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Battle City 3 (Read 1st post & vote in the poll!)

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Pirate_Cook_Sangi

PostPosted: Fri Aug 29, 2008 11:02 pm


I have an idea for either a FanFic or a RP. But I'm not sure which way to do it. That's why I'll have a poll running to see which to do.

Basically it takes place inbetween the story lines of Yu-Gi-Oh GX and 5Ds (which is easy given the amout of time it looks like has gone by). Kaiba Corp. is currently under the management of the son of Mokuba Kaiba, Tetsu. Tetsu decides to hold a third Battle City tournament (since it seems a second was held between the original series and GX). For ths tounrament, he is releacing a new model of Duel Disks that have a wins counter. The first 8 people to reach the dueling field for the finals and have a victory count of at least 15 become the finalists.

Now, an up and coming duelist named Jono Honda (son of Hiroto and Shizuka Honda) plans are participating, wanting to bring some dueling pride to the family. As this is Yu-Gi-Oh, all sorts of events (both funny and serious) will happen. But I'll leave it up to the poll results to find out what exactly happens.
PostPosted: Sat Sep 06, 2008 1:03 pm


alright, the polls have spoken (took them a little while though) and I'll be making this into a Role Play! so here are the ground rules:

Follow Gaia ToS (and all extra rules concerning RPing and in this guild)

please use as correct grammar as possible. if you have trouble spelling a word, that's fine, but please no "can u h3lp mi plz? ty". at least not when in character.

coupling up is fine, but please be mindful that there may be young-ins watching (if it goes over PG-13, take it somewhere else)

Made up cards are allowed, but you must include their effects in your deck list when sending your profile to me.

as far as dueling goes, you can do it either in the RP topic or in the PMs, if you choose the latter, both duelists should send me a PM stating how the duel went (this does not have to be very detailed, just the highlights) and who won. you may also opt out to just decide who one without a duel, but both duelists must agree.

if you duel in this topic, please keep turns looking like so:
Draw Phase
Standby Phase
Main Phase 1
Battle Phase
Main Phase 2
End Phase
you can do these in character, but if you can also post what your side of the field looks like at the bottom, that makes things run smoothly.

now, this is important, so listen up. if you are using a made-up deck list, you cannot always get the cards you want/need given the situation. bad draws happen, live with it.

try to keep in mind how many cards you have left in your deck/hand (putting this with your field breakdown helps)

I can alter/add rules as needed

and THE more important rule you will ever see here. this rule will never be altered, edited or removed. if you cannot follow this rule, you must leave, so here it is: make sure to have fun and treat others with respect.

Now, I'll also want people to PM me their character profiles. do not post them in the topic. please follow the following profile layout:

Player Name:
Character Name:
Age:
Sex: (yup, girls can play as boys and vise-versa)
Appearance:
Country of Origin: (please use real countries)
Biography: (only really important information and perhaps their reason for joining Battle City 3)
Deck Type:
Key Cards: (All players will see this)
Deck List: (only the player of the character and myself will see this)

For a list of Characters, look to my next post...

Pirate_Cook_Sangi


Pirate_Cook_Sangi

PostPosted: Sat Sep 06, 2008 2:35 pm


Character List (Pre-Made Characters needed: Tetsu Kaiba)

Player Name: Pirate_Cook_Sangi
Character Name: Jono Honda
Age: 16
Sex: Male
Appearance: Jono stands at just under 6'. He has messy, shoulder length brown hair and green eyes. he wears his father's old motorcycle jacket over his plain black t-shirt and blue jeans.
Country of Origin: Japan
Biography: Jono (named after his father's best friend and mother's brother) grew up listening to stories of when his parents and their friends were young and going on many adventures. After hearing so much about Duel Monsters (which he noticed all of their adventures seemed to revolve around), Jono began playing. By age 10 he was playing against his uncle and doing quite well. He is now participating in Kaiba's Battle City 3 to shine some light on the Honda family name in the dueling world.
Deck Type: Honda plays using the newly created Synchro monsters. Specifically, the Synchro Hero series. (Pegasus created them after seeing the success that his other Hero cards had)
Key Cards: Synchro Hero - Lyte, Double Summon and his Synchro monsters
Deck List: (since I'm the creator of the Synchro Heroes, I'll be fair and show Jono's Deck List)
Monsters (20 + 6 Synchro)
Elemental Hero Stratos (re-written effect, now includes Synchro Heroes)
Kuriboh x2
Synchro Hero - Lyte x3
lvl4•Light•Fairy/Tuner
A unique hero. his power comes from his ability to Synchronize with his allies, making them both much stronger.
ATK: 1200
DEF: 500
Synchro Hero - Daherk x2
lvl4•Dark•Fiend/Effect
If this card is used in a Syncro Summon with "Syncro Hero - Lyte", you may double this card's level.
ATK: 1500
DEF: 1000
Synchro Hero - Phyre x2
lvl3•Fire•Pyro/Effect
When this card is used to Syncro Summon a Fire Attribute monster, this card is sent back the deck instead of the graveyard. The deck is then shuffled.
ATK: 1000
DEF: 1000
Synchro Hero - Ouatar x2
lvl3•Water•Aqua/Effect/Tuner
This card may only be used to Syncro Summon a Water Attribute monster.
ATK: 600
DEF: 700
Synchro Hero - Yarth x2
lvl4•Earth•Rock/Effect
Once per turn you may flip this card back into Face-Down Defense position. When this card is flipped Face-Up, you may search your deck for one non-tuner monster and put that card in your hand. Shuffle your deck afterward.
ATK: 1000
DEF: 2000
Synchro Hero - Whynnd x2
lvl2•Wind•Winged-Beast/Effect
While this card is on the field, all Syncro monsters gain 500 ATK and DEF.
ATK: 300
DEF: 1000
Search Light Worker x2
lvl3•Earth•Warrior/Effect
FLIP: Search your deck for one level 4 or lower "Elemental Hero", "Destiny Hero", "Evil Hero", or "Synchro Hero" monster and Special Summon that monster.
ATK: 500
DEF: 400
Kurisynchron x2
lvl2•Dark•Fairy/Effect/Tuner
This card may be used from the hand for a Synchro Summon. If so, the summoned monster may not attack or be the target of any Spell, Trap or Monster effects and may not be the target of an attack during your opponent's next turn.
ATK: 100
DEF: 100
Synchro Hero - Tsunami Samurai
lvl7•Water•Warrior/Effect/Synchro
1 Tuner Monster + 1 or more non-Tuner Monster
At least one monster involved in the Synchro Summon of this card must be a "Synchro Hero" monster. During the Battle Phase, if this card destroys a Fire type Monster, this card is allowed to attack once again during that battle phase.
ATK: 2300
DEF: 1800
Synchro Hero - Flame Valkyrie
lvl8•Fire•Warrior/Effect/Synchro
1 Tuner Monster + 1 or more non-Tuner Monsters
At least one monster involved in the Synchro Summon of this card must be a "Synchro Hero" monster. When this card attacks a defense position monster, if this card's ATK is higher than the defense monster's DEF, deal battle damage to your opponent's lifepoints equal to the difference.
ATK: 2800
DEF: 2000
Synchro Hero - Hurricane Raider
lvl6•Wind•Spellcaster/Effect/Synchro
1 Tuner Monster + 1 or more non-Tuner Monsters
At least one monster involved in the Synchro Summon of this card must be a "Synchro Hero" monster. Once per turn, you may discard one Wind attribute monster from your hand, select one Spell or Trap card on your opponent's side of the field and destroy that card.
ATK: 2000
DEF: 1400
Synchro Heroes - Yin and Yang
lvl12•Light•Warrior/Synchro/Effect
"Synchro Hero - Lyte" + "Synchro Hero - Daherk"
This card may attack twice every battle phase. This card's Attribute is also treated as Dark. This card gains 500 ATK and DEF for every monster in your opponent's graveyard that shares an Attribute with this card.
ATK: 3000 DEF: 1800
Synchro Hero - Shining Darkness
lvl12•Dark•Warrior/Synchro/Effect
"Synchro Hero - Daherk" + "Synchro Hero - Lyte"
This card's Attribute is also treated as Light. While this card is face-up on the field, all monsters that do not share an attribute with this card lose 300 ATK and DEF.
ATK: 2500 DEF: 1300
Synchro Hero - Guardian of the Mountain
lvl5•Earth•Rock/Synchro/Effect
1 Tuner Monster + 1 or more non-Tuner Monsters
At least one monster involved in the Synchro Summon of this card must be a "Syncro Hero" monster. As long as there is an Earth Attribute monster in your graveyard, this card gains 1000 ATK and DEF during damage calculation only.
ATK: 1900 DEF: 2600
Spells (10)
Mystical Space Typhoon
Scapegoat
Symbols of Duty
Synchronized Realm
Double Summon x2
Syncro Weapon
Spell (Equip)
This card can only be equip to a level 6 or lower Synchro monster. Increase that monster's ATK and DEF by 1500
Double Synchronization
Spell (Quick-Play)
When you activate this card, pay 1000 lifepoints. This card may only be activated when you send monsters to the graveyard for a Synchro Summon. Search your Extra deck for one Synchro monster who's level equals the total levels of the sent monsters and Special Summon it (this counts as a Synchro Summon). The Special Summoned monster may not attack this turn.
Super Synchronization x2
Spell (Quick-Play)
Activate this card only when you or your opponent are sending monster cards to the graveyard for a Synchro Summon. Select one of the monsters that will be used for that Synchro Summon and roll a 6 sided die. Increase the level of that monster by the result of the roll. If there is no Synchro monster who's level equals the total level of the Synchro Material monsters in that player's Extra deck, the Synchro Material monsters are still sent to the graveyard.
Traps (10)
Sakuretsu Armor x2
Synchro Deflection x2
Dust Tornado
Draining Shield x2
Backup Soldier
Limit Reverse
Namechange Papers
Trap (Continues)
When thie card is activated, select one card in your deck and remove that card from the game. All face-up monster cards' name's now also count as the selected card's name.
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