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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

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EnvyHamsandwich

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PostPosted: Wed Jan 21, 2009 7:53 pm


And because the other thread was deleted like all the others we must rebuild it! And we must repost our profiles here! And if your like me you have to remake your whole profile...haha. But no worries!

So members of the fourth squad...Let the posting of the profiles begin!
PostPosted: Wed Jan 21, 2009 8:34 pm


Name: Kuro Hashimoto

Aliases/ Nicknames: N/A

Physical Description:


Appearance (Add Shinigami Uniform): Here
Height: 6'1''
Weight: 165lbs
Build: Decent build, not skinny, but not incredibly muscular.
Hair: Ruffled black Hair
Eyes: Gray

Zanpakutō:

When Kuro arrived at Soul Society and recieved his Zanpakutō he felt his entity split into two upon touching it. Though it was a brief feeling, Kuro could feel that something in him had changed. Unknown to Kuro this caused his Zanpakutō to gain two personalities and two different powers. The power of Light and Darkness. Depending on Kuro's mood his Zanpakutō will take one of two Shikai states.

Name: Garandou Ryuu (Void Dragon)

Normal Form: Here

The blade is nothing special in this form. The sheath is a vibrant black with a bundle of white thread on the bottom of the sheath.

Darkness:

Shikai Name: Burakku Ryuu
Shikai: Here
Incantation: Blacken, Burakku Ryuu!

The significant changes to the zanpakutō itself in this form are major in this form.. The actual blade of the zanpakutō becomes a radiant black and increases to the size of a smaller claymore. [42 inches long and 5 inches wide]. The blade itself, also becomes surrounded by a black aura. This form grants Kuro an increase in attack power and command over shadows and darkness itself.

Shikai Effect: Doubles Attack Strength

Shikai Special:

Swaying Darkness
This Shikai ability allows Kuro to control anything related to the element of darkness. This can range anywhere from shadows on wall or of a person to the darkness of the night.

-Kage Bunshin
Using the shadows around him, Kuro molds the shadows into replicas of himself or his opponent. This technique is ideal for distractions for Kuro's other attacks or even as a defense for another strategy. [Can only manifest one physical copy of himself or his opponent or five copies that are just illusions created by the shadows]

Light:

Shikai Name: Hikari Ryuu
Shikai:Here
Incantation: Brighten, Hikari Ryuu!

The significant changes to the zanpakutō itself in this form are a bit more drastic. The actual blade of the zanpakutō thins and lengthens out to about twice it regular size (The overal length is 56" with a blade length of 50" and a width of 1"). This sword, extremely thin and long, is certainly not ideal for slashing, as it is not solid enough, but the tip is sharper than the average blade edge which makes it primarily used to stab the enemy to death. The blade itself, also becomes surrounded by a yellowish white aura. This form grants Kuro an increase in speed and command over light itself.

Shikai Effect: Doubles Speed (Speed like Shunpo if Shunpo has not yet been achieved)

Shikai Special:

Exploding Brightness
This Shikai ability allows Kuro to control anything related to the element of light. He can use any type of light, like the sun, and collect light particles around his sword and use light related attacks.

-Neon Flash
By separating the different chemical elements in the air, such as Neon, and then exciting the substance, Kuro is able to create flash/flashes of light to blind his opponents and attack them with quick strikes.

[ACHIEVED]

Bankai: NOT YET ACHIEVED

Special Accessories: Wears his Class Ring on his right hand, ring finger.

Pair of Shades

Flash/Light Bomb

When this bomb detonates, a large explosion of light engulfs the entire fighting area. Kuro uses these bombs in conjunction with his shadow manipulation by using the light to create more shadows or to harness light particles for his light manipulation. Each bomb is over 5-inch in diameter.

Full Right Arm Armor

Made out of a special armor, this Armored Arm is as strong as Diamond, but as light as Lithium. This makes for easier movement during a fight. This Armored Arm also helps Kuro in controlling his reiatsu making it easier for him to use Kidou.

Skills: Kuro focuses mostly on his swordsmanship along with mastery of Kidou. He also considers himself somewhat of a strategist.

Abilities: When Kuro concentrates completely on the battle at hand, Kuro's left eye becomes white and his right eye becomes black. In this state, Kuro is able to follow his opponents movements almost perfectly as long as they do not use "Shunpo" [Later, when Kuro achieves Shikai, he will be able to see them even if they use "Shunpo"]

Personality: Kuro's a laid back kind of guy, but serious at the same time. If he does not know a person he will close himself of from the person and speak normally. Although, he will seem normal and act normal to the person, he will not let his guard down what so ever.

Once he gets to know the person, he will relax and speak friendlier and more chill.

Biography/History:

Kuro was your average kid. He went to school, hung out with friends, played sports, but there was something different about him. He could see spirits.

He first noticed this when he was 7 years old. He saw an old man at a bus stop and had an interesting conversation with him. The old man reminisced about World War two and Vietnam, while Kuro listened intently. Soon, Kuro's mom arrived. Kuro pointed at the old man, but his mom saw nothing. He was then taken to a Psychologist. The Psychologist asked a lot of questions, so Kuro decided to lie and say he didn't see anything. He's hated Psychologists ever since.

At the age of 17, Kuro became a Junior in a small public High School. He still saw spirits lingering around every once in awhile, but they seemed to be decreasing in numbers. One night as he walked home from his friends house, Kuro heard a loud scream. He ran to the source to find a young woman being attacked by a large mask wearing monster.

The monster looked at Kuro through the slits of the mask as if seeing if Kuro was worth his time. The beast looked away and charged at the girl. In an attempt to save the girl, Kuro jumped in front of the beast and took the direct hit. This launched him out of his body and he became a spirit. Luckily, a Soul Reaper arrived in the nick of time to destroy the beast. When Kuro asked the man why he felt so light, the man responded he was dead now and had to move on. With that Kuro was sent to the Soul Society.

Kuro now resides within the Seretei in a small home. Since graduating the academy, he now wishes to join Squad #1 and improve his skill under Captain Moto.

Powers:
Hadou:

Hadou #1 Thrust: Pushes the target away from the caster.

Byakurai (White Lightning) - Hadou #4

Bakudou:

Bakudou #1. Restrain: Locks a target's arms in place behind their back.

Bakudou #4 Crawling Rope : An energy rope entangles a target's arms.

Bakudou #9 Hit: Engulfs a target in red light, completely paralyzing them.


Xymphonic


Reaper Elyse

Magnetic Capitalist

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PostPosted: Fri Jan 23, 2009 4:41 pm



Name: Elyse Sajima

Age18

Aliases/ Nicknames: El, Kiji, (not yet accomplished)

Seats Squad four:fifth, then fourth, (now)seventh

Physical Description: She is 5’11 tall and she has green eyes with a cheerful glint of zeal. Her body build would be categorized as athletic (yet she doesn’t have six-pack, but a few cuts.) her hair reaches down to her back and is styled like a punk rocker. Her curves are well… they are fun. Her body is built pretty sturdy and she has a toned stomach with a emerald belly ring she shows
(will be here till replaced by my own picture.)

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Zanpacto: A long Katana which is wield with two hands. The steel blade has a wave pattern and the hilt is silver with a sapphire and emerald wave patterns in it. The sheath is a is a hot pink with a green fairy on it.

Spirit Name Namueh

Shikai Her blade seems to twist around her and fuses with her skin. Soak in like a sponge it comes back out as a white and gold chainmail of scales. The chain mail emanates a healing aura for her and boast her defensive skills and stamina, by absorbing any and all independent or lose reiatsu; there fore tripling her strength. Her only attack other than her bare physical attacks is

Furousen It translates to “fountain of youth”, in which this attack sort of is. It’s when Elyse pack so much power into her arms that she throws a punch that drags and builds reiatsu into a wave or beam. The reiatsu seems to appear like a wind blade but It’s a mix of her power and the pull of her chainmail and attack.The true strength of this attack is its ability to grow stronger with distance, due to it's ability to drag energy and surrounding aelements, the waves or blast can assume other effects (Water, fire, stray rocks)
Reiatsu Link This ability allows Elyse to heal up to three of her surrounding shinigami at a time. They also gain the same stamina and energy boost that she dose. the down side to this is she can not move while preforming this technique.(distance is not an issue)
This ability also allows for her to communicate emotions, and even simple messages, such as a few sentences, or a word with out speaking. even questions
(they can only be answered willingly)
Twin-Tailed Witch This is a move in which the ability to drag energy is used to it's highest quality, yet it isn't perfect at the moment. Elyse spins her arms in a rapid fashion and creates a vacuum that pulls in the raishi in the surroundings. then it starts to form a twister of white liquid around both her arm. Despite appearing fierce and having a slight glow. This move makes no sound. Unlike Elyse normal attack this attack is all about sever internal damage and chipping away at pure raishi like glass. It makes no marks when it his flesh or armor, but things of nature seem to be destroyed or sucked into it.
It amplifies her normal attacks with it's offensive abilities and makes them stronger. Making no sound as it does all of this. The eerie silence it creates isn't really explained.
(Only 39% of this abilities capacity is possible)



Special Accessories: She wears broken glasses (the right lens is broken) and a she has a skull pin which allows her to jump to areas where she has left a skull stamp at (the skull opens with the stamp.). Last but not least she wears a corn bread colored cowboy hat. If you were to ask why shed just smile and walk away, and continue to do the same every time she saw you.

Skills: She can rhyme and think backwards. Her most appealing ability in her opinion is that she can disconnect any of her joints at will and safely reconnect them. Her hand to hand combat is above just average.

Abilities: She is has a body will a bottomless tolerance for pain and she can numb pain enough that it can be a slight annoyance (She cant do this for everything. The more serious the wound the more difficult it is to numb. Yet she is able to numb an abnormal amount nerve raking yet non deadly wounds.)

Personality: Her character is seductive but it’s very under the bridge. She has a love for all life and can give off the warm feeling of a mother more often than her trait of acting out in a tomboyish manner would assume. She loves small animals and plants and she spend most her time sketching people with a notepad and quill pen. With a odd grin stretching ear to ear.

Biography/History: She was born in new York as the younger sibling of a family of four. Her big brother died before her when the where out once to play for the day. It was stray fire from a large man who too losing a basketball game a little to hard. She was in the line of fire when with in the blink of and eye her brother was shot in the eye breaking the right lens of his gold plated glasses. He smiled as he looked at her with his left eye peering deep into hers falling to the floor. She was killed by a terminal illness two years later. Closing her eyes for the last time her thoughts were of her brother. At the same age as her brother she died at eight.

Not to long after her brother became a shinigami she fallowed soon after but she watches him from afar with a strong protective urge towards him. She basic hadou training yet Kido & Bakudo heeds work.Elyse has spent her time after the seireitei was over run with Vice Captain of tenth squad, Revlis. yet she did find time to herself and has developed her drawing skill and has taken to drawing maps of the places they have traveled. she also was a brides maid in Envy-Taichos wedding with Ryan-Taicho.

Some really good fights:

Saki the bomber

Powers:

Chiyudou: #5-kai Kizu,#7-kogeru, #1-Mothers Kiss (envy need to add this to the list.)
PostPosted: Wed Jan 28, 2009 4:29 am


ScreenName: chain ninja
Name: chain(prefered) Brad (Real)

Character Personality: calm, serious
Eye Color: Blue
Hair Color: Blonde
Weight: 98
Height: 4ft 8 in
Age: 16

Bio: Chain was a person that took everything into his own hands. He was a great leader and also a firefighter but while he was fighitng a fire and was given the order to back out, he disobeyed in order to save a young girl. When he got to the girl, the roof started to collapse so, he put his helmet on the girl and he gave his mask and aair tank to her. When the girl got out, she let the rest of the firefighter know what had happened but it was too late to save him becuse the roof had alreadt collapsed and he was pinned under a metal I beam.
Brad was awarded a medal of honor for his perseverence.

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Special Accessories: Chain wears a golden sleve that doubles as a shield and somthing to punch retards who get too close when he is in a bad mood.

Skills: Chain can run pretty damn fast and can hear for a great distance along with being able to see far too.

Personality: Chain is a pretty random guy but he keeps it in check and when thing need to get done, he will be the first one to go and do it.

Zanpakuto Appearance: 3ft. Katana with blue wrapped handle and no guard.
Zanpakuto Name: Hayaubsa
Zanpakuto Element: Wind
Shikai Form: 4ft. golden sword that can cut deep and doesnt make a sound. Chain also likes to stare at it during his "Off time" because its shiny.

Bankai Form sad Please note that only higher ranked members can know Bankai) Pending
Extra Weapons: Chains sleve can be changed to add weapons althought the white wing on the back is non removable.  

chain ninja


Fragleheart

PostPosted: Wed Jan 28, 2009 3:56 pm


Name: Hirimi Shein (Pronounced Here-e-me Shen.)

Aliases/Nicknames: Hiro-chan, Hiro.

Squad and Seat: 4th Squad, Vice Captain.

Age of Death: 6

Current Age: Around 19 or so.

Physical Description: Hirimi appears to be in her later teens, though her height makes her appear much younger then she is. She is very slender with long legs, arms, and fingers. Her skin is fair and clear. She's easy to spot with her golden red hair and brilliant silver blue eyes. Hirimi's face is soft and kind, with large eyes and full lips that say she is innocent. Height wise she is only 5 foot 1, and is extremely light. (Pretty much anyone can carry her with ease.)
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Zanpakuto:

Name: Ha No Dokuhebi(Blade Viper)
Spirit: Ha No Dokuhebi is a long and thin Chinese Green Snake, the coloring even more vibrant green then average. She is a very sentimental and cunning creature, though to curious for her own good. She is very protective of Hirimi, seeing as when Hebi(Hirimi's nickname for her.) met her, Hirimi was still very jumpy and frantic. The bond between the two is very much like an older sister-little sister, Hirimi being the little sister.

It appears to be a regular Zanpakuto, though it is slightly shorter/smaller then a regular one by a couple inches. The handle is longer then most, wrapped in a green and silver. Her sheath is a deep forest green, and her blade completely bright silver with out flaw. It resembles a Jian more then most other types of swords, which means you'd best be careful, it's double edged.

Zanpakuto World: The world of her Zanpakuto is a very lush and thick forest, much like a rain forest. It is almost always very calm and peaceful. The weather is very much her emotions, when she is sad it rains, and when she's angry it's much like a huge forest fire raging through the entire world, though everything returns when she calms down.

Shikai: (Achieved)
Release words: "Give chase, Ha No Dokuhebi!"
When released her Zanpakuto changes into a long whip, with a dagger sized blade at the end, and a guard that goes over her hand and to her elbow. The whip is a deep brown while the grip remains green and silver.
When she learned how to use Shikai her whip was only 9 feet in length, though the more she masters the weapon longer it will grow. Currently the whip is fifteen feet in length.

*The guard that goes to her elbow is actually more like a one edged blade. The edge against her flesh is smooth, while the other is very much like a blade. If she is incapable of using her whip, or just feels like surprising her opponent she can use the guard as a weapon, twisting the grip of her weapon and striking out with the guard. When she uses the attack it is extremely fast and sharp. If you are not paying attention or are weaker then her your chances of even seeing the motion are very low.

*Before the time skip- She uses her wrist to control the movements of the whip, though it is able to move through the air with ease, able to actually dodge or move around obsticals.

After the time skip- Though she doesn't usually let this known, she has mastered the ability to direct the whip movement through thought alone. Most the time though she will use her wrist to make her opponent believe that her wrist is the part controling the movement.

*The dagger like blade can split down the middle and open like a snake's mouth with very small needle like teeth running across it. The needle teeth and slightly curved inward. With just a thought she can direct the dagger-mouth to open and close, thereby 'biting' her opponents if needed. The 'bite' is extremely painful, and very difficult to get out of with out creating large gashes into the victim from the curved teeth(Not made to be easy to get out of.)

*If 'bitten' by the dagger, it has a chance of injecting poison into the opponent. The poison is NOT lethal in any way, though it will slowly paralyze the body, starting from the head and going down to the toes. If she is facing someone at her level, it may take ten to fifteen minutes for the poison to take full affect, and the time decressing if they are weaker then her. The chance of being poisoned varies depending on the opponent, if she is facing one much weaker then her then the chance is over 50%, if they are around the same skill level then it is around 30%, and so on. Someone much stronger then her is very unlikely to be poisoned, and if they are poisoned it will work much slower on them.

*Before striking out she usually keeps the speed of her weapon relatively normal, though when she does strike the blade will strike out just like a snake would, fast and sharp, then drawing back very quickly.

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Bankai: (Achieved) Her bankai is a pair of weapons known as Katars. Which are short punching swords. The grip is horizontal with her knuckles resting against the back of the blade. The blade is slightly longer and narrower then other Katars, which enables much more precise strikes.
The Katars are connected to arm guards that go and wrap around both her arms like snakes, and then intertwine at her back, giving her support for powerful strikes.

*Like her shikai, her bankai is also able to poison the opponent. The chances of being poisoned are much higher then before. The blades of her weapons seem to be dipped in the poison, though if she desires the poison will be harmless. There are two types of poison now, though neither are life threatening.
-The First type of poison is like her Shikai's. It paralyzes the body fairly quickly. Though unlike before this poison reacts to Reiatsu before everything else, which means it will paralyze the limb or limbs touching a Zanpakuto first.
-The Second type of poison is extremely painful, but rather harmless physically. It is much like making illusions in the mind. It tricks the person's body to send signals to the brain that it is in terrible pain, much like losing a limb, though no physical damage has been caused. Those that don't understand what the poison does will usually get slower to react and sometimes wont even attack. It can cause the mind to believe they have lost a limb if she strikes the right spot. All the pain will appear to come from where she injured the opponent.

*She can attack with needle like precision very quickly. Being in 4th squad has enabled her to know the human body extremely well, which makes it extremely dangerous to let her near you when in bankai. She can strike at a vital organ if she is aiming to kill, or will go for nerves in the body to have the person lose all control over the part.

*Though it takes quite a bit of energy on her part, she can focus her reiatsu to the tip of her weapons and send reiatsu serpents through the air, which are completely under her control. These serpents can weave through the air with ease and pass through things such as walls with no harm to them. They are very much serpent spirits that will strike mercilessly at the opponent. Though they physically don't bite the opponent if they 'touch' the person, or fly through them, it will cause immense interior damage with out harming the flesh.

*The Katars also have the ability to open and close, though when they open they reveal another blade. They can not clamp down on things though, but if struck it does three times the damage it would if they had been closed, since it's like being struck by three blades at once.

*Like her Shikai, Hirimi holds back most of her speed, dodging everything sent her way with very fluid and smooth movements, weaving around mostly. Though when she strikes, she comes in at full speed. She strikes out for one point, then gets out as fast as she can.

*Though her bankai is a close range weapon, she always keeps her distance, only closing the distance when she is going to strike or fake strike.

*Hirimi will fake strike at you if she can. She will not reveal all her strength until she has tested every single counter or strike that is sent her way.

*One very special trait about her Katars is that you should never face them more then once. The Katars remember every opponent they face, especially the person's flaws. They will generate future attacks or blocks against other weapons.

*Hirimi does not do all the fighting when in combat. Her Zanpakuto will actually guide her most of the time because of it's memory for other Zanpakuto's. If things aren't going to well that way, one way that they will trick people up is by her Zanpakuto letting Hirimi do all the 'work', which means.... two different fighting styles.

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Special Accessories: Hirimi's shinigami robe has no 'sleeves', she torn them off. She always has her Zanpakutou with her no matter what. the wrap around her waist is much wider then most other people's, and she perfers to keep the ends long and untucked. (She has a habit of playing with them.)

Skills: Hirimi has very good memory, not photographic, but well enough that she doesn't forget any one's names, faces, and anything that she is told.(She remembers just about everything, other then maps and pictures.) She also has a fair hand when it comes to helping people(Not full medic, but she doesn't freeze up at the sight of blood, and will do her best to help the person.)

Abilities: Hirimi is able to get into rather small places, and is pretty quick on her feet, able to dodge a lot more then normal(All because she is so tiny, she is a small target to hit.) She has a keen eye for detail, and watches for the smaller things before the obvious. Because her Zanpakuto spirit is a snake, she is extremely difficult to outsmart. Her hearing and sense of smell are just as good as her eye sight, and turning off the lights wont help you at all. She's just as good in the dark as she is in the light.

Personality:
When Hirimi first entered the fourth squad she wasn't a brave person, she was a little bit of a coward, and easily paniced. When in a tight situation(like fighting hollows), her mind would go blank, and she would just follow everyone else's lead. She did not do well when put on the spot, usually going very shy and quit. Upon several events(like having to try to protect her friend from an arrancar and then being kidnapped by arrancars) she changed dramatically. She realized that her fear would only end up getting herself and other's hurt. She learned that she couldn't hesitate when attacked. She finally discovered a reason to fight. She will jump into any fight if someone she cares for is in danger, and isn't afraid to get hurt. She's become very stubborn, and sticks to her beliefs with an iron grip. She's very encouraging and understanding when she's put in charge, taking everyone's oppinion into consideration.

She is still the same kind hearted and cheerful young woman though. She is incredibly patient with everyone she meets. She can sometimes be rather blunt, though only when she's annoyed. It's very hard to make her angry, but one way is by attacking or threatening anyone she cares for. You do not want to be around her when she is angry, she will lash out at people at random, even friends. One way to calm her down is by making her laugh or by doing something ridiculous or funny. Though it's usually best just to let her blow off some steam, since she rarely ever shares or releases any of the boiling pressure in her.

One of the strangest things about her is that she never seems to have a time of day which she is most awake or aware. She's a morning person, and a night person. Though that is her biggest flaw as well. If you aren't watching her or stopping her she'd probably work her self until she passed out... which she has done. She doesn't understand the consept of over working herself or taking a break. If she's needed, she'll help them no matter what.

She is not squimish. She wont pass out or throw up at the sight of blood or disfiguration. She also has absolutely no sense of direction. She can get lost just about anywhere, though she's gotten much better since becoming a Shinigami. It no use trying to give her directions somewhere, she'll just end up lost and confused. It's best to show her how to get there once, and then she will remember how to get there for quite a while. The only reason why she usually gets lost is because she's trying to find the place when no one has shown her how to get there before hand.


Biography/History: Hirimi doesn't remember much before she came to Soul Society, though she does believe that she must have been killed by being hit by something(Probably a car.), but she isn't exactly sure, since she was still fairly young at the time. When she entered Soul Society, she knew near nothing about the Shinigami and many other things. A 'family' took her in and raised her, though she wasn't to fond of her brother who didn't like to tell her the truth about the Shinigami. Hirimi, ever since she first saw a Shinigami, always wanted to be one, but didn't think it was possible because her brother said the Shinigami didn't take little kids. When she grew older, she was determined to become a Shinigami, so she entered the Academy.

If her personality had been different when she'd graduated from the academy she would have been sent to the 11th squad, since she has a very physical Shikai and Bankai. Though she has done extremely well in fourth Squad, climbing up the ranks quite naturally.

Powers:
Chiyudo #5-Kai Kizu
Chiyudou #7-Kogoeru
Chiyudou #16-Nenshou Tenti
Chiyudou #62-Shukketsu Kokoro
Buraindo Kyuusaisha

Shunpo
PostPosted: Mon Feb 02, 2009 8:14 pm


[reserved for me when I can find where on this damn computer I have my profile saved to]

EnvyHamsandwich

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DiranHaruman

PostPosted: Sat Feb 07, 2009 10:46 am


Mayonaka Kusabana


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╫Main Information╫


Full Name: Mayonaka Kusabana --- Midnight Flower
Nicknames: Mokumoku --- Silent
Age: Twenty-Three --- 23
Birthdate: February 29th
Gender: Male
Squad: Squad Four --- Healing
Race: Shinigami
Seat: Fifth Seat

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╫Personal Information╫


Animal(s): Arctic Fox, Polar Bear
Color(s): White, Ice Blue, Light Blue, Ocean Blue
Number(s): V & XV --- 5 & 15
Strength: IS Great At The Art of Double Sword Fighting. he Is Also Very strategic And Likes To Put Things Off. Kind of Like A Procrastinator.
Weakness: Fighting Without A Weapon, With his Fist, And Also Trying To Not be Formal.

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╫Jutsu List╫

Zanpakutou
Sealed Form --- First Form
This Is The Sealed Form Of Mayonaka's Zanpakutou. It is A Set Of Twin Katana's that he Holds On his back. They Are Each perfect Replica's Of Each other. The Blade is About Five Feet Long With A Seven Inch handle. The Blade Istelf Is Black And Has Inserts Cut Into The Middle To Help With speed. The handle Is made of Pure Wood And Is Shock-Absorbent.

Dyuaru Oujou --- Dual Death --- ShinaiNot Achieved
Call Out Phrase: Ma-Ji! Dyuaru Oujou! --- Merge! Dual Death!
This Is The Shikai Form Of Mayonaka's Zanpakutou. Its name Is Dyuaru Oujou Meaning Dual Death. It is Seven Feet Two Inches From Blade To Blade. The Blades Are Detachable And Are Able To become Two swords Again. The handle Is made of Wood And Wrapped With Velvet As to make the Grip easy To Slide between The Fingers While Spinning, But Also Making It So You Can grab And Hold it In Place.

Moves
☼ Togetogeshii Hari --- Stinging Needle
Makes it So the Speed Of the User Is increased. The Blades then Glow An eerie White Color. Upon Contact The Target It Burned By Extreme Freezing Temperatures

☼ Hanasu --- Divide
Makes it So The One Double-Sided Swords Divides into Two Swords. The Swords Then Glow White And When Contact Is Made, Ice Accumulates Causing Slowing, And When Hit Enough, Freezing. When Sword Strikes Zanpakutou, Nothing Happens.

Getsui-Ranpu Atsusa --- Moonlight Heat --- BankaiNot Achieved
Call out Phrase: 永遠の食の月光への動揺。 、月光熱むさぼり食いなさい --- Sway Into The Moonlight Of the Eternal Eclipse. Devour, Moonlight Heat
This Is The Bankai Form Of Mayonaka's Zanpakutou. Its Name Is Getsui-Ranpu Atsua Meaning Moonlight Heat. It's handle is About Seven Feet Long And Is made Out Of Wood Wrapped In Liquid Steel And Then Wrapped With Leather. The Blade At The Front Of The Weapon is Three Feet Long And The Blade At the back is One Foot Long, Each made Out OF An unimaginably Strong, Purple Shaded, Steel.

Moves
☼ Aisu Rijji --- Ice Ridge
He Rises The Weapon Off The Ground and Then hits the Ground With It. Then the Ground Starts To Freeze, Starting From The Tip Of The Sword In All Directions. Then A Huge Ridge Of Ice Is Created And sent Towards the Opponent Over the Ice. If the Opponent Is Touching The Ground While It is Freezing He Will Also Freeze.

☼ Aisu Kitsune Denka --- Ice Fox Charge
The User Points The End Of his Weapon At A Target. After saying The Name A Nine Tailed Fox Created From ice Launches Itself Out Of The Tip Towards The Target. Anywhere Within Fifteen Feet Of the Fox Freezes. If You Are Touched By The Fox, You Are Definitely Frozen.

Getsui-Renpu Atsua --- Moonlight Heat --- Manifestation Of Zanpakutou



Kido --- Bakudo --- Binding Spells







Kido --- Hadou --- Destructive Spells







Kido --- Other Spells --- Healing Spells











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╫Important Data╫


Fights Won: 00
Fights Lost: 00
Fighting Style: Hiten Mitsurugi-Ryu


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╫Character Description╫


Personality: Mayonaka Is very Kind To All That he Meets. he Likes To be Formal And Shows Respect To his Higher Officers. He Loves To Fight But Is Strategical About what Happens.
Height: Seven Feet Six Inches --- 7'8''
Weight: Two hundred Twenty-One Pounds --- 221
Original Eye Color: Ice Blue

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╫Background Information╫

When Mayonaka Was The Age Of Seven His Parents Were Attacked By Hollows. of Course At the Time He Thought they Died Of natural Causes. He Was Sad that This happened And Lived The better Part Of His Life Mourning Them. When He Entered School He HAS No Friends because of This. Finally One Day He Was Walking Home From School When A Car Sped Around The Corner. As he Crossed the Sidewalk the Car Swerved To The Right And Hit A Pull. When the Pull Fell it Hit Mayonaka In the head And Killed Him.

When he Got To the Soul Society he Found out he Had Reiatsu. When he Found At What happened To his parents He Swore To Avenge Their Death. So he Entered The Soul Academy And Started To Train With his Zanpakutou. He Is Now 23 In Earth Years But Still Looks around Sixteen.


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PostPosted: Mon Mar 16, 2009 3:01 pm


Crowjii
User ImageName
Crowjii Williams

Nickname
Crowjii

Physical Description
Crowjii is a man of average height and weight. His hair is medium length; black, with red highlights, and has a feral appearance. He is skinny with a small muscular farm and always stands straight, never allowing his posture to change. His eyes are sharp with a crimson glow in them. He wears his shinigami uniform in a normal fashion, but unlike others, wears a long piece of rope around his body like a sash, with both ends attached to his sheath.

Zanpacto
Chisaku Anei
(Shadow Speed)
Sealed
At first glance, it looks like a normal katana, but upon closer inspection grooves can be seen etched along the blade. The weight of his katana is also much lighter than other Zanpacto. His guard is shaped like a V, with the bottom of the V pointing downwards. The end of the hilt has a string with many black feathers attached to the string.

Shikai
Run fast my Chisaku Anei
At first glance, the now unsealed Zanpacto's blade looks invisible, but upon closer inspection the blade can be seen vibrating at extreme speeds. The blade and hilt are longer, giving the sword a longer appearance. The string attached the hilt is much longer and has even more black feathers attached to it. The guard, itself, has disappeared entirely. In this state, Crowjii's swing speed and jumping abilities increase slightly. The vibrating blade gives Crowjii the ability to slice through strong inanimate objects, such as trees, rocks, buildings, weak kidou, and weak barriers.
Not Achieved

Shikai Special Attacks
Sonic Slash
By utilizing the quick vibrations of the blade and his soul energy, Crowjii can create a blue wave with a large swing of his Zanpacto. This blue energy can travel at fast speeds and slice almost anything in half. The only thing it cannot slice are medium to strong level kidou and medium strength to high strength barriers.
Not Achieved

Ragnarok
By mustering up most of his spiritual energy, Crowjii slams his Zanpacto into the ground, causing the ground underneath him and anywhere in a fifteen foot radius to explode. It's a devastating attack that can seriously damage Crowjii and anyone else in the vicinity.
Not Achieved

Bankai
Speed towards the light and let your shadow shine through my Chisaku Anei
The sword is even longer than before, both due to the increase size of the blade and the hilt. A blue energy shoots out of the space where the blade and the hilt meet and swarms around Crowjii's arm like a snake. Also, the hilt itself has also become a mass of blue energy, and the string itself is now short with a feather the size of Crowjii's arm attached to it. Also, Crowjii's red eyes are glowing and his hair is now spiked upwards, with the red highlights also glowing. In this form, Crowjii's healing abilities and speed increase, while also keeping his increased swing speed and jumping abilities from his Shikai. He can also manipulate his own blood, creating various weapons from his blood if he is ever cut or wounded. The blue energy surrounding his arm, acts as a guard, protecting his arm against most physical attacks and weak kidou. The feather can be used to heal a major wound, though it can only be used once every two to three weeks due the amount of spiritual energy used to heal the wound.
Not Achieved

Bankai Special Attacks
Ares Magic
A simple attack that uses Crowjii's blood that has been spilt. Depending on the amount of blood loss, Crowjii can creat various weapons, such as shuriken and needles, to even a sword or an axe.
Not Achieved

Sonic Boom
A much more powerful version of Sonic Slash, this time, by a simple swing of his Zanpacto, Crowjii can create a blast of wind that not only explodes but causes massive cut wounds to any who are hit by it. It can destroy nearly any barrier and nearly any kidou. The only downside is the fact that because it uses so much energy, it can only be used two or three times.
Not Achieved

Sakura's Wish
A powerful healing move that can heal anyone, even Crowjii himself, of any wound, but cannot revive those who have died. Because of it's potency and mass use of energy, it can only be used once every two to three weeks.
Not Achieved

Ragnarok Plus
A much more stronger version of the original Ragnarok, the radius of this attack increases to thirty feet and the damage done can kill not only Crowjii, but anyone in the vicinity. It is used only as a last resort.
Not Achieved


User ImageSpecial Accessories
Crowjii has a special ring that allows him to increase his ability to heal other people's wounds, but only depending on how much of his spiritual energy he puts into the ring.

Skills
Crowjii is very good at spotting things most people would miss. He's also good at helping others with their problems and has a great photographic memory.

Abilities
Crowjii is quick on his feet and a fast sprinter. He can also jump higher than most people.

Personality
Crowjii is very brave and hard headed, but even then knows when it's time to quit. He is a leader who is willing to do anything to get his team going with various chants and speeches. He is quiet around new people, but once he gets to know them, he becomes quite chatty.

Biography/History
Crowjii was born and raised on a small farm in the countryside of the United States. Every since he was a boy, Crowjii had always wanted to become an athlete. His mother was Japanese, though his father was German. He had two older brothers, Ron and Shin, who would always fight one another to see who would get to play with Crowjii. In high school, Crowjii spent most of his time helping his mother, Sakura Williams, who was a police officer, help children who were problem makers change for the better. It was due to this that Crowjii abandoned his dream of running and decided to become a doctor. It was during his sophomore year in college when tragedy struck. Late one night, while walking home, a band of thugs jumped him on the streets. After a failed attempt at robbing Crowjii, two of the thugs immediately pulled out handguns and began shooting at Crowjii. Crowjii took three shots to the chest, two shots to his left arm and his right leg, and four shots to the head. As he lay dying, the blood from his forehead began to seep into his eyes and hair, giving his eyes and hair it's crimson color.

Chisaku Anei
Powers
None

Crowjii


Xantil

Hygienic Millionaire

PostPosted: Mon Mar 16, 2009 4:15 pm


Name: Ryk Tomatsu [Ri-k Toe-mat-su]
((Literally means Guardian of the Empire))

Aliases/ Nicknames: Ryk

Age: 20

Rank:

Physical Description:
User Image

Zanpacutou:
Name: Kuro Tora (Black Tiger)
Sealed Appearance:
User Image
Shikai: Achieved
"Rain Blood"
Shikai Description: Ryk's zanpacutou blade turns blood red in alignment to it's ability. His shikai is based on blood control of himself, his allies, and his opponents (to an extent). He can control his own blood flow to give him an adrenaline boost or keep calm. Ryk's Abilities:
-Revert: Can heal external wounds, consuming a small amount of reiatsu. Revert does not return stamina or fatigue, nor does it heal internal wounds.
-Wound: This specific strike, would cause a wound inflicted by Ryk to heal much slower on its own. Kido's performed on the wound will still take effect and can completely heal the wound, but naturally the process would take three times as long to heal during combat. During this time, the blood would not clot and form to stop the bleeding as fast, resulting in more blood lost. Ryk can also use this blood for his own use, no matter who it is from.
-Speed: This gives Ryk an extra adrenaline rush, increasing speed, strength, and other senses. (Ryk does not get super human abilities.)
-Gather: If blood is present within a 5 meter radius of Ryk, he may convert the blood into a small portion of reiatsu. (3:1-Blood:Reiatsu ratio)

Shikai Appearance:
User Image

Bankai: Achieved
"Devour the enemy, Blitz"
Bankai Description: Ryk's bankai is not much different from his shikai, in terms of appearance. His zanpacutou blade is still red, but the hilt is different. The hilt turns white, and becomes detachable with a dagger hidden inside in order to be able to draw blood out of his body. Any part of his clothes that was once white now turns blood red, including his eyes. His speed is the major factor that increases during bankai, he becomes much faster for a more offensive position in combat.
Bankai Abilities:
-Force: Ryk can gather blood around himself and use it as an attack. This is meant to be a force attack, in which Ryk can control where the blood flows and how it is shaped. (Spear, ram, bullets, etc.-like)
-Twist: This ability allows Ryk to create a small tornado of blood around him, creating a temporary shield. The durability pends on the opponents skill level.
-Roar: Ryk summon a large (Liger-sized) White Tiger. Like all animals, it uses it's natural instinct to attack and defend itself. The tiger has exceptional speed and strength. It is extremely obedient to Ryk only, since it is part of his zanpacutou.
Bankai Appearance:
User Image

Personalities: Ryk is a well laid-back guy, who always liked to take life easy when he was alive. He has always had a blood-thirsty look in his eyes. Ryk is not afraid to get involved into other people's affairs, and sometimes goes overboard with his authorities. However, he knows when to fight and when to stop, Ryk is not a complete idiot.

Accessories: Ryk wheres a light-weight armored glove on his left hand. He also wears his father's dog tags, from the War in Iraq, around his neck all the time.

Biography: One day Ryk and some of his friends went out to the mall just for the sake of ditching school that day. Most of the day was going well, they went shopping, watched a few movies, and had lunch at the food court.Ryk was a pretty well known figure around the area, and had just recently left an organization which sought to bring him back. These gang members were able to track down Ryk and took some of his friends hostages to lure him away to a secluded area. Ryk agreed, his friends were let go and he went to see the 'master' of the organization. After a long series of negotiations and arguments, the two broke out in a fight, essentially for power of the organization. Ryk, in turn, won the fight, killing the leader with his own fists. However, everything changed from then, the others each pulled out pistols and fired several shots into Ryk. The worst part was he did not die either. He was left, agonizing in his own blood, gasping for air, trying to scream from the searing pain. His friends found him, but it was too late. As they rushed in and checked on him, Ryk's body laid motionless in the blood. The room fell silent, the tear drops could be heard hitting the floor.
PostPosted: Thu Mar 19, 2009 11:17 pm


((Profile will continuously be updated with character's progress and most of the links in this profile, go to photobucket.))
~Click here for theme song~


Name: Mitsuyoshi, Jubei (Mit-su-yo-she, Ju-bay )
Aliases/ Nicknames: The Sleeping Hollow

Physical Description: User Image

Height: 5'10, Weight: 155lbs, Eye Color: Demonic Red, Hair: Is now white

Age: 27 (Died at age 21)

Zanpaktou's Spirit and Name(achieved): Hitodama (Disembodied Soul)

Zanpaktou((achieved, haven't regained)): (Sealed Form) Taking the form of a wooden masamune katana, Jubei's zanpaktou holds all the attributes to that of any other normal bladed zanpaktou. However, in this wooden form, if Jubei is able to block or counter an attack three times. His innate abilities such as quick thinking, faster reflexes & movements double in power....each time. Jubei's zanpaktou also pulsates lightly with a golden aura. But, only when it's about to be drawn to attack or defend. Though, this wooden form doesn't drain the spiritual energy of Jubei's opponent. It uses it to intensify Jubei's abilities. Opponent's spiritual energy is measured by the power of their attacks. Weak attacks are not included in this measurement. Members that are at a forth seat or lower status will not be able to see Jubei draw his weapon, during his attacks.

Shikai Release Phrase: "Fight with Honor....Hitodama!"

Shikai(achieved, haven't regained): (Shikai Form) Still in the form of a masamune katana, Hitodama changes from a wooden zanpaktou to that of a normal one. Though, taking the shape of a katana with a bamboo handle and scabbard. Hitodama's gold blade pulsates with a black aura, lined with a gold flame. Hitodama can now use both the spiritual energy and pressure of Jubei's opponent to increase his own abilities, without having to block an attack. Jubei's skills, innate abilities, strengths, and powers are increased ten fold. Plus, the gained attributes from Hitodama's first form. However, Hitodama's own abilities are increased as well. Now, Jubei's attributes are raised by five every time Hitodama makes contact. With the power and energy instantly being added to Jubei's newly raised levels. Members that are not at a third seat or higher level will not be able to see Jubei draw his weapon, during his attacks.

Bankai Release Phrase: "Reclaim your soul...Hiro Yuwei!"

Bankai(achieved, haven't regained): Hitodama-Tengai (Disembodied Soul-Beyond the Heavens)
Jubei is enveloped in spiritual armor, which not only disorients his opponent's reiatsu.....it also absorbs reiatsu based attacks. (i.e. Kido & Cero type attacks.) Making physical attacks the only way to inflict damage upon Jubei. All attributes gained from both Sealed and Shikai forms are increased by 50%, as they are instantly added to Jubei's current levels.

Hitodama will now raise Jubei's own attributes by ten, after every five posts. Only Captains and Vice-Captain level members will be able to see Jubei draw his weapon and attack, but his movements would appear as if he were moving under a strobe light. Until 25 post after the original five, then they will only be able to see only one out of five of his movements. (Total 30 posts, which is pretty damn hard to get up to before the end of a match.)

Bankai Image: Zanpaktou & Armor

Final Level: Hiro Yuwei
In this form, every attack drains the target's reiatsu by 5%. Rosuto-Reiniku can be activated immediately after five key target points are successfully attacked, without having to use any of the Seishou techniques. (I've never gotten to use this level....yet.)

Special Accessories: Has a gold chain linked belt around his waist with a gold chain linked ring on each of his hips. Used for carrying his zanpaktou....it also has it's own special abilities.

The chain is known as the 'Chain of Souls' or 'Kingusari' (Golden Chain), is was created from the last chain links of the earth bound souls that were once the leaders of his clan. Over an era worth of clan leaders to be exact. The links of the chain can become blades themselves and the chain can extent out to a limitless extent. Though, Jubei can only manipulate and control it to a radius of about 50 yards. The chain's innate abilities allow it to hold a Vasto Lorde's amount of reiatsu. But, because Hitodama continuously absorbs it's reiatsu......both weapons continuously balance eachother out. When Hitodama is not around, the reiatsu within the chains allow them to have a life of their own.

Skills: Master Swordsman, Martial Artist, and Strategist

Abilities: Jubei can sense and track the movements, as well as location, of everything around him...via spiritual energy and/or pressure (Reiraku for opponents). Meaning, he doesn't need to use his eyes to find you. Jubei also has the ability to manipulate both his spiritual energy and pressure to a point of non-existence. Leaving behind the impression that he has none. (80% regained)

He is also a master of the "Bladeless Sword" technique. A technique which allows Jubei to draw his weapon at such a speed. That it would appear, as if he never drew his weapon at all during an attack. The only way of knowing is the sound of a bell chime, created from Jubei drawing his weapon from the gold chain linked rings on the hips of his gold chain linked belt. And then returning it back to it's place, though he will often switch the side he places his zanpaktou. (not used, for now)

Jubei practices a fighting technique known as, "Hitoshirezu-Kaichou" ((Unseen-Melody)). A technique which allows him to manipulate and channel the flow of his own spiritual energy...as well as spiritual pressure. Creating burst of air currents, that flow outward as he practices this technique. Though, this may be a powerful technique of Jubei's own type of Tai-Chi. He mainly uses it to calm his nerves and clear his mind...rarely ever used in battle.

Jubei masters three forms of shunpo techniques.

Shunpo: A normal flash step (regained)

Hitoshirezu-Kutsuoto (Hidden-Footsteps): a shunpo within a shunpo (regained)

Hissori-Kokushibyou (Silent-Black Death): The equivalent of 3-5 shunpos performed at once. (level depends on reiatsu absorbed....limitless in Bankai. Captain level members will not see Jubei's attack until contact.) (haven't regained)

Jubei has three levels to all his techniques, but only uses level three in Bankai form. Though, he rarely uses level three techniques, due to the fact that he's afraid of it. Reason for this is because, the more he uses it. He starts to lose control of himself, as Hitodama's true spirit (Hiro Yuwei)...starts to take over.

Though, he can unleash the true spirit's full power with the phrase: "Reclaim your honor....Kingusari-Tengai!" (Only used with final level.)

Personality: Extremely observant, he continuously studies everything and everyone around him, he believes that knowledge is the key to unlimited power, and he is completely bound by his honor. If under someone else's command, Jubei must always have a purpose....

After 5,000 years of exile, Jubei has grown dark and demonic....as if he had become a hollow. Though, signs of his nobility will clearly show through. He still continues to observe and study everything around him. As well as, needs to have a purpose when serving under someone else's command. But, it's very hard for one to judge where his true loyalties reside.

Biography/History: Born into the world of the Elojun Iritin clan within the Erithian civilization. Jubei Mitsuyoshi was taught the ancient swordsman technique of 'The Bladeless Sword'. A technique which would allow him to use a wooden sword to cut an opponent. Ultimately, giving the sword all the attributes and abilities of a Masamune Katana. At the age of 18, he had mastered the technique and held the ranking of an honorable noble master swordsman. While, traveling the world seeking more knowledge. His clan's village was attacked by a horde of hollows...lead by a rogue swordsman named 'Hiro Yuwei'. The only true reason the swordsman lead such an attack. Was simply to test his skills and abilities against the ancient techniques of the clan.

The clan was completely wiped out by the attack, but the only one that possessed the knowledge of the 'Bladeless Sword' technique was Jubei. Upon his return to his home, Jubei found that all that he knew and loved had been destroyed. Blinded by vengeance, Jubei traveled the lands in search of the swordsman. But, after a year of searching, he can to realize that the swordsman shouldn't be hated. But, instead he should be pitied. Simply because, Jubei realized that the swordsman's soul would never be at rest as long as he only sought power through battle.

At the age of 20, Jubei finally met Hiro face to face in a single moonlit battle and a great epic battle took place between the two. In the end, Jubei defeated the swordsman using his ancient technique and finally put Hiro Yuwei's soul to rest. But, that would not be Jubei's last battle. Hearing of Hiro's defeat, many other powerful and highly skilled swordsman...as well as warriors from across the land sought to battle Jubei. All ended in both failure and in their own deaths. Until, one day a konoichi was hired to assassinate Jubei. But, by sheer accident, Jubei met up with the assassin and saved her life.

Ultimately, they both fell in love and stayed together in exiled seclusion. At the age of 21, both Jubei's and his beloved's past caught up to them. And he was given an unreasonable choice. Either he gave up his own life or both his beloved and her clan would suffer the same fate that fell upon his own. In the end, out of pure love, Jubei Mitsuyoshi gave up his life and unbeknown to he killers. Took with him all his knowledge and the secrets of the 'Bladeless Sword' technique.

Upon, entering into the world of the 'Soul Society'. Jubei found that he held the uncanny ability to sense and track others by both their spiritual energy and spiritual pressure. After six years of training and honing his skills...as well as his abilities. Jubei felt that he held no true purpose within this new world. And now, even though he continues to study and gain new knowledge. Jubei Mitsuyoshi, also known as 'The Sleeping Hollow', now seeks to find the one true place in which he can belong within the 'Soul Society'.

Biography/History (part two): 5,000 years ago a great war broke out between those of Hueco Mundo and the Soul Society. Though, the battle was won by the shinigami, one of the war heroes was deemed a traitor by the council for using Vaizard type abilities that he had learned from one of their kind. Being a captain, the shinigami was kept from being executed and was exiled into Hueco Mundo. Honor bound to the Soul Society, the former captain of squad nine Jubei Mitsuyoshi, held no ill will towards the Soul Society for their choice. But, his counter part Hiro Yuwei, hated them with every fiber of his being and wished to get revenge upon all that inhabit the Soul Society. After continuously battling Hiro, who had grown to Vasto Lorde power levels, for control of his body. The former captain decided to seal himself away.

Now, 5,000 years later, Jubei has returned.....only to find that Hitodama felt abandoned by him and refuses to fight for him. Jubei has no other choice, but to try to regain his lost honor and all the power that he had lost while in his prison of eternal slumber. How will things unfold for the former captain....now that he is once more placed at a level well below all others.

3yr Skip: After a year of searching the real world for Hitodama, Jubei concedes to his lost and starts to train anew with his abilities...trying to regain them over the second year. But, during the middle of the third year, the former captain was captured and brought back into trial within the sereitei. For six months, he waited for the council's decision on his fate. Ultimately, they deemed his time within Hueco Mundo had been punishment enough. But, he would be carefully watched, as he must now serve the current captain of squad four....should she accept him. If denied, he will be sentenced to exile once more. Should the captain of squad four, Envy Hatsuke Kuchiki accept her new charge. He will be honor bound to never leave her side. Her will is his bidding...as long as it doesn't bring dishonor upon him. Long ago, it was his duty to take the life of souls....

And now? Now he must learn to save them.....

Techniques: (Continuously updated)

Soul Burial: This is preformed by all shinigami's, its how they send souls to the Soul-Society.

Yakushi (The Healing Buddha): A continuous melody, which relieves any form of mental or emotional stress/pain. (only works when heard, effects are doubled when used with Kingusari-Shouheki.)

Kingusari (lvl-1):
Kingusari-Shouheki (golden chain-barrier): Kingusari forms into a protective shield, much like Orihime's Santen Kesshun technique. But, the form of the barrier can change from a protective dome...wall...shield...ect.

Kumorigachi (broken cloud): The chains are formed into a ball and as they are launched at their target, each link releases a blade of condensed dark reiatsu.

Kanashii-Reikyuu (sorrowful-coffin): The target is encased within a cage of bladed chains, which attacks their reiatsu directly as they enclose and slice into it's physical form.

Semai-Seishou (confined-energy): After five key target points are attacked, the victim's ability levels are cut in half. (takes 3 post after the five target points are attacked to activate.)

Rosuto-Seishou (lost-energy): After five key target points are attacked, the victim's power levels are cut in half. (takes 3 post after the five target points are attacked to activate.)

Udauda-Seishou (long-winded and meaningless-energy): After five key target points are attacked, the victim's reiatsu levels are cut in half. (takes 3 post after the five target points are attacked to activate.)

Rosuto-Reiniku (lost-body and soul): Once Semai-Seishou, Rosuto-Seishou, and Udauda-Seishou are completed. All of the target's innate abilities and power levels drop to 1/3 of their current levels. (meaning if you go by their seating level, they drop three seats. Captain's drop to fourth seat levels, VCs drop to fifth seat, and ect.)

Hitodama (lvl-1): (will be filled in later)

Bakudou: (none)

Hadou: (none)

Guild Status: N/A, for now.

Online Schedule: N/A, for now.

Jubei Mitsuyoshi


Saint Sims

Man-Hungry Ladykiller

11,865 Points
  • First step to fame 200
  • Peoplewatcher 100
  • Flatterer 200
PostPosted: Fri Apr 10, 2009 12:30 pm


PostPosted: Sun Apr 26, 2009 1:59 pm


Name: Kiyoko ( no last name )

Aliases/ Nicknames: Ki, Kiyo, or HEY, KID!

Physical Description: Kiyoko is about 3’5 and weighs approx. 45 pounds making her a little slender for her size, and appears like a good wind would sweep her off her feet. She has large expressive light brown eyes, and...rather odd hair. Down it reaches to the middle of her back, but she almost always has it up into a ponytail. Granted it’s not the style of her hair that is odd, but the colors, Starting at her scalp and growing out it’s a grassy green color which becomes a bright vivid pink for the ponytail. Her bangs grow long and hang into her face, the right side have a large stripe of white, and then a small stripe of black right next to it. She wears the usual shinigami uniform but without the sleeves, and a green happi coat over it. More often than not, she is barefoot instead of wearing the reed sandals and tabi socks.

Zanpacto: Itokuzu (literally it’s name is Fluff)

Look: Due to her stature, her Zanpakuto is a wakizashi instead of a traditional katana. The blade is unadorned, straight instead of curved, with a sharp 45 degree angle tip (in essence, a Ninja-to). The guard is a flat piece of rectangular black metal, and the handle long enough for her to wield it two-handed. On the pommel is a long leather loop which she puts her wrist through when using the blade, granted it makes it a bit trickier if she needs to switch hands, but she uses her right hand mostly, her left being the weaker. There is also another tongue of leather coming down from the pommel that has a ball of fluff on the end of it.

Not Yet Obtained Manifestation: Itokuzu’s manifestation looks like a small rabbit sized Tribble with eyes and a mouth. She is a light brown color with long soft fur that is always very fluffed

Not Yet Obtained Call: Suro-ishi, Itokuzu ( Throw stone, Fluff)

Not Yet Obtained Shikai look: When Shikai is released, Kiyo switches to her left hand, holding the blade upright with the flat of the blade facing her. The leather loop becomes stiffer and forms a brace on her forearm, the hilt shortening to provide a better grip in her palm. The blade divides and shrinks down into a Y shape, stretchy black cord going between the two ends, with a leather pad for holding ammo to be flung (it’s a slingshot if you can’t tell). The ammo she uses is her own reiatsu, or spirit particles from the surrounding area, pulled together into balls that she can shoot. She can also use rocks and other projectiles that she can fit in the pad. This is a long range weapon, as such she must keep her distance, if in close quarters with shikai released she will use it as a catching device for blade’s to allow her to either hit her opponent with martial techniques, or small blade’s she carries.

Not Yet Obtained Powers: Shooting (larger) balls of reiatsu at an opponent to deal more damage, or daze them.



Special Accessories: Kiyoko has a ‘fanny pack’ around her waist which she carries bandages and healing herbs in (she is accident prone) for just incase situations. She also has 2 leg holsters (one for each) that carry kunai in them.

Skills: She has basic healing knowledge that she developed out of necessity, as well as what she learned through the academy. Due to the academy she also has slightly increased agility and speed, though she’s a fairly fast runner to begin with.

Abilities:
* 1. Restrain (塞, sai)— Locks a target's arms in place behind their back.
* 4. Crawling Rope (這縄, hainawa) — An energy rope entangles a target's arms.
* 8. Barrier (せき, seki) A semi-transparent circular wall, building itself outward from the shinigami's arm, manifested from the user's reiatsu.
9. Hit (撃, geki) — Engulfs a target in red light, completely paralyzing them.
1. Thrust (衝, shō) — Pushes the target away from the caster.
4. White Lightning (白雷, byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger.

Personality: She is young, childish, and bubbly but has a good heart though she can be a bit physically rough at times. She is not a leader but prefers to follow behind somebody and take orders on what exactly it is she needs to do to get it right the first time.

Biography/History: Kiyoko was born in Ama Town, an island off of Japan to a mother who gave her up at birth to an orphanage. Despite being in an orphanage she has always been very up beat and caring, especially towards the other children who sometimes cried because they had no family to call there own. She would try to cheer them up by saying that they were family, since they all lived together and played together. She was carefree and happy to be there, and never had a sad face on for very long, as such she had not really achieved the desire for aspirations for what she wanted to be when she got older like most children do, there were no thoughts of “I want to be a doctor when I grow up!” because where was the point of growing up?

One day all the children were taken on an outing to the sea to swim and play. The supervisors were careful to keep an eye on them and make sure they did not swim out to far, but children will be children and do not always listen, and grown ups cannot always have eyes on every one. Kiyoko swam out to far, and when she tried to return to shore, found that she was being dragged further out to sea. She was only six, and not a very strong swimmer, so though she swam her heart out it eventually only tired her to the point where she could no longer keep herself afloat and she drowned. The chaperone’s of the children searched everywhere for her, even got the police involved but they never found her body or any other trace of her.

Upon arriving in Soul Society she had no family, no standing, and was a child. Life was rather rough for her, but she never frowned about it, and tried to earn her food legitimately by working for small families who would take her in for a short time before she moved on. One family had a son who had become a shinigami and when he came home to visit them she suddenly became sick and collapsed. Their son recognized what happened to her and when she recovered he suggested that she try to enter the Shinigami Academy. She took his advice, and was elated when she was accepted. Despite nobody taking her seriously because of her childish demeanor and looks she applied herself successfully to the knowledge they were passing to her, thinking she could do some good in the world. Now that those days are over she is hoping to be accepted to a squad where she can help others, but still be her cheery self.

Powers: Slight increased agility, slight increased speed, Kido’s 1-10

The Many Voices

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Triigo

PostPosted: Thu Jun 11, 2009 5:07 pm


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