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Posted: Sat Oct 22, 2005 4:47 am
This is the bios thread for Evolution 4.0. Below is the information from the previous thread written by Sith Kitten. For your bio remember the world: Nokomis Midnight  Welcome to the Bios section of X-men Evolution 4.0. Please post your bios using the following format. If you have any questions, please ask a MOD. Bio Form Full Name: Pietro Maximoff, AKA Pietro Lensherr Also Known As: "Quicksilver" Age: 18 Height: 6ft Weight: 132 lbs. Hair: Silver Eyes: Black Skin: Pale White Gender: Male Nationality: East Eurpoean POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 2 Strength: 4 Charisma: 9 Dexterity: 5 Description of Mutant Power: Pietro can move his body at super-speeds, the magnitude of which seems to grow every time he uses his powers. He sleeps only rarely, and metabolizes food at an incredible pace, such that he can easily out-do the Blob at the food court, but never gains an ounce of weight. Pietro's natrual durability increases with his speed in order that effects such as drag, friction heat, and even impact with large objects only hurts him as much as any normal person running at top speed. Source of Mutant Power: Naturally Inherant Genetic Mutation Pros: Pietro's speed makes him all but untouchable in a fight. So long as he's paying attention, no human mutant or animal on the planet has a chance at hitting him, and it is unlikely that there are computers fast enough to target him either. Also, Pietro's intense speed allows his otherwise human-powered attacks to hit with incredible force, and if need be, hit at an incredibly high frequency. This allows him to tear through armor with his bare hands, simply by tapping it several million times in a second. Pietro can also argue his way out of nearly any predicament with his super-fast thinking, and if that doesn't work, just run away before he can be caught. Cons: If caught off-guard, Pietro has no more durability or strength than an average human of his age, and just as fragile. Pietro's super-speed also causes him to be unnaturally erratic, confrontational, and reckless. It is as if he thrives off trouble, which can work for good or ill for himself and the rest of the team. Level of Mutant Power's Effect (1-5): 5 - Speeds currently unattainable even by high-speed aircraft. Level of Control over Power (1-5): 4 - Very skilled Willingness to use Powers (1-5): 5 - Will use at any given opportunity Effect Powers have on Lifestyle: As a side effect of his powers, Pietro is an exceptionally fast thinker, and can use this ability to be very charming, or sneaky, depending on one's perception. He also has what any doctor might call ADHD, but this is in fact his normal focus and attention span operating at an intensely fast speed. Pietro loves the spotlight, loves glory, loves being a leader, and lives for the moment. And when every moment lasts an eternity, he lives a very interesting life. Pietro also has a penchant for dressing in costumes for various reasons, and due to his abilities one can expect Pietro's clothing to change at the drop of a hat. No one knows where he finds his clothing, but they suspect there are a lot of poor naked people running around because of him. HISTORY Family: Father - Erik Lensherr, Magneto, 47 (Control and generation of Magnetic Fields) Mother - Magda Maximoff 44, deceased (No apparent genetic mutation.) Twin Sister - Wanda Maximoff, 18 (Control of Probability Fields, limited magical ability). Age 0: Born as the result of what his father would call "A passionate night of weakness" with a human woman. Magneto was always somewhat ashamed, because of his relationship with a human, and left her almost immediately afterward. However, he soon learned she was pregnant, and took the children for his own. No one knows what happened to Magda. Pietro is tested immediately, along with his sister, and found to be X-gene positive. Age 6: Pietro's abilities begin to manifest, along with his sister's, to whom he shares a close bond. While Pietro relishes his powers, Wanda fears them, as they allow for unpredictable, often destructive events to occur. Age 7: Pietro and Wanda enter the innagural class of their father's own form of education. In addition to an accelerated formal education (taught through psychics, and other powerful mental mutants, including at least one visit from Charles Xavier), the children are taught such concepts as manifest destiny naming, the Ten Commandments of Mutancy, and are ingrained with the constant notion that they are superior to the humans who currently run the planet. Once again, Pietro excels and quickly learns to love the teaching, while Wanda becomes more withdrawn and frightened of it. It is here that Pietro chooses the name Quicksilver for himself, named after his hair color and the nature of his powers. Wanda settles on the Scarlet Witch, named after a Halloween costume she liked. Age 8: Wanda's mental condition deteriorates further, as her powers begin to rival her father's ability to offset them. A few telepaths are hired to attempt to cure her mind, but the unpredictable nature of her powers ends up doing far more damage to the telepaths' minds than any good for Wanda. Finally, at his wit's end, Magneto commits his daughter to an insane asylum, and in a rare bout of trust leaves her in Xavier's care. Pietro is shocked, but is convinced by his father that its the right thing to do. In coping with the loss of his sister, Pietro immerces himself completely into Magneto's teaching. Age 12: Pietro moves with his father to Asteroid M. He takes regular trips back to the planet Earth to expand his powers and to actually engage in social activities with the outside world. At the onset of puberty, Pietro's abilities are given a significant jump-start. In seven and a half hours, he laps the entire planet. Age 14: Pietro begins combat training. As with every influence his father gave him before, Pietro engages in it fully with complete love and committment. He is trained to fight telepaths, energy projectors, super strong and durable fighters, as well as every other mutant Magneto is able to find. Within the next two years, Pietro is well-versed in learning how to use his abilities to their fullest while turning the abilities of others against themselves. Age 16: Pietro begins minor espionage missions for his father. His ability to slip in and out of even the most well-guarded government areas are considered vital. However, Pietro grows impatient in his role as a simple go-to boy, and asks for more responsibility. In the coming months, Pietro's tasks become more complex, risky, and combat-intensive. Strangely, Pietro doesn't seem the least bit traumatized. His confidence grows with each mission, as does his arrogance. His trips to Earth begin to be characterized by parties, drinking, and women. He soon begins to display an attitude of aloofness and even disrespect to his father. Age 17: Fearing Pietro's ever-cocky attitude, Magneto decides he must teach the boy some maturity. For the first time, he engages in combat with his son, and soundly defeats him, going so far as to break one of his legs, rendering him unable to run for over four months. Pietro never again questions his father, vowing instead to make him proud. Magneto becomes the only person that Pietro shows any form or respect to, though he still speaks to him plainly as any son would to his father. Pietro wants not only power and superiority now, but also wants to prove to his father that he's worthy. In the back of his mind, he entertains thoughts that he might one day be able to beat his father, but never dares engage him again. Age 18: Pietro is sent to the Brotherhood house, where Magneto has slowly begun to build an army of new, younger fathers. Pietro is to lead them, though he constantly produces friction with Pyro as a result. The two become rivals, though at time maintain an uneasy truce when they have a common enemy. AFFILIATIONS: Brotherhood yes its long. yes its a pain in the a** x-x But we need it. If you have any questions please PM a mod.
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Posted: Sat Oct 22, 2005 4:48 am
Nokomis Midnight Psylight Hi there, Kim here! Some of you will know me already, which is good, but a lot of you won't know me. So for those of you who don't, I'll fill you in. When this Guild initially started RPing back a few years ago, Lynzie, Jacen and myself were present. Over the time, I guess you could say we have become the "Elders", Hee hee! Anyway, it was my duty to create the Signature pictures for Guild members, Lynzie was in charge of the Guild, and Jacen was Chief Foreman of Angsty Power-Abuse. <-- Yay, Jacen! ^_^ So there's a brief rundown. My original character won't be RPed by me from here on, but she has become somewhat of an NPC, and to my knowledge, I don't think she's dead yet. Anyway, that's off-topic. What I wanted to talk to you about was your character's Bios. More precisely, the levels part. I think there are some guidelines to follow that a lot of people unwisely overlook. So I think it's important that I show you what I mean, using examples from characters played or being played, to give you some idea of how you should "rank" your characters. Now, I know all of you want your character to be in the limelight and have all these fantastic, amazing powers and are uber-cool and super-l337, etc. But what makes the X-men world so believable is that the characters each have their respective strengths, weaknesses, things that make them flourish in one situtation, or completely useless in another. Let's take a look at what I mean by breaking down the legend for the character Bios levels, (which, incidentally were written by me originally, so don't abuse me! ^_^) and I'll explain what numbers mean what. ----- 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Let's use the topic of "Strength" for this. Okay... Starting on "0": This would mean that the character has absolutely no means of physical strength, albeit they are an entity of intangible energy, or merely a consciousness without a vessel. Imagine Kitty Pryde in phasing mode while trying to punch someone. No effect, no strength. 0. "1": This would be the equivalent of a very ill old man, or a person so frail that it would be a task in itself just to lift a pencil. It means, while they have the ability to touch and move things around, their physical strength is so unsibstatial that a gust of wind would probably knock them about. "2": Imagine a very weedy, small, frail guy with atrophied muscles and a pasty complexion. This guy has trouble holding the big mallet steady enough to make even swing it on those "ring the bell" things at carnivals. He'll never win an arm-wrestle, that's for sure. He's a 2. "3": Your average couch-potato. Not exactly weak, but certainly never works out or does anything to make himself stronger. They're useless in physical fights, but have no trouble performing the average tasks of chores, or schoolwork, etc. "4": The average human ability. Can hoist heavy boxes, basically do anything that you would expect a normal, healthy person to be able to do. "5": A step above the average person, these people just have that extra bit of muscle to display. They can cart heavy loads for a short time, push-start a van by themselves or batter open a door if it's locked shut. (Assuming it's the normal wooden kind.) Most police-officers or sportspeople would be of this class. "6": The strongest Homo Sapiens in the world could boast this class. Able to heft hundreds of kilograms when prepared, can pull planes along the ground, or rip up small trees from the ground, tear phonebooks, etc. They are the people we look and go "Wow, they're seriously strong!" "7": A small step above 6, these people possess strength so great that it goes beyond human comprehension. A middle-aged woman who lifts a truck up to save a trapped man, when Samson pushed aside the pillars in the temple, these are both examples of just how strong this class can be. Classes from here and beyond almost seem unbelievable, even to on-lookers. "8": Here we reach the levels of mutants like Colossus. So strong they can fling around car like pillows, punch aside Steamrollers, or when really straining, tear up the foundation to a building and topple it over. This level is almost never reached by any mutant whose powers are not strength-based. "9": This is, in essentiality, the strongest anyone can ever be. People like Juggernaut and The Hulk come into these categories. Masses of unstoppable muscle with near limitless potential. Juggernaut could crash his way through walls of solid Adamantium with a little effort. To try to go toe-to-toe with this kind of strength is a lesson in futility. "10:" Perfection. Limitless strength. They could carry the world on their shoulder, literally, without even feeling the strain. You see? Every level has it's own class that things need to fit into. If you're thinking to yourself, "My character is pretty strong, so maybe I'll make him an 8." just think again. Your character would have to be immensely powerful to harness that kind of strength. If he's strong in comparison to your average human being, consider placing him in the 5 category, or 6 if he is amazingly strong. Charisma! I always see characters here with high charisma and I'm never sure exactly if people are considering their choices very carefully. Let me state this: Charisma is NOT just about how attractive you are! Charisma is based on your ability to affect other people, be it through charm, personality, leadership, or the use of your powers. Yes, being attractive is a nice attribute, but it won't guarantee you'll have a high Charisma class. You can be drop-dead gorgeous, but if you have some personality flaws that make you slightly unapproachable to others, your charisma would likely be no higher than a 3, or 4. Let me show you what I mean with some examples. Wolverine - 3 He's got a muscled body and cool attitude, but his cockiness, his rough personality and lacklustre view of people really makes him not the most desirable person to follow, or to be friends with. Mastermind - 9 While not an attractive man, Mastermind can manipulate the world as someone sees it, appearing as he wishes to be, handsome and popular. He can make you believe you're head over heels in love with him, or that he is the greatest man in the world. While he does not have total control over what you do, he may as well have. Professor Xavier - 10 He's getting on in years, in a wheelchair and all, but the Professor has people skills. He's a skilled leader, someone people look up to, he's intelligent, approachable, humorous and a loyal friend. This in itself would only score him as a 6 at best, but Xavier has the ability to control people's minds. Essentially, anything he wants them to do, they do, they think like he wants them to. This ability places him at the highest rung, as there is simply no further to go than to have absolute subordination. So you see, being an attractive person is not what dictates your charisma. The people with the highest charisma are usually people who can make such an impression that you are completely in their grasp, at their will. Scott Summers has a score of about 5 or 6, because he is an excellent leader, and a trustworthy friend. I hope you can take a good look at your character and determine where they would place. The key word with Charisma is "Influence". Well, I really hope this has been informative. I really enjoy seeing well-rounded, believable characters, and this is my way of helping you to give everyone else a good idea of what your character is like. I hope you all have learnt something, and I wish you all well with your role-playing! Cheers! ^_^
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Posted: Sat Oct 22, 2005 5:56 am
Full Name: Morgan Onasi Also Known As: "Shroud" Age: 18 Height: 5'11" Weight: 180 lbs Hair: White Eyes: Blue Skin: Tanned Gender: Male Nationality: Canadian Notable Features: Morgan has a large tattoo of a black dragon on his back that stretches from one arm to the other. His ear is also pierced in two places.
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 4 Strength: 5 Charisma: 3 Dexterity: 8
Description of Mutant Power: Story-centric update - Morgan is no longer a shadow-hopper. His new abilities are as follows:
1) Generation of forcefields 2) Invisibility 3) Ehanced reflexes 4) Enhanced Healing
Source of Mutant Power: Pre-Natal Genetic Manipulation/Recent Genetic Manipulation
Pros: His forcefield, when not in situations of stress, such as a heated battle, requires less energy to maintain than at other times. It seems that his control over the fields is related to the amount of adrenaline in his bloodstream at any given time. Due to the nanites now flowing through his body, his reaction time has been enhanced by a moderate degree, as has his healing factor, as the tiny machines work to reconstruct damaged tissues.
Cons: While he does have a healing factor (which is stronger now than it initially was), its not advanced to the point of Wolverine's, for example. He is easily able to heal things like a broken bone, or a gash on the arm, but things like missing limbs are extremely difficult to recover, if recovery is indeed possible.
Also, as stated earlier, the strength and his control over his forcefield powers seems to depend on the amount of adrenaline present in his system.
>>Due to his training over the past year, Morgan's control over his forcefields has grown considerably. >>Morgan is also an extremely skilled ninja. >>His weapon of choice is a katana, though he often carries many other weapons with him, such as shuriken, kunai, a set of small daggers, smoke pellets, floor tacks, etc. Level of Mutant Power's Effect (1-5): 2-5 Level of Control over Power (1-5): 3-5 Willingness to use Powers (1-5): 4
Effect Powers have on Lifestyle: For a time, Morgan was a thief, but never really stole anything too valuable. Rather, he simply stole, just to see if he could. As such, he has no problem with breaking the law to get what he wants. His powers have also made his Ninjutsu training even more effective. This was when he still had shadow abilities.
HISTORY
Family: Father: Carth Onasi (Okay, THIS is probab;y the reference you're looking for.) Mother: Diane Onasi Both alive. No known mutations.
Prior to his birth, Morgan's parents were involved in an a suoer-soldier experiment titled "Project Alpha". Instead of trying to alter the genetic code of an adult, which could result in total destablization, the project was designed to alter the genetic code of an unborn child, so the body would not reject the changes. Morgan was the first and only successful experiment. Reasons unknown.
Age 0: Several months before Morgan's birth, the project's funding was revoked, due to "unsatisfactory results".
When Morgan was born a healthy baby with no noticable abnormalities, his parents thought they had been blessed.
Age 10: Morgan was seen as a bit of a problem child in the classes. He is constantly getting into fights, and some of the teachers thought he may have psychological damage. His powers begin manifesting themselves when Morgan plays a prank on of the students who was harrassing him, by jumping out of the boy's locker when he came to open it. It may not seem like a manifestation, but the locker was locked tightly at the time, with a combination lock.
This prank got Morgan expelled from the school, and his parents took up the burden of teaching him. Aside from learning the basics at home, Morgan was enrolled in Ninjutsu classes.
Age 13: Morgan finishes his Ninjutsu training at an accelerated rate. However, he continues his training outside of the classroom, studying as many books and syles as he can. He also takes to honing his powers. He becomes a theif, and a nuisance to shop owners all around the city.
Age 15: His parents find out about his "alternate occupation", and send him to Bayville to be enrolled in Xavier's School for the Gifted, where they hope he will learn to use his powers to help people instead of stealing from them.
Age 16: Morgan and several other young mutants were abducted by the organisation known as Project Alpha. Morgan was injected with a substance which rewrote sections of his genetic code, overwriting his old powers, and granting him new abilities.
Age 17-18: In the year following Forge's initial betrayal, Morgan began to change. The darker side of his persona became more prominent, and following the attack on New York, he completely abandoned his formerly sunny and optimistic disposition.
AFFILIATIONS: Brotherhood
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Posted: Sat Oct 22, 2005 8:33 am
Full Name: Kris Griever Also Known As: Age: 23 Height: 6ft, 7in. Weight: 170 lbs. Hair: Black. Eyes: Grey, flecked with green in the irises. Skin: White Gender: Male Nationality: English
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 8 Constitution: was 6, Is now 7 Strength: 8 Charisma: 5 Dexterity: 8
Description of Mutant Power: His power is unique, in every, except brain, cell, additional to the organelles and nucleus, there is a small piece of clear 'gel'. Thanks to this, his body can endure more then a human, but not too much. In liquid form, it's barely noticable; however, when it soldifies, it changes to a black color and expands, each minute piece, about 250X. In both froms, it's very light, but since he has lived with it, his body is used to it, and thus feels no weight restrcitions because of it. Seen from the outside, it flows from his skin solidifying into objects of his choice. The gel is controled by his brain, similar to how a human controls its limbs, by thought alone. Because of this, the objects he forms, or deforms, must stay, in some way, connected to his body, to keep it's form, otherwise, it will turn into a puddle of un-usable liquid until touched again. Fortunatly, his body continuously produces it, like blood cells. The items he forms tended to be shields or armor to strenghten and toughen his body far beyond what it could do normaly, since it moves with his brain's orders, after he 'thought forms' them, he 'thought controls' them, the armor moves as his brain tells it to. since the hardened gel that's somewhat resistant to the elements, force, and to some extent, even phycic powers (think Magneto's helmet.) This gel has half the overall abilties of adumantium. Thanks to this, his attacks can be much more devistatingly powerful, it also increases everything else, his brain wills it, so he does it, as best he can. Weapons are another thing he forms, usually swords, axes, spikes, any item that is not complex, as long as it forms with one or two thoughts, so no complex items, guns, firearms, etc. To keep his items solid incase of being disarmed, they are attached to his palms by thin wire, alowying themm to keep their shape. He may also form clothing, thin armor, or cloaks to conceal him. The gel will sometimes cover open wounds, allowing his to continue in some fights, and allows him to heal a little faster.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Physically, he's almost unstopable as long he stays within safe limits, his body is enhanced and protected by gel, his attacks improved by varrious interchangeable, and sometimes, suprise weapons. Because he has undergone intense training, his skills are also imense, he utilizes his powers to near maximum potental normally. Cons: Over exertaion of his powers can lead to serious bodily strain and damage, so he tends to only use the minamal force needed, sometimes, not enough. If there is too much strong emotion, his brain will over force his body, making him, a 'Berserker', where he gets his name from, he has only done it once, and it took him a month to recover.
Level of Mutant Power's Effect (1-5): 5 He's strong, quick, agile, but he's more, he's tough, really really tough, able to bounce back from things few else could. Level of Control over Power (1-5): 5 Since it's a simple power, thought controled, he needs to only control his thoughts to control his powers. Willingness to use Powers (1-5): 3 He dislikes using his powers frivolusly, but he willl when he must. Otherwise, he acts normally, he has nothing to gain by acting any other way.
Effect Powers have on Lifestyle: Kris has choosen to live a lifestyle focused on two things: Knowlege and Fighting Skill. Naturaly bright, knowlege came easy, and his powers have brought him his other desired part of his life. Because of his power's chance to become dangerous for himself, peace and tranquility have become the focus of his life now.
Notable Features: On his chest and back, there are multiple scars from his martial arts training. Fluent in English, Mandarin and Cantonese. Expert in Madarin and Cantonese cooking.
Build: Kris is tall, of medium muscular build, nothing about him seems out of ballance, as if everything fits together perfectly. This can bee seen in his face, he is handsome, but not overly so, he is attactive in a plain way.
Dress: He usually wears square framed glasses for reading. For clothes, he wears hiking boots, dockers and a button-up dark green shirt.
HISTORY
Family: Father - Michael Griever - Buisnessman, trading. Mother - Katheren Griever - Governement aid. Sister - Heather - Baby. Age 0: Born into a young wealthy family living in Hong Kong while still a colony of England. Age 6: begins school, discovered to have high IQ Age 8: Begins Wu-Shu and Tai-Chi training due to his and his father's wishes. Age 12: Finishes Tai-Chi training, begins Dragon Kung Fu Training after Wu-Shu teacher sees potential, powers begin to maifest, but he keeps them hidden. Age 14: Finishes Wu-Shu training, continues with Dragon Kung-Fu, begins learning Snake Kung-Fu and Tiger Kung-Fu, trains himself in power use in secret. Age 16: Finishes Dragon Kung Fu, continues to hone powers in secret. Age 17: Tells parents he is a mutant, information is reasonable well recieved. Age:18: Finishes Kung-Fu styles, moves back with parents to England. Begins college at Oxford, begins swordsamnship training, hears rumors about other mutants, but doesn't look into them. Age 21: Finishes college, second in class, top in swordsmanship, continues swordsmanship and mutant power training. Age 22: Moves to New York City, enters NYU graduate teaching school, continues training in junkyards, testing the limits of his powers, discovers Berserker abilty, spends the next month recovering, vows to be more careful, begins yoga. Starts teaching at Bayville, leaves after a few months. Age 23: Begins working as a Chemist at a corperation in Bayville while taking weekend classes at NYU, making new friends.
AFFILIATIONS: Loner.
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Posted: Sat Oct 22, 2005 10:04 am
Full Name: Karly Penelipy Wendon Also Known As: "Kidd" Age: 16 Height: 5"5ft Weight: 112 lbs. Hair: Blue/ white Eyes: Gray Skin: Pale White Gender: female Nationality: Amarican
POWERS/ATTRIBUTES
Agility: 6 Constitution: 5 Strength: 5 Charisma: 7 Dexterity: 8
Description of Mutant Power: Kidd can produce ice with only her thoughts. she can make it into any shape or form. she can slso make snow. she also has the ablilty to swim like a fish, and by that i mean she can breath water. she ia a fast and skilled swimmer and as a side effect from her ice power she can swim in the coldest or water. but she can't swim in hot water.
Source of Mutant Power: Random Genetic Mutation
Pros: Kidd's ice powers gives her a readly wepon that is always at her finger tis. it alsoo gives her a temperary means of shielding her self. she ice is very dence so it take alot longer to melt that normal ice. her ice also gives her a quick way of escape when she makes ice briges. she can make any objest with her ice, she she nevr has to ask or a utencle or chair. she swimming abilty gives her free rain of the oceans and lakes. she can swim as long as she want under wayter with out taking a breath. this is a larg advantage in water based attacts or when hidding.
Cons: If caught off-guard, Kidd has no more durability or strength than an average human of her age, and she's just as fragile. Some time when she nervous or mad she does it uninentonly, and that causes problems.she is also vry coutious and meek. she's self countous of her looks and of her self. but when the right moment comes she can get as mad and as dangerous as anyother mutant or human.
Level of Mutant Power's Effect (1-5): Ice- 4 her ice power is solf melting and strong but it is ice and will melt or brake if under extream heat or presure. water-5 when she's in the water it is her domain. she can swim fast and strong evan in the tughest curents. and the cold is not problem for her.
Level of Control over Power (1-5): ice-3- she can controle it at her will but it will still 'go off' unitetionly if she provoked. water-5- for reason stated befor when she's in the water its tough to catch her.
Willingness to use Powers (1-5): 3 - She'll use it with out thought when no one's around but when there are humans aroundshe trys her best to hide it. it depend on if she knowns the mutant if she'll use her power around them.
Effect Powers have on Lifestyle: As a side effect of his powers, Pietro is an exceptionally fast thinker, and can use this ability to be very charming, or sneaky, depending on one's perception. He also has what any doctor might call ADHD, but this is in fact his normal focus and attention span operating at an intensely fast speed. Pietro loves the spotlight, loves glory, loves being a leader, and lives for the moment. And when every moment lasts an eternity, he lives a very interesting life. Pietro also has a penchant for dressing in costumes for various reasons, and due to his abilities one can expect Pietro's clothing to change at the drop of a hat. No one knows where he finds his clothing, but they suspect there are a lot of poor naked people running around because of him.
HISTORY
Family: Father - Johnathan Wendon (no mutant power) Mother - elizabeth Wendon (no mutant power) siblings - Alissa and Donald "donny" wendon (no powers as of yet)
Age 0-13 she was born in Californa, USA a normal 8 lbs 4 oz. baby. and she grew up that way too. her mom was a hair dresser and her dad worked in an office. they had a happy life. her brother was born when she was nine and her sister when she was 11. she went to school ata public school. she and her best friend gossiped about boys and junk. she enjoyed normal teenaged things. she had the perfect 2 parents 2.5 children family. she evan had a dog 'Skip' thatt she got when she was 8.
Age 14: when she was fourteen she mom was giving her a hair cut and she notices that her daughters her had white streeks. she asked her if she done it her self, kidd said no. around that time the munat powblem was everywere. her mom didn't want to think of her daughter being a mutant so she shrugged it off. but than one night kidd had a horable deam of a blizzard and flashing lights. inthe mornig when her parents went to wake her up her room was covered in ice and snow. she parents feeked, there daughter was gone. that thing sitting in her bed had killed her and stolen and warped her body. kidd hat turned all white and blue over night and her skined was so pale and cold. and her eyes were not Karly butiful green but that monsters gray.
For a time they tryed to live with karly. they died her hair and made her wear contacts. but there was no expaineing her white skin in calafernia. they took her to docters and people claming ther could revers the mutation. but it didn't work. she lost all her friends. and her dog wouldn't play wih her any ,more. she felt so alone.
Age 15: For her fithteenth birthday she tryed one last time to be normal. she invighted her friends and nieghbours to her house. no party people showed up... but an agaery mob did. they thretend to burn the house down if kidd didn't leave there community imedietly. she looked to her parents for help but theyd turned their backs longs ago.kidd ran from her house in tears. later that night she met up with some people from that mob. they pushed her and hit her. she got mad and her powers reacted. she froze all the men soild. she didn't know what todo. all the biestanders call 911 and ran her off. she ran to the beach, she'd had ennough she could live like this. she waded into the water knowing she'd never come up again. but after 2 mins of holding her breath she had to take a gulp. and a funny thing happends sher could breath water. she was surprised at first but than realizing the extent of her powers she realized that she could live under water.
this was a new begining for her. she spent her days swimming and exploring the ocain. and her nights sleeping on the ocean floor. but after mounths of liveing in that water she longed for human compaionship. so she went to a sea side town. but the greating there was no better that it was in her home town. she serched for a welcome havan but she found none.
Age 16: this year she countued her search for a place that wound exsept her. she ment both unfrindly human and mutants. her heard of attacks by mutants, and millitary invaulment. she was araid she'd never belong. but than one day she read somthing inthe papper about a school for mutants. the paper said affle things about it but it was wear a try. she left the ocaen and hich hicked across the counrty to New York, and the Exaver Institue for gifted youngsters
AFFILIATIONS: none yet
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Posted: Sat Oct 22, 2005 11:00 am
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Posted: Sat Oct 22, 2005 11:07 am
[ Message temporarily off-line ]
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Posted: Sat Oct 22, 2005 4:36 pm
Full Name: Teagan Byrne Also Known As: "Augurey" Age: 18 Height: 5'6" Weight: 130lbs Hair: Auburn Eyes: Grey Skin: Pale White; Freckle Covered Gender: Female Nationality: Irish/Welsh/Scottish
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 6 Strength: 4 Charisma: 6 Dexterity: 5
Description of Mutant Power: Teagan can create a toxic green black gas. She is able to control the lethalness of the poison, ranging it from barely leathal to deadly.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Teagan's power allows her to create gas at certain levels of lethalness. She can simply render someone unconscous or kill them. This allows for her to get out of sticky situations.
Cons: The downfall to Teagan's power is the disadvantage of not being able to control it if suprised. Being suprised is the only obstical she has yet to over come, and usual the element of suprise comes with a deadly outcome. She is often prone to hiccups, which causes slip ups of her powers on occasion.
Level of Mutant Power's Effect (1-5): 5 - Able to knock out opponents or kill them by choice Level of Control over Power (1-5): 3- She can control her powers, but when there is a sudden change of emotion, she tends to loose control Willingness to use Powers (1-5): 5 - Will use at any given opportunity
Effect Powers have on Lifestyle: Teagan's power has little effect on her lifestyle, but does cause a slight boost of her self confidence. She does, however, try to stay out of situations where she will easily become shocked or scared or any other sudden switch of emotion.
HISTORY
Family: Father - Sean Byrne, 47, deceased (no apparent genetic mutations) Mother - Cordelia Byrne, 45, deceased (no apparent genetic mutations)
Age 0: Born into a normal family. She is the only child of Sean and Cordelia Byrne.
Age 6: Her powers slowly start to manifest. Her mother starts growing ill, causing her father to send her off to a boarding school.
Age 7: Teagan becomes a bit of a trouble maker at school, and her teachers become scornful with her. Her powers show no sign of growing since age 6.
Age 8: Teagan begins getting into more trouble at school, and is threatened by the Headmaster to be sent back home. Her father urges the school to keep her, knowing that Cordelia is going to die soon and not wanting his daughter to witness the death of her mother.
Age 12: A letter is sent to Teagan from her father, revealing that her mother has passed away. Her powers start developing more, and she starts to become unable to control them.
Age 14: Teagan is finally sent back home to live with her father after rendering half of her class unconcious. She is unable to explain what happened, claiming that she was just suprised. She enrolls in public school near her home.
Age 16: Teagan still remains a trouble maker, at school. Her father chooses that maybe leaving Ireland all together will help straighten her out. They move to America. Teagan quickly learns about her mutation and how to control it. She tells her father about it, explaining why she got expelled from boarding school. Her father becomes ashamed of her, denying that she is his daughter. She runs away from their home in Conneticut. She winds up in foster care, after receiving news of her father's death.
Age 17: Teagan currently lives in Bayville, New York, switching back and forth between foster homes. She has learned to control her powers almost completely.
Age 18: Following Forge's attack on New York, Teagan has finally began noticing more of the darker aspects of mutant life. She finds herself to be a bit more outgoing now, compared to when she originally came to the Institute, but she still has her 'leave me alone' moments. She will forever be greatful to the X-Men for helping her when she was captured and brainwashed by Ahab.
AFFILIATIONS: X-Men.
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Posted: Mon Oct 24, 2005 11:56 am
Full Name: Victoria Dogwood Also Known As: "Sonic" Age: 17 Height: 5ft 4in Weight: 130 Hair: Dark brown, long Eyes: Dark bown Skin: Medium brown Gender: Female Nationality: African American/Caucasian
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 5 Strength: 5 Charisma: 6 Dexterity: 6
Description of Mutant Power: Sound Manipulation: Sonic can manipulate the volume of any sound within earshot. This power can be used to perform a variety of power stunts: increase a noise's volume to dangerous levels (think concussion blast), decrease a noise's volume in order to mute it, Sonic is also resistant to loud noises.
Source of Mutant Power: Randon Genetic Mutation
Pros: Any sound within earshot can be manipulated into a potentially harmful sonic boom or muted so that a warning sound (lets say maybe an oncoming train) cannot be heard.
Cons: Without any sound within earshot to manipulate, Sonic is rendered nearly helpless in battle.
Level of Mutant Power's Effect (1-5): 3, Powers can pose a threat, but can be possibly be blocked by an energy shield or protective armor. Level of Control over Power (1-5): 4, Most times she can control her power, but occasionally outbursts happen under extreme stress or agitation. Over the past year or so, she has developed a greater control over her powers, although with the stress of being a Senior, accidents do happen. Willingness to use Powers (1-5): 4, Will use powers when it is necessary in battle or even everyday if needed to shut someone up. Effect Powers have on Lifestyle: 3, hardly none unless you count the whole parents-hate-me-because-I'm-mutant-thing.
HISTORY
Family: William Dogwood (Father, human) Mary James-Dogwood (Mother, human)
Age 0: Victoria grew up and was born in Washington D.C. as the only child of very controlling and job loving parents. Victoria?s parents, William and Mary were both high-profile lawyers who believed that their image meant everything. They say often that they loved her, but she knew in reality that she was only #1 after their careers.
Age 1-12: Practically since she was born and throughout most of the rest of her life, she was a "puppet" in her parents? hands. They made all of her decisions for her and even told her how to act, how to dress and everything in between. She was known only as, "Mr. and Mrs. Dogwood?s daughter" and never as her own person.
Age 13-14: When puberty hit, Victoria discovered her mutant ability to manipulate sound waves. Though she was excited about her "gift" she kept it a secret from her parent, for she knew they fought for segregation of mutants. She practiced regularly in her bedroom with her stereo when her parent weren?t home and was soon able to control her "gift" nearly to a T.
Age 15: About month before her sixteenth birthday, Victoria made the decision to stand up to her parents and fight for her own future. Victoria confronted her parents and a huge argument then followed. At some point in all of the arguing, Victoria's lose control and her mutant power exploded into a sound blast that savagely shook the house. Hesitantly she told her parents that she was a mutant and they, in turn, told her that that everything would be OK.
Age 16: Although Mr. and Mrs. Dogwood said they "loved and accepted" their daughter as a mutant, in reality they were more worried that their clean cut image would go down the drain if the media found out that their daughter was a mutant. To safe their hard earned reputation, they contacted a friend of a friend named Ororo Munroe who was to take Victoria back to Xavier?s Institute for Higher Learning for "her own good". Figuring that it was better then living with bigots for parents, she quickly accepted the offer.
She was surprised when "Ororo" took her to a ramshackle house that was the Institute that she had seen pictures of earlier. Victoria was surprised yet again when "Ororo" turned out to be the shape shifter named Mystique who wanted to recruit Victoria to the Brotherhood. Mystique explained that with the Brotherhood she could use her powers openly and fight for mutant freedom. Knowing that she had a chance to prove her parents wrong doing, she gleefully accepted and is now considered a "Fledging" among the Brotherhood.
Age 17: In the past year, since the Forge episode, she has become more confortable in her own skin, although her dark and cynical outlook on life still remains. Much to her displeasure, she is currently a Senior at Xavier's Instutute. Weather it's all for the better or for the worse, she don't know yet...
AFFILIATIONS: Brotherhood
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Posted: Tue Oct 25, 2005 12:02 am
Full Name: Tiffany Charline "Crabtree" (No real last name, taken from someone she knew) Also Known As: Charlie, TC, Kid, The girl with the freaky eyes, "Tiffany Lehnsherr", and "Trinity" Age: 18 Height: 5'5" Weight: 130 lbs. Hair: Shoulder-length, wavy, dark red hair Eyes: Neon or a "glowing" green (Not really glowing, but the shade gives off that impression) Skin: Fair skinned Gender: Female Nationality: American, Eastern European heritage Noteable features: Several tattooes. Most noteably, a pair of colourless winges that span the majority of her back. On the left, and Angel's wing, on the Right, that of a demon. At the base of her back, where the tips of the meet, there is a black spade with a richly blue ankh in the center. At some point she'll get a medium sized red and black (X) on her left shoulder, just above her breast, but not currently, as she has no ties to anyone.
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 3 Constitution: 4 Strength: 4 Charisma: 3 Dexterity: 4
Description of Mutant Power: TC has the ability to replicate other mutant abilities and possible magnify the effects threefold. >> Limited to projectile or energy-based powers >> Ability to use various forms of energy has fallen dormant, except some form of kinetic energy (used this quite often at a younger age)--capable of doing several different things with this power, from charges to short distance blasts to actually stopping an object in its tracks by pulling the kinetic energy out of it. (RPer note: With this being a mainly Evo-based RP, I take it that Gambit would at some point be part of the Brotherhood? If so, this ability to use kinetic energy, may be something that can get TC in trouble or possibly get up interest from Brotherhood members) >> Will eventually gain a senstivity to the usage of several energy types (though she wouldn't be able to tell one from another, only that it was used)
Source of Mutant Power: Main power is sort of a warped variation on Rogue's absorbtion ability (Other powers may have been a side effect of inter-realm travel in infancy, and possibly more so at an older age.)
Pros: There are not a lot of pros to her power (as it would make her a prime choice for being stalked by the Brotherhood), but intellectually, once she has come upon a revelation about a situation, she can reveal a sense of wisdom beyond her years. However, more people just think she's overly eccentric at times like that.
Cons: She's highly vulnerable to mind control, which practically turns her body into a "megaphone" for Telepathy and Psychokinesis (though on a regular day she cannot replicate such powers). Because of this, she is very weary of being put into social situations of public places with big crowds. More on that in her history.
Level of Mutant Power's Effect (1-5): 4 - Once an ability has been replicated, if she has come in contact with it before, she can be very formidable. Level of Control over Power (1-5): 2 - Without her gloves, it is rather unpredictable to say when her ability will and will not work. Willingness to use Powers (1-5): 2/4 - She would much rather not have to use her main ability, but her secondary power she's more willing to use though in mostly self-defense type situations
Effect Powers have on Lifestyle: Though she cannot touch anyone with her bare palms, her ability doesn't hinder her lifestyle in any unnatural way.
HISTORY
Family: Father: Erik Lehnsherr (Magneto, another timeline entirely--no knowledge of this whatsoever at this point) Mother: "Anna-Marie" Lehnsherr (Rogue--see above) Brother: Charles Lehnsherr (see above) Half-brother: Pietro Maximoff (Quicksilver--Another timeline, not known) Half Sister: Wanda Maximoff (Scarlet Witch, Deceased in home timeline)
Prior to birth: All members of family are in a timeline in which Charles Xavier died in India in front of Magnus. As a result, Apocalypse took over several years ahead of time, and Magnus went on to lead the X-Men. Ten years after the events of [X-Men Omega], when a Nuclear attack didn't end the world, Rogue gave birth to a second child, a girl.
Infancy: A trans-realm traveling being took the baby, known to be a mutant of some type by her eyes, and brought her to this realm/timeline--making her approximate the same age as Pietro and Wanda Maximoff. At this time, she was left at "Happy Endings Children's Home" and subsequently named Tiffany Charline.
Age 10: Unable to make friends as a child, her mutant abilties became apparent out of a need to find some form of security. Magnetism and Psionics were amongst the powers at her disposal, but a fascination and favoritism towards kinetics drove the others into dormancy, and eventually they were forgotten.
Age 15: In her early teenage years, TC became fond of a local boy named Kevin Crabtree, with whom she started a platonic relationship with. When his own ability to project his voice to blow things up manifested, either her replication power did as well or it became painfully evident, when she blew up half of a parking lot. Out of fear, he sold her out to his father--a military officer, and she went on the run.
Age:16-17: A yet-to-be-named telepath takes TC under his wing. During this time, he took complete control over her body, and used the magnifcation aspect of her powers to completely destroy a school district, killing several children and adults. The traumatic incident left her catatonic for almost a year. She still blames herself for the tragedy, and becomes nervous in crowds.
Age 18: Having been let out of a psychiatric hospital, TC now has to make a life for herself. The military has practically forgotten about her, and she wasn't held responsible, since they found the man who has taken over her mind. Though, this decision on the courts' part held a bit of controversy. (And that's where we are now)
Affliations: None currently
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