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Posted: Tue Nov 11, 2008 4:17 pm
All right after being near inspired by a friends idea I figured I'd try this out on here. The Basics: Level Twenty campaign, geshtalt rules. All books will be accepted. I must approve the character before you can join. All campaign settings will be accepted, ex Eberron, Forgotten Realm, ect... You Must provide a background story for your character.
I'm only accepting eight characters, my choice, not first come first serve style. All character must be sent to me via PM. The story well be explained during game play. I hope to start in two weaks if enough players show intrest.
List of champions Robert Krauser, NG Lupin Cleric of Bahamut
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Posted: Tue Nov 11, 2008 5:47 pm
Are we allowed Dual progresion PrCs? What about taking two prestige classes at once?
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Posted: Tue Nov 11, 2008 6:00 pm
PrCs? And you may take two at once yes.
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Posted: Tue Nov 11, 2008 6:47 pm
Aridel Berk Venerable Human Male Lawful Neutral Wizard 3/Dweomerkeeper 10/Incantrix 10/Hierophant 2/Archivist 2/Factotum 8/Mystic Theurge 5
Str-12 Dex-23 Con-22 Int-38 Wis-20 Cha-20
HP: 194 AC: 41; (10+6 Dex+14 Int+5 Natural+5 Defending+1 Monk) Touch: 36; Flat Footed: 35 Init: +22 (6 Dex +2 Trait +14 Int)
Attack: +11/+6/+1 (13-2 Flaw) Ranged Attack: +19 (13+6 Dex)
Saves: Fort-25 Ref-24 Will-33
Languages: Common Undercommon Dragonic Auran Giant
Feats: Flaw 1: Iron Will Flaw 2: Kung-Fu Genius Human: Empower Spell Wizard 1: Scribe Scroll 1: Insightful Reflexes 3: Alternative Spell Source Incantrix 1: Quicken Spell 6: Twin Spell 9: Maximize Spell Incantrix 5: Energy Substitution (Sonic) 12: Energy Admixture (Sonic) 15: Arcane Thesis (Moonbow) Incantrix 10: Guided Spell 18: Spell School Specialization (Evocation) Hierophant 2: Repeat Spell Metamagic Storm: Chain Spell
Flaws: Noncombatant Feeble
Traits: Cautious Aggressive
Dweomerkeeper Abilities: -Mantle of Spells: Dimension Door, Celerity, Moonbow, Heal, TimeStop -At Will: Arcane Sight -Supernatural Spell 4/Day -Cloak of Mysteries
Incantatrix Abilities: -Forbidden School: Enchantment -Specialised School: Abjurgation -+2 On All Dispel Checks -1/Day: See Ethereal 10 rounds -Strike Ethereal -Immune to Death Effects and Energy Drains -2/Day: Instant Metamagic -Improved Metamagic -Drain Item (Consume Charge, heal 1d6 per spell level)
Hierophant Abilities: -All touch spells have 30 ft range -Bonus Metamagic Feat
Factotum Abilities: Inspiration points=Int Modifier -Trapfinding -Use 1 Insp Point to add Int Mod to AC for 1 attack -Int Mod on All Str/Dex Skill Checks/ability Checks -Heal double Factotum level+Int mod, 3+ wis Mod times per day -Spend 1 Insp Point to gain standard action, once per encounter -Spell Like Abilities- Charm Person, Tasha's Hideous Laughter, Suggestion
Wizard Abilities: -Spells Per Day: 0-6 ; 1-8 ; 2-8 ; 3-7 ; 4-14 ; 5-7 ; 6-7 ; 7-5 ; 8-5 ; 9-4 -Rat Familiar ---Drakken Variant, 15 ft cone fire. 1d6+6 -DC against Spells: 24+ Spell level
Archivist Abilities: -Spells Per Day: 0-5 ; 1-9 ; 2-9 ; 3-8 ; 4-8 ; 5-8 ; 6-8 ; 7-6 ; 8-5 ; 9-4 -Dark Knowledge 3/Day (+1 Attack bonus) -+2 Decipher Script and +2 Knowledge (Dungeoneering) -DC against Spells: 24+ Spell level
Arcane Spells Prepared: 0- Read Magicx2, Chalkboard, Ghost Sound, Message, Prestidigitation 1- Protection from Evilx2, Shieldx2, Greasex2, Ray of Enfeeblementx2, Detect Secret Doorsx2 2- Blindness/Deafness, Warding Hand, Web, See Invisibility x2, Bigby's Striking Fist, Blur, Gust of Wind, Rope Trick, Mirror Image, Familiar Pocket 3- Blacklight, Fly, Great Thunderclap, Nondetection, Greater Mage Armor, Tongues, Daylight, Phantom Steed, Ray of Exhaustion, Twin Ray of Enfeeblemet, Slow 4- Burning Blood, Dimensional Anchor, Evard's Black Tentaclesx2, Solid Fogx2, Viscid Globx2, Aerial Alacrity, Assay Resistancex2, Arcane Eye, Detect Scrying, Unluck, Bestow Curse, Greater Invisibilityx2, Resilient Sphere 5- Imbue Familiar With Spell Abilityx2, Break Enchantmentx2, Greater Dimension Doorx2, Dismissal, Wall of Force, Wall of Stonex2, Beltyn's Burning Bloodx2, Fleshshiver, Greater Blinkx2 6- Greater Dispel Magicx4, Probe Thoughts, MordenKainen's Lucubrationx2, Howling Chainx2, Contingency, Repeat Fleshshiver 7- Forcecage, Wave of Exhaustionx2, Chain Lightning, Bigby's Grasping Hand, Quickened Fleshshiverx2 8- Mazex4, Mind Blank, Ghostformx2, Bestow Greater Curse, Greater Spell Immunity 9- Mordenkainen's Disjunction, Reaving Dispel, Superior Invisibility, Wish, Foresight, Astral Projection
Divine Spells Prepared: 0- Detect Poison, Light, Mending, Purify Food and Drink, Guidance 1- Remove Fear, Shield of Faithx2, Detect Evil, Lesser Restoration, Silverbeard, Divine Power 2- Find Traps, Remove Paralyses, Divine Insight, Calm Emotions, Blessed Aim, Cure Moderate Wounds 3- Know Greatest Enemy, Remove Curse, Chain of Eyes, Delay Deathx2 4- Freedom of Movementx2, Restoration, Death Ward 5- True Seeingx2 6- Disintegrate, Find the Path, Energy Immunity 7- Greater Restoration, Blood to Water, Righteous Glare, Power Word Blind 8- Power Word Stun 9- True Ressurection, Power Word Kill
Skills: -Knowledge (Arcana) 23 +14 Int -Knowledge (Religion) 23 +14 Int -Knowledge (Dungeoneering) 13 +14 Int -Knowledge (The Planes) 13 +14 Int -Knowledge (Psionics) 13 +14 Int -Knowledge (Nature) 1 +14 Int -Spellcraft 23 +14 Int -Bluff 15 +5 Cha -Concentration 8 +6 Con -Autohypnosis 12 +5 Wis -Sense Motive 23 +5 Wis -Gather Information 23 +5 Cha -Intimidate 4 +5 Cha -Listen 13 +5 Wis +2 Alertness -Spot 23 +5 Wis +5 Lenses +2 Alertness -Search 23 +14 Int -Ride 1 +6 Dex Skill Tricks: False Theurgery
Items: -Monk's Belt -Headband of Intellect +6 -Ring of Arcane Supremacy -Ring of Wizardry IV -Bag of Holding II -Wings of Flying and Resistance +5 -Boots of Dexterity +6 -Amulet of Natural Armor +5 and Thoughts -Pearl of Power (5th), (Two) -+5 Gauntlet of Defending -Gloves of Evasion -Shirt of Health +6 -Eyes of the Eagle -Staff of Charming -+2 Strength Ioun Stone -Hevard's Sleeping Bag -Clonex2 (In Bag of Holding) -All Spell Foci and Regeants -Assortment of tools and stuff from Equipment section -Spyglass -Scroll of Knock -Scroll of Water Breathing -Scroll of Remove Curse -Scroll of Spider Climb -Scroll of Legend Lore -Scroll of Locate Creature -Scroll of Sending -Scroll of Wind Wall -Scroll of Cure Minor Wounds x2 -Scroll of Mass Cure Light Wounds -Scroll of Fireball (Full Metamagixed) x5 -Scroll of Chain Lightning -Spell Component Pouch x3
Contingencied Spell: True Ressurection (Contingency through Greater Shadow Evocation) -Trigger: When I die.
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Posted: Tue Nov 11, 2008 6:48 pm
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Posted: Tue Nov 11, 2008 6:58 pm
DragonicSeige Augh. Dammit... I am... Must... Left Side- Wizard 5/Incantrix 10/Loremaster 5 Right Side- Archivist 2/Factotum 8/Dweomerkeeper 10 Which will leave me as: Wizard 5/Dweomerkeeper 10/Incantrix 10/Archivist 2/Factotum 8/Loremaster 5 With Casting as: Wizard-20 Archivist-12 That sounds fine, though where is the Incantrix loacated?
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Posted: Tue Nov 11, 2008 7:16 pm
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Posted: Tue Nov 11, 2008 7:21 pm
That's fine but that will mean that your character is from the forgotten realms game and can't take other realm feats.
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Posted: Tue Nov 11, 2008 7:26 pm
Alright, just send me a character.
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Posted: Tue Nov 11, 2008 7:34 pm
i will have to create it from scratch. i will probably be a drow vampire, cleric/sorcerer 3 - mystic theurge/barbarian 10 - barbarian/frenzied berserker 1. i'd be less powerfull overall compare dto the others, but i do like my dark elf vampires... >.>
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Posted: Tue Nov 11, 2008 7:38 pm
If that's your choice but just FYI there will be some adventures during the day.
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Posted: Tue Nov 11, 2008 8:41 pm
I'll assume stat roll is 4d6
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Posted: Tue Nov 11, 2008 8:44 pm
Nope 4d20+100...
Yeah standard roll, reroll lowest score and you get one free 18
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Posted: Tue Nov 11, 2008 8:46 pm
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Posted: Tue Nov 11, 2008 9:00 pm
oh boy! O_O i want to nevermind this, it is WAY too high-powered! i would feel so out of place being able to run rampant.... especialy while teh storyline leads us by the nose...
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