Name
-Sora Izuna
Age
-16
Rank
-ex-Ambu/Akastuki
Village
-cloud
Element
-Lightning,Water
Ninja Tools
-Small Item Scroll
~1 Slot(s) Used
~No Requirements
~A small scroll that can be stored in a pocket/pouch. Adds 3 sub item slots to carry additional equipment within itself. Costs 10 chakra to summon any item from the scroll.
Sealed in the scroll is
Umbrella
~2 Slot(s) Used
~Requires Weapon Proficiency
~Umbrellas are worn on the backs of shinobi for fast access. During the midst of battle, they can be hurled into the air where they spin at a rapid speed releasing a mass amount of Senbon to rain upon the enemy.
&
Flash Bombs
~1 Slot(s) Used
~No Requirements
~Flash bombs are small round spheres that are attached to a kunai knife, similarly to an exploding tag. Once thrown, flash bombs explode on impact, creating blinding flashes, used as a diversion.
Katana
~2 Slot(s) Used
~No Requirements
~"Katana" is the general description of any bladed weapon longer than a dagger. They vary in size, shape, and even material. Katana, when used, often become the central focus of the ninja's jutsus, with the ninja developing techniques to maximize his sword's efficiency.
Bloodline
-
Kekkei Genkai
-Gikeigan
Height
-6'5
Weight
-110
Primary Jutsu
D-Rank
Shock Ball Jutsu
~15 Chakra Consumed
~Launches an orb of lightning at the target.
Bolt Touch Jutsu
~15 Chakra Consumed
~Produces an aura of lightning around the user's hand. Burns and electrocutes target on contact.
Static Wave Jutsu
~20 Chakra Consumed
~Launches a small wave of lightning at the target.
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-Lightning Cage Technique [Denkou no Ori no Jutsu]
This technique uses chakra to set up a powerful web of electrical currents surrounding a victim. Lightning shoots from the user's fingertips and surrounds the victim, shocking him as the current surrounds him. The cage deals little damage to those trapped within, but anyone trying to leave is in for a real shock. Unfortunately, while the cage does a good job of keeping most people inside, it also damages anyone trying to reach into the field to attack. Magnetic currents protect the victim from attacks from metal objects, and electrical attacks are likewise useless. | Chakra- 75 | Damage- 25 (first post only) | An endurance of 5 is required to stand to break out of the field. The cage deals an extra 50 damage to anyone trying to enter or leave. | ANBU | Effect lasts three posts.
- Lightning Screen [Denkou no Shahei]
After performing a row of hand-seals, the user places his hands on the ground and in front of him a large and powerful field of lightning erupts from the ground and lasts for a few seconds before dissipating. This field not only shocks anyone unlucky enough to touch it, it also does a good job of deflecting lightning techniques, not to mention anything involving metal. | Chakra- 100 | Damage- 75 | An endurance of 6 is needed to punch through the wall. Attacks dealing less than 75 damage are negated. | ANBU
- Static Clone Technique [Seidenki Bunshin no Jutsu]
After a row of hand-seals, several electrical fields erupt from the user's hands and form into vaguely humanoid shapes. A simple genjutsu is used to then make the fields look like the user or anyone else the user chooses. Although the clones can't exert any physical force, if an opponent comes into contact with it, it dissipates and heavily shocks the him or her. | Chakra- 60 (Per Clone) | Damage- 50 (Per Clone) | The clone has an agility level equal to the user's intelligence. | ANBU
- Magnetic Beacon Technique [Jijou Houka no Jutsu]
The user sends electrical waves to a metal object, causing it to turn into an electrical magnet. This jutsu has an advantage over the Magnetic Parry Technique in that the user need not touch nor hold onto the object to give it its electrical charge. It's very common to place a magnetic charge on an object held by an opponent, after which the user can track that person using a device similar to a compass. | Chakra- 8 (Inc, Every Post) | The magnetic field has a strength of 1(Inc). Any attack that deals less damage than the strength of the magnetic field is deflected. | ANBU | Requires the Magnetic Parry Technique
- Blade of the Lightning God [Raijin no Ittou]
The user focuses chakra into either arm and collects ambient electricity into a tight lattice around the forearm and hand. By compressing the electricity and chakra together, the user forms a single-use electrical blade. While the blade has no real substance and thus cannot block or parry, its side-effect more than makes up for it - the area around that which is struck by the blade will be instantly shocked numb. | Chakra - 50 | Damage - 75 | Area around the spot that the blade strikes will be completely numb for two posts. The blade disappears after striking the opponent, since all of its electricity enters the opponent during the strike. | Advanced ANBU
- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim's flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn't conduct electricity.| Chakra- 100 | Damage- 85 | Jounin
- Human Lightning Rod [Hiraishin no Jintai]
The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that anyone within the field is constantly shocked by lightning. Although this jutsu is almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user. | Chakra- 100 (Every Post) | Damage- 75 (Every Post) | Damage from electrical jutsu aimed at the user is reduced by 75. | Jounin
- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised. | Chakra- 120 | Damage- 150 | Kinjutsu
- Grasp of the Lightning God [Raijin no Haji]
The user gathers a tremendous amount of eletricity into their hands. The user then grabs the opponent with both hands and sets up a powerful current of eletricity through the opponent's body. This eletricity not only electrifies its victim, but also renders the area around where the opponent is holding immobile, although other parts of the victim's body can freely move. | Chakra- 75 per post | Damage- 95 per post | Advanced Jounin
-Violent Thunderclap [Hageshii Jinrai]
An extremely powerful Raiton ninjutsu that requires the pinnacle of chakra control to perform. The user gathers massive amounts of chakra into his palms and flattens it out into a disc extending over each hand that absorb any ambient electricity. Once the discs have collected enough ambient energy, the user smashes his palms together, creating a deafening thunderclap accompanied by a hemispherical electric shockwave that travels outward from the hands. With all of this occurring within a few seconds, it is clear to see why the utmost of chakra control is required. | Chakra - 125 | Damage - 160 | Opponent is deafened and disoriented for two posts | S-Rank
- Dance of the Condemned [Keito no Mai]
This jutsu, considered forbidden for its cruelty, partially shuts down a person's nervous system, sending them into a form of nervous shock that ends with the person being unable to move for a brief period. In order to perform this technique, the user must perform a long row of hand seals and then touch the victim's neck or spinal chord (touching clothing or armor in that area is fine, as long as it can't block electricity). Repeated use of this jutsu has been known to cause permanent nerve damage. | Chakra- 250 | The victim is sent into nervous shock for one post, and is then paralyzed for another two posts. | S-Rank Kinjutsu
Secondary Jutsu
Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if somone steps on a puddle the trap will go off and attempt to restrain them. |Chakra-90| Jounin | Lasts five posts. Must be near a source of water. Strength higher than six to break.
Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision. |Chakra- 45| Jounin| This jutsu does not count in the one jutsu per post limit ONLY when used with the Hidden Mist skill. must be performed near a body of water unless when used with the Hidden Mist skill.
- Water Element; Water Barrier [Suiton; Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. | Chakra- 100 Damage- 35 if opponent is caught in the barrier.| Advanced Jounin | Lasts Two Posts
- Water Element; Water Dragon Blast Skill [Suiton; Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack. | Chakra- 40 (Inc3) | Damage- 60 (Inc3) | Advanced Jounin| Must be near a large source of water
- Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user. | Chakra - 120 | Damage - 170 | Requires 8 strength to not be pulled away | Jounin| Must be near a large source of water.
- Water Element; Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes. | Chakra- 80 | Damage- 100 | Jounin | Must be near a large source of water.
Bombarding Hail [Hougeki Arare] (Stg 3)
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
| Chakra- 80 | Damage- 120 | Jounin| 3 posts to develop and clouds must be over the fighting area. Creates grapefruit sized hail.
- Unstoppable Cyclone Technique [Mukyuu Teikiatsu no Jutsu]
After creating a spiraling column of water the user turns it on it's side and makes it spin faster. They then release it and let it go on a speeding rampage destroying almost anything in its way. | Chakra - 150 | Damage - 250 | S-Rank| Must be near a very large source of water.
- Water Element; Rising Blast [Suiton; Suishouha]
Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for 10 posts before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet. | Chakra- 200 | S-Rank
Ultimate Jutsu
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Bio
-Soras past is a bloodly an painful one u see then he was on a mission about 20 miles ahead to his mission he stay weak ninja but he had no idea that his town was the place of a demon long gone an not in anything past scrolls it was thr 8 tailed wolf a demon this demon was sealed in side him an becasue of its power ppl ran from no one was safe around sora so he was kicked from his village an soon after joined the Akastuki
Appearance