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Posted: Sun Jun 28, 2009 7:38 pm
1x1
Hello everyone, I am The Fat Cat. I have joined this Guild in the hopes of spreading my Search to everyone who browses this Guild. I am also happy to know that I should no longer find roleplayers who are unintelligent. It has been a constant aggravation, and hopefully limiting myself to only literate and advanced literate roleplayers.
I consider myself an even midway point between Advanced Literate and Literate, so I have simply rounded down and placed my Thread in the Literate section of this Guild.
So please, vote in a poll, browse my Thread, and hopefully we can start entertaining and fulfilling roleplays together.
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Posted: Sun Jun 28, 2009 7:44 pm
Fun Facts
-You may refer to me as The Fat Cat. -I am sixteen years old. -I am a male, seeking female roleplayers. -I shall roleplay a yaoi, yuri, or "het" setting in my roleplays. -I have low self-esteem. -I am so odd, I would date cow anthro women if they existed. Even stranger, I would blatantly exclaim that to people. -I am a narcissist, even though that may conflict with the fact I have low self esteem. -I am on gaia for extended periods of time. At least I attempt to do so. -I am not particularly proud of anything. I do not write, I do not draw, and I do not have any other exceeding talents. I have been told otherwise, saying I draw adequately and make excellent plots. -I have a terrible memory and can forget people easily. If I do forget you, please let me know as soon as possible. If I don't post, you can easily assume I have forgotten about the roleplay. If we take an extensive time making a roleplay and I even say I am excited about the roleplay yet do not post in the end, it's once again because of my memory. So please don't become discouraged if we take a lot of time making a roleplay and I don't post, and command me to post as soon as you can. -If you wish to see a picture of me, please direct yourself to my profile.
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Posted: Sun Jun 28, 2009 7:45 pm
Rules and Regulations
-I want to apologize if any of my rules seem harsh, but I am tired of dealing with incompetent roleplayers.
-I consider myself literate, producing a plentiful four paragraphs on a good day. If I am not feeling well, or am unable to think of a good post, I have a minimum of two posts. However much you post is up to you. I have no right to command you to post a certain amount. -I can play as females, but I am much better at playing males. A majority of the time I play as males, and I don't do well roleplaying as females. I can certainly try if you need me to, however. -I like to play as submissive males, and I roleplay much better under this character disposition. I absolutely adore dominant females, willing to use force and work to get what they want. If you need me to, I can play as dominant males because it is not a foreign concept to me. -I shall roleplay through PMs and Threads, because these are the only accessible methods I have at my disposal. -I would like roleplaying requests to either appear here on this Thread, or in a PM. I shall delete PMs that are inadequate. You may find my prerequisites in a Request PM in my Fat Cat Handy Tips section. -I will not roleplay with anyone who uses text talk. I accept "faces" and things like "lol" but if your sentences are composed of text talk, I will most likely insult you and your Intelligence Quota. -I wish to roleplay with people I believe to be intelligent. If I find you aggravating, I shall make that known with a flurry of large words from my enhanced vocabulary. If you don't understand these words, it puts emphasis on my point. -There is something I take rather seriously in my roleplays: reality. If there is no attention to real facts in a roleplay, I shall most likely stop posting in it. People have bodies that fully function, and I expect all of a human's body needs to be met throughout the roleplay. So for example, they must eat and sleep at regular times, and yes, this includes the removal of bodily wastes. Of course if characters are not human and have different living styles, I take this into consideration. But heed my warning and please try to keep a roleplay as real as possible, within the plot's description. Two things I will not tolerate are: "Falling on [character] face." and "[Character] was madly in love (within the first few posts)." If someone falls in real life, there is blood and pain. And unless the plot states otherwise, there is no instant love. It must be built from the ground up. -Please, do not send me your bloody Search Threads. I would not post mine on your Search Threads. And hesitate to ask for a preview post. Once again, I would not do the same. I am forcing this to be a mutual agreement.
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Posted: Sun Jun 28, 2009 7:47 pm
Plot Location #1
*Futuristic Plots*
-Time Flies: You are a time traveler. You have been sent back in time with a simple mission. You are directed to remove a human from existence. You have gone back only about twenty years, because this human rose to power quickly. This person is the dictator of your time, and you must eradicate the problem at the source. Going back in time you hunt the future tyrant, finding that the teenage version is much different than the future ruler. After a failed assassination, you decide to confront the eventual tyrant and find out why this person would even become what he/she is in your time.
In this roleplay, a character is a time traveler who is sent to kill the second character. The future character is surprised to see that the tyrant is a much less violent version in the past. The time traveler fails to kill the future dictator, and now must decide if death is the best method. The time traveler may use coercion to change the future dictator's point of view. There are two ideas I have for this plot I would like to use. One is where the traveler is the main cause of the future tyrant becoming the dictator, and another is where the time traveler is a child of the tyrant, and knows changing his/her future may kill him/her.
*Medieval Plots*
-The Concubine: A Prisoner of War. You have been captured by the enemy, a rival kingdom, and have never been released. For a year you are held prisoner, rotting in a cell. But rejoice...the ruler of the enemy asks for you.
In this roleplay the concubine is a prisoner of war (the war is unimportant) and is held for a year. After three hundred and sixty five days of imprisonment, the prisoner of war are taken to the ruler of the rival kingdom. The monarch decides that for the captive's freedom from the jail cell, the captive must become a concubine and serve the ruler without qualms.
-Stockholm Syndrome: You are a thief. You were not about a year ago, but you are now. How did this change occur? You were captured. A thief who was robbing your home panicked and took you away as well. Unfortunately the thief kept you and never let you go. After a while you obtained Stockholm Syndrome and came to like your captor. It grew, and now you would give up your life for this person. Unfortunately from time to time you think back to your old life, and how your memories are fading.
In this roleplay one character is a thief and the other is captured by said thief. The thief holds the captor for about a year, in which time the captive obtains Stockholm Syndrome. This syndrome causes a captive to change emotions and eventually like and join the captor(s). The captive must deal with fading memories as he/she works dilligently for the theif, who uses the captive as bait in many robberies.
*Real-Life Occurences Plots*
-The Axis Shadow: You are now Jewish. Actually, you are not Jewish. The Nazi Party thinks you are though, and that's all the matters. They have shipped you off to Aushwich to be removed from the Earth. But of course you don't know that part. When you get off the train they escort you down, yet unlike the rest of them you get pulled off into a separate room. Within that room were nine people...sonderkommandos. Fortunately you were picked out of the nine people to work for a Kommandant. This is your life now until the War ends...working like an animal for a Nazi Kommandant.
In this roleplay one character is a falsely accused Jew, and the other is a Kommandant in the Nazi Party. Sparing the accused Jew of death the Kommandant makes the supposedly Jewish character a sonderkommando. The sonderkommando must do whatever the Kommandant asks, for obvious fear of death by the Kommandant's hands. This roleplay begins at the start of the roundup of the Jewish population, and moves onto the end of World War Two.
-The Disease (1): You are dying. You have a terminal disease, and you have a set time to live. You are spending the last days of your life in the hospital, resting as the disease slowly, but thankfully painlessly, kills you. The hospital can't fix you and you are coming, or have come to, terms with the fact you are going to die. Unfortunately you burden your nurse, asking your nurse to keep you company until the time of your demise.
In this roleplay one character is dying, as stated. The patient has a terminal illness and is fated to death, fortunately painlessly. The patient decides that instead of dying alone he/she burdens the nurse, whom has been attending the patient the entire time, to spend the rest of the patient's life with him/her, to ensure that the patient does not die alone.
-The Disease (2): You are dying. You have a terminal disease, and you have a set time to live. You are spending the last days of your life in the hospital, resting as the disease slowly, but thankfully painlessly, kills you. The hospital can't fix you and you are coming, or have come to, terms with the fact you are going to die. Fortunately you shall not die alone. A strange visitor has been joining you every day since your diagnosis. When the sun sets you are visited by this guest. You don't know it, but it is a vampire. The vampire is trying to make your passing better, but is torn between watching you die, keeping to it's virtues, or saving you with it's healing bite.
In this roleplay the setting is the same as in The Disease (1), but instead of a nurse the second character is a vampire. This vampire is one of the few that drinks animal blood, and has sworn to abstain from drinking human blood. The vampire finds a terminal patient and becomes intrigued, and knows that biting the patient would kill the virus. Unfortunately breaking the values is something the vampire, normally traveling and living alone, must figure out before the set time and the patient dies.
-Home Sweet Home: You are homeless. You were kicked out of your home by your parents and never got a job. Nobody will hire you because you have no way of keeping yourself well kept and you have no address to give them. You are at the end of your rope and have to beg for money. Fortunately a stranger realizes your obvious need and decided to give you fifty bucks a day. After about a month, the stranger is kind enough to offer you a new home.
In this roleplay, one character is homeless while the other one makes a stable living. The stranger notices the homeless character at the same spot every day and gives him/her fifty dollars every morning they pass each other. This happens in the same manner for a month, until the stranger offers the homeless character a place to live. From then on the homeless character's life goes up, getting a job and earning a living. A few ideas turn this into a slave/master roleplay, making the homeless the captive of either a lonely stranger or a creature, such as a vampire or succubus/incubus.
-Imaginary Friend: You are in an asylum. For a while you have been locked in a little white room, with only a bed and window. After being in the asylum for so long, you decide to entertain yourself with your imagination. Unfortunately you don't know what is real and what isn't anymore...when you create an imaginary friend you believe this person actually exists. Your new friend knows everything about you, but nothing about the outside world. It's almost time for you to go home, but you are worried that your friend might not leave with you. And if you tell the doctors, they might keep you in the asylum longer.
In this roleplay one character is in a mental hospital, and the other is an imaginary friend created by the patient. The patient truly believes this person exists, and so does the imaginary friend. The false person doesn't know about anything in the outside world, and is not bound by the laws of physics. The patient doesn't know what to do, because after creating a very close bond to the imaginary friend, the patient does not know if he/she should leave the asylum or not. Some special notes are that the imaginary friend knows everything about the patient, being a part of the patient's mind, and vanishes when the doctors check on the patient.
-Innocent: You are convicted of murder. Unfortunately by sheer misfortune, evidence points towards your guilt in a murder case. You are sentences to a prison that is, in a sense, a cruel joke on society. It is a co-ed establishment. Men are roomed with females, and they are all murderers and maniacs. You are placed in this prison, innocent of any kind. Unfortunately, you are roomed with someone of the opposite gender, and are a viable victim. The guards do nothing...all they have to do is remove the bodies from this horrific prison.
In this roleplay a character is convicted of murder, and is placed in the co-ed prison detailed above. This person is roomed with someone of the opposite gender, who is violent and cruel. Unfortunately the innocent must endure whatever the convict decides to do, because the guards will not provide assistance. This roleplay is basically a struggle for survival until the innocent character is proved innocent. This roleplay is not for the weak-hearted.
-Not Myself Today: You don't remember doing any of that. Why are they calling you by a different name? You don't know more than half the people who insist they know you. One day your friend lets slip that you have a problem. You have met those people before...but not the real you. A person with a different name but the same body. You have Multiple Personality Disorder. Unfortunately, your extra self wants control of everything you have.
In this roleplay, one character has Multiple Personality Disorder. The character's friend informs the afflicted character that a secondary personality is running amok and is doing things the first personality would never do. The two must deal with the problem, and the friend realizes that the second personality is trying to take control of the body. The times in which the second personality is active become longer with each time it shows up, and is doing whatever it wants. Basically, the second personality is an opposite of the first. If the first personality is kind and caring, the second runs around with reckless abandon, and vice versa.
-Not Your Number One Fan: You are a famous rockstar. Your entire life you have been singing for inana fans who love chanting your name. It's been three years since your band launched and you have made billions off of your songs and merchandise. Now you are tired of all of it. Singing is annoying now, if so many crazed fans scream while you do it. Fortunately you find solace in someone who happens to hate your singing. This person got dragged to your concert. So you give your least favorite fan your number in hopes of establishing a regular relationship with someone.
In this roleplay one character is in a band, and the other is a friend of a fan. The friend is dragged along to a performance of the singer, even though this person hates the songs and band overall, for their massive amount of merchandise and other degrading actions. The singer leaves out the back when the performance is over, and finds the unfortunate friend lingering there as well. The singer gives his/her phone number to the least favorite fan, trying to find a human being the singer can actually respect.
-Only in Your Dreams: In dreams, most anything is possible. You have taken advantage of that fact. Unhappy that you have not created a relationship in real life, you formulate one in your dreams. As you sleep you create a "perfect mate", a companion who has every aspect you could ever want in a mate. This person is loving and loyal, and adores you more than anything else in the world. Unfortunately after a while of being with this new companion, you realize being asleep is much better than being awake. If pushed, you might decide to take on the permanent sleep...death.
In this roleplay, a character is a normal human, unhappy with his/her life at that point. Having been unable to create a relationship, this person creates one in dreams. The second character is the "perfect companion" and has the personality, body, and disposition that the dreamer adores in a person. The dreamer then tries to sleep more and more often, and finds that the easiest way to sleep is to fall into "Eternal Slumber", which many know death as. To prevent this, the dream character can see the daily life of the dreamer. The dream character can either like or dislike the dreamer, however. Nevertheless, the dream character realizes the dreamer's plans and attempts to stop the human from a foolish and permanent action.
-Savages: You're lost. You have no idea where you are, and you've run out of food. Struggling to survive in a God-forsaken jungle you collapse, clinging to life. Hours later you wake up in a crudely made camp; you have been fed, given water, and are now tied up. Your wild captor stares at you as you awake.
In this roleplay one character is lost in the woods and collapses from lack of food. The wild character rescues the traveler and takes him/her to the camp the wild character made. The savage ties up the lost character and feeds, as well as quenches the thirst of, the lost character. The lost character must react and adapt to his/her new surroundings, and must get on the good side of the savage. Otherwise the lost character may die, or never find its way home. The savage is the only chance of finding home.
*Sci-Fi Plots*
-Animal Testing (1): Your pet has changed. You are a scientist, messing with your pet in hopes of changing it. Fortunately after an experiment you succeeded. Now your pet has turned into a human and animal hybrid. It can stand and has thumbs. Unfortunately it isn't human quite yet, but it won't take long to teach it how to dress and speak, becoming your perfect pet.
In this roleplay a character uses his/her pet as a test subject. This animal is turned into an anthro, but still behaves like the animal it came from. It grows thumbs and can stand, and has the build of a human. The scientist must train the animal, which is the second character, into being more like a human. After a long time of training, the end result is the anthro being able to dress and speak in complete sentences.
-Animal Testing (2): You have been bitten. While out for a walk you were attacked by a rabid animal. Your friend was the only one to witness it, but the two of you ignore it as a simple occurrence. Unfortunately the animal was infected. When you go to bed you feel odd, and going to sleep turns out to be difficult. In the end, pain is the only thing that can put you to sleep. When you wake up, you are shocked to find your body is covered in fur.
In this roleplay a character is turned into an anthro from an animal attack. The transformation is painful, and the only person who would believe the newly turned anthro would be the friend who witnessed the attack. The anthro must now become accustomed to the new lifestyle, because neither characters know how to reverse the effects. They begin to worry when the anthro begins to act habitually instead of logically.
-Down on the Farm: You own a farm all by yourself. You received it from your parents are are working on raising the animals. Every year your farm enters a contest to show off your animals and your farm wins every year. Your animals produce the most of anything and the farm is very prosperous. Your farm raises anthro animals.
In this roleplay, one character is a farmer and the other is a farm animal anthro. The anthro acts like an animal, and produces milk, wool, etc. like any other animal. The farmer simply grooms and raises the anthro animal, while the anthro animal learns how to act more like a human. The two prepare to show off at the next show, for the beginning of the roleplay.
-Fun With Chemistry: Chemistry, in general, is the composition of everything. You have control over this. You are very intelligent, devoting a vast amount of your life to toying with the makeup of anything you can get your hands on. All you need is to test on a human subject. It turns out with a little coercion your friend can be talked into testing one of your formulas. Unfortunately it creates the effect you desired, and there is no serum to reverse the effects. For an unknown amount of time, your friend is a mutated human until you can reverse the effects.
In this roleplay one character is a scientist, creating formulas that can alter humans. After being unable to find a human subject to examine, the scientist asks a close friend to be a guinea pig, who agrees. After a painful change the friend is informed that he/she is stuck that way until the scientist can create a reverse serum. Some examples of changes are: Invisibility; color change; gender change; species change (i.e. dog); extra appendage (i.e. arm); size change, skin change (i.e. metal skin, wooden skin). Note, however, that [for examples] if someone is turned into an animal he/she would act like that animal, and if someone turns into a child, he/she would act that age.
-The Horde: It's been three months since the first attack. The virus spread like wildfire. You can hear them outside now and then, checking to make sure your bunker is empty. But the latch is shut and you are safe. Something has broken the silence, however. It's gunfire. The sounds draw close to your bunker, and you let in an apparently uncontaminated human. This person had been alive the entire time, and now you two are alone to wait out the zombie apocalypse.
In this roleplay two characters hide out in a bunker, having survived a zombie outbreak. One has been hiding since the beginning, and the second has become hardened from having to survive for so long. They both have food to last them well over a year, and simply need to stay in the bunker until the zombie outbreak collapses and it is safe to exit. So the outbreak provides a source of fear for this roleplay, and nothing more. An idea, however, is that the survivor had contracted the virus, and they must decide what to do with the infected character before the virus destroys the character and dooms the second resident of the bunker.
-Six Feet Under: You have been dug up. About a week ago you were in a car crash and died instantaneously. Your funeral was planned and executed in the next couple of days, and you were laid to rest. Unfortunately your friend didn't want to leave you behind. You knew that your friend was a little odd, but not like this. Your friend broke into your coffin and took you home, placing a metal heart into you. Surging electricity into your body your mind rushes back to activity, and you find yourself alive once again.
In this roleplay one character is brought back to life by the other, using a metal heart, like a pacemaker. The deceased finds out quickly that he/she died and that the friend brought the body back to life. The deceased must decide what should happen next, but has to make the choice within the available boundaries. The deceased cannot leave the house, for too many people think he/she is dead.
*Supernatural Plots*
-Ghost (1): You are a poltergeist. For a while now you have been stuck in your home, bound to it and the afterlife. Nobody has lived in the house for a while, and it has been for sale for a long period of time. You don't exactly know how to react to the new person moving into the long abandoned house.
In this roleplay a character is deceased. The ghost died inside its home and was unable to pass on. Not knowing why the ghost cannot leave the house, it uses the new person/family to figure it out. The roleplay begins with the second character settling into the new abode and encountering the ghost.
-Ghost (2): You have been deceased for quite some time now. You have finally gotten used to being a ghost. It turns out that the only method of communicating with the living is taking control of a human. Unfortunately a median at your old school, which you have decided to haunt, is unhappy to find you floating around the halls.
In this roleplay one character is a poltergeist visiting the school it went to, and the other is a median from the same grade. It is the same school year, and the school has generally gotten over the expired student. The median is surprised to see the ghost of the deceased around the school, and tries to find out what keeps the ghost locked to Earth. The median becomes frustreated, however, when the ghost starts toying with the students and taking over bodies for entertainment. Generally this roleplay is based around the median trying to get the ghost to pass on, while the ghost tries to have as much fun with the students as it can.
-Normality: Being human is no longer normal. Last night you went to sleep like normal, like human being normally does. Your life had nothing special in it, and there were no such things as vampires, superpowers, or anything of the sort. When you wake up though, it's not in your bed. It's in an alleyway, located deep within your hometown. Your head hurts immensely, and it rings as you wake up. Walking out into the street you find humans are not around, but something else. Humans have been replaced, and they think you are the freak.
In this roleplay a character is a normal human with no exceptional qualities. This person lives a normal life, and goes to bed like a normal person. When this person wakes up it is in the same city, but out in an alleyway instead. Walking into public the human finds that humans are no longer around. They are replaced, and the second character is one of these beings. The society calls the human a monster and only a few trust the human. If you're wondering what the beings are, this is up to you. This can be anthro people, robots, telekinetic humans, or anything you can think of. What humans are replaced with can be determined later. The being hides the human from society, learning all it can about the odd race of humans from this one person.
-Playing With Dolls: You are a mannequin. You know this is your existence, and you are sold by the thousands. Why are you so special? Mannequins come to life. People buy a blank slate for a pretty penny, and these special mannequins are shipped to purchasers. You have no memories, and no emotions. When your owner activates you, you are given a set of memories, a personality, and things that would make you seem real. After everything is done you come to life, and act like the orders you have been given.
In this roleplay, a character is a mannequin and the other is the purchaser of said mannequin. The mannequin has the ability to be commanded and is given a set of memories to live by. The buyer can set the mannequin any way he/she pleases. One problem, however, is making the perfect human. Sometimes, buyers make mannequins they wish they could destroy in the end. The roleplayer's job is to try to make a mannequin that they would enjoy being around, which is a daunting task. The mannequin, however, must obey all memories given and personality given.
-Playing With Dolls (2): You are the victim of voodoo. You didn't know that one of your acquaintences, someone who has been keeping their eye on you for quite some time, has been building a little doll of you. This person now holds your life in thier hands. Every feeling you get, every move you make can be planned out by this voodoo expert. And against your will this person is forcing the two of you together.
In this roleplay one character is a voodoo expert, and the other is the subject of a voodoo doll. The subject is controlled by whatever actions the expert uses with the doll, like any other voodoo occurance. The voodoo expert has an obsession with the person the doll is made of and is using every method at his/her disposal to make the two closer together. The expert eventually pulls the subject from its life, submitting the subject to the will of the voodoo expert.
-Read My Mind: You have the ability to read minds. It is a special gift you were born with, and thoughts can be heard like a radio in your head. Unfortunately you don't know how to control it. Being an inbred ability, you are still learning how to deal with the ability. Fortunately you have gotten it to the point in which you can keep it focused on one person's mind. You pick a random target, and this person's thoughts begin playing in your head. Little unbeknown to the innocent person, as well.
In this roleplay one character can read minds, but must read one mind at a time. This character picks the second character and hears every idle thought coming from this person's brain. The mind reader hates the fact that he/she has to read one mind at once, having to listen to useless thoughts day in and out, but must deal with that fact. Eventually unable to deal with it, the mind reader confronts the person he/she is reading the minds of, and they learn to use each other to their advantage, and how to tolerate each other. A second idea is where instead of thoughts, the mind reader feels things. So if the subject is hit, the mind reader feels pain on the contact spot, and if the subject is taking a shower the mind reader feels wet.
-This Isn't Mine: You woke up in your friend's room. The first question that runs through your mind is why. You find out you are in different pajamas as well. And your hair is different. Your skin...your body is no longer your own. Rushing to the nearest mirror you are shocked to find out you are in your friend's body. A new body, a new voice...how in the world did this happen? And how do you fix this?
In this roleplay the two characters switch bodies. The reason can be designed any way you wish. Nevertheless, they must attune their lives to the new bodies. Unfortunately they begin to feel weird, acting like different people and having weird thoughts. The body swap caused damage to their minds, and they need to figure out how to fix the problem. Or not...they can live with their new existences without any qualms.
-Three Wishes: You bought a oil lamp today. You went to a flea market and bought a little gold lamp, imagining there is a genie inside. You happily go home with your new treasure and place it on your mantle, not before rubbing it clean on the way home. When nothing comes out you accept the fact there is no genie and forget about it, happy to just have the lamp to place in your room. You head off to bed like normal, letting your mind wander. When you wake up you find out that your genie is in your room.
In this roleplay a normal character buys a genie lamp and takes it home, rubbing it clean first. This person doesn't know that an actual genie resides inside. The genie doesn't come out until the morning, waiting for its new master to wake up. Giving the usual rules the genie prepares to grant the three wishes of his/her new master. Now you most likely know that instantly wishing the genie free would ruin the story, so please refrain from doing so.
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Posted: Sun Jun 28, 2009 8:14 pm
Plot Location #2
This shall be the second location of my plots, if I run out of room.
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Posted: Sun Jun 28, 2009 8:35 pm
Plot Location #3
This shall be the third location of my plots, as a last resort.
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Posted: Sun Jun 28, 2009 8:45 pm
Poll Results and Notices
This is where I shall declare the results of polls and important notes.
-5/25/09: Q: [Did people] remember me? A: Two people said yes, including me, and two people said no.
-5/27/09: Q: [Were people] excited to see my plots? A: Ten out of eighteen people said yes.
-5/28/09: My birthday! I am now sixteen years old.
-6/3/09: Q: Plot Reader or Poll Hunter? A: Twenty one people were Plot Readers, whereas nine were Poll Hunters.
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Posted: Sun Jun 28, 2009 8:58 pm
The Fat Cat's Handy and Helpful Tips
This is where I shall post my famous Fat Cat Handy and Helpful Tips. If I could trademark that title, I most certainly would.-The Fat Cat's Handy and Helpful Tip On Browsing this Search Thread: Now some of you may find it difficult to go through some of my plots. I have marked tallies to portray which plots underneath are under which genre. So plots underneath the Medieval Plots, for example, would contain plots including knights and monarchy. After finding a genre, picking an interesting title name would be the next option. Both of these methods help avoid unesessary reading of plots.-The Fat Cat's Handy and Helpful Tip On Creating a Request PM: Alright, here is where I shall attend to my prerequisites for a Request PM. It is not that difficult, and you do not have much to fear. I simply require two paragraphs: One including a little about yourself and the second including the plots you wish to do and why. A minimum of six sentences please, which can easily mean three sentences a paragraph. Using different fonts and colors always catch my attention better. To put it simply, the better your introduction, and first impression, the more inclined I shall feel to starting a roleplay and to post frequently. Not that difficult, but I can be picky. I will not tolerate begging or threatening, as well as insults. Ignoring any of my rules I consider an insult! So please, use some caution, but don't be terrified to send in a PM either. I am looking for roleplayers, not attempting to shoo them away. Oh yes, and one more thing. If you make an interesting PM title it will make me even happier, and it greatly increases your chances of getting accepted.
Oh yes, I would prefer my prerequisite to stand in the Thread, so if you are introducing yourself please try to be adequate while doing it. You may not have a set of rules to follow, but a first impression can make or break a roleplay. Don't think posting a request on my Thread eliminates the need for intellect and poise.-The Fat Cat's Handy and Helpful Tip on What Not to Send as a Request PM: Well it seems my Handy and Helpful Tip is not being effective. So I shall provide to you all a very good example of a request PM I absolutely loath, and I shall even pick it apart to let you all know what went wrong. If at this point your PMs are still inadequate and annoying, I would recommend not even sending me a PM. Now I am scolding all of those who send me PMs I don't like. Nevertheless, I shall quote the PM, and tell you what went wrong:
Quote: Hello, I saw your advert for a 1x1 Rp. I would LOVE to do this with you. But the only thing is I have a VERY specific craving. [Only listed one idea, and forced me to pick it. I would have accepted "any other ideas are open" instead, but this was a command...in a sense. I need an example, and I picked this one.]I would like to do a JokerxHarley Quinn romance Rp, from Batman: The Animated Series. [I have no idea who Harley Quinn is and I dislike the Joker greatly. At least checking to see if I like something is a lot less insufferable.]Obviously I would play Harley Quinn, and I'm looking for a versitile joker, one who can play a cruel sadist, and one that can let a bit of passion through every now and then with a little giggle and a pat on the head. [She dared command me to play as a character, and then had the gall to make me play a already made character. I do not play people that are from something, I believe these are Canons, as I only play my own characters, OC's I believe they are called.]You think your up for it?
There was also an obvious lack of attention to my format of two paragraphs, and it was boring as well as unfathomably aggravating to read. This is a fine example of what not to do when sending a request. I hope it helps, and I will add more if needed.
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Posted: Sun Jun 28, 2009 9:03 pm
AdvertisementsCrimson Moon
Gather around everyone, as I inform you of Crimson Moon. Yet another vampire and lycan roleplay you can add to your ever growing list. But do not fear. Here vampires do not sparkle. Lycans do not dance. Here both races, races whom have withstood time and have resided in myths and legends, fight in the unwavering battle for victory in an unknown feud. In Satchima city the battle has grown to phenomanal levels.
Deep within the city both races have been fighting nightly in order to erradciate the other. The feud would never cease and they would continue to send one after another of their own forces in hopes of destroying morale and obliterating the opponents. Yet the humans, in their feeble lives, have altered the course. In the first Chapter the humans bring the fight to the homefront, through an old man and his band of thieves, and a dark and sinister group bent on the fabled race's extermination. This brought the city if Satchima to the attention of the looming threat.
In Chapter Two the full threat of the evil organization came to fruition. The Legion of Shadows, an age old group of zealots, had ressurected their old leader, The Watchman. He furthered his plans, now brought back from Oblivion, to erradicate the lycans and vampires. With his insane teaching and prophecies, he threatened both legendary races. The two leaders rallied and stopped the self-proclaimed King, but not before he activated a Godly weapon known as the Wrath of Skorn. Using the horrendous weapon he razed Earth to a smouldering rock.
Chapter Three focused on the origins of the evil group and the two leaders who struck down the Watchman once and for all. The prophecy that declared that the Legion would fall and both races would have a thousand year old allliance. Set before the events of Chapters One and Two, the prologue introduced Vladmire and Vincent, brothers who rules over the lycan and vampire races. At the same time, the tyrant known as the Watchman was preparing for extermation of the lycan and vampire races. Yet the prophecies uphold, and the Watchman is struck down for the first time. This Chapoter is not complete, and requires more storytellers to reach the finale and the destruction of the Legion.
So my question to you is: Will you help the two brothers in destroying their threat and ensure a thousand years of peace, or shall you join the Legion and aftempt to take full command of the world? I leave this choice up to you.
Soon enough, Chapter Four shall be installed. Set after the events of Chapter Two, this will chronical the lives of all of those who survived the blast a thousand years from Earth's destrcution. Please, join us as we see what becomes of both races after the full obiteration of the planet.
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Posted: Sun Jun 28, 2009 9:05 pm
Reserved
I am using this post in case I forgot to add something to my Thread.
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Posted: Sun Jun 28, 2009 9:06 pm
Open
I am finished reposting my Search Thread! The mindless chatter may commence.
[Adding Plots]
Roleplay Plots in Waiting:
-Animal Testing (2) [Anthro Roleplay] -Savages [Wild Human Roleplay] -Time Flies [Time Traveling Roleplay] -The Disease (1) [Fatal Disease/ Nurse Roleplay] -The Disease (2) [Fatal Disease Patient/ Vampire Roleplay] -Not Myself Today [Multiple Personality Disorder Roleplay] -Three Wishes [Genie Roleplay] -Six Feet Under [Necromancy Roleplay] -Stockholm Syndrome [Roleplay Based Around the Condition] -The Axis Shadow [World War Two Roleplay] -This Isn't Mine [Body Swap Roleplay] -Read My Mind [Mind Reader Roleplay] -Home Sweet Home [Homeless Roleplay] -Ghost (1) [Basic Poltergeist Roleplay] -Ghost (2) [Poltergeist/ Median Roleplay] -Playing With Dolls (2) [Voodoo Roleplay] -Creating Perfection [Android Roleplay] -Down on the Farm [Farm Anthro Roleplay] -In the Mirror [Duplicate Character Roleplay] -Alone [Humanity Vanishing Roleplay] -Between the Lines [Reality Controlling Book Roleplay] -Adoption Papers [Orphan Roleplay] -Rehabilitation [Drug Addict Roleplay] -Alien [Alien Observer Roleplay] -Replaced [Character Replaced Roleplay] -Not Your Number One Fan [Band Roleplay] -Witch Hunt (1) [Salem Trials Plot] -Witch Hunt (2) [Salem Trials Revised Plot] -.com [Computer Website Roleplay] -Made of Stone [Gargoyle Plot] -Stonewall [Medieval Guardian Plot] -Forgetting and Remembering [Amnesia Plot]
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