Welcome to Gaia! ::

Adventures in Faerun

Back to Guilds

A Pen and Paper Role Playing Guild dedicated to games like Dungeons and Dragons, and Pathfinder. 

Tags: Dungeons, Dragons, Pathfinder, Role, Playing 

Reply Inactive Roleplays
. Along Came a Spider .

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

MrSissy
Crew

PostPosted: Sat Apr 04, 2009 12:58 am


. Along Came a Spider .


. "Shhh," a middle-aged halfling signaled to his family cowering behind him. They lie bundled beneath the roots and grass and vines of the forest trees, purposely entangled for the safety nature seemed to be able to provide at the moment. Wiping away the sweat from his greying brow, Tidbit addressed his chattering squirrel. Along with a young, halfling boy clutched to his mother whose clothing was tattered and torn violently, the group seemed terrified. Mudge, a boy about eleven or twelve years old, sobbed quietly. The tears in his eyes fell with little more than whimpers escaping his lips. Pipsqueak, a flying squirrel nearly three times her natural age, barked and squealed, stealing the attention of the halfling away from his watch duties.

. Only an inkling of light shone through the brush to allow Tidbit's eyes to adjust. He peered into the terrified face of his animal companion to understand her motions and antics, and to drive a sense of urgency into her. "Animals never understand until you beat information into them the hard way," he thought, silencing himself in the casting of a simple spell. He rose his hand forward just a bit, tracing symbols before him in the air with his index finger pointed outright, while all others lie tucked tightly into his palm. The spell, though, simple did seem to take a bit more effort than usual, but worked without error.

. Gidget, the elderly woman responsible for the boy whimpering beneath her, never understood the importance of her husband's animal friend, but never really understood the importance of her husband, either. She tried desperately to watch his movements and understand his intentions, but every action Tidbit performed was foreign to his wife of thirty years. She'd later learn to love Pipsqueak as Tidbit always has. As her eyes turned to her husband and his diminutive friend, she heard nothing of his words, but only the sounds of two squirrels quarreling back and forth. Tidbit, at some point, learned to speak with (and sound just like) squirrels. Her eyes widened in amazement and awe.

. After only moments, Pipsqueak, a flying squirrel much older than most in the area, ran to her friend's chest, seemingly hugging him with great sadness. Watching the two interact, Gidget almost felt as though she saw Pipsqueak's emotions fade from those of a curious or angry squirrel to that of a concerned friend who knew it would never again match eyes with its soul mate. The Tallfellow understood her husband's body language to mean she'd also not see him long after this day.


. Tidbit grabbed his son, signaling for him to climb onto his back as he had done so many times as a very young boy playing "monkeys" in the forest of Cormanthor. Pinching just a slight amount of earth from beneath his knees so firmly pressed against the ground, Tidbit pushed himself once more to cast another spell in silence. Just then, Pipsqueak darted from Tidbit's arms, knowing what she had to do. The sound of nearby slaves and soldiers no longer frightened her, as she was on the hunt for a new world of strength.

. With one final motion of his hands, Tidbit ended his spell which concealed him and his family. His motions matched his squirrel companions with greater speed than usual. Gidget, wrapped in pearls that looked as though they'd been plucked from neck in a hustled ambush, was in complete agreement; she knew just what was happening. Her wrinkled face smiled, and welled with soft tears. She pulled her disarrayed hair back into its dull band, readying herself to creep low to the ground. She silently made her way south toward the Abbey of the Just Hammer. Oddly, the same direction of Pipsqueak.

. Into his mouth, Tidbit dropped a bit of some strange liquid and a fine body with eight, frightfully writhing legs, recently plucked from a very carefully organized satchel at his waist. A crunch followed with the tiny sound of the screams of the creature who was nowhere near as deadly as it soon would be. Tidbit held onto Mudge, instructing him to hug tightly, so as not to fall. Still just as quickly as when he cast his spell, the two began swiftly ascending the great oaks of Myth Drannor.


. "RUN GIDGEET!" he shouted to the east. His heart began to pound as he watched the dark skin and light hair of the armies below. If his wife were seen, the entire village would surely perish. "RUUUN, MY LOOOVE!" He knew the attention would be set on him for at least just a moment, and he was right. Though arrows were knocked, they had difficulty finding the abnormally lithe halfling who was quickly making his way to the treetops of Cormanthor. "WE CANNOT... LET... THEM... DOOOWN!" His words were long and drug out, purposely making the footmen aware of his position.

. An arrow passed by the halfling's shoulder, piercing the bark of the great oak, and forcing itself firmly into its hide. These soldiers were no ordinary marksmen, and their bows were especially astute for their wielders' strengths. A second arrow flew by the two boys' heads, but only barely, scratching at the surface of Mudge's skin, bouncing off the tree, and falling to Earth in an acrobatic display. It's fine tip landed head down, stuck to the dirts and grasses beneath the trees.

. With only the third attempt of a dozen or so, Tidbit felt a sharp pressure against his back, but only at the small above his waist. He was not hit, but shortly after, his load certainly was lightened. Drooling, hungry mouths below wait open in anticipation of their falling meal. Mudge's eyes still open, welled as he stared back to his father, his arms and legs flying as his back faced the quickly approaching ground. "RUUUN GIDGEEEEEEET!" Tidbit let out one last time.

. Finally, with an arrow through his left hand, the hand he used so often to cast his spells, Tidbit truly was hit. He saw blood fleeing his body through a very tight, open wound left from the shape of the arrow's head. It trickled down his arm, but didn't slow him. Only seconds had passed since he cast his spell, and already the Ghostwise descendant was nearly 120 feet off the ground. "How?" he questioned himself. "How?" Another shot, just then interrupted his final thoughts.

. "Run, Gidget. Be safe and well, my beauty. Be true, Pipsqueak, and aide her eternally." He hadn't the strength to speak as his back pressed firmly against the ground with only a bit of rope between the grass and his own body. The fall did not end the life of the wise druid, though other tortures were sure to follow. His captors' eyes were light, bright, and did not seem natural as he'd come to know and understand nature. They were purely evil. "Be safe," he gasped. The eyes of Tidbit's son still wide open, limbs apart from his torso, the boy did not survive the fall. Hounds of sorts were tearing into the tiny creature's flesh, savagely ravaging the taste of a fresh kill yet old enough to walk alone. All Tidbit could do for Mudge was weep in pain and sorrow.


. Meanwhile, with Gidget, Pipsqueak flew high to the clouds, only slowing down enough for the abnormally quick halfling on the ground floor to follow. Whatever spell Tidbit cast, seemed to also carry-on to the squirrel while they were still together, increasing her speed just enough to keep her a few clicks ahead of the Tallfellow.

. Hearing the shouts of her husband in the near distance, Gidget wanted to turn about. She wanted so terribly to run to the rescue of her family, but knew if she did, she'd doom her entire village to his same fate. She'd not know of the goings on, but she was certain of the details. Soon, though, Gidget and her new escort would be too far away to hear the real cries. Pipsqueak's speed slowed after an hour... or two... their exhaustion the only thing bringing the two to a near halt.

. Gidget's eyes watered harder, longer and deeper. Her heart pounded heavily, not from her breath, but from pain. A woman who loses her husband is known as a widow, but a mother who loses her child has no word, because the thought is just too unbearable to name. From her mouth spewed bile, green and yellow, flooded with the morning's water before the ransacking of her solitary, forest hut. Gidget coughed violently, letting out cries and sobs with hysterically frantic pains of sorrow. Her love, her family, her life was gone.


. Pipsqueak cuddled into the halfling's arms, consoling her loss, and sharing in her pain. The two lay there together for hours, resting and crying, knowing nearly certain they would never see neither Tidbit nor Mudge again. The sun fell, the moon rose, and the cycle continued. Pipsqueak fetched small berries and juicy, water-filled bits of fauna for herself and her new companion who'd not yet moved in two days. The squirrel, though sad, knew she couldn't give up, and knew Gidget was the only person to relay her message when and if they'd ever find someone to rescue their small village from the onslaught of the Underdark at Myth Drannor. With Gidget paralyzed from heartbreak, Pipsqueak would have to find someone to continue the journey to Tasseldale where the soldiers of Tyr would certainly send aide.

. Too few people wandered the forest of Cormanthor since the elves were all but pushed to the east at Evermeet. Would anyone be near the Vale of Lost Voices to hear the diminutive squirrel's cries? If there were such a person or party, Pipsqueak was determined not to lose the closest person to her closest friend. She'd find someone, even if it meant traveling to Tasseldale herself.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .
PostPosted: Sat Apr 04, 2009 1:12 am


. Table of Contents .


. o1. Introduction
. -- This story is only a beginning to the campaign. You do not necessarily have to create your character based on what you've read here.

. o2. Table of Contents (You are here)
. -- This is nothing more than a list of what you'll find, and what exactly those findings will be.

. o3. Conditions and Guidelines
. -- Some would call this the Rules and Regulations, but I like to think people who know and accept the rules can find ways of bending (or even breaking) them without being blatantly chaotic to the enjoyment of the game of other players. Please respect these Conditions and Guidelines.

. o4. Things to Remember
. -- Small details mentioned in the game that others may want to consider when taking action (or not).

. o5. Players and Characters
. -- This is the list of all the accepted players and characters [names] with a link to the character's journal.
. -- You'll also find character creation guidelines here. There are some strict(ish) ones, but nothing too serious.

. o6. Oops List
. -- Hopefully this will be relatively empty, but it should act as a documentation of people who are adamantly against the Conditions and Guidelines, as well as players who constantly use Out of Character Knowledge (OCK). Let's keep this clean, if we can.

. o7. Reserved
. -- I reserve the right to add anything I like. Maybe a map or a picture, or maybe just a thank you to my players and Guild Leader. I don't know, but when I do, I'll add it here.

. o8. Reserved
. -- While I'm at it, I might as well have a few more, just in case. I think a total of ten posts should suffice.

. o9. Reserved
. -- Weren't you reading? It's just another blank for emergencies.

. 1o. Reserved
. -- Last "emergency blank". ^.^ Thought I'd throw that out there for punny people.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .

MrSissy
Crew


MrSissy
Crew

PostPosted: Sat Apr 04, 2009 1:34 am


. Conditions and Guidelines .


. o1. Follow Gaia ToS
. -- This one is very important. It is the only RULE. If you break this, you will be removed from the game, and permanently placed on the Oops List.

. o2. Follow Adventures in Faerûn Guidelines
. -- Not so much a rule, but please obey anything our Guild Leader and moderators have set forth.

. o3. Post your character "sheet" in the Characters sub forum.
. -- If you are a member of an archetype site (like The Tangled Web), and want to use the profiler, that's fine; make sure you link your character on your own character thread in the Characters sub forum.
. -- Follow character creation information below.

. o4. PM me to let me know your character is alive, and ready to join the game.
. -- PMs really are the fastest way of letting me know something. I don't check the Guild if I notice the posts are unaltered.
The title of your PM (without quotes) should be ". and Sat Down Beside Her ."

. o5. Please do not post until you have been accepted.
. -- I try to get online daily. If I do not respond within 24 hours, I'm probably very busy IRL, so give me another 24 hours. I promise, I'll check my PMs the moment I am capable. If I have not responded within 48 hours, I'm either dead or really hate you, and don't want to respond. I'm kidding. I will never not respond within 24 hours.

. o6. If there are any challenges with players, circumstances, or the storyline, let me know via PM or Out of Character (OOC) thread.
. -- I'll do my best to fix the challenge. If the request is ridiculous, I'll let you know, and plan not to correct it.

. o7. If you're going to be away from the game for a while, let me know via PM or OOC thread.
. -- Another great way of letting everyone know you'll be offline for a while, is to play it into your character. Let your temporary "final" post end in some way that suggests your character will not be available to assist the party for quite some time.

. o8. Do not use characters from other active games in my game.
. -- If someone else is running a game, it's best not to bring a character into a new, simultaneously active game. One campaign may have differing requirements of STATS or starting gear, or even backgrounds. It's just rude. Come up with something (even if it's identical to another character in a different game). This includes names of characters from major film, television, or written works. Remember ToS? Plagiarism is in there.

. o9. Please be as literate as possible.
. -- In addition to being an artist, I am a library science major only a few, short credits away from my Masters. I think punctuation, grammar, and spelling are paramount to effectively relaying information, and creating an entertaining story. More [tasteful] detail is usually much more entertaining than no detail at all. Try to keep posts at least one paragraph long with a minimum of five structured sentences. I understand writer's block every now and then, but will frown on continuous one- or two-sentence responses.
. -- Try to post regularly. Unless we plan a day and time to play with each other, we'll all be at the mercy of every player getting their posts in efficiently. If you're having a tough time, that's fine. Mention something, we'll move on. As it stands, I plan on progressing with the story every Saturday at 6:00a GMT. Please be prepared for the story to continue whether you responded on time or not; just include a greater deal of detail in your next response to involve the goings on of each week.

. 1o. Have fun.
. -- If you're not enjoying the game, let me know via PM or OOC thread. I'll do what I can to introduce what you need to have a good time. I tend to be very puzzle-based with emphasis on player intelligence, and am working towards getting away from that. Let me know what I can do to improve your experience.

. Also, I sometimes I hide messages within my paragraphs. If you can find them, you'll likely have deeper insight into the goings on of the game. Go ahead; see if anything is hidden in this Reply. Remember, I may be doing it randomly throughout the game, too.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .
PostPosted: Sat Apr 04, 2009 1:48 am


. Things to Remember .


. A very useful forum for anyone who really enjoys the organized layout of a character sheet is The Tangled Web. The forum is free to create a membership, and the Profiler is an excellent location to store your many, many characters from tabletop to MMO. I've enjoyed it for years. If you have another profiler site you enjoy, let me know; I'll post the link.

. There are no IN GAME useful thoughts here just yet, but give it a chance. I'm certain someone will want to point something out eventually.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .

MrSissy
Crew


MrSissy
Crew

PostPosted: Sat Apr 04, 2009 2:07 am


. Players and Characters .


. Player Characters .
. o1.
. o2.
. o3.
. o4.

. Important NPCs .
. o1. Tidbit Whistletip
. o2. Gidget Whistletip
. o3. Mudge Whistletip
. o4. Pipsqueak of Family Whistletip

. Character Creation .
. o1. I allow all official humanoid races that do not possess a Level Adjustment. I never allow a starting character with a Level Adjustment without first knowing the player can handle the consequences thereof. I never allow custom (or "home") races that are not publicly available to all players at the time of creation.
I also allow monster races under the condition you, the player, are willing to advance in the monster class instead of a player class. Upon completing the monster class, you may begin to advance in a player class, or may drop the monster class (and its benefits) in favor of a player class.
. o2. This game is simply an introduction for people who are new to the world of Dungeons and Dragons, but has the potential to become an Epic campaign. As such, I only allow official character creation options. That is, any information of the character must be derived from an official, WotC published manuscript. The only official information I will not allow: chaotic evil alignment. I allow all other alignments (including neutral and lawful evil).

. o3. I hate am too unfamiliar with 4th edition. I completely disagree with it so far. Thus, all information used in character creation must be v3.5. If you do not have access to the books, I suggest using the System Reference Documents (SRD); an invaluable resource for players and DMs alike. Another valuable resource online would be Forgotten Realms Helps. If these sites do not answer your questions, ask. I'd love to help you out.

. o4. Character "sheet" must follow that as outlined in the Characters sub forum, or an actual character sheet available via Profiler on any website. The House Rules of this sub forum are nearly entirely true to this game, except where noted herein. Detailed character backgrounds may reward you more perks or starting monies/gear. For STATS, please use the predetermined STATS depicted in the House Rules.

. o5. I do not allow Gestalt characters! There are no exceptions! EVER! I'm usually okay with most other alternatives (to race and class) from any official WotC book. Please PM me to ask about your substitutions before posting.

. o6. In the Player's Handbook (PHB), there exists a list of each class' starting money for "A la Carte" item purchases; use that list to start with your class' maximum starting income. If you do not have access to it, ask me, I'll give you your money to pick out the items with which you begin play. Remember, a very detailed character background may reward better starting gear.

. o7. I play the "Psionics Is Different" rule where magic and psionic ability are entirely different entities. Dispel Magic has a diminished chance of dispelling psionics (-4 penalty), abilities that protect the mind (from magic or psionics) always protect the mind (equally from both), and where magic does not work (Antimagic Field, etc.), psionics does. Divine magic and Arcane magic are rudimentary abilities imparted on a character through divine intervention or through the manipulation of the world via hand motions, gestures, and material foci.
. Psionic ability is the mental manipulation of the world, to bend reality in ways that do not naturally exist. Powers are entirely innate, and cannot be learned. Thus, for multiclass conditions, "Psion" cannot follow an Arcane or Divine spellcasting class, but can be the precursor to both for whatever reason. Furthermore, Hyperconscious (printed by Malhavoc Press) is available for character creation and leveling as a psionic class. Psionics Handbook (3rd ed., printed by WotC) is unavailable for character creation or leveling purposes, and should be replaced by Expanded Psionics Handbook (XPH) and Complete Psionic (CP).


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .
PostPosted: Sat Apr 04, 2009 2:13 am


. Oops List .


. No one is currently on this list. Let's keep it that way, please.

. o1.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .

MrSissy
Crew


MrSissy
Crew

PostPosted: Sat Apr 04, 2009 2:15 am


. Reserved .


. This space reserved for future use. I'm not sure what will go here, but I'm nearly certain it will be really nifty.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .
PostPosted: Sat Apr 04, 2009 2:15 am


. Reserved .


. This space reserved for future use. I'm not sure what will go here, but I'm nearly certain it will be really nifty.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .

MrSissy
Crew


MrSissy
Crew

PostPosted: Sat Apr 04, 2009 2:16 am


. Reserved .


. This space reserved for future use. I'm not sure what will go here, but I'm nearly certain it will be really nifty.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .
PostPosted: Sat Apr 04, 2009 2:19 am


. Reserved .


. This space reserved for future use. I'm not sure what will go here, but I'm nearly certain it will be really nifty.


. / Introduction / . / Table of Contents / . / Conditions and Guidelines / . / Things To Remember / . / Players and Characters / . / Oops List / . / Reserved / .

MrSissy
Crew

Reply
Inactive Roleplays

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum