Name: Pas Jhos
Age: Unknown
Race: Drow
Gender: Male
Height: 5' 6"
Weight: 135 lbs
Alignment: Unknown
Deity: Unknown
Language: Fluent in Drow, Common, and Drow Silent; Dwarfish and Orcish tongues a little lacking, but able to get the basics; Understands High Elvish and Dragon, but does not speak it
Profession: Unknown
Profession Currently: Mercenary Captain
Appearance:
Concept Art of Pas
*Not completely colored in and such, but will be soon. Art done by the beautiful Drowess Nailbat
Another Concept Art of Pas
*Art done by the kind Gabe Ragnarok
Weapons:
- Rapier (Orbb Tril) - From a regular observation, there is nothing strange about it's appearance, however, hidden within the sheath of the rapier is a rare moss that emits a poisonous resin, which constantly coats the blade with it's toxic residue. The poison has the capability to block nerual messages sent from the brain, paralyzing it's victim for at least three minutes. The poison can only be absorbed through the blood system and is harmless when touched.
- 10x Throwing Daggers - These finely honed 6" blades are balanced to be the perfect throwing missiles. They are usually hidden within secret pockets found inside Pas's cloak.
Armor:
- Segmented Padded Leather Armor - Mildly enchanted to increase durability as well lightening the armor to which it doesn't hinder his speed nor motion. Recently purchased through a local merchant.
- Padded leather gauntlets
Magical Accessories
- Lunar Cloak - A gift from a wandering thief, this magical cloak enables it's wearer to become one with the shadows around him/her. Under the moonlight, the wearer becomes near invisible as long as he/she is still.
- Silver Ring - A gift from a forgotten love. This enables him to protection against illusions.
- Gift from a Lover - This necklace was a gift from a recent love. It allows him to speak telepathically to her as well offer some magical resistance to lethal blows.
Items usually carried on his person
- Small round mirror
- Disguise Kit
- Lock picking tool set
- Retractable metal rod with a rubber handle
- Two small pouch of black powder
- Flint and Steel
History:
Ask and you shall receive.
Current Location: Unknown
D&D Stats
Male Drow Elf Rogue 15 / Shadowdancer 8
Chaotic Neutral
Strength 16 (+3)
Dexterity 23 (+6)
Constitution 13 (+1)
Intelligence 19 (+4)
Wisdom 11 (+0)
Charisma 17 (+3)
Size: Medium
Height: 5' 5"
Weight: 135 lb
Skin: Black
Eyes: Red
Hair: White
Total Hit Points: 118
Speed: 30 feet
Armor Class: 19 = 10 + 4 [masterwork studded leather] + 5 [dexterity in armor]
Touch AC: 16
Flat-footed: 19 [uncanny dodge]
Initiative modifier: + 10 = + 6 [dexterity] + 4 [improved initiative]
Fortitude save: + 8 = 6 [base] + 1 [constitution] + 1 [epic]
Reflex save: + 22 = 13 [base] + 6 [dexterity] +2 [lightning reflexes] + 1 [epic]
Will save: + 7 = 6 [base] + 1 [epic]
Attack (handheld): + 20/ + 15/ + 10 = 14 [base] + 3 [strength] + 2 [epic]
-Attack (weapon finesse): + 23/ + 18/ + 13 = 14 [base] + 6 [dexterity] + 2 [epic]
Attack (missile): + 23/ + 18/ + 13 = 14 [base] + 6 [dexterity] + 2 [epic]
Grapple check: + 20/ + 15/ + 10 = 14 [base] + 3 [strength] + 2 [epic]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Feats:
Daylight Adaptation
Blind-fight
Combat Reflexes
Dodge
Mobility
Weapon Finesse
Lightning Reflexes
Improved Evasion [high-level rogue]
Defensive Roll [high-level rogue]
Weapon Focus x1 Weapon(s): Rapier
Skill
Appraise Int 9 = +4 + 5
Balance Dex* 18 = +6 + 10 +2 [tumble]
Bluff Cha 19 = +3 + 16
Climb Str* 13 = +3 + 10
Craft (Alchemy) Int 9 = +4 + 5
Decipher Script Int 9 = +4 + 5
Diplomacy Cha 5 = +3 +2 [bluff]
Disable Device Int 14 = +4 + 10
Disguise Cha 23 = +3 + 20
Escape Artist Dex* 11 = +6 + 5
Forgery Int 9 = +4 + 5
Gather Information Cha 10 = +3 + 5 +2 [know local]
Hide Dex* 34 = +6 + 23 +5 [cloak]
Intimidate Cha 15 = +3 + 10 +2 [bluff]
Jump Str* 15 = +3 + 10 +2 [tumble]
Knowledge (local) Int 14 = +4 + 10
Listen Wis 23 = +0 + 21 +2 [elf]
Move Silently Dex* 34 = +6 + 23 +5[cloak]
Open Lock Dex 16 = +6 + 10
Perform (dance) Cha 8 = +3 + 5
Search Int 21 = +4 + 15 +2 [elf]
Sleight of Hand Dex* 23 = +6 + 15 +2 [bluff]
Spot Wis 17 = +0 + 15 +2 [elf]
Swim Str** 8 = +3 + 5
Tumble Dex* 18 = +6 + 10 +2 [jump]
Use Magic Device Cha 14 = +3 + 11
Use Rope Dex 11 = +6 + 5
* = check penalty for wearing armor
Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Craft_1 >=5 ranks gives + 2 on related appraise checks.
Decipher Script >=5 ranks gives + 2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.
Search >=5 ranks gives + 2 on survival checks while tracking.
Use Rope >=5 ranks gives + 2 on climb checks involving ropes.
Use Rope >=5 ranks gives + 2 on escape artist checks involving ropes.
Dark (Drow) Elf:
* +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Darkvision to 120 ft.
* Spell resistance 32
* Dancing lights, darkness, faerie fire once/day each
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors; automatic search check if in five feet
Rogue
* Sneak Attack +8d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level 8 )
* Special Abilities (choices begin at 10th level)
- Improved Evasion (level 10)
- Defensive Roll (level 13)
Shadowdancer
* Hit dice d8
* Average increase in attack bonuses
* Slow increase in fortitude saves
* Fast increase in reflex saves
* Slow increase in will saves
* Base 6 skill points per level
* Hide in plain sight (level 1)
* Evasion, darkvision, uncanny dodge (level 2)
* Shadow illusion, summon shadow (level 3)
* Shadow jump 20 feet (level 4)
* Defensive roll, improved uncanny dodge (level 5)
* Shadow jump 40 feet, summon shadow (level 6)
* Slippery Mind (level 7)
* Shadow jump 80 feet (level 8 )
Shadow Companion*
Size/Type: Medium Undead (Incorporeal)
Hit Dice: 9d12 (46 hp)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection),, touch 13, flat-footed 11
Base Attack/Grapple: +5/—
Attack: Incorporeal touch +9 melee (1d6 Str)
Full Attack: Incorporeal touch +9 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits
Saves: Fort +5, Ref +7, Will +8
Abilities: Str , Dex 14, Con , Int 6, Wis 12, Cha 13
Skills: Hide +8*, Listen +7, Search +4, Spot +7
Feats: Alertness, Dodge
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
*Cannot be turned, rebuked, or commanded by any third party
Age: Unknown
Race: Drow
Gender: Male
Height: 5' 6"
Weight: 135 lbs
Alignment: Unknown
Deity: Unknown
Language: Fluent in Drow, Common, and Drow Silent; Dwarfish and Orcish tongues a little lacking, but able to get the basics; Understands High Elvish and Dragon, but does not speak it
Profession: Unknown
Profession Currently: Mercenary Captain
Appearance:
Concept Art of Pas
*Not completely colored in and such, but will be soon. Art done by the beautiful Drowess Nailbat
Another Concept Art of Pas
*Art done by the kind Gabe Ragnarok
Weapons:
- Rapier (Orbb Tril) - From a regular observation, there is nothing strange about it's appearance, however, hidden within the sheath of the rapier is a rare moss that emits a poisonous resin, which constantly coats the blade with it's toxic residue. The poison has the capability to block nerual messages sent from the brain, paralyzing it's victim for at least three minutes. The poison can only be absorbed through the blood system and is harmless when touched.
- 10x Throwing Daggers - These finely honed 6" blades are balanced to be the perfect throwing missiles. They are usually hidden within secret pockets found inside Pas's cloak.
Armor:
- Segmented Padded Leather Armor - Mildly enchanted to increase durability as well lightening the armor to which it doesn't hinder his speed nor motion. Recently purchased through a local merchant.
- Padded leather gauntlets
Magical Accessories
- Lunar Cloak - A gift from a wandering thief, this magical cloak enables it's wearer to become one with the shadows around him/her. Under the moonlight, the wearer becomes near invisible as long as he/she is still.
- Silver Ring - A gift from a forgotten love. This enables him to protection against illusions.
- Gift from a Lover - This necklace was a gift from a recent love. It allows him to speak telepathically to her as well offer some magical resistance to lethal blows.
Items usually carried on his person
- Small round mirror
- Disguise Kit
- Lock picking tool set
- Retractable metal rod with a rubber handle
- Two small pouch of black powder
- Flint and Steel
History:
Ask and you shall receive.
Current Location: Unknown
D&D Stats
Male Drow Elf Rogue 15 / Shadowdancer 8
Chaotic Neutral
Strength 16 (+3)
Dexterity 23 (+6)
Constitution 13 (+1)
Intelligence 19 (+4)
Wisdom 11 (+0)
Charisma 17 (+3)
Size: Medium
Height: 5' 5"
Weight: 135 lb
Skin: Black
Eyes: Red
Hair: White
Total Hit Points: 118
Speed: 30 feet
Armor Class: 19 = 10 + 4 [masterwork studded leather] + 5 [dexterity in armor]
Touch AC: 16
Flat-footed: 19 [uncanny dodge]
Initiative modifier: + 10 = + 6 [dexterity] + 4 [improved initiative]
Fortitude save: + 8 = 6 [base] + 1 [constitution] + 1 [epic]
Reflex save: + 22 = 13 [base] + 6 [dexterity] +2 [lightning reflexes] + 1 [epic]
Will save: + 7 = 6 [base] + 1 [epic]
Attack (handheld): + 20/ + 15/ + 10 = 14 [base] + 3 [strength] + 2 [epic]
-Attack (weapon finesse): + 23/ + 18/ + 13 = 14 [base] + 6 [dexterity] + 2 [epic]
Attack (missile): + 23/ + 18/ + 13 = 14 [base] + 6 [dexterity] + 2 [epic]
Grapple check: + 20/ + 15/ + 10 = 14 [base] + 3 [strength] + 2 [epic]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Feats:
Daylight Adaptation
Blind-fight
Combat Reflexes
Dodge
Mobility
Weapon Finesse
Lightning Reflexes
Improved Evasion [high-level rogue]
Defensive Roll [high-level rogue]
Weapon Focus x1 Weapon(s): Rapier
Skill
Appraise Int 9 = +4 + 5
Balance Dex* 18 = +6 + 10 +2 [tumble]
Bluff Cha 19 = +3 + 16
Climb Str* 13 = +3 + 10
Craft (Alchemy) Int 9 = +4 + 5
Decipher Script Int 9 = +4 + 5
Diplomacy Cha 5 = +3 +2 [bluff]
Disable Device Int 14 = +4 + 10
Disguise Cha 23 = +3 + 20
Escape Artist Dex* 11 = +6 + 5
Forgery Int 9 = +4 + 5
Gather Information Cha 10 = +3 + 5 +2 [know local]
Hide Dex* 34 = +6 + 23 +5 [cloak]
Intimidate Cha 15 = +3 + 10 +2 [bluff]
Jump Str* 15 = +3 + 10 +2 [tumble]
Knowledge (local) Int 14 = +4 + 10
Listen Wis 23 = +0 + 21 +2 [elf]
Move Silently Dex* 34 = +6 + 23 +5[cloak]
Open Lock Dex 16 = +6 + 10
Perform (dance) Cha 8 = +3 + 5
Search Int 21 = +4 + 15 +2 [elf]
Sleight of Hand Dex* 23 = +6 + 15 +2 [bluff]
Spot Wis 17 = +0 + 15 +2 [elf]
Swim Str** 8 = +3 + 5
Tumble Dex* 18 = +6 + 10 +2 [jump]
Use Magic Device Cha 14 = +3 + 11
Use Rope Dex 11 = +6 + 5
* = check penalty for wearing armor
Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Craft_1 >=5 ranks gives + 2 on related appraise checks.
Decipher Script >=5 ranks gives + 2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives + 2 on use rope checks for bindings.
Search >=5 ranks gives + 2 on survival checks while tracking.
Use Rope >=5 ranks gives + 2 on climb checks involving ropes.
Use Rope >=5 ranks gives + 2 on escape artist checks involving ropes.
Dark (Drow) Elf:
* +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Darkvision to 120 ft.
* Spell resistance 32
* Dancing lights, darkness, faerie fire once/day each
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors; automatic search check if in five feet
Rogue
* Sneak Attack +8d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level 8 )
* Special Abilities (choices begin at 10th level)
- Improved Evasion (level 10)
- Defensive Roll (level 13)
Shadowdancer
* Hit dice d8
* Average increase in attack bonuses
* Slow increase in fortitude saves
* Fast increase in reflex saves
* Slow increase in will saves
* Base 6 skill points per level
* Hide in plain sight (level 1)
* Evasion, darkvision, uncanny dodge (level 2)
* Shadow illusion, summon shadow (level 3)
* Shadow jump 20 feet (level 4)
* Defensive roll, improved uncanny dodge (level 5)
* Shadow jump 40 feet, summon shadow (level 6)
* Slippery Mind (level 7)
* Shadow jump 80 feet (level 8 )
Shadow Companion*
Size/Type: Medium Undead (Incorporeal)
Hit Dice: 9d12 (46 hp)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 13 (+2 Dex, +1 deflection),, touch 13, flat-footed 11
Base Attack/Grapple: +5/—
Attack: Incorporeal touch +9 melee (1d6 Str)
Full Attack: Incorporeal touch +9 melee (1d6 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits
Saves: Fort +5, Ref +7, Will +8
Abilities: Str , Dex 14, Con , Int 6, Wis 12, Cha 13
Skills: Hide +8*, Listen +7, Search +4, Spot +7
Feats: Alertness, Dodge
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.
*Cannot be turned, rebuked, or commanded by any third party