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Evodra
Captain

PostPosted: Thu Dec 04, 2008 8:31 pm


Our page 500 event is a hunt that will take place within the confines of the map below. Each player may win up to 3 prizes (subject to change based on participation).

Starting Out
Each player will roll 2d10 to start out. This will determine the square you start on within the map.
*edit* Vahyla has done this to make sure no one has to wait to start searching the map for their location. =P

Moving - Rounds
Each player may move once per round. To move, the player rolls 1d8. The number that is rolled is how many squares may be moved. Moving may only be done in a left/right/up/down fashion, no diagonals.

You do not have to move the entire number of squares on your turn. If you choose to stop early to search a particular square, that is the end of your turn, regardless of how many spaces you may have had left.

At the fastest, rounds will be once an hour. If no one is here, you may roll and do your moving once. Then you will need to wait until we moderate your moves before rolling and moving again.

Searching a Square
To search a square, you must be able to reach it on your current turn. Once on that square, you must post a descriptive snippet about how or what you are doing to search the square.

Example: Evodra walked to the square by the windmill (using 4 moves out of 6 rolled) and examined the grass around its base. It was very overgrown and there might be something hidden within all the tangles.

User Image

Key:
A7 - House
A8 - Shed
B&C 7-9 - Tall Grass
D&E 7-9 - Fenced in field
Upper Right - Forest
Lower Right - Pond with Reeds
PostPosted: Thu Dec 04, 2008 9:05 pm


Participants and their prizes found:

Tellah (starts in F2)
Neshaka (starts in C2)
GG (starts in J4)
-level 2 evodra
-level 2 evodra
-familiar ticket
Karakal5 (starts in H3)
Petite Kitsune (starts in F2)

Aevelyn_LL
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Aevelyn_LL
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PostPosted: Fri Dec 05, 2008 5:27 am


This hunt is officially open! All participants must roll 2d10 to get their starting place on the map. So let's see those rolls!

Or V, if you get on and want everything set up, you may go ahead and roll 2d10 for each of them to get starting placement, then they can all go from there.
PostPosted: Fri Dec 05, 2008 6:49 am


I just wanted to say it might be a good idea to mention -exactly- what square one is in.

Just like battleship (and chess, and probably others) a square is denoted by where the columns/rows intersect that you're located at.

It may be just as easy to say "top left corner" as "A1" but "G5" is easier to say than "that bush or tree in the middle by itself."

So please be sure and mention which square you're moving to. =)

I suppose I'll do rolls so everyone can jump right in, but if someone posts before this or gets to rolling theirs before I do, not a problem. ^_^

Vahyla
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Vahyla rolled 2 10-sided dice: 2, 6 Total: 8 (2-20)

Vahyla
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PostPosted: Fri Dec 05, 2008 6:52 am


Rolling for Tellah's starting location.

NOTE: Crud, I forgot about the glitchy that is currently rolling dice in Guilds. >_
When you first choose to "roll dice" as a post action, it gives you an error.

IGNORE THAT.

Hit the "Preview" button underneath your text box.

When it reloads the page, you'll be able to roll dice correctly.

...I wish they'd fix that. xp

*edit* To see if I -can- edit posts with dice...
Vahyla rolled 2 10-sided dice: 2, 3 Total: 5 (2-20)
PostPosted: Fri Dec 05, 2008 6:55 am


Rolling for Neshaka's starting location.

Vahyla
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Vahyla rolled 2 10-sided dice: 4, 10 Total: 14 (2-20)

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PostPosted: Fri Dec 05, 2008 6:56 am


Rolling for Griffingoalie's starting location.
Vahyla rolled 2 10-sided dice: 3, 8 Total: 11 (2-20)
PostPosted: Fri Dec 05, 2008 6:57 am


Rolling for Karakal's starting location.

Vahyla
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Vahyla rolled 2 10-sided dice: 2, 6 Total: 8 (2-20)

Vahyla
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PostPosted: Fri Dec 05, 2008 6:59 am


Rolling for P.Kitsune's starting location.
griffingoalie rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Fri Dec 05, 2008 8:20 am


(moving up 3 to J1)

Griffingoalie moves into the forest, figuring there may be prizes to be found underneath in the bushes, or maybe a downed tree.

griffingoalie

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Vahyla
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PostPosted: Fri Dec 05, 2008 8:26 am


Sorry, no prizes to be found in J1.
griffingoalie rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Fri Dec 05, 2008 10:57 am


(moving left 2 spaces to H1)

Griffingoalie moves to the left hoping to find a prize in a hollow log.

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Tellah Amna

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PostPosted: Fri Dec 05, 2008 11:00 am


User ImageJust for the heck of it, Tellah decides to search her starting position- it couldn't hurt, right?
PostPosted: Fri Dec 05, 2008 11:22 am


Griffingoalie looks inside the log, but doesn't find anything. With a sigh, he stands up... and sees something rustling in the bushes.

He freezes and a head pops up nearby and chirrups.

It's an Evodra!

It looks quizzically at him and slithers a little closer, revealing wings as well.

(You've found an Evodra in this square! If you would like to keep it, post a name. If not, it will stay here for someone else to find)

------------------

Tellah searches around to get her bearings in the spot she's landed at. Her foot knocks something and she realizes it's a bag of gold!

She looks inside and finds... (Generate a random number between 250 and 1000 ~_^ ).

Vahyla
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griffingoalie rolled 1 8-sided dice: 8 Total: 8 (1-8)

griffingoalie

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PostPosted: Fri Dec 05, 2008 11:32 am


Letsee... this little one's name shall be Zuberi.

(moves all 8 spaces to C3)

Griffingoalie looks under the bridge. Also, sits by the water's edge and puts his feet in.
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Evolution Nexus

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