Clan Name:
Vergrandis
Village:
Any
Element Affinity:
?? (Help on this one)
Description of Limit:
The Vergrandis specialty is being able to reproduce, expand, and alter the cells in the human body in order to Defend, Attack, or Heal. Due to their wide range of utilities and abilities in their bloodline they seperated each aspect into "specialties" that each clan member must choose once they reach the age of 12. these were simply called Tentatio (Offensive), Vallo (Defensive), Vigoratus (Heal). The clan also does not contain Bones instead their skeletal structure is made from a sturdy form of cartilage.
Tentatio focuses upon controlling their skin cells forcing their skint o expel outward causing pillars of flesh to arise. From this they they focus their into their flesh slowly to turn it into a hard metal allow that could compare to iron. They excel in hand to hand combat and because they may create their own weapons their fighting styles vary greatly.
Vallo use their control over their cells to recreate massive membranes that surrounded a team. The users may even create flagellum onto the membranes for fast movement and escapes. They also create defensive walls in an instant from their membranes.
Vigoratus clan create stem cells to help heal their team-mates and recreate their major organs, limbs, or heal minor wounds over time. This specialty has no offensive or defensive capabilities but they are fast at healing and may uses healing methods during combat for minor wounds.
History:
The Vergrandis clan is one of the oldest clans in existance. It is over 1000 years old with a history that blooms since before konohakagure was ever thought about. The clan was actually formed during a period of time in which an "alphabet" was starting to spread through-out the countries and writing was sprouting.
It all started with a single plague that spread across the country of Oto and began to effect the barely inhabited land that was occupied by a small group of impoverish villagers. Each villager was struck hard by the plaque except for most of the young children who had the immunities to fight off the plague. All of the children shaken and scared from their parents laying sick in their families beds. The children who had the stomach to take care of their families often suffered through mental trauma and couldn't watch the flesh fall from the once loving faces of their dying loved-ones.
A child, named Izahel, sitting beside the river-side crying over the loss of his parents was weeping into his hands. He couldn't possibly no older than the age of 7 and he was already feeling the deep tearing in his soul and the abyss of loneliness swallow him. Not to mention he had a variety of cuts and bruises upon his body from the members of the small village who had blamed him for the death of his family. As the tears cascaded from his eyes, he leaned away from his hands to attempt to see his reflection in the ripples of the water but his hands... His hands were "Melting" and yet he had felt no pain from it. The child stood their gaping at the flesh that seemed to roll from his finger-tips like liquid.
He was scared. Was this the blessing of god so this child was to never live alone? or something greater?
The liquid-flesh rolled upon the cuts of his arms sticking to the open wounds and slowly healing the flesh right before his Grey clouded eyes. The child was in horror as the flesh began to come together. To make sure this obscurity wasn't just a trick of his tear filled eyes he began to rub his hands across his other cuts and bruises only to find them all disappear. His tears stopped and his jaw-dropped only to shake with fear.
He was a freak.
Upon this time a friend of his walked upon him and came to console him from just bein exiled from the village. The young Izahel showed his friend Aquerion his powers only for Aquerion who was the age of 12 to show Izahel his ability to make his flesh buldge, crawl, and extend from his arm. Aquerion however didn't care much for his gift, he was completely astounded by his friends abilities and quickly brought him back to the village to attempt to heal the sickened elderly and the parentals of the village.
Everyone had been saved.. Except for his parents.
As the village was salvaged they all accepted the emotionally worn child Izahel back into their culture as a "savior". 10 years passed before a child who was the age of 15 approached Izahel and fell to the ground pleading to join Izahel and Aquerion as the Guardians of the village. His name was Kemuni.
They questioned him slightly because he could easily just join the villagers city-guards. Why did he go to them? But they soon saw that he could create walls of flesh to protect them and to trap enemies. They had found another ally.
Many generations past from these 3 founders.
300 years later almost every villager of the once doomed city had became aware of Chakra and of their unique abilities. They all praised and boasted for their powers before finally the country of Oto decided to "Expand" their territory and declared war upon the villages that occupied the western territories.
A great war had came to the villagers and as they fought back with their unique powers the Country of Oto became scared and initiated a mass genocide of the Vergrandis and their people. Many of the villagers had fled their country by this time but 3 villagers still fought each villager looking exactly like the founders of the village for they were...
Izahel, Aquerion, And Kemuni.
They now 500 year old veterans fought off the city of Oto only for them to "die" upon the battle-field to protect their people. In Actuality they restarted their lives starting back over from birth using their unique abilities and restarting new lives in a separate village.
As konohagakure began to bloom the 3 traveling friends came upon the village and told the first leader Hashirama Senju that they were just passing through the village. The kind leader allowed them passage and extended hospitality. That night they enjoyed the luxuries of life and began a game of drinking with each other. The merriment of Bacchus was strong with Aquerion and he began to tell the 700 year old stories of his clan and his friends and how they had survived for so long.
Many people of Konoha objected to this idea and all began to attack the 3 friends. Due to their drunken state they could not fight back properly and almost lost the fight. They barely escaped losing most of their limbs being chased by the 1st. They hid within a membrane Kemuni had created and restarted their lives once again.
The first had came upon these 3 children and quickly recognized their chakra abilities. After many days of caring for the children he decided it was best to seal the 3 children away so they were not a harm to his own village and so he never had to end their lives..
He sealed Kemuni inside of a vase and sent him to the east. The vase was indestructible and was considered a historical artifact. Aquerion was sealed away inside of a boat and sent to the village of Kirigakure as a gift of "Good will and peace". Izahel however was sealed away inside of a photograph of the The Senju family and was kept in in the main hall of the Hokage tower.
The seals were al broken at different times. Kemuni was released 400 years later, Aquerion was released 500 and Izahel was released 600. Each had lost their memory and had raised a family completely ignorant of their past. Their children each possessing the unique abilities and the Vergrandis clan thriving. Each clan member with seperate last names doomed to never know of their past.
In game Stats:
For All Branches of the clan
Anatomy +5, +2 every level.
Intelligence + 1 every level.
Wisdom -5, -2 per every level.
Tentatio (Offensive)-
Taijutsus +2 for every 5 placed in Taijutsu Skill.
Vallo (Defensive)-
Ninjutsu +2 for every 5 placed in Ninjutsu Skill.
Vigoratus (Healing)-
Treat Injury +2 for every 5 placed in Treat Injury.
Vergrandis
Village:
Any
Element Affinity:
?? (Help on this one)
Description of Limit:
The Vergrandis specialty is being able to reproduce, expand, and alter the cells in the human body in order to Defend, Attack, or Heal. Due to their wide range of utilities and abilities in their bloodline they seperated each aspect into "specialties" that each clan member must choose once they reach the age of 12. these were simply called Tentatio (Offensive), Vallo (Defensive), Vigoratus (Heal). The clan also does not contain Bones instead their skeletal structure is made from a sturdy form of cartilage.
Tentatio focuses upon controlling their skin cells forcing their skint o expel outward causing pillars of flesh to arise. From this they they focus their into their flesh slowly to turn it into a hard metal allow that could compare to iron. They excel in hand to hand combat and because they may create their own weapons their fighting styles vary greatly.
Vallo use their control over their cells to recreate massive membranes that surrounded a team. The users may even create flagellum onto the membranes for fast movement and escapes. They also create defensive walls in an instant from their membranes.
Vigoratus clan create stem cells to help heal their team-mates and recreate their major organs, limbs, or heal minor wounds over time. This specialty has no offensive or defensive capabilities but they are fast at healing and may uses healing methods during combat for minor wounds.
History:
The Vergrandis clan is one of the oldest clans in existance. It is over 1000 years old with a history that blooms since before konohakagure was ever thought about. The clan was actually formed during a period of time in which an "alphabet" was starting to spread through-out the countries and writing was sprouting.
It all started with a single plague that spread across the country of Oto and began to effect the barely inhabited land that was occupied by a small group of impoverish villagers. Each villager was struck hard by the plaque except for most of the young children who had the immunities to fight off the plague. All of the children shaken and scared from their parents laying sick in their families beds. The children who had the stomach to take care of their families often suffered through mental trauma and couldn't watch the flesh fall from the once loving faces of their dying loved-ones.
A child, named Izahel, sitting beside the river-side crying over the loss of his parents was weeping into his hands. He couldn't possibly no older than the age of 7 and he was already feeling the deep tearing in his soul and the abyss of loneliness swallow him. Not to mention he had a variety of cuts and bruises upon his body from the members of the small village who had blamed him for the death of his family. As the tears cascaded from his eyes, he leaned away from his hands to attempt to see his reflection in the ripples of the water but his hands... His hands were "Melting" and yet he had felt no pain from it. The child stood their gaping at the flesh that seemed to roll from his finger-tips like liquid.
He was scared. Was this the blessing of god so this child was to never live alone? or something greater?
The liquid-flesh rolled upon the cuts of his arms sticking to the open wounds and slowly healing the flesh right before his Grey clouded eyes. The child was in horror as the flesh began to come together. To make sure this obscurity wasn't just a trick of his tear filled eyes he began to rub his hands across his other cuts and bruises only to find them all disappear. His tears stopped and his jaw-dropped only to shake with fear.
He was a freak.
Upon this time a friend of his walked upon him and came to console him from just bein exiled from the village. The young Izahel showed his friend Aquerion his powers only for Aquerion who was the age of 12 to show Izahel his ability to make his flesh buldge, crawl, and extend from his arm. Aquerion however didn't care much for his gift, he was completely astounded by his friends abilities and quickly brought him back to the village to attempt to heal the sickened elderly and the parentals of the village.
Everyone had been saved.. Except for his parents.
As the village was salvaged they all accepted the emotionally worn child Izahel back into their culture as a "savior". 10 years passed before a child who was the age of 15 approached Izahel and fell to the ground pleading to join Izahel and Aquerion as the Guardians of the village. His name was Kemuni.
They questioned him slightly because he could easily just join the villagers city-guards. Why did he go to them? But they soon saw that he could create walls of flesh to protect them and to trap enemies. They had found another ally.
Many generations past from these 3 founders.
300 years later almost every villager of the once doomed city had became aware of Chakra and of their unique abilities. They all praised and boasted for their powers before finally the country of Oto decided to "Expand" their territory and declared war upon the villages that occupied the western territories.
A great war had came to the villagers and as they fought back with their unique powers the Country of Oto became scared and initiated a mass genocide of the Vergrandis and their people. Many of the villagers had fled their country by this time but 3 villagers still fought each villager looking exactly like the founders of the village for they were...
Izahel, Aquerion, And Kemuni.
They now 500 year old veterans fought off the city of Oto only for them to "die" upon the battle-field to protect their people. In Actuality they restarted their lives starting back over from birth using their unique abilities and restarting new lives in a separate village.
As konohagakure began to bloom the 3 traveling friends came upon the village and told the first leader Hashirama Senju that they were just passing through the village. The kind leader allowed them passage and extended hospitality. That night they enjoyed the luxuries of life and began a game of drinking with each other. The merriment of Bacchus was strong with Aquerion and he began to tell the 700 year old stories of his clan and his friends and how they had survived for so long.
Many people of Konoha objected to this idea and all began to attack the 3 friends. Due to their drunken state they could not fight back properly and almost lost the fight. They barely escaped losing most of their limbs being chased by the 1st. They hid within a membrane Kemuni had created and restarted their lives once again.
The first had came upon these 3 children and quickly recognized their chakra abilities. After many days of caring for the children he decided it was best to seal the 3 children away so they were not a harm to his own village and so he never had to end their lives..
He sealed Kemuni inside of a vase and sent him to the east. The vase was indestructible and was considered a historical artifact. Aquerion was sealed away inside of a boat and sent to the village of Kirigakure as a gift of "Good will and peace". Izahel however was sealed away inside of a photograph of the The Senju family and was kept in in the main hall of the Hokage tower.
The seals were al broken at different times. Kemuni was released 400 years later, Aquerion was released 500 and Izahel was released 600. Each had lost their memory and had raised a family completely ignorant of their past. Their children each possessing the unique abilities and the Vergrandis clan thriving. Each clan member with seperate last names doomed to never know of their past.
In game Stats:
For All Branches of the clan
Anatomy +5, +2 every level.
Intelligence + 1 every level.
Wisdom -5, -2 per every level.
Tentatio (Offensive)-
Taijutsus +2 for every 5 placed in Taijutsu Skill.
Vallo (Defensive)-
Ninjutsu +2 for every 5 placed in Ninjutsu Skill.
Vigoratus (Healing)-
Treat Injury +2 for every 5 placed in Treat Injury.
Jutsu List:
Quote:
Jutsu Name:
Flesh Hardening
Description of Jutsu:
Any member of the Vergrandis clan may use this Jutsu. They simply create a massive amount of skin-cells that compact together and tighten forcing the skin to become harder. In some cases the flesh may even become as hard as steel.
Rank:
D-S
Cp Cost:
D- Initial Cost: 3 +2 per post to keep active.
C- Initial Cost: 10 +3 per post to keep active.
B- Initial Cost: 20 +4 per post to keep active.
A- Initial Cost: 40 +5 per post to keep active.
S- Initial Cost: 80 +6 per post to keep active.
Damage:
D- +3 to Base Damage.
C- +9 to Base Damage
B- +18 to Base Damage
A- +36 to Base Damage
S- +92 to Base Damage
Requirements:
Vergrandis Clan Member., C – Chuunin, Crafting 15+, B – Jounin, Chakra Control 30+, A – Chakra Control 60+, S Rank – Chakra Control 130+
Training:
D,C,A,B,S – 1,2,4,8,16
Flesh Hardening
Description of Jutsu:
Any member of the Vergrandis clan may use this Jutsu. They simply create a massive amount of skin-cells that compact together and tighten forcing the skin to become harder. In some cases the flesh may even become as hard as steel.
Rank:
D-S
Cp Cost:
D- Initial Cost: 3 +2 per post to keep active.
C- Initial Cost: 10 +3 per post to keep active.
B- Initial Cost: 20 +4 per post to keep active.
A- Initial Cost: 40 +5 per post to keep active.
S- Initial Cost: 80 +6 per post to keep active.
Damage:
D- +3 to Base Damage.
C- +9 to Base Damage
B- +18 to Base Damage
A- +36 to Base Damage
S- +92 to Base Damage
Requirements:
Vergrandis Clan Member., C – Chuunin, Crafting 15+, B – Jounin, Chakra Control 30+, A – Chakra Control 60+, S Rank – Chakra Control 130+
Training:
D,C,A,B,S – 1,2,4,8,16
Quote:
Jutsu Name: Flesh Clone (Vergrandis Bushin no Jutsu)
Description of Jutsu: Creates one or more clones of the user out of built up cells generated by the user. The clones appear identical to the original in likeness, however lack any chakra abilities. Although the clones are unable to perform any type of ninjutsu, they are extraordinarily resilient and have the ability to reformulate missing cells. An opponent must deal high damage to the clone before it has the chance to regenerate in order to defeat it.
Rank: C
Cp Cost: 15 per clone
Damage: Same physical stats of original (Str, Dex, Con)
Requirements: Vergrandis clan member
Training: 3 days
Special:
*Unless damage dealt to clone in one turn exceeds the total HP of clone, the clone recovers 50% of total HP per turn.
*Clone has same physical stats of original (Str, Dex, Con) but only half of the others (Int, Wis, Chk, Cha)
*Clone cannot use ninjutsu or genjutsu techniques due to lack of Cp.
*Clone is not affected by poisons or ninjutsu that affect chakra (Cp draining attacks)
Clone HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP * 2
Clone CP: 3 + 1 per 10 in chakra control +1 per 10 in Ninjutsu Skill + 1 per 10 Cp over base CP * 2
Description of Jutsu: Creates one or more clones of the user out of built up cells generated by the user. The clones appear identical to the original in likeness, however lack any chakra abilities. Although the clones are unable to perform any type of ninjutsu, they are extraordinarily resilient and have the ability to reformulate missing cells. An opponent must deal high damage to the clone before it has the chance to regenerate in order to defeat it.
Rank: C
Cp Cost: 15 per clone
Damage: Same physical stats of original (Str, Dex, Con)
Requirements: Vergrandis clan member
Training: 3 days
Special:
*Unless damage dealt to clone in one turn exceeds the total HP of clone, the clone recovers 50% of total HP per turn.
*Clone has same physical stats of original (Str, Dex, Con) but only half of the others (Int, Wis, Chk, Cha)
*Clone cannot use ninjutsu or genjutsu techniques due to lack of Cp.
*Clone is not affected by poisons or ninjutsu that affect chakra (Cp draining attacks)
Clone HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 1 per 10 CP over base CP * 2
Clone CP: 3 + 1 per 10 in chakra control +1 per 10 in Ninjutsu Skill + 1 per 10 Cp over base CP * 2
Quote:
Jutsu Name:
Flesh Cactus
Description of Jutsu:
Any member of the Vergrandis clan may use this defensive technique but only to a certain extent. Separate branches may use it to a further extent than the others due to the talent of their branch. The Clan member creates small flesh mounds that poke outward like a spike and harden only slightly to deal minimal damage.
Rank:
D-A
Cp Cost:
D- Initial Cost: 3 +1 per post to keep active
C- Initial Cost: 6 +1 per post to keep active
B- Initial Cost: 18 +2 per post to keep active
A- Initial Cost: 30 +2 per post to keep active
Damage:
Upon Impact
D - 2 Damage per hit
C- 4 Damage per hit
B- 12 Damage per hit
A- 25 Damager per hit
Requirements:
Vergrandis Clan. D & C – None. B- Must be Vallo and Tentatio branch members. A- Must be Vallo branch members.
Training:
D,C,B,A – 1,1,2,4
Flesh Cactus
Description of Jutsu:
Any member of the Vergrandis clan may use this defensive technique but only to a certain extent. Separate branches may use it to a further extent than the others due to the talent of their branch. The Clan member creates small flesh mounds that poke outward like a spike and harden only slightly to deal minimal damage.
Rank:
D-A
Cp Cost:
D- Initial Cost: 3 +1 per post to keep active
C- Initial Cost: 6 +1 per post to keep active
B- Initial Cost: 18 +2 per post to keep active
A- Initial Cost: 30 +2 per post to keep active
Damage:
Upon Impact
D - 2 Damage per hit
C- 4 Damage per hit
B- 12 Damage per hit
A- 25 Damager per hit
Requirements:
Vergrandis Clan. D & C – None. B- Must be Vallo and Tentatio branch members. A- Must be Vallo branch members.
Training:
D,C,B,A – 1,1,2,4
Quote:
Jutsu Name: Crawling Flesh
Description of Jutsu: The Vergrandis Clan member focuses their chakra into their feet/hands/fingers or whatever is connected with the ground and creates a line or a circle of flesh.
Rank: B
Cp Cost:
Circle - 5 cp for +3 ft radius of flesh.
Line – 5 cp for 9 ft line of flesh.
Damage: N/A
Requirements:
Chakra Control 50, Vergrandis Clan.
Training:
5
Special:
None.
Description of Jutsu: The Vergrandis Clan member focuses their chakra into their feet/hands/fingers or whatever is connected with the ground and creates a line or a circle of flesh.
Rank: B
Cp Cost:
Circle - 5 cp for +3 ft radius of flesh.
Line – 5 cp for 9 ft line of flesh.
Damage: N/A
Requirements:
Chakra Control 50, Vergrandis Clan.
Training:
5
Special:
None.
Tentario (Offensive)
Quote:
Jutsu Name:
Tentatio - Weapon Mold
Description of Jutsu:
The Tentatio simply alter the shape of their flesh in order to make weapons for them to use.
Rank:
D
Cp Cost:
2 for A single small blade.
10 for a short-sword.
15 for Katana Size.
20 for an Axe/Cleaver Size.
40 for Zweihander Size.
Damage:
+3 to Base Damage for small.
+10 to Base Damage for short-sword.
+17 to Base Damage for Katana-Size.
+22 to Base Damage for Axe/Cleaver sized.
+45 to Base Damage for Zweihander size.
Requirements:
Tentatio Branch, Academy Student+
Small Blade = 5 Chakra Control.
Short Sword = 12 Chakra Control.
Katana-Size = 18 Chakra Control.
Axe/Cleaver-Size = 23 Chakra Control.
Zweihander = 45 Chakra Control.
To create more than one of a weapon the required Chakra Control cost is calculated by the Original Weapons Chakra Control + 50% of the Chakra Controls Original Cost per Extra Added Weapon.
Training:
1 days (Instictual)
Tentatio - Weapon Mold
Description of Jutsu:
The Tentatio simply alter the shape of their flesh in order to make weapons for them to use.
Rank:
D
Cp Cost:
2 for A single small blade.
10 for a short-sword.
15 for Katana Size.
20 for an Axe/Cleaver Size.
40 for Zweihander Size.
Damage:
+3 to Base Damage for small.
+10 to Base Damage for short-sword.
+17 to Base Damage for Katana-Size.
+22 to Base Damage for Axe/Cleaver sized.
+45 to Base Damage for Zweihander size.
Requirements:
Tentatio Branch, Academy Student+
Small Blade = 5 Chakra Control.
Short Sword = 12 Chakra Control.
Katana-Size = 18 Chakra Control.
Axe/Cleaver-Size = 23 Chakra Control.
Zweihander = 45 Chakra Control.
To create more than one of a weapon the required Chakra Control cost is calculated by the Original Weapons Chakra Control + 50% of the Chakra Controls Original Cost per Extra Added Weapon.
Training:
1 days (Instictual)
Quote:
Jutsu Name:
Tentatio – War Machine
Description of Jutsu:
This Jutsu utilizes the Flesh Hardening Jutsu and the Weapon Mold Jutsu in order to allow them to fight with more power, technique and completely disregards the use for melee weapons like katanas and such since they use their own bodies as weapons.
Rank:
D-S
Cp Cost:
[Cp of Flesh Hardening Jutsu + Cp of Weapon mold] - Chakra Mod
Damage:
[Base Damage Bonus of Flesh Hardening Jutsu + Base Damage Bonus of Weapon Mold] + Base Damage
Requirements:
Tentatio branch, Weapon Mold Jutsu, Flesh Hardening Jutsu, D+
Training:
4 Days.
Special:
This simply lessens the cost of using both techniques at the same time.
Tentatio – War Machine
Description of Jutsu:
This Jutsu utilizes the Flesh Hardening Jutsu and the Weapon Mold Jutsu in order to allow them to fight with more power, technique and completely disregards the use for melee weapons like katanas and such since they use their own bodies as weapons.
Rank:
D-S
Cp Cost:
[Cp of Flesh Hardening Jutsu + Cp of Weapon mold] - Chakra Mod
Damage:
[Base Damage Bonus of Flesh Hardening Jutsu + Base Damage Bonus of Weapon Mold] + Base Damage
Requirements:
Tentatio branch, Weapon Mold Jutsu, Flesh Hardening Jutsu, D+
Training:
4 Days.
Special:
This simply lessens the cost of using both techniques at the same time.
Quote:
Jutsu Name:
Tentatio - Cellular Vortex
Description of Jutsu:
The user of this Jutsu breaks apart the dermis of their skin-cells that tear apart all the skins cells halting the endings of the nerves and completely negating all pain/light receptors and touch receptors. The billions of skin cells that have disconnected themselves are then control by the users chakra in which they force the chakra to move around them rapidly at incredible speeds that tear apart the cells inside of the body and around the user. These cells moving at speeds of 590 mph (sound barrier) forcing the sound barrier to break billions of time which further break down the cells around the user.
Rank:
S
Cp Cost:
95% of Max Cp.
Damage:
99% to self.
80% of Max health to those around the user.
Requirements:
Vergrandis Clan Member, Chakra Control - 200
Training:
10
Special:
This Jutsu may only be used in conjunction with the Healing Chamber & Shield Membrane.
Tentatio - Cellular Vortex
Description of Jutsu:
The user of this Jutsu breaks apart the dermis of their skin-cells that tear apart all the skins cells halting the endings of the nerves and completely negating all pain/light receptors and touch receptors. The billions of skin cells that have disconnected themselves are then control by the users chakra in which they force the chakra to move around them rapidly at incredible speeds that tear apart the cells inside of the body and around the user. These cells moving at speeds of 590 mph (sound barrier) forcing the sound barrier to break billions of time which further break down the cells around the user.
Rank:
S
Cp Cost:
95% of Max Cp.
Damage:
99% to self.
80% of Max health to those around the user.
Requirements:
Vergrandis Clan Member, Chakra Control - 200
Training:
10
Special:
This Jutsu may only be used in conjunction with the Healing Chamber & Shield Membrane.
Vallo (Defensive)
Quote:
Jutsu Name:
Vallo - Flesh Wall
Description of Jutsu:
The Vallo branch creates a wall of flesh from any-portion of their body. If this flesh is struck it will react involuntarily and wrap itself around the object that had struck it, thus giving time for the Vallo member to strike.
Rank:
D
Cp Cost:
3 per 2 ft of flesh.
Damage:
None
Requirements:
Vallo Branch, Academy Student+
Training:
1 days (instinctual)
Special:
Roll for hold check, If win then the opponent is held for 1 post.
For every 2 ft of flesh add a +2 to the Hold check
Vallo - Flesh Wall
Description of Jutsu:
The Vallo branch creates a wall of flesh from any-portion of their body. If this flesh is struck it will react involuntarily and wrap itself around the object that had struck it, thus giving time for the Vallo member to strike.
Rank:
D
Cp Cost:
3 per 2 ft of flesh.
Damage:
None
Requirements:
Vallo Branch, Academy Student+
Training:
1 days (instinctual)
Special:
Roll for hold check, If win then the opponent is held for 1 post.
For every 2 ft of flesh add a +2 to the Hold check
Quote:
Jutsu Name: Vallo - Shield Membrane
Description of Jutsu: Similar to the Flesh Wall technique, the Shield Membrane acts as a barrier to protect the user from attack. The main difference with the Shield Membrane is that it is solely a defensive wall with the option of being a rigid, metal-like structure or a tough and flexible membrane. As a rigid wall the Shield Membrane can protect the user from all sorts of attacks where as the flexible wall is useful against blunt forces and can deflect these attacks back at their originator, however is vulnerable to piercing attacks.
Rank: B
Cp Cost: 40
Damage: N/A
Requirements: Chakra Control 40, Ninjutsu 28
Training: 4 for each type of wall (4 + 4)
Special:
*Flexible membrane wall is vulnerable to piercing attacks, causing 2x damage to wall. However, all blunt or force attacks (balls of water, boulder throws, staffs or maces, etc.) are deflected off of the wall. The opponent then must make a reflex save against their own attack/ninjutsu DC to determine whether or not the deflected attack will back-fire on them.
Wall HP: [10 + 2 per 10 in Ninjutsu Skill + chakra mod + level] x 6
Vigoratus (Heal)
Quote:
Jutsu Name:
Vigoratus – Healing Touch
Description of Jutsu:
The basic healing jutsu for the Vigoratus branch in which they expel stem-cells from their pores around their body in order to heal minor wounds and bruises.
Rank:
D
Cp Cost:
2
Damage:
Heals +3 Damage per 2 Cp.
{On self}
Requirements:
Vigoratus Branch, Academy Student+
Training:
1 days (Instinctual)
Special:
May use in combat.
Vigoratus – Healing Touch
Description of Jutsu:
The basic healing jutsu for the Vigoratus branch in which they expel stem-cells from their pores around their body in order to heal minor wounds and bruises.
Rank:
D
Cp Cost:
2
Damage:
Heals +3 Damage per 2 Cp.
{On self}
Requirements:
Vigoratus Branch, Academy Student+
Training:
1 days (Instinctual)
Special:
May use in combat.
Quote:
Jutsu Name: Vigoratus - Healing Chamber
Description of Jutsu: The user generates enough skin cells to surround the desired target, protecting them from outside contaminants as well as reinforcing them with a constant supply of stem cells, antibodies, and natural sedatives. This chamber often cuts in half, often in thirds, the amount of time needed for one to fully heal. This jutsu is one of the three necessary to perform the resurrection jutsu.
Rank: A
Cp Cost: 100 per RP day
Damage: N/A
Requirements: Chakra Control 60, Treat Injury 45
Training: 8 days
Special:
*Recovers 10% of target's total HP per RP day. User must stay within close range of target and successfully pass a Concentration DC of 10 + 1 for each day the technique is used. So, on the 3rd day the user must pass a Concentration DC of 13.
*Due to the large amount of cells being used to heal the target, the user suffers a -100 HP per day the jutsu is active after the first.
*Target is in a comatose state while undergoing healing in the chamber. The target may not awaken from this state unless the jutsu is canceled or interrupted by the user.
*It takes 1 full real day to move from 0 hp to 1 hp. Then it takes another full day to move to 1 hp to full hp.
Description of Jutsu: The user generates enough skin cells to surround the desired target, protecting them from outside contaminants as well as reinforcing them with a constant supply of stem cells, antibodies, and natural sedatives. This chamber often cuts in half, often in thirds, the amount of time needed for one to fully heal. This jutsu is one of the three necessary to perform the resurrection jutsu.
Rank: A
Cp Cost: 100 per RP day
Damage: N/A
Requirements: Chakra Control 60, Treat Injury 45
Training: 8 days
Special:
*Recovers 10% of target's total HP per RP day. User must stay within close range of target and successfully pass a Concentration DC of 10 + 1 for each day the technique is used. So, on the 3rd day the user must pass a Concentration DC of 13.
*Due to the large amount of cells being used to heal the target, the user suffers a -100 HP per day the jutsu is active after the first.
*Target is in a comatose state while undergoing healing in the chamber. The target may not awaken from this state unless the jutsu is canceled or interrupted by the user.
*It takes 1 full real day to move from 0 hp to 1 hp. Then it takes another full day to move to 1 hp to full hp.
Secret
Quote:
Jutsu Name: Secret Art: Reincarnation of the Flesh
Description of Jutsu: The most secretive ability within the Vergrandis clan: the Reincarnation technique. The user utilizes all aspects of the Vergrandis specialties and fuses them in order to become reborn in the flesh. Once reborn, the user will lose nearly all of their previous ability save for a few lower-level techniques. During this reborn life the user will be able to recall certain teachings and jutsu, enabling them to learn faster and better than before. They will be more in tune with the cellular structure of their body, able to take on two specialties rather than only one as they had in their previous body.
Rank: S
Cp Cost: 100% of Cp
Damage: N/A
Requirements: Chakra Control 200, Constitution 100, Wisdom 50, Treat Injury 75, Shield Membrane, Acidic Decomposition, Healing Chamber
Training: 4 days
Special: The user will become encased in a tough membrane for a period of one week. During the week the user will be in a comatose state, only able to dream and recall their previous memories. Once the week has ended, the membrane will begin to dissolve and a young child will awake from within it.
That child will undergo rapid growth during the next few weeks, eventually halting the accelerated growth around age 13. The child will retain the most of it's former memories by that time, along with one lower level jutsu (E-rank). Their newly formed bodies are more in tune with the cell reproduction system, allowing them to take on two Vergrandis specialties rather than just one.
If this process is continued a third time, they will gain the ability to have all three of the Vergrandis specialties along with two lower level jutsu (as opposed to one). Reincarnations after the third will begin to lose their effectiveness, giving the user no additional benefits.
Description of Jutsu: The most secretive ability within the Vergrandis clan: the Reincarnation technique. The user utilizes all aspects of the Vergrandis specialties and fuses them in order to become reborn in the flesh. Once reborn, the user will lose nearly all of their previous ability save for a few lower-level techniques. During this reborn life the user will be able to recall certain teachings and jutsu, enabling them to learn faster and better than before. They will be more in tune with the cellular structure of their body, able to take on two specialties rather than only one as they had in their previous body.
Rank: S
Cp Cost: 100% of Cp
Damage: N/A
Requirements: Chakra Control 200, Constitution 100, Wisdom 50, Treat Injury 75, Shield Membrane, Acidic Decomposition, Healing Chamber
Training: 4 days
Special: The user will become encased in a tough membrane for a period of one week. During the week the user will be in a comatose state, only able to dream and recall their previous memories. Once the week has ended, the membrane will begin to dissolve and a young child will awake from within it.
That child will undergo rapid growth during the next few weeks, eventually halting the accelerated growth around age 13. The child will retain the most of it's former memories by that time, along with one lower level jutsu (E-rank). Their newly formed bodies are more in tune with the cell reproduction system, allowing them to take on two Vergrandis specialties rather than just one.
If this process is continued a third time, they will gain the ability to have all three of the Vergrandis specialties along with two lower level jutsu (as opposed to one). Reincarnations after the third will begin to lose their effectiveness, giving the user no additional benefits.