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Posted: Fri Aug 06, 2004 8:20 pm
This thread is about the videogame projects we have. Right now, we are currently working on a RPG called Crescent Legends. 
And.. IC wise, this is one of the buildings in the center area of Vanguard City, for this unnamed Videogame Company.
... We need a company name guys. o_o; LoL. And a logo that goes with it. If necessary, I can try working on the logo, just like I did for Crescent Legends, but.. yeah. We need something.
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Posted: Sat Aug 07, 2004 10:40 am
Mythril Dreadnaught Inc.?
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Posted: Sat Aug 07, 2004 6:35 pm
Eh, not what I had in mind, but.. that's a nice idea. It'll be kept for secondary choice, perhaps. We need more ideas here. >_<
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Posted: Sat Aug 07, 2004 9:12 pm
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Posted: Sat Aug 07, 2004 10:32 pm
Well you know my few Ideas, Midnight Sun, eclipseMedia, or any of those translated titles we discussed on AIM.....
--leowen
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Posted: Sat Aug 07, 2004 11:06 pm
How about MGI or MGC. Magic Graphic indistery or Magic Graphic Company?
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Posted: Sun Aug 08, 2004 4:27 pm
Yeah.. Leowen's idea, Midnight Sun is one... I totally forgot what I had in mind myself. x_x;
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Posted: Mon Aug 09, 2004 2:00 pm
Partisus, you can post here for what sort of info you'll need for the game, and any other things concerning Crescent Legends I guess. o.o It'd also be great if the others had Gaia, but.. yeah..
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Posted: Mon Aug 09, 2004 3:17 pm
OK, well here's what I can think of right now: Final info on characters (names, classes, spells, skills, etc.) Final list of stats for characters/enemies/etc. How are we going to do the inventory? Limited number of items, limited by space/weight/both, no limit, or something else? Should the varying force of gravity have an impact on the game? If so, what should it be? (item weight affects speed, thus more gravity=slower?) You want the free-form movement, or will squares suffice? (free-form will take longer to make, and the maps will take much longer to put together) Anything else for the system that you have. Just get me what you can when you have the time. I'll get the others and we'll take it from there.
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Posted: Mon Aug 09, 2004 3:38 pm
Partisus OK, well here's what I can think of right now: Final info on characters (names, classes, spells, skills, etc.) Final list of stats for characters/enemies/etc. How are we going to do the inventory? Limited number of items, limited by space/weight/both, no limit, or something else? Should the varying force of gravity have an impact on the game? If so, what should it be? (item weight affects speed, thus more gravity=slower?) You want the free-form movement, or will squares suffice? (free-form will take longer to make, and the maps will take much longer to put together) Anything else for the system that you have. Just get me what you can when you have the time. I'll get the others and we'll take it from there. Hmm.. stats.. o_o; Those would more likely take some time.
Inventory, I believe I'm going to go with Space. And I think 20 being the max for each type of item will do. Not sure how many items we'll have yet..
For the gravity.. I was thinking maybe a 3% decrease in maybe Strength, Defense, and Speed. o.o .. Or am I attempting too much, trying to make them switch between the usefulness of physical melee type guys and magic-using guys. LoL.
Squares will suffice nicely.
That would be it for now. I'd gladly hear other people's ideas about this game.
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Posted: Mon Aug 09, 2004 5:01 pm
For the stats, I meant what the final list of stats is. We were discussing some things, but never finalized anything.
And 3% change in effectiveness for a 1/3 increase in gravity is really minor. Perhaps have a decrease in strength, and the decrease in speed depends on strength--stronger = less speed reduction? With a bit of tweaking, that should balance stuff out.
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Posted: Mon Aug 09, 2004 5:25 pm
Partisus For the stats, I meant what the final list of stats is. We were discussing some things, but never finalized anything. And 3% change in effectiveness for a 1/3 increase in gravity is really minor. Perhaps have a decrease in strength, and the decrease in speed depends on strength--stronger = less speed reduction? With a bit of tweaking, that should balance stuff out. Ohh. I believe it's HP, MP, Strength, Defense, Intelligence, Speed, and Luck.
How these affects the battles, I may need to talk it over with a few others.
And... 1/3 increase in gravity? o.o' I guess I had my calculations wrong.. I haven't been excercising my mind over summer that much.. LoL. Though I still do do those daily SAT questions at www.collegeboard.com x_o; I guess 1 a day isn't good enough. LoL.
Keep in mind those stats' max is 9999, so.. yeah. Maybe 3% is low. Perhaps 10% to 15%.. somewhere along those lines should do.
And.. should Defense be lowered? ... Nah. With Speed going down, your evasive rate goes down as well, so I guess it's already bad enough.
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Posted: Mon Aug 09, 2004 8:40 pm
Hmmm........how about Meta Comp Inc.......I dunno. I'm not good at this sorta thing.
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Posted: Thu Aug 12, 2004 10:44 am
Hey, Chris ( Partisus ), I got Dave to join the guild. LoL. o_o I'm sure you already know though.
I plan to bring all the Crescent Legends member into this guild so we can work on the game in here.
Now.. about the other, new people that I found... and disappeared.. o.o' Not sure what happened to them..
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Posted: Mon Aug 16, 2004 8:47 am
I think we should take everyone who's helping with the game (like, the actual production, not the "special thanks to" guys ^_^), take their online identities, and mix them all together.
Take three right now: "Partisus," "Locke Trufield," and "RadixFaff." Like...take the first two letters of each word or something and make "Palotrafa." Well, that sounds stupid. Forget that I said any of this. xd
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