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Paranoia: A Sci-Fi/Humor/Conspiracy RP [Open/Accepting]

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Child of Nintendo

PostPosted: Mon May 04, 2009 6:41 pm


Welcome to Alpha Complex.
I am The Computer. You will be very happy here.




Failure to achieve happiness will result in summary execution.


Have a nice day!
PostPosted: Mon May 04, 2009 6:44 pm


Who is The Computer?

The Computer is a well-meaning but deranged AI who seeks to protect the citizens of Alpha
Complex from a number of real and imagined enemies.


What is Alpha Complex?

The domed city of Alpha Complex is perfect. It is perfect because it is controlled by the perfect leadership of The Computer. Any who disagree shall be subject to summary execution.


Who lives in Alpha Complex?

Everyone in Alpha Complex is a bit crazy. No one has seen the strange place called 'Outdoors', and everyone is watched by The Computer. The more trusted you are by The Computer, the higher your security clearance is. Your security clearance not only lets you into other parts of Alpha Complex, it also affords you greater privileges. This means that nearly everyone in Alpha Complex has a secret agenda. Having a public agenda is treasonous and is punishable by summary execution.


Who am I?

You are a Troubleshooter. A part of an elite police unit which undertakes missions for The Computer. This normally amounts to finding who is causing trouble, and then shooting. It's likely you have an agenda of your own, but between The Computer's already vast survelliance network (no one is exactly sure HOW vast) and your own teammates, who could turn you in hoping to get a higher security clearance for themselves, your best bet at accomplishing anything is through lying, cheating, back-stabbing, and occasionally lethal ordinance.

Your creedo is: "Stay Alert! Trust No One! Keep Your Laser Handy!"


What else should I know?


You probably will die in service to The Computer. Luckily for you, science and The Computer have made the reaper a lot less grim! Deciding that childbirth was a horribly inefficient method of population growth, Alpha Complex produces all of its loyal citizens in clone vats. Six citizens are produced at once, all identical. When If a citizen dies, their next clone is sent by means of a rapid replacement system. In practice, this normally means that a replacement clone turns up within five minutes of The Computer being notified of the death of the previous one.


Wait... what did you mean by 'Probably Die'?!

Troubleshooters face death at all sides. If it isn't failure to finish The Computer's sometimes self-contradicting, almost always erratic missions, or the plotting of a citizen or a teammate, or the experimental, occasionally faulty weaponry often issued (one poor soul was given a tactical nuke marked 'Throw HARD'), you could die trying to accomplish your own goals. I hope for your sake that your goal isn't Communism.

The Computer does not tolerate Communism.

Child of Nintendo


Child of Nintendo

PostPosted: Mon May 04, 2009 6:45 pm


Rules:

1. Killing is allowed and encouraged! But make sure you make it look like an accident, or that the jerk deserved it. Careful though, if The Computer doesn't think anything of it, the person you just killed might.

2. Sex is treason, punishable by summary execution. Romance is only punishable up to a $50 fine.

3. Follow the rules of Gaia. You know the ones.

4.PM your profile to me before getting started. Once I post your profile you may begin. Failure to comply with the bueracracy will be punished by a strongly worded warning.... and then possibly followed by summary execution.

5.Multiple characters are allowed. PM each profile before starting that character.

6.Keep your posts literate. *action* is not a tolerable replacement for verbs.

7.This RP is a black satire, so while there will be plotting and scheming against yourselves and against the totalitarian rule of The Computer, don't take things too seriously.
PostPosted: Mon May 04, 2009 6:46 pm


Profiles:

[size=9]
Assigned Name:
Age:
Assigned Gender:
Personality:
Biography:
Weapon of Choice: (may not be the one you're issued, mind)
Internet Handle: (Gaia username)[/size]



Quote:
Assigned Name: Jennifer South
Age: 24
Assigned Gender: female
Personality: Thinking, planning, cool headed, calculating, and prone to self destructive acts.
Biography: ‘Born’ 24 years, three months, six days, and nine hours ago, Jen soon rose to the head of her class showing her capabilities at an early age. But she was also smart enough to know that being number one did not always mean that she was the best, she finished school as number four in the class. When taking up a carrier she was given Troubleshooting as her main option, and she took it without a second thought, there was no better way to get close to the computer than trouble shooting.
Weapon of Choice: Machine gun. Or sniper rifle
Internet Handle: dragonhealer


Quote:
Assigned Name: Nicholas Brown
Age: 24
Assigned Gender: Male
Personality:
Biography: Nicholas Brown is a loyal troubleshooter. Nicholas Brown is happy. Nicholas Brown is not a Communist. Nicholas Brown is most certainly not a Wobblie. If Nicholas Brown was disloyal, why would Nicholas Brown be a Troubleshooter? Especially after turning in some of his old school friends as communists? Don't be ridiculous.
Weapon of Choice: Shotgun
Internet Handle: Venom3001

Child of Nintendo


Child of Nintendo

PostPosted: Mon May 04, 2009 7:09 pm


Additional Info-


Security Clearances

Everybody has a security clearance. Security clearance is based on colours of the spectrum. Citizens start out with Infrared clearance, which is low as you can get. These citizens wear black uniforms and are typically only allowed in Infrared areas unless specifically authorised by a citizen of a higher clearance.

As time goes on, citizens who don't get terminated can be promoted to a higher clearance. The nine security clearances are Infrared, Red, Orange, Yellow, Green, Blue, Indigo, Violet and Ultraviolet. It is rumoured that there are security clearances above Ultraviolet. Rumours are, as you should know by now, treasonous.

Not surprisingly, those citizens at the top are reluctant to let others rise to their level. Citizens at the top always have a close eye on those below them. Citizens at the same level tend to compete to try to get promoted. Citizens at the bottom tend to try to eliminate those above them (and also the competition) in order to get promoted.

Availability of information is based on security clearance. However, it is not unusual for vital information to be above your security clearance level. For example, You are told to make sure no one goes to areas in Alpha Complex above their security clearance. However, information on security clearance locations are above your current security clearance level. This presents a dilemma - if you report them, how do you explain knowing that they were there?

The Computer takes security very seriously. Citizens found possessing information or belongings above their clearance will be reprimanded. Citizens in corridors above their clearance will also be reprimanded. (Corridors are colour coded). On extreme occasions, infrared citizens have been reprimanded for bleeding a colour above their security clearance.
PostPosted: Mon May 04, 2009 7:11 pm


Secret Societies

Some poor misguided citizens feel that The Computer does not provide them with enough guidance or leadership. They feel that membership of a highly illegal Secret Society is the only way to progress. These misguided citizens join secret societies for many different reasons. Some feel that The Computer should be doing things differently, or that The Computer should be overthrown, or that mutants should be stamped out (even registered ones), or that The Computer is doing a wonderful job and should be protected because Troubleshooters aren't effective. Membership of a secret society is - you guessed it - treasonous.

Examples of some Secret Societies:

Communists: This secret society was formed based on the theory that, if the Computer hates Communism so much, then there must be something to it. Their knowledge of historical Communism is poor, leading to Alpha Complex Communists adopting stereotypical Russian accents and clothing. Further confusion about Communism leads to Alpha Complex Communists carrying pictures of Groucho Marx and listening to the 'revolutionary' songs of John Lennon.
Computer Phreaks: Composed of hackers, crackers, computer geeks, and computer game addicts, the Computer Phreaks practice programming in secret — and try to show off how very l33t they are. This can be a very dangerous hobby in Alpha. The line between 'hacker extraordinaire' and 'terminated traitor' is a fine one.
Seal Club: The Computer restricts leaving Alpha Complex to Green clearance and above, and then only for good reasons. So, aside from Troubleshooters who may be sent into the great Outdoors, almost no one in Alpha Complex has seen so much as a blade of grass. This great mystique has led to the formation of the Seal Club, devoted to sneaking out. Some want to escape forever, while others try to bring the wonders of nature to the less fortunate inside.

Child of Nintendo


Child of Nintendo

PostPosted: Mon May 04, 2009 7:23 pm


Service Groups

Everybody in Alpha Complex belongs to a service group of some description. These determine what job the clone did before becoming a Troubleshooter. Some Troubleshooters are full-time, other Troubleshooters are a bit like volunteer firemen - they work in the Service Group most of the time, and do Troubleshooting when The Computer needs them.

The Service Groups are:

Internal Security- IntSec are the police of Alpha Complex. While some officers openly display the fact they are in IntSec, many are undercover. Troubleshooting teams may sometimes have IntSec officers in their midst, but they will always pretend to be from another service group.

Technical Services- Tech Services are the people who fix things around Alpha Complex. They tend to have good knowledge of things electrical and mechanical, but they are unlikely to know how to reprogram The Computer (before you go getting ideas). The roles of Tech Services and Power Services tend to overlap to some extent.

Research & Design- While Tech Services fix things around Alpha Complex, it is R&D who actually invent the things in the first place. People from R&D tend to be reasonably good at fixing some things (but not as skilled as a Tech Services engineer), but tend to be better at doing research and coming up with novel ideas than their Tech Services counterparts.

CPU- Central Processing Unit look after the day-to-day running of The Computer, and tends to be rather bureaucratic. Only the highest members of CPU are likely to have any computer programming skills though. Having said that, CPU engineers tend to be skilled at using computer terminals to search for information quickly.

Power Services - Power Services look after the amenities (water, electricity, sewage, ventilation, etc) and associated cabling and piping within Alpha Complex. Sometimes a Power Services engineer will know a route out of somewhere (or into somewhere) involving cabling ducts or ventilation shafts.

PLC- Production, Logistics and Commissary are responsible for agricultural and industrial production, along with the allocation of resources. Troubleshooting teams normally visit PLC to be allocated equipment before going out on a mission.

Armed Forces- The army. Their job is to provide Alpha Complex with military protection.

HPD&MC- Housing Preservation and Development & Mind Control look after the running of Alpha Complex when it comes to paperwork. The HPD part involves making sure everybody has somewhere to live (and that they've filled out the right forms to get it). The MC part ensures their minds are pure by providing quality vidscreen entertainment. Think what it would be like if the bureaucrats ran all the TV stations. That's what HPD&MC is like.
PostPosted: Mon May 04, 2009 7:26 pm


Reserved

Child of Nintendo


Child of Nintendo

PostPosted: Mon May 04, 2009 7:27 pm


AND NOW IT BEGINS
PostPosted: Mon May 04, 2009 7:48 pm


The Computer felt happy today. Or rather, near as any soulless schizophrenic supercomputer could feel. The Computer had a mission for it's Troubleshooters. Everything was in place. Research & Development had just finished a very safe looking method of setting dynamite for controlled demolitions of unsafe buildings.

They had it fire from a gun.

This utility would be no doubt very helpful for the HPD who needed ways to convince residents to evacuate said unsafe buildings. Still, The Computer logically decided a team of Troubleshooters would be helpful in securing and evacuating the buildings scheduled to be destroyed today. Anyone hostile to these actions would be calmly reprimanded by the team's Dynamite Guns. Anyone not hostile to these actions would be part of the Housing Preservation and Development Group's assigned controlled demolition.

The Troubleshooters were to first report to their Headquarters for the briefing, then to the R&D Unit #12 for their equipment (field testing was a must in Alpha Complex) then to the unsafe buildings on the other side of the dome for their Search & Rescue Destroy Rescue mission.

Logically, the Troubleshooters would not be hostile either, so failure to explode would have to be warned against.




Child of Nintendo

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06 General Archives (non-RP inactive threads)

 
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