    The user absorbs bloodline techniques into the palm of their hand and must release the chakra, that was absorbed as well, into an object. This technique then turns that object into a source for obtaining chakra later on in battle, only by you(it turns a bright neon green with a white inner core that can been by anybody), its only used for instant or normal projectile based techniques. This can only be used twice during any battle situation.

  • Keep Fighting, I'll Back You Up! - 30 pts.
    The user forms one handseal and focuses on a body part of their ally, that limb of the ally is practically boosted in strength(like its on steroids), having higher strength than previously for a short amount of time. You can double the chakra usage in order to strengthen two limbs at a time. This lasts for 5 posts and can only be used once during any battle situation.

  • Chakra Armor - 45 pts.
    The user can coat their entire body with chakra and turn it into armor, protecting their "weak spot" even further from harm, normal weapons and attacks won't be able to go through the armor and can possibly break. A-ranked taijutsu techniques and attacks from the 5th stage or higher of taijutsu/weapons styles can harm the user.

  • I Lower My Head and Shake It In Shame - 30 pts.
    The user focuses chakra at their feet and lower their head, as they do this, chakra explodes at their feet and knocks back anything standing nearby, this can damage the opponent severely if their not careful and it can harm allies too.

  • A Trick Of Sorts - 15 pts.
    The user moves slower than usual as they're fighting, when they're struck by an opponent, they leave an afterimage behind and dodge at a high speed, this afterimage, explodes after a few seconds. Can only be used when being struck by a physical attack. The explosion of the afterimage has the strength of three paper tags.

  • Slow Your Roll, Son - 15 pts.
    The user sends out their chakra as a shockwave, not to damage, but to slow things down as they come close, this can slow down weapons and even other shinobi. Lowers opponent's speed by 1 and lowers the speed of the projectiles from fast to slow.

  • The End - 80 pts.
    The user focuses a majority of their chakra into one point in their fist, they strike and hit the opponent in the mid section. The chakra stored in their fist causes every organ in the body to explode and the opponent dies a very painful yet quick death. This technique will leave the user weak and tired afterwards, considered to either be a last resort or a beginning finisher.

  • A Taste of Pain - 50 pts.
    The user focuses chakra into their palm and strikes the midsection of the opponent, this chakra sends a shockwave straight to the diaphragm which causes it to contract and give the opponent a taste of hell. Of true pain.

  • I Hunger - 90 pts. for all
    The user can suck out all of the chakra of an opponent by biting into them like a vampire does, or, receiving it through an open mouth kiss. The chakra won't be given to you, but you'll feel fed afterwards with the target becoming a withered husk.

  • Chakra-Element Imitation - Equal To The Rank Of The Technique In Question
    The user can mimic an elemental technique with his/her chakra, physically shifting the shape and form of the technique, instead of elemental damage, they're receive regular physical damage for it, equal to the strength of the technique.

  • I Am Everything - 50 pts.
    The user turns into a pure chakra-made ethereal form and can shift their limbs into weapons to attack and have increased speed for a short amount of time. This form lasts for 5 posts. Anything that touches the ethereal form starts to weaken and soon die (the 5th post of being struck by the form will leave you dead) and only elemental techniques can harm the ethereal form at this point. Element-infused weapon attacks can still harm you as well.

  • K.O. - 10 pts.
    The user charges in with chakra surrounding him in the form of a ball, they use this chakra, hardens it, and comes crashing into the opponent, the strength of the impact can harm the opponents chest, causing bruising and slight chest pains, but not death or a fatal wound.

  • Tetsuki Lock - 15 pts.
    This technique activates as the opponent makes physical contact with the user, the user will move to the side and grab the opponent, locking their arms and legs in a twist, interlocking with their own in a jujitsu-hold, known as the Tetsuki lock. In this hold, the opponent's arms and legs are rendered useless and if you attempt to move, the hold becomes stronger and the pain becomes worse, soon resulting in a broken limb or two.

  • What Did The Five Fingers Say To Face? - 10 pts.
    Its a slap, with chakra encased around the hand, this slap is able to break a jaw and possibly disorientate the opponent for two posts. Its strong enough to knock the opponent back and stuff.


【Any Questions? Comments? Concerns? Anecdotes?】


【We Are Not Without Our Handicaps】

  • No Cursemark
  • No Taijutsu or Weapon Style, one element and only one sub-element, chakra is the sub-element(see bloodline).



【Who Stands With Us?】

  • Leader: --
  • Member: -
  • Member: -
  • Member: -




-Race created by Had0u



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Firu Shinra

6,100 Points
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Firu Shinra

6,100 Points
  • Dressed Up 200
  • Person of Interest 200
  • Conversationalist 100
PostPosted: Tue Aug 18, 2009 8:17 pm


B

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xxxxxxxxxxBlight Born
[ Poisen. Acid. Cunning. ]


xxxxxWHAT ARE YOU?
Bloodline

xxxxxHISTORY
During the Time of the Warring clans, One village found it's self as Collateral damage when it come under assault by a Massive poison Strike one clan launched against it, in hopes of killing a few members of a rival clan who were taking refuge there. While in annihilated most of the villages, a select group survived. With so much poison flowing through their bodies, their bodies found a way to not only counter the poisons, but also a means to produce them. This was the birth of the Blight born bloodline, as the surviving members passed on this gift to their children, and them to their children, with the gift evolving with each generation until it finally found equilibrium in the Bloodline known today.


xxxxxDESCRIPTION

Due to being exposed to so many poisons, the Blight Born's body has became capable of synthesizing its own powerful poisons.This poison can be secreted from any part of the users body, and said user can control its concentration and effects. The poison tends to become darker when he/she increases its lethality. As a side effect of this, the Blight Born's body contains over 500 different types of poison antibody, and can adapt nearly instantly to new ones, granting them imunity to any poison below S-rank. Poisons of S-rank and higher strength will be weakened in effect. However, Once having been exposed to, and survived, an Particular S-rank poison, the user is immune from further attacks of that particular poison. Some of the higher ranked poisons act more like acid, and in some cases, they are actually composed of acid, allowing those of this bloodline the capability of producing a poison with highly corrosive properties.



xxxxxRULES
• You are Immune to Poisons A rank and below. Poisons of S-rank or higher will effect you to a lesser extent the first time you come in contact with them, but if you survive that, you are immune to that poison.
• You can Produce poisons from any point of your body at will.
• Agile, but weak. (+3 base speed, -2 Base strength)
• Due to the potency of the Blight Born's poison, Those who are Normally Immune to poison are instead only resistant, with the rank of the poison reduced by 1 against these opponents.



xxxxxWEAKNESSES
• Your Poisons are your weapons. If they are immune to poison, then you are screwed.


xxxxxSTRENGTHS
• Powerful Poisons, and at High ranks, Acids.
• Incredible Speed
• Immunity to all Poison below S-rank, and S-rank or higher poison is severely weakened against you



xxxxxPASSIVE ABILITIES
• Poison sweat: Your sweat contains a mild poison on contact with an opponent, making taijutsu attacks dangerous for opponents, both when used by the user, or used against the user. As the rank increases, so does the effect of the poison (Symptoms stack).
G - Mild numbness ( Longer to perform handsigns, 1 post duration)
C - Loss of breath ( -1 to speed stat, 1 post duration)
J - Muscle weakness ( -1 to both stats, 2 posts duration)
S - Blurred vision ( -1 to adjacency speed 2 posts duration)
K - Exhaustion (1.5 times chakra cost on jutsu 3 Posts duration)

• Acidic Blood: Due to the sheer number of poisons that the Blight Born's body produces, their blood takes acidic properties. This means any blood that hits the opponent not only applies the rank higher than the user above passive for as long as the blood is in contact (Due to blood being more concentrated than the sweat), but also burns through clothing and skin it makes contact with. However, any water applied to the area hit will wash off the acid.

• Poison Form: In this passive, the user can choose what poison their body current generates. While there are a few generic poison forms that all who have this bloodline have access to, most users create their own poisons forms, allow versatility in their fighting style, Below are the Basic Poison forms available to users.

Slowing Form: This poison form is the most basic poison form available to the Blight born. This poison form combines a series of potent poisons, all of which cause the targets body to react slower. As a result, anyone hit by this poison has their stats reduced by -1/-1. This can stack up depending on the users rank. The effects of this poison wear off after a small time.
G - 1 time 1 post duration
C - 1 time 1 post duration
SJ - 2 times 2 posts duration
J - 2 times 2 posts duration
S - 3 times 3 posts duration
K - 3 times 3 posts duration

Blurred Form: This poison form, while slightly more advanced than the first one, is still considered a basic poison form. This poison form creates a concoction of several poisons, all that cause either irritation, or blurring of the eyes. This effect in turn, reduces the opponents ability to see, restricting their combat potential. This can stack up depending on the users rank. The effects of this poison wear off after a small time.
G - 1 time 1 post duration
C - 1 time 1 post duration
SJ - 2 times 2 posts duration
J - 2 times 2 posts duration
S - 3 times 3 posts duration
K - 3 times 3 posts duration


Chakra inhibitor Form: An advanced poison form only available to those of at least Chunin rank, this poison uses its a special combination to inhibit the opponents control of chakra, resulting in their requiring more chakra for their techniques if hit. This effect can stack 3 times, no matter the rank, and applies different increasing effects for each stack. The duration of this poisons effects is 2 posts.
1 stack - 1.5 times chakra usage.
2 stacks - 2 times chakra usage.
3 stacks - 2.5 times chakra usage.



xxxxxOFFENSIVE TECHNIQUES


Poison Cannon C
In this technique, the user gathers a ball of poison around his fist and fires it as his opponent. The strength and effect of the poison is based on what Poison form the user has chosen to take.

Poison Rifle A
An advanced version of the Poison canon. The user instead focuses a small droplet of poison onto their finger tips, which is then fired at an opponent. The base speed of this technique is +1 higher than the user. By increasing the charka cost by a single rank, the user can add spin to the droplets, giving them a further +1 speed stat and allowing the shots to 'drill' into a target, causing more damage.

Poison Sword B
Combining the users poison with clotting agents from their blood, the blight born creates a blade of solidified poison. This bade can apply a single stack of the poison forms poison, albeit it requires skin contact.

Breath of the Death god S
The Breath of the Death god is one of the most powerful poisons available to the user. Its use is generally frowned upon in populated area's by the higher ups of the bloodline, due to the inherent damage caused by it. The poison itself is a chemical made by the user rapidly vaporizing his body's waste products and has a similar composition to volcanic gas. As well as being deadly when inhaled, (taking 5 posts to take kill anyone of the same rank as the user. Those higher will take an additional 2 posts for every rank higher they are, and a single post for every rank lower). The poison is also highly corrosive and even flammable and explosive, exploding with the force of 10 exploding tags if ignited by any means. This poison will also add the max stacks of the current poison form, for the duration this poison is in their system.

xxxxxDEFENSIVE TECHNIQUES

Poison Coating C
A simple defensive technique, the user coats their body with their current poison forms poison, granting a defense against taijutsu.

Poison Armor A
Using the same principle as the Poison Sword, the user creates solidified poison armor around their body. The shape this armor takes is up to the user, and can range from intricately designed samurai armor, to simple plate armor.

Poison Smokescreen B
By first inhaling lung full of air, the use then mix the air with their poison, breathing out a smokescreen with small traces of their poison's form. For every 2 posts an opponent is in this smoke screen a single stack is added. However, if they are already poisoned by the Blight borns, it simply adds another stack for every post they are in the smoke screen.






xxxxxMEMBERS
Head: HEAD HERE






[ Created by: TheWingsOfTheGods ]



Clan or Bloodline: Bloodline

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xxxxxxxxxxKekkei Genkai Kurassha, The Bloodline Crusher
[ Tattoos. Drain. Crush. ]


xxxxxHISTORY
The Kekkei Genkai Kurassha were a separate branch of the Uzamaki Clan, with them being bred to counter the bloodlines of other clans. As such much of their history coincides with that of the Uzamaki. As for the Bloodline its self, it is said that the blood that runs through their veins belongs to First Tengu, as it has the power to deny the blood-rite of all who look upon it.


xxxxxDESCRIPTION

The Kekkei Genkai Kurassha Bloodline takes form in the form of a series of constantly shifting tattoo's that coat the users bloodline and follow the users command, almost as if they were a separate entity following it's masters Orders. Any other bloodline user who looks at either the Tattoo or Skin of the user of this bloodline will have their own bloodline being forced to deactivate.



xxxxxRULES
• Any Who look at, or Touch your skin or tattoos will have their own bloodline forcibly deactivated for 2 posts. Each post they remain touching or looking at your Skin or tattoo's will simply reapply this Debuff.
• You Body doesn't not discriminate between friend, foe, or even your own implants. As such, not only can someone with this bloodline not have an Implant, but Allies who look at your skin or tattoo's will feel the same effect as your enemies.
• This bloodline overrides others. This means that It is impossible to be a Freelancer, and the sons and daughters of this bloodline will always have this bloodline.



xxxxxWEAKNESSES
• Your tattoo's have limited range outside of your own body, and do not work on those who either don't have a bloodline, or don't use Sight to see.

• Your Bloodline effects all in range, not only your foes, this can lead to problems with you Bloodline reliant teammates.



xxxxxSTRENGTHS
• You can Counter Any bloodline user your encounter

• Your tattoo's are in effect, a Hidden weapon, able to call them forth to aid you in battle as you see fit.



xxxxxPASSIVE ABILITIES
Denied:
Any Bloodline User who look at, or Touch your skin or tattoo's will be forced to Deactivate their bloodline for 2 posts. This Debuff is reapplied for every post they remain looking at, or touching the skin or tattoo of the user.

Touch of a God:
Your Bloodline not only Deactivates the bloodline of those it touches, but also Drains them of their life energy. Every post of contact Drains the target of 5/10/15/20/25 chakra, with half this value being given to the user (Rounded up). The user can use this chakra to Either Add to their supply, or use it to Heal minor wounds to their person. (Cant heal Fatal wounds, or Broken/missing limbs)

Every Power has it's costs:
The Shear Power of your blood consumes your own supply. -20% Base Chakra.



xxxxxTECHNIQUES


Tattoo Shield ~ D-SS Rank
A Simple technique, the user first focuses their chakra into the tattoo's on one of their arms. At this point, the Tattoo's seem to 'Peel off', forming a shield of constantly shifting Black shapes. This shield is about the size of a Large Kite shield, and can block 2 Jutsu of equal rank to the Chakra cost given to form it.

Tattoo Whips ~ D-SS Rank
Another Fundamental Ability of the Bloodline, it is performed by the user first focusing their chakra into the shifting tattoo's around their wrist. This causes the tattoo's to 'clump' together into a black band. From the center of this band a long Rope of tattoo is formed, reaching a length of between 5ft to 7ft. These whips can be used to attack an enemy, or grab hold of an object out of reach. It's cost is equal to the chakra used to form it.

Tattoo Mimicry ~ B-S Rank
One of the most prized jutsu of the bloodline, it allows the user to create Almost anything out of their tattoos, including living Creatures. It is performed by focusing chakra into a tattoo while keeping a solitary thought on the object or animal. This Object/animal will form from the tattoo and then spring forth from the users body. Object or Animals created this way last for 5 posts, and retain the Bloodline blocking nature of the tattoos. This technique takes B ranked chakra to perform for small creatures or objects like singular birds, A rank for creatures the size of a tiger or objects of similar size, and S-rank for Complicated objects, or Creatures such as Elephants, or Flocks of Birds.

Tattoo Tracking ~ B Rank
A Technique designed for use with ANBU, the user first focuses their chakra into their palms, forcing the tattoos to form up on said spot. At this point, the next living creature to be hit by this palm will have some of the users tattoo's transferred to them, marking them in the process. The user can keep track of any tattoo's placed this way by holding the palm in front of them, on which a compass will form, pointing to the marked target. The Tattoo Mark can last indefinitely (But can be destroyed by a jutsu of up to 1 rank higher than it being applied to the Tattoo it's self), but only 1 mark can be activated per Hand.
By Paying an additional B-ranks worth of chakra on the activation of this technique, the 'Mark' can be given a self preservation instinct. This causes it to shift around the opponents body much like their own tattoo's, making it difficult to isolate and remove.

Tattoo Binding ~ A Rank
By First Marking a Target with the Tattoo Tracking, for as long as the marked target is within the same Area (thread) and within eye contact, the user can form 3 hand signs. Depending on the signs weaved this way, the Mark will acted differently.
The First Binding is of the hands. The Mark will cover both of the marked targets hands. At that point, the moment they place their hands together, the two Tattoo's link together into a Steel Hard set of handcuffs, forcing the opponents hand to remain the position he placed his hands together in. This Lasts for 7 Posts
The Second Bind is in the Eyes. The Mark will cover the eyelids of the Marked target. At that point, if they Blink, their eyes would be effectively 'glued' Shut. This lasts for 5 Posts
The Third and final Bind is in the joints. It immediately locks the joints in place, effectively halting all movement in the Marked Target. This lasts for 3 Posts.

This technique is designed for the Transport of dangerous individuals, and as such, is ill advised for combat.


Tattoo Sword [Requires Tattoo Whips] ~ D-S Rank
An improvement on a previous bloodline technique, the user instead forms their Tattoo's into a Sword or Knife. The Hardness of the blade is proportional to the rank of chakra used to create the Blade:
D = Wood
C = Stone
B = Iron
A = Steel
S = Reinforced Steel
SS = Diamond

The Sword lasts for 5 posts, and can be broken by a jutsu of either 2 ranks higher than the blade, or by a strength +2 higher than the user. The Blade can never withstand an SS-rank technique, no matter the rank of the blade.



xxxxxRESTRICTIONS
• No Freelancer
• No Implants



xxxxxMEMBERS
Head: HEAD HERE
•Yuri
•Kuro tenpi (BLackscar_swiss )




[ Revamped by: TheWingsOfTheGods ]



----------------------------------------------------


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XxBokokontanXXXXXXX
[The Hollow. The Unfeeling. The Suspicious.]


【clan or bloodline?】
Bloodline


【history.】
While the exact origins of this bloodline are difficult to trace, it is accepted amongst historians that they originated somewhere within the Snow Country and migrated towards the five Great Nations during times of war and hardship. They found this move to help them to be self-sustaining and profitable. Culturally, they are not that well known. People of the Bokokontan tend to be very reserved and blank-faced. Their eerily quiet and suspicious-looking nature tends to keep people at bay and fairly untrusting of them. However, instead of trying to change this, they embraced this ability. Many people of the bloodline became thieves or assassins. Because of these professions, they developed a shinobi ability to be able to use Meiton, or Dark Release and other ghostly abilities.

【description.】
The Bokokontan have the ability to use their dangerous ninjutsu to their advantage. Their main tool, Meiton (Dark Release), acts in similar shape and form to Fuuton (being able to be blunt or sharp). They also have access to other ninjutsu, allowing them to enter an ethereal form for a limited amount of time.

【rules to follow.】

  • You are hateful, spiteful, uncaring. There is little that the world can do that will faze you. Your humor is dark and dry, and you seem to not care about anything, not even yourself.
  • Your ninjutsu pertaining to this bloodline are not as strong during the day. Don't rely on them with the sun shining.
  • These ninjutsu can still be blocked. Because they don't have a specific elemental weakness does not make them all-powerful.
  • Because of the way Dark Release works, medical jutsu are not as effective when performed on you by another person.

【weaknesses.】

  • Somebody with control over shadow (such as a Nara) will have complete control over your Meiton jutsu once cast.
  • Heavily relying on Meiton in combat will mentally "blind" the user, making them behave brutal and unable to differentiate between ally and enemy.

【strengths.】

  • Access to a rare form of Ninjutsu that acts like Fuuton, but does not have the weaknesses of Wind Release.
  • Much higher pain tolerance and damage-resistant while in ethereal form.
  • All Meiton techniques increase one rank in strength if performed at night.

【Bakokotan passive abilities.】

  • Ghost Walking
    While not in combat or being attacked, you have the ability to walk through walls and solid objects at will. This does not produce any form of audible noise. However, if you are attacked, you will be forced out of the object (don't worry, you won't be cut in half).

  • Ethereal Form
    While in this form, you are like a ghost. You are semi-transparent and make little to no noise. Normal weapons such as kunai, shuriken, swords, paper tags, ect. (custom weapons unaffected by this) and yin-yang release jutsu (universal...elemental jutsu will do damage) will have zero effect on you. However, chakra costs for you will be doubled for all techniques and jutsu. You are able to go in and out of this form at will, but are not able to snap in and out during the same post.

【--Bakokontan techniques.】

  • Meiton: Kage Tate no Jutsu (Dark Release: Shadow Shield Technique)
    C-Rank: After a few seals, the user of the jutsu places both arms outstretched in front of them. From their palms will sprout a shield of dark energy that has the ability to deflect projectiles and Jutsu up to its rank. It will resist higher-ranked jutsu, but if constant pressure is applied or multiple higher-ranked jutsu strike it, the shield will break.

  • Meiton: Kage Butoukai no Jutsu (Dark Release: Shadow Ball Technique)
    C-Rank: After a few seals, the user places their hands together and a ball of black-purple energy begins to form and pulsate between their hands, which pushes them outward until the dark energy takes the form of an orb. The user can then launch this sphere at a target. Upon impact, the sphere of dark energy will inflict blunt trauma with a strong knockback effect.

  • Meiton: Kage Nami no Jutsu (Dark Release: Shadow Wave Technique)
    B-Rank: The user makes a single seal and uses one hand for the execution of the jutsu. They point their index and middle finger outward and then swing it vertically, horizontally, or at an angle. The area of effect depends on the direction that the dark energy is directed. In the angle swung, a sharp wave of dark energy will fly the entire radius of what the hand had launched and effectively cut anything that it comes into contact with. This can cause deep gashes to bare flesh and can even damage steel.

  • Meiton: Kage Tokuisei no Jutsu (Dark Release: Shadow Singularity Technique)
    A-Rank: After a set of seals, the user crouches down forms a sphere of crackling dark energy that is cradled between their chest and arms. The user will then aim it at a spot and release the sphere, which is about a baseball shape in size. It fill fly out until it hits a solid object like a wall or even a person. From then, it will expand to the size of a basketball and suck anything in the vicinity towards it. This includes jutsu, thrown weaponry, people, debris, ect. While the pull is strong, people will be unaffected if they root themselves to the ground with chakra or other means. The effect of this singularity lasts two posts before vanishing.



【restrictions.】

  • This bloodline/clan does not permit you to have a sub-element.
  • This bloodline/clan is unable to be implanted.
  • The user will have distinct, identifiable, tattoos/markings on their hands. These glow faintly while using these abilities.



    Owners:
    Head: Rio Mikita (The Food Chain)
    -
    -
    -
    -


-Race created by thefire158
PostPosted: Tue Aug 18, 2009 8:22 pm


C

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Xx The Contractor XXXXXXX
[ "The Summoned" "The Calling" "The Beckoning" ]


【THE...UH...CLAN...OR WAS IT BLOODLINE??】
bloodline


【OUR HISTORY】
The Contractors have lived a very short yet very fulfilled life, they had adapted to the highest of callings when the world first began as they were "supposedly" thought to have brought forth the pathway with which humans and animals are able to cross in order to get from one to the other. They were also deemed the first to summon forth animals without the use of their blood as a contract, knowing that their trust was well put in the hierarchy as vice versa, there was never any doubt.

【OUR PROWESS, OUR CAPABILITIES】
The Contractors are EXTREMELY skilled with summons, being able to befriend all of them and never once give them hints to doubt them in the slightest. The Contractors were deemed the first to bring forth the summons from their world to our world through the summoning jutsu, adding blood to the contract was extra thanks to a black sheep in the group. What they lack in some areas, summonings are their greatest strength.

【THE RULES THAT STAND TRUE.】

  • You are weak in the physical category but a mental genius
  • You don't need to use blood or handseals to summon and you can even use one hand each to summon two summons BUT only of the same hierarchy AND they cannot both be high-ranking/elite summons, unless stated otherwise.
  • You can have two hierarchy types to summon
  • You start with summons at Genin
  • Certain classes cannot have this bloodline, anything physical-wise.
  • Dying equals ALL of the summons you had forgetting your name, who you are, everything about you, like you never even existed in their eyes.

【WHAT WEAKENS US AS A UNIT.】

  • You're physically weak (-1 to strength)

  • You are given two elements and one sub-element, nothing more.

【WHAT STRENGTHENS US.】


  • Summoning jutsu chakra cost is cut in half, techniques of the summons are given a rank boost in strength

  • The user can summon two summons and have two summoning hierarchies to fight for them(but you can't be the sage for both).

【WHAT WE CAN ALWAYS DO.】

  • Summoner's Rift
    No use of handseals and no giving of blood to summon, summon techniques are strengthened in rank, chakra for summoning jutsu usage is cut in half

  • Contract?
    You can have two summons and get your first at Genin, your second comes at Jounin, unless stated otherwise. All summons of that hierarchy can be summoned by the contractor, no matter the element or non-element.

  • Undeniable Trust
    The summons trust you completely and will never attack you, not even via genjutsu. They always comply when YOU summon them.

【THE FIGHT IS ON.】


  • Protect Me, My Pretties! - 20 Chakra, +5 for every other summon that's brought up to defend in addition
    The user brings up a limb of the summon OR brings up multiple summons to defend them from an attack (ie summoning team ninken to become a wall). The rank of the summon must be equal to the rank of the attack for it to block and stop the attack, higher ranking attacks than the summons will only weaken the attack but not stop it.


  • Here Comes The Calvary - 15 Chakra for One, 30 for Two
    The user can leave a summoning circle on the round for future summoning or just to pop one up to continue a combo when the time is right, the chakra activates the summoning circle and calls them to the spot immediately for battle. Only two circles can be left on the battlefield at a time. It can EVEN be used as a trap to reverse summon the opponent into your summoning land and tear them to pieces OR spring a summon up as the opponent is underneath for a surprise attack.

  • The Curtain Falls - 50 Chakra
    The user pulls out the ultimate trump card and can only use this if they have TWO summoning hierarchies. The user forms a large summoning circle around themselves and brings forth one or two extra summons from the lower hierarchies at max(4 total) to the battle field for 4 posts only, these summons attack the opponent with everything they have and don't stop until either the time limit ends or the opponent dies. No matter what, you can never have more than five summons out at a time, so the curtain falls can really only give you two.

  • Kneel Before The True King - 55 Chakra
    The user can literally scream "KNEEL" towards an attacking summon and cause them to quit fighting the user and leave almost immediately after the word is said. The summon acknowledges the contractors superiority and abilities within the use of the hierarchies.




【FOLLOW THESE RULES.】

  • two elements, one sub-element
  • No Physical-based Classes
  • No Demons/Angels
  • If you are in animal tamer class and contractor, you can summon 3 summons at once as a base, they have slightly enhanced stats, and you can have 3 summons at once with your sage mode if you used your untapped power.

【THOSE WHO STAND BEHIND MANY, BUT NEVER ALONE.】

  • --Member here--
  • --Member here--
  • --Member here--


-Bloodline created by HAD0U

Firu Shinra

6,100 Points
  • Dressed Up 200
  • Person of Interest 200
  • Conversationalist 100

Firu Shinra

6,100 Points
  • Dressed Up 200
  • Person of Interest 200
  • Conversationalist 100
PostPosted: Tue Aug 18, 2009 8:32 pm


D

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XxThe DurandarteXXXXXXX
[ Lifeless Beings. Inhuman Dolls. Guardians of Eternity. ]


【clan or bloodline?】
Bloodline


【history.】
Some time ago, in a land across the sea lived a crafter. She poured her blood and soul in to her creations, each one a perfect gem in her eyes. One day a package was delivered to her by an unknown swordsman. Inside was a simple gem, at first it seemed to be nothing more than a pure white stone. The gem was disregarded for some odd years before an accident awakened it. While working the crafter slashed her hand and bled on the stone, her blood carried her soul, and with a soul the gem sprung to life. The crafter saw a glow in it that she hadn't seen before, so she decided it would be best to dedicate time to working the material. She didn't have enough to actually create anything with the crystal, however, so through an extensive search she was able to find the unknown swordsman again and contract him to gather more of the strange crystal fragments. It took months to gather enough material, and just as before the crystal was awakened with a touch of life. The swordsman and the crafter then had an idea...what if they could create a puppet out of the crystals, prehaps it'd be a more perfect being.

As with all things it went well until the final step, the crystal was put together, shaved, and forged in to the perfect shape, but something was missing...the crystal was active, but it wasn't alive. The crafter, on her own, figured out that the only way to bring the crystal to life was with an actual life rather than just the touch of it. She killed herself near the creature of crystal and brought it to life by offering all that she had. She had trapped her soul inside of the crystal. The crystal reacted well, and as she expected it trapped her soul inside of its shell. When the swordsman returned he could see that she had control over the body of the doll, at first he couldn't show anything other than surprise, but as time went on he began to accept it. Sadly, the swordsman and the crafter were seperated...the crystal began to disperse the crafter's soul throughout itself, eating away at her memories until there was barely anything left of her. It had a portion of her memories left, but the original crafter was gone. The unknown swordsman left after that, naming the creature and the crystal as Durandarte, a crystal meant to endure, no matter what since his friend had held out so long until her soul was in too many fragments to be considered a soul anymore. Both her, and the body she'd accepted had endured. Today, the secret of crafting Durandarte has survived and been refined many times over. But all praise is directed at the Mother and the Father, the crafter and the swordsman who first created the Durandarte. The Durandarte, although fairly new, regard their origin highly, despite the creation of their race only taking places a few years back.

【description.】
The Durandarte are creatures made of a pure white crystal that is more akin to metal than anything, but underneath their false human skin the crystal becomes transparent when revealed. Since a soul is needed to operate a Durandarte body they have a very noticeable glow in the center of their chest, which happens to be a softer point than the rest of their very, very durable bodies. All Durandarte weigh up to half a ton, meaning they can not walk on thin surfaces, and because of the sound crystal makes when it moves the constant noise will attract attention. Durandarte can be of any size, build, and gender.

【rules to follow.】

  • Your skills of stealth are lacking, just like the Metaru Oni. As such, you cannot become an assassin.
  • If a weapon goes through the center of your chest you will die, and your soul will vanish.
  • You can procreate, but....I honestly don't advise that. Seriously, don't.
  • You can survive without skin, without eating or drinking anything, and your body can brave all elements unless they are chakra created.
  • No Durandarte skill takes handsigns to use.
  • Durandarte cannot have clans, but their children can...if they have any...which I DO NOT recommend. Trust me.

【weaknesses.】

  • Highly Reactive Crystals: The crystals that compose the body of the Durandarte are powerful, but chakra reacts well with the material, causing a one rank increase of all damage.
  • Crystal Body, Crystal Soul: Healing jutsus will not affect a Durandarte, conversely, the body will not decay either.
  • Chakra Spark: Since all chakra reacts with Durandarte crystals the user cannot be a taijutsu user to cancel out their weakness all the way through. The most they will be able to do is block out genin rank jutsus.

【strengths.】

  • Rock Hard: A Durandarte body is meant to take physical punishment of all kinds, giving it an almost unearthly durability. It takes a strength rank of seven to scratch a Durandarte of any rank, and a strength rank of eight to damage them as if they were human.
  • Shatter: Durandarte are adept at breaking things...as such they gain two ranks of strength, but they lose two to speed due to their body's composition.
  • Chakra Harness: Since a Durandarte's body is made of crystals that react well with chakra of all types they gain a thirty point bonus if they chose to become a ninjutsu user.

【Durandarte's passive abilities.】

  • No Form
    Description: Any Durandarte is familiar with their own body, unlike humans. When a Durandarte so wishes is they can break their body down in to crystal fragments that spread all across any given area, provided that area is within reason. However, the user cannot move when they are in this form. This is the only form of stealth a Durandarte will ever have. This can be done on smaller scales too, such as turning a single hand in to...a handful of crystals.

  • Reform
    Description: When the user is broken down they can simply correct themselves at any area of their choice within the circle of fragments. If a person walks over them the Durandarte's body will cover their's and act as either armor, or a prison.

【Durandarte's techniques.】

  • My Other Self
    Rank: E
    Description: The user summons up a featureless clone made of the same material they're made of. The clone can be shaped to look like anyone the user has seen before. The clone can fight, but it is nowhere near as powerful as the user, as a few good strikes will take it down. Instead of vanishing like actual clones this one will explode, sending sharp crystal fragments everywhere.

  • Silver Rose
    Rank: D
    Description: A defensive ability where the user slams their palm in to the ground. Spikes shoot out of the ground at a diagonal angle, so they are neither aimed upward or completely horizontally. The spikes are ten feet in length, and they retract the moment the user takes their hand off the ground. The only downside being the user's lack of ability to move while using this skill.

  • Phantom Dust
    Rank: D
    Description: When a crystal clone is summoned, if the user puts their hand on the clone and uses this skill the clone will explode in to a fine dust. Breathing in the sharp fragments will damage the enemy's throat and nose, but not heavily. It also irritates the eyes, making it difficult to focus on fighting or see without having to close one's eyes momentarily.

  • Weaponize
    Rank: D
    Description: The user transforms either one, or both of their arms in to blades. Weaponize can be scratched with a strength rating of eight, and destroyed with a strength rating of nine. This is less used for fighting and more for prying open doors, but it can be used in combat.

  • Don't Run
    Rank: C
    Description: In an effort to keep the enemy from running the user can summon up a thick wall of crystals over whatever entrance they may try to escape through with just a small bit of chakra. Like with the Durandarte body this wall reacts well to chakra, just a D-Rank amount will destroy the wall. However, as long as the enemy can keep it up, so can the Durandarte. Physically attacking a wall this thick is...really just pointless, no matter the strength it would take forever to destroy. There is a three post cooldown before Don't Run can be used again after the wall is destroyed.

  • Gungnir: Spear of the Gods
    Rank: B
    Description: The user can sit back and relax with this one. Five crystal spears from in the air above them and fire at the enemy, their rate of fire is dependant on what the user wants. Gungnir costs B-Rank chakra to start, but continuing to use Gungnir directly after its first use only takes C-Rank chakra. If the user stopped using Gungnir it would restart the pattern. Gungnir can also be aimed, all spears can point at one enemy, or all spears can go their seperate ways. This allows the user a large range of attack. Gungnir spears can be destroyed with a strength rating of seven.

  • Crystallia
    Rank: B
    Description: The user morphs in to a spiked ball and rolls across the field at a high speed. Hitting the enemy or not doesn't really matter, as the user will leave behind a trail of crystals that spike up soon after, five meters in length. The rolling keeps the user from taking hits due since they move much faster in this state, and the trail of spikes will deter enemies from moving around much.

  • Crystallia Barrage
    Rank: A
    Description: The user snaps their fingers and every crystal trail, every fragment, everything that's made of crystal around them explodes, sending shrapnel everywhere and impaling everything. This will damage friends as well as enemies so it is best used for battles where the user is outnumbered. The amount of crystals fired is dependant on how many skills the user has actually used that left some kind of fragment. For another burst of C-Rank chakra, the Durandarte can break the launched fragments in to even smaller fragments, making it more difficult to dodge.

  • Baselard Summoning
    Rank: A
    Description: A kunai comes out of the user's palm, it can be thrown like any regular old kunai. The only difference is this one cannot be destroyed without a strength rating of eight. It deformes and turns in to crystal fragments two posts after it's been thrown.

  • Durandal: The Sword of the Gods
    Rank: A
    Description: The user snaps their fingers, and summons a simple rapier. Even those the blade is thin, it is unbreakable by normal means, and will only vanish when the Durandarte drops it. Whenever the blade strikes the enemy's flesh they will slowly become encased in crystal in the location of the injury. This ability kills the enemy's cells due to obviousness, and as an added bonus, Melting Pot can be used to kill an enemey frozen in crystal, but it will not produce a copy of the Durandarte, it will only create fragments.

  • Melting Pot
    Rank: A
    Description: Should the user find themselves wrapped around the enemy, be it grappling them or catching them off guard by using Reform, the enemy will quickly find themselves in intense pain. Their bones will begin to break as the user turns in to a shell that covers their entire body. Should the enemy not escape they will find themselves being melded in to the Durandarte, literally melting away. After four posts with no escape they will have been completely consumed by the Durandarte. Completing the use of Melting Pot will restore the Durandarte's stamina, wounds, and chakra.

  • Aegis: The Shield of the Gods
    Rank: S
    Description: The ultimate form of defense for the user, but one that cannot be relied on forever. The user's crystal shell becomes unbreakable by all physical means, but it lowers their speed down to three. Sadly, the user's body can still be damaged by jutsus, and a powerful enough jutsu or one that reaches B-Rank will shatter the Aegis. To prevent this skill from being abused it cannot be activated without a three post wait, and it cannot be deactivated without a three post wait unless the shell is destroyed.

  • Brionac: The Spear That Pierces Gods
    Rank: S
    Description: The user forms a monolithic spear in their hands about the size of four fully grown men in both width and length, that's twenty-eight feet worth of pure god piercing goodness. The spear cannot be broken, and it can be swung by a Durandarte with zero effort...but it's a stabbing weapon. Brionac can break up to A-Rank barriers by stabbing through them, but should the user decide that a barrier is too strong they can destroy Brionac. Brionac's destruction will cause a massive chakra burst, a huge stream of light will then tear through any S-Rank barriers. But using it this way means Brionac cannot be summoned for the rest of the battle.

  • Lord's Cathedral: Final Bastion of the Gods
    Rank: SS
    Description: The amalgamation of years of progress, creation, and advancement, the Lord's Cathedral. The user stabs their arms in to the ground, preventing movement, but that is soon a moot point. Spikes begin to rise from the ground and cover the user in a protective sphere that only an S-Rank jutsu will pierce. Crystals begin to spread and kill the area the user is in, and after ten posts of spreading destruction, a castle will have fully formed with its purpose being to protect the user. As with the first sphere, only S-Rank jutsus will destroy the castle. When used inside of a village, it has a different effect. The user is encased in a sphere that can be destroyed with A-Rank damage, but a castle does not form. Instead, as crystals spread throughout the village, everything that touches it is frozen until freed by B-Rank jutsu damage. This skill, in ten posts, can crystalize an entire village. As a plus, it can be used endlessly inside of a village, but when used outside of a village it only has one use per day.


【additional comments.】
If you break any rules I will hunt you down and give you the HARDEST flick on the ear you will EVER experience!

【restrictions.】

  • Cannot used stealth
  • You are not a god, you CAN die
  • No clans for Durandarte that are created through a regular submit form instead of childbirth.
  • Can only ever add +0 or +1 to speed as a boost.

    【Members.】
  • Sophia Arxis (Valentine Valtieri)
  • --Member here--
  • --Member here--


-Race created by Valentine Valtieri
PostPosted: Tue Aug 18, 2009 8:36 pm


E

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XxEVICTUSXXXXXXX
[ The Destined. The Evil. The Doomed. ]


【Bloodline】


【History.】
Very little history surrounds the Evictus. For years, there have been Awakened Beings--creatures that have watched us grow and develop from the beginning of our race. It was only recently that the humans stumbled upon a means to attain the same power--by mating together two of the most powerful entities on the face of the ninja world--hosts. By melding their chakra and their DNA together, they were able to create the Evictus, a race of humans superior to their peers. Very few Evictus have ever walked the earth, but when they do, it is something to be feared. The first Evictus were two Shinobi by the names of Lucas and Saemus.

【Description.】
Every member of the Evictus bloodline is born with only one thing in common. They gain access to seven different abilities, with each being different for each member of the bloodline. This means that the seven abilities must be submitted to the crew forum and accepted before the character can even begin being played. As the member of the bloodline ranks up, they will gain access to more of these abilities.

The Evictus have what is called a 'Spectral Point System'. Every time they use one of their abilities, their Spectral Points decrease by 10. Meaning that if they used three abilities in one post--which is the absolute maximum--they would lose 30 points. There isn't an extremely large amount of points, but the abilities are meant to be sparingly used in the human form.

Genin: 50 Points (Have access to two of their Spectral Abilities)
Chuunin: 70 Points (Three)
Spec. Jounin: 90 Points (Four)
Jounin: 110 Points (Five)
Sannin: 130 Points (150 after reaching 'Awakened Being' Status.) (Six)
Kage: 150 Points (170 after reaching 'Awakened Being' Status, 200 after reaching 'Abyssal One' Status) (Seven)

If an RPC were to reach 0 points, they would be at what is called their 'Spectral Limit'. If they were to use any more spectral abilities after this point, they would prematurely awaken, and be a lower quality Awakened Being. A character that has already awakened would immediately enter their Awakened Form after using more points after 0.

【Rules to Follow.】

  • Because of this bloodline's power, any user of it cannot have a clan, demon, angel, or curse mark. No implants either. The only exception to this rule is the freelancer class.
  • Saigon and Oni alike hold a high level of respect for the Evicti, as they are another creation from Xhu's energy, similar to themselves, and have the potential to reach the 'Abyssal One' Status, a status higher than even the Saigon.
  • In order to have a character with the Evictus bloodline, you must be the child of two hosts, or be the child of at least one parent with the Evictus bloodline.

【Weaknesses.】

  • The Evictus do not believe in illusionary trickery, and cannot use Genjutsu in any way, shape, or form.
  • Every Awakened Form has a specific 'Vital Point'. If this area of the Evictus is destroyed, they will indefinitely die Hitting the Awakened Form in any other spot on the body--even cutting the head off or stabbing the heart if they aren't the 'Vital Point' will not kill them.

【Strengths.】

  • The Evictus members--in their human form--are slightly superior to normal humans, gaining only a +1/+1 to their base stats.
  • Upon entering their Awakened Form, the Evictus experience a set rank increase in speed and strength depending on whether they choose Offensive or Defensive type.
  • Upon entering their Awakened Form, the Evictus also experience a +20% increase in chakra levels if Offensive type. +15% if Defensive type.

【 Evictus's Passive 】

  • The Evictus that awaken at a rank of Sannin or lower are given the typical title of 'Awakened Being'. However, if a character awakens at Kage-rank of their own free will, they will gain the mightily prestigious status of 'Abyssal One', a rank revered by the Saigon and Oni. If the character reaches the Abyssal One ranking, they may choose to have an eighth ability, the likes of which is significantly more powerful than the other seven. Crew approval is required.

【Evictus Techniques】

  • The only techniques that the Evictus bloodline has is its seven abilities. Other than that, there are no specific jutsu that the Evictus has.
  • There are, however, different traits that the Awakened form can get depending on their choice of different weapon styles. Say that the Awakened Being chose to master the Cloud's Large Sword style. During their awakened form, they would be able to implement the traits of the Large Sword style into their form, being able to create the crater-like strikes. When submitting your Awakened Form to the crew for application, the applicant must list each weapon style they have learned, as well as the bonus they wish to receive from the weapon style.
  • Taijutsu styles--however--are still usable in the Awakened Form. The typical chakra consumption rules apply.


【Additional Comments 】
  • While it may seem...strange...at first, most everything about the bloodline has to be crew approved before the character can even exist.


【Restrictions 】

  • Their Vital Points can result in a somewhat quick death. However, to prevent the obvious advantage of any bloodline, the weak spot of any Awakened Being or Abyssal One cannot be detected by Dojutsu or any sensory ability besides the Body Sacrifice Sensor's Stage Two. Let's face it--the Dojutsu already have enough bonuses.
  • When in the Awakened form, the Evictus cannot use Ninjutsu or Genjutsu, which is why they get such a large boost in their physical prowess.



【Awakened Beings 】

【How does one become an Awakened Being? 】
Ah...the Awakened Being status. You must have been either stupid or extremely powerful to have reached this stage with your life. This status as an 'Awakened Being' means that the RPC in question has attained their Awakened Form, thus becoming more in-tune with their Planar Abilities. As it stands, there are two ways to become an Awakened Being.

XXXXX- The first way to become an Awakened being is to use your Planar Abilities after you have already reached your limit of 0 Planar Points. This is the absolute limit of any character's Planar Abilities, no matter what their reasoning would be to suggest otherwise. If they try to use their Planar Abilities after reaching 0 points, they will undergo a simply tremendous amount of pain, and their body will shift into a new form. This is how it typically happens for any Awakened Being, but those who awaken naturally don't experience the excruciating pain of undergoing a grotesque transformation by force. Even so, these Awakened Beings are what the others would call the 'failures', the 'runts'. In reality, these Awakened Beings aren't much stronger than their human opponents, gaining only an additional '+1' to speed and strength. They don't get all seven of their Planar Abilities, either; only the amount they unlocked before awakening. They also have no choice between Offensive and Defensive type; they must be offensive.


XXXXX- The second method of becoming an Awakened being takes much longer, but the end result is also much more desirable. If the character in question waits until Sannin or Kage rank, they can perform a natural and painless Awakening. This can occur in or outside of battle, as the user is typically encased in a sphere of chakra of some sort. Naturally, this would defend them from attacks, but that's besides the point. Anyway...the person in question would become an Awakened Being naturally. At this point, they have choices to make. The first is whether to become an Offensive or Defensive type Awakened Being. The two types are explained below.

XXXXXXXX- The Offensive types are much more suited to engaging in combat where defense is not an option or is not necessary. They are faster and stronger than the defense type, getting a whopping total of +3/+3 to speed and strength--past the cap--with the preexisting +1/+1 from their human form. They are able to implement all seven of their planar abilities. As a downside, however, their vital point isn't as protected. While it is still undetectable to anyone without the Body Sacrifice bloodline, it is much more easily hit than those of the Defensive type. The regeneration of their body is heavily slowed, and they don't have the hardened skin of the Defensive types.

Offensive types take a long time to regenerate a lost limb (one day out of battle IRL), meaning that their rate of regeneration is way slower than that of the Defensive types. Any wounds--as long as they're not the vital point--will regenerate if given a good amount of time. The longest it can take a wound to heal is one day for an offensive type.

Run-Down of Offensive Form:
- You get all seven of your Planar Abilities in Awakened Form
- Between your human form increase and Awakened Form increase, it's total of three rank increases to speed and strength.
- +20% chakra increase.
- Vital Point is more easily destroyed.
- Cannot regenerate as quickly.
- Skin is not nearly as tough as the Defensive Types.

XXXXXXXX- The Defensive types are much more suited to a fighter that wants to last a longer amount of time in battle instead of going all out against the opponent. Between their normal human boost and their Awakened Form boost, Defensive types get a +2/+2 increase to speed and strength past the cap. Defensive type Awakened Beings gain two special abilities. They get the abilities of rapid regeneration as well as hardened skin on the surface of their body. This is to make the Defensive types harder to kill, but their stats are lowered as a result. The rapid regeneration ability and the hardened skin will replace two of the Awakened Being's Spectral Abilities, quite possibly making them less combat-savvy as well depending on the abilities they choose to get rid of. As I said before, this makes them much more suited to surviving in battle instead of taking the opponents down super quickly. Because of their properties, the Defensive types can hide their vital points so long as they're still on their body, and they will be coated in the hard skin. If the defensive type awakens at Sannin, their skin is as hard as diamond. At Kage rank...their skin is Hyper-diamond hard.

The defensive types--however--regenerate very quickly. In exchange for this, they loose a rank's worth of stat boosts, and they must replace two of their Spectral Abilities to gain the defensive benefits, as well as a lesser amount of chakra gain. A lost limb can regenerate completely within three minutes (Posts) of the wound taking place. The longest it takes for a Defensive Type to heal is thee posts in battle. The Vital Point cannot be regenerated, as its destruction kills the Evictus.

Run-Down of the Defensive Type:
- Much thicker and stronger outer layer of the body, meaning the vital point is better protected.
- +15% chakra increase
- Rapid regeneration. By this, I mean growing back even lost limbs within a couple of minutes (Posts).
- Keeps five out of their seven Planar Abilities in Awakened Form
- Two rank speed/strength increase when added with their human '+' increase.
- Two of the Planar Abilities must be lost in Awakened Form in order to have the thicker defensive skin and the rapid regeneration.

*If you awaken improperly, your Awakened Form will drain chakra from your body based on what rank you awakened from. (If you awakened at Genin rank, you would lose Genin-ranked chakra, so on so forth.) If you awaken properly at Sannin or Kage, the chakra cost must only be paid once per five posts. If's to your benefit to be conservative with your Planar Points and wisely limit the use of your abilities until you awaken successfully. Similar chakra consumption for more abilities.



Basic run down/checklist in order to succeed with this bloodline:

- Get two hosts to have a child, or the child of someone with the Evictus bloodline.
- Choose your class/elements.
- Create and refine your seven Planar Abilities and submit them to the crew.
- Once your initial abilities are approved, begin roleplaying. You can grow and develop just like a normal character, with no limitations.
- Learn the weapon styles you want to in order to get the right properties for your Awakened Form.
- If you awaken prematurely, you will need to submit a weakened Awakened Form to the crew for complete approval. Include the bonuses you plan to get from your weapon styles. Remember, there are no overall speed increases, only to certain parts of the body.
- If you don't awaken prematurely, advance to Sannin or Kage rank while getting all the styles you'll want for your form.
- Before awakening, submit your fully completed Awakened Form to the crew. The best possible Awakened Form will include all of the following:
XXX- The appearance of your form.
XXX- How all seven of your planar abilities will transfer over to your new form.
XXX- Include each individual trait that every weapon style you know will contribute to your form. Remember, it is one trait per style.
XXX- Decide if you're Offensive of Defensive type.
XXX- Your vital point

If you perform this checklist correctly, you should have a good experience with this bloodline. Remember to be reasonable when creating your abilities. The crew will be judging pretty much everything about your Awakened Form, as well as your Planar Abilities. With this in mind, have fun, my friends.

Holders:
- Lydia Valtieri (Valentine Valtieri)
-
-


-Race created by xXThe_Epic_MuffinXx.

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xxxxxxxxxxELEMENTALS
[ I won't back away. ]


xxxxxHISTORY
Some people believe that the elementals created the world; that they used their power over the elements to form the mountains that litter the earth, bring in the sea, and plant the forests that keep us breathing. The elementals themselves can't remember their history, as the memory of the past that they once kept closely to them has been taken. But, texts within their families and libraries speak of a lush, vast continent; a place where they were created. It was not many, but one powerful person who formed the elementals, to protect the continent, his legacy, from the world around it. However, he never once considered that the elementals could be even greater of a threat. Due to an event known as the cataclysm, their entire continent has become a barren wasteland, and they've migrated to other parts of the world, showcasing their extreme proficiency in the elements, their infinite lifespan, and the difficulty of killing them. They have been adopted by many villages as powerful shinobi warriors; undying, loyal servants who would do anything to protect their home.


xxxxxDESCRIPTION

The elementals fight mostly with their main element, which was decided at birth. The continent they came from had many different environments; coasts, forests, mountain ranges, volcanic pits, even areas covered entirely in frost. They were charged with protecting a certain area, and the environment of that area decided what element they'd be born with. A large part of their personality was also decided by their element, although some elementals have managed to grow out of their personality as a youth.

Speaking of youth, many elementals are extremely old. They do not really age, so the lucky or powerful ones can live forever, really. While there are younger generations of elementals, this is a rare thing. Considering Elementals are charged with protecting a single area, they often don't cross paths, and so romance is something scarce. Many of the newer elementals are born from a regular mother, an elemental father, or vice-versa. Some of them simply have the gene passed down from much earlier generations. Nevertheless, they're all extremely long-lived.

Young elementals are surprisingly mellow for their age. They're very disciplined, calm, and well-learned. Very few are 'hormonal' or 'emotional', although elementals do have emotions, just as anyone else does. It's just harder to visibly witness them engage in anger or sadness, or something of the sort. Fire elementals are more likely to get angry often, water elementals can often 'wear their heart in their sleep', meaning they're sort of sad and depressing if you can get it out of them. Wind elementals are quite easily amazed, they're very adventurous and playful. Lightning elementals are aggressive and noisy, and earth elementals are cold and sometimes even barbaric. Many of the younger generations have been born into their elements, but some naturally developed their affinities depending on their personality, and their style of combat. Nevertheless, they all produce extremely hardened, extremely loyal warriors.



xxxxxRULES
• Elementals are extremely loyal to whichever village they protect. While they are still 'human', and thus they can have opinions and feelings towards certain people, these personal feelings and the politics towards a village will not affect their loyalty. They are so loyal, indeed, that they will protect their village against an entire army of invaders, by themselves if need be. However, in very rare cases, they will move. These reasons need to be very legitimate, with Captain/Vice Captain approval in order for it to be passed.
• Contrary to the above rule, it is indeed possible for an elemental to leave their village, but only under an extremely rare circumstance. They can shift their protective desires order to a specific individual instead of a village, which would make them want to follow that person around instead of staying in their home country. However, this is not something that can be changed easily. Sometimes, this protective need can last for their entire lifetime. An elemental may even bond with someone who doesn't like them. They've often even been arrested for stalking and harassment simply because they can't bring it to leave that person alone, for fear of their safety.
• You are a part of a unique, bloodline-only class.
• Your core is your greatest strength, but it can be a fatal weakness.
• No summon, CM, demon/angel



xxxxxWEAKNESSES
• You can only control your given element; this means that this is your only element.
• If your core is damaged, you gain a -1 in both speed and strength. After 3 cases of your core being damaged, your core is destroyed. Your core will regenerate damage done out side of battle.
(3 hits of same rank or lower, 2 hits of 1 rank above your own, and 1 hit from any attack 2 ranks higher than you.)



xxxxxSTRENGTHS
• Your main (and only element) is much stronger than others; +1 rank in strength, no handsigns
• Damage done to anywhere but your core is nigh-instantly regenerated
• High chakra reserves



xxxxxPASSIVE ABILITIES
• Elemental Body: You can lace your body entirely with your element at almost any time. The rank is a default C (powered to B), but you can expend chakra to increase the rank of the defense. You will look entirely like a physical silhouette of your element; an ice sculpture, a sort of living lava lamp, etc, depending on your element
• Destiny: Depending on your element, your fighting style as well as your mobility will change. All of these abilities are freestyle, and cost no chakra, and are thus like free taijutsu/weapon styles that you can always activate.

FIRE: The Spitfire Dance - A fire elemental can use their insane manipulation over fire to instantly release fire from anywhere on their body. Not only does this make them a sort of vicious melee fighter, but this can increase their mobility. Releasing fire jets can allow you to torpedo through the air (+2 speed), with deadly landings. Similarly, running will leave a blazing trail.

LIGHTNING: Tempest - A lightning elemental's abilities are similar to a fire elemental's, but more precise, and more efficient. They can charge lightning in their legs to engage in colossally long-ranged jumps, catapulting to their desired location (+3 speed). Similarly, they can create lightning from their body, which can quickly shock and paralyze nearby enemies who couldn't see it coming.

EARTH: Terracotta Army - The earth elemental can immediately harden any part of their body (including their core), heavily reducing damage, ignoring pain and preventing injury. This ability can even be used on wounds already inflicted on their core, which will nullify their pain and allow you to fight at full strength even with a broken and dying body. It will also greatly slow the process of your body's death, possibly even saving your life (after fatal injuries to your core), if you can find help. Finally, your manipulation ability is less directly combative, but is more helpful than the others, you could say. You can feel the vibrations of the earth to their precise movements, sensing the actions of targets around you and also the location of things underground. This type of perception may not be useful for airborne targets, but with land targets, it's extremely useful.

WIND: The Windmill - This sort of movement allows you to feel air vibrations, the opposite of the Terracotta's earth vibrations. This technically means that anything above ground can be precisely felt by you, which makes it slightly more versatile than the Terracotta. Wind elementals are the absolute best at evasion; they can dodge almost everything coming at them, especially with a well-placed assassin's rush or two. Their wind element mobility skills are all increased in power (therefore speed) and precision.

WATER: The Unstoppable - This type of manipulation is extremely versatile, and infinitely potent. They can pull water from the air moisture around them, creating waves from what could only be considered a drop. They can also harden the water up to corundum level of hardness, meaning improvised defenses can come at a whim. While this may not hold well against high-powered jutsu, massive amounts of it at once can easily secure a dodge. Similarly, they can slightly feel movements within the air moisture around, which is basically everywhere, even underground. However, this perception is far less sensitive than the Terracotta and Windmill.

• Elementals don't channel their chakra from the 'points' that other humans do. They channel it directly from their core. As such, techniques like the byakugan users have that target these points would be null and void on an elemental.
• The elemental regenerates 5% of their chakra (boosts excluded) every post, up until they have 50% chakra (boosts included).
• The elemental's core is constantly shrouded by their chosen element, forming an armor of sorts against in coming attacks. The shroud itself is equal in strength to 1 rank less than the user. The shroud can regenerate most damage to itself at no cost, however If the shroud is somehow reduced to less than 25% of its original size, the elemental must use their rank's worth of chakra each post to 'rebuild' it. This rebuilding takes 3 posts if the user keeps moving, or 1 if the user remains completely still during the process.



xxxxxTECHNIQUES


Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here

Jutsu Here Rank Here
Description here


xxxxxADDITIONAL COMMENTS
Ponies.

xxxxxRESTRICTIONS
• Must be a part of the 'elemental' class
• Only one element
• No summon, demon/angel, cursemark


Elemental Class
Class Name: Elemental
Class Description: Due to their unique body make up, as well as their own on look on combat, the elementals utilize their own class of combat.
Strength: Strengthened elemental techniques, Massive chakra reserves
Weakness: Limited to a single element, easy to counter.
Bonuses:
+30% Chakra.
Jutsu of their element are 1 rank stronger (this is the same bonus as the bloodline bonus; it's not an additional +1), and cost 75% of their normal cost.
Limitations:
1 Element.
Physical elementals can learn 1 taijutsu or weapon style (Water, earth, Lava, Ice, Sand etc)
Imaterial elementals can learn up to 10 genjutsu (Fire, Lightning, Wind, Storm, etc)
Stats Strength/Speed
G = 2/3 (+2/+3)
C = 3/4 (+2/+3)
J = 4/5 (+2/+3)
S = 5/6 (+2/+3)
K = 6/7 (+2/+3)

ENDLESS POWER
This is only learned at Jounin. This is called 'endless power' because it can be done constantly, once per post. Focusing your core into a ball of elemental chakra, usually between your palms, you can harness the absolute control over your element to completely eliminate air friction. You've become so well-attuned in your element that you can almost instantly transport a jutsu to a different location, almost as if you were using natural lightning. The technique is increased in spread and size as well, and each of these techniques will implode when they reach their destination, releasing a powerful explosion. You must be realistic with what you transport. There's no way a kirin-sized lightning beam would be able to instantly transport to the enemy, nor would a mountain-sized earth blast. Generally, these techniques will be fairly small and compact. Regardless, this technique is obviously very potent, as it essentially means unleashing a miniature Kirin of any element, and quite often.


xxxxxMEMBERS
Head: HEAD HERE






[ Created by: TheWingsoftheGods, revamped by Shane ]

Firu Shinra

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 8:40 pm


F
PostPosted: Tue Aug 18, 2009 8:43 pm


G

Clan or Bloodline: Bloodline

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xxxxxxxxxxGemini
[Twins. Together. Forever ]


xxxxxHISTORY
The true beginnings of the the Gemini Bloodline is a mystery, as it has been suspected to existed since long before the time of the ninja's, dating back towards around the time of the Tengu. However, it is known that the bloodline's number began to increase inconceivably in number around the start of the Ninja clans Wars.


xxxxxDESCRIPTION

While the Means that causes the Gemini bloodline are disputed among many sources even to this day, the most widely accepted belief is that the Gemini bloodline emerges when a soul has somehow been split in two before it is given a body, instead splitting between two different people. While in most cases the Gemini are blood related there are a few cases where this is not so. Regardless of this, they always seem to meet at a very young age, regardless of the circumstances, as if the soul it's self is trying to pull it's self together to become whole once more. In the majority of the cases the Gemini's personality is balanced between the pair, where one might be reckless, the other would be cautious, if one rarely speaks, the other will be a loud chatterbox.



xxxxxRULES
• This Bloodline consists of 2 rpcs with separate chakra pools each that equal 70% of their normal supply for their rank. (Monthly bonus's are shared equally between the two bodies. All further boosts to chakra supply are applied to the Combined pool then divided equally among the two Gemini)
• The Gemini's stats are dependent on the distance they are between one another. If they are in contact they gain a further boost to their abilities.
• The Base stats of Both of the RPC's is reduced by 10%



xxxxxWEAKNESSES
• Due to the combined soul, if either of the Gemini's die, then the other will also die.
• Each of the Geminis gets weaker the further apart they are from each other. This takes form in the Stat reduction increasing by 5% up to a cap of 15% for every 20ft from each other they are. If they are in separate threads, then their separate chakra supplies are instead 50% of the normal supply for their rank.



xxxxxSTRENGTHS
• While each Geminis chakra pool is smaller, the combined Pool is much larger than other shinobi. (Combined pool is 40% larger than the base.)
• When in physical contact with one another the Gemini get not only an increase to their stats, but also allows them to Share chakra between one another.
• Each Twin can pick a separate Class, allowing more versatility in combat.



xxxxxPASSIVE ABILITIES
• We are One in Body:
When a Gemini pair is in direct physical contact, their physical stats are increased by 60% (This results in total to 50% bonus, due to countering their 10% debuff). This effect immediately activates or stops if the connection is made/broken. As an Added effect of the physical contact, the Gemini share chakra with each other, equaling out their chakra supplies so that both have the same chakra levels while remaining in physical contact. This only lasts for as long as they are in contact, and will stop if contact is broken.

• And also, in Mind:
The Gemini are mentally linked, and can communicate telepathically with each other. Due to this Telepathic link, if both of them train together, they can learn techniques and styles in 50% of the time (Applied after all other reductions). They also share knowledge between themselves, allowing either of them to use any technique the other has learned so long as their class allows it, sans elemental techniques. Additionally their minds are immune to genjutsu attacks that target either of them separately, as they simply disrupt the others chakra as their opponent places their genjutsu. However, they are still susceptible to Genjutsu that can hit multiple targets.



xxxxxTECHNIQUES


We Stand As One
Rank: SS
Requires Chunin Rank at Minimum
A "Last Resort" type of ability, each Gemini pair is capable of fusing their bodies together, which temporarily makes their soul whole again. The resulting being of the fusion will will lose its 10% stat Debuff, and gain a 75% boost to their base stats. The fusion is also capable of using all of their shared knowledge, can use Both of the Elements each one could use separately and possesses all their equipment (The class they take in this form is up to the user). Additionally, the fused being will be made up of characteristics and features from both characters. This skill lasts 10 posts, can not be used again for a week in real time, and will cut each of their chakra down to 10% of their maximum once the technique ends.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• -Gemini pairs must not be the same class, and cannot be of the Bounty hunter class. The only exception to this rule is the Freelancer class, where Both must be freelancers.
• A Gemini Pair can Either Choose to Both have the Same clan, or Each get an Implant. A Gemini Pair cannot have both a Clan and Implants at the same time.
• Gemini pair cannot remain apart from each other for long periods of time, and trying to do so will result in headaches, that slowly grow in intensity.
• Each of the Gemini Can use 1 Different Element each. If one of the pairs class allows for more than 2 elements, then they can use a second element up to 1 rank below their own (This second element cannot be the same as the other's element).



xxxxxMEMBERS
Head: HEAD HERE






[ Created by: Wings ]


________________________________________________________________________________________

Firu Shinra

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PostPosted: Tue Aug 18, 2009 8:45 pm


H


Hadou Rokudaime Kenshutsu (Sixth sense)[

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Description
The Rokudaime Kenshutsu bloodline is truly a unique one. People in the Hadou clan were born blind, deaf. They have no optic nerve or auditory nerve, and have no way to experience the world apart from touch and smell. Because of this they have developed their instincts beyond any organism. They rely completely on their extraordinarily powerful “sixth sense”, allowing them to “see” the truth and ONLY the truth. They have also learned to “feel” the existence of people, objects and attacks. In their minds they can sense the aura of objects and living things. The stronger the person is, the stronger the aura. Their extremely heightened instincts are what allow the people of the Hadou clan to interact normally with other people. They somehow know when they are being spoken to and know what to respond, which is unexplainable due to them being blind and deaf. However it takes a lot of concentration just to sense what people are saying to them, it would not be surprising that people of this clan rarely talk. People of the Hadou clan have no pupils in their eyes, so they are completely white. Because of this they ALWAYS have a blindfold or their headband over their eyes so to cover up the ugliness. Technically this is not a bloodline but an ability, but it is considered a bloodline to many.
People born into the Hadou clan often had trouble learning to walk and talk when they were young, due to having no sense of sight or hearing to aid them. Because of this many of the newly born would die at a very young age, as they did not know when food is placed in front of them and did not know how to eat or drink so they starved to death. Only the strong survived, since a young age. Their learning abilities were a lot lower than that of a normal person when they were young as their brain development was a lot slower than a normal person. They could only walk at around the age of seven or eight, and could only utter a few words at the age of ten. However once they get past the age of thirteen, their brain development speeds up as they reach the age of puberty. From then on their brain would develop like a normal person, so they could talk like any normal person, walk and run without falling or tripping and interact like any average person.


Abilities
An ability of this bloodline is that they are highly resistant to genjutsu. This is because genjutsu needs to control all five senses in order to work. People of the Hadou clan have never experienced sight or hearing, which is why genjutsu will almost never almost work on them. However, genjutsu utilizing taste, smell, or touch would affect them like normal.

Another benefit is that the people’s sense of touch is very sensitive, to the extent that they can perceive great depth of things just by touching it. For example, one touch at a wound and they can tell how deep it is and whether or not it is infected.

The third advantage is that it is almost impossible to hide from these ninjas. Without a sense of sight or hearing, they sense the aura of a person, and it is impossible to hide one’s aura. Only the most skilful (S+ rank) would be able to hide from them. This potentially makes them expert trackers.


Rules
-You must be blindfolded at all times, if not then your eyes would start bleeding until pressure is applied. This is one downside of the ability.
-You will very rarely talk because it takes so much concentration.
-No genjutsu is allowed apart from the ones related to the clan
-The range of being able to sense someone is:
1km for Genin
2km for Chuunin
3km for Jounin
4km for Anbu/Oinin
5km for Sannin/Kage
-If the target is far away (e.g. at the edge of the limit) then the chances of being wrong about the exact location increases. Meaning that if the target is very skilled at hiding himself and he is very far away, you can merely know that he is here but not EXACTLY where he is. So there is a chance that you may not find him.
-Every now and then you will go insane unless you have controlled the ability very well. You will be driven to kill everyone close to you for a few moments (aka 1 fight)
Genin will go insane once every month
Chuunin will go insane once every 2 months
Jounin will go insane once every 3 months
Anbu will go insane once every 4 months
Sannin and Kage will not go insane as they have learnt to control the ability.


Jutsus

God’s sense – S rank
This ability of the bloodline is that people of the Hadou clan can completely and utterly focus their instincts onto one opponent. They disregard their sense of smell, touch and taste, blocking out everything around them and trapping themselves into a dark void of emptiness, focusing completely on their target. It will allow them to predict and avoid the next attack no matter how impossible it may seem. This is because they can sense the opening within the attack, which would seem impossible to normal human beings. However due to the strain it puts on the user’s mind, it can only be used twice per battle. At most the attack can be 1 rank higher than the user.

Realm of Emptiness – A rank
This unique genjutsu is done by touching the opponent. Once touched, the opponent would find themselves trapped into an empty realm, with nothing to see, hear, touch, smell or taste. Because they are not in the Hadou clan, they have not received decades of training for this kind of world, and it would drive them insane. The opponent would start gibbering nonsense and only the strongest opponents would retain their minds afterwards. The Sharingan would have no effect because there is seemingly nothing for them to release, but the Mangekyou can break through it. The effect lasts for one day in genjutsu, but only a few minutes in real life (3 posts by the user, during which the opponent is unable to move due to the effects).
If the opponent is 1 rank below the user then they would be driven insane afterwards for 1 day.
If the opponent is 2 or more ranks below the user then they would be driven insane for life, and there is no way to restore their minds.
If the opponent is of the same or higher rank than the user then the genjutsu would have no after effects on them (genjutsu would still cause them to spout gibberish.)

Gift of the Gods: Intuition - B rank
This jutsu is unique to the Hadou clan, as it requires their superhuman senses and instincts. When the user finds themselves in a tight spot, he stands still and concentrates so hard that he is not breathing. Every one of his senses are then directed towards avoiding the next set of oncoming attacks. As the attacks head towards the user, he seems to easily slide or "dance" away, leaving the attacker hitting nothing but air. This pattern repeats itself, until the user's concentration breaks or until he can no longer hold his breath (about 3 posts). This can only be used once per battle, since it is very draining on the user's mind.

One or both of the conditions below must be satisfied for the jutsu to work.
1: The attack is widespread, such as a barrage of kunai flying towards the user.
2: Physical attacks, such as taijutsu attacks. This only applies if the opponent is in close range, and physically attacking the user. It will not work for concentrated, direct attacks like Afternoon Tiger.
Youtube example


Owners of this bloodline:
Head:
-


__________________________________________________
PostPosted: Tue Aug 18, 2009 8:50 pm


I

Firu Shinra

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PostPosted: Tue Aug 18, 2009 8:53 pm


J
PostPosted: Tue Aug 18, 2009 8:55 pm


K

_________________________________________________________________

User Image - Blocked by "Display Image" Settings. Click to show.******
the
KITSUNE --****
_________________________________________________________________




infinite:

In different times, some say on different worlds, there lived a different kind of people. They were known as the Tricksters, the Foxes, the most cruel and manipulative of anyone. They were hated and so they were destroyed, even when they truly believed what they did was harmless. They were antagonists, but it's because it was their nature. Some of them, though, were tricky enough to survive the Kitsune purge. They have lived this entire time, hoping history would forget them. And it has. In many minds, the Kitsune do not exist. They don't have to hide their nature anymore.

But the Kitsune have a higher purpose; they serve the Death God. They exist as a group to give the Shinigami more souls, and therefore more power. It was his method of escaping his fate of living in a permanent stasis just reaping for all eternity. With enough power, he can escape his chains, and...

The Kitsune do not look like what people would assume. They look like regular humans. No ears, no tail, no claws, no fangs. Their skin is pale white and they usually have black hair, but that's the only thing their genetics carry on. The only difference is that the Kitsune's true form, something that cannot be seen unless shown, is constantly wearing a mask. Their real form is almost terrifying; black as night, like a shadow. Their eyes glow white. The Kitsune are the personification of terror just in their form. But they hide this, because they have to.

The Kitsune have the potential to be immortal; to live forever. The Shinigami is the one that sustains their life. He gives them power and immortality if they serve him well. When a Kitsune reaps the soul of someone young, innocent and beautiful, this soul grants the Shinigami a massive stock of power, and he shares this with his tricksters. It grants them a longer life. They remain young and beautiful. But when the souls stop flowing into the Shinigami's cask, he punishes the Kitsune, turning them old and withering. They must pay him for their eternal youth, and they must pay him often.



limitless:


  • The Kitsune are faster than most ninja (+1 rank of speed), possessing fox-like agility and perception. Their sense of hearing and smell is also enhanced, though it's not as active as an Inuzuka or Zao.

  • The Kitsune must have their heart destroyed completely in order to die. Their head is immune to all damage of S-rank and below because of their mask's holy protection. However, they still take kinetic force from the attacks against their mask, meaning they can be knocked back/etc.

  • The Kitsune's mask is their true form, meaning their human body is fake and therefore changeable. They can alter their voice and their body however they like whenever they want. They can also regenerate lost limbs rather quickly (2 posts required).

  • The Kitsune fight using spells and incantations. These spells can only be cast with prepared materials, generally involving their target. They fight in a way different than any other ninja; they fight using their soul, and they project the power of their soul into the object they're casting spells into. The object is almost always a possession of the enemy, and it can be used to harm the enemy from afar.

  • The Kitsune rarely ever have frontal fights. They're almost entirely based upon manipulating their target into slipping a possession. They can kill the strongest of foes as long as they can gain these items, however this also means that they will lose almost every open-fight, and that they have the same trouble killing strong opponents as weak opponents.

  • Kitsune cannot kill or hurt each other.



beautiful

>> all jutsu take 5 posts to learn
xxxThe Love of a Witch Passive
Generally, a Kitsune will almost always gain the possessions of their target through sexual manipulation. In order to do this, they have developed a power within their veins across the centuries. Kitsune have a powerful allure to them (it influences the target, but it's not inescapable or immediate); they release a strong scent that attracts people to them. As well as this, those who have fallen in love with or have developed strong feelings for a Kitsune are extremely vulnerable to their power. Kitsune can shut off the sight of a target who has fallen for them, and generally daze them or make them enter a trance-like state. It's very similar to hypnosis. Pain will awaken you from this state, so Kitsune won't just kill you then and there. They usually use this opportunity to grab possessions from you that they can use to perform dark rituals.

xxxThe Trouble We Face Requires some skin or nail clippings of the target
When you perform this ritual upon the target, first by placing the item into a cup, and then shaking the glassware uncontrollably. During this process, a chant is performed. Once it's over, the target and their life has been affected adversely. Their life starts to go miserably; people suddenly find them disgusting to look at and to talk to. They become extremely depressed and lose the will to do much of anything. This is usually a part of the Kitsune's plan to enrapture the target; they make it seem as if they're the only one in the world who will ever love them.

xxxThe Pain of a Century Requires some of the target's bodily liquid; water, urine, saliva, blood, semen, sweat, et cetera
The Kitsune can absorb the liquid into their body simply by touching it. Once they release the liquid from their body (it comes out from their nails), all they will have to do is place just a few drops of it onto a picture drawn of the target. After a ritualistic incantation, the target will be enveloped with pain for one RL week, even if they're normally immune to pain. It will be so great that they will think they're going to die, and will barely be able to move. At this point, the Kitsune may finish off the target, or put them out of commission for other plans.

xxxThe Materialistic World Requires one of the target's favorite possessions; something they own that they treasure or covet. This can even be their weapon. Anything will do; every target has SOMETHING they treasure.
The ritual is performed by biting on the object, and then rubbing your own blood across its finest edges. The target will be crushed, and with this, one of the foe's vital organs will be filled with a deadly cancer that will kill them in one RL week. There is a way to treat this, but only with a Jounin+ medic. The cancer can be subdued, but if the ritual is performed twice, the cancer will arrive again and kill them in two days. This, however, would require two prized possessions. If the cancer is cured the first time, the target will come out of their cured state totally in love with the Kitsune. During their cancer, they cannot walk. They are totally bedridden. The days don't count if the target is on a confirmed hiatus or was unable to post at all during them ("I was busy" doesn't count).

xxxThe Pins and Needles Requires a lock of the target's hair, and an effigy made from their clothing
This technique is far above any of their others in terms of potency. It can be used to instantly kill the foe. By crafting an effigy (commonly known as a "voodoo doll") of the target from their clothing, and then sticking your nails into it, you can instantly kill off their organs from wherever you are. This, however, requires you to be extremely crafty and manipulative, because it's not quite easy to justify why you're cutting off someone's hair or why you're asking them for their clothes. It has to be done slyly, efficiently, and once it's done, the target's life is no longer their own; it's at your mercy.

xxxThe Eve of The Reaper Requires the target's soul
Once the Kitsune has slain someone (targets killed by the Kitsune automatically give their souls to the killer), the Reaper will gift them with more longevity and beauty. However, more importantly, the Reaper will gift them with more power. Kitsune can rank up in a very different way; they can rank up by killing people. After having killed five people, the Reaper can take them to the highest rank possible; Beyond Kage, where they will now have 425 chakra as a base instead of 350. This is the only real bonus from gaining the rank, but it's a rank usually exclusive to primary arc characters. Also, this technique will wipe everyone's memory of you, meaning you can start the hunt again without anyone recalling just who you were.
You can only absorb the souls of RPCs one rank below you and any rank higher. In order to gain a rank-up, you must have killed them or at least set up the kill using your bloodline techniques.


ALL THEY WANTED WAS TO BE KNOWN


THE MASKED MONSTER: HIDEO

THE KITSUNE: MARI SHERUDON (Tokki Angelz)
THE KITSUNE: KIRE YOMIGAERU (Sergeant Bloodhound)
THE KITSUNE: YUE (NevaTsumori)
THE KITSUNE: SAIGA NURARIHIYON (NoraTsudomaru)


User Image

xxxxxxxxxxKukan
[ Void. Emptiness. Soul. ]


xxxxxHISTORY
The Nai clan, just like many others, learned of their kekkei genkai through chance and with no real way of being able to pinpoint the cause of it. It's been theorized that the Nai, which is the origin of the Kukan, managed to create a void in the soul of certain children because of their practice of extracting weapons out of the soul. Over time, the appearance of this void didn't require a weapon to be extracted from the soul; all it required was the blood of the Nai. However, it is simply a theory and, to this day, it is uncertain which members of the clan will end up with the kekkei genkai. It seems that purity of blood plays no part in who obtains the bloodline, resulting in just as many people from the obscure branches gaining the bloodline as those closer to the main branch. There have even been cases where families with no ties to the Nai clan other than some long-deceased deserter have managed to bring forth a child with the ability to use Kukan. Despite such far-off blood relations, though, all Kukan users have one thing in common: surprisingly strong souls despite their frail bodies.
In recent years, the Nai clan has been massacred and even the most remote branches have been killed off. Now, the only possible survivors of the clan are those who somehow managed to survive the massacre or those whose families have no obvious ties with the Nai clan. Additionally, as a result of the massacre, most of the records of the clan, including all of the ones that provided information on the techniques of the clan and bloodline, have been destroyed. This loss of knowledge has left the few survivors to fend on their own.



xxxxxDESCRIPTION
Members of the Nai clan who are blessed, or more appropriately cursed, with the Kukan kekkei genkai are found to be born with a void within their souls, a space devoid of anything. It is because of this void that many potential Kukan users die soon after birth, the first time that their souls are forced to fend off the void on their own. Those that have survived only have done so because their strong souls have managed to muster up the will to have their chakra seal up the void, preventing it from engulfing the child entirely. In return, the void further strengthened the soul of the blood-line users, instilling in them a determination and endurance that is far greater than their peers. Because of the void within their soul, Kukan users have the ability to create/control and sense void. Likewise, Kukan users also have slightly different physical traits than their peers.
Control-wise, void refers to the absence of anything/everything, even space and time. At its most "basic," controlling void can be explained as creating a rip in space-time, giving the user the ability to block anything and cut through anything. However, completely cutting space-time requires the use of 100% void, a milestone that is near impossible to achieve; otherwise, it is only an incomplete cut that can be blocked. Furthermore, this form of void usage described as basic only because it is the easiest to activate (despite being the hardest to control). To a limited degree, void can also be used in a much more trivial fashion, such as instantly erasing tracks.
In terms of sensing void, any sort of void can be sensed, be it a place that is void of chakra or a place that is void of life. The possibilities are many. Through a process of elimination, this sensing ability can be used to gain more information on one's surroundings.
The physical changes caused by void are not dramatic. Barring certain conditions, most Kukan users are difficult to distinguish from the regular shinobi with just sight. The are only slightly scrawny (which often decreases their strength but increases their speed), and harder to notice (stealth). However, their strong souls often allow them to withstand more pain than normal ninjas with a similar body build can, putting them on equal footing as other ninjas when it comes to withstanding attacks.



xxxxxSOUL
The term "soul" is used in some explanations. This term refers to the actual soul being chipped away whenever the void that threatens it is used. Despite being an important part of the bloodline, there is no set system to measure soul, or to be exact, the amount of soul remaining as the entire concept of soul is such a vague notion. However, it is often related to the user's chakra levels, particularly when the user is using mainly void techniques but also when the user hasn't used a single void technique as the soul relies on chakra to contain the void; the less chakra it can use, the more the void it contains can chip at it. The more chakra someone has, the more intact that someone's soul is. Because two essential stores are being depleted rather than the usual one, Kukan users tend to exhaust and strain themselves at much faster paces than their peers (aka: low stamina). Additionally, the body of the Kukan user always keeps a small portion of chakra in reserve, never to be used for anything but protecting the soul from void. This portion of chakra is taken from the user's chakra pool, lowering the amount of chakra the user has access to.
As expected, soul can be replenished just like chakra. Just as it usually depletes with chakra, so does it also recover with chakra. Although, it does have a slightly slower recovery rate that is only noticed when large amounts of it have been depleted (aka: slower recovery rate after intense usage of chakra).



xxxxxPERCENTAGES
Skills involving void sometimes have percentages linked to them. This percentage is an indication of the rank of the skill, particularly when it comes to facing up against another jutsu. For physical materials, simply using common sense will suffice for the most part. As void is simply absolute nothing, it can be neither anything more nor less, there is no such thing as a less empty nothing. Rather than the quality, strength of void is determined just how much of this nothingness can be controlled, the purity of it within the area the void is used (ex: the user uses 1% void within a square area, only 1% of that square will have void and it will be impossible to predict just where the void is). For instance, even a small sliver of void can cut through the thickest defense. However, it definitely won't reach far as it doesn't destroy enough of it for the user to go deeper. Rank-wise….
01% < D < 10%
D+ = 10%
10% < C < 30%
C+ = 30%
30% < B < 50%
B+ = 50%
50% < B+ < 60%
B+ = 60%
60% < A < 90%
A+ = 90%
90% < S < 99%
S+ = 99%
SS = 100%



xxxxxRULES
• Cannot have any elements or subelements other than sealing, universal, and medical.
• Certain techniques (they will be stated) require the user to also be of the Nai clan. These techniques will also be written in the description for the Kukan bloodline, but it is not necessary to learn them twice.
• Any additional jutsus/techniques must be applied for in the custom jutsus forum.
• Physical description must include, at the least, a slightly smaller than normal body size.



xxxxxWEAKNESSES
• Strength decreased by half a level (ex: strength without bloodline is A, strength with bloodline is B+).
• User's are physically smaller than the average person and often look younger than their age.
• Lower stamina.
• After calculating all other chakra bonuses and penalties, except for chakra from an outside source (angel/demon) and including those from this bloodline, 10% of the resulting total chakra cannot be used.
• Depleting all usable chakra will result in an additional side-effect (ex: memory loss, temporary loss of emotion) because the soul has also been greatly eaten away at.
• Techniques related to the kekkei genkai require more chakra than a normal jutsu until a certain level of skill is reached.
• Void harms the user just as much as it harms the opponent, requiring focus when using the kekkei genkai to prevent it from touching the user's body.
• Being a very precise and exhausting element, no large-scale attacks (ex: changing the landscape of an entire thread) can be done with void. As void is just about the only offensive element allowed, this leaves Kukan users without the devastating attacks that others can achieve at the proper rank.
• Requires +1 posts to learn jutsus related to Kukan because of the lack of any scrolls to teach it through.
• A higher rank jutsu using pure energy can break void. Jutsu using pure energy that is equal in rank to the void will simply nullify both jutsus. Jutsu using pure energy of a lower rank will be broken by the void.



xxxxxSTRENGTHS
• The user is as fast as the next fastest class of their class (ex: weapons class is as fast as an assassin).
• Stealthy.
• Strong soul.
• Ability to control void through simply thinking about it. No hand signs, vocal orders, etc. are required for jutsu related to Kukan.
• Since void is nothing, it is impossible to see void unless the user can sense/see chakra. In such cases, void can be spotted by the absence of chakra or of anything else.
• Jutsus related to Kukan can be learned without the aid of teachers or scrolls. The first jutsu can even be learned in the heat of battle if the user does not know that they have the bloodline.
• Elemental attacks are weak to void and can only nullify it if it is a rank higher than the void. If the elemental attack is two ranks above the void then it can break it. Elemental attacks that are lower or equal in rank to the void will simply be nullified.



xxxxxPASSIVE ABILITIES
Mundane
The user emits little to no chakra, making it impossible for chakra sensors of the same rank or lower to sense the Kukan practitioner unless he/she is using a jutsu or emitting chakra forcibly. This also counts for the chakra of any angels or demons that the Kukan user happens to have. Likewise, any sounds and scents that come from the user are severely deadened (and are completely nonexistent by S+-rank), escaping even the most sensitive hearing and smelling as long as the user is of the same or higher rank as the other party. The quieter ones are even capable of blending so much into the background that it's not strange for them to go unnoticed. All in all, those with Kukan can be as stealthy as an assassin of the user's rank.

Unnoticed Will
While Kukan users exhaust more quickly than others, their strong soul creates a strong will that refuses to go down without a fight. This doesn't mean that Kukan users are hot-blooded. Rather, it simply means that they are capable of standing their ground at levels of exhaustion that would wipe most other people out or withstanding pressure (ex: genjutsu) that most would falter under. This somewhat cancels out their lack of stamina. However, someone capable of continuing a fight isn't necessary in the best shape to do so and Unnoticed Will does nothing to improve the physical condition of exhaustion.]

Natural Sealer
Kukan users constantly keep their void under a seal as it is an element that does not discriminate between user and target(s). As a result, they are all able to use seals up to some point regardless of class. Those who normally learn seals (ex: medics with the sealing subelement) gain a -1 learning bonus for seals. Those who do not can only create and use seals that are related to void (must be considered a bloodline technique).



xxxxxTECHNIQUES
Void Release -
Nai clan members with the Kukan ability are able to cause their Key to dissolve completely into void, creating an offensive void that is in the shape of the Key. Depending on the level of void used, the chakra cost for Void Release changes. Void Release can only be held for as long as Aether can be used. The void formed from the Key does not damage the user in any way and will only damage what the wielder wishes for it to damage. Stage 2 of the Nai clan is required for Void Release.

Aether C
Surrounds the user and/or anything else he/she chooses with a coating of void. Very volatile and can cause extreme damage to whatever it is surrounding if it goes out of control. A high level of concentration is needed. The only thing that remains undamaged 100% of the time are Keys. At this level, it is impossible to use pure void but 1%-25% of void may be used, the rest is chakra. At stage 1, can only lasts two posts before it goes out of control, three posts maximum. At stage 2, can only last three posts before it goes out of control, three posts maximum. At stage 3, can last indefinitely.

Warp C
Using the connection between the user and his/her Key, the kekkei genkai allows the user to either teleport to the Key using void or teleport the Key to them using void. Start at 1m, then it is possible to work up to 500m maximum. Can only be used three times in a battle. Only Kukan-users that wield a Key and are part of the Nai clan may use this technique.

Isolate C
Isolate helps to prevent any signs of the user from escaping outside of the user's body. At D-rank, it prevents the user from being detected in any way save sight and sound. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. Isolate works only on others of the user's rank or lower. Isolate can block chakra, heat, smell, radiation, etc. from escaping the user's body. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.

Aether B
A more advanced form of the Aether learned at Genin. Can use 1%-50% void if at first stage. If at second stage, can use anywhere between 1% and 75% void. At stage 1, can only lasts three posts before it goes out of control, four posts maximum. At stage 2, can only last four posts before it goes out of control, five posts maximum. At stage 3, can last indefinitely.

Aether Seal B
A temporary seal that uses the same concept as aether but in a much more concentrated and stable form that requires much more energy. The longer it is used to seal something, the more the chakra and soul of the user deplete. Target and user have to remain still. User can only seal energies that are less that or equal to two ranks above his/her energy. Lasts only for as long as the user's Aether can last. When something is sealed within void, it becomes completely separate from the outside world, effectively blocking anything outside from seeing/sensing anything inside of the seal. However, those inside of the seal can see/sense what is outside of the seal. Requires a Key so the user must be a member of the Nai clan.

Erase B
Erases from existence any object of the user's choice. Does not work with jutsu but does work with weapons and such that have not been tampered with by jutsu. Also does not work with custom weapons. Can only be used three times every battle or day. The jutsu gets rid of all weapons coming from one direction only each time it is used (user can use multiple Erase at one time to erase attacks coming from different directions). For example, one use of Erase can prevent fifty kunai coming in one direction from reaching the user, but it cannot prevent fifty kunai attacking from all around from reaching the user. Must be at second stage. Can only erase items that are less than 500m away from the user.

Hide B
By enveloping the Key in void, the wielder is able to keep it hidden and from being detected in any fashion. Hide can only last for a maximum of five posts. Because it involves a Key, only members of the Nai clan are allowed to use this jutsu.

Isolate B
Isolate helps to prevent any signs of the user from escaping outside of the user's body. At C-rank, it prevents the user from being detected in any way save sight and sound. However, it muffles the sound created by the user. If the user stays completely still, than only someone with the ears of an Inuzuka of the user's rank or higher will be able to hear any of the user's body functions. If the user moves, then only Inuzukas of the users rank or any shinobis higher than the user's rank will be able to hear him/her. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. Isolate can block chakra, heat, smell, radiation, etc. from escaping the user's body, hiding these traits from anyone of the user's rank or lower. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.

Aether B+
A more advanced form of the Aether learned at Chuunin. Can use up to 75% void at first stage. At second stage, can use up to 99% void. At stage 1, can only lasts four posts before it goes out of control, six posts maximum. At stage 2, can only last six posts before it goes out of control, six posts maximum. At stage 3, can last indefinitely.

Aether Seal B+
A more advanced stage of the Aether Seal learned as a Chuunin. Can be combined with other seals to strengthen those seals while maintaining their properties. Must be at second stage. Does not need to be maintained so only energy required for activation is used. User can only seal energies that are less that or equal to two ranks above his/her energy. Lasts only for as long as the user's Aether can last. Does not require a Key.

Erase B+
A more advanced version of the Chuunin's Erase. Can be used to erase jutsus as well as weapons. Can only be used three times every battle or day (weapon's erasing and jutsu erasing are same jutsu). Can only erase jutsus coming from one direction (user can use multiple Erase at one time to erase attacks coming from different directions). Must be at second stage. Can only erase jutsus that are less than 500m away from the user.

Isolate B+
Isolate helps to prevent any signs of the user from escaping outside of the user's body. At B-rank, it prevents the user from being detected in any way save sight. Even with sight, opponents with a doujutsu like the byakugan, will only be able to see the physical body of the user; they will be unable to locate or even see any chakra points. A B-rank Isolate can block chakra, heat, smell, radiation, sound, etc. from escaping the user's body, hiding these traits from anyone of the user's rank or lower. While using Isolate, the user may not use chakra in any way. Isolate can last for twice as long as the user's void.

Akasha A
Traps a target in a small bubble of immovable void. While in this bubble, the target is unable to see, hear, smell, feel, or sense in any other way. The void also protects the target, acting at the highest purity of void the user is capable of using. As another (possibly unwilling) party is involved, this jutsu requires the user's full concentration.

Aether S
The ultimate form of Aether, using 100% voice. Can only be used by those that have reached stage 4. Unless in stage 3, when it can last indefinitely, the user can only hold it for three posts before it goes out of control.

Nirvana S
Creates a void directly in the conscious of the target, placing him in a state of oblivion. Can only be used on one target and requires complete concentration. The user can neither move nor sense with his/her body because he/she is forced to sense what the opponent is sensing (sight, hearing, touch, energy, etc.). However, the user cannot control the body of the opponent. Using what the target is sensing, the user can know when to dodge, but doing so will break the jutsu. The jutsu can also be broken after the target is attacked or if it used for longer than three posts. Can only be used once in a battle or day. Must have been at second stage for at least 2 months and know Akasha for at least one month. The jutsu, although it has effects like that of a genjutsu, is not a genjutsu in the way that it is used. As a result, it cannot be broken out of with just kai. The only way to break out of the jutsu completely is to either force the user out of the target's body or attack the target's body.

Kirin S
Key temporarily dissolves into pure soul and surrounds the user, granting him/her an ultimate offense and defense. Strength of jutsu depends on the strength of the soul (which can be affected by strong emotions), so the stronger the soul is, the stronger the jutsu is. Activated upon the initiation of Stage 3. Requires Key so user must be of the Nai clan. Does not need to be learned to use. Can be used at any rank. Chakra is not needed to activate Kirin, but chakra equivalent to one jutsu of the user's rank is required each post to maintain Kirin. Even if the user does not have a Key, they will still be able to activate stage 3. However, they will not have the additional affects of Kirin.

Nullify SS
Turns an action into nothing, effectively making it so that it's never happened. The action must have been performed within the last twenty posts where each post made by each character counts as one post towards this coun). Can only be used once a month.


xxxxxSTAGES
Stage 1
Requirements:
• Must have kekkei genkai and be aware of it.
Abilities:
• Can use all jutsus except for those restricted to higher levels. Jutsus use up chakra equivalent to 2 jutsus upon activation and chakra equivalent to 1 jutsu for each minute (aka: post) activated for prolonged jutsus (Aether, Aether Seal, Isolate). However, for a jutsu that is at least a rank lower than the user, the chakra required for activation and each post it is activated for is reduced by half (ex: a Chuunin uses only 25% Aether, so they only need to use up one jutsu for activation and half a jutsu for each minute Aether is activated).
• Develop basic void-sensing abilities, but can only sense extremities (ex: being in a caged room and an open field only feels slightly different). At this stage, this ability often comes in the form of a very light instinct. The only thing that they can sense clearly is the pure void used by other Kukan users or present within the souls of other Kukan users. This allows the user to tell if there are others with the same bloodline as him/her.
• Can only use up to 25% void as a Genin, up to 50% void as a Chuunin, and up to 75% void as a Chuunin when using Aether or Aether Seal. The part of the technique that doesn't use void uses the user's own chakra, which uses the same amount of energy but cuts down the power of the jutsu.
• Void can only be formed and controlled when used around the body or Key (ex: cannot form void shields in mid-air; must form shield by surrounding arm or Key with void).
• Before using any jutsus related to the kekkei genkai before a battle, chakra equivalent to one jutsu of the user's rank is used up. The kekkei genkai only needs to be activated once every battle. This activation requirement is separate from the activation requirement for the separate techniques.

Stage 2
Requirements:
• Must have stage 1.
• Must be at least an experienced Chuunin (Jounin are more likely to reach stage 2).
• Must have completed one A-rank or S-rank mission (or equivalent).
• Must have opened the "gate" to the void within them and learned how to control it from scratch. (This isn't really something that needs to be completed beforehand, it's just something that the user must do when he/she is achieving stage 2). Opening the gate requires 15 posts of focus.
Abilities:
*]Chakra increased by 1.1 times the original (excluding bonuses). This chakra bonus can be stacked with other chakra bonuses.
• As a Chunin, can use up to 75% void when using Aether or Aether Seal. As a Jounin or higher, can use up to 99% void.
• Does not need to use up chakra to keep void activated (Aether, Isolate, and Aether Seal no longer need to use up chakra each post). Each jutsu still requires chakra equivalent to two jutsu to use. However, just as before, for a jutsu that is at least a rank lower than the user, the chakra required for activation is reduced by half (ex: a Jounin uses a Chuunin level Erase, so they only need to use up one jutsu for activation).
• Gain the ability to form void and control it away from the body and Key (ex: forming void shield in mid-air).
• Further develop the ability to sense void to the point that it becomes possible to sense voids of energy, space, sound, time, etc. extremely accurately and with pinpoint precision. As ability develops, more specific information can be retrieved. This ability can be used to detect the presence of other shinobi by sensing the lack of a void of chakra where there should normally be no chakra. The range of this void sense is equal to one thread.
• Kekkei genkai does not need to be activated (chakra equivalent to one jutsu of the user's rank does not need to be used to start using jutsus related to kekkei genkai).
• Able to create customs.

Stage 3
Requirements:
• Can be achieved at any stage, even when the user does not know that he/she has the kekkei genkai. They simply must have the kekkei genkai.
• Must be near death.
Abilities:
• Grants the user full control of void (equivalent to stage 2).
• Lasts for fifteen posts. Rank does not play any role in how long it lasts.
• Severely damages the user's body, mind, and soul after use. Chances of coming back unscathed are zero.
• User cannot kill the enemy or anyone else. The jutsu will end right before he/she will strike the killing blow whether or not it has reached its limit.
• User loses all sense of himself/herself. Simply does the last action that he/she was thinking about. This places the user's allies in danger as well.
• No matter how much damage the technique does, user will not die from the wounds that the stage causes.
• After this stage ends, the user will either lose their memories or an emotion as well as most to all physical color.
• No improved void-sensing abilities. While the user can sense void in this stage, their thought processes are reduced to an animalistic nature so the most that will be used with void-sensing is simple dodging and whatnot.
• Chakra, excluding bonuses from other kekkei genkais and whatnot but including bonuses from Kukan, is replenished completely for the duration of the stage. Chakra usage for each technique remains unchanged.
• No restriction apply to the user (ex: can use erase infinitely many times).

Stage 4
Requirements:
• Must be at least S-rank.
• Character must have existed for at least one year in real time.
Abilities:
• Can use pure (100%) void form of Aether.


xxxxxADDITIONAL COMMENTS
• For this bloodline, "D" is considered Academy rank.

xxxxxRESTRICTIONS
• Having been a rarity even during the peak of the Nai clan, this bloodline has now become almost nonexistent. At most, there are only three users living at the same time.


xxxxxMEMBERS
Head: Kageko Nai [Kagetsukiko]




[ Created by: Kagetsukiko ]

Firu Shinra

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 8:58 pm


L
PostPosted: Tue Aug 18, 2009 9:00 pm


M

Firu Shinra

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Firu Shinra

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PostPosted: Tue Aug 18, 2009 9:11 pm


N

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xxxxxxxxxxNENSHO TOREIRU [ 燃焼トレイル ]
[ instantaneous, deadly, unpredictable ]


xxxxxHISTORY
Originally named the Seki-Reigan, the Nenshō Toreiru are a small and elite family possessing one of the world's most powerful eyes. The wielders of this eye move faster than any other people in the world, so quick that it appears that multiple of them are present when they move. These after-images are different than clones, because they're simply made from the chakra residue released from the active eye. The clones can, however, attack enemies near them with formidable strength and speed. They're not the real strength of the bloodline, though. It's pure speed, savage and impossible to keep up with.

The people of the bloodline are an anomaly. Their personalities are kind of... dull. They've always been disciplined and filled with ideas of honor. They all possess, however, a great lust for the power that their eye can give them.



xxxxxDESCRIPTION
The Nensho Toreiru, or the Seki Reigan, all revolves around its powerful dojutsu, that when activated, gives them immense speed. The eye itself is either black with a white star in the center, or white with a black moon in the center, and the difference between the two is significant.


xxxxxRULES
• Implanted Nensho Toreiru eyes increase the cost of the eye being active by 3 points per post, and all jutsu by 5 points
• Those with the White Toreiru eye are able to keep their eye active longer (8 posts before you need a 3 post rest from using it), but they generate only half as many after-images and the after-images are less intelligent
• Those with the Black Toreiru eye keep their eye active for a relatively short time (5 posts before you need a 3 post rest from using it), but they generate twice as many after-images as the White Toreiru and their after images are smarter (meaning they react faster, coordinate better)
• Non-implanted Toreiru have [two] Toreiru eyes, meaning you can, for example, have one black and one white (thus 13 posts active, and three times as many after-images as a single white toreiru eye)



xxxxxWEAKNESSES
• There is a relatively high chakra cost involved with the Seki-Reigan. The eye costs 5 points per post while active, about the cost of a Jounin rank weapon style
• There's little diversity in this bloodline; it's pure speed. If you're in a situation where mobility won't matter, your bloodline is useless
• When your eye is active and you make a quick dash, your body is either covered in a white or black thick, dense energy, based on which color your eye is (black moon = black field, white star = white field). This makes it significantly more difficult to be stealthy, considering there's a big colorful field of energy whenever you start running.



xxxxxSTRENGTHS
• The Nensho are naturally faster than other humans, probably due to the connection of the eye and their body. Not only do they have a constant +1 point in speed, but their eye gives them another +2 while active, which may extend past the cap by three points. They're the fastest ninja in the world. An assassin with a Seki Reigan can almost instantly transport around the field.
• The after-images are almost constantly generating freely around your body while your eye is active, and they can attack enemies before disappearing. They move very quickly too, so it's easy to overwhelm your opponents.



xxxxxPASSIVE ABILITIES
• +1 boost to speed, even when the eye isn't active

• The Seki-Reigan have honed control of their speed over time, meaning their perception is relatively untouched even while they're moving beyond the limit. It also means they can halt themselves even at ridiculous speeds.

• Depending on rank, a certain number of after-images may form at one time. It has to be noted that after-images cannot be constantly generated every post, there is a one minute reprieve before more are made

Gennin can make 3 at a time (1 for white-eyed)
Chuunin can make 5 at a time (2 for white-eyed)
Jounin can make 7 at a time (3 for white-eyed)
Sannin can make 8 at a time (4 for white-eyed)
Kage can make 10 at a time (5 for white-eyed)

The after-images only last for about ten seconds to twelve seconds.



xxxxxTECHNIQUES

The Dark Sister 10 chakra
This technique is meant to fool the enemy. Using the after-images, you convince the foe that you're dashing at them from one direction. The after-image will have your glow of energy shrouding it, and it will look just like you. You on the other hand, will be dashing from the opposite side, much quicker than comprehension. It's a simple tactic using the after-images to create openings.

The White Diamond 15 chakra
For a few moments, you can transfer all of the additional speed gained from your eyes being active onto one single limb. It will either glow like the sun or be shrouded in a thick darkness. The movement at which that one limb will strike is incomparable to anything human. It's the fastest strike any bloodline has. However, it cannot be used with a common weapon (like a sword), because the weapon would absorb too much of the speed and it'd spread out un-evenly, making the strike go off badly. Weapons like brass knuckles do work, though. The force of the blow intensifies thanks to the thick energy and the fast speed, and could easily damage bones, or break them.

Grey Mercury 30 chakra
The field around the user will dense and intensify so strongly that enemies who touch it can actually feel it. It becomes a powerful armor that not only absorbs all physical force that would collide with your body (for example, if you were to be knocked back from a collision normally, it'd prevent it), but shields you from even some of the most powerful attacks. Also, everyone bashed by this thick "armor" around you is hit with so much force their bones can break. You're basically a bulldozer. It lasts for five posts.


xxxxxADDITIONAL COMMENTS
The Empire needs you.


xxxxxRESTRICTIONS
• Freelancers cannot be born with one Nensho and one other dojutsu; it's not genetically possible


xxxxxMEMBERS
Head:
• Lars Alexandersson Heiland (Had0u)



xxxxxIMPLANTS





[ Revamped by --The Food Chain-- ]


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xxxxxxxxxxNamida
[ Negate, Dissect, Destroy ]


xxxxxHISTORY
Members of the Namida bloodline--having originated in the Water and Cloud countries as a thriving family--were ostracized due to their birthright. Instead of a crown, or some sort of political status, the inheritance given to a member of the Namida family is a special kind of chakra called 'Kyuuyou'. Because of this special chakra within their body, the Namida family find themselves unable to use nearly any Ninjutsu. Only the ones that are essential for battle are within their grasp.

It was because of this ability that the Namida family was shunned by the rest of the ninja world. Because they were oddities. In this age, they have spread throughout the world, fleeing from what would be their killers had they chosen to remain during the days of the Blood Red Mist. Their numbers are few, but those that remain carry a notable level of strength.



xxxxxDESCRIPTION

Because of the special nature of their chakra, the Namida cannot use any ninjutsu other than five non-elemental ninjutsu--listed below. Because of this, their combat specialization lies in the more...physical aspects. However, their chakra has a very special ability in return; the ability to expend their own chakra to negate the ninjutsu of others. To put it simply, their chakra is...thick. It almost feels heavy to others who experience it. This was the second--and seemingly less-feared--of the two aspects of the Kyuuyou. Whoever came up with this assumption was a fool, however.



xxxxxRULES
• You can only use the three basic academy jutsu, as well as Wall Walking and Water Walking. The only other jutsu you can learn is Genjutsu: Kai at Chuunin rank.
• You cannot be Freelancer Class.



xxxxxWEAKNESSES
• Physically Inclined:
Besides the few midrange, chakra-based attacks that the Namida have in their jutsu list, their ranged attacks are quite limited to weapon-based projectiles and those sorts of attacks.
• Genjutsu Resistance:
No matter what your class, you are not resistant, nor are you weak to Genjutsu. This inhibits the passive abilities of some classes, and enhances others.



xxxxxSTRENGTHS
• Physicality:
Members of this bloodline gain a +1/+1 to their stats because of the focus on physical aspects that they've undergone.
• Chakra Power:
Ninjutsu are basically useless against them so long as they have chakra. Their techniques are dense enough to weigh down incoming opponents due to their chakra's density.
• Born with a naturally higher chakra pool (+20%)



xxxxxPASSIVE ABILITIES
• Ninjutsu Negation:
By expending chakra one rank below the chakra spent by the opponent, the user of this passive ability can negate a Ninjutsu attack used by their enemy. This passive cannot be used to negate Genjutsu or sealing techniques. However, be noted that their negation can negate other bloodline techniques. This value can be lowered like a technique, meaning that it's possible to spend less chakra to negate an opponent's technique.

• Chakra-Enhanced Combat
By expending C-ranked chakra while performing an action, one can increase the force behind the movement. For example, a chakra-enhanced punch has more power for that one movement (+1 strength), or a sudden burst of speed can become even faster (+1). This boost extends past the cap, but each individual movement costs C-ranked chakra.



xxxxxTECHNIQUES


I Reject Your Essence Genin-Rank
When this technique is used, it can take any form the user wishes, really. Whether it be a spherical shield, a frontal shield, or even a wave of energy, the effect doesn't change. When this wave impacts a Chuunin-rank or lower Ninjutsu technique, it nullifies that technique. Being hit with this technique is similar to being smacked with a baseball bat in terms of blunt force.

Fall to Your Knees Jounin-Rank
This technique utilizes the rather heavy nature of the Kyuuyou. A fifteen foot area around the Namida is weighed down extensively. Ninjutsu techniques of A-rank and lower that enter this field are nullified. Because of it's dual-purposing, the weighing down effect also works on other ninja. It would be similar to putting three hundred pounds of pressure on them. Meaning that the technique is much more effective against lower ranking ninja.

Catch! Jounin-Rank
After making a 'peace' symbol with their fingers, a small, glowing sphere will form between the fingers. The user of this technique can whip this ball at surprisingly quick speeds, allowing it to take opponents by surprise. When it makes physical contact with an object, the ball expands into a fifteen foot, swirling maelstrom of ultra-dense Kyuuyou. If an opponent is engulfed by the Kyuuyou, it destroys 30 of their chakra points.

My Solid Mass of Nope S-Rank
The use of this technique is quite simple. By extending their palm, the user will let loose a powerful, cylindrical blast of Kyuuyou. It has the frontal power to nullify nearly all ninjutsu attacks, and anyone hit by this beam...its quite similar to being hit by a truck. The blunt physical trauma would be devastating. In terms of size, it's about ten feet wide and tall.

Kyuuyou SS-Rank
This is the signature technique of the Namida bloodline, and the one that gave them their nasty reputation. After a post of concentrating chakra between the middle and index fingers, the Namida will throw it into the air. When the sphere has risen to about fifteen feet--which takes a very short amount of time--it will expand rapidly outward into a fifty foot sphere. If the opponent is caught in this sphere, escape is almost impossible. Because this technique combines both natures of the Kyuuyou, opponents will feel much heaver while within this sphere, suffering a (-2) to their speed. During each post, the Kyuuyou will destroy (20) chakra until they manage to escape. At absolute maximum, this sphere lasts for ten posts. However, hitting the sides of the Kyuuyou with A, S, and SS-ranked techniques reduces this post count. A-ranked jutsu reduce it by one post. S-ranked jutsu reduce it by three, and SS-ranked jutsu reduce the time by seven posts. After using Kyuuyou, the Namida can only stay in battle for three more posts before they must flee battle or risk passing out.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• Cannot use any Ninjutsu, Genjutsu, Medical, Sealing, or Sub-Element other than the six mentioned above.
• Cannot be Freelancer Class
• Without the use of elemental chakra, practical applications of this bloodline are also quite restricted.



xxxxxMEMBERS
Head: HEAD HERE






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