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Posted: Wed Nov 02, 2005 2:34 am
This is, until I set up a subforum for it, going to be my workshop for RPs I'll be starting here and there. It may be plotline elements. It may be full RPs for another forum. Whatever it is, it'll be.
This post in particular is devoted to RPs not on Gaia or in relation to any character mentioned below.
The Art Revival on BF: Legacy of Saints
Tech vs Arcane
MD type thing on BF instead.
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Posted: Wed Nov 02, 2005 7:11 pm
The Mindblaze Dominion and September Ellena
MD Nuclear Apocalypse
HER and MD meet.
WAR! The Inane shall fall!
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Posted: Wed Nov 02, 2005 7:14 pm
This one shall be for Torment. Later posts will be devoted to other characters. After that, I will have a discussion, even if its only with myself. Anyone that wants to have a post for themselves, tell me ^_^
In relation to:
Kalie~" crying "
MD~"Do you even exist...?"
Vince~"'Sup?"
Brink~"DIE YOU WHORE!"
Tacitus~"Dad, I'm married."
Shameless~At the moment, not much
Ven~BRING BACK VEN! He was great!
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Posted: Wed Nov 02, 2005 7:17 pm
Tacitus "Jordan Daize" Nusradai
Agent 17-Status: MIA
GPD...its always at war. Revival needed.
Need to write out that thing on Viper >.>
Brink ideas needed, for I have none crying
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Posted: Wed Nov 02, 2005 7:21 pm
Johnathan Hunter Kane
Just Brink stuff it seems. Still, no ideas. Likely just basic "look, I'm a monster, but I'm not" stuff.
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Posted: Wed Nov 02, 2005 10:36 pm
*nibble nibble..*
I was editing the others, so though I'd throw something in here, just because.
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Posted: Thu Nov 10, 2005 10:35 am
Having mod powers over everything in two guilds now is great >.>
Anyway! Anyone who'd like to contribute something, anything at all, is welcome. Questions, comments, consternations...
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Posted: Thu Apr 06, 2006 10:23 am
You have it..but the question is..do you need it..? sweatdrop
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Posted: Thu May 10, 2007 7:25 am
>.> Been forever since I prodded this thread. The reminder about the Legacy of Saints is stirring up a large number of ideas. >.> That aside... I'll be working on these over time. Quote: Name: Jacob Riker Age: 35 Race: Human Gender: Male Height: 5'11" Weight: 210lbs Mystical Abilities: Divine Will: Jacob is one of the select few chosen by his patron Lord on High to receive his Will. Divine Soul: Divine Will has infused Jacob's soul to the point where not only does death magic have no effect, but any being touching his soul will burn away. Exorcism: Jacob has the ability to force a possessing spirit or demon from its host body. The ability also works against parasites and other forces, such as domination spells, but takes much more effort. Consecrated Presense: Simply by existing the divine will bound to his soul leaps from his body, creating a 20ft emmanation aura that hinders undead creatures and makes combatting them much easier. Holy Aura: For short periods Jacob can manifest his own will in the divine will that surrounds him, focusing his soul to flood the area around him. In place of the Consecrated Presense he exudes an aura that, while only extending five feet, creates a powerful ward against all evil beings. Vestige of Lords: The power within cannot be contained by his body alone, and as such reaches out to touch others whenever possible. At a single touch Jacob transcribes the aura of another onto his soul and 'tastes' their being. This can either help him find the ails of a subject or know what they are and how they fight. Focusing this outward consciously eliminates need for touch and grants him the ability to learn more. Paladin's Grace: Jacob has the capability to heal wounds and disease with a touch, though limited without the investment of divine will. The Gray Guard: In the pursuit of righteousness it is understood that unsavory tactics may sometimes be employed for the greater good. Torture, sacrifice, deceit, blaspheme. All is forgiven as long as the heart remains true. Dark Lore: In his years of training and combatting the forces of evil Jacob has learned a great deal about their tactics and weaknesses. His knowledge of evil is great enough that it likely surpasses even that of some demons and cult leaders. Binding: The greatest skill Jacob has learned is the ability to draw forth spirits and demons and bind them to his very soul. Doing so allows him to weaken them and eventually destroy them with ease, but also allows him to harness their strengths in the process. Skills: First Aid, Longsword Proficiency, Vacuuming, Restaurant Services. Appearance: Equipment: History: Attitude: Past Relations/Affiliates: Other notes: Quote: Name: Zarist the Voice of Zarus Age: 6 months Race: Perfect Human Gender: Male Height: 7'6" Weight: 300lbs Mystical Abilities: Skills: Heavy Armor Specialization, Fullblade Proficiency, Blade weapon knowledge, Augment Crystal Knowledge. Appearance: Equipment: History: The whole of Zarist's history is summed up in the words of his Lord. In the coming of the new age he was born from the sands of the Isle of the Herald. This Zarist, this Voice of Zarus, has arisen to bring perfection to humanity, as yet only wandering the Isle of the Herald with no way off the island. Quote: THE BOOK OF ZARUS GENESIS Genesis 1:1 In the beginning, there was the World and from the World came all things. The last and most perfect creation of the World was Man. His name was Zarus and he was the first of the races of Mankind. Zarus came into the World without the hand of any being, mortal or immortal, being raised. He was created from and by the World alone.
Genesis 1:2 When the older races saw Zarus, they trembled. His grace surpassed that of the elves of Corellon Larethian. His endurance surpassed that of the dwarves of Moradin. His skills and craft surpassed that of Garl Glittergold’s gnomes and Yondalla’s halflings. His strength surpassed that of the orcs of Gruumsh. Zarus was perfect in every way. All trembled lest Zarus breed a race of his like, superior to all others, but Zarus was alone.
Genesis 1:3 In his loneliness, Zarus called out to the World from which he had sprung for a companion. The World answered. Astra was created by the World, just as Zarus had been created. She was perfect and Zarus’ mate. Now, the other races grew fearful and prayed that Mankind be destroyed. Corellon heard the prayers of the elves that Mankind be destroyed. Moradin heard the prayers of the dwarves that Mankind be destroyed. Garl Glittergold and Yondalla heard the prayers of gnome and halfling that Mankind be destroyed. Gruumsh heard the prayers of orcs that Mankind be destroyed.
Genesis 1:4 In secret, the older races plotted to poison Zarus. In a gift of wine at his wedding to Astra, the older races offered a toast to Zarus’ health with poisoned wine. Zarus knew of the jealousy of the older races but honor prevented him from refusing the treacherously offered cup. Zarus drank, and died, but the World would not allow such injustice and raised Zarus as a god as great as the chief most gods of the older races and greater still as would be revealed in time.
Genesis 1:5 Now a god, Zarus wiped Astra’s tears and together they sired the races of Mankind.
APOTHEOSIS Apotheosis 2:1 Astra bore Zarus many children. In their perfection, they spread over the face of Oerth, adapting to the different lands in which they settled. Some of Zarus’ children had dark skin. Others had tan or olive skin. Still others were pale. All were the children of Zarus and formed the races of Mankind. In their seemingly infinite diversity, all honored Zarus and proved the most perfect of the creatures of Oerth, superior to all the other non-human races.
Apotheosis 2:2 In the First Epoch (Ordus Dominus Dominum or OD&D), no race could fully equal the achievements of Mankind. While an elf might grow great in the fighting arts and as well in wizardry, a human could surpass an elf in either or both. And so it was in every way; other races would prove themselves able but Man was always superior.
Apotheosis 2:3 In the First Age of the Second Epoch (Annus Dominus Dominum or AD&D), Man grew mightier still. No matter how a creature of another race might show a diversity of talents, Man would prove greater in any one or more. The best any of the lesser races could do is perhaps equal man in a single area, but Man would always prove the superior overall.
Apotheosis 2:4 In the Second Age of the Second Epoch (Annus Dominus Dominum Secundus or AD&D2E), much the same was true. While there was much ferment among the older races and attempts to better their state compared to the exalted state of Mankind, these efforts ultimately failed. Humanity remained dominant and no non-human race could equal the achievements of Man. At the end of the Second Age, a great cry went up from the non-human races and their gods again heard their pleas.
Apotheosis 2:5 In the Third Epoch ( Tertium Dominus Dominum or 3D&D), the older races were raised up to challenge Man. Now dwarves were gifted with the potential for sorcerous might. Elves might be great warriors. Even lowly gnomes, halflings and half-orcs could think to challenge Mankind’s claim to domination. Yet, the blood of Zarus flowed strongly in Man. His feats were greater. His skills were unsurpassed. Humanity was favored in all ways, while the favors newly bestowed upon the older races were more limited. The world still belonged most fully to the human race as it always had belonged to that most perfect of races - the Children of Zarus.
TRANSCENDENCE Transcendence 3:1 Zarus guided each of the races of Man as best he could, but even Zarus, greatest of the gods, grew tired. The other non-human races and their gods never stopped trying to destroy Zarus and his children. In comely guises, they sought to seduce human men and women. Abominable admixtures of humans and the more fecund of the non-human races began to be commonly seen. Humanity had turned from Zarus and he turned his back upon them. Mankind knew not of Zarus.
Transcendence 3:2 Zarus’ wife, however, took pity on humanity. Earlier elevated to godhood by the World, much as her husband, Astra determined to raise up among Mankind other gods, that Mankind might have succor until Zarus would again turn his face toward humanity. So it was that Astra gave something of her power to other beings that they might become divine. Astra was diminished but new gods arose among humanity.
Transcendence 3:3 In the Third Epoch, Zarus revealed himself anew to his people. Many did not recognize him. Many denied him. It was in the manner of things, however, that Zarus was unquestionably of Oerth. That his connection with the World was of a different sort than any seen before was attributable to the transcendent nature of Zarus’ divinity. Zarus was revealed as a god of Oerth, but also the Father of Man throughout the multiverse. His status as the only greater god of Humanity is without question and settles all arguments. It is proof of Zarus’ love for his children that he grants them free will to question, even Himself.
Transcendence 3:4 Zarus’ relationship with the other gods of humanity is complicated. Zarus holds a pride of place superior to any other human god or goddess. He is the archetype. He is the realized embodiment of all that is human made divine. Zarus does not, however, ask that Mankind renounce their other deities. He cannot, for these divinities have proven themselves worthy of His Children’s worship. Yet, Zarus cannot be denied. He is Humanity. In His wisdom, Zarus reveals himself to His Children slowly, without force and without demand. All shall come again to revere Zarus, for only Zarus well cares for Humanity for itself and nothing more. Zarus is the Father of Man. Attitude: Past Relations/Affiliates: Other notes: Quote: Name: May Nusradai Age: Three days. Race: Rebuilt Angel. Gender: Female Height: 5'6" Weight: 150lbs Mystical Abilities: Skills: Blades weapons training, armor proficiency, flight. Appearance: Equipment: History: Attitude: Past Relations/Affiliates: Other notes: The Legacy of Saints. "I stood where no man goes, and conquered the darkest foes. With glory and passion no longer in fashion, the Savior breaks her blade."
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Posted: Tue May 15, 2007 9:04 pm
-Legacy of Saints-
The heroes are led to believe that May Nusradai, the Rebuilt Angel, is the savior of a city by the name of Trand in the Valley of Saints from a resurgence of evil from the Rurikan empire. The heroes are charged with returning to her a series of relics, the Legacy of Saints, so that she might combat this evil and be the savior of the valley once more.
Each artifact increases her strength and returns to her a portion of her memories, but once all are reunited with May, her rebirth and her purpose as the scourge of the valley will be revealed.
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Posted: Fri May 18, 2007 1:40 am
Huzzah for MSN conversations.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Legacy of Saints and The Legacy of Sinners, two sides of the same RP with the same goal, they just don't know it because of the dichotomy of good and evil and the illusion of innocence
May Nusradai (no relation to Tac), Rebuilt Angel, The Savior of Trand. She awakens in the center of the valley of Trand amongst strewn rubble, staring the shattered marble carving of her face directly in the eyes.
In The Art Trilogy May died, expending the last of her life force in a spell to break the bonds of another after an incredible fight with the brothers William and Giles (She got William while Ryu got Giles, iirc.) Her body turned to stone, her shattered blade held firmly in her delicate fingers. Her final words, "With glory and passion no longer in fashon, the savior breaks her blade." Apparently I had Kansas on the brain at the time. (Parody of a line from The Pinnacle)
In The Legacy of Saints/Sinners: Rebirth of The Art, May is Rebuilt by some undetermined foe, the facimile holding her memories and basically an exact duplicate, but evil at the core, having been constructed and programmed, rather than born an angel. She's left to her own devices and a token evil force is deployed to burn a few villages and ignite the righteous flame in her 'heart' that she 'remembers.' The intent being to gather a group of adventurers to collect her relics, The Legacy of Saints, to help her regain power and fight this as yet undetermined evil foe. The Sinners are also gathering the relics, but are convinced they are doing so for evil. The fact is that the good guys are working for evil while the evil guys are working for good.
The leader of the Sinners is going to be IV
The typical 'big bad evil guy' speech about the good guys being fools would actual be true. XD
I just have to make IV overly dramatic and condescending to be truly evil, aside from the "god those good guys are stupid ********" bit
He wouldn't tell his Sinners why, of course, else they wouldn't help him
No righteous Saint is going to help an Apocalypse Walker
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Posted: Sun Jul 13, 2008 10:40 pm
Strange words are Draconic with the translation thereafter in brackets. Artifact Name: Wrath of the Blazing Plains Artifact Type: Augmented Miao Dao Requirements: Fire based powers. Swordsmanship. Duration: Activation: Material: Appearance: Detected Aura: Mundane Effect: Passive Effect: Activated Effect: Dismissal: swordwhip, sword, fire blast, fire escalation Artifact Name: Fireline Artifact Type: Segmented Chainmail Requirements: Duration: Activation: Material: Appearance: Detected Aura: Mundane Effect: Passive Effect: Activated Effect: Dismissal: IRONMAN flight, segmented armor Artifact Name: Teeth of Ignus Artifact Type: Gauntlets Requirements: Duration: Activation: Material: Appearance: Detected Aura: Mundane Effect: Passive Effect: Activated Effect: Dismissal: Punch amplify, strength boost, force-grab-for-that-sword-just-out-of-reach Artifact Name: Holocaust Braces Artifact Type: Pauldrons Requirements: Shoulders. Thought. Duration: The pauldrons can remain in their first stage indefinitely until fired while the second stage can only last for five minutes before it 'burns out.' Activation: Command Word (Ixen [Fire], Vethixen [My Fire]) to transmute once, and again. Projectiles launched by thought. Additional fireballs fueled by user. Material: Cured Noble Salamander Hide. Appearance: Multiple shells of cured fire lizard hide have been linked to hang upon the shoulders on either side in an overlapping cascade to maintain flexibility and grant maximum protection. Spanning the bindings are preserved ligaments and other tissues from the noble fire beast to further accommodate heat and resist damage. Upon the lizard skin of red with blotches of black the scales are nearly nonexistent with a bright white field splashed across it in the form of a pure white flame around the heart of a crimson circle emblazoned upon the flesh. Detected Aura: Strong Evocation, moderate Transmutation. Mundane Effect: Protection of the shoulders. Passive Effect: When heat is applied to the pauldrons their resilience increases to the point where even the hardest metal would shatter upon impact of a poorly aimed strike. When air naturally spontaneously combusts around it the resilience is quickly replaced with charred ash. Activated Effect: When first the Holocaust Braces are activated the various shells of cured hide separate from one another and raise up. The pauldrons take on the appearance of a snake's skull and from the mouth protrudes one of three types of ammunition which must be physically loaded by the wearer prior to it reverting to its base state. After firing new projectiles may be added but this process is best done when not in combat. When the second command word is utilized the snake's skull widens its maw to an impossible size for a snake of comparable size. The shells unfold into the fearsome visage of a European dragon cast in hues of black and red. The red circles upon each 'head' remain between the eyes but in the rage of the facsimile the symbol is largely hidden. Dismissal: Command Word (Loreat [Die]) Typhoon Omi Link or Page number of IC request: here.
I'm giving you free creative reign on these with basic design aspects; feel free to tweak as you see fit. 40k gold; I don't mind sending it before or after completion, whichever you prefer. For the sake of fitting my character's 'color scheme' clothing wise, black and/or white are the most prevalent schemes.
Character Name: Omi Barsait. Base Item Type: Sword. Item Name: Yes. Item properties: Enhances flames channeled through the blade immensely. Basic or Custom: Custom. Item Appearance: One-handed, fairly lightweight. I'd prefer a good pommel and a hand-guard.
Base Item Type: Chain Mesh. Item Name: Yes. Item properties: Easy to maneuver in, resilient. Something heavily insulated to minimized risk of electric charge. Basic or Custom: Custom. Item Appearance: Worn beneath clothing, composed of chain links in a fashion similar to this albeit more oval-shaped than circular: http://i22.photobucket.com/albums/b317/RenewedMagick/gauntlets09.jpg Composed of a lower-half and upper-half.
Base Item Type: Gauntlets. Item Name: Yes. Item properties: Enhances impact of hand-based strikes. Basic or Custom: Custom. Item Appearance: Fingertip-less, a flexible material that's very tight to the skin. Comes to the wrist in a fashion similar to this: http://i22.photobucket.com/albums/b317/RenewedMagick/gauntlets09.jpg Both if possible, would have red, emblazoned "O" symbols, centered on the topside.
Base Item Type: Shoulder Pauldrons. Item Name: Yes. Item properties: Extremely resilient to physical impact. Able to propel a metallic spike or bulb, one per pauldron; the means are up to you. I'd say gunpowder, but that might loosely constitute as a one-shot "gun." Basic or Custom: Custom. Item Appearance: A pauldron bound around the shoulder. An example of a pauldron in this style would be this: http://i22.photobucket.com/albums/b317/RenewedMagick/pauldron1.jpg Similar to the gauntlets, two red "O"(s) - one per pauldron - would be lovely. Perhaps around the points where the metallic tip/spike/bulb would be.
Don't hesitate to ask if you need anything more. Thanks again for this, hn. 
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