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Black Bloody Roses
Captain

PostPosted: Fri Sep 23, 2005 4:20 pm


Generic Profiles


We know that many roleplayers choose to roleplay with a different character depending on genre. Other roleplayers choose to use one all purpose character. In this thread, you may post your generic character for all to see. You must fill out the form as completely as possible. Roleplays that require you post your profile in a seperate thread stil stand. With this, you may simply copy and paste.
PostPosted: Fri Sep 23, 2005 4:30 pm


Fill out as completely as possible.
Things may be added every now and then. This is all that I can think of at the moment. Do not post anything but the profile here. Any Questions and Suggestions are to go in the proper threads or they will be ignored and deleted.




[b]Name:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Eye Color:[/b]
[b]Skin Color:[/b]
[b]Hair Color:[/b]

[b]Race:[/b]
[b]Home Country:[/b] (For your character.)
[b]Appearance:[/b]
[b]Citizen Of:[/b] (Only if your character does not live in their [b]Home Country[/b].)

[b]Personality:[/b]
[b]Talents:[/b] (Things that come naturally.)
[b]Skills:[/b] (Things you learn.)
[b]Strengths:[/b] (Don't go overboard.)
[b]Weaknesses:[/b] (No one is perfect unless they're a god.)

[b]Speical Fighting Techniques:[/b] (Give a description.)
[b]Warrior Type:[/b] (swordsman, bowsman, mage, etc)
[b]Weapons:[/b]
[b]Powers:[/b]

[b]Biography 1:[/b]

[b]Biography 2:[/b]

[b]Biography 3:[/b]

Black Bloody Roses
Captain


Black Bloody Roses
Captain

PostPosted: Fri Sep 23, 2005 4:31 pm


Reserved
PostPosted: Fri Sep 23, 2005 4:32 pm


Reserved

Black Bloody Roses
Captain


Black Bloody Roses
Captain

PostPosted: Fri Sep 23, 2005 4:33 pm


Reserved
PostPosted: Sun Sep 25, 2005 1:09 pm


Thakorise Acathis

Unfinished



Name: Thakorise Acathis
Age: 217
Height: 5'9
Weight:
Eye Color: Iced Blue
Skin Color: Snow white
Hair Color: Dark Blue

Race: Vampiric Mage
Home Country: Atlantis
Appearance:
Citizen Of: Helikos

Personality: Guarded and cold. She can be as brutal as an enraged lion or as docile as a lamb.
Talents:
Skills: Swords Skills
Strengths:
Weaknesses: Natural Plants can weaken her.

Special Fighting Technique: (Give a description.)
Warrior Type: (swordsman, bowsman, mage, etc)
Weapons:
Thakorise walks with three swords. One of them is hidden as the bottom of the sheath. These three swords represent some thing different.
Kerin - Kerin is the hidden sword. Kerin's blade is black. This sword represents darkness and is hardly ever drawn. It's attacks always include some sort of darkness flame. Name of the attacks are Kizu, Ryen and the strongest, Kachino.
Terin - Terin is the sword that is sheathed with the hidden sword Kerin. Terin represents the undead. Terin is also called the "blood-sucking sword". Terin's blade is darkred. Terin can suck blood from weak bodies and stores it. It's attacks include solidifying the blood ithas stored and whipping it out at enemies. Terin is used more than Kerin, but not a lot. Terin's attaks are Ryuuhu, Kameku and Ickhoten.
Hichen - Hichen is also called the "single twin-blade". Hichen can separate into swords Hoku and Joku. Hoku represents love and can only be used to protect. Joku represents hate and cannot be used without complete hatred in the users body. These swords have been out of their Hichen state only twice. There attacks are unknown to their mistress as she has never been abel to remember these circumstances. Because of her limited control over this sword, she has only used it twice.
Powers:

Biography 1:

Biography 2:

Biography 3:

Black Bloody Roses
Captain


Shoryuken

PostPosted: Thu Oct 06, 2005 4:39 pm


Reserved
PostPosted: Mon Oct 10, 2005 3:16 pm


Name: Aino DeAngelus
Age: 21 before death.
Height: 5'10"
Weight: 179 lbs
Eye Color: Obsidian
Skin Color: Ivory
Hair Color: Braided Silver

Race:
Hellsent/Undead
Hellsent Species: Necrodancer
Home Country: (For your character.) Eden/Tombstone.
Appearance: Hellsents appear as only a paler version of their former self after being risen. The only difference being the hunger for raw bloody meat for sustenance, the sight of which often making them go ravenous.
Citizen Of: (Only if your character does not live in their Home Country.) Tombstone

Personality: Neutral
Talents: (Things that come naturally.) People Skills.
Skills: (Things you learn.) -All Listed Below in Strengths-
Strengths: (Don't go overboard.) Each hellsent starts off with base abilities. Each being able to communicate to each other no matter the distance through telepathy with out effort, each can spider climb at will and regenerate any damage. Each possesses undead strength and speed and endurance. At night a hellsent?s vision is excellent, able to see as if in daylight. However a hellsent?s eyes are photosensitive and do not handle bright light well.

Weaknesses: (No one is perfect unless they're a god.) Raw flesh/Blood.

Speical Fighting Techniques: (Give a description.) Uses primary her armor along with her whips for defense and offense.
Warrior Type: (swordsman, bowsman, mage, etc) Whip Mistress
Weapons: Duel Whips. Both enhanced, cords are razor fine and wire thin.
Powers: Hellsents fall into one of four subgroups; each subgroup earns abilities by survival and being granted by another hellsent above them in rank. The abilities they earn are specialized by the subgroup they rose under.

Levels


level 12-hellsents are newrisen, and have no powers, only the strength to raise a car over their head and to run for miles endlessly on foot with out suffering any affect. Hellsents to suffer pain, not on the level humans do however. Getting shot through the head wont kill, but it will cause a massive headache. If a hellsent begins to endure too much pain, a chemical reaction occurs in their brain, releasing endorphins, creating a sensation more pleasurable which can give some hellsents masochistic tendencies. At this age, wave a bloody steak in the face of a hellsent and they go into a near mindless stupor, careful they don’t rip your arm off while you hold their food, they wont recognize friend from foe, only the meal.

Level 11-hellsents are still juvenile, their natural abilities increase, control over their hunger increases and they are not as likely to loose control of their selves at the site of raw bloody meat.

Level 10-hellsents begin manifesting their alternate powers. Each gaining one ability from their subgroup that takes some effort and concentration to use much like using a weak muscle.

Level 9-hellsents can now quest to imbue their chosen weapon with a power bestowed from the leader of their subgroup. Control over their hunger increases more to the point that it doesn’t control them any longer, but is still a major distraction, much like a fat thorn sticking out of your finger waiting to be plucked.

Level 8-hellsents earn 2 additional powers, all strengths increase, their control over their first power increases, making it easier to use.

Level 7-hellsents can now lift the weight of 2 cars over their head, their hunger at the site of raw meat is easier to manage. Dealing with pain on any level now can be controlled by conscious effort of releasing endorphins.

Level 6-hellsents earn another power, their control over their previous powers increase. Their first granted power is almost as easy to perform as blinking.

Level 5-hellsents earn another power for their weapon and gain the ability to teleport to other hellsents.

Level 4-hellsents gain two more powers, while their strengths increase. Their control over their previous powers increase, their level 8 abilities now are as easy and scarce require a thought to perform.

Level 3-hellsents earn the ability to transform their body into a raw form of their subclass.

Level 2-hellsents have earned the all the abilities of their subclass and total control of all abilities from level 6 through 10.

level 1-hellsents earn a curse ability from their subgroup and can raise the dead into a hellsent.

Subgroups of the hellsents:



Nightdancers:

abilities: Tenth level ? create darkness.

Eighth level ? manipulate darkness, shadow run (when running hellsent appears as a shadow).

Sixth level ? solidify darkness

Fourth level ? shadow object ( simple weapons and objects turn into a shadow, and become just as intangible.) animate shadow.

other form: dark man

curse: turns victim into an animated shadow that will be obliterated if exposed to light unless cured by a deity.

Minddancers:

abilities: Tenth level ? Mind domination.

Eighth level ?feeble mind (victim is reduced temporarily to the intellect of a moronic child. Players beware, consider the player of the victim and the likely hood this affect is already in place), vertigo (victim cant keep his feet under him).

Sixth level ? mind blank (you don?t need a flashy thing for this).

Fourth level - synaptic overload (victim suffers a severe epileptic seizure).
other form: astral form (hellsent becomes as invisible and insubstantial as a stray thought.)

curse: Mind melt ? victims mind shatters, causing insanity. Victim will have no control over any body function and becomes forever a tormented drooling idiot incapable of conscious thought or speech unless cured by a deity.

Necrodancers


abilities: Tenth level ?ghoul touch (hands become clawed and decayed, strikes cause a temporary paralyzing affect.

Eighth level ? drain life, decay flesh.

Sixth level ? soul fire (tortures the soul, victim feels the pain of the fire but does not suffer physical damage until soul is destroyed, victim dies with no visible marks of being burned).

Fourth level ? soul steal.

Other form: wrath form

Curse: bone blight ? victims bone structure erodes into nothing, leaving victim a pile of quivering flesh with out a form.


Winddancers:

10th Level
Wind's Blessing - This enables the wind dancer to move through the air as if possessing the capability of flight. Also with this, while in the air they are capable of hovering in one place.

8th Level
Concussive Burst - A more basic technique in which a small area of air is shifted in pressure dramatically from the air around it. This is contained for a brief moment before the pressure is allowed to rapidly level back out to the same as the air around it. This pressure shift creates a burst similar to a small thunderclap which can throw a victim off balance or even stun them. Executed in a large enough series these can actually be deadly, essentially battering the victim into a pulp. Essentially though this is non-lethal.

Wind's Grace - This ability heightens the reflexes of the wind dancer and increases their speed two fold. This allows them to react more quickly to attacks and be able to block them more easily or to out right dodge them

6th Level

Wind Blade - This technique allows the wind dancer to form a blade of pure wind/air by focusing air into a highly pressure area which they can move with their mind. The force of this pressure can give the air effected but this a feeling of actual solidity and cause extensive damage. The true horror of this ability though is that the blade being made out of wind, would be essentially invisible to the naked eye.

Wind Manipulation - A basic skill that allows a wind dancer to manipulate the flow of wind or create a gust of wind. Essentially this is used to try to slow a target or throw them off balance, hopefully allowing an opening in their defense or giving a chance to flee if need be.

4th Level
Tornado - This is one of the higher abilities of the wind dancer. Using this technique a wind dancer can cause a cyclone/tornado which can cause massive destruction, or very little depending upon what size the tornado produced is. Things caught within the gusting winds are picked up and spun around within it until finally ejected out of it violently. Much of the damage caused by this ability is not from the tornado itself, but by the debris caught up within the tornado.

Pressure - This ability is pretty simple, and the name alone is clear enough. With this ability a Wind Dancer can manipulate the air to increase or decrease the pressure around the victim to levels that could easily adversely affect them. An example of this would be to increase the pressure to the point that it causes hemmoraging and eventually death to excessive pressure upon the entire body. Reverse of this would be to decrease the pressure to the extent of creating a contained vaccuum, in which blood vessels would burst and a person's body could potentially be made to explode from the pressure variance.

Curse (The Curse can only be used by those granted power to use it.)
Curse of the Feather - This curse, though seemingly little by name can have dire consequences. Those afflicted with this curse strangely become as light as a feather, along with all things they carry with them. As such a simple breeze could potentially send them tumbling through the air end over end much like a feather.

Other form
Wind Dance - This ability is more passive in nature. When a wind dancer runs, their body becomes essentially becomes wind. In such a state their body is perceptable only as a distortion, vaguely in the shape of their normal body. This ablity can be suppressed at will and resumed in the same fashion. While they are in this form they can run tirelessly and cross great distances in short order.



Origin: Raised from the dead by a necromantic Dark Lord, these were once humans that died violently, either in defending the weak, or by being oppressed. Now they walk again, neither living nor dead with undead powers bestowed upon them by their Lord and empowered with their former souls.
Out of the ashes he named them for the clan he arose to the status as leader from the bottom of the ranks through battle and survival

Biography 1: Having been born premature,Aino was the pride and joy of her parents, her family has always tried to protect her. Mother being very over-protective of her little girl, and her father could have pretty much locked a chain ball around her ankle to keep her from leaving the family home. She grew up pretty much normally, loving family..surrounded by friends. Even had a love of her life, but everything was too good to be true. From the looks of everything, she had almost everything..yet, it wasnt the way things were truly. Since her birth, her father knew she would grow up to be like her mother, beautiful and serene. This didnt bother him one bit, but the older she got, the more attention he paid to her instead of her mother. Always hugging and cuddling her, wiping her tears away...getting her everything she wanted in life. This caused her mother to grow abit jealous over the relationship of her husband and daughter. See her mother was a quite jealous woman, she even hated to know her husband looked at other women to just smile. But as time grew on, she grew older..and her daughter more beautiful like her own splitting mirror image. This didnt help much, thinking her husband would grow into his senses and be there for her in her old age..instead, her husband paid more attention to his daughter. And the fact was known..he was growing in love with his own daughter. The sweet little ways she called him "Daddy" and cuddling her on his lap at night even at the age of 18. Growing up daddy's little girl made her very happy, but she saw the flames in her mother's eyes. But she didnt play much mind to it, she figured her mother was happy..in her eyes.

Over the years, the older her mother got..the more her father lusted over his daughter. He started buying her erotic clothing to wear around the house, and even Aino started to see this abit odd. But she was always happy to make her father smile. Dressing in lace..silk...furs..her father spoiled her. But she tried to be there for her mother, yet only to receive a cold embrace from someone who gave birth to her. Soon Aino was turning 22 years of age..a blinding light of beauty in her father's eyes. Aino had been wondering why her father didnt allow her to date as the others in the town do. Yet soon she found out..stumbling upon her father's journal one day when she was looking for the keys to the garden gates, she read about her father's secret fantasies about her. Being disgusted about how her own father could see her in such a way..Aino ran to her mother's embrace for comfort. Only to be rejected with a slap across the face..moving her hand to her face, she was in tears. Her own mother was there..screaming at her in tears about how she was a slut, a whore for how she acted around her own father. Being very confused about her mother's words, she turned to run out of the room towards town. But before she got to town, she ran straight into her father's arms. His warm embrace comforted but scared her as she knew now of his thoughts. Tearing from his arms, she ran into town. Confused by his daugther's actions..he turned to run after her. Yet thought it would be safer to wait until she was in town. He needed to find out what happened. As Aino went into town, she went into one of the local restaurants..hearing the sweet music from the band, and the smell of the foods calmed her down abit. So she ordered something to relax..yet her mind still troubled.

A friend of Aino showed up, hugging her as he hadnt seen her for a while since her father didnt allow her out much. This was a shock and a most welcomed hug as Aino embraced her friend. Yet what she didnt know what that her father was watching in a jealous rage. How could his own little girl run off and be with another when he was the most important thing in her life! How could she do such! It was then..he knew his little girl would be punished. Walking away to give his daughter the space for now..he went and hired a man..a man known for his acts against women. The deal went through..and soon his little girl would be kidnapped and taken to her punishment. So as night came..and Aino left to her family home. As she walked the paths home, the shadows shrouded over her body..and it was then she felt two arms wrap around her and throw her to the ground. Screaming at the top of her lungs only to be answered with a quick kick in the lower jaw..breaking her jaw. Passing out from the pain of her jaw being broken, Aino woke up in a cold room..the sounds of water dripping all around her. Her arms above her head and legs tied down..her eyes covered with a cloth..all she remembered a the searing pain of a burning knife on her body..slices here and there. Soon her body was trembling with pain..she thought it would all end when a man laughing somewhere spoke up " A daughter deserves to punished for her crimes against her father.." her eyes were dripping in tears as she knew the voice was her father.

She figured it was over still when she felt the screaming pain of someone digging their fingers into her flesh..what was going on? Then she knew when she screamed against her gag..they were ripping her flesh from her body..she felt the warmth of her own blood dripping down her body. Soon she was light headed..then passed out only to be killed by the trauma of having her flesh ripped from her body. Soon though..she felt her body oddly strange..her flesh there, repaired and her alive. She looked up at the shadowed face of the Dark Lord..the being who changed her life, her name gone and her hunger for raw bloody flesh kindled. Soon her hands will run with the blood of those around her from the hunger that was forever urging her forward.

Credit- The species of the Hellsents were not created by myself, this is just a yahoo rpg char that I moved into Gaia.

Biography 2:

Biography 3:

Cherri Razor


KeynaChen

PostPosted: Sat Oct 22, 2005 4:59 pm


____________________________________________________________________
Profile 1
____________________________________________________________________

Username: KeynaChen
Name: Keyna Chen
Age: 22

Race: Shoikun
World You're From: Shoi. The world of Shoi is filled with elementalists. The world itself is beautiful and amazing. The elementalists live together in peace and guard their world from distruction. The water elementalists reign over all the waters, the air elementalists reign over the skies, the earth elementalist reign on the earth and the fire elementalists reign beneath the soil. Huge cities and villages can be seen in the clouds, on and under the ocean, on and below the land. The beauty of the lands are beyond compare.

Job: Gate Traveler/Healer
Weapons: A long staff with three rings on the top. Each ring has an assortment of gems firgured into runes representing Water, Air and Fire.
Powers: She can bend the Water, Air and Fire to her will through her hands or other various body movements. It's usually a dance of sorts. She is drawn to people emotionally and if she lets her mind wander from her body, she feels pains that she has a hard time ignoring. She can heal bodily wounds but with some resistance.
Appearance:

User Image


Brief Bio.: She was born in the happy world of Shoi. Unfortunately for her, she was born as a mixed mage as many of the children were that generation. she was mixed thrice and not twice which would have been fin if the earth had been in her veins. No, she had all else and so she grew in darkness. Without the earth, she had the void of air, the vastness of the ocean, the strength of the flames but not the stability of solid of ground.
She was attracted to the gates and was granted passage. She traveled regularly telling no one of her dissapearances. Her body change not but her mind was filled with the thoughts of far off places which she lapped at greedily.
She worked for the Gate Guardians as much as she could and she was paid in her travels by theivery or odd jobs. In some places, she was paid for being so rare. She would leave before they decided to disect her. She piled riches upon riches in her home and cast magicks she learned all over her precious treasures. She hardly returned home which made her wonder if it was the treasure she wanted or the rights to cross the worlds.

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PostPosted: Sat Oct 29, 2005 8:40 pm


(This is one of my manymanymany profiles. I'll post a good few here, the noteworthy ones, of course.)

Profile 1

Richard T. Galloway


Name: Richard Thomas Galloway
Age: 29
Height: 6' 1"
Weight: 189 lbs
Eye Color: Crimson (due to modifications)
Skin Color: Caucasian, somewhat tanned
Hair Color: Crimson (dyed, originally orange)

Race: Human (modified)
Home Country: Britain
Appearance: Hardly stocky and somewhat tall, Richard usually wears some sort of overcoat, normally black, and wears black clothing, usually baggy, unless in his military gear, which corresponds to his unit. His hair grows like a weed (really) due to an unexpected side effect of his augments, and therefore it can be a certain length one week and another one the next.
Citizen Of: America

Personality: Generally laid back, Richard is only tense or somewhat so when holding a gun, which is, at times, very often. Richard has a self-sacrificing attitude towards things and would rather save someone else than his own self. Cold when it comes to killing, Richard thinks of his job as justice, finding a bit of glory in the kill. Richard is a patriot to the core, but might dislike the current president. However, he always loves his country, even though it isn't his home country.
Talents: Richard, from birth, had always had excellent hand-eye coordination. He could nail a bird (in flight, in the head) with a slingshot from the time he could hold one, and has since honed those skills. He has also been a fast runner as well, and could always hide better than the other kids.
Skills: Richard has become proficient in many kinds of firearms, preferring two kinds: revolvers and sniper rifles. The latter of which was mainly due to his military training, and the former comes from his hobbies. Richard has honed his stealth capabilities, mainly to access potentially dangerous sniper roosts and to remain hidden while doing recon work. Richard also has honed his running skills, and the skills he has with a rifle and with his running have been enhanced by a bit of modification.
Weaknesses: EMP (electromagnetic pulse) can disable the augments that Richard has within his body, rendering him a mere normal man instead of an augmented, modified super-sniper. Also, Richard has long-range and short-range weaponry on him, leaving him a bit lacking in mid-range combat.

Special Fighting Techniques: Richard has trained himself in hand-to-hand combat, and the military has supplied additional training. It mainly focuses on subduing an opponent using pressure points, invoking as much pain with as little effort as possible. Most of these holds work on normal folks and sometimes other soldiers, but never on any supernatural being, it would seem, even though Richard has never encountered any such beings.
Warrior Type: Super Soldier: Sniper Subclass
Weapons: Barrett .50in Model 82A1 "Light Fifty," dubbed 'Isabel' by Richard, and two Ruger Super Redhawk .44in Revolvers.
Powers: Richard has no 'powers,' so to speak. However, he has enhanced arm strength, leg strength, and enhanced eyes. His hands are also capable of being steadied to a standstill, and he can calculate for wind and distance with his enhanced brain.

Biography 1: Richard's major history starts after the 9/11 incident, in which his fiance, named Isabel, was killed. Richard swore vengeance, and entered the military to get back at the people responsible for the attack.

However, after his training, which was long and extensive, was over, the war had ended.

This left Richard the question on what to do, but the military and government answered that question for him. They got him involved with a secret, scientific study involving biomodification, in which Richard's body was enhanced (changing his eye color) and giving him 'super strength' and 'super speed,' as well as enhanced reaction times, steadier aim, stronger grip, and so forth. However, the military could never get an EMP buffer to work on such augmenting technology, and therefore when exposed to that, Richard's augments shut down for a few hours before they come back up and running normally. After the first hour Richard might experience slight confusion or something of the sort as the augmenting technology attempts to fuse itself back into Richard's consciousness.

After the augmenting was complete, Richard was set out on a singular mission meant for him and him alone, in which he succeeded with flying colors. However, to not raise a fuss with his family, the government was forced to let Richard have a normal life, but keeps tabs on him and always makes sure his augment shutoff switch is nearby in case he abuses his newfound 'powers.'

Biography 2:

Biography 3:

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Profile 2

Beinsage


Name: Beinsage (pronounced Bane-say-guh), formerly Axel Conrad
Age: 20 at time of death
Height: 6'11" when fully erect, when measured to tallest point on his head.
Weight: 210 lbs.
Eye Color: Black
Skin Color: Bronze
Hair Color: Has no real hair, but the cords from his head are black

Race: Formerly human, now undead
Home Country: Germany
Appearance: Beinsage is not your average zombie. He has undergone several parasitic graftings, resulting in brand new limbs. Two such parasites were implated in his back, slightly behind his shoulders, which resulted in two new arms from those regions. He still has one human arm (his left one) and his right arm has become a bone-like, almost unbreakable arm tipped with a serrated, razor-sharp bone saw. The other two arms, the two that come from his back, are tipped in a different kind of saw each, both powered by unique muscles in the arms, which are similar in appearance to his mutated right arm. The extra arm behind his normal arm is tipped with an elongated saw much like a chainsaw's blade, and the other on the opposite side has a two-and-a-half foot diameter circular saw. Beinsage wears black boots, above which are black pants tied with a black leather belt, and a black shirt above that, all of which are hardly ever noticed due to his nature to usually slice up anything paying attention to him. His mouth had its lips removed, exposing his teeth in a perpetual grin, and he has no eyelids, much less eyeballs, instead bearing empty pits which sense life signals. To accomodate dexterity with his extra limbs, Beinsage's head and brain had to be extended, resulting in an elongated skull, which is almost brought to a tip. Cords were added to the cap of his new elongated skull to alleviate pressure buildup, thus creating a hissing sound whenever Beins�ge is enraged or irritated, which is often.
Citizen Of: Hell

Personality: Beinsage hardly has what one would call a personality, much like most undead. He mainly finds pleasure in killing things, as any good zombie would, and enjoys a nice snack of human flesh and organs every now and then. Laconic and usually condescending when speaking, Beinsage irritates all those he commands in the Undead Army of his lord, and has won the heart of his lord with his brutalizing ways.
Talents: The undead hardly have what one would call talents either, but Beinsage has a knack for commanding his legion, as well as slaughtering those in his way.
Strengths: Although unnaturally large, Beinsage can run unnaturally fast, is unnaturally strong, and the saws on his body can cut through just about anything other than diamond and some alloys.
Weaknesses: Unharmed by holy objects, Beinsage's main weakness is fire, which burns him badly and causes him to let out an ungodly howl whenever he comes into contact with it. However, it is not recommended to fight him with fire, since he usually mauls anyone nearby whenever he is burned. Holy water does irritate Beins�ge to a point but does no real damage, and of course gratuitous dismemberment and decapitation work fine against him.

Special Fighting Techniques: There is no real 'technique' to Beinsage's fighting 'style,' if one could call it that. It usually involves using all four arms on a singular target, or using an arm for each target, or dividing them up evenly amongst a few select targets. Every now and then Beinsage will have a fit of creativity and flair to his style and balance himself on one foot, kicking, punching, clawing and sawing through a swarm of foes almost artfully. His lord dubbed the style, a tad jokingly, the 'Ballet of Death.'
Warrior Type: Undead Elite, Bone Saw Model Alpha
Weapons: The saws on his person, and every now and then Beinsage will pick up a weapon from a fallen comrade/foe and use it with his human hand.
Powers: He can issue basic commands nonverbally (telepathically) to his minions, but he can't communicate lucidly with the ability. Aside from being able to run extremely fast for his size and being able to lift a small car with two of his arms (the original two), that's about it.

Biography 1: Axel Conrad was a soldier in the Kaiser's Army during World War 1. Slain in battle, he was dragged down to Hell by his soon-to-be lord, who was looking for a worthy vessel for an undead commander, as well as an experimental subject for his parasitic pods that would grow limbs and transform them.

The experiment succeeded.

Beinsage was then dubbed his current name, and now serves gleefully in the Undead Legion of his lord.

(I know, not much of a biography for this guy, but that's because I've never used him.)

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Profile 3

Aleister Cross


Name: Aleister Cross
Age: Presumed to be more than a thousand years of age, looks to be in early twenties.
Height: 6'0"
Weight: 180 lbs
Eye Color: Gold
Skin Color: Ivory
Hair Color: Ivory with black tips

Race: Human Vampire
Home Country: Born in Germany
Appearance: Usually forgoing a shirt, Aleister usually wears low-cut black leather pants and black leather boots. He wears two chains as a belt, and he bears an assortment of weapons (depending upon the time frame). His face is chiseled and charming, and his eyes shine brilliantly in light and darkness.
Citizen Of: Varies

Personality: A womanizer, Aleister enjoys toying with hearts, going without remorse from one love to the next, all for the pleasure of physical love. He has a violent temper, and he is armed verbally with biting sarcasm and insults should he ever find something wrong with anybody. A schemer, Aleister often uses people and manipulates them as well.
Talents: He can often woo women in without much difficulty.
Skills: Excellent with small blades, ranging from knives, short swords and katars, Aleister is a fierce opponent. Depending on the time frame, he can be both skilled with these and firearms as well, preferring small arms and his favorite SPAS-12 shotgun.
Strengths: The typical vampiric strengths, as well as the ability to become a shadow. It is one of the dark gifts of his noble family and bloodline.
Weaknesses: Silver does more damage to him than regular things, holy icons annoy him and cause him to find it difficult to focus, holy water stings, garlic offends his senses, and sunlight will burn his flesh. If left in the sun too long he will die.

Special Fighting Techniques: Aleister uses his shadow form sometimes during combat. While ethereal in his shadow form, and thus unable to deal harm, he can certainly evade harm while in it. He can't assume it instantly, nor is it capable of being done in mass amounts of light. But where there is shadow, he can assume the shadow form. His technique primarily relies on evasion, trickery, and deception, waiting for an opening to deal a fatal strike.
Warrior Type: Varies on time frame, but one could probably say Mercenary or Hitman, possibly Assassin.
Weapons: Medieval Set: Silver serrated katar, silver short katar, dual chains. Modern Set: Dual silver knives, Walther 9mm P99 with Laser Aiming Module (LAM), SIG-Sauer 9mm P-226, Franchi SPAS-12 12 gauge shotgun, and Heckler and Koch 9mm (H&K) MP5 Submachine gun.
Powers: Normal vampiric powers, as well as the ability to become a shadow.

Biography 1: Aleister was born a vampire, not created, as some were. His father, Gabriel Cross, was the first powerful vampire ever made by Lord Dracula, and was second to the Lord's Throne. Aleister wants this power for his own, but he knows that both Gabriel and his wife are in his way, and waits for his own chance to claim leadership of the vampire race. Little does Aleister know that Gabriel does not follow the orders of Lord Dracula, and the vampire heirarchy is falling apart during this time.

Note that during this time Aleister led a relatively cloistered life within a vampire-ruled castle, so not much happened.

Biography 2: (Alternate Biography) Aleister was turned by a female vampire, whom he fell in love with. He left her, and then went on from partner to partner. He was turned long before modern day, and was, before his turning, the father of the great-great-great-grandfather of Gabriel Cross, who presumes him long dead (in Gabriel's Alternate Biography)


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Profile 4

Damion Wilder


Name: Damion Wilder
Age: 23
Height: 6'7"
Weight: 189 lbs
Eye Color: Dark Brown
Skin Color: Caucasian
Hair Color: Black

Race: Werewolf (Human)
Home Country: Britain
Appearance: Dark hair down to knees, spiky bangs, and generally wears dark clothing. Damion prefers baggy clothing, often a large overcoat or leather jacket, and sometimes sports a hat of some sort. Damion is tall, thin, and swift.
Citizen Of: Britain

Personality: Generally kind, cool, and collected, Damion is a person not easily angered, and when he is, it is a cool, precise anger. He is not one to fly off the handle, and prefers biting sarcasm and well-placed insults than cursing and swearing. Damion is especially kind to beautiful women, and has an affinity for them.
Talents: Good sarcasm, insults, and controlling his emotions.
Skills: Good with the weapons he uses.
Strengths: Quick, relatively strong, and smart.
Weaknesses: Has a strong weakness to silver, has a mild weakness to holy objects.

Speical Fighting Techniques: Defensive: Damion has a special defensive stance that relies on placing his blade in a spot where most of the foe's attacks will be blocked, parried or knocked aside. Usually, it is the latter two, leaving him a spot to attack and strike a fatal blow. This stance changes depending on the foe, but for the weapon the foe uses, it generally stays the same. Offensive: Damion has a few primary tactics/techniques when going into battle, most of which are common sense and uncomplicated. The first tactic is to use mostly lunges, using his blade to puncture through flesh and armor, finding weak spots in both stance and structure. The second is to use slashes, to utilize more brute strength where precision fails. The third is to attempt to incapacitate a foe, aiming for legs, arms, hands, and so forth in order to end a match without a fatality.
Warrior Type: Fencer
Weapons: Long Sword
Powers: Ability to turn into a wolf, ability to turn into a half-man-half-wolf (when angered greatly), and enhanced speed and strength.

Biography 1:

RogueKazimeras


Sweet_Raptured_Light

PostPosted: Tue Nov 22, 2005 5:41 pm


((My first generic character. She's not completely developed, but I just wanted to establish, if only to myself, my idea for her.))

Name: Victoria L. Wood
Age: 22
Height: 5'5"
Weight: 120 lb.
Eye Color: pale, glazed green
Skin Color: luminous ivory
Hair Color: rich brown/black

Race: Sorceress
Home Country: Britain
Appearance: Picture
Citizen Of: Raldin

Personality: Victoria's personality consists of water, ice, and smoldering fire. Normally a very relaxed person, she chooses not to argue. She was blessed with patience and quickly developed an uncanny wisdom. Her calm facade is sometimes disrupted by a cold glare usually spent on someone of immense incompetence. And sometimes, when she has reason, shifts to a fiery, violent challenge. That is, of course, when necessity presses. Normally, she is in a very thoughtful, compassionate state of mind and does not wish hateful things.
Talents: Victoria is an incredible scholar with a photographic memory, and has a beautiful singing voice.
Skills: Magic, but also when she was very young, Victoria learned to play the piano and violin.
Strengths: She, as was said before, is talented in music, magic, and academics. She is very patient and wise for her age and gives good advice. She is also armed with a quick, witty tongue that occasionally deals out a good deal of sarcasm and venomous insults that quickly put anyone back in their place.
Weaknesses: Victoria has no tolerance for violence, so her skills to defend herself are not very effective. She is generally quite weak physically and hates exercise, though she can strengthen herself with her magic. Certain materials weaken her even more and sometimes render her unconsious. These materials include all metals but silver and gold, and occasionally vinegar.

Speical Fighting Techniques: With a wand woven of a birch tree, Victoria displays fantastic light shows to distract and blind an enemy, then shoots short, quick bolts of white light at their necks in generally unknown pressure points that only magic can touch.
Warrior Type: Mage
Weapons: Wand, occasioanlly white knives or bow and arrow
Powers: Magic

Biography 1: Victoria was born into a wealthy family in an alternate universe where sorcery is no unheard-of thing. Her parents were disturbed upon learning that their daughter was a sorceress, and so shunned her until she took a good amount of money and left. She settled in a rural farm area where she purchased a small home for herself and furnished it with modest English fashions. There, she practiced her sorcery and read incredible amounts of books. Soon, she became the first teacher and healer in the small, religious town.

Biography 2:

Biography 3:
PostPosted: Fri Dec 16, 2005 5:57 pm


Name: Zane Windstrife
Age: 21
Height: 6'6
Weight: 189
Eye Color: Dark Blue
Skin Color: Light Tan
Hair Color: Light blonde

Race: Human
Home Country: None
Appearance: Tall and muscular, Zane is a menacing Sight. He is often clad in his trademark black trenchcoat. Underneath he wears a Black Tank Top and black pants. He prefers to keep as much of him as hidden by wearing as much clothing as possible, even gloves. All that shows is his face, which has a kind look about it and makes most people comfortable to be around him.
Underneath his Coat, he wears the scars of many battles, the most prominent one traveling from the top of his left shoulder to his stomach.
Citizen Of:

Personality: Zane prefers not to get angry, and likes to keep his calm. This makes overzealous ruffians take him for granted, but he isnt one to be messed with. He has a relativly long fuse when it comes to getting angry.
His kind disposition also makes it easy for him to gain friends, so he dosn't have many enemies that are still alive.
Zane is a fierce fighter, and he is able to make quick work of his enemies.
Talents: Swordsmanship, sword Magic
Skills: Acrobatics(Being able to jump high, etc)
Strengths: Other melee enemies, larger enemies, etc
Weaknesses: Magic users.

Speical Fighting Techniques:
Silent sword
With this attack, zane quickly runs past his opponent and swings his sword so fast that it dosent make a sound.

Darkfire Swipe
With this move, His sword begins to get a black aura around it, virtually melting anything it touches.
[
b]Warrior Type: Swordsman
Weapons: Zane wields a Masamune Blade, Which is a rather long sword which he keeps hidden in his coat. The blade of the sword is pitch black, as is the hilt.
Powers: The masamune has the power to steal the soul of an opponent slain by it, which it then gives to the swords user as energy.

Biography 1:

Biography 2:

Biography 3:

ZaneWindstrife


demothewiz

PostPosted: Thu Feb 02, 2006 5:02 pm


Name: Asmaria Moon
Age: 23
Height: 6'0"
Weight: 145
Eye Color: Amber brown
Skin Color: Pale
Hair Color: Black

Race: Human
Home Country: America (For RPs that take place on Earth)
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Drawn by Dammish
Citizen Of: Usually America or Japan

Personality: Asmaria is very shy around people she isn't very familiar with, (see bio1 for explaination) but is very kind once she gets to know you. She is also very protective of her friends, you mess with her friends, you just might get a one way ticket to the hospital.
Talents: Many times, I embue Asmaria with shadow powers of some sort. These powers are not so much learned as discovered within her. She is able to mask herself in shadow, or make shadows corporeal (solid). She often practices her control over these powers.
Skills: Asmaria sometimes has computing skills of some sort, be they programming, graphics, or hacking skills. These skills really depend upon the RP.
Strengths: Asmaria doesn't have many strengths, aside from her control over shadow.
Weaknesses: Asmaria's weakness is sunlight shining directly into her eyes. When this happens, she is momentarally visually-impaired, and unable to focus enough to use her shadow powers.

Speical Fighting Techniques: Shadow Stealth: Asmaria cloaks herself in shadow and slips from shadow to shadow, completely unnoticed until she must run over a part of land that does not have a shadow on it.
Shadow Sword: Asmaria forms a katana out of shadow. This katana is just as sharp and solid as any katana made of steel.
Shadow Spikes: Asmaria gathers shadows around her, which crawl up her body and begin to extend toward her enemies. They become corporeal, and shoot toward Asmaria's enemies. Being hit by a Shadow Spike is just as bad as being hit by a sharp rock fragment thrown by a Major League pitcher.
Warrior Type: (swordsman, bowsman, mage, etc) Mage
Weapons: None. She makes her weapons out of shadow, like her Shadow Sword.
Powers: Shadow powers are the only ones she posesses.

Biography 1: Asmaria has always got excellent marks in school, however, she has also been called into the councelor's office multiple times to discuss her "unwillingness to conform to socially-acceptable standards" and her lack of friends. Asmaria has been diagnosed with Asperger's, a social disorder that makes it hard for her to talk freely with those she isn't familiar with yet.

Biography 2: Asmaria discovered her shadow powers when she was very young, when her father used to lock her in a dark room for days on end. Being in this darkness somehow brought her more in touch with her powers over shadow, and, as it was the only entertainment to be found in this darkness, Asmaria manipulated the shadows on the walls, making them swirl into fantastic patterns one would find in a kaleidoscope. Over the years, she has practiced and developed these powers, and now they are like second nature to her.

Biography 3:
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