Kahuna(M) Ability:
Ability: -Swift Swim- 
This Pkmn goes first in battle during Rain Dance.
AttacksHydro Pump, 68 dmg. 
Twister 62 dmg. (Generate a random number 1-10. If 5, foe flinches.) 
Brine, 65 dmg. (If foe has less then there max hp left, this move does double dmg.)
Water Gun, 62 dmg
 Steel
Steel Ability
Ability-Heat Proof-
Fire moves do 1/2 their normal damage to this Pkmn.
AttacksConfusion, 64 dmg (Generate a number 1-10. If 10 foe is confused.)
Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.)
Hypnosis, No dmg (Puts for asleep for 2-5 turns.)
Extrasensory 66 dmg (Generate a random number 1-10. If 10, foe flinches.) 
 Sky(F)
Sky(F)  Ability:
 Ability: -Keen eye-
This pkm cannot miss. 
Attacks Air Cutter, 56 Dmg (Generate a number 1-10. If 8-10 it does double damage.) 
Night slash, 56 dmg. (Generate a random number, 1-10. If 10, move is a critical hit.) 
Fury Cutter, 53 dmg. (The power for this move doubles next turn if used in succesion.)
Aerial Ace, 57 Dmg (Never misses.) 
