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zOMG user interface & controls

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iDoubleMajor

PostPosted: Tue Oct 28, 2008 9:22 pm


This guide is given in order to understand and familiarize the basics of the game, zOMG..

TABLE OF CONTENTS


1. Basic Interface
2. Crews
3. Chatbox
4. Inventory
5. Menu Bar
6. Player Info
7. Difficulty Levels
8-11. reserved for future editing

NOTE: If anyone of you has a question, wants to contribute any missing or incorrect data found in this guide, please PM me. Thanks.
PostPosted: Tue Oct 28, 2008 9:22 pm


BASIC INTERFACE


The basic interface is what you see when you start the game. And here are the parts and functions of the interface.

User Image - Blocked by "Display Image" Settings. Click to show.


1. Task - The task panel is used to keep track all the ongoing tasks you are doing, and all the finished finished you've done in the game. (default key: T)

2. Map - Displays the map and shows your current location, crew location, friends location, and quest location. The map can be changed from local or global mode by selecting the button of choice on top of the map. (default key: W)

3. "Recrewt" button - This is used to recruit members within the local map area in order to form a crew.

4. Smileys - opens the smileys window to show your emotions in the game.

5. chatbox - click the chatbox to chat

6. open/close crew - opens/closes the crew member window

7. open/close chat interface - opens/closes the chat window

8. open/close PDA - opens/closes the PDA window. The PDA is used to open the map and tasks window. (default key: P)

9. Avatar sit/stand - lets your avatar sit/stand. Sitting hastens stamina regeneration and slowly regenerates health, but lowers your defense. (default key: K)

10. minimizes/maximizes power-up or ring slots

11. Ring Slots - The ring slots are the rings that will be in use for battle.
To activate the power, select a target and select the ring of choice for the target. Once a ring is used, there will be a certain amount of time for its cooldown in order to use again and some stamina will be consumed. From the left slot to right, the keys are from 1 to 8.

12. Inventory - opens/closes inventory (Default Key: R)

13. swaps to ring/power-up slot

14. Health Point - The health point is to determine your current health. It can be increased by increasing your charge level. If damaged, it can be restored by sitting or being healed. If the HP is 0, you are dazed and unable to fight until returned to the null chamber or by the use of defibrillate.

15. Stamina - The stamina bar is to determine if there is enough power available to use a ring. If the stamina is insufficient for a certain ring, the ring can't be used until enough stamina is recovered. Stamina recovers over time and recovers faster when sitting.

16. G'hi Energy - The g'hi energy is a used to power-up certain passive skills you have earned during the game. Once in a field, the G'Hi energy slowly drains in order to power up the passive skills which is found in the character info. G'hi energy is recovered slowest by sitting and the fastest by being in Barton Town.

17. Rage Meter - The rage meter is used to apply a certain amount of force to the ring you wish to use in order to be more effective. The rage meter is divided into 3 parts. The more parts used, the more effective the power of the ring is. To apply the effect, simply select a target and choose the ring of choice. Click, hold, select the power of the rage meter, and release to unleash the energy. The rage meter builds up by attacking, healing, and being damaged. The rage meter resets if you're dazed.

18. Menu - This opens/closes the menu bar.

19. This is your total charge.

20. This displays the current number of charge orbs.

21. This displays your overall charge level (CL). The overall charge level can be computed by doubling one of the highest CL ring in your ring slot and adding the rest of the CL in your ring slots, divided by 8. Blank slots are 1.0 CL.

Example:

has 5 rings

CL of rings: 3.0, 3.0, 2.7, 2.0, 1.0
Computation: [ (3.0 * 2) + 3.0 + 2.7 + 2.0 + 1.0 + 1.0 + 1.0 + 1.0] / 8 = 2.2125 or 2.2

22. This displays/closes your character info.

23. a link to the Back Alley Bargains

iDoubleMajor


iDoubleMajor

PostPosted: Tue Oct 28, 2008 10:23 pm


CREWS


Crews are a group of people who support each other in battle. The known advantage so far for crews are to be able to easily locate in the map and get a share of the items from the enemies that were seen defeated by a crew member.


RECREWT WINDOW

User Image - Blocked by "Display Image" Settings. Click to show.


The recrewt list is a window which allows you to search users within the area and ask for an invite in order to form a crew. Just click on the player you would like to invite and click invite. Then wait for the approval of the player.

CREW WINDOW

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The crew window is where the members of the crew are listed. There, you can see the HP, G'Hi ability and stamina of your crew mates. The one with the crown symbolizes the leader of the crew. The leader has the authority to replace the leader of the crew and kicks out a selected member from the crew. If you all the crew members are disconnected from the server, you are automatically out of the crew.
PostPosted: Tue Oct 28, 2008 10:59 pm


CHATBOX


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The chatbox is where you communicate with players within the screen, area, clan, crew, or a single player. The chatbox can also be sorted when chatting by clicking the ones on top (all, area, local, clan, crew).

Area - shows the chat within the whole map area (shown in red)

Local - shows the chat within the screen (shown in white)

Clan - shows only the clan chat (shown in green)

Crew - shows only the crew chat (shown in blue)

How to Chat (commands)

For the area: /b or just type your message

For the local: /l

For the crew: /c

For the clan: /g

Whisper: /w

Note: To reply on a whisper, just press the backspace key (default).

Added notes:

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As you can see, there are 4 color bars: white, yellow (suppose to be red), blue, and green. Clicking on a color bar will set your chat to a certain group, depending on the color of your choice, and doesn't require any codes.

White is for local (within the screen only)
Red is for area (the whole map area, set as default)
Blue is for crew (regardless of position)
Green id for clan (regardless of position)

iDoubleMajor


iDoubleMajor

PostPosted: Tue Oct 28, 2008 11:32 pm


INVENTORY


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The inventory window is where you can check, use, upgrade, or salvage. There are four tabs in the inventory window (rings, power-ups, loot, recipes).

Rings
This is where you can check, equip, upgrade, or salvage rings. Equipping, removing, upgrading, or salvaging rings can only be done inside the null chamber. Upgrading rings require a certain amount of charge orbs depending on the charge level, which is indicated. Salvaging rings destroys the ring you select and lets you obtain a certain amount of charge orbs, which is also indicated.

Power-Ups
This is where you can equip, remove, or use any power-up you have. Each of the power-ups have their own special buff.

Loot
This is where you can view and check the monster loot you have collected in the game.

Recipes
This is where you can view the recipes you have collected in the game. These recipes can be formed to an item by Nicolae at the Back Alley Bargains.
PostPosted: Wed Oct 29, 2008 12:05 am


MENU BAR


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Options

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The options is where you can setup your sound effects, music, and keyboard shortcuts.

Progress

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The progress bar is where some info are displayed.

Music Player

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The music player is where you can play, stop, or mute the background music. The music changes depending on the area you are in.

Report Abuse
Reports any player that has violated the ToS of Gaia.

Game Help
Opens the game help window for guides.

Quit
Exits the game.

iDoubleMajor


iDoubleMajor

PostPosted: Wed Oct 29, 2008 12:30 am


PLAYER INFO


The player info shows your current stats, G'Hi abilities, and the rings collected.

Character

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This shows the stats and the equipped rings of a character. The stats are affected by the overall CL. Each stat has its own function. The higher the stat, the better the function. Here are some descriptions:

Accuracy - lessens the chance of missing the target

Dodge - the character's evasion rate

Willpower - lessens the chance of any bad effect to the character

Speed - walking speed

Weight - lessens the distance of push-back by certain enemies

G'Hi

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This displays the current passive G'Hi abilities. New G'Hi abilities are obtained or improved by time. These G'Hi abilities consume your G'Hi energy. Once it reaches to zero, the passive abilities may no longer be in effect.

Collectible

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This displays all the rings in a player's inventory. Pointing will identify the type of ring the character has.
PostPosted: Wed Oct 29, 2008 1:10 am


DIFFICULTY LEVELS


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Every enemy/player has their own difficulty or strength level. They are represented with colors. As you can see on the screenshot shown above, clicking on an enemy shows its name, health, picture, and color background. This also applies when clicking on a player when checking their strength compared to your level. Also, there are colored markers on the edge of the screen which shows the enemies on the next local area, which also has their respective difficulties. Here are the colors that show the difficulty/strength level of monsters/players:

purple = CHALLENGE PLEASE !!! (very easy)

blue = Is that what you got ??? (easy)

green = I can take you on 1 on 1! (average to your level)

yellow = A WORTHY ADVERSARY !! (above your average level)

red = YOU BIG BULLY !!! (very hard)

iDoubleMajor


iDoubleMajor

PostPosted: Wed Oct 29, 2008 1:12 am


- reserved -
PostPosted: Wed Oct 29, 2008 1:14 am


- reserved -

iDoubleMajor


iDoubleMajor

PostPosted: Wed Oct 29, 2008 2:09 am


- reserved -
PostPosted: Sat Nov 01, 2008 12:28 am


- reserved -

iDoubleMajor

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zOMG The Map - Guides/Tutorials

 
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