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Yukimura TokugawaFuma

PostPosted: Thu Aug 14, 2008 12:09 pm
As ssome of you may know Oblivion has a large number of easter eggs and tricks post them here  
PostPosted: Sun Aug 17, 2008 2:00 pm

Whats Oblivion? lol
 

Reinbow Chi Tea


Soulless Neko

PostPosted: Sun Aug 17, 2008 3:13 pm
Reinbow Chi Tea

Whats Oblivion? lol

i think it's a game for the X-Box kinda like fable i believe, not 100% though
 
PostPosted: Wed Aug 20, 2008 5:24 pm
360 PC and PS3 jesus you people are hopeless as gamers  

Yukimura TokugawaFuma


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PostPosted: Sat Aug 30, 2008 4:08 pm
Just because they haven't heard of it doesn't mean they're hopeless.

Well my favorites are...
Duplication trick: using multiple scrolls to duplicate items.
-first you need at least two or three scrolls and an item/weapon/armor you want to dupe.
-swing your weapon or attack with your fists then before the apex of the attack open the equipment screen.
-double click on the scrolls (the ones that you have at least two or three of) and go over and drop the item you want duped without exiting the inventory menu.
-you should now have as many items on the ground as you had scrolls that you clicked on. ^^ Wonderful trick.

Horse inventory: Using Shadomere as a walking storage compartment.
-First you have to progress through the dark brotherhood storyline until you meet Lachance at Fort Farragut.
-Go outside once he's done briefing you about how you'll be his personal b***h for the next few days to find your friendly(and deadly) new horse Shadowmere.
-The best parts about this horse: the fastest, the strongest, and it can't die. The last part is also a plus because you can open up it's body as an inventory screen after it has fallen unconscious and deposit or retrieve any items you want to put in there. Shadowmere has an unlimited capacity and will never get lost because he will eventually return to Farragut.

Powerful sword immediately after starting: Get Umbra, the powerful soul trapping longsword right out of the sewers!
- First you have to exit the sewers after the tutorial and character creation part of the game is complete.
-Fast travel to the waterfront district of the Imperial city.
-Swim across Lake Rumare to the site of an old ruined fort. and cross a bridge.
-there should be an Aeleid city like place near the bridge called Vindasel.
-enter but beware of the traps because (especially for a low level character) they can be deadly.
-once you find her in the final room of the complex SAVE and lower your difficulty to the ABSOLUTE MINIMUM ('cause she'll make mince meat out of you otherwise.) and kill her.
-She has a full set of named (but not enchanted) high class heavy armor called Ebony as well as one of the most powerful weapons in the game which is currently available.
-have fun. xD

Weightless Daedric Armor: Want to keep your bound armor? Feel free to try this one out... (Warning: you may want to watch out, because if you choose to follow the imperial guard route... your infamy will skyrocket.) ((You need your conjuration skill to be around 75 to safely use this. Also, access to the Arcane university or the mages tower download is a must. Be sure to have some repair hammers as well...))
-Have the conjuration spells for helm, shield, cuirass, boots, and greaves ready for use.(you can find them in arcane shops and mages guild headquarters.)
-Go to the arcane university in the imperial city and create a conjuration spell for helm, shield, cuirass, boots, and greaves.
-From here you have two options: go to the imperial city and provoke the guards, or go to an enemy lair and provoke them.
-Either way, cast the spell on yourself after you have at least two people or monsters attacking you.
-wait until the health of every armor piece to go down (this may take a few tries), and kill everyone around you to make the area safe.
-enter your equipment menu and open up the repair item screen to repair the bound equipment.
-after this is done drop the armor and wait until the spell fades to pick them back up(or else they may disappear with the spell)
-enjoy your weightless daedric armor!

Weightless Daedric Weapons!: same as the armor pretty much but with a different means...!(access to the arcane university or the mages tower download is a must)
-Be sure to have the spells for conjure sword, bow, dagger, and mace and to have your conjuration skill around fifty to be safe.
-travel to the arcane university or the mages tower(if available) and create a spell for conjuring weapons. These are your choices:
-conjure sword, bow/dagger
-conjure mace, sword/bow/dagger

-the rules are, when you conjure multiple weapons the sword takes precedence over the bow and dagger while the mace takes precedence over everything. Not quite sure why, but that's how it goes.
-cast the spell that you have created and only one of the items will be equipped. Drop the other one to have your new weightless daedric weapon! ^^

Hope this helps. I'm an Elder Scrolls freak so... I know a lot of stuff about the games.  
PostPosted: Wed Sep 10, 2008 7:08 am

Lol don't shoot I didn't know!! Sounds like..Uh fun.
 

Reinbow Chi Tea



Cat Named V


Tipsy Conversationalist

PostPosted: Sun Oct 05, 2008 12:57 pm
Oblivion is really fun! Go Nords!  
PostPosted: Sat Oct 18, 2008 10:41 pm
Im really into it now because i found a man in the imperial city that if you kill him you get unlimited gold. i just happend to stumble upon this when i was killing everybody in the city looking for good weps. and gold.  

xTheMidnightRavenx

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herr Tesh

O.G. Prophet

PostPosted: Mon Jan 12, 2009 9:51 am
Oblivion is a PC game...*tick* o,o HOW DARE YOU EVEN ASK ABOUT THIS SUPAH GAME?!


o,o money cheat that i forgot rockz  
PostPosted: Sat Jan 17, 2009 7:40 pm
Here how to get unlimited sigil stones, and how to do permanent enchantments.:

Unlimited Sigil Stomes:
Also known as the Frostcrag Spire Glitch


If you have purchased the Wizard's Tower official plug-in, this exploit allows you to access a test cell that contains valuable loot. The interior test cell is identified in the construction set as TestBrumaHouseMid; if you are on the PC, this cell can be accessed much more easily using console commands. This exploit allows Xbox 360 users to access the cell. This glitch has also been referred to as the "Wizards Tower Glitch" and "Access BrumaTesterHouse-Mid and Wilderness Glitch".

Before starting, you probably want to maximize your character's carrying ability: minimize the amount of extra equipment you are carrying, and gather as many Feather or Fortify Strength potions, enchantments, or spells as possible. The procedure is:

1. Head to Frostcrag Spire,and clear out all of your stuff from the storage area. Once this is deleted, the items can not be recovered. Create a save while your character is standing in the Living Area of the tower; standing in the section of the Alchemy garden with oblivion plants (bloodgrass, harrada) has been found to be the most reliable location.

2. Delete the plugin file. To do this on Xbox 360, go to the system blade in the dashboard, open the memory menu, then delete or move the Wizard's Tower file (you will be able to download it again for free later).

3. Load up the saved game, ignoring the warning about missing content.

4. You will find yourself in the TesterBrumaHouseMid area. If your original save was in the correct spot, you can skip the following step. Otherwise you will find yourself falling and unable to easily move. You want to move yourself towards the fire that can be seen to the south.

* This step can be tricky. It has been reported that turning towards the fire, drawing a sword, and swinging while trying to move in the direction of the fire will cause you to move towards it.

5. Wait for the game to drop you outside the level (which will teleport you to the house). This house has the same layout as typical Bruma houses, for example Arnora Auria's or Helvius Cecia's house.

6. Head out the door and you will find yourself looking at a circle of houses around one of the Bruma fires. Most of these houses you cannot enter, but there are 3 you can, the one you came through, and the other one labeled the same (except with a trespassing red sign). The third house leads you to an unlit Sigillum Sanguis.

7. Enter the third house. Equip a Torch or cast a Nighteye spell and make your way up to the Sigil Stone. This is the tricky part, to get the Sigil Stone, you must jump out to it and activate it, but be careful, the drop hurts. The recoil and damage from the jump can be avoided if you enter the door right before hitting the ground.

8. When you activate it, you hear the familiar sounds but no animation of activating a Sigil Stone. When it gives you the Sigil Stone, check your inventory, you'll see every type of Sigil Stone available at your level (i.e., a level 17+ character will receive one copy of each transcendent Sigil Stone).

* You will gain one Fame point for each Sigil Stone added to your inventory.

* Repeatedly entering and exiting the house will cause more and more Sigil Stones to be added to your inventory; you are only limited by your carrying capacity.

9. Cast feather spells or potions to be able to move, because you are probably over encumbered.

10. Outside, near the rock and the Bruma Fire, there is an Enchanted Mace, Mace of Doom. It only weighs 5, but carries a huge charge and a devastating fire spell.

See Exterior Test Cells for more information on what can be found in this test world. When you are finished here, fast travel to anywhere.

Once you are finished, re-download the plugin and put all your stuff back. Note that if you load a savegame where you had items stored in the tower before re-downloading the plugin the items in the tower will be removed from that savegame forever if you then save over it.


Permanent Enchantments

The enchantments associated with certain magic items can end up being permanently bestowed upon your character, even after the item has been unequipped. Using the glitches detailed here, the effect is truly permanent: there is no way other than Console commands to get rid of it. There may be undesired side effects from having permanent effects.

Using these glitches with Chameleon, Light, Night-Eye, and Detect Life enchantments is not recommended.

Permanent Effects from Quest Items

When any quest items (i.e., items that normally cannot be dropped from your inventory) that are equipped are forcibly removed from your inventory, the game removes the item but does not remove the item's magical effects. Therefore, you end up with a permanent magical effect. This will work with any enchanted quest item. Items that are recommended include:

* Ring of the Vipereye
* Draconian Madstone
* Boots of Springheel Jak
* Ayleid Crown of Nenalata
* Ayleid Crown of Lindai
* Necromancer's Amulet
* Bloodworm Helm

The Gray Cowl of Nocturnal can also be exploited in the same manner, but this is not recommended (you will end up with the Gray Fox's bounty and Infamy permanently).

When you have the item equipped, you then need to complete any one of the following actions. In each of these cases, the item is removed from your inventory:

* Serve time in jail.
* Through a Nightmare, Darkly.
* The Daedric quest of Sanguine.
* Equip the Ring of Disrobing, a rare item found in the Shivering Isles expansion pack.

When the quest items are later returned, they cannot be equipped ("You cannot equip this enchanted item right now.") or dropped ("You cannot remove Quest items from your inventory."), but their effects remain.

The same bug can occur on the Bands of the Chosen from Paradise if you cast a Bound Gauntlets spell. You will be stuck with the 50% Weakness to Fire and cannot open the sealed door.

Permanent Effects from Duplicated Items

The same glitch will occur with any enchanted item if you use one of the duplication glitches.

1. Duplicate two identical copies of the enchanted item.
2. Equip one, then try to duplicate the non-equipped one.
3. The duplication will forcibly remove the equipped copy of the item, too, and you will be left with the item's enchantment as a permanent effect.

This can be done with multiple different enchanted items, as long as each item has a different name.

Note---- I recommended using the Perm Effects from Dup Items personally.  

Nerevar Telvanni

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Nerevar Telvanni

Eloquent Elder

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PostPosted: Sat Jan 17, 2009 7:46 pm
Oblivion:Easter Eggs


In Jokes


* Within First Edition in the Market District of the Imperial City there lies a scroll called the "Document of Purile Banter"[sic]. The item is named in tribute to a message board frequented by one of the game designers.

* Certain shops in the Imperial City appear to have been named in honor of those restaurants native to Maryland, home of Bethesda Softworks. Amongst such are The Main Ingredient and Three Brothers.

* In the lake slightly West of Fort Nikel lies a corpse identified as that of Nath Dyer. On the corpse, you will find a primrose and an undelivered love letter written by Nath to a woman he is interested in courting. Unfortunately, it seems Nath never made it to the city to deliver his letter. In the construction set, there are two hidden names for this corpse, DeadLoverFortNikel and NathanMcDyer. Therefore it is likely this corpse is named after Nathan McDyer, a Bethesda employee who was on the Quality Assurance team for Oblivion.

* NPCs often speak of land dreugh, saying: "Have you seen a land dreugh? We call them 'Billies.' Don't know why. Steer clear of them, though." The seemingly colloquial name for the land dreugh was obtained, in fact, from the development team. An excerpt from a member explaining such reads: "The Oblivion bestiary is quite large and varied. You’ll see the return of old Elder Scrolls favorites, plus the addition of more than a few new critters to smash or sneak by, whatever your preference. One of our new favorite guys we’ve nicknamed 'Codename: Billy.' He’s a really awesome variation on a popular creature from past Elder Scrolls games."

Pop-Culture References

Television/Movies

* While participating in An Unexpected Voyage, your character is given the opportunity to claim, unsuccessfully, to be the ship's cook, mimicking dialogue from the Steven Seagal movie Under Siege.

* Lucien Lachance, the individual who recruits you into the Dark Brotherhood, is a caricature of Lucien Lacroix, a character on the Canadian television series Forever Knight. Chronicling the journeys of an eight-hundred year old vampire, Nick Knight, Forever Knight introduced Lacroix as the creature who brought Nick into his dark family, as Lachance does the player character.

* Nothing You Can Possess, the second quest given by Umbacano, is named in reference to the first Indiana Jones movie Raiders of the Lost Ark, wherein Indiana's nemesis, Doctor Rene Belloq, takes the Idol which Jones has risked his life retrieving, saying "Dr. Jones, again we see that there is nothing you can possess, which I cannot take away." Apart from the name, the content of the quest was also modeled after said scene.

* The concluding portion of the quest Where Spirits Have Lease begins with the completion of Lorgren Benirus' corpse, following the return of his skeletal hand. At this point he may be heard, prior to rising in lich form, to yell in triumph, "I live...again! Hahaha..." a reference to the movie Army of Darkness.

* The Forlorn Watchman quest leads to the eventual acquisition of a ship's log telling of a mutiny in which the traitor "Gable" leads the crew against "Captain Laughton", all of which references the classic Mutiny on the Bounty, in which actors Charles Laughton and Clark Gable played the titular roles of captain and chief of the mutineers, respectively.

* The item dubbed "Mother's Head", from the quest "Following a Lead", is a reference from the slasher movie "Friday the 13th: Part 2". Jason (the deranged and invulnerable killer) talks to the head of his decapitated mother, who was killed in an earlier movie.

* Uriel Septim VII quotes from Shakespeare's Julius Caesar (Act II, sc. ii) when asked if he is afraid to die during the tutorial: "death, a necessary end, will come when it will come". Patrick Stewart, the voice actor, has been a member of the Royal Shakespeare Company since 1966.

* Weebam-Na, an NPC residing in Leyawiin, will tell, if prompted, of a man who sought riches through a new chain of restaurants specializing in the preparation of rat. His exotic menu included such delicacies as "Rat Ragu with Powdered Deer p***s", amongst others; this is a reference to Steven Seagal's movie The Glimmer Man. (Seagal's character, Jack Cole, gives Keenan Ivory Wayans' character, Jim Campbell, a powder to put "under your tongue" for allergies, only to then tell him that it's "powdered deer p***s".)

* Casta Scribonia of the Chorrol Mages' Guild claims to be the famous author of "Woman Gone Wild". This may be a reference to "Girls Gone Wild".

* When performing the quest May the Best Thief Win, if you read the diary after you steal it, it will be about a blood eating plant Amantius found during an eclipse of the sun. He tells of how he eventually kills the plant. This may be a reference to the film Little Shop of Horrors where a florist finds a similar plant who eventually eats all the main characters. Amantius had more luck than poor Seymour at least.

Music

* The in-game item "Blue Suede Shoes" is named in tribute to the classic Blue Suede Shoes, a rock-and-roll standard written by Carl Perkins and performed by himself and numerous other artists, including Johnny Cash, Elvis Presley, The Beatles, Jimi Hendrix, and many more.

Literature


* Jakben, Earl of Imbel, a citizen of the Imperial City, was also given an equally clever name. By removing the appellation of "Earl of" from his name, you are left with the JakbenImbel. Divided properly it may read as Jak be nImbel, or "Jack be nimble". As the famous thief Springheel Jak - a reference to Spring-Heeled Jack, a character from English folklore - his unique boots (granting a +50 Acrobatics) are quite useful for jumping over candlesticks.

* A Shadow Over Hackdirt, a quest initiated in Chorrol, involves the mystery of a town's population which pays worship to unseen creatures known simply as "The Deep Ones", through the guidance of a "Bible of the Deep Ones". The scenario was closely modeled after The Shadow Over Innsmouth, a story by H.P. Lovecraft in which a small New England town is populated with half-human creatures who worship beings that live under the sea, the Deep Ones. Metallica fans may also recognize the story as 'it was told in The Thing That Should Not Be, track three on Master of Puppets. Furthermore, it is also an obvious reference to another Bethesda game, Call of Cthulhu: Dark Corners of the Earth, whose content is also based on the works of H.P. Lovecraft- coincidentally, the same story (The Shadow Over Innsmouth), and not Call Of Cthulhu, despite the obvious similarities in the names.

* Another Lovecraft reference may be the quest for Vaermina, the setting may be influenced by the works in Lovecraft's Dream Cycle.

* The Dark Brotherhood may have gotten its name from a short story entitled "The Dark Brotherhood," which was a collaboration between H. P. Lovecraft and August Derleth.

* The quest Through A Nightmare, Darkly appears to have borrowed its title from the Bible.

* The Dark Brotherhood quest Whodunit? was based off the Agatha Christie book And Then There Were None [1]. The book revolves around a group of strangers, each of whom has committed a crime of some sort, who visit an island and are systematically slain, one by one.

* Following the completion of the Fighters Guild quest Azani Blackheart, the rare in-game book Palla may be acquired from Azani's bookcase. The book's content was written in a similar style, and with the same basic subject, as Vladimir Nabokov's Lolita.

* The Dark Brotherhood training room contains a single chest, wherein lie two books, one of which is entitled "The Gold Ribbon of Merit", an obvious allusion to Stephen Crane's masterpiece, The Red Badge of Courage.

* The Imperial City-based quest Unfriendly Competition leads the player into discovering the Macabre Manifest, a catalog of those recently perished. One of its entries concerns an "Oford Gabings", an anagram of Frodo Baggins, and lists several items that Frodo carried during The Lord of the Rings saga, including a "travel cloak with silver and green leaf fastener", an "enchanted shortsword with inlaid writing", a "leather bound travel journal", and a "gold ring with inscription (cursed?)". Furthermore, the ring received for this quest, the Weatherward Circlet is similar in appearance to the Ring of the One. It is a simple gold ring with inscriptions running across it.

* A further Lord of the Rings reference, that cannot normally be seen in-game, is that of the NPC Boromir. Oddly, Boromir appears as a woman, despite being assigned a male body. That much aside, Boromir fits the character type as a Nord bedecked in a full set of Elven Armor. Boromir is listed under form ID 0002319F and may be viewed by using the console. He is also located in the Toddtest area of the game.

* Yet another reference to J.R.R. Tolkien's books: There lives a Nord called Havilstein Hoar-Blood at Gnoll Mountain, he has a wolf named "Redmaw" as companion. "Redmaw" is a direct translation of "Carcharoth", which is a mighty wolf known from Tolkien's book "The Silmarillion".

* In the third level of the Ayleid ruin Vilverin is a note written by the resident Necromancer, Jalbert, to a guard captain in Daggerfall by the name of 'Aluc Cardius'. This is likely a simple anagram (very nearly spelled backwards) of the name 'Dracula' and no doubt a reference to the infamous vampire, since it is hinted at that Cardius himself is a vampire.

* During the Nature's Fury quest added by the Knights of the Nine official plug-in, you will encounter a large bear named Forest Guardian. The Forest Guardian seems reminiscent of the guardian from the Rigante book: "The Sword in the Storm". It too was a large bear and could not be defeated through violence, to defeat it, Connavar (the 'hero' of the book) simply did not attack it despite its growls and roars and walked around it.

* There is a small bridge just past The Mouth of the Panther, east-southeast of Bravil. Underneath, in the middle of the river, you will find the remains of a Dead Troll. Reminiscent of the children's fairy tale "Billy Goats Gruff", you will find A Poorly Scrawled Note on the body, explaining its failure as a bridge troll:

Mee wurst troll evurr
nobuddy pay brijj tole
me nott sceary enuf
mee gett drunc an kil sellf
troll droun


* The Zero Visibility quest, where a whole village's people are invisible, bears a strong resemblance to Chapter 9 of "The Voyage of the Dawn Treader" by C.S. Lewis.

* When Boethia comments on the death of the Orc during the Tournament of Ten Bloods, he says, "Alas, poor Orc. This was not your finest hour." This is both a pun on Hamlet's famous "Alas, poor Yorick" monologue, and a reference to Churchill's well-known speech This was their finest hour.

* If you ask Telaendril about rumors she will say that when Gogron gro-Bolmog was a child he had a pet rabbit, he petted the thing so hard he crushed its skull. This is a reference to John Steinbeck's Of Mice and Men, in which Lennie Small kills a mouse and a puppy by stroking them too roughly. Lennie's dream is to be able to take care of rabbits.

Art

* The statue in Chorrol in front of the south gate is a rendition of the Pieta, one of Michelangelo's finest works.

* The statue in Anvil in the water near the dock gate seems to be an enlarged reference to The Little Mermaid, perhaps the most famous statue in Copenhagen.

Other Video Games

* Upon completion of the Battlehorn Castle quest you will be able to start a certain unmarked quest. During the quest you discover that the previous Lord of Battlehorn Castle, namely Lord Kain, was resurrected by a scheming Necromancer after being slain in a battle. This story is very similar the Silicon Knights'/Crystal Dynamics 'Legacy of Kain' series in which a nobleman named Kain is resurrected by the Necromancer Mortanius.

Societal References

Cultural

* Skjorta, a Nord clothing merchant in the city of Bruma, is appropriately dubbed, her name meaning "shirt" in Norwegian and Swedish.

* Fafnir, the Nord guard of Summitmist Manor (and the alleged chest of gold within) is named for the greedy gold-guarding dragon of Nordic mythology in the Volsunga Saga.

* The name of the quest Whom Gods Annoy is derived from an ancient proverb, "Whom the gods (wish to) destroy, they first make mad". The proverb is from an anonymous ancient Greek poet (some modern sources falsely attribute it to Euripides, but not for any reason).

Historical

* Mannimarco, leader of the Necromancers, is revered as the "King of Worms", and was given his name in respect to the obscure Germanic tribe of the Marcomanni, who conquered what is now the City of Worms in southwestern Germany in the year 408.

* In the Cheydinhal Dark Brotherhood sanctuary, there lives a NPC by the name of Antoinetta Marie, an obvious reference to the Austrian-born French Queen of the 18th Century who was executed during the French Revolution. If you speak with her about 'rumors' she may talk about her being the next leader of the sanctuary.

* The shop "Novaroma" in Bruma is likely to be a reference to the Roman Capital of Constantinople (now modern day Istanbul), which was founded by Emperor Constantine as Nova Roma in 326BC. (New Rome in Latin). It could also refer to a Roman revivalist group created in 1998 that was called Nova Roma.

* The Black Hand was the informal name of the organization that assassinated Archduke Franz Ferdinand, starting World War I.
 
PostPosted: Tue Jan 20, 2009 8:14 am
If you need more help with OB you should send me a PM or go to this site.

http://www.uesp.net/wiki/Main_Page  

Nerevar Telvanni

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iiWarhawkii

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PostPosted: Wed Feb 18, 2009 5:06 pm
I only used the duplicating, but everything else i wouldnt do. ruins the game if u use cheats and what not. But thats my opinion.  
PostPosted: Thu Feb 19, 2009 5:32 am
WarHawk66
I only used the duplicating, but everything else i wouldnt do. ruins the game if u use cheats and what not. But thats my opinion.


Im normally only use the duplicating glitch as well. but i also like to do the wizard tower glitch b/c having to go into so many sigil towers is a pain just to get the sigil stones i want.  

Nerevar Telvanni

Eloquent Elder

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Calamity Jonny

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PostPosted: Sat Feb 21, 2009 3:31 am
I agree with them, I only use the duplicating spell on varla stones, Sigil stones and arrows
.....You guys that have played with an assasin char, You remember that A-hole khajit that becomes nice to you Just before you kill him to make you feel bad? yea that b*****d. He has these things called stormcaller arrows or something. if used properly they can take down three guards with one shot. ..... I duplicate the things and go on rampages >_<  
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