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Posted: Fri Jan 23, 2009 10:33 pm
I was wondering, I've been reading summaries of steampunk stories and can steampunk stories contain occult type things such as vampire,werewolves, and demons.
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Posted: Sat Jan 24, 2009 12:13 am
I guess they could, but I don't think that they are common themes related to the genre, but Steam Punk does revolve around Sci-Fi.
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Posted: Sat Jan 24, 2009 6:53 am
In essence yes; but then such a book would be classified as 'steampunk fantasy'.
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Posted: Sat Jan 24, 2009 7:21 am
I see, I was just asking because Anubis Gates had a cabal of magicians
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Posted: Sat Jan 24, 2009 1:13 pm
I should hope we can combine the occult with Steampunk. It seems to me that Steampunk is flexible enough to touch in just about any other genre without losing it's flair.
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Posted: Sat Jan 24, 2009 1:43 pm
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Posted: Sat Jan 24, 2009 1:49 pm
That's what I was thinking, as well as the PC game Arcanum. Also, pretty much any time something steampunk comes out of Asia it's got a good splash of high fantasy mixed in (such as in RPG games, some anime, etc. Obviously not everything since Steamboy is almost the pure essence of steampunk.) You could consider the Alchemy in Full Metal Alchemist to be a sort of magic, although they try to play it off as a sort of science similar to real alchemy. It's not uncommon at all to see high fantasy and occult fantasy get mixed in with steampunk. I personally usually prefer the magic and paranormal stuff kept to a minimum, as it takes away from the steampunk aspect. Why power stuff with messy steam when you could just charge up your golem with magical energy? Oh, steampunk vs. magic... hmm.
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Posted: Sat Jan 24, 2009 3:17 pm
I do love a bit of the occult now and then (indeed, I've been searching for a book on the Victorians' occult 'activities' for a while now); and it can be mixed quite well into a steampunk setting. That said, I think I prefer my steampunk magic-free. I always liked the idea of science (particularly if powered by steam) striving to do things thought impossible. Throwing magic into the mix seems a bit like cheating (to me at least). 'Magic' explained with science? Marvellous. However if you've got the science fighting the magic (as Xeigrich mentioned) that can be really rather splendid. Mignola's Screw-On Head comes to mind.
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Posted: Sat Jan 24, 2009 10:33 pm
I keep magic to a minimum, such as a group of witches who summon a demon in a metal form instead of flesh."Flesh is weak but machines are unstoppable."
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Posted: Sat Jan 24, 2009 10:38 pm
Xeigrich That's what I was thinking, as well as the PC game Arcanum. Also, pretty much any time something steampunk comes out of Asia it's got a good splash of high fantasy mixed in (such as in RPG games, some anime, etc. Obviously not everything since Steamboy is almost the pure essence of steampunk.) You could consider the Alchemy in Full Metal Alchemist to be a sort of magic, although they try to play it off as a sort of science similar to real alchemy. It's not uncommon at all to see high fantasy and occult fantasy get mixed in with steampunk. I personally usually prefer the magic and paranormal stuff kept to a minimum, as it takes away from the steampunk aspect. Why power stuff with messy steam when you could just charge up your golem with magical energy? Oh, steampunk vs. magic... hmm. Final Fantasy has steampunk elements magic=magepunk steam power=steampunk
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Posted: Sat Jan 24, 2009 10:56 pm
Lovecraft? the supernatural is just science beyond human understanding without the price of sanity
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Posted: Sun Jan 25, 2009 5:29 am
I'm totally on board with supernatural elements in a steampunk world. Spiritualism was, after all, a huge deal in the late 1800s. Alexander Graham Bell even believed that ghosts could be contacted via telephone!
By the by, have you read China Mieville's Bas-Lag novels? It's hard to get more steampunk than he, and his books are full of mythical creatures.
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Posted: Sun Jan 25, 2009 9:08 am
Hell, why not?
Like Van Helsing. It has some really steampunk elements.
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Posted: Sun Jan 25, 2009 3:47 pm
Freedom the wolf Xeigrich That's what I was thinking, as well as the PC game Arcanum. Also, pretty much any time something steampunk comes out of Asia it's got a good splash of high fantasy mixed in (such as in RPG games, some anime, etc. Obviously not everything since Steamboy is almost the pure essence of steampunk.) You could consider the Alchemy in Full Metal Alchemist to be a sort of magic, although they try to play it off as a sort of science similar to real alchemy. It's not uncommon at all to see high fantasy and occult fantasy get mixed in with steampunk. I personally usually prefer the magic and paranormal stuff kept to a minimum, as it takes away from the steampunk aspect. Why power stuff with messy steam when you could just charge up your golem with magical energy? Oh, steampunk vs. magic... hmm. Final Fantasy has steampunk elements magic=magepunk steam power=steampunk I have to say, the presence of steampunk elements in Final Fantasy games is negligible. How many mechanical creations in Final Fantasy can be clearly and obviously labeled as "steam powered?" One might even go as far as to say that some Final Fantasy games, namely VII and VIII, are borderline cyberpunk. While I can't comment on Final Fantasy X-2, XI, XII, or the upcoming XIII, games, I through X have very little in the way of steampunk-- except VI, which is arguably the only steampunk-ish Final Fantasy, but even then the important machines are all powered by Magitek anyway, with the unimportant 'background' stuff being steam-powered (but not anachronistically so). I guess if anything you could call FFVI "magepunk." Most of the other Final Fantasy games have at times featured fantastical machines, but none of them ever steam based except maybe some trains, and only a few of them, if any, even powered by clockwork movements. There are a lot of mechanical enemies, too, but I don't specifically recall any of them being steam powered at all. Sure, there are airships, but airships themselves are not steampunk, especially if they're powered by magic, or magical "mist" like in FFIX. Magic has always been the focus in Final Fantasy games, and when there is something with a semblance of steampunk elements, it's generally in the background or presented as "ancient technology," and usually things like vehicles, machinery and the like, are shrugged off and given the benefit of the doubt, assuming that they just were developed naturally along with advancement of the human race (or whatever dominant races were present). And magepunk seems to be splitting hairs. What separates typical your typical fantasy magic from magepunk magic? Do you just take the steam out of steampunk and replace it with magic-powered machines? Is magical technology even to be considered technology? I mean, magic is anachronistic no matter what you do with it, but clockwork/steam/diesel/electricity/nuclear power are all real things that have been developed at specific real-life points in time.
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Posted: Sun Jan 25, 2009 4:50 pm
Xeigrich Freedom the wolf Xeigrich That's what I was thinking, as well as the PC game Arcanum. Also, pretty much any time something steampunk comes out of Asia it's got a good splash of high fantasy mixed in (such as in RPG games, some anime, etc. Obviously not everything since Steamboy is almost the pure essence of steampunk.) You could consider the Alchemy in Full Metal Alchemist to be a sort of magic, although they try to play it off as a sort of science similar to real alchemy. It's not uncommon at all to see high fantasy and occult fantasy get mixed in with steampunk. I personally usually prefer the magic and paranormal stuff kept to a minimum, as it takes away from the steampunk aspect. Why power stuff with messy steam when you could just charge up your golem with magical energy? Oh, steampunk vs. magic... hmm. Final Fantasy has steampunk elements magic=magepunk steam power=steampunk I have to say, the presence of steampunk elements in Final Fantasy games is negligible. How many mechanical creations in Final Fantasy can be clearly and obviously labeled as "steam powered?" One might even go as far as to say that some Final Fantasy games, namely VII and VIII, are borderline cyberpunk. While I can't comment on Final Fantasy X-2, XI, XII, or the upcoming XIII, games, I through X have very little in the way of steampunk-- except VI, which is arguably the only steampunk-ish Final Fantasy, but even then the important machines are all powered by Magitek anyway, with the unimportant 'background' stuff being steam-powered (but not anachronistically so). I guess if anything you could call FFVI "magepunk." Most of the other Final Fantasy games have at times featured fantastical machines, but none of them ever steam based except maybe some trains, and only a few of them, if any, even powered by clockwork movements. There are a lot of mechanical enemies, too, but I don't specifically recall any of them being steam powered at all. Sure, there are airships, but airships themselves are not steampunk, especially if they're powered by magic, or magical "mist" like in FFIX. Magic has always been the focus in Final Fantasy games, and when there is something with a semblance of steampunk elements, it's generally in the background or presented as "ancient technology," and usually things like vehicles, machinery and the like, are shrugged off and given the benefit of the doubt, assuming that they just were developed naturally along with advancement of the human race (or whatever dominant races were present). And magepunk seems to be splitting hairs. What separates typical your typical fantasy magic from magepunk magic? Do you just take the steam out of steampunk and replace it with magic-powered machines? Is magical technology even to be considered technology? I mean, magic is anachronistic no matter what you do with it, but clockwork/steam/diesel/electricity/nuclear power are all real things that have been developed at specific real-life points in time. Ive played FFIV advance but its basically FFII and it has airships powered by steam I think.I agree that most final fantasy games are magepunk and I really dont know the difference between fantasy magic and magepunk magic except of how my friend explained it. Magepunk could be in any setting from modern day to midevil period, or alternitive universe
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