
Danger Level: Low
Ossirian Shores welcome the frigid winds of the north and the warm waters of the south making it one of the most unstable areas of the continent when it comes to weathers. It is not rare to see the birth of powerful storms or hurricanes in the time one needs to take a leak. It is advised to stay clear of these waters unless one is an extremely experienced navigator. A dense jungle awaits travelers on shore, a jungle filled with predators of all size and shapes. The tall trees make ideal perches and hiding spots for primates, birds and predators alike. It is as much as a battlefield as the jungle floor.

Quote:

Muskat
Whoever said cats do not like water have not met muscats yet. These felines roughly the size of a fox are amphibian creatures that can swim faster than they can run on land. Lean, built for speed and agility, they hunt small rodents and marsupials on land and small fishes and crustaceans in water.
HP:4
SP:6
Damage:1
Ability:
Water damage received decreased by 1

Every Non-Job related post must have a number generated between 1 to 10.
Please refer to this [THREAD]
[1]
Quote:

Hunting Gator [E-Offensive]
Level Cap:4
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has fled! Coward, get back here! Gain HALF of EXP, Coin or Item if its HP has been brought down to 50%
6. Your opponent has managed to disrupt your actions, but you still managed to pull it off. All numbers involved are cut in half.
Abilities:
[2]
Quote:

Reptilian Shaman [E-Balanced]
Defender of nature and plants, these creature sees all other bipeds as trespassers out to destroy their forests and jungles.
Level Cap: 2
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has summoned vines and trapped you, preventing all physical attacks. Magic is unaffected. Freed next post, but receive 1x Damage
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Immune to Plant Spells, Physical Damage deal 150% damage.
[3]
Quote:

Arboral Anglerfish [E-Balanced]
This amphibian live both in the ocean floor and on land in the midst of tall palm trees. Its body has adapted to drastic changes in environmental pressure and although mostly blind, it has an extremely sharp sense of smell. Its fingertips have retractable claws that it can use to climb and grab onto preys and the hair-like extension on its head can discharge electricity.
Level Cap:3
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has shocked you. Receive 1x Damage and lose 2 MP
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Physical and Body spells deal 150% damage to it
[4]
Quote:

A distant cousin of dragons that had decided to settle by the sea. It had lost its ability of flight, but has become an excellent swimmer, hunting large game fish in water. Although it is usually lazing about under the sun, it is just as dangerous on land with razor sharp talons and powerful leg powers.
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5xDamage.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
[5]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[6]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[7]
Quote:
[H]Nature Loving Freak [F-Balanced]
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has fled! Coward, get back here! Obtain half of normal loot if its HP has been reduced to below 50%
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
█
Minor Heath Potion:Restores ❖ Each RP post for 5 posts
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has fled! Coward, get back here! Obtain half of normal loot if its HP has been reduced to below 50%
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
█

[8]Safe passage through the area. Nothing particular happened.
[9]Safe passage through the area. Nothing particular happened.
[10]Safe passage through the area. Nothing particular happened.
