User-name: Nov3mb3r 3nds
Posting: 2-3 times a week
Time zone: Mountian
~Character Data~
Name: Grave
Bloodline/clan/race: Changeling
Sensei: Zyke
Home village (and/or) home planet: N/A
Ki type affinity: Affinity Name: Water
Description of Affinity: your ki is strengthened by water.
Requirements:
Training: 5 days
Special: Your ki attacks are twice as powerful when you are in (liquid) water.
Affinity Name: Wind
Description of Affinity: Your ki techniques are harder to dodge.
Requirements:
Training: 5 days
Special: +ki mod to ki attack rolls/attack bonuses
Property Name: Cold
Description of Property: your ki has a cold aura about it, draining the heat form its surroundings
Requirements: can't be using heat
Training: 5 days
Special: every time your ki attacks hit, the opponent receives a -1 to his checks.
Age: 460
Gender: Male
Rank: C
~Appearance~
Height: 6'9''
Weight: 180
Hair: Silver
Eyes: Red
Physical Description: http://img148.imageshack.us/i/17201883.jpg/Clothing: Old Victorian Style clothing from visiting Earth many yrs ago
Background: Was left behind by his race and left to earth was seen as a human for a little while until one day he was discovered and seen as a vampire and rejected by society by this happening he became very enraged and decided to kill those that he was with. He eventually left earth after this incident and isolated himself in space where he came across zyke who had not cared about his form and decided to train him regardless.
Personality: Very calm cool and collected on a rare occasion he will get very frustrated. Likes to believe that he is the Universe's next ruler
Other:Searching for the tree of might to gain the power of ruling over the universe
Missions/achievements: S:
A:
B:
C:
D:
Techniques:Technique Name: Flight (D)
Description of Jutsu: The user has learned to fly, specializing in long, straight lines with no follow-through.
Rank: E
Cp Cost: 1 ki per post
Damage: N/A
Requirements: Ki control 1
Training: 2 days (or 1, if you already know how to fly.)
Special: The first day of training is simply learning to fly. The second day is the drills with the style.
You travel at a speed of 1d20 + ki mod. miles per hour
Technique Name: Power-up
Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.)
Rank: E
Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception)
Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user.
Requirements: ki control 1
Training: 1 day
Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
Technique Name: Sense Ki
Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels.
Rank: E
Cp Cost: N/A
Damage: N/A
Requirements: ki control 1
Training: 2 days
Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying.
Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent.
Ki techniques-Technique Name: homing ki blast
Description of Jutsu: The user can form a blast of ki that holds its shape well enough to strike an opponent several times before finally exploding to deal its damage to the opponent.
Rank: C
Kp Cost: 20 kp + 15 Kp per hit
Damage: [10-20 + ki mod. + 1 per ten in ki techniques] per hit
Reflex DC: [attack bonus + 1d20 + ki mod + 1 per ten in ki control] per hit
Requirements: ki 30+, ki control 60+
Training: 6 days
Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
requires six turns (or a full post, whichever is smaller) to form. The next post will be the post with which you attack.
can be used to hit the opponent up to as many times as you have turns in a round. If the last attack of your combo hits, the ball deals double damage on that strike
Technique Name: Ki blast
Description of Jutsu: This technique seems to be fairly common, (and fairly obsolete) throughout the universe. It focuses generic ki and fires a blast (can be a cone, ball, beam, whatever,) of non-sustained chakra to do a little damage to whatever it happens to hit.
Rank: D
Kp Cost: 20 Kp
Damage: 10-30 + ki mod. + 1 per ten in ki control
Reflex DC: 5 + Character level + ki mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: ki 10+, ki control 10+
Training: 3 days
Special: Can be used to cancel another non-sustained ki attack if it proves to have a higher DC.
Technique Name: Ki Ball
Description of Jutsu: This technique is a charged ball of your ki, it allows you to put ki into it so long as the user can control it, and it deals considerable damage to whatever it hits.
Rank: C
Kp Cost: indefinite. At least 80
Damage: 40 + ki mod + 1 per ten in ki control +1 per two additional kp
Requirements: 20 ki, 30 ki control, 20 ki techniques, ki blast
Training: 4 days
Special: user can put as many kp as he has available into the attack, and begins gaining bonus damage and attack roll for the kp he puts in over the requisite 80.
Attack roll: 1d20 + 1 per ten in ki control + ki mod + 1 per 5 additional ki put in.
Ki balls deal splash damage. This means that for a range of [ki stat + 1 per five extra kp inserted or less] feet, your damage is inflicted on everything in range.
Martial Techniques-Technique Name: Vanishing
Description of Jutsu: The user utilizes their ki to vanish from sight, reappearing in a nearby location. This technique is special because it breaks the line of sight, and can be used offensively, defensively and in neutrality.
Rank: D
Kp Cost: 1% MkP
Damage: N/A
Requirements: dex 10, wis 10
Training: 2 days
Special:
Can add your dex mod to your attack bonus
Can add your wis mod to your reflex save, and allow a reflex save to be used to dodge an attack.
Can be used to break the line of sight, allowing for attacks of opportunity or for skills like hide to be used. The counter check to determine if your opponent can see you is 1d20 + sense motive vs your roll of 1d20 + martial techniques. A success means they successfully followed you or guessed your location.
Modification Techniques-~Stats~
LV. 10
Experience: 0/200
Hp: 160/160
Kp: 260/660
Power Level 5040
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Strength: 22 | mod = +6
Dexterity: 22 | mod = +6
Constitution: 22 | mod = +6
Intelligence: 42 | mod = +16
Wisdom: 36 | mod = +13
Charisma: 22 | mod = +6
Ki: 66 | mod = +28
Dodge Bonus: +29
Base Attack Bonus: 10/5/0
Attack Melee: 16/11/6
Attack Ranged: 16/11/6
Attack Ki: 38/32/27
Base Save Bonus: 5
Fort: 11
Rex: 11
Will: 18
Damage: Martial damage: 7-18
Ki blast damage: 41-61
[any other weapon you use]
~Skills~
>>>PLEASE INCLUDE ONLY THE ONES YOU ARE SUPPOSED TO HAVE AS YOU HAVE A LIMITED AMOUNT OF SKILLS. FOR MORE INFORMATION CHECK THE 'SKILLS' SECTION OF THE STEP BY STEP THREAD. ALSO PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<
Swim: (Str)
Grapple: (Str)
Escape Artist: (Dex)
-Hide: (Dex)
-Move Silently: (Dex)
Tumble: (Dex)
____Balance: (Dex)
Sleight of Hand: (Dex)
____Use Rope: (Dex)
Concentration: (Con)
-Craft: (Int)
-Repair: (Int)
-Disable Device: (Int)
____Use Technology: (Int)
Forgery: (Int)
Knowledge: (Int)
____Research: (Int)
-Spot: (Wis)
-Search: (Int) 30
Listen: (Wis)
Alchemy: (Wis)
-Sense Motive: (Wis)
-Read Lips: (Wis)
-Survival: (Wis)
-Treat Injury: (Wis)
-Bluff: (Cha)
-Diplomacy: (Cha)
-Gather Information: (Cha)
-Intimidate: (Cha)
-Innuendo: (Cha)
-Seduction: (Cha)
Perform: (Cha)
Handle Animal: (Cha)
Disguise: (Cha) 6
Martial techniques: (Str) 30
____Weapons:
Ki techniques: (Ki) 20
Ki Control: (Int) 30
Modification techniques: 50+200
Sneak Attack:
~Possessions~
Money:Ryo: N/A
Equipment:N/A
ValuablesA Pocket Watch with the symbol of a dead willow tree on the front and a dead planet behind it.