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Posted: Tue Nov 18, 2008 2:19 pm
The New Styles And Taijutsu's 
These are the styles of tai jutsu in the guild, you can only learn 1 style and you cannot auto learn the whole style as you rank up you will learn more of the style.
Posts to Learn Stages
Stage 1: 3 Posts to Learn Stage 2: 5 Posts to Learn Stage 3: 7 Posts to Learn Stage 4: 9 Posts to Learn Stage 5: 11 Posts to Learn Stage 6: 13 Posts to Learn Stage 7: 15 Posts to Learn
Stages and Their Usage
These are the guidelines for the stages and what rank is needed to use them.
Stage 1: Genin Stage 2: Chuunin (if Taijutsu Class, Genin) Stage 3: Chuunin Stage 4: Jounin (if Taijutsu Class, Chuunin) Stage 5: Jounin Stage 6: ANBU/Onin Stage 7: Kage/Sannin
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Posted: Fri Dec 05, 2008 5:42 pm
The Hidden Star's Mirror Image Taijutsu Attack, Times, Infinite
Style Description: The Hidden Star Villages Mirror Image Style, This Style is Not often Mastered as it makes use of alot of chakra during battles, Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding.
Style Basis: Hand to Hand
Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.
Movement: This Style Can be Different depending on the user so there is really no Significant Movement Type for this Style.
Stage One Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.
Regular Techniques: Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy. Rank D
Special Techniques: Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.
Stage Two The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.
Regular Techniques: Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions. Rank C
Special Techniques: Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice. Rank C
Stage Three The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.
Regular Techniques: Rising Punch - A punch that Rises up in succession. Rank C
Special Techniques: Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high. Rank C
Stage Four The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.
Regular Techniques: -
Special Techniques:
-
Stage Five The After Images When created can be maintained for a long time now
Regular Techniques: N/A
Special Techniques: descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent.
Stage Six By now the User can create multiple images and shows amazing speed and power in the after images and Allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounnin level and even then is still hard to maintain.
Regular Techniques: Mutli Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging.
Special Techniques: Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different)
Stage Seven The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images but would find it hard to cast ninjutsu's Whilst using After images These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.
Special Techniques: Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks witch are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style.
Rank S
Master Sage - Akuma Kami (Shruikan Tenshi) *not finished with style yet* Users of this Style - - - - -
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Posted: Wed Dec 24, 2008 4:25 pm
Sutansu no Kitsune - The Fox StanceFast, Intense, Deceptive

Description: Fox Stance is prized for its speed and deceptiveness. It specializes in movement, agility, and countering an opponent's strikes. Not holding to any standard conventions, users of Fox Style have an odd stance: arms out to the side, fingers splayed, with a slight curve. Legs apart, bent low, with a slight curve to the back. This provides a good spring point, allowing for quick movements, and the low center of gravity aids in defense. Chakra is concentrated in the limbs, for movement, speed, and power. The loose formation of the style allows for kicks, even in a style as mobile as this, similar in mechanic to Drunken Master. Fox Stance has excellent movement and range, good kicks and grapples, and fair punches and blocks. The very open structure of the stance make the users very unstable. Fox Stance works well with Fire, Lightning, and Bladed Weapons. Ranged Weapons also provide a distinct advantage, but are usually weapons designed to bewilder or confuse. It does not work well with Earth, which it is resistant to. It is weak to Water and Wind. Unlike other, similar styles, Fox Style is relatively new, and, as such, relatively unknown. Created as an alternative to the Three Stance Styles, Fox Style incorporates elements from all three, balancing the strengths and weaknesses of the three to create a sort of "jack-of-all-trades style". An amalgam of different fighting techniques, first introduced by the Sangre Clan, Fox Stance is well-suited to anyone with an incredible natural defense, such as a rock-hard body, or a body that can easily absorb impact. Any strong defensive attribute.
Rules: Must continously train otherwise, you will lose the stamina, speed and movement.
Must have Katon or Raiton Chakra The Techniques:
Name: Vicious Elbow Rank: D Range: Grapple Jutsu Type: Taijutsu Element: None Description: The user exerts a burst of chakra into their elbow with a simultaneous strike. If the concentrated pressure successfully lands on the opponent's temple, it will stun them for seeral seconds and cause blurry vision. If it lands on their solar plexus, it will take the wind out of them and stun them for a moment.
Name: Counter Strike Rank: D Range: Melee Jutsu Type: Taijutsu Element: None Description: A carefully timed attack designed to contact the opponent at the same moment as the opponent's strike. When an incoming attack is made, the user attempts to deliver a straightforward attack at a weak point on the enemy, such as a armpit or groin. Because the attack is so perfectly timed, the target must either pull their own strike or take the full force of the user's. This technique is especially effective with bladed weapons.
Name: Tremor Rank: D Range: 2 meter (2 yard) radius Jutsu Type: Taijutsu Element: None Description: The user builds chakra into their hands and then slams their fists or palms into the ground. By exerting enough force, they are able to send out a ripple that can stun or trip any moving ninja caught in the effective range. This technique cannot be used in quick succession, as it puts a strain on the user's chakra network and arms.
Name: Skullcrusher Rank: D Range: Grapple Jutsu Type: Taijutsu Element: None Description: To use this technique, the defending ninja must be stunned or otherwise paused for a second. The user grabs the stunned opponent around the abdomen and picks them up. Then, with a sudden twist of the arms, they invert their captive and slam the defender's head into the ground. This causes fairly intense pain and a loss of concentration.
Name: Shoulder Catapult Rank: D Range: Grapple (close-medium range throw) Jutsu Type: Taijutsu Element: None Description: This technique can be used when the defending warrior has one arm outstretched, such as the apex of a strike or other horizontal punch. The user ducks low, grabbing the defending warrior at the armpit and the wrist. The user then applies torque with their torso and throws the opponent over their wrist, launching them away and upside down.
Name: Impaling Strike Rank: D Range: Close Jutsu Type: Taijutsu Element: None Description: A short-ranged dash and a simultaneous jab with the leading hand. Requires a piercing or slashing effect in the hand used. This is a very fast technique, using chakra to accelerate the user's leg and arm movements. Blocking this attack will be difficult for same-level ninja. It also works well when followed with the Tiger's Fang technique.
Name: Chakra Punch Rank: D Range: Close, Conical Jutsu Type: Taijutsu Element: None Description: The user must first build up a large amount of chakra in one arm prior to attempting this technique. They release that chakra through a punch, and a shockwaved of chakra will come out for a short distance. If the fist hits, it will send the opponent flying. If the shockwave hits, it will knock the opponent over.
Name: Counter-Step Rank: D Range: Close Jutsu Type: Ninjutsu assisted Taijutsu Element: None Description: This technique can only be used when the user is being attacked. At the moment at which a fast moving high inertia attack hits, the user expends a burst of chakra to transfer that momentum into a burst of short range movement. When used properly, the user will appear behind the attacker and take half damage from the attack. This cannot be used on elemental or energy attacks.
Name: Side-Step Rank: D Range: Close Jutsu Type: Taijutsu Element: None Description: Used in a way very similar to the Pounce technique, the user exerts a wave of chakra to deflect an incoming attack and instantly move themselves in the opposite direction. For example, deflecting a strike to the left and stepping to the right. The twisting of the opponent's torso and the stepping motion allow the user to get behind the target easily, although aiming the chakra wave can be difficult.
Name: Fox's Paw Rank: C Range: Melee Jutsu Type: Genjutsu-Assisted Taijutsu Element: None Description: A basic Genjutsu is used to make a copy of the user that overlays over themselves. From there, a burst of speed is used to approach the opponent quickly. The Illusion will throw many punches, elbows, palm thrusts, and the like to distract the target. From there, the user will throw three strikes in rapid succession, dealt with the heel of the hand, or the knuckles of a loose fist. The first is aimed at the sternum, to knock their breath out. The second is aimed at their neck, to disable their breathing. The third swings in from the side, and is aimed at the temple to cause them to black out for a few moments. Unlike similar techniques used by other styles, this relies on both illusion and speed. Upon impact of the first blow, the illusion become useless, and the user must rely on speed. However, with the opponent knocked breathless, this is not an issue.
Name: Rolling Thunder Rank: C Range: Melee Jutsu Type: Taijutsu Element: None Description: The user will dash forward and then drop to the ground. He will roll over his shoulder and stop directly in front of the opponent stopping on his upper back for a brief moment. Then, with all the force he can muster, he launches upward with both feet, kicking the opponent in the chin with enough force to snap their head back and cause severe disorientation and numbness.
Name: Fox Cyclone Rank: B Range: Melee Jutsu Type: Genjutsu-Assisted Taijutsu Element: None Description: First creating several genjutsu copies, overlaying one over the user, the user runs circles around the target. This makes the user appear to be in many places at once, and the overlaying of an illusion over the user is placed to attempt to confuse techniques designed to bust genjutsu (NOT a godmod out of said things. Just makes it harder to pinpoint). When the target is sufficiently bewildered, the illusions, as well as the user leap up, and attempt a heel drop, trying to strike the opponent's head.
Name: Fox Fire Rank: A Range: Melee Jutsu Type: Taijutsu Element: None Description: The user expends a burst of chakra through their upper arms to increase their strike speed for a moment. Using this technique, they are able to strike four times (twice per arm) so quickly that the target will think they have only been hit once. Higher ranked ninja can strike up to six times. Despite feeling like a single blow, the target will suffer multiple wounds.
Sage/Master: TyS5644 Students:
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Posted: Sat Dec 27, 2008 4:30 am
Andamukeiki - Under the Spiritual TreeUnique,Diverse,Spiritual

Andamukeiki
Description: The Andamukeiki, or Under the Spiritual Tree, is the unique Kekkei Genkai of the Yugami. The Yugami excel in utilizing their spiritual chakra. This technique allows them to travel in a spirit form. They are only able to observe and hear what happens in the natural world, they cannot be seen or heard while in this form. Since they have no physical form, while in the Andamukeiki, they are not able to use any of their techniques or make physical contact with anyone. This Kekkei Genkai is mainly used for spying. When entering this form, the person will become almost completely transparent and the will be a light blue color.
Clan: Yugami
Rules:
To enter the Andamukeiki, the user must be focused and “become” one with their chakra. The Yugami clan member will sit in a meditating position. After emitting the chakra from their body, the user will be put into a trance. They won't be able to hear you. To get into it, they will usually sit under a tree or on top of a rock. This will allow them to cross a spiritual bridge. This bridge takes certain times for each rank to cross.
Genin: It takes 3 minutes to enter the Spiritual World. [Three Posts] Chuunin: It takes a minute and a half to enter the spirit world. [Two Posts] Jounin +: It takes about 30 seconds to get across to the other world.[One Post]
The clan member's body must not be moved, no matter what. If so it will take longer for the user to find their physical body and in some cases, they may never return to their body and stay in spirit form. Though this technique has restrictions. The user is only able to able to travel certain distances, dependent upon rank.
Genin: Spirit can only 10 meters away from the physical body. Chuunin: Spirit can travel up to 25 meters away from the physical body. Jounin +: Spirit can travel up to 50 meters away from the physical body.
If the user is moved it can take them a long time to find their physical form. This also means that the users body is an open target.
Genin: Five posts till your body can be found. Chuunin: Three posts till your body can be found. Jounin +: One post till your body can be found.
Style Desription: Shokken
Shokken is the elemental control, where the people are able to control and manipulate a certain element. Each element to different degrees. This clan is only able to use four of the five elements. Water, Earth, Fire, and Wind. Each element provides a different affinity for each member. Each with different properties and hidden abilities that it grants the user. Each style comes with a different taijutsu style. When taught the taijutsu styles, it helps the Yugami's chakra flow better and it allows them to control their element better then they actually would. Because the clan is able to manipulate the elements freely, they are not able to use any type of genjutsu.
Suiton Shokken
Liquid Authority - The clan members must study at night and only at night. The clan is taught to gain much authority over the liquids. The clan is not only able to do this, they are granted the abilities to manipulate water to the fullest potential. Since water can exist in different physical states, utilizing the Suiton Shokken the Yugami clan members are able to freeze, melt, evaporate, or condense water at will. Though these abilities are gained by rank, or special training. Doing this gives the Kansui Branch an array of defensive, evasive, and offensive abilities. In battle they are able to encase their opponent's in ice, hide in a wall of mist, or surf bodies of water. Generate whips and waves. The Kansui Branch is able to manipulate the molecular cohesion of water, for cutting and grabbing objects. Using the Suiton Shokken is based on powers, depending on the amount of water in their vicinity.
The Suiton Shokken has other types of abilities. The people of the Kansui Branch are granted the abilities to heal, using their water. These users are taught how to heal using the water. Using the water they are able to aid sickness and heal wounds. This is usually granted technique can only be taught to the women, because they are usually the only ones who can learn this technique. Only use to Chuunin+ clan members
The user is also able to bend plants, though this is only granted use to higher members. Gaining authority over water that can't be seen. Since the clan member is able to manipulate water freely, they are able to manipulate plants by the water inside of the plants. Though they only gain minimum control over the plants though. Getting them to wrap or do more things. Not only doing this, they are able to extract water from the plants. Though taking the water away, will kill the plants and leave them dead. To a degree, the user is able to condense the moisture in the air itself, giving them a nearly infinite source of water. Only if the humidity is high enough though. The Kansui branch is able to freeze the water into ice, immobilizing the opponent. Only used by High Chuunin+ clan members
The people of the Konsui Branch have the best abilities. Only to be taught to the higher members, by the elders of the clan. In each generation one is taught the ability. This is called the Ketsueki manipulation. This allows the user to control the liquids within the human body. Blood. This technique allows the user to manipulate a total of three bodies. Though they classified it as an S-Rank, because of it's abilities. Jounin ONLY
Taijutsu Style: The Elegant Swan Style
The Elegant Swan is the style of fighting that is taught to them Kansui Branch members. This style of fighting incorporates flowing attacks and elegant movements. These are usually slow movements and help the chakra flow throughout the body. This style doesn't do a lot of damage, it does a minimal amount of damage. This style is meant to get the chakra flowing through the body and it is easier to control. This is mainly meant to redirect the opponent's strength and attacks. Giving them the advantage. Taught at Genin
Katon Shokken
Fire Authority - The Yakedo Branch rises with the sun. During the day is when this branch is most powerful. These members do not use their natural surroundings or even anything to fuel their fire. They are very powerful. The Yakedo is able to generate powerful and heated fire blasts. They are able to set fire to whatever they like. They are taught breathing control. The fire could be shot out of their mouthes, palms, and make pillars of fire. Making spheres of fire and shields for themselves. Though, this branch of the clan can manipulate the fire to many different degrees. They are able to project flames out their feet, giving them short boost that enable them to jump much higher. This technique is rather simple, the longer they use the chakra, the shorter amount they're able to manipulate.
Eye of Combustion is a technique that is uniquely taught to members who want to learn it. To learn this the Yakedo branch will get an third eyes over their head. It is a seal, that allows them to perform the special technique. They must focus their chakra to the center of their forehead and they can send out a special type of heated chakra. Gaining authority over fire, they are able to superheat the air into a thin beam, which leads to large explosions. To use this the person must breathe in deeply and then exhale. Depending on how large the combustion is, depends on rank. These explosions can vary from size to size. -Look in Jutsu to find difference between ranks- Can be used by any rank
Blue Fire is the advanced version of gaining authority over regular fire. This fire has much more of an intense heat, completely different from the regular fire. This is used the same way as regular fire, except it is more powerful and can override regular fire. This also doesn't have the same effects as water does on regular fire. Sometimes if enough chakra is poured into the fire, the water won't douse the fire out. -Chuunin+ Only-
Lightning Generation and Redirection is the ultimate technique of the Yakedo Branch. Not any of the other users are able to use a second element. In general the Yugami clan is not able to wield lightning, but until Jounin the Yakedo Branch is able to use lightning. Only people of the royal family is actually able to manipulate this to their advantage. There is only a small four people that can do this, including the Chief and his three children are able to manipulate it. This element is very unstable and can't be exact where it will end up in location. But this may be the most powerful out of the the four main elements.
Taijutsu Style: The Angry Tiger Style
The Angry Tiger is the style of taijutsu that is taught to the Yakedo Branch. This style helps with breathing exercises and very much discipline. This style may be aggressive but it is sophisticated too. It is focused on balance. Making sure that they are in good health and keep calm. The main assortments are usually quick and successive kicks and punches. The Yakedo teach their young ones how to send roundhouse kicks and use swift movements. This style is very effective for taking out most opponents.
Fuuton Shokken
Wind Authority - “The wind is our ally.” Gaining authority over the wind, the user is able to make the wind one of their most useful weapons. They can enhance their movements during battle. Using the air, they are able to take giant leaps into the air, move at high speeds, glide on air currents, this is to slow their descents to the ground. They can create cushions of air, which prevents them from taking hard hits from a fall or being knocked back. This clan may be the best in creating different ways to save themselves or their teammates. The Nagare is able to creates spheres of wind and deflect an opponent's incoming projectile if needed. Using their chakra they can rotate the wind, creating a near perfect defense. It is similar to what the Hyuuga do, except they are using the wind around them, rather than expelling it from their tenketsu points. These powers can be go to even level the land or create giant hurricanes to take out even a whole army if used correctly. The only technique that actually may be fatal to the Nagare Branch. Using a weapon, the user usually sends out a vertical or horizontal wave of air. Projecting this air, will usually
The Nagare are able to run as faster speeds. By gaining authority between them and the air, the are ale to run faster. This technique can be incorporated to the Swift Crow style and the attacks even more devastating. Though the faster the person goes is dependent on rank.
Taijustu Style: The Swift Crow Style
The Swift Crow is the style of taijutsu taught to the young ones. This style is known for it's proficiency in evasion maneuvers. They are continuously moving in a circular pattern, which makes it very difficult for an opponent to attack directly at them. Gaining authority over the wind, they use the momentum as a weapon. They are always building up inertia for counter attacks. These will induce the unpredictable nature and force of the winds. This style is also the one that creates the least amount of damage to the opponent. Since this branch values all types of life.
Doton Shokken
Earth-Based Authority - Listening and waiting for the right moment to strike. That is the Tegatai Branch teach the young ones, how to manipulate different types of earth freely. This branch is known to stand their ground. This branch of the clan is able to manipulate the natural ground around them. Tunneling in and out of the earth and creating a hard defense. They not only are able to manipulate earth. This also includes mud, sand, crystal, coal, and to a degree metal. Each of these are learned at a different time. Beginning members usually start off learning how to manipulate the large ground around them. This clan may not be as complicated as the other three branches, but it may be the most effective. These attacks can be very undetectable, but using their senses over earth is their advantage.
Though it's harder to control, the members of the clan who live in Sunagakure learn how to manipulate sand, or they can go to the country and learn. Though it will take about a year to actually learn how to do it. Using sand usually gives the a high advantage, because they can mold it together or make a storm of hardened sand. Anything it possible to be used here. :Genin if you live in Sunagakure. :Chuunin if you want to learn it. -Making a thread though-
The Tegatai Branch teaches their younger ones, to listen and wait for the right moment to strike. The branch is able to “see” vibrations through the ground. This is only able to come out, by gaining authority over the earth. Large vibrations can be sensed, though these are restricted. Each rank is taught to detect a different set of vibrations. This technique cannot be taught to everyone in the branch, since they just don't have the ability. Usually the people are blind and must learn this through many years of being taught. (High Genin+)
When reaching Jounin level, the Tegatai Branch is taught to gain Authority over the advanced earth. By manipulating the unrefined earth in the metal, the user is able to make hard hitting attacks. This technique is very advanced, but should only be used if they really need to. Usually the earth is enough though.
Taijutsu Style: Gloves of Strong Earth
The Gloves of Strong Earth are given to the Tegatai Branch members, that actually want to learn the style. This style is meant for close to mid ranged fights. They are taught breathing exercises and are learn to manipulate earth to a great degree. The Gloves of Strong Earth, make their hands look almost like a puppets. They are able to shoot the gloves off of their hands with ease and manipulate them into the air. If the gloves are in the air, the can go from open palms to closed fists. This is effective for capture or offensive manuevers.
Taijutsu Style: The Sturdy Ox Style
The Sturdy Ox is a taijutsu style to the Tegatai Branch of the clan. This style of taijutsu incorporates heavily rooted stances. Using strong kicks and punches and strong grapples. Listening to the earth, the user must be able to move effectively. This incorporates strong movements. Using the chakra, they are able to make hard strikes and take their opponent's down with much ease. This style is meant to cause external damage, rather than cause internal. They are able to take this and use the earth to harden their strikes. This will give the user a high defensive advantage and strong offensive style.
Sage Light-Light of the Damned
Clan Members Suiton Shokken Endy - Xx Master Nightmare xX
Katon Shokken
Fuuton Shokken
Doton Shokken
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Posted: Fri Sep 04, 2009 9:25 pm
The Erai Kame Gaikaku(The Great Turtle's Shell)Sturdy, Encased, Heavy Style Type: Weaponry (Heavy) and Hand-to-hand Weapon Type(s): Halberd or Poleaxe Other Equipment: Heavy ArmorInformation: Legions of warriors that used this style were sent into battle, conquering everyone in their path. The combatants were known for their heavy armor and long-handled weaponry, which resulted in them destroying half of the the great shinobi nations. Virtually nothing could defeat these masters of the Erai Kame Gaikaku because of their heavy armor and powerful, long-reaching weaponry... Providing the perfect defense.
Training Method(s): The method is focused mainly on the physical strength of the user, so lifting weights and overall physical exercise with a good diet are essential for increasing stages. You must have atleast 15 posts in training in order to master the stages.
Stage One: The user's strength reading isn't that high, as in the E-D range. Users of The Erai Kame Gaikaku at this stage can only wear light armor such as a thin leather vests and the like.
Name: Blunt Strike Rank: D Range: Melee Description: The user lunges forward, swinging one arm to try and hit the opponent with their forearm. Blunt Strike works better as the user gains better, more hard armor.
Name: Upwards Slice Rank: C Range: Melee (Weapon) Description: The user minister's an upwards strike with their halberd or poleaxe. Slice marks will usually end up on the chin, groin, and torso in mildly lethal lacerations.
Stage Two: The learner of this style is starting to get the hang of things concerning heavy armor. At this point, they have a thin, iron plate that covers the left breast and a gauntlet covering everything from their fingers to the mid-forearm on the dominant hand. The armor may be pierced by kunai that are stabbed into the armor, but not ones that are thrown. The armor also protects from lower-level taijutsu attacks as a whole as well as adding to the power of the 'Blunt Strike.'
Name: Counter and Kick Rank: C Range: Counter Description: As a person is charging the user of this jutsu with a knife, kunai, sword, or any other bladed weapon, the user swings the halberd or poleaxe. This action swats the blade away, leaving the opponent open for an attack. By using the momentum of the wing, the user swings around to kick the target in the torso. This technique gets stronger as they get heavier armor on their feet.
Name: Downwards Strike Rank: C Range: Melee (Weapon) Description: The user raises their halberd or poleaxe, and brings it down on the victim's head in a death-blow like fashion. Shinobi and Kunoichi administering this technique may jump to add more power, focus chakra into the blade, or both at the same time. This technique is easily countered for the concept of countering, but it requires much physical strength to fully counter it. If the victim is not physically strong, and must use chakra, they will use much chakra.
Stage Three: Ninja at this level of learning this style are getting more adept to their heavy armor. The armor slightly lowers the user's speed, and is now usually kept withing a large scroll on their back's mid-section. They now have shoulder plates and a full breast plate, rendering most chuunin-level taijutsu attacks useless. Studs are sometimes put within the shoulders to strengthen some types of attacks.
Name: Shoulder Charge Rank: B Range: Melee Desciption: The user lowers their shoulder, and rams into the opponent's torso and knocking them down. This taijutsu technique is commonly used right before the 'Downwards Strike' technique to ensure an accurate deathblow. Studs are sometimes placed on the shoulder plates to strengthen the hit.
Name: Bladed Punch Rank: B (Also requires A-rank strength) Range: Melee (Weapon) Description: By grabbing the handle of the weapon closely to the bladed segment, the user creates a make-shift bladed knuckle that can cut and pierce the opponent. Also, the handle can hit the target too.
Stage Four: Along with the armor already gained, the ser of this style also gains iron boots that are set knee-high. The armor slows the user down even more, and is even more encouraged to put the armor in a scroll until needed. The breast plate and gaunlets conceal the arms and entire torso, and is much thicker. The vulnrable the areas are the thighs.
Name: Hal-quake Rank: A (Also requires S-rank strength and A-rank chakra control) Range: 20 meters, every direction Description: The user raises their halberd or poleaxe high above their head, focusing a large amount of chakra into the blade. Then by swinging the blade into the ground, the chakra transfers into ground and creates an earth-quake. The quake can make enemies in range stumble and fall, creating an opening for an attack. If someone were to get in the way of the weapon, they would be cleaved completely in half.
Name: Bone Splitter Rank: A (Also requires S-rank strength) Range: Melee (Weapon) Description: The user attacks with a full out assault with their weapon. It's known for splitting bones and breaking even the most strong of barriers. This is the Kaguya's demise.
Stage Five: The user is fully encased in an inch-thick, steel armor. Most taijutsu attacks are repelled by the armor, which fully covers the person save for the face. Due to the heaviness of the armor, the armor leaves the person at 20% speed. When the armor is not in use, most ninja keep the armor within a scroll due to it's weight and bulkiness.
Name: Flying Blades Rank: A (Also requires S-rank chakra control and no armor on) Range: Supplementary Description: After jumping up into the air, the user spins the halberd above their head at highspeeds by focusing chakra into their forearms, hands, and their weapon. This creates a mild 'lift' effect and allows the user to fly for a short time. (Two Posts)
Name: Halberd Rotation Rank: S (Also requires S-rank chakra control and S-rank strength) Range: 30 meters, all directions Description: The user focuses a large amount of chakra into the bladed part of the halberd or poleaxe. By swinging the halberd or poleaxe in a full 360 degree rotation, it releases a large blast of pure chakra. It is very useful for counter attacks and getting many enemies out at one time.
Stage Six: Stage Six is the final stage of the Erai Kame Gaikaku taijutsu style. Spikes have been added to the shoulder plates of the wearer. The armor must now be put into a scroll for storage, as when wearing it, the users mobility speed is only 15%. A more positive outlook on the stage is that the user has become so adept at weilding halberds is that they can now weild two at the same time. The halberds are usually identical, as different designs interfere with combat.
Name: Halberd Gun Rank: S (Also requires S-rank Chakra control) Range: 60meters Description: The user aims the top end of the halbered at the target, focusing a large amount of chakra into the tip. Then by fully releasing it from the halberd, will shoot out a bullet of chakra capable of peircing flesh.
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Users of this style: 1. Cory K. Dara [Master] 2. 3. 4. 5.
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Posted: Fri Sep 04, 2009 9:28 pm
The Denkou Kikku-Kentou (Lightning Kickboxing) Powerful, Lethal, Lightning-fast

Style Basis: Hand to Hand
Training Method This method works best for those who are taijutsu specialists. This is a style where it is based on leg techniques primarily, although the usage of hands is also used as well, making the two go hand in hand. The upper body focuses on defensive maneuvers. Used as transitions to offensive techniques. While the opponent is subdued by destructive kicks and swift punches. The attacks are swift and powerful, which is how it earned its name "Lightning" Kickboxing. The punches are not what is powerful though, but the kicks are devestating. One is only allowed to learn this after mastering many other disciplines. It is thus considered one of the highest style of hand to hand combat. (must post at least 12 times to master each stage)
Movement: The movement is not very readable, but it is known that shinobi in this style have incredible balance
Stage One The first stage is learning basic balance and kicking strikes as well as deflecting with one's arm or hand. This will be key so later stages can be usable without harming one's self. Throughout this style of taijutsu balance is needed.
Technique: Rank: D Deflection Skill - The user must be attacked for this to work. Whenever the foe comes at the user with a sword, knife, fist the user uses the back of his hand and knocks it off course, leaving the target breifly open to an attack.
Rank: C Drop Axe Kick - The user takes advantage of their flexibility and thier balance, they drop onto their hands and twist their body to first sweep out the legs from beneath the opponent, and the second leg comes down by twisting the body once more and drops an axe kick on their body. This can caused cracked ribs.
Stage Two The next stage requires more balanced and is the stepping stone where the kicks are faster. small rapid successions are expected from one in this stage
Technique: Rank: D Deflect Kick - When the user is attacked by being punched, or stabbed at with a kunai or sword, the user knocks it aside with the side of their hand and aims a kick at the side that was used to attack, making it very difficult to defend against.
Rank: C Double Kick - If an opponent is running at the target, the user leaps slightly in the air, kicking into them twice. The first kick hits the enemy in the stomach which would make them double over, which the second kick connects with their chin, stunning them and sending them flipping backwards. The user would land on one foot, balanced and capable of countering if needed
Stage Three In this stage the user has a great balanced, but not quite mastered yet. A method of learning great balanced is usually to stand on the point of a tall tall beam, on one foot, and not moving for long periods of time. The strength of a strike is enough to fracture bones, flexibility and speed are higher from here on out.
Rank: C Bullet Kick - The user uses their arm to knock an oncoming punch or stabbed at and leaps onto one foot and launches a volley of powerful kicks into the opponent, up to ten kicks. The speed of the kicks are quite remarkable, though not astonishing.
Rank: C Volleying Kick - When the user is around an object such as a large boulder or a tree, they kick it from the base straight up into the air and jumps spinning around and kicks it, launching the object at high speed. This can be useful for a surprise and a follow up combo
Stage Four In stage four the user would have amazing balance, but now they start working more in speed and combination skills. In this area is where the real offensive and some counter strikes come into play, showing deadly aim, speed and accuracy.
This stage has no actual technique, but a method of training instead to improve skills. The user has roughly five bags filled with rocks or sand, each weighing up to a total of 300 pounds. For several days straight the user trains in the previous stages wearing these bags, one on each leg, arm and one on the chest. The results are very satisfying for once you remove the bags after several days or weeks straight out of training the speed of the individual is greatly enhanced. With this in mind the user is also able to put together combinations of kicks and punches that can not only disarm an opponent but strike them hard almost instantanously.
Stage Five In this stage, the user's reflex is tested and enhanced. Speed isn't changed while this stage is being learned but counter attacks play their role. This way one can react efficently and counter with the correct technique. A blow from someone in this stage is capable of breaking bones (not like kaguya or so) and shatter stone.
Rank: B Requirements: A rank strength Jaw Smash - When the opponent rushes in with an arm extend or so the user weaves their hand under their arm and drops to one hand and foot, the other hand pulling the opponent down slightly and drives their other foot straight up into their jaw, delivering a devestating blow. With enough force this could break the opponent's jaw or even neck.
Rank: B Requirements: A rank strength, A rank speed Wheels of Hell - If the opponent is close enough or when they go to strike, the user gets behind them and grabs their arms, and wraps their legs around the ankles of their opponent locking their legs so they cannot move. Then the user forces, with the opponent, them into a kartwheel, which upon where their heads were to touch the ground the user smashes it into the ground, but using the momentum presses off the ground using the opponent's head as a stand and in midair does another kartwheel and landing smashing the opponent's head once more into the ground, and again using the momentum to launch into the air higher and the user lets go by twisting themselves around and pushes off the opponent, then slams their foot into their back and drives them into the ground. This technique is brutal and one who is caught in this will most likely suffer greatly and possibly with their life
Stage Six This stage is when one has truely mastered balancing, and here is where they master the speed and flexibility of their kicks and punches. This stage is the mark where most taijutsu specialists look like nothing in comparison, with the exception of a few. The impact from a hit in this stage is enough to splinter a tree in half. This is where the kicks become as "fast" as lightning.
Rank: A Requirements: Speed of A Rank Bullet Barrage - When the user is attacked by the opponent with their hands, the user parrs thier hand off from the inside and launch a fast yet strong jab into their stomach in an upper cut like motion, then quickly follows up with a palm thrust up their chin smashing it and knocking the opponent in the air, but its not over. The user then appears above them aiming a light tap of a kick on their head enough to flip them to where their back is facing them in midair then launches a powerful kick into their back.
Rank: S Requirements: S rank speed, A rank strength Chaotic Strike - The user gets into a stance similar to rock lee's. When the user and opponent is close enough, the user sends a kick into their stomach at blinding speed. If the kick connects, the opponent is stunned for a split second, but is launched into a devestating series of kicks and punches through out the body. The power of them is only strong enough to cause bruising, but if consecutative hits land it can become very lethal. The flexibility in this move is very astonishing, as combo hits range from 10 to 200 strikes. After the first blow the user rolls a dice with numbers between 1-6. If the result is even, the user launches anywhere between 10 to 15 kicks and punches at the opponent. If the result is odd, the user lands one blow only which is enough to send the opponent back away from them. The barrage continues to go until 200 is met or the dice shows odd.
Stage Seven This is the final stage where the user has fully mastered the other six stages. Their speed, balance, flexibility and power is incredible for the continuous and rigorous training the person had to go through. Here is where the speed is said to be so fast and powerful its how the style gotten the name "lightning" kickboxing. A strike from someone who has mastered this stage is enough to cause a small crator in the ground easily.
Rank: S Requirements: S Rank Speed, S rank Strength Lightning Stance Kick - The user stands in a stance waiting for the opponent to come at them. Once the opponent attacks with their fist the user counters with their hand deflecting it to the side and at incredible speed kicks them in the stomach three times with such a force it sounds like lightning hitting the ground upon the final blow.
Rank: S Requirements: S rank Speed, S rank Strength, A rank chakra Aura Lightning Kickboxing - The user creates a small sphere of heavily concentrated chakra (if you have raiton then its added) and drops it towards the ground. Just before it hits the ground the user kicks it towards the opponent with such force and speed the ball appears to be a blur and upon impact explodes with deafening force, sounding like a clash of lightning in a savage thunderstorm. Being hit by this is said to be like a death sentence. If the user has raiton chakra the ball is a yellowish gold color, and upon impact large sparks fire out of the explosion shocking anyone near it. In close range if this hits the ball will tear right through the body melting the area around where it struck. The sphere is no bigger then a softball.
Master: Raiden Kaguya (Shruikan Tenshi)
Students: - - - - -
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Shruikan Tenshi Vice Captain
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A faint smile Vice Captain
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Posted: Mon Sep 07, 2009 11:07 am
Staff Fighting
Description: Before bladed weapons came into play, staffs were the ultimate form of weaponry. You can easily attack and defend at the same time, fight off multiple enemies, and duel in close to mid-range. Wielding a staff properly takes time though. utilizing it in battle takes even longer. Staff masters have been known to also power their moves with chakra, causing for an even deadlier skill.
Stage One At this stage, the user is beginning to hold their staff properly, and learning balance. The user is learning how to attack and defend in different scenarios
Staff Twist - The user will twist their staff in a circular motion, able to block projectiles, and weapons. Rank - D
Pole Thrust - The user will thrust their staff into the chest of the opponent. Depending on the strength used, the opponent can be knocked back. Rank - C
Staff Slam - The user will jump and spin downwards once. Using the momentum of the swing, they will bring their staff down onto an opponent. If hit properly, the opponent can suffer from broken bones. Rank - C
Stage Two At this stage, the user is feeling more comfortable with a staff, being more used to the balance that is necessary.
Staff Parry - The user must first be attacked in order for this to work properly. The user will extend their pole, rather than block, and make contact with the opponent's weapon. They will then spin the staff, which will knock the opponent's weapon out of their hand. Rank - C
Staff Uppercut - The user will swing their staff upwards, striking the opponent usually under the chin. This can have obvious amounts of damage, as well as cause some head trauma Rank - C
Stage Three The user has become moderately balanced, and is gaining speed and power for their attacks.
Staff Sweep - The user will sweep their staff in hopes to knock the enemy off their feet. In some cases, this maneuver is known to break ankles and legs. Rank - C
Pole Vault - The user will use their staff as a fulcrum, launching themselves out of harms way, or opening for another attack. Rank - C
Stage Four The user has mastered the balance piece of staff fighting, and now focuses on adding chakra to attacks.
Power Slam - The user will charge chakra to their staff, and then slam it into the ground, causing pure chakra to shoot out all around them. The chakra can push back enemies with such force, it can even cause broken bones. Rank - C
Power Thrust - The user will charge chakra to their staff, and then thrust it forward, shooting out a blast of chakra in a straight line. It will hit the opponent with blunt force. Rank - C
Stage Five The user has mastered the power piece of staff fighting, and is now working on speed.
Muscle Stimulant: Speed Thrusts - The user will stimulate their muscles with chakra, causing them to be very loose, making the user able to thrust extremely fast in rapid succesion. The user can hold this move for 3 posts before their muscles cramp. A 4 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage. Rank - B
Muscle Stimulant: Speed Slash - The user will stimulate their muscles with chakra, cuasing them to be very loose, making the user able to slash their staff in an extremely fast rapid succession. The user can hold this move for 4 posts before their muscles cramp. A 5 post cool down time is necessary. Over use of this move can cause muscle rupture or permanent damage.
Stage Six The user has become one with their staff. They are able to combine speed and power with their moves, proving to be a tough opponent. This is the final stage of Staff Fighting.
Berserk: Chakra Slashes - The users muscles will relax and become loose, providing easier fluid movements. Chakra will be stored inside their staff, and they will release a power held within. The will continuously slash at their opponent, shooting blasts of chakra in the process. The blasts are similar to slices of a blade.The user can hold this move for 5 posts before they wear out. a 10 Post cool down is necessary. Rank - B
Berserk: Killing Counter - The user must first charge chakra to their staff, giving it a short and sharp point made of pure chakra. They must then be attacked, and they shall counter the opponent. If done correctly, the user will thrust their pole towards the opponent. While usually hitting with blunt force, the chakra point will dig into the opponent, and then the user will unleash the chakra they have stored directly into the opponent. This move has been known to explode people, depending on how much chakra is inserted. The user must not use any other chakra powered attack after this move for 6 posts, or death is sure to come. Rank - A
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Users of this Style: 1. 2. 3. 4. 5.
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Posted: Tue Dec 29, 2009 1:20 pm
Eisei Seido [Medical Precision]Quick, Precise, Powerfull Style Type:Hand-to-Hand Weapon Types: Other Equipment:
Information: The Eisei Seido Fighting style was used/found first by an middle-aged man,which started studying the Medical school,mainly the Skeleton of the human,but for military need of the village,was sent in war.He didn't know to use weapons,but used the knowledge over the body structure and so knew all the weak points of an enemy.The fighting style is known for its precise hittings on weak points,allthrough it seems to be similar to the Hyuuga Juuken Style,its the difference that the Eisei Seido fighters don't have the Byakugan.Unlike their fighting stance and style which is alot similar to kickboxing,its hits are known to be powerfull.
Training Methods: The user should learn about muscles and/or body skeleton,should train in leg and hand muscle's strength.The user should also improve precision by doing excercises with hitting.
Stage One: This is the first and most basic stage,where the precision is the most thing improved between:Medical knowledge,Strength and Precision.
Name: Precision Hit Rank: E Range: Short Description: The user will try several hits on the opponent,the hits are directed to the opponent's Lower part of chest.If it hits precisingly,it will cause pain and maybe even numbness.
Name: Power Slam Rank: D Range: Short Description: The user will jump in the air,and when he/she is upon the opponent,he/she will slam one of their legs on the opponent's clavicle,which would cause total numbness of neck.
Stage Two: This is the second stage of this fighting style,the user's muscle strength will be improved,and will be abe to do stronger Power slams and Precision Hits.
Name: Waist hit Rank: D Range: Short Description: The user will kick the opponent in the Wiast line with a strong hit from their leg,which would probably cause snapping of the waist bone.
Name: Spinning Crack Rank: C Range: Short Description: The user will duck and then will put their right feet horyzontalyo the middle-air.And then while keeping the balance with his other feet,will hit the enemy's feet,and while the enemy is in the air after the hit,the user will do a Precision hit several times on the enemy.
Stage Three: The user will study the body structure and now will use the knowledge over it with the jutsu's from the first and second stage,making them more stronger and precise than before.
Stage Four: This Stage is the stage where the user will finally start to use chakra on the attacks they do.Precision and Strength is increased.
Name: Elbow Chakra Hit Rank: B Range: Short Desciption: The user focuses chakra on their elbows,creating a light armor like around their elbows,normally from chakra.The user will run at the opponent and then hit them in the neck or chest with their elbows.This can be deadly.
Name: Knee Chakra Hit Rank: A Range: Short Description: The user focuses chakra into their knees,creating a light armor like around their knees,from chakra.The user will run at the opponent and then hit them in the gut with their knee.This is more deadly than Elbow Chakra hit because of the normal strength of the knees,which is more improved than the elbow strength.
Stage Five: The user knows very much about the body skeleton,the user improves in all aspects listed above. _________________________________________________________
Users of this style: 1.Tyson Kurochi (Master) 2. 3. 4. 5.
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Tue Dec 29, 2009 1:22 pm
Koken Inmetsu (Greatsword Destruction) Style Type:Swordplay combined with hand to hand. Weapon Types:Odachi, Nodachi (Types of extremely long katana)
Information: This unusual style of taijutsu was developed originally to utilize the large anti-cavalry weapons past their original function of striking down mounted samurai. Due to the excessive length of the swords used in this style, it is more ideal to fight in more open areas, but the more experienced users begin to develop ways to get around this weakness.
Training Methods: Users would build muscle and practice wielding their blade constantly so as they get used to fighting with such a long weapon. The user would also spend time sparring when ever possible so that they can keep up their skills.
Stage One: At the first stage, the user is to weak to properly wield the sword one handed and is forced to hold it with both hands. The user will also most likely be slow and clumsy with their weapon, due to it's length.
Basic Techniques:
Name: Pummel Smash Rank: E Range: Arm's length Description:The user try to smash the butt end of the pummel down onto their opponents head or shoulders. This technique can be performed while the sword is sheathed.
Name: Heavy Slash Rank: E Range: Length of the blade Description: The user slashes down in a diagonal path, a great amount of force is used in this technique and can cause temporary weakness (attacks weakened for to posts)
Stage Two: This stage lets the user effectively wield their blade, losing their initial clumsiness as well as being able to swing their weapon faster, it is still slow compared to a regular katana. The blade is still to heavy to be wielded with one hand.
Basic Techniques:
Name: Iron Spear Rank: D Range: Length of the blade Description: The User puts one hand on the sheath and one hand on the grip of the sword then jabs the butt of their sheath into their opponent's gut, with enough force capable of knocking the wind out of them. Requires the sword to be sheathed.
Name: Crescent Divide Rank: D Range: 3xLength of the blade Description: The user jumps at their target, and enters a vertical spin in which they strike with their blade, does little damage and has little power if only the tip connects. This technique's power is E ranked if only the tip of the sword connects.
Special techniques:
Name: Slow Draw - Initial Strike Rank: C Range: Length of the blade Description: The first of the Slow draw techniques, a series of unique techniques within the Koken Inmetsu style. The user draws out their sword at an unusually slow pace to distract their opponents, and nearly instantly slashes with incredible speed. This technique can only be performed while the sword is sheathed.
Stage Three: By this point the user can easily wield their sword as well as any basic katana. The user also has developed the strength needed to hold the sword one handed though not as well as they could with both hands. Requires chuunin rank.
Basic Techniques:
Name: Calamity Crash Rank: C Range: Length of the blade Description: Calamity Crash is an upgraded form of the heavy slash in which the sword is infused with chakra. The chakra is unstable and can cause large amounts of destruction to what ever it's used against, although there is a chance the technique will dissipate before it reaches it's target (role a 2 sided die, 1=technique stays together, 2=it falls apart).
Name: Bloody Lance Rank: C Range: Twice the length of the blade Description: This technique is a dash type move, the user rushes forward incredibly fast for a very short time. Then user thrusts their weapon at the target. This technique can be used while sheathed.
Special techniques:
Name: Partial Draw - Head Snatcher Rank: B Range: Mid-range dash of 5 meters Description: The User dashes forward and draws out approximately half their sword, leaving one hand on the sheath. The User aims the edge of the sword at their opponent's throat. This technique is capable of decapitation, but requires the sword to be sheathed for use.
Stage Four:By this point the user of Koken Inmetsu has developed considerable skill with the style and has developed better dodging skills in order to allow for better use of the Slow Draw techniques. Wielding the sword one hand has become much better and more fluid, and with both hands the sword is an incredibly deadly weapon. Requires Jounin rank.
Basic Techniques:
Name: Split the horizon Rank: B Range: Length of the Blade Description: The User performs an incredibly fast horizontal slash. This technique is has the power to Decapitate someone if they are too close to the base of the blade.
Name: Iron Pillar Rank: B Range: Length of the blade Description: The user swings the butt of the sheath up into the jaw of their opponent. This technique can be used to knock the opponent into the air allowing for a window were the opponent can't block or dodge simply because they can't move while in the air.
Special techniques:
Name: Partial Draw - Pummel Shot Rank: B Range: Arms length Description: The user grabs hold of the grip of their sword and pulls it out as fast and as hard as they can, aiming the butt of pummel at their opponent's gut. This technique requires that the sword be sheathed
Name: Slow Draw - Cross Rip Rank: A Range: Length of the sword Description: The user slowly draws out their sword and then in a lightning fast movement, the user slashes diagonally in one direction and then the other, to weaker shinobi it would look like a furious blur. This technique requires that the sword be sheathed for use.
Stage Five: By this point the user has become an expert swordsmen capable of easily wielding the sword one handed and is incredibly dangerous when using it as a two handed weapon. Requires Sannin/Kage rank.
Basic Techniques:
Name: Calamity Blade Rank: A Range: Length of the sword Description: Upgrade of Calamity Crash, this time the chakra is refined, adding to the overall cutting power of the sword, lasts 1 post, 2 post cool down time.
Name: Legacy of the Blade Rank: A Range: 10 meters and length of the blade Description: The user dashes through an area for a distance of ten meters. Any thing to close to the user will be slashed at. This attack is relatively easy to dodge as long as you move out of the path in time. 5 post cool down time.
Special techniques:
Name: Slow Draw - Infinity Cell Rank: S Range: Length of the blade Description: The user slowly draws out their sword, and cut down anything foolish enough to stand in front of them, leaving slashes and groves in the area around them. This technique can only be used once, and requires the sword be sheathed. _________________________________________________
Rules for this style: -Due to length of the swords used in this style, normal slashes are always stronger at the base then at the tip. -Because of the length of the sword, it needs to be reinforced with an arm in the general area of contact to keep the sword from snapping. -sheathing a weapon takes up 1 post and no offensive actions can be taken.
Users of this style: 1. Hotaru Funbokokuou 2. 3.
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Posted: Tue Dec 29, 2009 1:24 pm
The Way of the Silent Blade [Yaiba no Mokumoku] Official Mist Hunter Nin Style

This is a ancient style, focusing on speed and accuracy. A good assassin kills in a single blow, and it forced into a confrontation, will seek to end it as quickly as possible. To this end certain weapons are cut out for assassins, but most are not. The most common weapons an assassin uses are short swords of various types, Kunai, shurikans, ect... Oddly enough, even larger swords, such as the Zambatou have found uses among the assassin ranks. The ultimate close range weapon of the Assassin is the Assassins blades. These allow him to make maximum usage of his speed, with blades that are located on all primary striking locations on the body.
Their training in agility is for obvious reasons; accuracy is trained upon so that an Assassin may strike vital locations with ease, furthering their ability to strike down their opponents. Critics of the style argue that because of the lack of training in areas such as Strength and Endurance, if cornered an assassin is at a disadvantage. This, while true, does not hinder the typical assassin, as the shadows are their allies, and most pride themselves on their ability to remain hidden.
Unlike most Taijutsu styles, assassins do not shun other forms of fighting; rather many assassins make use of Genjutsus, as this gives them a much needed edge is hostile territory to bring their opponents down.
Stage 1 Academy
Ichi Taira
This stage primarily teaches a practitioner how to move. Speed is an assassin’s best friend, and the ability to stay out of reach of their opponent saves many an Assassins life. Once they have shown progress in speed, they then begin to learn vital spots on the human body, allowing them to strike with greater accuracy and precision. They also have some basic training in throwing weapons such as Kunai.
Stage 2 Genin
Ni Taira
This stage is focused on helping an Assassins kill. It is an intricate training of accuracy, forcing the assassin in training to learn to hit targets from great distances. It also teaches the assassin where to hit to slow the opponent, as well as instant kill and paralyzing locations. In this stage, the hunter is heavily taught in the study of biology. If the human body is not known inside and out, then the hunter's training ends here.
Techniques: Oshi-Ten Dageki (Pressure Point Strike): The hunter-nin can no longer look at an opponents body regularly. To their eyes, the opponent's body is riddled with the pin point bullseye's of the pressure point targets used in this stage of training. This technique can run from the chuunin level at twenty strikes, to the satsubatsu level of one-hundred and twenty strikes. The strikes begin at the lower parts of the body. Always. This is to ensure that the hunter works his way quickly up the opponents body, striking pressure points in order to not only paralyze limbs (10 Posts), but to rupture blood vessels, and redirect blood flow to different areas of the body to cause massive heart trauma. The pinacle of this technique is the five point heart strike. Initiated around the heart in a pentagram, this causes an individual's heart to literally cease pumping blood and drown itself with it, causing it to literally burst within five minutes (5 posts).
Stage 3 Chuunin San Taira
This stage is known as the weapons focus stage. The trainee picks from among his used weapons and chooses to specialize in one, taking time to train with it, and it specifically. The other weapons become mere secondary. The assassin applies this weapon, never letting it away from him. For the rest of his life he never puts it down, always seeking to become the perfect wielder of it, a goal that is almost certain to always be just out of their grasp, always propelling them onwards.
Stage 4 Chuunin
Shi Taira
This stage goes back to the good old theory of survival. However, an Assassin who has survived this long has come to realize that sometimes speed and maneuverability will fail you, and sometimes you can’t help but take a few hits. So during this phase of the training, the assassin will not only train his Agility, but also run for long periods of time, pushing his endurance to its limits as well. In addition to this, the hunter-nin undergoes "rice paper training." The hunter is made to train during this stage strictly on rice paper to improve agility, as well as the ability to move silently. The training is effective, and often yields greats results.
Techniques: Seishuku Hokousha (Silent Walker): At this stage in the hunter-nin training, a hunter-nin holds the capability of moving for extended periods of time (ten posts) unheard. No matter what surface they may walk on, their steps are unheard due to strict training.
Stage 5 Jounin
Go Taira
This stage is often known as the Weapon mastery stage. The user has become so in tune with his weapon that it has become a part of him. Every motion is fluid, as if the weapon itself was a part of him. This stage requires no particular training on its own; rather it comes from major experience with the weapon in question. Because of this, few Assassins reach this level of expertise.
Techniques: Hitoshirenu Yaiba Jutsu (Art of the Hidden Blade): This is when the hunter-nin in question is granted the true blades of an assassin. The weapons are hidden and connected under the wrists with a lock spring fro quick and silent release. Is it said that in one fluid motion a true hunter-nin can reveal and kill with his blade in less than a fraction of a second.
Hitoshirenu Yaiba Odori (Hidden Blade Dance): Created strictly for multiple enemies, this dance is one of the most beautiful blade waltzes in all of Kirigakure, and would be recognized as such across the land if those who saw it lived to tell about it. The dance consists of combining open palmed strikes with the use of the hidden blade by simultaneously bringing out, and putting it back in its fixed position. The arms are left extended during palm strikes, and are brought in when in close enough range for a blade strike. This combination allows for the hunter to keep multiple enemies at bay while attacking one or two simultaneously with the intent to kill.
Stage 6 Anbu Jounin
Roku Taira
Back to the basics, the Assassin realizes that the original training is just as important today as it was back then. Focusing on furthering their speed, they also practice their aim, sharpening their skills to a point beyond most people. Dummies are designed to mimic a human body, so that the assassin can further learn to nail vital organs, or specific points in the spine.
Techniques: Junsei Seishuku Hokousha (Perfect Silent Walker): This is no longer a "technique," so much as apart of the hunter-nin in question. His steps are silent constantly, whether or not in combat. He holds such control over this ability that he can literally cause his steps to be heard in one stride, and not heard in the next in order to confuse the enemy. Few are the shinobi who can even fathom hearing this shinobi's foot steps before deaths silent embrace.
Stage 7 Kage
Shichi Taira The ultimate level of achievement for an assassin, his ability to land killing blows undetected is beyond normal understanding. Almost ethereal, tales of Ghosts sticking down great leaders are often attributing to the more unbelievable victories of assassins. Their abilities to avoid obstacles and traps are famous amongst the higher ups of their respective villages, often earning them great praise. Every movement is precise, and most targets don’t even have a chance.
Techniques: Junsei Kage Hokousha (Perfect Shadow Walker): Being viewed as a literal ghost, it is no wonder this shinobi is granted literal and complere invisibility in the shadows. This hunter can walk through a building, and literally disappear before your eyes the moment his body is immersed in a shadow cast by any object, or jutsu for that matter, making those who use shadow jutsu a threat to themselves in reality.
Users of this style: Sage:Zane Hajime - - - Students of this style (Must Be Hunter Nins)
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Tue Dec 29, 2009 1:26 pm
三奥り, Santoryu - Three Sword StyleSavage, Relentless, Deadly
Style Description: Santoryu is also known as the Three Swords Style. This style was very powerful and aggressive as its users wielded Three swords. One in each hand and one in their mouth. They also have mastered some techniques from Nitoryu also known as the Two Swords Style as well as Ittoryu which is One Sword Style. The original creators of this Style were those of the Roronoa Clan. This style is very hard to master but once fully mastered you are feared one of the most deadly users who bare a Sword.
Style Basis: (Must be a member of the Roronoa Clan to learn any forms of the Weapon Style) Weapon (Sword Only): Chakra Control
Training Methods: The Roronoa Clan has forbid others not from there Clan to learn there Style but they allowed Tetsuya prove himself by surviving the gruesome attacks using his own blades. You must have a strong will and great Stamina as well as physical strength.
Movement: The stance is neutral defending there entire upper body. They move swift and strike quickly but they strike with great force that will leave you almost stunned from their strength.
___Santoryu___
These are the Styles and Techniques of Santoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. High Chunnin and up can learn these techniques.
_____Regular Techniques
Oni Giri (Demon Slash) - A three-way simultaneous slashing attack. The user crosses his two swords across his chest and places the blade in his mouth horizontally behind them. The user then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending from which side of his mouth did he positioned the sword's main blade at. Rank - B
Tatsu Maki (Dragon Twister) - The user spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s). Rank - B
Gazami Dori (Crab Seize) - All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off. Rank - B
_____Special Techniques
Hyaku-Hachi Pound Hou (Triple Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down and slashes horizontally with the blade in his mouth. Then as he slashes he releases some of his Chakra in his Swords causing them to create a triple spiraling Chakra wave. Rank - A
Yasha Karasu (Night Crow) - The user spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet. Rank - B
Hyou Kin Dama (Leopard Golden Ball) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade. Rank - A
___Nitoryu___
These are the Styles and Techniques of Nitoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. High Genin and up can learn these techniques.
_____Regular Techniques
Sai Kuru (Rhino Rampage) - The user puts his swords on his forehead, like rhinoceros horns, and spins quickly. Rank - C
Nigiri (Double Slash) - A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon. Rank - D
Tourou (Climbing a Tower) - Two Chakra-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion. Rank - C
Outourou (Reply Climbing a Tower) - Two Chakra-based projectile slashes are sent downwards while falling as the user swings his swords downwards, with the gravity complimenting the force of the attack. Rank - C
Hirameki (Flash) - Two Chakra-based projectiles are sent forward after swinging both swords from the left or right side. Rank - C
Samon (Sand Drawing) - Two Chakra-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right. Rank - C
_____Special Technique
Nitou-Ryuu Iai: Rashoumon (Two Sword Style Draw and Resheath Technique: Rashou Gate) - A dual sword drawing technique so powerful it split large obstacles in half. The user draws his sword, and sheaths it so quickly it has strong enough force to split a home in half. Rank - B
Nana-Juu-Ni Pound Hou (Dual Sword Soaring Phoenix) - The user holds both blades in his hand over his shoulders and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a double spiraling Chakra wave. Rank - B
___Ittoryu___
These are the Styles and Techniques of Ittoryu watch them closely and learn them well. Only strong willed fighters can use these Techniques. Low Genin and up can learn these techniques.
_____Regular Techniques
Itto-Ryu Iai: Shishi Sonson (One Sword Style Draw and Resheath Technique: Lion's Song) - Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword. Rank - C
Hiryuu Kaen (Flying Dragon Impulse) - Using one sword wielded in his left hand or with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then goes numb from where they were slashed. Rank - B
_____Special Technique
San-Juu-Roku Pondo Hou (Single Sword Rising Phoenix) - The user holds his blade in his hand over his shoulder and then swings down. Then as he slashes he releases some of his Chakra in his Swords causing them to create a single spiraling Chakra wave. Rank - B
___Forbidden Style Kyutoryu___
This style was deemed forbidden among the Roronoa Clan because of its great Demonic power. Kyutoryu is the savage Nine Sword Style that is replicated from Asura a three headed six arm God. You must have great will and very strong stability to use this style. High Anbu and up can learn these Techniques.
_____Regular Techniques
Kiki - Kyutoryu - Asura (Demon Spirit - Nine Swords Style - Asura) - The technique that allows the user to use Kyutoryu. While being relentlessly attacked, the user's anger, and frustration manifests itself from a dark aura emanating from themselves into a being with six arms and three heads known as an Asura. The full activation of this technique actually causes the ground to darken several meters diameter from where the user stands and blow a gust of wind from the user. He then motions his arms upward leaving behind to sets of arms and each time the arms manifest so does the head coming from both right and left. This is used by creating Kage Bushin(Shadow Clone) that do not leave your own body. Rank - A
_____Special Technique
Asura Ichibugin (Asura One Mist Silver) - The user holds the swords so the blades are pointing towards the victim, the user leaps towards them slashing them with all nine of his swords at once afterwords ending in a position where all the swords are held in a way to make them look like they're fanning out. This technique has enough force to rip through a small mountain because of the Chakra emitting from each blade. Rank - S
Asura Makyuusen (Asura Demon Nine Flash) - The user approaches his target with great speed to where he leaves behind an afterimage of himself and once image fades the user is right in front of the foe and begins to slash them up using all nine swords and ends with a stance where all nine swords are in a wheel shape. The wound is similar in shape to the sword stance. Rank - S
Users of this Style • Zoro "Third Blade" Roronoa • • • •
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