|
|
|
|
|
|
Posted: Tue Jan 27, 2009 8:50 am
Was it the lore of the sea or the promise of great wealth that drove you to follow a mad man in his search though uncharted waters? What ever it was I bet you are regretting it now. After a hard fought battle you end up with no captain and captured by a band of cut throat pirates. Now on below deck weaponless, stripped down to bare minimal clothing and in manacles; your options dwindle by the hour as you sail in an unknown direction….
Rules; 1. You can be of any alignment. Just no killing other players. It is hard enough to control a ship with a full crew, I doubt you want to do it alone.
2. Be active. Anyone who have been absent for two weeks or more without notifying me or someone playing will be removed and their characters turned into fish food.
3. No races with any lv. Adjustments and no races with water breathing ability
4. As far as classes go I don’t care as long as they came from a book that I can find or on the Wizards website or you okay it with me first. Same goes with Races. Also, Superstitions aren't in play males and females have been sailing together for over 6 centuries.
5. At the moment, I don’t know if I will have Black powder weapons or not. But don’t count on it
6. 3.5 Level 6 campaign (non-gestalt,) and 13000 starting gold, You just don’t have access to your items or weapons at start
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jan 27, 2009 5:42 pm
Gren the Stealthy Male Goblin Ninja 6 Chaotic Neutral
Strength 14 (+2) Dexterity 16 (+3) Constitution 13 (+1) Intelligence 16 (+3) Wisdom 15 (+2) Charisma 11 (+0) Size: Small Height: 3' 5" Weight: 44 lb Skin: Yellow Eyes: Red Hair: Black; Straight; Beardless Total Hit Points: 28
Speed: 30 feet
Armor Class: 17= 10 +3 [dexterity] +1 [small]+3[AC Bonus (+2 wis +1 5th level bonus)]
Touch AC: 17 Flat-footed: 14 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: +10 = 5 [base] +3 [dexterity] +2 [lightning reflexes] Will save: +6 = 2 [base] +2 [wisdom] +2 [if ki powers available] Attack (handheld): +7 = 4 [base] +2 [strength] +1 [small] Attack (unarmed): +7 = 4 [base] +2 [strength] +1 [small] Attack (missile): +8 = 4 [base] +3 [dexterity] +1 [small] Grapple check: +2 = 4 [base] +2 [strength] -4 [small] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 44 lb. or less 44-87 lb. 88-131 lb. 131 lb. 263 lb. 656 lb. Languages: Common Elven Giant Goblin Orc Quarterstaff [1d4/1d4, crit x2, 2 lb., two-handed, bludgeoning]
Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]
Nanchaku [1d4 crit x2, 1 lb., light, bludgeoning]
Sai [1d3, crit x2, range incr 10 ft., 1/2 lb., light, bludgeoning]
shuriken x 20 [1, X2,range 10'ft 2 lbs, light piercing]
Feats:
Improved Initiative Lightning Reflexes Quick Draw Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 3 = +3 Balance Dex* 12 = +3 +9 Bluff Cha 0 = +0 Climb Str* 13 = +2 +9 +2 [ninja] Concentration Con 1 = +1 Craft_Poisonmaking Int 12 = +3 +9 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 0 = +0 Disable Device Int 8 = +3+5 Disguise Cha 9 = +0+9 Escape Artist Dex* 3 = +3 Forgery Int 3 = +3 Gather Information Cha 0 = +0 Heal Wis 2 = +2 Hide Dex* 16 = +3 +9 +4 [small] Intimidate Cha 0 = +0 Jump Str* 13 = +2+9 +2 [ninja] Listen Wis 6 = +2+4 Move Silently Dex* 16 = +3 +9 +4 [goblin] Ride Dex 7 = +3+4 [goblin] Search Int 3 = +3 Sense Motive Wis 2 = +2 Sleight of Hand Dex* 12 = +3+9 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 2 = +2 Use Rope Dex 3 = +3 * = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Goblin:
+2 dexterity, -2 strength, -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
+4 on move silently and ride (already included)
Ninja: Core class from "Complete Adventurer"
Level 1: Ki power, sudden strike +1d6, trapfinding
Level 2: Ghost step (invsible)
Level 3: Sudden strike +2d6
Level 4: Great leap
Level 5: Sudden strike +3d6
Level 6: Acrobatics +2, ki dodge
Level 7: Sudden strike +4d6
Level 8: Ghost strike
Level 9: Sudden strike +5d6, improved poison use
Level 10: Ghost step (ethereal)
Level 11: Sudden strike +6d6
Level 12: Acrobatics +4, evasion
Level 13: Sudden strike +7d6
Level 14: Ghost mind
Level 15: Sudden strike +8d6
Level 16: Ghost sight
Level 17: Sudden strike +9d6
Level 18: Acrobatics +6, greater ki dodge
Level 19: Sudden strike +10d6
Level 20: Ghost walk
Class HP rolled Level 1: Ninja 6 Level 2: Ninja 1 Level 3: Ninja 5 Level 4: Ninja 5 +1 to charisma Level 5: Ninja 2 Level 6: Ninja 3 Gren's Equipment: 4 lb 2 lb 1 lb 2 lb 3 lb
1 lb 20 lb 5 lb 10 lb 1 lb 1 lb 1 lb 2 lb 1 lb 2 lb _____ 56 lb Weapons / Armor / Shield (from above) Backpack Bedroll Caltrops Flasksof sake x2 Flint and steel Rations (1 day) x2 Rope (50', hempen) x2 Tent Torches x10 Vial (for ink or potions) x4 Waterskins x1 Climber's kit Disguise kit Thieves' tools Tools (stealth tools) x1
Total Also...
bag of holding iv, ninja clothes, peasants clothes, and nobles clothes, monk clothes (worn presently), adventures clothes
*note all items in the bag of holding except quarterstaff and monk clothes and shuriken More about Gren:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 27, 2009 5:44 pm
can I make slieght of hand checks before game begins to see if I keep my thieves tools and shuriken? also can I use oriental adventures for weapons?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 6:54 am
Sure but it would have to be kinda high being you are wearing next to nothing.
and about the weapons, I don't mind just remember to convert them to small by 3.5 rules
|
 |
 |
|
|
|
|
|
|
|
|
Eye of Grummsh rolled 2 20-sided dice:
17, 14
Total: 31 (2-40)
|
|
Posted: Wed Jan 28, 2009 8:48 am
sleight of hand thieves tools +12 sleight of hand shuriken +12 will the dc be different for every five shurikens I can hide? 29 and 26 not bad ^_^
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 9:09 am
At the moment you have hidden, How I don't want to know, your Tools and 5 shuriken
If you want more you can try once more but the dc for each shuriken goes up as well. And you can only go until you fail or you had hidden all of your Shuriken. Same goes for anyone else who wants to hide stuff.
|
 |
 |
|
|
|
|
|
|
|
|
Eye of Grummsh rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
|
Posted: Wed Jan 28, 2009 9:12 am
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 9:22 am
+3 shuriken additional = 8 total as of the moment
|
 |
 |
|
|
|
|
|
|
|
|
Eye of Grummsh rolled 1 20-sided dice:
15
Total: 15 (1-20)
|
|
Posted: Wed Jan 28, 2009 9:26 am
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 9:33 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 9:35 am
|
|
|
|
|
|
|
Posted: Wed Jan 28, 2009 9:41 am
You are an amazing goblin, Hiding 10 shuriken and a set of tools....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 29, 2009 7:29 am
thank you ^_^ I just hope more people join so Gren doesn't go to waste
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Jan 29, 2009 8:21 am
Give me a day or two to find a suitable character, and I might.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 29, 2009 12:11 pm
Graxith (pronounced gruax-ith) Male Human Fighter 6 Chaotic Neutral Representing Frozen In Flames
Strength 18 (+4) Dexterity 16 (+3) Constitution 18 (+4) Intelligence 15 (+2) Wisdom 13 (+1) Charisma 14 (+2) Size: Medium Height: 6' 0" Weight: 260 lb Skin: Tan Eyes: Blue Hair: Black; Straight; Beardless
Total Hit Points: 65
Speed: 30 feet
Armor Class: 15 = 10 +2 [leather] +3 [dexterity]
Touch AC: 13 Flat-footed: 12 Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +9 = 5 [base] +4 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +3 = 2 [base] +1 [wisdom] Attack (handheld): +10/+5 = 6 [base] +4 [strength] Attack (unarmed): +10/+5 = 6 [base] +4 [strength] Attack (missile): +9/+4 = 6 [base] +3 [dexterity] Grapple check: +14/+9 = 6 [base] +4 [strength] +4 [improved grapple]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb.
Languages: Aquan Common Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Blind-fight Combat Expertise Improved Disarm Combat Reflexes Endurance Improved Initiative Improved Unarmed Strike Improved Grapple
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 7 = +3 +4 Bluff Cha 2 = +2 Climb Str* 13 = +4 +9 Concentration Con 4 = +4 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 2 = +2 Disguise Cha 2 = +2 Escape Artist Dex* 3 = +3 Forgery Int 2 = +2 Gather Information Cha 2 = +2 Heal Wis 1 = +1 Hide Dex* 3 = +3 Intimidate Cha 2 = +2 Jump Str* 8 = +4 +4 Listen Wis 1 = +1 Move Silently Dex* 3 = +3 Perform_1 Cha 2 = +2 Perform_2 Cha 2 = +2 Perform_3 Cha 2 = +2 Perform_4 Cha 2 = +2 Perform_5 Cha 2 = +2 Profession Wis 4.5 = +1 +3.5 Ride Dex 3 = +3 Search Int 2 = +2 Sense Motive Wis 1 = +1 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 13 = +4 +9 Use Rope Dex 7 = +3 +4
* = check penalty for wearing armor
Human:
Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Fighter:
Bonus Feats (already included)
Class HP rolled Level 1: Fighter 10 Level 2: Fighter 6 Level 3: Fighter 7 Level 4: Fighter 1 +1 to strength Level 5: Fighter 10 Level 6: Fighter 7
Graxith (pronounced gruax-ith)'s Equipment:
17 lb 5 lb 3 lb 1 lb 2 lb 5 lb 5 lb 4 lb 2 lb 2 lb 8 lb 60 lb _____ 114 lb Weapons / Armor / Shield (from above) Bedroll Blanket, winter x1 Case (for map or scroll) Chain (10 feet) x1 Crowbar Fishing net Grappling hook Hammer Manacles x1 Pole Rope (50', hempen) x6 Chest Total
Also Has a +2 ring of protection. a ring of sustenance, Adventurers outfiit , and finally a noble's outfit, keeps fifty feet of rope with him at all times, the rest of his belongings besides, weapons, armor and adventurers outfit in or around the chest in his quarters.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|