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SandPaints
Captain

PostPosted: Mon Aug 11, 2008 9:07 am



Breeding Test Raffle

Starts: Now
Ends: Just after 11:59pm Est, Friday the 15th of August

Slowly but surely baby templates are being drawn/edited for their matching species, which means that soon breeding will be opened to the Sandpaints public in general.

However, because NONE of the owners have actually been involved in a breeding before, they have NO CLUE how to do everything. Because of this, Mindsend thought she'd test the waters and open up a breeding slot or two for free. But, to be fair and not make it a "Fastest computer wins", its a free raffle. There are two slots: One is a raffle and the other is Admin pic


Colorist: Mindsend
Ticket cost: FREE
Requirements: You must own at least one COMMON Sandpainter and have a painter a friend is willing to breed of the opposite OR be willing to pay the stud/queen fee's.


Studs
User Image
User Image

Stud fee: 500g

Queen

User Image

Queen Fee: 1k



Please post the following form in this thread.

[align=center][size=15][color=violet][b]:wahmbulance: BABIES I WANT BABIES :wahmbulance: [/b][/color][/size] [/align]
[b]Username(s)[/b]:
[b]Parent Painters[/b]:
[b]Why should these two breed?[/b]:




Example


wahmbulance BABIES BABIES I WANT BABIES wahmbulance

Username(s): Sandpaints/Sandpaints Staff
Parent Painters: Elegua & Fae'Matia
Why should these two breed?: Sandpaints Staff and I have been RPing these two together for the longest time/ I'm New to Sandpaints and I hope that the resulting Offspring can not only be an introduction to this shop, but a way to bring some of my friends into the Shop as well.







Player Studs/Queen's


These are people who are lending out their Sandpainters in exchange for part of the Egg Clutch

Studs


User Image User Image User Image User Image User Image User Image User Image User Image


Queens

User Image User Image
User Image
PostPosted: Mon Aug 11, 2008 9:08 am


Ticket Holders


1: Miroke
2: Blade Kuroda
3: keliptis
4: Darksithya
5: AlexiaSilver (& Bob Dobbs)
6: Vooma
7: Snowbelle Thundara (and Lupine_Warrior)
8: Avid_RPer18
9: Tuatha De
10: Azzy the Great
11: Rhea Hyuga
12: Silver_Tygress
13: Lucky Stone Lissi (and C.C.G)
14: NC-chan
15: Cricket2008
16: Devil NigthShade
17: Auroraborialis
18: ElvishSorceress (and Lunaur)
19: Lupine_Warrior (And Snowbelle Thundara)
20: Teigra
21. C.C.G. (and Lucky Stone Lissi)
22. Holy Blasphemy (and Avid_Rper1 cool
23: F a l l a c y
24: (reserved for Yi'er and Icied, since they said they would enter but have been offline)


SandPaints
Captain


SandPaints
Captain

PostPosted: Mon Aug 11, 2008 9:12 am


Also, there will be a Secondary Contest for a Chi'Lin Sandpainter, a species so far unreleased, colored as you desire, for the first 4 people to explain how the Random Number/Dice Rolling works for breeding, such as Choosing Genders, how many in the clutch, chances of Twins, etc. Each explination must be a different example so we have something to choose from.

User Image

However, if 4 people get their Chi'Lin and someone else comes with an easy to understand and workable explination on how to do breeding Rolls and we end up using it, they will get a custom coloring of their choice of species (not just a Chi'lun). If one of the Four that did already win a Chi'Lin has the winning formula, they will get this secondary prize.

[align=center][size=15][color=orange][b]:wahmbulance: I know something you dont know :pirate: :wahmbulance: [/b][/color][/size] [/align]

Explination of how the Breeding works goes here

PostPosted: Mon Aug 11, 2008 9:13 am



SandPaints
Captain


Blade Kuroda

Militant Raider

PostPosted: Mon Aug 11, 2008 9:30 am


wahmbulance I know something you dont know pirate wahmbulance


I'm not sure how many a painter can max/min but here goes nothing. XD

The first set of rolls should be clutch size. To do this you simply do the random number option. For example if a painter can have 1-3 eggs per clutch, you set the random numbers to pick a number between 1-3. The result will be the clutch size.

Once you have that down, you can roll genders. For this, you roll one dice for each baby (this can happen in one post to save space). It doesn't matter how many sides the dice have since you'll only need to look at odds/evens. Basically odds = boys, evens = girls, or vice versa.

Example: Clutch size = 2
Roll 2, 20 sided dice.
Rollings: First dice is 5, second is 14
Result: First egg is a boy, second egg is a girl

For chances of twins or any other sort of rarity, roll 1d100. If the chances of getting twins is 5%, then you would need to roll a 5 or lower for it to happen. Use the same sort of principle for other other oddities that could happen.
PostPosted: Mon Aug 11, 2008 9:36 am


EXTRA NOTE: If you have a common painter and dont care who they breed with, Say so and we'll advertise them as something of "studing/Queening for Eggs"

SandPaints
Captain


Miroke

PostPosted: Mon Aug 11, 2008 9:41 am


wahmbulance I know something you dont know pirate wahmbulance


First you have lets say a chance of 1 through 6 chance of how many eggs.
Roll 1 six sided die for it

The to tell if it is male or female. Lets say odds are male and even are female
You roll a 2 sided dice of how many eggs.

The you can do for twins is like you need a number is the 90s for it
So you roll a 100 sided dice for it.
PostPosted: Mon Aug 11, 2008 9:57 am


wahmbulance I know something you dont know pirate wahmbulance


The size of the clutch should be determined by randomizing a number within the possible amount of eggs. For example, if a clutch can be anywhere between two and four eggs, one would randomize for numbers from two to four. A dice could also work, but only if the lowest amount of eggs was one and there was a dice with the correct number of sides.

Genders should be rolled with the same number of die as the number you rolled for the size of the clutch. Any die with an even number of sides would work. Evens could indicate males, and odds females, or vice versa.

For any chance occurrence, such as twins, a hundred-sided die would be used. These chances are generally indicated by percents, so, for example, for something with a twenty-percent chance, a roll of twenty or lower would mean that said thing will happen, and twenty-one or higher would mean that it will not.


GriffinFire


Hungry Fairy

71,975 Points
  • Bonfire Starter 500
  • Team Bunny 250
  • Grunnyland Collector 150

Miroke

PostPosted: Mon Aug 11, 2008 10:25 am


wahmbulance BABIES I WANT BABIES wahmbulance

Username(s):Miroke
Parent Painters:Durak (as a stud)
Why should these two breed?: I really want to get further into Sandpainters. I have stalked this place for a while and Durak has the advantage too wink Plus I want RP! Damn it!
PostPosted: Mon Aug 11, 2008 10:30 am


wahmbulance BABIES I WANT BABIES wahmbulance

Username(s): Blade Kuroda
Parent Painters: Kyuran + No preference
Why should these two breed?: ER... Kyuran's feeling lonely? XD;;

Blade Kuroda

Militant Raider


Riyinn

12,400 Points
  • Millionaire 200
  • Ultimate Player 200
  • Bunny Hoarder 150
PostPosted: Mon Aug 11, 2008 10:38 am


wahmbulance BABIES I WANT BABIES wahmbulance

Username(s): keliptis
Parent Painters: Ren + who ever surprised
Why should these two breed?: cause hes just that sexy cool
PostPosted: Mon Aug 11, 2008 11:38 am


wahmbulance I know something you dont know pirate wahmbulance



Generate three random numbers, with the highest being the largest amount of offspring possible, and the smallest possible number being the lowest.

For example: Rolling numbers 1-5... FOUR! So you have four babies.

Then generate random numbers again- if there are five babies, generate five random numbers, three babies= three random numbers, etc. Numbers can be anywhere from 1-20. If numbers are even, the baby is a male. If the number is odd, the baby is a female.

For example: Earlier, we rolled a four. So we generate four random numbers, from 1-20, and we got..

17, 12, 2, 19

This means that the first baby is a female, the second and third are males, and the last is a female.

Lastly, generate numbers once more- one number from 1-100. If the number is above 85 (85%), then there will be a set of twins (if you have enough babies to have twins).

Teh_Sil



Roserain


Much Wolf

PostPosted: Mon Aug 11, 2008 11:45 am


wahmbulance I know something you dont know pirate wahmbulance


Ok, I read that a sandpainter normally has two eggs. Besides things like familiars or an extra egg from rp, I'm assuming that the base number is consistantly two.

If not, or not for all species, simply roll or rando the total available egg clutch. Or, if two are guaranteed, rando like 'between 2 and 6 eggs' because then you dont have a chance to throw a one.

For choosing genders of the eggs, it's pretty easy.

Using the example of two eggs, you rando between 1 and 3.

If your result is 1, then it's one boy, one girl.
If it's 2, your eggs are both girls.
If it's 3, they are both boys.

Hypothetically speaking, let's try it with a higher clutch number to get an idea of how that would go. Not to mention uneven.

Say you have a clutch of 5 eggs. you rando 6

Roll 1 - all girls
Roll 2 - 4 girls, 1 boy
Roll 3 - 3 girls, 2 boys
Roll 4 - 3 boys, 2 girls
Roll 5 - 4 boys, 1 girl
Roll 6- all boys

As long as you keep every outcome covered, you're good.


Now comes Twins. For this, it depends on how rare you want to keep them.
My suggestion would be to randomize from 1 to 100, and if the couple land on a twin number (11, 22, 33, 44, 55, 66, 77, 88, 99) then they will have a twin.

You can do this once per clutch, once per egg, or however you see fit. You could also make it more rare and declare that only specific twin numbers, say 33 and 77, will produce twins.

I'd also suggest that if one of the two breeding comes from a twin set, to up the odds, since that seems to work in nature. If both come from a twin set, well up it again. It really depends on how rare you want to keep it. If it is really rare, just have one or two magic twin set numbers, and for every parent that's a twin in the breeding, you can throw in another magic twin number.

Anyway, that's my suggestion.

As for edits, if you take that into consideration or wanted something for breeding like that too, I'd just rando 1 to 3.

if 1 - no edits
if 2 - very slight edits
if 3 - some edits

Unless both parents are heavily edited, and you want to add more past just 'some edits'. Otherwise, in the idea that an edit is breeding with a non edit, it would be logical to assume that only about half of the total edits could be transferred to the offspring, since they are offering half of all the other 'genetics' so, some edits would be half or less.

And that's all I got, I think I covered it all x3
Good luck on your search! <3
PostPosted: Mon Aug 11, 2008 12:01 pm


wahmbulance BABIES I WANT BABIES wahmbulance

Username(s): Darksithya
Parent Painters: Rairai X Whoever is feeling adventurous.
Why should these two breed?: Cause you know you love chaos. <3

KnightWren


AlexiaSilver

Welcoming Ladykiller

PostPosted: Mon Aug 11, 2008 12:10 pm


wahmbulance BABIES I WANT BABIES wahmbulance

Username(s): AlexiaSilver & Bob Dobbs.
Parent Painters: Aure and Gideon D'absinthe.
Why should these two breed?: I haven't had the pleasure of Rping (And Owning) a baby Sandpainter yet and I hope to be able to soon. Aure would make a great, caring mother and it'd add alot more pictures to her Picture book (In her journal).
Also, I have a really good friend who has been wanting a painter for quite some time. She's tried multiple times to get one, but it seems that her luck is against her. I hope that I can give her one. <3

Plus...
Beautiful babies with amazing colors! @ 3@
(Gideon and Aure were both sold in the same flatsale.
How cool is that? ;D)
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