Quote:
Orc
* Hardiness now reduces the duration of stun effects by 15%
Troll
* Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
* Berserking: no longer has an activation cost of energy/rage/etc
Draenei
* Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.
* Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
Dwarf
* Frost Resistance: reduces the chance to be hit by Frost spells by 2%
* Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
Undead
* Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
* Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
Night Elf
* Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
* Nature Resistance: reduces the chance to be hit by Nature spells by 3%
Tauren
* Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
* Nature Resistance: reduces the chance to be hit by Nature spells by 2%
Gnome
* Escape Artist: the freeing effect can no longer be resisted
* Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
Blood Elf
* Mana Tap: ability removed (partially integrated into Arcane Torrent)
* Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
* Magic Resistance: reduces the chance to be hit by spells by 2%
Human
* Perception: changed to a passive, now grants one character level of passive stealth detection
* Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
* Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
* The Human Spirit: spirit bonus lowered to 5%
* Hardiness now reduces the duration of stun effects by 15%
Troll
* Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
* Berserking: no longer has an activation cost of energy/rage/etc
Draenei
* Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage.
* Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%
Dwarf
* Frost Resistance: reduces the chance to be hit by Frost spells by 2%
* Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.
Undead
* Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)
* Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).
Night Elf
* Quickness: reduces the chance to be hit by melee or ranged attacks by 2%
* Nature Resistance: reduces the chance to be hit by Nature spells by 3%
Tauren
* Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear
* Nature Resistance: reduces the chance to be hit by Nature spells by 2%
Gnome
* Escape Artist: the freeing effect can no longer be resisted
* Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%
Blood Elf
* Mana Tap: ability removed (partially integrated into Arcane Torrent)
* Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)
* Magic Resistance: reduces the chance to be hit by spells by 2%
Human
* Perception: changed to a passive, now grants one character level of passive stealth detection
* Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown
* Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
* The Human Spirit: spirit bonus lowered to 5%
All I have to say is LOL HUMANS GET FD !!
The rest is all kind of meh. Perception nerf is sad