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Reply ---|Hueco Mundo:: [Hollow World] |--| Leader: The Mother
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Colm-kun

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PostPosted: Tue Jul 07, 2009 7:34 pm


When your Arrancar profile has been accepted both in the Profile Sub-Forum and your request to join Las Noches has been approved you are to post your profile here.
PostPosted: Thu Jul 09, 2009 7:27 am


User Image

Name: Blanca Puro
Aliases/ Nicknames: Pura Belleza (Pure Beauty) and Señora Blanca (Her fraccion and other low level arrancars calls her this, which means Lady White)
Age: Appearance; 23 Actual; 650
Seat: Tercera Espada
Height: 5'9
Weight: 95 lbs.

Personality:

○ Blanca is a laid-back and a sarcastic woman. She is very intellectual and polite among her comrades, there are times when she'll fool around and tease them. There are times that she is silent, which means she is pissed off or isn't in the mood to horse around when the situation is serious.
She is very ruthless in battle and will not spare even a single ant in the battlefield.

Theme Song(s): Battle for Everyone's Soul- Persona 3

Physical Description:

○ Blanca is a tall and a very attractive woman in her early twenties appearance. She has long snowy-white hair and ashen-gray eyes. Her skin is very pale and smooth, almost like a baby's skin. She wears a short kimono with a black ribbon bound around her waist. Her kimono's sleeves has a silver design of roses, which became her trademark.Blanca's mask shard is located around her skull. The mask shard looks like a circlet. The number "3" tattoo is located on the back of her neck.


Zanpakuto Name and Sealed Description:

○ Grande Serafín (Grand Seraph)- Grande Serafin's sealed description is a normal naginata. It's hilt is white and black. The blade's guard design resembles an angel's wing. When unsheathing the blade, the blade's color isn't silver, it's color white. It has silver markings on it that will glow whenever Blanca releases her Resurreccion.

Resurrección (Returning Blade)

"Quite la suciedad, serafín grande (Wipe off the filth, Grande Serafin)"


Physical Changes:

○ The Resurrecion will collide with Blanca's hands and arms, it acts as her claws and upper limbs armor. Six bone-like wings will form from her back, this means she has the ability to fly. Releasing Grande Serafin will add Blanca's agility and accuracy. This means fast wounds and very deep cuts.


-Release Attacks

Luz Grande (Grand Light) - It creates a great flash of light, that blinds the enemies. There Blanca can kill them while they blinded by the light

El Serafín de Otoño (The Fallen Seraph)- This ability will make a blinding flash, that the victim can only see darkness. White feathers will start falling and with one touch, it burn the victim's existence. The possibility is that it can terminate the victim's memory or it will take it's soul. To terminate this ability, the enemy must have keen senses. The ability only lasts for 10 seconds, trying to evade the feathers could kill time.

Las cenizas a cenizas, el polvo para quitar el polvo (Ashes to ashes, dust to dust- Twelve white fire balls is summoned from the depths of her bone-like wings, it will follow the enemy like a homi-missile. When hit by these babies, it can burn the part it touched into ashes.

Skills:

Bala- An alternative to the cero. The technique hardens the user's spiritual pressure and fires it like a bullet from their fist. It is seriously weaker than a normal cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same.

Cero- High-powered energy blasts that can be fired from various body parts, such as mouth, tongue, horns, hand or fingers. Only Menos, Arrancar, and the Vizards have so far been shown to use cero attacks, and it appears that stronger entities can use it more efficiently.

Gargantua- How Arrancar and Menos class hollows move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.

Hierro- The hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutou bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin.

Sonído- The Arrancar equivalent of the Shinigami Shunpo and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound used for flash steps.

Negación- are energy fields are used to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field. Espada have a special cube-shaped device called Caja Negación; meant to simulate Negación fields, which are used to punish their subordinates if necessary.

Bio:

Blanca is a beautiful arrancar who doesn't know much about her past, although she was one of those hollows who lusts for more souls so that she could be transform into a beautiful vessel.

She was turned into an arrancar because her knowledge was beyond compared to a normal adjuchas. She was elegant and well civilized compared to her colleagues, it gave Hueco Mundo's leader interest that the leader turned her and made her into one of the most terrifying but breathtaking weapons.

Lluvia Enris
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-_Whimsy Desu_-
Crew

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PostPosted: Thu Jul 09, 2009 8:22 am


User Image

Name: Claire McMorgan
Aliases/ Nicknames: Mother [Everyone knows her as Mother. No one knows her real name.]
Age: 237/13
Seat: Primera Espada
Height: 4'6''
Weight: 96lb
Personality: Mother is cruel, sadistic, and totally and completely evil. She both literally and figuratively has no heart, often surprising others with how little she cares for her suboordinates. Using the ability her zanpakutou gives her when it is unreleased, she can see what people are most ashamed of and uses it to her advantage.
Theme Song(s): Hurt Me -- Kerli
Physical Description: Mother has short cropped blue hair and blood red eyes. She has dark skin and a frown on her face most of the time. Her uniform is a small sleeveless dress with black edges. She wears a white collar around her neck with a black tie as well.

Zanpakuto Name and Sealed Description:(Mother usually has her minions do the dirty work, so her powers, other than the one her zanpakutou gives her in its sealed form, are usually unknown.)
Verguenza [Shame] is longer than the usual katana, with a single-edged blade, though the sharp edge is rough. The hilt is wrapped in black cloth, with a star-shaped hilt.

Resurrección (Returning Blade) "Haga que se ahogan en pesar, Verguenza!" [Make them drown in regret, Verguenza!]
When Mother enters her Resurreccion, her outfit becomes notably skimpier, and she sprouts demon wings and tail. she weilds an oversized gun that she swings around easily with one hand. Her specific abilities in this state are unknown, as she hardly ever releases her resureccion.


-Release Attacks

| Cañón del fuego | A massive fireball shoots from the gun, burning and killing the landscape where it is aimed, whether it hits the opponent or not. It is very deadly, if Mother puts enough energy into it.

| Túnel de la llama | From the gun fires a long pillar of flame, scorching the air it travels through and destroying anything in its path. Can be used similarly to a sword, Mother can swing around the finished pillar like a blade.

| Ataúd ardiente | A fireball fires from the barrel of the gun, similarly to Mother's weakest attack, but this attack almost never misses. There has only been one occasion where it has, and that person still died by Mother's hand. The fireball engulfs the oppenent and forms into a coffin-like shape, and when Mother clenches her free hand, the fire collapses on itself, burning and crushing the bones of the enemy.


Hougudo
Hougudo #1: Fumificus
Type: Support
Element: N/A
Range: 25 feet in a sphere
Description: The first of the Hougudo spells is a support spell. Upon completion of the chant, the user throws out their hands. A large amount of smoke then billows forth, covering the area in a dense smokescreen. As it is effective on the user as well, this is primarily suggested as a distraction before escape. As an incredibly low-level spell, this smoke is neither particularly hazardous nor likely to stay around for long, and even a small blast can clear it away.
Incantation: Smoke and smog, blow forth and blind my enemies. Hougudo #1: Fumificus!


Hougudo #7: Exuro
Type: Offense
Element: Fire
Range: 30 feet
Description: Hougudo #7 is a low level power, considered more of a practice technique than anything else. The spell summons a small blaze in the palm of the user's hand; which is then thrown at an opponent.
Incantation: Ever-burning fire of purification, Lord of Destruction and Sign of Rebirth, gather in my hand and strike my enemy! Hougudo #7: Exuro!


Hougudo #17: Dios Tukos
Type: Offensive
Element: Lightning
Range: 20 feet out, up to 50 feet below
Description: A more serious spell than the single-digit jokes, Dios Tukos is a heavy hit that is most popular after a series of physical strikes on the enemy, becoming a finishing blow. Usually chanted while fighting, not standing still, at the end of the incantation the user throws their arm down and shoots a large, powerful blast of lightning at their foe. Recommended for use in mid-air combat.
Incantation: Come forth from the void, O Thunder, and cut down my enemy! Hougudo #17: Dios Tukos!


Name: Hougudo #21: Ventī Vertentis
Type: Defensive
Element: Wind
Range: Twelve feet around self (closer is untouched).
Description: A moderately powerful defensive spell that creates a vortex of winds around the user designed to protect them for ten seconds or so while they take a short breather and gather their energy. Its power could make it a higher level spell, but due to the short duration, it has been considered a lower-level spell than it might otherwise be.
Incantation: O turning storm of spring, bestow your aerial protection upon us! Hougudo #21: Ventī Vertentis!


Name: Hougudo #27: Nebula Hypnōtica
Type: Support
Element: N/A
Range: 30 feet around caster
Description: Sleep-inducing Fog is a Hougudo spell that does exactly what it sounds like it should. Upon completion of the chant, a fog is unleashed that has the potential to put others in the area to sleep. However, if the target(s) is higher in rank, level, or whatever is equivalent, they can shake off the effects. Otherwise, they will be subject to falling asleep for either their next Gaian post or the next hit on them. Can be used on a single target or small group of targets once every four posts
Incantation: Atmosphere and Water become a Fog. Bring a dreamless sleep upon thy foe! Hougudo #27: Nebula Hypnōtica!


Name: Hougudo #41: Gelmorsus Adhaero
Type: Offensive
Element: Ice
Range: 60 feet
Description: Gelmorsus Adhaero, the Frostbite Cleaver is a moderately powerful ice-type spell, spoken easily and moderately powerful. Upon completion of the incantation, the user clasps their hands together and extends their index and middle fingers, to form a vaguely gun-like shape. They will then slash somehow, the direction is usually irrelevant, sending out a crescent-moon shaped blast of ice along the diagonal chosen, the size depending on how large of an arc the user made. The "outside" of the moon is the leading edge. Generally recommended for targets slower than you who are more likely to be hit.
Incantation: Crux of the Frost King, shoot to join and ally against hostility. Form a falcon of ice to strike thy foe. Hougudo #41:Gelmorsus Adhaero!


Name: Hougudo #45: Crystallizātiō Tellustris
Type: Offensive
Element: Earth
Range: 75 feet
Description: This spell can only be used while on or above solid ground. Ice, water, lava, etc. doesn't work. Crystallizātiō Tellustris is a neat spell that will raise seven stalagmites from the ground with no warning in a one hundred foot radius around the caster. This would not be an issue except for the fact that these stalagmites come up one at a time, directly under the target, forcing them to do some fancy footwork in order to avoid getting impaled. Most acrobatic people can handle this spell fairly well, though if used in succession, or by two people on one target, it could be quite a headache.
Incantation: The madness of earth, forge to break out itself in this cry. Seven spikes, rise from the ground! Hougudo #45: Crystallizātiō Tellustris!


Hougudo #68: Atrum Vesica
Type: Offensive
Element: Dark
Range: 50 feet
Description: Atrum Vesica is an offensive Hougudo spell that summons 4 dagger-like formations of dark energy around a target. These daggers will then stab inwards toward the target at 1.25x the user's SP.
Incantation: The governor of underworld, lend unto me your power! Hougudo #68: Atrum Vesica!


Hougudo #84: Prodigiosus Renovatio
Type: Healing
Element: Light
Range: Self or Target by Touch
Description: One of the most powerful healing spells, Prodigiosus Renovatio is a spell that can completely heal a target, changing the wounds to nothing and getting rid of all potions, poisons, and other effects that might be in the system. It does, however, take 25-50 percent of the user's energy to cast. Most generally used when a fight is over to prevent death. It can only be used once while actually in a battle, if it's to be used again the person must get out of the battle.
Incantation: Holy Ones, hear my cry to raise and rejuvenate my friend. Blessed Ones, once more create a miracle before my eyes! Hougudo #84: Prodigiosus Renovatio!


Hougudo #87: Jovis Tempestās Fulguriēns
Type: Offensive
Element: Electricity/Wind
Range: 100 feet
Description: One of the more irritatingly powerful Hougudo, Jovis Tempestās Fulguriēns is a mighty spell that unleashes a torrential blast of electric and wind power at the opponent. It is most likely to blast apart even a group of targets, as its dual-elemental nature also gifts it the power to move at twice the caster's speed.
Incantation: Come, spirits of air and lightning, Oh southern storm which blows with torrents! Bolts of lightning to cut through the night, spring forth and strike my enemy! Hougudo #87: Jovis Tempestās Fulguriēns!




Skills:

| Visión del alma | This is Verguenza's dormant ability. It allows Mother to see into the deep reccesses of a person's mind, and drag out whatever dark secrets are kept there. Mother uses this to her advantage and breaks the spirit of her enemies, bending them to her will.

Other Abilities:

| Bala | (虚弾 (バラ), bara; Spanish for "Bullet", Japanese for "Hollow Bullet") Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.
| Cero | (虚閃 (セロ), sero; Spanish for "Zero", Japanese for "Hollow Flash", "Doom Blast" in the Viz translation) are high-powered energy blasts that can be fired from various body parts, such as mouth, tongue, hand or fingers. Only Gillians, Adjuchas, Arrancar, and the Vizards have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently. Various Arrancar and Hollow characters display variants of the technique, such as the Espada-exclusive Gran Rey Cero, the Cero Oscuras that Ulquiorra Cifer can use only in his released form, as well as the Cero Sincrético performed by Pesche Guatische and Dondochakka Bilstin.
| Garganta | (黒腔 (ガルガンタ), garuganta; Spanish for "Throat", Japanese for "Black Cavity") is how Arrancar and Menos-class Hollows move to and from Hueco Mundo. Kaname Tōsen and Kisuke Urahara have also demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
| Hierro | (鋼皮 (イエロ), iero; Spanish for "Iron", Japanese for "Steel Skin") refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutō bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin than usual.
| Negación | (反膜 (ネガシオン), negashion; Spanish for "Negation", Japanese for "Anti-Membrane") are energy fields are used to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field. Espada have a special cube-shaped device called Caja Negación (反膜の匪 (カハ・ネガシオン), Spanish for "Negation Box", Japanese for "Anti-Membrane of Negation") meant to simulate Negación fields, which are used to punish their subordinates if necessary. The cube, when used on a subject, traps them in an alternate dimension from which there is no escape; however, this assumes it is being used as intended. More-powerful Arrancar, namely the Espada themselves, can escape given enough time.
| Pesquisa | (探査回路 (ペスキス), pesukisa; Spanish for "Inquiry", Japanese for "Probe Circuit") is the Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions very-similarly to sonar.
| Sonído | (響転 (ソニード), sonīdo; Spanish for "Sound", Japanese for "Transfer Effects") is the Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps.


Bio:
Unknown. She doesn't let people learn her real name, why would she let people know her past?
PostPosted: Mon Jul 13, 2009 12:23 am


Name:
Ezru Kanteru
Aliases/ Nicknames:
Crimson Reaper
Age:
Appears to be about 24, real age unknown (even to self)
Seat:
Certa Espada
Height:
6'4" (about 2m)
Weight:
270lbs (about 122kg)
Personality:
Ezru's personality is quite simple; simple, free, and hates doing work. He only takes orders from his leader, and even then he might go against it if he feels that it is unmoral or unjust.

He treats those under him with general kindness, and will go out of his way to make sure that innocents are not hurt. He is also infamously lazy, sleeping at whatever chance he has, and doesn't have any initiative to fight, when he play with children he's happy. He has a habit of coming off as rude and bitter, but he really isn't. He just uses those as a way to keep those who have evil hearts away.

His other side, so to speak, is the opposite. It only comes out when he releases his Resurrección. This other side is violent, greedy, unintelligent, hateful, and at best, murderous. It will force the body to go on a murderous rampage ending only when the body exhausts itself.

Ezru also has a habit of giving everyone he knows nicknames due to the fact that he has issues remembering anyone's real name. It's one of his greatest faults simply because it has a habit of annoying people.

Theme Song(s):
Broken Dreams - Authority Zero
Doomsday Clock - Smashing Pumpkins

Physical Description:
Ezru is a giant at about 6'4", and yet is lithe and sinewy. He has a solid muscle tone, and stands tall and proud. His hair is a pure white with dark gray streaks, and his shattered mask is on the left side of his face, with broken plates going down his neck. His eyes are a startling blue, which contrasts with his darkish skin. His Hollowed center is on his left foot. His Espada tattoo is on his right hand and he is left handed.

He standardly wears a white hakama, with a black belt, and if he's feeling like it, a shirt.he does wear a loose robe, which he does not tuck in to his hakama. He generally wears straw sandals with black tabi.

((I am trying to draw up the picture... It will most likely be on lined paper. whee ))
Zanpakuto Name and Sealed Description:
The zanpaku-to's name is 'Benikarasu', which means 'Crimson Crow' and it's is a large, red-colored falchion which is massive and wielded one-handed. The blade is also accompanied by a buckler shield with a sharp outer rim which he uses to double his effectiveness in battle.

Resurrección (Returning Blade)
Ezru's Resurrección is activated by the command "Soar". When said his body becomes that of a Hollow-like Gargoyle, complete with wings, horns on his head, clawed hands and feet and large, sharp teeth. The armor covers his arms fully, his legs and thighs, his neck and head and a portion of his torso and waist. He also grows a spiked tail which is about 3ft in length.

In this form his speed nearly triples, his physical attack doubles, but he loses all of his special Hollow-like attacks with the exception of Bala and Hierro. This form augments all of his physical abilities to the maximum while throwing out his basic intelligence, thus making techniques which are barbaric and simple in idea the only thing that Ezru can perform.

-Release Attacks
He has no real attacks that are activated at special times during his Resurrección, but he does have to abilities which are activated when he enters his Resurrección state; these are 'Spike' and 'Subdue' which produce spikes from his body which take some time to generate (4 posts) and subduing his pain receptors in his nerves respectively.

Hougudo
N/A
(considered to be useless by Ezru)

Skills:
Cero/Gran Rey Cero: Ezru's Cero shots are different then other high level Hollows and Arrancar; he can fire his powerful crimson Cero blasts through his hands, feet, knees, elbows and mouth.This large variety of Ceros make them unpredictable.

Bala: An Arrancar technique that hardens the user's reiatsu, and releases it from their hand like a powerful bullet

Hierro: An Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a zanpakutō. Ezru's Hierro is considered a top-level, which befits his purely physical style of combat.

Sonido: Ezru has a slight mastery of Sonido, and uses it mostly to move around. This does not mean he is weak with it, he just hasn't take the time to master it fully.

Hand-to-Hand Combat Master: Ezru has a complete mastery of nearly all forms of martial arts, and uses them to defeat his enemies efficently and easily in battle. He has a particular affinity for Karate and Muay Thai.

Swordsmanship Expert: Ezru has a strong grasp on Swordsmanship, so much so that he is able to stop a katana with his bare hands (a feat that only an expert can perform in Kendo 5th Dan and up). He is still learning Swordsmanship, but he improves with every battle.

Enhanced Physical Strength: Ezru has a physical strength to match the strongest out there, but this is only when he has released his Zanpaku-to. Otherwise his strength is only moderately above average.

Mastery of Self: Because Ezru lacks the pure raw power of other Espada he had to find complete control over himself to get where he is today. That means he is able to do things that most would consider very difficult or impossible. Such as creating his own form of fighting which he has combined Hierro, Bala and Ceros along with his original martial arts, creating what he considers the 'Golden Art'.

Also, because of his complete and absolute discarding of the Hougudo arts, Ezru has achieved a master of all of the physical arts. These physical arts are actually comparable to the Hogudo/Kido/Hado of beings of equal power. But when he fights someone who is almost exclusively hand-to-hand oriented (much as himself) he is almost guaranteed victory.
(more to come as I make it)

Seeds of Rage (Aspect of Death): The Seeds of Rage are only accesible to Ezru when he is in his released state. This ability allows him to shoot his self-made spikes out and then have them resonate with his waves of reiatsu. These 'seeds' act as conducters and amplifiers of the innate rage in all of those around him, including himself. For Ezru this means a boost in power, speed, and agility. For his enemies it means that the seeds' powers will slowly manifest themselves in them, making them more prone to outbursts of hatred, anger, and blind rage to friends, loved ones and co-workers.

Over time, this may eventually lead to their own Death.

Bio:
Ezru was not originally a Hollow, he was an Adjutant Captain in the Seireitei that was consumed by an Gillian-class Menos. From Ezru's strong beliefs and feelings the Gillian began to learn from right and wrong, Ezru's own personality slowly encroaching upon the Gillian's weak mind. The Gillian also became lethargic and began to hunt high levels of Reiatsu in the human world. After a few hundred humans he became a low-level Adjuchas-class Menos, and returned to Hueco Muendo where he began to consume hundreds of Gillian and Adjuchas-class Menos, hoping to reach Vasto Lorde. He failed, but received a blessing, being transformed by the Orb into a Arrancar, second only to the Vasto Lorde-turned-Arrancar in power.

He rose through the self proclaimed ranks to eventually become an Espada, and live a easier life. Or so he hoped...

Shattered_Fangs


Arget-Falco

PostPosted: Mon Jul 13, 2009 9:03 pm


User ImageUser Image

Name:Reddknow Keanne
Base Animal: Striped Hyena
Aliases/ Nicknames: Reddknow, Redd.
Age: Who knows? He's fairly young though, and appears to be in his early twenties.
Seat: Espada Quinta-His aspect of death is 'loneliness".
Height: 180 cm, about 5' 11"
Weight: 75 kg, or a little over 165 lb
Personality: Comes off as loud, hot tempered and roudy, but is actually quite thoughtful and often thinks about philosophy.
Theme Song(s): Ouroboros by Mars Volta
Physical Description: Average build with good muscle tone. His hair is mostly short, and on top; blond, and on the bottom; dark-brown to black. His mask shards are located on his left eyebrow in the form of piercings. His hollow hole is located right under his chest. The Espada tattoo is located above his heart. His "cero pose" is that he opens his mouth, and the cero starts in front of the open mouth. The color of the cero is light green, and his eyes are also green.

Zanpakuto Name and Sealed Description:The name of the zanpakutou is Hiena and appears to be a miao dao with a slightly stylized hilt and three bands on the blade, near the handguard. The sheath is white.

Resurrección (Returning Blade)
"Ríe, Hiena!"/"Laugh, Hyena!"
Image Link
Profile view, ponytail got cut off. Yes, that's basically a mohawk.

-Release Attacks
For appearance, see image link. His speed and physical power are greatly increased, as well as his natural hierro. The blades on his armguards/gauntlets can retract halfway so he can do some moves without spearing himself.

Carcajeo: A loud barking laugh that acts as both a shockwave that also causes vertigo by rupturing the inner ear.

Patada: He can fire energy blasts somewhat weaker than a cero but stronger than bala from his feet.

Crujido: Reddknow reverts back to a form that looks like his past aducha form- a giant white hyena. In this form, his speed goes up even more while his ability to reason is decreased, making him very animalistic. The cero released in this form is white-gold and ridiculously powerful. The jaw strength is not to be belittled.

Hougudo
17: Dios Tukos
27: Nebula Hypnoutica
41: Gelmorsus Adhaero
68: Atrum Vesica
84: Prodigiosus Renovatio
87: Jovis Tempestās Fulguriēn

Skills:
-Hierro
-Cero, Gran Rey Cero
-Bala
-Garganta Usage
-Sonído Master
-Hand to Hand Combat Master
-Pesquisa

Bio: He doesn't remember his life as a human-if he was a human. Reddknow suspects that it might have something to do with being abandoned and then buried alive in a hot desert, though, for he remembers thinking, crying, sobbing before becoming a hollow; "I may be worse than a mindless beast, but don't I have the right to live?"

His current philosophy that he used to become rapidly stronger as a aducha is "Laugh, and the world laughs with you. Cry, and you weep alone."
User Image
PostPosted: Fri Jul 17, 2009 10:21 pm


User Image


Name: Muerte Violenta

Aliases/ Nicknames: Vi

Age: I look about 20 but I'm actually 769

Seat: Septima

Height: 5' 4"

Weight: 116 lbs

Personality: Cold and empty is the best way to describe me. I don't normally let anyone in and I try to keep my distance even from others of my own kind, unless I feel it necessary to use them. I fear only my past and the memories that plague me. It's due to this that I submerge myself in battle. I fight like an animal to remind myself I'm just a beast. I kill and destroy to bury my old self and my emotions. Therefore the more I like or love something the more I must tear it to shreds with my own hands. That is why I will shatter the world I once loved with the people I once cared for. However there are time when the surfacing emotions override my own bloody sense of judgment and I act in a manner that is almost human.

Theme Song(s):
About the past
Amber - Dir en Grey
306 - Emilie Autumn

The current present
Howling - Abingdon Boys School
Switchback - Celldweller

Physical Description: When in the released state my arms are covered and fingers become long claws like blades while blades also extend at my elbows. A mask similar to a carnivore's upper skull moves from the back of my head around the front from the bone you see on my neck. This same bone also extends down and past my spine becoming a long snaking bone-blade like tail.



Zanpakuto Name and Sealed Description: 'Sangriento Final' (Bloody End) is a basic sword with a black hilt and sheath the blade however is strangely blood red.

Resurrección (Returning Blade) "Tear to shreds Sangriento Final!"

-Release Attacks Shadow Death- I'm able to absorb what appears to be all the light in the area, plunging my victim into blackness while I make my reiatsu disappear and then kill my prey slowly and painfully, while they hear the echos in the darkness as I laugh at them from the shadows.


Hougudo
Name: Hougudo #1: Fumificus -
Type: Support
Element: N/A
Range: 25 feet in a sphere
Division: N/A
Description: The first of the Hougudo spells is a support spell. Upon completion of the chant, the user throws out their hands. A large amount of smoke then billows forth, covering the area in a dense smokescreen. As it is effective on the user as well, this is primarily suggested as a distraction before escape. As an incredibly low-level spell, this smoke is neither particularly hazardous nor likely to stay around for long, and even a small blast can clear it away.
Incantation: Smoke and smog, blow forth and blind my enemies. Hougudo #1: Fumificus!

Name: Hougudo #7: Exuro -
Type: Offense
Element: Fire
Range: 30 feet
Division: N/A
Description: Hougudo #7 is a low level power, considered more of a practice technique than anything else. The spell summons a small blaze in the palm of the user's hand; which is then thrown at an opponent. Its power is equal to the users power. Incantation: Ever-burning fire of purification, Lord of Destruction and Sign of Rebirth, gather in my hand and strike my enemy! Hougudo #7: Exuro!

Name: Hougudo #17: Dios Tukos -
Type: Offensive
Element: Lightning
Range: 20 feet out, up to 50 feet below
Division: N/A
Description: A more serious spell than the single-digit jokes, Dios Tukos is a heavy hit that is most popular after a series of physical strikes on the enemy, becoming a finishing blow. Usually chanted while fighting, not standing still, at the end of the incantation the user throws their arm down and shoots a large, powerful blast of lightning at their foe. Recommended for use in mid-air combat.
Incantation: Come forth from the void, O Thunder, and cut down my enemy! Hougudo #17: Dios Tukos!

Name: Hougudo #21: Ventī Vertentis -
Type: Defensive
Element: Wind
Range: Twelve feet around self (closer is untouched).
Division: N/A
Description: A moderately powerful defensive spell that creates a vortex of winds around the user designed to protect them for ten seconds or so while they take a short breather and gather their energy. Its power could make it a higher level spell, but due to the short duration, it has been considered a lower-level spell than it might otherwise be. It only lasts long enough to take an energy pill or use a single healing technique. Spiritual and physical attacks that are stronger than the Hougudo user cancel out the defensive spell.
Incantation: O turning storm of spring, bestow your aerial protection upon us! Hougudo #21: Ventī Vertentis!

Name: Hougudo #27: Nebula Hypnōtica -
Type: Support
Element: N/A
Range: 30 feet around caster
Division: N/A
Description: Sleep-inducing Fog is a Hougudo spell that does exactly what it sounds like it should. Upon completion of the chant, a fog is unleashed that has the potential to put others in the area to sleep. However, if the target(s) is more powerful than the user, they can shake off the effects. Otherwise, they will be subject to falling asleep for either their next Gaian post or the next hit on them. Can be used on a single target once every four posts, but can be used on multiple targets at once.
Incantation: Atmosphere and Water become a Fog. Bring a dreamless sleep upon thy foe! Hougudo #27: Nebula Hypnōtica!

Name: Hougudo #68: Atrum Vesica -
Type: Offensive
Element: Dark
Range: 50 feet
Division: N/A
Description: Atrum Vesica is an offensive Hougudo spell that summons 4 dagger-like formations of dark energy around a target. These daggers will then stab inwards toward the target.
Incantation: The governor of underworld, lend unto me your power! Hougudo #68: Atrum Vesica!

Name: Hougudo #84: Prodigiosus Renovatio -
Type: Healing
Element: Light
Range: Self or Target by Touch
Division: N/A
Description: One of the most powerful healing spells, Prodigiosus Renovatio is a spell that can completely heal a target, changing the wounds to nothing and getting rid of all potions, poisons, and other effects that might be in the system. It will reduce the target's Stamina to one tenth of its current level because of the energy needed to completely recover in such a way. Most generally used when a fight is over to prevent death. The Fourth Division's top two members may learn this Hougudo in their Headquarters and the need to be taught by someone who already knows it. It can only be used once while actually in a battle, if it's to be used again the person must get out of the battle because it is impossible for that person to continue, they would be far too weak.
Incantation: Holy Ones, hear my cry to raise and rejuvenate my friend. Blessed Ones, once more create a miracle before my eyes! Hougudo #84: Prodigiosus Renovatio!

Name: Hougudo #87: Jovis Tempestās Fulguriēns -
Type: Offensive
Element: Electricity/Wind
Range: 100 feet
Division: N/A
Description: One of the more irritatingly powerful Hougudo, Jovis Tempestās Fulguriēns is a mighty spell that unleashes a torrential blast of electric and wind power at the opponent. It is most likely to blast apart even a group of targets, as its dual-elemental nature also gifts it the power to move at twice the caster's speed. It has the power to both push back and injure enemies with less power than the user.
Incantation: Come, spirits of air and lightning, Oh southern storm which blows with torrents! Bolts of lightning to cut through the night, spring forth and strike my enemy! Hougudo #87: Jovis Tempestās Fulguriēns!

Skills:
Basic
- Cero Blast
- Gran Ray Cero ( more powerful form of Cero)
- Bala (hollow Bullet)
- Garganta (transfer to and from Hueco Mundo)
- Pesquisa (Sense Soul pressure)
- hierro (armor to block zanpaktou bare handed)
- Sonido ( Arrancar's Flash Step)

Main ablilities
Reiatsu Shift- I'm a cunning user, that loves to battle. I'm a beast and I fights as much as possible even with my own kind. It is because of this constant practice that I have become able to shift my reiatsu around myself, either to use as a stronger shield or attack. For example make my Hierro multiple times stronger or my common Cero somewhat similar to a Gran Ray Cero. This is mostly done instinctively during battle and requires very little effort on my part.
Shadow- Due to my excellent control over my reiatsu, I also have the ability to make my reiatsu seem to disappear all together while being able to melt into the Shadows (literally); making spying, recon, and assassination my top area of expertise.


Bio: I was one of the first 'complete' projects created by Aizen; however, I was considered 'defective' since when I was transformed from a hallow I for some reason regained my past memories. It was because of this that I was kept under careful watch. I was trained though, as well as allowed to train, and I did so until I surpassed the strength of most of the others. However, I was still kept locked away and from the battle field. On the other hand being isolated helped me to better control my emotions as well as allowed me to realize what I had to do to stay strong. I came to understand that with each loss of the things that I loved I grew stronger, and my heart darker.

My past memories are of a loving family, a twin sister, and happy home. However it quickly shifts to pain, hatred, and violence. There are people all around me chuckling and pulling out their knives. I try again and again to run to call for my sister, but I fail. I try my best to fight them off and cry for help, but again I fail. Pain follows over and over and though I cry and beg nothing changes. Then their is blood. Lots and lots of blood, I'm bleeding all over and losing strength, I lose sight of what is happening and find myself falling into a pit of mud and being covered with dirt, unable to move. That is for the most part all that I can remember of my past, yet thanks to that now my future is clear. I am an animal and so I simply must gain strength. I must kill human after human. I must destroy what made me weak, and that means, I must tear to shreds anything and everything that I love. All with my own hands.

SweetKutieKittyKat


Yokai Manekineko
Crew

Beloved Gawker

PostPosted: Fri Jul 24, 2009 11:30 pm


Name: Isidro Xalmiento

Alias(es)/Nickname(s): None yet

Race: Arrancar

Gender: Female

Age: One month since her rebirth as an Arrancar, originally only about sixty years old while existing as a Menos.

Height: 5’9”

Weight: 142 lbs.

Sexuality: Undecided

Rank: Octavia Espada

Number Location: Indent of the left elbow.

Reiatsu Color: Turquoise with a under coloring of white.


User Image - Blocked by "Display Image" Settings. Click to show.Physical Description: Standing just a little taller than most woman Isidro is both willowy and fit at the same time. She’s well muscled, although the majority is hidden under her lithe curves. Her skin is an even light sun kissed tan, as if she doesn’t spend a good portion of her time training in the sunless deserts of her home world. Accenting her skin is a mop of dove white hair that hangs below her eyes in long choppy bits. Her eyes are a startling hard yellow ringed by a thin line of liquid gold that branches out into the yellow hue, imparting a unique prismatic look when light strikes her. To finish off her eyes a thick lacing of black tipped white lashes crowd her upper eyelid while the lower has only a light dusting.

Isidro’s mask fragments run in long lines along her cheek bones to her mouth. The forward most pieces at the sides of her lips turns down in an arrow head like point while a thin strip of the bony material stretched back along her cheek bones to her ears. Hanging from that long strip are five wickedly curved teeth that are evenly spaced and grow smaller as they reach her ears. At the ear the bone widens somewhat and forms a flexible rectangular piece with a blunt peg on the underside that can be fitted into her ear cannel. From the ear a very thin, almost wire like piece of the fragments loops over the top of her ears, follows the back curve of the ear and pulls away from the skin before meeting behind her head in what looks much like a play on making the fragment look like headphones. Like most Arrancar, Isidro sports sharp, eye shaped markings below her eyes in a bright turquoise. The thin eye spots very square in shape and the edges running parallel to her eyes extend in long and ever thinning lines. She also has what appears to be a tattoo at the back of her neck in the same bright turquoise as her eye spots but the marking on her neck is in the shape of a treble clef. Lastly on her Hollow appearance, her hole is located in the center of her right thigh and passes straight through from the front of the quad to the back.

Her uniform consists of the typical, low riding, white hakama and black sash. Her top on the other hand encompasses her neck snuggly before falling to her shoulders in a business suit like cut. As the black line tracing the neck falls lower the top opens above her breast to show off some not so meager cleavage and closing one more below her breasts. Opening once again over her stomach the rest of her top disappears into her hakama. The entirety of the top is nearly skin tight and the sleeves from the shoulder down end halfway on her upper arms then begin again just below the elbow. The sleeve is held together by four black strips that belt to both ends detached ends of the sleeve while the lower part of the sleeve bells slightly before they roll back upwards in thick black cuffs that end halfway down the back of her hands. Her hands themselves are encased in a light set of gloves to increase her grip, the majority of the material being white and each finger solidly black.


Zanpakutou: Before being named, Isidro’s zanpakutou looks much like an oversized tuning fork. Worn at her left hip, and anchored to her thigh by a black leather tie, the zanpakutou is relatively short only as long as her shoulder to the tips of her fingers. The hilt is not wrapped but shaped to match a her fingers perfectly, the hand guard circles round the hilt leaving an oval like guard that protrudes three large, evenly spaced spikes on either side. The end of the hilt tapers down to a fine point and at the front of the hilt the metal splits, reaching forward to form the two blades of the sword. The blades themselves are fashioned like those found on knives, and remain unbladed on the edges that face each other on the inside of the sword.

Resurrection: Llore, Miseria (Weep, Misery) or Llore los rasgones lavados blancos, Miseria (Weep white washed tears, Misery)

At the whispered call to her inner most strength Isidro’s reiatsu creates a twanging unnatural noise that grows in volume as she’s engulfed in a swirling white mist with tendril of turquoise lightening bursting from the center. Each flash of the ethereal light is accompanied by a high pitched shriek. As the cloud dissipates Isidro is revealed body covered in a light scale like armor that stretches from her neck, avoiding the arms and down to her toes. Her mask fragments move from her cheek bones to form large fox like ears curving back over her head and her snowy hair relocates, pulling back from her eyes and trailing down the middle over her back while changing to solid black to form and impromptu mane. The markings on her face move to just below her eyes turning into turquoise star bursts. Her legs elongate slightly and gain and extra joint, making them much like the hind legs of a quadruped and thin until reaching her stiletto high heel like feet. From her lower thighs down the white of her armoring changes to black and her clawed hands become black as well up to her upper arms where the darkness flares out.

In this animalistic form, Isidro receives the ability to vibrate her arms and legs at extreme speeds, imparting her hits with tremendous force and added damage made from the vibrations. This does do some damage to her own body, gradually slowing her down, even though she’s designed to take the strain of allowing her body to become a living tuning fork. Besides this very simple ability she is able to use the pitch and strength of her voice to cause a variety of effects. Mostly she uses her voice to confuse the enemy on her location and break a person’s eardrums if she’s close enough to issue a loud enough sound.

Lamentación (Wail): A banshee like shriek of heavily concentrated sound that is most often issued straight from Isidro’s mouth, but can also be generated by rasping her scale like armoring together. The decibels behind the attack are high enough to shatter ear drums and in rare cases cause internal bleeding. Normally it causes enough ear related pain to stall an enemy’s movements, allowing Isidro an opening for further attacks.

Gruñido (Snarl): Playing off her ability to vibrate both her legs and arms at unimaginable speeds, in resurrection those vibrations collect from the top of the extremity, down to the hand or the foot and is released in an sonic boom, aiding the force behind her kicks and punches. This can also be channeled though a conductive surface, causing collapse in a structure or simply used to demolish the battle ground she’s on.


Special Accessories: Beyond what she wears the only other accessories Isidro carries are books and papers. None of these books hold anything threatening to Hueco Mundo, only passages about philosophy and other subjects she finds interesting.

Skills: Both a strategist and decent swords woman, Isidro tends to favor using her left hand over her right when wielding her zanpakutou. Her single handed style is a bit deceiving in the subtlety, but holds a massive amount of kinetic energy when striking someone or something. The impact is only aided by the vibrations the sword gives off while striking, reverberating and transferring the micro-tremors into whatever it has hit. As for her skills in strategy, Isidro embodies a number of basic skills that even humans can possess, that when aliened make her adept in this particular skill. First would be her ability to memorize down to the smallest detail, allowing her to recall what someone has said down to the letter or the exact details of a line of text a picture or place that she’s been. Second is her patience, absolutely unmovable when she’s observing something or contemplating the next maneuver that should be used.

Abilities: Being as she’s so young, Isidro knows only the most basic of skills known to the Arracar. Those skills including the use of Cero and opening of Garganta. She has almost mastered how to move with Sonido but the ability is still erratic, making her stumble every now and then as she comes out of the echoing step.

Her own natural abilities revolve around her hearing. Unlike most her hearing is sensitive enough to pick up on vibrations as sound waves meet her body and reverberate through her. Besides being able to hear from a great distance, even if she can’t detect anything in the air she can press herself to a surface and focus the vibrations from voices beyond her. Basically, even a sound proof room or shield is unable to keep her from hearing what’s going on inside so long as she’s touching its surface. But, because of her sensitive hearing Isidro’s mask fragments have an unusual flexibility at the ends near her ears. When not wanting to hear in extraordinary ways, a small bit of her mask fragments press into her ear canals and render her hearing only slightly above a normal level found in Hueco Mundo.


Personality: Nihilistic by nature, Isidro has little like for the rules but follows them to the letter. Yet, she actively questions each and every aspect of Hueco Mundo and the ruling factors of Las Noches. She is stoic and impassive, rarely ever reacting physically to something said or done, and never shows if she dislikes or approves of someone. Isidor is more passive aggressive than outright violent and tends to enjoy living more scholarly. She reads endlessly, always carrying some scrap of paper, old piece of parchment, book or tome that is written mostly about philosophy or astronomy. Only rarely will you find her opening to someone to share a piece of wisdom or offer a bit about herself, she’s secretive even if her secretiveness stems from her impassive and uncaring persona.

When speaking, if you can even catch her in the act, Isidro has an uncharacteristically thick Spanish accent. She adds no words in Spanish to her speech pattern, but her accent changes her otherwise boring and low voice into a sultry purr when she decides to speak. The sound almost draws you physically to her, as she tends to blend in with the scenery in Hueco Mundo even more so than most Arrancar, so the whispers she issues seldom are entrancing to anyone.


Biography/History: Reborn only one month ago, Isidro lost the memories of whom and what she was before the change. Only rarely does she precieve glimpses of what she’s lost, and is usually appalled to find that her personality before hand was as she describes “whimsical.” So far in her month of new life she has quietly observed her surroundings and the other denizens of Las Noches. In her opinion the societal structure of dog-eat-dog is flawed beyond reason but does not voice her concerns. No, since her rebirth she has steadily built her knowledge of those in power, added innumerable amounts of battle records to her vast memory and a good idea of the goings on in all of the worlds.

Her most ambitious work has been the steady increase in power she’s worked to gain since day one. She only trains in seclusion, out side of Las Noches, and almost never removes her zanpakutou for said training. To this date she has yet to even test her resurrection, both because she feels she doesn’t need to and a deep seeded fear of what it will be. Now she is carefully integrating herself into the workings of her world and determined to reach levels equivalent to the Espada on her own and with as little challenge as possible, a game she relishes for the strategic air it gives off.

((As I continue using this character I’ll add more to her Biography…just so it’s not so short. I wanted her to be very fresh, and open to influence by other character's for more in depth growth. I'll also add new abilities and powers in a timely fashion as she learns them.))
PostPosted: Mon Aug 10, 2009 6:10 pm



User Image - Blocked by "Display Image" Settings. Click to show.
Name: Larisa (Reznikova)
Aliases/ Nicknames: Lara
Age: Unknown, looks 22
Seat: Numero 11
Height: 5'8”
Weight: 124 lbs.
Personality: Larisa is quiet and reserved. She is a thinker first and foremost than anything else. Introverted in nature, she does not make friends, finding them to be a form of tactical flaw above most anything else. This doesn't mean that she doesn't follow orders. If given one from a higher up, even to team up with someone else, she will not refuse. In combat, she is just as calculating as she is at rest and will respond to anyone that challenges her. Oddly enough, she is defensive in nature rather than offensive as her Zanpakutou would suggest.
Theme Song(s):
Physical Description: Larisa looks like a normal 22 year old girl at 5'8” and 124 lbs. Her hair sticks close to her head, a lick of it coming down the front. The back is bunched up and splayed out. The colour is brown with orange streaks in it. Her eyes are very impassive and blue in colour. Her complexion is paler than normal, though there is some tan colour there. Her clothing is interesting. She wears a shoulderless top with long sleeves. The sleeves are flayed and cover the hands, the bottom flayed from the midriff to past the waist. Her hakama is one size longer, but the ends are flayed and cover her black tabi and white sandals. Her mask portion is her collar that connects to the top of her shirt in the front and the back. Along with that, there are pieces around the elbow that sticks out of the shirt. Her tattoo is outside of her right thigh, currently an 11.

Zanpakuto Name and Sealed Description:
Pez León is a pair of single bladed swords, intricately designed with a curved top. The blade is about two feet long with a six inch handle. The blade extends around the top of the sword, the majority of the back is blunt. The blade is a bright white, the next layer a flat orange, not reflecting any light, and the last part that connects to the hilt is deep, dark red. The hilt is also the same red colour, and is a solid metal handle, no wrappings of any sort. The open circle on the back of the blade is used to store the blade on one of the two hooks on the back of her waist. With the swords resting correctly, the blades stick out the sides, sharp side down. The other use of the circle is for the locking mechanism that she has on her forearms. There, she can lock the blade in place to act as an elbow blade or a form of shield.

Resurrección
“Perforación , Pez León.”
After the command is called, Larisa holds the her blades out to her sides, perpendicular to the ground. Then, the sword blade repeats around the circle in the blade, creating four blades off the original without the handles, making a total of eight blades and the two original. Her mask then extends down to turn into her top and sleeves. The flayed sleeves stay the same, but the top turns more into a long blouse, flayed, shorter parts in the front. The hakama and foot ware stay the same. Orange stripes cover the bone as do her face.

-Release Attacks
Control – This is what allows her to control her blades like a form of telekenisis. This is why the blades float behind her and why her hand held swords do as well. She can control the blades with her mind, but reactions are quicker with hand motions. After she has achieved her Resurrección, she can do this in her sealed form, but there are only the two original swords.
Control: Reject – Moves the blades behind her at an alarming rate towards the target.
Control: Whip – Moves the blades in a very close formation, looking like and acting like a whip.
Control: Defend – Moves the blades to her front to form a defensive shield.
Distortion – This ability creates a small area of distorted space, no more than two meter diameter. She can control whether gravity is increased or decreased, and the height is as much as needed. The areas have a orange whirlpool effect on the ground with orange lines moving in the air down towards the ground. The faster the lines move, the more gravity. She can make up to three of these Distortions at a time, for a minute or so (one post).
Traverse – This ability creates small scale portals. The distance that can be traversed is up to ten meters. The portals have a warped orange and red colour to them and are the perfect size of what they are traversing, and seeps from the traveler like a liquid off the object
Traverse: Relocation – Makes a portal just large enough for herself to quickly move from one place to another. This is a much smoother form of transport than Sonido, though the distance is portions smaller.
Traverse: Strike – Makes a portal just large enough for her held swords to traverse through. Normally used as a 1-2 strike, but can be used in a continuous fashion, though only one blade is visible at a time.
Traverse: Wave – Makes a portal for each of her eight blades. The blades then shoot out the ground in a wave, two meters up, two feet between each blade(max distance of 16 feet)

Hollow Skills:
Cero(Orange and white, fluctuates in a sort of helical manner), Garganta, Hierro, Negación, Pesquisa.

Hougudo: 1-17

Skills:
Defensive Swordplay – Though she uses two swords, she can defend with them very well.
Emotionless – She lacks emotions of any sort, as they are a form of weakness.
Creative – Her attacks are very strange and very interesting, meant to confuse and trip up opponents.
Perceptive – It's hard to sneak up on her. She trains to keep her senses open so that she cannot be taken advantage of unless they grossly outclass her.
Increased Heirro – Of all the natural abilities of an Arrancar, she specializes in strengthening her Heirro, increasing her defensive capabilities.
Floating - After gaining her Resurrección, she takes to floating around rather than walking as it is much smoother than walking and it goes along with her animal being a fish.

Bio:
Even as a Hollow, Larisa was known to be very patient and lonesome. She was never exceedingly large, but that only helped to have her foes underestimate her, leading to a swift and tasteful victory. As she grew stronger and stronger, she would kill more and more in this way, even fellow Hollows. Her offensive appearance would cause the others to just strike with more fervor, only to be quickly defeted by a multi-bladed defense. After evolving and becoming an Arrancar, she joined Mother for the sole fact that it would help to keep her from constantly being attacked, something she considered a nuisance. She has never aspired to gaining fame and power, but would rather just be given a position and orders, so she simply doesn't try. This isn't to say that she doesn't fight when challenged, the only way that she has gained fame of any sort. If she has a 'goal' at all, it would simply be to become a Fraccion to unlock her Resurrección to better defend her higher ups.

 

Aku Kami Kurayami
Crew

Dangerous Genius


Shoki Donai
Crew

PostPosted: Tue Aug 11, 2009 8:34 am


User Image
Name: Raile Shade

Aliases/ Nicknames: None

Age: Appears to be in his twenties, though he was created much sooner then that.

Seat: Mother's Fraccion.

Personality: He’s a bit of a flirt toward any manner of good looking girl. Arrancar, Shinigami, Bount, Human, if it’s female, he’s hitting on it. He loves all manner of jokes and enjoys toying around with his opponents. It is hard to get him serious, but when he does he’s mad, he’ll get a dark sense of humor. Even then he will continue to hit on girls. He does not have a particularly complicated personality, things that make him happy do that and he doesn’t really have anything to make him sad. Yet. Unlike his appearance he thinks that black and white are not so clear as people make them out to be. However, he doesn’t care what people have picked. He’ll follow orders well enough, but his personality always comes through first. Don't ever try to make him annoy other on purpose, since he is way to good at it.

Theme Song(s): Chicks Dig It-Chris Cagle

Physical Description: Raile is tall and lanky, lucky for him that this fact off sets his hair. His hair is fine, but it is fluffy with a lot of volume to it. It falls over his right eye with the longest part hitting his shoulder. The streaks of black in his white hair slim the hair down a little bit too, though really it just looks cool. His eyes are inverted for normal eyes, with a white pupil and black iris. There is bone starting from the offset part in his hair and reaching over to the right side. From the top this looks like a hand reaching that direction, but without a thumb. His clothes are a long sleeves shirt with a jacket over it and then the usual hakama. His long sleeved shirt has three black bars on it, one going straight across the shirt and the other two intercepting each other. The jacket has black on the collar and the bottom, with black lines coming up from the bottom. He tends to remind people how he looks is completely different from his personality, and takes pride in his black and white colors.

Zanpakuto Name and Sealed Description: Tejon Libre. In Sealed form this is a very weird looking sword. The handle comes up at and angle to the actual blade, which sports some lovely looking spikes. The spikes are all on the top of the blade, where as the bottom of it is curved in such a way that it is tricky to handle. The blade is entirely black and white, much like the rest of him.

Resurrección (Returning Blade)
“Apaga la luz, Viva en la obscuridad. Tejon Libre.” Over his hands the blades appear, shaped like his sealed description without the handle. They are more or less claws, only they float over his hands rather then be attached to it. On his right hand, the blades are completely white, where as the blades floating over his left hand are black. They react in accordance with his finger movements, although they extend over his fingers by a significant amount. The bone over his right side extends over the right, left, and down the center of his face. Over his eye a black mark appears, making his eye look a bit strange. Since most of his eye is black anyway, is blends in with this mark, making his white pupil the only part of his eye that is easy to see. Makes him look weird but his personality stays the same.

Release Attacks
White Shield- When Raile pushes forward his right hand and says “Para!” a white energy shield surrounds him. As long as his arm is up he can keep the shield up. It is pretty strong since he is using his right hand for this.
Black Lance- When Raile holds out his hand and says “Corta!” a black energy lance surrounds his left hand. The only extra ability that this lance gets is that it makes any thing it touches sticky. This can be both and advantage and a disadvantage, but only the lance is immune to the sticky quality. The stick is enough that it attaches to the first solid thing it encounters, and remains stuck until a tremendous amount of force is used to break it free. Even then, it remains sticky and will get stuck again to what it touches. It makes things painfully annoying during fights, which is how Raile thinks they should be.
Gray Shadows- Raile claps his hands together and says “Vamos.” This creates a gray shadow on the ground below Raile that he can travel into. He can then appear from any other shadow that he can see or has seen before. The tricky thing about the shadows that he has seen is that they could not be there any more. Most often this is used to retreat, though it can be used to duck an attack. This is not a fast move, and looks like disappearing into a hole from the ACME corporation rather then teleportation. He also has to say 'Vamos' every time he uses it, so it only works well the first time someone sees it work.
Note-Command translations. Para-Command form of Stop (informal). Corta- Command to cut(informal). Vamos- Let's go(we go).


Hougudo 1-17


Skills: He’s very good at avoiding conflict. Ducking down into a corner, distracting those involved, anything. He’s also a social creature, so he’s good at telling stories. Whether they are true or not, that’s up to opinion. His battle style is profoundly annoying, since he's bad at it. He rarely plays to win, and is very good at just annoying the opponent into a draw. Either that or he runs away to live another day.

Bio: Raile began life as a boy in Japan. This was far beyond his memory, though it is a part of who he was. He was a son of a single mother who did the best that she could. He grew up lived, and died. And was left alone. For far too long. Considering how he had lived before this was torment. Then he became a hollow. When this happened, he sought other hollows. Any company that he could get made him feel better. When he found himself with these other hollows he was not a biter, but he was very good at avoiding those who were. It was rather eerie. They could almost have him under their teeth, and then he was behind a tree. Finally, he got fed up with one of the hollows and got him. Time as a Menos was much the same. The strange ability to get away long enough, but finally getting fed up. The pattern continued for a while, but eventually he became an Arrancar. And he couldn’t be happier. He didn’t have to duck out of the way of people trying to kill him day in and day out. Well, now he only had to deal with it every once in a while. And now, he could actually have some social interaction for the first time since he was human. His memory extends back to just before he became a menos, though he only has bits and pieces of that. Menos stage he doesn't remember that well either, but after that he remembers everything quite clearly.
PostPosted: Thu Nov 05, 2009 8:23 pm



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Name: Kenzeru Shiroko
Aliases/ Nicknames: none
Age: is actually 245 years old, but looks around 23
Seat: espada otava
Height: 5’ 8”
Weight: doesn’t care himself
Personality: He likes to be quiet and composed nearly all of the time. Although, he does like to converse with other arrancar and prefers not to be alone most of the time. His constant attention to his composure is to make sure that his true abilities are kept secret, because he doesn't want to attract too much attention. His reasons for not wanted to be alone some of the time is that he enjoys a decent conversation. His true goal was to become the Novena Espada. Due to rather convenient situation, he achieved the rank of the Otava Espada.
Theme Song(s): treachery –by shiro
Physical Description: He looks frail, but that is only a disguise to hide his abilities in extreme speed based moves and attacks. His eye color is a deep shade of teal mixed with a little midnight blue. His hair color is a dark shade of gray. He isn't completely weak, and what he lacks for in strength and power, he always makes up for in speed. His talents with Sonido may have contributed to his attack styles.

Zanpakuto Name and Sealed Description:
his Zanpakuto has a short but broad blade that helps him in terms of speed. The guard is a simple silver color, same as the blade.


Resurrección (Returning Blade)

release command: Shriek and scream, el demonio grande de velocidad!! (Grand demon of speed)
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in his released state, he can achieve short 3 second bursts of speed that surpass even the sonido. He cannot use this ability again for another 2 minutes. He is working to improve this skill to get the time span between the bursts to lower to less than a minute.

-Release Attacks


-cero gris de relámpago (grey lightning hollow flash): this form of his cero does not act like normal ceros. Instead of a straight beam of energy, it acts more like a large beam of lightning as it moves toward it's target. Its color is also a dark gray

-las garras del aura oscura (claws of dark aura): a gray colored aura spreads out from his mouth and envelopes both of his lower arms. It then solidifies around his claws and emits small vibrations of energy. If struck, the damage will have been at least 2/3s the strength of a normal cero. Becuase of this power, the attack itself takes a while to solidify and is very heavy which causes lag.

-El pulso de chillidos del dragón (shrieking pulse of the dragon): This is Kenzeru's strongest attack in his released state. He inhales deeply and shoots out midnight blue colored sonic pulses from the hollow hole located in the direct middle of his chest. The firing rate is 10 pulses per minute. If struck directly, deep lacerations will occur



Hougudo

Name: Hougudo #1: Fumificus -
Type: Support
Element: N/A
Range: 25 feet in a sphere
Division: N/A
Description: The first of the Hougudo spells is a support spell. Upon completion of the chant, the user throws out their hands. A large amount of smoke then billows forth, covering the area in a dense smokescreen. As it is effective on the user as well, this is primarily suggested as a distraction before escape. As an incredibly low-level spell, this smoke is neither particularly hazardous nor likely to stay around for long, and even a small blast can clear it away.
Incantation: Smoke and smog, blow forth and blind my enemies. Hougudo #1: Fumificus!


Name: Hougudo #7: Exuro -
Type: Offense
Element: Fire
Range: 30 feet
Division: N/A
Description: Hougudo #7 is a low level power, considered more of a practice technique than anything else. The spell summons a small blaze in the palm of the user's hand; which is then thrown at an opponent. Its power is equal to the users power. Incantation: Ever-burning fire of purification, Lord of Destruction and Sign of Rebirth, gather in my hand and strike my enemy! Hougudo #7: Exuro!



Skills:

• Bala (虚弾 (バラ), bara; Spanish for "Bullet," Japanese for "Hollow Bullet") Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.

• Cero (虚閃 (セロ), sero; Spanish for "Zero," Japanese for "Hollow Flash," "Doom Blast" in the Viz translation) are high-powered energy blasts that can be fired from various body parts, such as mouth, tongue, hand or fingers. Only Gillians, Adjuchas, Arrancar, and the Vizards have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently. Various Arrancar and Hollow characters display variants of the technique, such as the Espada-exclusive Gran Rey Cero, the Cero Oscuras that Ulquiorra Cifer can use only in his released form, as well as the Cero Sincrético performed by Pesche Guatische and Dondochakka Bilstin.

• Garganta (黒腔 (ガルガンタ), garuganta; Spanish for "Throat," Japanese for "Black Cavity") is how Arrancar and Menos-class Hollows move to and from Hueco Mundo. Kaname Tōsen and Kisuke Urahara have also demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.

• Hierro (鋼皮 (イエロ), iero; Spanish for "Iron," Japanese for "Steel Skin") refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakutō bare-handed, it is by no means impenetrable. Stronger Arrancar generally have proportionally stronger skin than usual.

• Pesquisa (探査回路 (ペスキス), pesukisa; Spanish for "Inquiry," Japanese for "Probe Circuit") is the Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions very similarly to sonar.

• Sonído (響転 (ソニード), sonīdo; Spanish for "Sound," Japanese for "Sound Ceremony") is the Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps.



Extra: His forms as a Hollow
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