Played By: Black Witch of Ra
Name: Cheshire Cat
Origin: American McGee's Alice
Alliance: Independent
Short Bio: Originally bound to the mind of Alice, the Cheshire Cat had found a way to extend himself even further than that. He was curious and tinkered with the things that allowed him to appear outside of wonderland. Eventually, he was traveling from world to world, server to server, station to station and more. His curiosity and knowledge made this cat a rather powerful foe. He knew his way around better than any hacker within a shorter period of time. One could say that the Cheshire Cat is the ultimate hacker as long as it is hooked up to wires.
Skills: Appear and disappear any part of his body at will, extremely good hacking skills and of course, rip through data with a mere cat scratch.
Weaponry: Claws and teeth
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Name: Twisted Jehuty
Origin: Zone of the Enders Series
Alliance: SND
Short Bio: Created from the corrupted data of Jehuty in the Freejak's first encounter with Simone's shadows. This mad machine is vicious, brutal and bloodthirsty. It is willing to eat anyone and anything to increase its own power and abilities.
Skills: Same as Jehuty, shadow melding, and ability/stat gained when something or someone is consumed.
Weaponry: Same as Jehuty + spikes from back and tail
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Name: Queen of Hearts
Origin: American McGee's Alice
Alliance: Independent
Short Bio: The queen has returned through the will of SND in hopes of gathering data for them. Although she has traveled with the freejaks two years ago, the queen is no ally by free will. Instead, she wants to extract revenge on them and is willing to do so with any means necessary.
Skills: Telekinesis, impale things from the ground, fire lasers and sorcery.
Weaponry: Hidden tentacles and scepter.
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Name: Phaze
Origin: Metroid Prime 2: Echoes and Metroid Prime 3: Corruption
Alliance: SND
Short Bio: When Nao and Cammy were forcefully separated from each other after Dark Samus's Phazon drain from Cammy, the Dark Hunter left the Phazon corruption in Nao on purpose in case Nao ever came back. Phaze is the result of the action two years ago. It is the representing figure of the remaining Phazon and influence of Nao. Phaze can be considered as Dark Samus's spawn, though weaker in longer ranged fights due to Nao's preference for melee. In close combat, Phaze can be just as bad as Dark Samus and normally knocks out Nao whenever she dives into the system.
Skills: *See Nao's profile in the SND Profile list.
Weaponry: *See Nao's profile in the SND Profile list.
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Name: Mr. Bubbles
Origin: Bioshock
Alliance: SND
Short Bio: Mr. Bubbles is the hulking bodyguard of the Delta Sentinel, Sydney Armstrong. He is almost three times as large as the Bouncer Big Daddies found in Bioshock but he can still somehow manage to fit through the door. He is more sentient and self aware compared to the other known Big Daddies so he's rather hard to take down in actual combat. Mr. Bubbles is fitted with copper colored titanium alloy, leather and flexible rubber for armor and isolation.
He is often found with a large diamond tipped, laser edged steel drill while roaming the game worlds. Sometimes he is set up with a different weapon but the drill is most familiar choice of weapon. Like a Big Daddy, he is protective of his charge (who would be Sydney), and he can tell the difference between danger and playfulness. . . . Most of the time.
Mr.Bubble has a natural protective reaction when children are in danger, which would explain why he never attacks freejaks first, especially when they have been separated from their partner character. However, to others who have never seen a Big Daddy or know their function, one could take it as kidnapping or Mr. Bubbles being possessive.
When Mr. Bubbles is off duty, he just wanders around the world, looking for downed SND avatars or freejaks or whatever else is in his interest. He has a net hammock stashed between his tanks in case he runs across an injured avatar or freejak. . . Or a sleep deprived Sydney.
Yes, Mr. Bubbles does drop a
lot of money when someone actually does kill him.
Skills:Drill Charge - Plasma takes shape around the drill and encases Mr. Bubbles when he charges into a target, effectively turning into a VERY big energy drill.
Diamond Projectile - When foes are too far to reach and Mr. Bubbles doesn't feel like shooting plasma or electricity, he can always fire his diamond drill tip at them. They are sharp, pointy, and fired at a high speed that is comparable to a sniper rifle round. He does have to reload his diamond to do this again so he'll try to make every diamond count.
Hammock Recovery - Mr. Bubbles cannot use this on himself but others can use it to recover to full health and energy. Just find the hammock, attach it to the bars on the tank and sleep on it. It's behind Mr. Bubbles so the only way you'll know that he doesn't want you on is when he backs up into a wall on purpose.
Plasmids - In Bioshock, there are DNA modifications called plasmids which are useful for taking out enemies. Mr. Bubbles can use whatever plasmids he has injected into him when his usual attacks just aren't cutting it. However, the plasmids last as long as he's still kicking or until he has been reset. One of his tanks contains EVE so good luck trying to disable him while he's throwing his Electrobolts at you. The plasmid and EVE hypo needles are sharp enough to pierce the leather and rubber insulation so he does have some risk if he is in a hostile environment.
EVE Tank Bomb - When worst comes to worst, Mr. Bubbles pries off his EVE tanks and hurls it at a target for a large explosion. But the tank has to be at least half full to make a significant explosion. After this has been used, Mr. Bubbles cannot use Plasmids without constantly injecting EVE hypos into himself or he is reset back to default. Mr. Bubbles can inject Plasmids into the tank itself to create a specific kind of blast (ex: Winter Blast for a freezing explosion, Insect Swarm for a GIANT swarm of bees, Sonic Boom for a 360 degree of knock back, etc.).
Weaponry: Large Drill, Diamonds, Rocket Launcher, Grenade Launcher, Twin Gatling Guns, Rail Gun, Heavy Four Barreled Shotgun, Dual Pronged Flamethrower, Laser-Edged/Diamond-Tipped Giant Saw Blade, Beam Cannon, Knuckle Bombers, Hook-and-Chain, Morning Star, Modded Harpoon/Grapple Launcher, and Heavy Crossbow.
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Name: Riveter
Origin: Bioshock
Alliance: Alienware
Short Bio: The former head of the Alienware diving branch, Samantha Chang, had taken a liking to the Big Daddies. Specifically the Rosies who were able to maneuver in tighter spaces than the Bouncers. Thus, Riveter the modded Rosie of Alienware was created. Like Mr. Bubbles from SND, Riveter has been equipped with more powerful weaponry and tougher titanium alloy armor with flexible rubber and leather insulation. Bulletproof padding under the insulation was added, giving the Rosie a more bulkier look but it was still recognizable as a Rosie. Riveter is just a BIGGER version of the Big Daddy Rosies.
Riveter is an independent AI with the similar likeness of any Big Daddy: protective of children (mostly girls) and can be easily enraged just by attacking him or his charge. The Alienware Rosie is not partnered with anyone and is usually seen alone or with a group of normal Rosies.
Riveter doesn't get along with Mr. Bubbles all too well even though they are both Big Daddies. Then again, it's probably because they are on opposite sides of the playing field.
Skills: Firing Squad When Riveter is alone, a group of Rosies will appear and aid the Alienware Rosie in combat. As a namesake, these Rosies will fire upon whatever is the current threat to Riveter. Nothing like a whole firing squad of Rosies raining bullets into a target.
Over Shield To combat against the SND Bouncer, Riveter mus have a good amount of defense against the melee Big Daddy. This is in the form of the over shield that the Big Daddy found in the Halo games, He brought back the data and came out with an Over Shield. The Over Shield can be expanded into a dome around the Rosie or a small group. However, the OS can be broken if it is hit hard or long enough. This will make Riveter flinch automatically due to the system shock he will receive from the breached shield.
Plasmids *See Mr. Bubbles. Riveter does have a tank of EVE mounted on his back. Good luck trying to get through this mobile Big Daddy that's charged on plasmids.
EVE Burst Unlike Mr. Bubbles who hurls his whole tank to use it as a bomb, Riverter's tank is attached to his gun via feeding pipe. He can shoot plasmid-charged EVE from his gun like a chemical thrower. It has very long range, depending on how hard he squeezes the trigger. The barrel can be adjusted to focus or widened the blast of EVE.
Standby Healing This could be only used by Riveter himself since he isn't partnered with anyone from Alienware. As long as Riveter is not attacked, he recovers from damage and injuries that he had received in a previous battle. More severe damage and injuries take longer to recover from.
Weaponry: Heavy Rivet Gun, Harpoon/Grapple launcher, Grenade Launcher, Beam Cannon, Gatling Guns, Knuckle Bomber, Heavy Crossbow, Plasma Drill, Proximity Mines, Heat Seeker rockets, rocket launcher, bazooka, anti-air cannon, Twin Barrel Shotgun, BFG and the BMFG.
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Name: Mini Manta "Lil' Charge" "Shark Bait" "Baby DC" "Death Charge"
Origin: Beast Wars
Alliance: SND
Short Bio: Mini Manta is one of the oldest independent AI at SND. Mini was around during beta testing and was paired with the testing group as a scout and in-server log system. After the tests were over, Mini's program was expanded into combat assistance. It was used as an assistance partner in Jenifer's and Simone's death match for control over the bulk of SND's divers. Ultimately, Simone lost and fell into coma after Jenifer modified Mini's combat defaults. While Simone was in coma, Jenifer took ownership of Mini on her patrols.
Despite the fact that Mini is an SND AI, it's actually very friendly compared to most other SND AI who are hostile towards freejaks in general. Partially this is because of Jenifer's insistence on rescuing freejaks from the system with as little damage as possible.
Skills: Scrambler Mini is able to scramble data in order to stun/paralyze or disrupt opponents with an emp blast from the mouth. It is also able to travel between servers and instances with a discharge from the scrambler.
Physics Beam Mini is able to lift and catch heavy objects with the use of its physics beam. However it is limited on how much it can lift due to its small size.
Weapons Shift Because of its shape, Mini can switch into different weapons by simply shifting from one type to another. This ranges from guns, crossbow, staff, mace, an axe, lance or a shield. It can also turn itself into a retractable grappling device as well.
Data Bank Since Mini has a high clearance, it can access most of SND data banks without going through the trouble of hacking them. It can also store data since Mini has a personal server that is specifically meant for its use. This also includes the fact that Mini's defaults can be changed in-game
Cannon Shot Another combat/support default of Mini's. It can use any kind of ammo and open fire with offensives. There are three types of attack systems it can use: straight fire [semi-auto or auto], spread fire [like a shot gun] and injection. The default ammunition is plasma; Mini does accept other forms of ammunition like bullets, nails, arrowheads, grenades, medication, vaccines, boosters, saw blades, etc.
Weaponry: Body, tail spikes (default is set to stun but can change due to different ammunition) , railgun and tazer. Oh yeah, it bites too.