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Reply DBZ: A new generation (Emily Marneth)
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Emily Marneth

Captain

PostPosted: Tue Mar 03, 2009 6:31 pm


All vanquished characters go here. just take their profiles and paste it here. DO NOT DELETE the profile from the profile thread; that will be handled by crew and crew alone.



When posting the profile, put this above it:

Slain by: [name/etc.], of planet [insert planet here], on planet [which], [name the place he was killed, and, in parentheses, the page number], and whatever else you would like to add.

For example:

Slain by: Arin, of planet Nexum, on planet Nexum, in the wilderness between the Saiyan and Human sectors [page 4], and left there to rot.  
PostPosted: Tue Mar 03, 2009 6:33 pm


Slain by: Arin, of planet Nexum, on planet Nexum, in the wilderness between the Saiyan and Human sectors [page 4,] and left there to rot.

User-name: Emily Marneth
Posting: All the time. Until he dies.
Time zone: GMT -7:00

~Character Data~


Name: Tatopa
Bloodline/clan/race: 100% Saiyan
Sensei: N/A
Home village (and/or) home planet: Nexum, Saiyan district
Ki type affinity:
concussive
Age: 14
Gender: male
Rank: D

~Appearance~


Height: 6' 0"
Weight: 230 earthen pounds 2,300 pounds on nexum
Hair: brown and spiked up
Eyes: black and piercing
Physical Description: Tatopa is tall and muscular to the point that he almost seems ready to burst out of his armor.
Clothing: A suit of saiyan armor with no wings. It is white and tan (generic) and it bears his family crest on the left chest plate. He wears a black suit underneath the armor that extends only to halfway down his biceps and his thighs.
Background: Tatopa was raised and trained from birth in strength. He was going to begin training in ki, but he decided that it wasn't worth it, and that anyone he couldn't kill with his bare hands was just proof that he needed to train more.
Personality: Tatopa is cocky. He believes that he is the strongest of all saiyans, and that every other saiyan should bow to him. If a saiyan refuses to bow to him, he will kill them or die trying.
Other: His ki technique sensei refused to bow to him. So he slaughtered him. His strength trainer also refused, and he punched him so hard in the stomach that the man's spine broke.

Missions/achievements:

S:
A:
B:
C:
D:

Techniques:

Ki techniques-

Technique Name: Flight (A)
Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through.
Rank: E
Cp Cost: 2 ki per post
Damage: +Ki mod to Martial attack
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

you travel at a speed of 1d20 + 1/2 ki mod miles per hour.

Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.

An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.

Martial Techniques-

Modification Techniques-

~Stats~

LV. 2
Experience: 0/110
Hp: 28
Kp: 4
Max Kp: 18
Armor HP: 200/200
Power Level 128

Name: Saiyan Armor
Type: Armor
Description: The armor that has made the Saiyan race, as a whole, recognizable.
In-Game Stats:
-5 to all damage
if an attack roll is between 100% and 150% the user's DB, it hits the armor. (Unless the user waives the defense of the armor)
((So If I have a DB of 10, any attack between 10 and 15 will strike the armor instead of me))
The standard Saiyan Armor has an HP of 200.
Can stretch to accommodate almost any size. From toddler to Oozaru, this armor suffers no penalties for expanding as such.


Strength: 20 | mod = 5
Dexterity: 16 | mod = 3
Constitution: 18 | mod = 4
Intelligence: 8 | mod = -1
Wisdom: 8 | mod = -1
Charisma: 14 | mod = 2
Ki: 8 | mod = -1
Dodge Bonus: 14

His armor protects him if the roll is under 21

Base Attack Bonus: 2
Attack Melee: 7
Attack Ranged: 5
Attack Ki: 1

Base Save Bonus: 1
Fort: 5
Rex: 4
Will: ± 0

Damage:
Martial damage: 6-13
+1 to strike

Ki shot damage: N/A
[any other weapon you use]

~Skills~


Ki Control: (Int) 1
Ki techniques: (Ki) 1
Martial techniques: (Str) 10:

~Possessions~


Money:

Ryo:

Equipment:

b]Name: Saiyan Armor
Type: Armor
Description: The armor that has made the Saiyan race, as a whole, recognizable.
In-Game Stats:
-5 to all damage
if an attack roll is between 100% and 150% the user's DB, it hits the armor. (Unless the user waives the defense of the armor)
((So If I have a DB of 10, any attack between 10 and 15 will strike the armor instead of me))
The standard Saiyan Armor has an HP of 200.
Can stretch to accommodate almost any size. From toddler to Oozaru, this armor suffers no penalties for expanding as such.

Valuables


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Wed Feb 09, 2011 9:21 pm


Slain by: Saibaman, of planet Nexum, on planet Nexum, in the Saiyan sector forest area [page 21], sacrificing his life to save his Queen.

currently on East Kai Planet

User-name: Rotabyss
Posting: often
Time zone: gmt-7

~Character Data~


Name: Rota Emptiet Abyssian
Bloodline/clan/race:
100% middle-class saiyan with a tail

Sensei:
Home village (and/or) home planet: Nexum
Ki type affinity: chaotic(an unnerving force, not to be mistaken with evil.), sharp
Age: 18
Gender: male
Rank: C
~Appearance~


Height: 5'10"
Weight: 160 on nexum: 1600
Hair: style: semi long(about to mid shoulders), usually in a ponytail(at least when fighting) color: black the tail color is also black.
Eyes: black and red graidient (from some angles, they look black, but in times of moodiness, they can appear red as blood)
Physical Description: teeth are in points like fangs, but not very sharp. he is slim, yet toned so do not mistake his lack of body size for lack of power. his skin is generic peach, no tan, He has a diagonal scar across his face from left brow to right cheek, and burn scars under his vanbraces with the same saiyan symbols for slayer and repent.
Clothing: a black dress shirt with a white skull symbol( has white ribbons wrapped around it) on the left pec.solid black dress pants made of silky, yet durable material. black dress shoes(usually polished). he has a vanbrace on each arm with the saiyan symbols for 'slayer' and 'repent'
Background: left home when he was 16 to train to be an expert fighter. he has made little progress on this goal, but he never will give up on said goal. Until he achieves that goal, he has abandoned all prospects of good and evil to give himself the best chance of becoming as strong as possible.
Personality: is crazy at times, but keeps his head when needed. he is fiercely loyal to his allies/friends,and if provoked will kill for them.
Other: nothing......yet

Missions/achievements:

S:
A:
B:
C: murdered Bete with a bomb
D: learned flight b

Techniques:

Ki techniques-

Technique Name: Flight (A)
Description of Jutsu: The user has learned to fly, specializing in high-speed movement in straight lines with tons of follow-through.
Rank: E
Cp Cost: 2 ki per post
Damage: +Ki mod to Martial attack
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

you travel at a speed of 1d20 + 1/2 ki mod miles per hour.

Technique Name: Flight (B)
Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles.
Rank: E
Cp Cost: 3 ki per post
Damage: N/A
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

Add your Ki mod to your DB

You travel at a speed of 1d10 + 1/2 ki mod miles per hour

Technique Name: Flight (D)
Description of Jutsu: The user has learned to fly, specializing in long, straight lines with no follow-through.
Rank: E
Cp Cost: 1 ki per post
Damage: N/A
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.

You travel at a speed of 1d20 + ki mod. miles per hour

Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.

An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.

Technique Name: Ki blade
Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty)

This can also be applied to your normal martial damage, but never to a thrown object.

Rank: D
Kp Cost: 2 per turn
Damage: + ki mod to weapon damage
Requirements: +10 ki control
Training: 1 day
Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.

Technique Name: Ki shot
Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were)
Rank: E
Kp Cost: 2 per shot (can fire two per combat turn)
Damage: 1-5 + ki mod. + 1 per ten in ki control
Requirements: ki control 10
Training: 1 day
Special:

the attack roll is base attack bonus + ki mod. + 1 per ten in ki control

must roll once for each projectile

Martial Techniques-

Modification Techniques-

Giji super saiyan
~Stats~

LV. 7
Experience: 716/810
Hp: 161 +63+7 = 231
Kp: 77+5 +21 = 103
MKp: 252+5 +21 = 278
Power Level 5010



Strength: 20 | +21 mod = +15
Dexterity: 20 | +20 mod = +15
Constitution: 17 | mod = +3
Intelligence: 17 | mod = +3
Wisdom: 3 |+1 mod = -3
Charisma: 12 | mod = +1
Ki: 25 |+1 mod = +8
Dodge Bonus: 22

Base Attack Bonus: +7/2
Attack Melee: +22/17
Attack Ranged: +22/17
Attack Ki: +15/10

Base Save Bonus: +3
Fort: +6
Rex: +18
Will: +0

Damage:
Martial damage: 16-23

Ki blast damage:
[any other weapon you use]


~Stats~

LV. 7
Experience: 716/810
Hp: 84 +63+7 = 154
Kp: 58+5 +21 = 81
MKp: 150+5 +21 = 180
Power Level 3055



Strength: 16 | +21 mod = +13
Dexterity: 16 | +20 mod = +13
Constitution: 14 | mod = +2
Intelligence: 14 | mod = +2
Wisdom: 12 |+1 mod = +1
Charisma: 10 | mod = 0
Ki: 20 |+1 mod = +5
Dodge Bonus: 24

Base Attack Bonus: +7/2
Attack Melee: +20/15
Attack Ranged: +20/15
Attack Ki: +12/7

Base Save Bonus: +3
Fort: +5
Rex: +16
Will: +4

Damage:
Martial damage: 14-22

Ki blast damage:
[any other weapon you use]

~Skills~




Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)

Ki Control: (Int) 22 +5
Craft: (Int)
Disable Device: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Use Technology: (Int)

Alchemy: (Wis)
Listen: (Wis)
Read Lips: (Wis)
Sense Motive: (Wis)
Spot: (Wis)
Survival: (Wis)
Treat Injury: (Wis)

Bluff: (Cha)
Diplomacy: (Cha)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Seduction: (Cha)

Ki techniques: (Ki) 11
Martial techniques: (Str) 15|+5
Modification techniques: 10
Weapons:
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:

Name: Standard Scouter
Type: Ki Scanner
Description: This is the most basic scouter on the market, excluding antiques. It allows a person to read apparent power levels to the mark. Unfortunately, it will explode if a power level is over 25,000.
In-Game Stats: Allows a person to read apparent power levels, in the original Saiyan language, unless specially made for a different language, or modified with a repair DC of 100.
Damage: 15 damage to the person wearing the scouter if they try to read a power level of more than 25,000, from the explosion.
Requirements: None, except it must be purchased from a Saiyan store.
Special: A Saiyan with appropriate background may begin at creation with a scouter without spending a technique on it, although they are not allowed to have the skills sense ki or conceal ki at creation.


Valuables symbol for pride around neck
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DBZ: A new generation (Emily Marneth)

 
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