~Wind~
Power sad Base Cost)
Fly:10
Haste:20
Suffocate:30
Wind Barrier:40
Cyclone:50
Windform:50
~Power Details~
Fly
LV1: The caster can levitate themselves momentarily, rising slowly through the air
LV2: The caster can fly faster and for a longer period of time
LV3: The spell becomes stronger, allowing the caster to carry more weight when flying
LV4: The caster flies faster and gains greater control over their flight
LV5: The caster can fly for longer and can cast spells while in flight with minimal added difficulty
Haste
LV1: Momentarily grants a 25% increase in speed to the caster by expelling large amounts of air, propelling them quickly over long distances
LV2: Grants a total 50% increase in speed, and the spell can be maintained for longer
LV3: Grants a total 75% increase in speed and the caster gains greater control over the spell
LV4: Grants a total 100% increase in speed
LV5: Grants a total 150% increase in speed
Suffocate
LV1: The caster can create a small vacum in a target area, depleting the oxygen in that area. This causes the target to tire more quickly and feel slightly lightheaded
LV2: The vacum becomes stronger and more accurate, allowing the character to make weakened enemies pass out
LV3: The vacum becomes larger, allowing the caster to affect multiple targets if they are close, and making the spell more difficult to evade
LV4: The vacum becomes stronger, forcing enemies to move quickly or become winded and pass out
LV5: The vacum becomes more controllable, allowing the caster to keep a constant oxygen drain on a moving target
Wind Barrier
LV1: Creates a small barrier of air, capable of deflecting many ranged attacks and weak melee strikes
LV2: The barrier becomes stronger and larger
LV3: The caster can redirect air currents in the barrier to turn many direct hits into misses
LV4: The caster can cast air spells through the barrier
LV5: The barrier surrounds the caster completely, leaving only the earth beneath them vulnerable to attack
Cyclone
LV1: Creates a spiral of compressed air which can exert significant force on nearby objects. The cyclone can also lift medium-sized objects in the center.
LV2: The cyclone becomes stronger and larger
LV3: The air in the cyclone becomes more compressed, making it increasingly difficult to penetrate its borders
LV4: The cyclone moves faster and becomes easier to control
LV5: The caster gains the ability to compress individual pockets of air in the cyclone, causing the cyclone to work like a blender or cheese shredder
Windform
LV1: The caster gains the ability to control all forms of air and attains greater control over their own wind powers
LV2: The caster can sustain all wind powers for much longer and gains a greatly increased capacity for air magic resistance
LV3: The caster gains the ability to form air into specific objects with relative strengths-such as swords, shields, armor, bows, arrows, etc
LV4: Grants the ability to form air into creatures which can act on their own or obey the caster's will, but will drain the caster's magic until recalled or destroyed
LV5: Increases the magnitude of all wind abilities, giving each a greater area of effect, potency, and increased energy effeciency
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