The Driskoll Estate :The Penfold Estate, after the strange fall from the tower into the very same tower, seems to be renewed. Colors are more vibrant, everything seems to be much brighter, the archaic symbols found on some doors and the silver coins are now numbers, and bodies left lying around before the fall are no longer there, though, objects used to restrain these bodies remain in their place.
New things are encountered in this "new" manor that weren't there before the fall. Whether these new things are related to the fall is still unknown.
Most of the rooms seemed to have retained their physical structure for the most part.
The immediate exterior of the Manor is a very bright, very lush environment. The immediate grounds surrounding the manor consist of a cobblestone path, apparently surrounding the manor. The grass, as it could be called, is a very bright, almost fake green, and very tall, rivaling the large, red, white-spotted mushrooms that crowd every corner and popped up occasionally in the middle of the grass. The mushrooms and grass are roughly five feet tall, the grass tapers down to a more sensible height the closer to the path it is.
The iron fence can barely be seen beyond the grass.
Lobby:The lobby is the first room and entrance of the Manor. The lobby is dim, slightly dank, and quite dusty, but it still has the same magnificent quality of its outer facade.
The lobby is a large, expansive room with twin, red velvet staircases lined with polished, oak banisters on each end leading upwards to the next floor. There is a double door between the staircases that leads to the dining room and two doors on each of the opposite walls.
An unseen chandelier hangs above the center of the room.
((1st Floor))
Dining Hall:The dining hall at first appeared to only be a small table surrounded by a couple of chairs and holding a few candles, but turned out to be much more. The small table was, in reality, an exceedingly long table with at least a hundred candles running along it. The table spans from one end of the massive room to the other. An exquisite chandelier hangs above the center of the table, swinging back and forth gently constantly in an unseen breeze.
The massive table is surrounded with carved wooden chairs and there is a white tablecloth with gold trimming covering the table. Along the table is a variety of meals, ranging from freshly cooked turkey and pork to raw sushi and caviar. There are two doors, each at the opposite ends of the wall opposite of the entrance.
The dining hall seems to be much larger than the manor could actually sustain, giving the feeling that the manor is larger inside than out.
((1st Floor))
Dance Hall:The Dance Hall is a large, spacious room. In the center of the room is a polished wood floor surrounded on all but the right side by a short railing separating it from several small, round tables sitting along the small pathways of unpolished wood. Each table has two chairs on opposite ends. The tables are covered in a simple, white table cloth and has a single candle and bottle of wine sitting upon it.
On the opposite end of the room is an elevated stage with a red, velvet curtain hanging above it. Towards the back of the stage are short staircases on either side. A short set of stairs leads up to the stage on the left side of the room.
At the front ends of the left and right wall are two doors. At the left end of the railing is a gate matching the rails. An identical gate is at the end of the railing by the staircase leading up to the stage.
Above the polished floor hangs a large chandelier, similar to the others, large and crystalline.
((2nd Floor))
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Key:
= stairs
o table
| or _ wall or railing
[ or ] door
` polished floor
. stage floor
/ entrance
The Dance Hall of Empyrea is much brighter and livelier. Music can be heard coming from the room, but it seems to be coming from far away at all times, even within the room.
Inside the Dance Hall is an abundance of Rewind Ghosts, going through such a scene:
Upon entering the Dance Hall, translucent people, all of them in dresses and tuxedos are dancing on the dance floor and sitting at the tables enjoying unseen wine.
On the stage is a band, nicely dressed and playing instruments that can't be seen.
The music playing is a classical tune, yet somehow, it is also somewhat creepy, spooky, and not quite there.
None of them seem to notice anyone.
The ghosts are constantly changing their pattern of dance. After one, final change, things get a little more hectic.
There is then a rumbling sound, though no physical vibrations could be felt. The band has stopped playing their invisible instruments and turned to the wall on their right.
There is the sound of what sounds like a wrecking ball smashing through bricks. Most members of the band are sent sprawling.
Many of the ghosts run the opposite direction, one is sent flying from behind the curtain, another trips in the middle of the stage.
He flips to his back and began to scramble away, but is smashed into the ground by...
Nothing.
Absolutely nothing can be seen attacking these people, but the sounds can be heard.
The man on the ground struggles before being ripped apart.
All of the remaining ghosts rush out of the room through the many doors, simply rushing through them after they were "opened".
Many are pulled back before they can make it and are slammed into walls, where they lay motionless after they fall.
Inhuman sounds can be heard.
After a short but brutal amount of time, all of the ghosts seem to be "dead" and the sounds leave.
There is silence for a moment, and then, one by one, the ghosts begin to stand up, ones that were torn apart pull themselves together and stand.
For only a brief moment after this, they are completely aware, but terribly confused. Then they return to their loop.
Backstage:Located directly behind the stage is the backstage (naturally). Backstage is a messy, mid-sized rectangular room, about half the size of the stage. Several props and costumes are spread about and three, full-sized mirrors are located on the back wall. To the left of the mirror on the far left is another door that leads to a bathroom.
The three mirrors are actually doors that lead to small dressing rooms.
((2nd Floor))
The Tower Room:After ascending three short sets of twisting stairs, one will enter into a box-shaped room, located in the tower on top of the manor. In the center of the spacious room is an exquisite rug with archaic symbols, similar to the ones on the coins, in the center of it in gold-colored material.
On the wall directly in front of the entrance are two doors on either side of a full-sized mirror with a gold, ornate frame.
On the left and right walls of the room are three evenly spread out doors each. The doors and the mirror were numbered 1-9 in the centers, counting clockwise starting with the first door on the left.
((3rd Floor))
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|`````/````` |Key:
| __ Walls
= or [ ] Doors
+ Mirror
/ Entrance
` Rug