Map of Wheel of Time
A map of the Seanchan Islands

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Andor
Geography
Location: Towards the centre of the Land.
Land Boundaries: Southeast borders unclaimed territory, northeast borders Cairhien, north borders unclaimed territory, west borders the Mountains of Mist, southwest borders Ghealdan and Altara, south borders Murandy.
Terrain: Forested to the west and northeast, grasslands in the centre. Hills and mountains. At least four major rivers.
Geographical Features: Braem Wood, Hills of Absher, Forest of Shadows, Mountains of Mist.
Villages, Towns and Cities: Arien, Baerlon, Breen's Spring, Buryhill, Caemlyn, Carysford, Comfrey, Cullen's Crossing, Damelien, Forel Market, Four Kings, Harlon Bridge, Jornhill, Kore Springs, Market Sheran, New Braem, Whitebridge.
People
Appearance: Fair skin. Blue eyes and blond hair are just as common as dark hair and eyes.
Government
Country Name: Andor.
People: Andoran.
Capital: Caemlyn.
Ruling Body: Monarchy, always a queen.
Ruler: Liraen Cosand.
Flag Description: A rampant white lion facing left on a field of red.
Economy
Industries: Mining.
Agriculture Products: Wool, tabac, grain.
Export Commodities: Wool, precious metals, iron work, tabac, grain.
Export Partners: Murandy.
Currency: Andoran mark.
Transportation
Roads: Caemlyn Road, Four Kings Road, Lugard Road.
Waterways: River Arinelle, River Cary, River Erinin, River Manetherendrelle.
Military Branches: Andoran army, Queen's Guard.
Issues
National Disputes: Andor is finding it increasingly hard to maintain control over Baerlon, due to its incredible distance from the capital.
International Disputes: Andor and Cairhien have been hostile for centuries.
Altara
Location: Towards the central southwest of the Land.
Land Boundaries: Southeast borders Illian, northeast borders Murandy. North borders Andor. Northwest borders Ghealdan, west borders Amadicia, southwest borders unclaimed territory.
Coastline: Southern coast is on the Sea of Storms.
Terrain: Forested in the centre and south, with mountains and hills. A cliff runs diagonally across the nation, from the northwest corner, separating a northern plain from the rest of the nation. Two major rivers.
Geographical Features: Arran Head, Cordese Hills, Damona Mountains, Garen's Wall, Rhannon Hills, Venir Mountains.
Villages, Towns and Cities: Alkindar, Brytan, Coramen, Cormaed, Ebou Dar, Ionin Spring, Jurandor, Malden, Marella, Moisen, Mosra, Nor Chasen, Remen, Saildar, Sehar, So Eban, So Habor, So Tehar, Soremaine, Weesin.
People
Appearance: Dark hair, dark eyes, olive complexion.
Country Name: Altara.
People: Altaran.
Capital: Ebou Dar.
Ruling body: Monarchy; queen.
Ruler: Dariese Mitsora Atorande.
Flag Description: Two golden leopards with blue spots, one above the other, on a field checked four-by-four in red and blue; red is next to the staff on the topmost row.
Transportation
Roads: Bay Road, Great North Road, Illian Road, Lugard Road.
Waterways: River Eldar, River Manetherendrelle.
Ports and Harbours: Ebou Dar.
Issues
National Disputes: Altara is very loosely united, and most Altarans identify themselves as belonging to a particular town, rather than as Altarans. The queen's rule extends to Ebou Dar, and one hundred miles of land around it.
International Disputes: Altara faces increasing pressure from Amadicia.
Amadicia
Location: Central southwest of the Land.
Land Boundaries: East borders Altara, northeast and north borders Ghealdan, northwest borders the Mountains of Mist, west borders Tarabon, south borders unclaimed territory.
Terrain: Lightly forested, with hills and mountains. Two main rivers.
Geographical Features: Mountains of Mist.
Villages, Towns and Cities: Abila, Amador, Bellon, Fyall, Jeramel, Mardecin, Samaha, Sienda, Tallan, Willar.
Country Name: Amadicia.
People: Amadician.
Capital: Amador.
Type of Rule: Monarchy, king.
Ruler: Aevan Senhold.
Flag Description: A red thistle leaf laid over a six-pointed silver star, on a field striped alternately with blue and gold; three blue stripes and two gold.
Waterways: River Eldar, River Sharia.
Military
Military Branches: Guardians of the Gate. The Children of the Light are based in Amador, but they are not an Amadician force.
Arad Doman
Geography
Location: Towards the northwest of the Land.
Land Boundaries: East borders the Mountains of Mist, north and south border unclaimed territory.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Plains, with cliffs and mountains. Two major rivers.
Geographical Features: Lake Somal, Mountains of Mist.
Villages, Towns and Cities: Bandar Eban, Coron Ford, Kandelmar, Maseen, Solanje.
People
Appearance: Copper skinned. Dark hair and eyes. Tall. Men sport long, thin moustaches. Domani women are known for their suductiveness. They wear extremely lowcut dresses and other things shocking to those not accustomed to their ways.
Country Name: Arad Doman.
People: Domani.
Capital: Bandar Eban.
Ruling Body: Monarchy; always a king. Elected by the Council of Merchants.
Ruler: Saladan Albamed Hazif
Flag Description: A silver hand grasping a silver sword, point up, on a field of alternating green and white stripes; four green and three white.
Economy
Export Partners: Atha'an Miere, Tarabon, Saldaea, Katar.
Waterways: River Dhagon.
Ports and Harbours: Bandar Eban.
Issues
International Disputes: For two hundred years, Arad Doman and Tarabon have squabbled over Almoth Plain, though it has never come to open warfare.
Arafel
Geography
Location: Towards the northeast of the Land.
Land Boundaries: East borders Shienar, northeast borders Malkier, northwest borders the Blight, west borders Kandor, south borders unclaimed territory.
Terrain: Hills and mountains. At least two major rivers.
Geographical Features: The Blight.
Villages, Towns and Cities: Jakanda, Shol Arbela, Tifan's Well.
People
Appearance: Pale-skinned, with large eyes. Men wear hair in two long braids with silver bells attached to the ends.
Country Name: Arafel.
People: Arafellin.
Capital: Shol Arbela.
Ruling Body: Monarchy; king.
Ruler: Tarel Nasaki.
Flag Description: Three red roses and three white roses grouped by colour on the upper row of a field checked two-by-two in red and white; white is next to the staff on the topmost row, with the red roses on that square.
Waterways: River Erinin, River Mora.
Issues
International Disputes: Arafel is eternally at war with the creatures of the Blight.
Cairhien
History: Cairhien was born towards the end of the War of the Hundred Years. The nation's borders once stretched from Shienar to the River Erinin to the Spine of the World. In 566 NE, the king of Cairhien was given a chora tree by the Aiel people, who also gave the nation's merchants the exclusive right to travel on the Silk Path to trade through the Aiel Waste. The current capital was built on the site of the ancient city of Al'cair'rahienallen.
Geography
Location: East of the centre of the Land.
Land Boundaries: East borders the Spine of the World and Jangai Pass, northeast borders Kinslayer's Dagger, northwest and west borders unclaimed territory, southwest borders Andor, south borders unclaimed territory.
Terrain: Forested, with some grassland and mountains. Three major rivers.
Geographical Features: Kinslayer's Dagger, Jangai Pass, the Spine of the World.
Villages, Towns and Cities: Cairhien, Eianrod, Jurene, Maerone, Morelle, Selean, Tremonsien.
People
Appearance: Short, with pale skin and dark hair.
Country Name: Cairhien.
People: Cairhienin.
Capital: Cairhien.
Ruling Body: Monarchy; queen.
Ruler: Carewin Damodred.
Flag Description: A many-rayed golden sun, half-risen on a field of blue.
Economy
Overview: Cairhien's unique position regarding trade across the Spine of the World has seen the nation grow rich and fat; it is one of the wealthiest nations in the Land.
Agriculture Products: Grain.
Export Commodities: Grain.
Import Partners: The Aiel, Shara.
Roads: Silk Path, Tar Valon Road.
Waterways: River Alguenya, River Erinin, River Gaelin.
Ports and Harbours: Cairhien.
Issues
International Disputes: Andor and Cairhien have been hostile for centuries.
Ghealdan
Geography
Location: Towards the southwest of the Land.
Land Boundaries: Southeast, east and north borders Altara, northwest and west borders the Mountains of Mist, southwest borders Amadicia.
Terrain: Forested, with mountains and a huge cliff. Two major rivers.
Geographical Features: Dhallin Forest, Forest of Shadows, Garen's Wall, Mountains of Mist.
Villages, Towns and Cities: Bethal, Boannda, Cormaed, Cosamelle, Fyall, Jarra, Jehannah, Samaha, Samara, Sehar, Sidon, Tallan, Willar.
Government
Country Name: Ghealdan.
People: Ghealdanin.
Capital: Jehannah.
Ruling Body: Monarchy; king.
Ruler: Jhondaron Delliere.
Flag Description: Three silver stars, two at the bottom and one above and between them, on a field of red.
Economy
Industries: Mining.
Export Commodities: Alum.
Roads: Jehannah Road.
Waterways: River Boern, River Eldar.
Military Branches: Legion of the Wall.
Issues
International Disputes: Ghealdan faces increasing pressure from Amadicia.
Illian
Geography
Location: Central south of the Land.
Land Boundaries: East borders the unclaimed territory, north borders Murandy, west borders Altara.
Coastline: Southern coast is on the Sea of Storms.
Terrain: Mainly forested with small plains. Hills and mountains. Three major rivers.
Geographical Features: Doirlon Hills, Nemarellin Mountains.
Villages, Towns and Cities: Illian.
People
Appearance: Men wear beards that leave upper lips bare.
Government
Country Name: Illian.
People: Illianer.
Capital: Illian.
Ruling Body: Three-party system; king, council of nine lords, and advisory body of seven merchants.
Rulers: King - Vladaer Paren Napenreos.
Council of Nine - Anrac Berane den Nesarios, Baledron Paro den Romaneos, Coderrin Stesirios den Marve, Dometre Nagarne den Kasiri, Ershin Bothero den Seanos, Gregor Dravele den Bateneos, Jerondwyn Azmata den Narosne, Tordris Metheri den Boros, Torhel Pantanos den Neata.
Assemblage - Bran Ragar, Derin Padronos, Greke Neretne, Janli Bathalin, Mahel Drogad, Spiron Nedekis, Torrac Lupanosa.
Flag Description: Nine golden bees, evenly spaced and in a diamond shape, centred on a field of dark green.
Economy
Industries: Fishing, textiles, leather goods, ship building.
Export Commodities: Seafood, rugs, leather goods, ships.
Export Partners: Atha'an Miere, Altara, Murandy.
Roads: Gold Road, Silver Road.
Waterways: River Cary, River Manetherendrelle, River Shal.
Ports and Harbours: Illian.
Military Branches: Illianer army, Illian Companions.
Issues
International Disputes: Illian and Tear have been enemies since the breakup of Maredo, centuries ago.
Kandor
Geography
Location: Central north of the Land.
Land Boundaries: East borders Arafel, north borders the Blight, west borders Saldaea, south borders unclaimed territory.
Terrain: Plains, with mountains. One major river.
Geographical Features: Plain of Lances, the Blight.
Villages, Towns and Cities: Canluum, Chachin, Manala, Ravinda.
People
Appearance: Men wear forked beards.
Government
Country Name: Kandor.
People: Kandori.
Capital: Chachin.
Ruling Body: Monarchy; queen.
Ruler: Surasa Corelmin Aresaga.
Flag Description: A rearing red horse facing left on a field of pale green.
Military Branches: Kandori Red Horse.
Issues
International Disputes: Kandor is eternally at war with the creatures of the Blight.
MalkierMalkier is a dead race. It was destroyed because one of the Kings' brother wanted the throne and ended up murdering him, causing Malkier to lose a war with the Blight. There are
very few survivors. The 7 Towers each holds a king and queen, all 14 of these rule under one major king and his wife. (?) Not a whole lot is known of Malkier other than these. (I.E.The exacts of it's war)
Location: The far northeast of the Land.
Land Boundaries: East borders Tarwin's Gap in the Spine of the World, north borders the Blight, west and southwest borders Arafel, southeast borders Shienar.
Terrain: Mountainous, with many lakes.
Geographical Features: The Blight, Mountains of Dhoom, Spine of the World, Tarwin's Gap.
Villages, Towns and Cities: Herot's Crossing, Jehaan, Seven Towers.
People
Appearance: Tall. Usually with dark hair worn loose, long by women and shoulder-length by men. Women paint ki'sain on their foreheads; men wear their hair held off the face by a hadori.
Government
Country Name: Malkier.
People: Malkieri.
Capital: Seven Towers.
Ruling Body: Monarchy; king. The husband or wife of the monarch also rules the nation.
Ruler: King - Rakan Mandragoran.
Queen - Kiyla ti Mandragoran Vardra.
Flag Description: A golden crane in flight on a dark blue background.
Military Branches: Malkieri Lances.
Issues
International Disputes: Malkier is eternally at war with the creatures of the Blight.
Mayne
Geography
Location: The far southeast of the Land.
Land Boundaries: North borders the Drowned Lands.
Coastline: South and east borders the Sea of Storms, west borders the Bay of Remara.
Terrain: Slightly hilly, levelling out towards the north.
Geographical Features: Drowned Lands.
Villages, Towns and Cities: Mayene. The nation is a city-state.
Government
Country Name: Mayene.
People: Mayener.
Capital: Mayene.
Ruling Body: Monarchy; first.
Ruler: Feraila sur Paendrag Nuron.
Flag Description: A red hawk in flight on a field of blue.
Economy
Industries: Fishing, oil.
Export Commodities: Lamp oil.
Ports and Harbours: Mayene.
Military Branches: Mayener Winged Guards.
Issues
International Disputes: Mayene and Tear are hostile towards each other.
Murandy
Geography
Location: Towards the central south of the Land.
Land Boundaries: East borders unclaimed territory, north borders Andor, west borders Altara, south borders Illian.
Terrain: Mostly plains, with some light forest and hills. At least two major rivers.
Geographical Features: Cumbar Hills.
Villages, Towns and Cities: Inishlinn, Lugard, Mindea.
People
Appearance: Murandians and Andorans are indistinguishable along the border.
Government
Country Name: Murandy.
People: Murandian.
Capital: Lugard.
Ruling Body: Monarchy; king.
Ruler: Pairil Ahana do Nealdos a'Delin.
Flag Description: A red bull, facing right on a field striped vertically in blue and white; three blue stripes, two white.
Economy
Export Partners: Altara, Andor, Arad Doman, Ghealdan, Illian.
Import Partners: Altara, Andor, Arad Doman, Ghealdan, Illian.
Roads: Jehannah Road, Lugard Road, Silver Road.
Waterways: River Armahn, River Reisendrelle, River Storn.
Ports and Harbours: Lugard.
Issues
National Disputes: Murandy is a nation united only by name. The king rules little more than the land his palace was built on, as do individual lords and ladies with their own patches of land. Because of this, most Murandians style themselves as natives of the town or city they are from.
International Disputes: Murandy and Andor have a long history of disputes along their border.
Saldaea
Geography
Location: Far northwest of the Land.
Land Boundaries: East borders Kandor, north borders the Blight, northwest borders World's End, south borders unclaimed territory.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Forested, with hills and some plains. Mountainous to the north, with cliffs to the northwest. One major river.
Geographical Features: The Blight, Plain of Lances, World's End.
Villages, Towns and Cities: Irinjavar, Maradon, Mehar.
People
Appearance: Tilted eyes and high cheekbones. Many have prominent noses and wide mouths. Dark hair and eyes are most common, though red hair and light eyes are not unknown. Most men grow moustaches or beards. (Don't let the wide mouths and "prominent noses scare you. The women are often very beautiful)
Government
Country Name: Saldaea.
People: Saldaean.
Capital: Maradon.
Ruling Body: Monarchy; queen.
Ruler: Alasne ni Chazere t'Mikandi.
Flag Description: Three silver fish, one above the other, facing left on a field of dark blue.
Economy
Industries: Timber, trapping, farming.
Agriculture Products: Ice peppers.
Export Commodities: Furs, wood, ice peppers.
Export Partners: Mayene, Tear.
Roads: Maradon Road.
Waterways: River Arinelle
Military Branches: Saldaean Cavalry.
Issues
National Disputes: The Saldaean dance known as the sa'sara has been the cause of three wars, two rebellions, and forty-two fueds between noble houses of the nation.
International Disputes: Saldaea is eternally at war with the creatures of the Blight.
Shienar
Background
History: The capital city of Aramaelle, Mafal Dadaranell, was completely destroyed in the Trolloc Wars, and the city of Fal Dara was built in its place.
Geography
Location: Northeast of the Land.
Land Boundaries: East borders the Niamh Passes in the Spine of the World, north borders Malkier, west borders Arafel, south borders unclaimed territory.
Climate: Winters are so cold, trees sometimes burst as their sap freezes.
Terrain: Mostly plains, with light forest and mountains. Two major rivers.
Geographical Features: Niamh Passes, Spine of the World.
Villages, Towns and Cities: Ankor Dail, Camron Caan, Fal Dara, Fal Eisen, Fal Moran, Fal Sion, Medo, Mos Shirare.
People
Appearance: Members of the Shienaran Lancers wear their hair in a topknot, with their heads partially shaved around it.
Government
Country Name: Shienar.
People: Shienaran.
Capital: Fal Moran.
Ruling Body: Monarchy; king.
Ruler: Nador Fujita.
Flag Description: A swooping black hawk facing left on a field horizontally striped in blue and white; three blue, two white.
Waterways: River Erinin, River Mora.
Military Branches: Shienaran Lancers.
Tarabon
Geography
Location: South-west of the Land.
Land Boundaries: East borders the Mountains of Mist, north and south borders unclaimed territory, south-east borders Amadicia.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Plains, with some hills and mountains. At least one major river.
Geographical Features: Mountains of Mist.
Villages, Towns and Cities: Alcruna, Elmora, Maracru, Tanchico.
People
Appearance: Dark hair and eyes, though pale hair is not uncommon. Women tend to have rosebud-shaped lips, and most men wear thick moustaches.
Government
Country Name: Tarabon.
People: Taraboner.
Capital: Tanchico.
Ruling Body: Duarchy; always a king and female panarch.
Ruler: King - Jaqil Nemeralt.
Panarch - Irresaya Aelfdene Lafar Neheran.
Flag Description: A thick-boled tree with golden leaves, its spreading branches balanced by roots below, centred on a field vertically striped with alternating red and white stripes; four red and three white.
Economy
Industries: Weaving, entertainment (the Guild of Illuminators).
Agriculture Products: Tea, olives.
Export Commodities: Rugs, carpets, dyes, tea, fireworks, olive oil.
Waterways: River Andahar.
Ports and Harbours: Tanchico, Tanchico Bay.
Military Branches: Taraboner army, King's Life Guard, Panarch's Legion.
Issues
International Disputes: Tarabon and Arad Doman have squabbled over Almoth Plain for two centuries, though it has never come to open warfare.
Tear (Pronounced like tear as in ripping something, not as in crying)

Geography
Location: Towards the south-east of the Land.
Land Boundaries: North-east borders the Spine of the World, north and west borders unclaimed territory.
Coastline: Southern coast is on the Sea of Storms, south-east and eastern coast is on the Bay of Remara.
Terrain: Lightly forested, with a central grasslands. Fairly hilly on the peninsula below Godan.
Geographical Features: The Spine of the World.
Villages, Towns and Cities: Godan, Tear.
People
Appearance: Fairly dark skinned, with brown eyes. Blue eyes are rare. They are of average height.
Government
Country Name: Tear.
People: Tairen.
Capital: Tear.
Ruling Body: Oligarchy; high lords. There can be any number of high lords ruling at any given time.
Rulers: Emarva Sandones, Guelines Lodarizo, Haileon Tidara, Leulin Tijao, Tianon Muharlan, Tolrese Hamanre.
Flag Description: Three white crescent moons, slanting across a field half red and half gold. Red is next to the flag staff, and a diagonal line separates it from the gold.
Economy
Industries: Fishing, horse breeding, farming.
Agriculture Products: Grain.
Export Commodities: Oil, horses, grain.
Roads: River Road.
Waterways: Fingers of the Dragon, River Erinin.
Ports and Harbours: Tear.
Military Branches: Defenders of the Stone.
Issues
International Disputes: Tear and Illian have a long and bloody history of war, and there is a national hatred of Mayene in Tear.
Andor
Geography
Location: Towards the centre of the Land.
Land Boundaries: Southeast borders unclaimed territory, northeast borders Cairhien, north borders unclaimed territory, west borders the Mountains of Mist, southwest borders Ghealdan and Altara, south borders Murandy.
Terrain: Forested to the west and northeast, grasslands in the centre. Hills and mountains. At least four major rivers.
Geographical Features: Braem Wood, Hills of Absher, Forest of Shadows, Mountains of Mist.
Villages, Towns and Cities: Arien, Baerlon, Breen's Spring, Buryhill, Caemlyn, Carysford, Comfrey, Cullen's Crossing, Damelien, Forel Market, Four Kings, Harlon Bridge, Jornhill, Kore Springs, Market Sheran, New Braem, Whitebridge.
People
Appearance: Fair skin. Blue eyes and blond hair are just as common as dark hair and eyes.
Government
Country Name: Andor.
People: Andoran.
Capital: Caemlyn.
Ruling Body: Monarchy, always a queen.
Ruler: Liraen Cosand.
Flag Description: A rampant white lion facing left on a field of red.
Economy
Industries: Mining.
Agriculture Products: Wool, tabac, grain.
Export Commodities: Wool, precious metals, iron work, tabac, grain.
Export Partners: Murandy.
Currency: Andoran mark.
Transportation
Roads: Caemlyn Road, Four Kings Road, Lugard Road.
Waterways: River Arinelle, River Cary, River Erinin, River Manetherendrelle.
Military Branches: Andoran army, Queen's Guard.
Issues
National Disputes: Andor is finding it increasingly hard to maintain control over Baerlon, due to its incredible distance from the capital.
International Disputes: Andor and Cairhien have been hostile for centuries.
Altara
Location: Towards the central southwest of the Land.
Land Boundaries: Southeast borders Illian, northeast borders Murandy. North borders Andor. Northwest borders Ghealdan, west borders Amadicia, southwest borders unclaimed territory.
Coastline: Southern coast is on the Sea of Storms.
Terrain: Forested in the centre and south, with mountains and hills. A cliff runs diagonally across the nation, from the northwest corner, separating a northern plain from the rest of the nation. Two major rivers.
Geographical Features: Arran Head, Cordese Hills, Damona Mountains, Garen's Wall, Rhannon Hills, Venir Mountains.
Villages, Towns and Cities: Alkindar, Brytan, Coramen, Cormaed, Ebou Dar, Ionin Spring, Jurandor, Malden, Marella, Moisen, Mosra, Nor Chasen, Remen, Saildar, Sehar, So Eban, So Habor, So Tehar, Soremaine, Weesin.
People
Appearance: Dark hair, dark eyes, olive complexion.
Country Name: Altara.
People: Altaran.
Capital: Ebou Dar.
Ruling body: Monarchy; queen.
Ruler: Dariese Mitsora Atorande.
Flag Description: Two golden leopards with blue spots, one above the other, on a field checked four-by-four in red and blue; red is next to the staff on the topmost row.
Transportation
Roads: Bay Road, Great North Road, Illian Road, Lugard Road.
Waterways: River Eldar, River Manetherendrelle.
Ports and Harbours: Ebou Dar.
Issues
National Disputes: Altara is very loosely united, and most Altarans identify themselves as belonging to a particular town, rather than as Altarans. The queen's rule extends to Ebou Dar, and one hundred miles of land around it.
International Disputes: Altara faces increasing pressure from Amadicia.
Amadicia
Location: Central southwest of the Land.
Land Boundaries: East borders Altara, northeast and north borders Ghealdan, northwest borders the Mountains of Mist, west borders Tarabon, south borders unclaimed territory.
Terrain: Lightly forested, with hills and mountains. Two main rivers.
Geographical Features: Mountains of Mist.
Villages, Towns and Cities: Abila, Amador, Bellon, Fyall, Jeramel, Mardecin, Samaha, Sienda, Tallan, Willar.
Country Name: Amadicia.
People: Amadician.
Capital: Amador.
Type of Rule: Monarchy, king.
Ruler: Aevan Senhold.
Flag Description: A red thistle leaf laid over a six-pointed silver star, on a field striped alternately with blue and gold; three blue stripes and two gold.
Waterways: River Eldar, River Sharia.
Military
Military Branches: Guardians of the Gate. The Children of the Light are based in Amador, but they are not an Amadician force.
Arad Doman
Geography
Location: Towards the northwest of the Land.
Land Boundaries: East borders the Mountains of Mist, north and south border unclaimed territory.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Plains, with cliffs and mountains. Two major rivers.
Geographical Features: Lake Somal, Mountains of Mist.
Villages, Towns and Cities: Bandar Eban, Coron Ford, Kandelmar, Maseen, Solanje.
People
Appearance: Copper skinned. Dark hair and eyes. Tall. Men sport long, thin moustaches. Domani women are known for their suductiveness. They wear extremely lowcut dresses and other things shocking to those not accustomed to their ways.
Country Name: Arad Doman.
People: Domani.
Capital: Bandar Eban.
Ruling Body: Monarchy; always a king. Elected by the Council of Merchants.
Ruler: Saladan Albamed Hazif
Flag Description: A silver hand grasping a silver sword, point up, on a field of alternating green and white stripes; four green and three white.
Economy
Export Partners: Atha'an Miere, Tarabon, Saldaea, Katar.
Waterways: River Dhagon.
Ports and Harbours: Bandar Eban.
Issues
International Disputes: For two hundred years, Arad Doman and Tarabon have squabbled over Almoth Plain, though it has never come to open warfare.
Arafel
Geography
Location: Towards the northeast of the Land.
Land Boundaries: East borders Shienar, northeast borders Malkier, northwest borders the Blight, west borders Kandor, south borders unclaimed territory.
Terrain: Hills and mountains. At least two major rivers.
Geographical Features: The Blight.
Villages, Towns and Cities: Jakanda, Shol Arbela, Tifan's Well.
People
Appearance: Pale-skinned, with large eyes. Men wear hair in two long braids with silver bells attached to the ends.
Country Name: Arafel.
People: Arafellin.
Capital: Shol Arbela.
Ruling Body: Monarchy; king.
Ruler: Tarel Nasaki.
Flag Description: Three red roses and three white roses grouped by colour on the upper row of a field checked two-by-two in red and white; white is next to the staff on the topmost row, with the red roses on that square.
Waterways: River Erinin, River Mora.
Issues
International Disputes: Arafel is eternally at war with the creatures of the Blight.
Cairhien
History: Cairhien was born towards the end of the War of the Hundred Years. The nation's borders once stretched from Shienar to the River Erinin to the Spine of the World. In 566 NE, the king of Cairhien was given a chora tree by the Aiel people, who also gave the nation's merchants the exclusive right to travel on the Silk Path to trade through the Aiel Waste. The current capital was built on the site of the ancient city of Al'cair'rahienallen.
Geography
Location: East of the centre of the Land.
Land Boundaries: East borders the Spine of the World and Jangai Pass, northeast borders Kinslayer's Dagger, northwest and west borders unclaimed territory, southwest borders Andor, south borders unclaimed territory.
Terrain: Forested, with some grassland and mountains. Three major rivers.
Geographical Features: Kinslayer's Dagger, Jangai Pass, the Spine of the World.
Villages, Towns and Cities: Cairhien, Eianrod, Jurene, Maerone, Morelle, Selean, Tremonsien.
People
Appearance: Short, with pale skin and dark hair.
Country Name: Cairhien.
People: Cairhienin.
Capital: Cairhien.
Ruling Body: Monarchy; queen.
Ruler: Carewin Damodred.
Flag Description: A many-rayed golden sun, half-risen on a field of blue.
Economy
Overview: Cairhien's unique position regarding trade across the Spine of the World has seen the nation grow rich and fat; it is one of the wealthiest nations in the Land.
Agriculture Products: Grain.
Export Commodities: Grain.
Import Partners: The Aiel, Shara.
Roads: Silk Path, Tar Valon Road.
Waterways: River Alguenya, River Erinin, River Gaelin.
Ports and Harbours: Cairhien.
Issues
International Disputes: Andor and Cairhien have been hostile for centuries.
Ghealdan
Geography
Location: Towards the southwest of the Land.
Land Boundaries: Southeast, east and north borders Altara, northwest and west borders the Mountains of Mist, southwest borders Amadicia.
Terrain: Forested, with mountains and a huge cliff. Two major rivers.
Geographical Features: Dhallin Forest, Forest of Shadows, Garen's Wall, Mountains of Mist.
Villages, Towns and Cities: Bethal, Boannda, Cormaed, Cosamelle, Fyall, Jarra, Jehannah, Samaha, Samara, Sehar, Sidon, Tallan, Willar.
Government
Country Name: Ghealdan.
People: Ghealdanin.
Capital: Jehannah.
Ruling Body: Monarchy; king.
Ruler: Jhondaron Delliere.
Flag Description: Three silver stars, two at the bottom and one above and between them, on a field of red.
Economy
Industries: Mining.
Export Commodities: Alum.
Roads: Jehannah Road.
Waterways: River Boern, River Eldar.
Military Branches: Legion of the Wall.
Issues
International Disputes: Ghealdan faces increasing pressure from Amadicia.
Illian
Geography
Location: Central south of the Land.
Land Boundaries: East borders the unclaimed territory, north borders Murandy, west borders Altara.
Coastline: Southern coast is on the Sea of Storms.
Terrain: Mainly forested with small plains. Hills and mountains. Three major rivers.
Geographical Features: Doirlon Hills, Nemarellin Mountains.
Villages, Towns and Cities: Illian.
People
Appearance: Men wear beards that leave upper lips bare.
Government
Country Name: Illian.
People: Illianer.
Capital: Illian.
Ruling Body: Three-party system; king, council of nine lords, and advisory body of seven merchants.
Rulers: King - Vladaer Paren Napenreos.
Council of Nine - Anrac Berane den Nesarios, Baledron Paro den Romaneos, Coderrin Stesirios den Marve, Dometre Nagarne den Kasiri, Ershin Bothero den Seanos, Gregor Dravele den Bateneos, Jerondwyn Azmata den Narosne, Tordris Metheri den Boros, Torhel Pantanos den Neata.
Assemblage - Bran Ragar, Derin Padronos, Greke Neretne, Janli Bathalin, Mahel Drogad, Spiron Nedekis, Torrac Lupanosa.
Flag Description: Nine golden bees, evenly spaced and in a diamond shape, centred on a field of dark green.
Economy
Industries: Fishing, textiles, leather goods, ship building.
Export Commodities: Seafood, rugs, leather goods, ships.
Export Partners: Atha'an Miere, Altara, Murandy.
Roads: Gold Road, Silver Road.
Waterways: River Cary, River Manetherendrelle, River Shal.
Ports and Harbours: Illian.
Military Branches: Illianer army, Illian Companions.
Issues
International Disputes: Illian and Tear have been enemies since the breakup of Maredo, centuries ago.
Kandor
Geography
Location: Central north of the Land.
Land Boundaries: East borders Arafel, north borders the Blight, west borders Saldaea, south borders unclaimed territory.
Terrain: Plains, with mountains. One major river.
Geographical Features: Plain of Lances, the Blight.
Villages, Towns and Cities: Canluum, Chachin, Manala, Ravinda.
People
Appearance: Men wear forked beards.
Government
Country Name: Kandor.
People: Kandori.
Capital: Chachin.
Ruling Body: Monarchy; queen.
Ruler: Surasa Corelmin Aresaga.
Flag Description: A rearing red horse facing left on a field of pale green.
Military Branches: Kandori Red Horse.
Issues
International Disputes: Kandor is eternally at war with the creatures of the Blight.
MalkierMalkier is a dead race. It was destroyed because one of the Kings' brother wanted the throne and ended up murdering him, causing Malkier to lose a war with the Blight. There are
very few survivors. The 7 Towers each holds a king and queen, all 14 of these rule under one major king and his wife. (?) Not a whole lot is known of Malkier other than these. (I.E.The exacts of it's war)
Location: The far northeast of the Land.
Land Boundaries: East borders Tarwin's Gap in the Spine of the World, north borders the Blight, west and southwest borders Arafel, southeast borders Shienar.
Terrain: Mountainous, with many lakes.
Geographical Features: The Blight, Mountains of Dhoom, Spine of the World, Tarwin's Gap.
Villages, Towns and Cities: Herot's Crossing, Jehaan, Seven Towers.
People
Appearance: Tall. Usually with dark hair worn loose, long by women and shoulder-length by men. Women paint ki'sain on their foreheads; men wear their hair held off the face by a hadori.
Government
Country Name: Malkier.
People: Malkieri.
Capital: Seven Towers.
Ruling Body: Monarchy; king. The husband or wife of the monarch also rules the nation.
Ruler: King - Rakan Mandragoran.
Queen - Kiyla ti Mandragoran Vardra.
Flag Description: A golden crane in flight on a dark blue background.
Military Branches: Malkieri Lances.
Issues
International Disputes: Malkier is eternally at war with the creatures of the Blight.
Mayne
Geography
Location: The far southeast of the Land.
Land Boundaries: North borders the Drowned Lands.
Coastline: South and east borders the Sea of Storms, west borders the Bay of Remara.
Terrain: Slightly hilly, levelling out towards the north.
Geographical Features: Drowned Lands.
Villages, Towns and Cities: Mayene. The nation is a city-state.
Government
Country Name: Mayene.
People: Mayener.
Capital: Mayene.
Ruling Body: Monarchy; first.
Ruler: Feraila sur Paendrag Nuron.
Flag Description: A red hawk in flight on a field of blue.
Economy
Industries: Fishing, oil.
Export Commodities: Lamp oil.
Ports and Harbours: Mayene.
Military Branches: Mayener Winged Guards.
Issues
International Disputes: Mayene and Tear are hostile towards each other.
Murandy
Geography
Location: Towards the central south of the Land.
Land Boundaries: East borders unclaimed territory, north borders Andor, west borders Altara, south borders Illian.
Terrain: Mostly plains, with some light forest and hills. At least two major rivers.
Geographical Features: Cumbar Hills.
Villages, Towns and Cities: Inishlinn, Lugard, Mindea.
People
Appearance: Murandians and Andorans are indistinguishable along the border.
Government
Country Name: Murandy.
People: Murandian.
Capital: Lugard.
Ruling Body: Monarchy; king.
Ruler: Pairil Ahana do Nealdos a'Delin.
Flag Description: A red bull, facing right on a field striped vertically in blue and white; three blue stripes, two white.
Economy
Export Partners: Altara, Andor, Arad Doman, Ghealdan, Illian.
Import Partners: Altara, Andor, Arad Doman, Ghealdan, Illian.
Roads: Jehannah Road, Lugard Road, Silver Road.
Waterways: River Armahn, River Reisendrelle, River Storn.
Ports and Harbours: Lugard.
Issues
National Disputes: Murandy is a nation united only by name. The king rules little more than the land his palace was built on, as do individual lords and ladies with their own patches of land. Because of this, most Murandians style themselves as natives of the town or city they are from.
International Disputes: Murandy and Andor have a long history of disputes along their border.
Saldaea
Geography
Location: Far northwest of the Land.
Land Boundaries: East borders Kandor, north borders the Blight, northwest borders World's End, south borders unclaimed territory.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Forested, with hills and some plains. Mountainous to the north, with cliffs to the northwest. One major river.
Geographical Features: The Blight, Plain of Lances, World's End.
Villages, Towns and Cities: Irinjavar, Maradon, Mehar.
People
Appearance: Tilted eyes and high cheekbones. Many have prominent noses and wide mouths. Dark hair and eyes are most common, though red hair and light eyes are not unknown. Most men grow moustaches or beards. (Don't let the wide mouths and "prominent noses scare you. The women are often very beautiful)
Government
Country Name: Saldaea.
People: Saldaean.
Capital: Maradon.
Ruling Body: Monarchy; queen.
Ruler: Alasne ni Chazere t'Mikandi.
Flag Description: Three silver fish, one above the other, facing left on a field of dark blue.
Economy
Industries: Timber, trapping, farming.
Agriculture Products: Ice peppers.
Export Commodities: Furs, wood, ice peppers.
Export Partners: Mayene, Tear.
Roads: Maradon Road.
Waterways: River Arinelle
Military Branches: Saldaean Cavalry.
Issues
National Disputes: The Saldaean dance known as the sa'sara has been the cause of three wars, two rebellions, and forty-two fueds between noble houses of the nation.
International Disputes: Saldaea is eternally at war with the creatures of the Blight.
Shienar
Background
History: The capital city of Aramaelle, Mafal Dadaranell, was completely destroyed in the Trolloc Wars, and the city of Fal Dara was built in its place.
Geography
Location: Northeast of the Land.
Land Boundaries: East borders the Niamh Passes in the Spine of the World, north borders Malkier, west borders Arafel, south borders unclaimed territory.
Climate: Winters are so cold, trees sometimes burst as their sap freezes.
Terrain: Mostly plains, with light forest and mountains. Two major rivers.
Geographical Features: Niamh Passes, Spine of the World.
Villages, Towns and Cities: Ankor Dail, Camron Caan, Fal Dara, Fal Eisen, Fal Moran, Fal Sion, Medo, Mos Shirare.
People
Appearance: Members of the Shienaran Lancers wear their hair in a topknot, with their heads partially shaved around it.
Government
Country Name: Shienar.
People: Shienaran.
Capital: Fal Moran.
Ruling Body: Monarchy; king.
Ruler: Nador Fujita.
Flag Description: A swooping black hawk facing left on a field horizontally striped in blue and white; three blue, two white.
Waterways: River Erinin, River Mora.
Military Branches: Shienaran Lancers.
Tarabon
Geography
Location: South-west of the Land.
Land Boundaries: East borders the Mountains of Mist, north and south borders unclaimed territory, south-east borders Amadicia.
Coastline: Western coast is on the Aryth Ocean.
Terrain: Plains, with some hills and mountains. At least one major river.
Geographical Features: Mountains of Mist.
Villages, Towns and Cities: Alcruna, Elmora, Maracru, Tanchico.
People
Appearance: Dark hair and eyes, though pale hair is not uncommon. Women tend to have rosebud-shaped lips, and most men wear thick moustaches.
Government
Country Name: Tarabon.
People: Taraboner.
Capital: Tanchico.
Ruling Body: Duarchy; always a king and female panarch.
Ruler: King - Jaqil Nemeralt.
Panarch - Irresaya Aelfdene Lafar Neheran.
Flag Description: A thick-boled tree with golden leaves, its spreading branches balanced by roots below, centred on a field vertically striped with alternating red and white stripes; four red and three white.
Economy
Industries: Weaving, entertainment (the Guild of Illuminators).
Agriculture Products: Tea, olives.
Export Commodities: Rugs, carpets, dyes, tea, fireworks, olive oil.
Waterways: River Andahar.
Ports and Harbours: Tanchico, Tanchico Bay.
Military Branches: Taraboner army, King's Life Guard, Panarch's Legion.
Issues
International Disputes: Tarabon and Arad Doman have squabbled over Almoth Plain for two centuries, though it has never come to open warfare.
Tear (Pronounced like tear as in ripping something, not as in crying)

Geography
Location: Towards the south-east of the Land.
Land Boundaries: North-east borders the Spine of the World, north and west borders unclaimed territory.
Coastline: Southern coast is on the Sea of Storms, south-east and eastern coast is on the Bay of Remara.
Terrain: Lightly forested, with a central grasslands. Fairly hilly on the peninsula below Godan.
Geographical Features: The Spine of the World.
Villages, Towns and Cities: Godan, Tear.
People
Appearance: Fairly dark skinned, with brown eyes. Blue eyes are rare. They are of average height.
Government
Country Name: Tear.
People: Tairen.
Capital: Tear.
Ruling Body: Oligarchy; high lords. There can be any number of high lords ruling at any given time.
Rulers: Emarva Sandones, Guelines Lodarizo, Haileon Tidara, Leulin Tijao, Tianon Muharlan, Tolrese Hamanre.
Flag Description: Three white crescent moons, slanting across a field half red and half gold. Red is next to the flag staff, and a diagonal line separates it from the gold.
Economy
Industries: Fishing, horse breeding, farming.
Agriculture Products: Grain.
Export Commodities: Oil, horses, grain.
Roads: River Road.
Waterways: Fingers of the Dragon, River Erinin.
Ports and Harbours: Tear.
Military Branches: Defenders of the Stone.
Issues
International Disputes: Tear and Illian have a long and bloody history of war, and there is a national hatred of Mayene in Tear.