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"Hoof!" Suggestions: Character Classes (CLASSES REVEALED!) Goto Page: 1 2 3 ... 4 5 6 7 8 [>] [»|]

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Jericho Wing

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PostPosted: Wed Jul 30, 2008 9:28 am


HERE ARE HOOF's CHARACTER CLASSES THERE ARE 9 CLASSES AND 1 MORE DEPENDING ON YOUR COAT COLOR.

1. Rabid Skirmisher (a user of dual blades and dual maces, low on defense but can deal multiple blows in one turn with a large amount of action points and their skills combo well with most others in a party.)

2. Iron Back (a heavy defender class in charge of using lances and sheilds while pretty slow and not the best attacker these tanks were made to be up frount and soaking all the damage.)

3. Spirit Medium (those who channel the spirits from the greater plains, they can use plenty of necrotic attacks and have the ability to heal and raise the dead.)

4. Werewolf Chimera (half centaur half werewolf these brawlers ride up in the back of the party, they use great swords and other heavy weapons to deliver punishing blows they also have the ability to regenerate and grant abilities to other teammates using their "bite" ability, however they lack High HP and high defense.)

5. Hawk Eye (the bow/ranger attack users, although they specialize in ranged weaponry they can also defend themselves up close using a large variety of one handed weapons, they are the fastest class and with their "greater shot" ability they can double the attack power of ranged weaponry in a party by reducing their max HP by half until the end of a battle.)

6. Primal Medium (using the powers of the primordial spirits these spellcasters control the elements by using a large variety of totem staves as well as the ability to shapeshift into "Primal Beasts". at greater level they can summon elemental spirits to do their bidding at the cost of them being unable to cast other spells while controlling one.) (Ghost Beast name changed, thanks to Janish)

7. Pit Fiend (these sly little mongrols are weak in combat but can land great deals in local stores as having the ability to shapeshift into a rat allowing them to sneak into small places, in battle they can easily inflect status ailments onto their enemies as well as having the ability to steal. they get around using dirks and daggers.)

8. Astral Channeler (the main healer has the ability to channel divine forces into an ally or use the same forces to turn over undead, with their beautiful orbs of light and glorified presence this class can easily persuade anyone with their glorified pressence as long as deal is made for the greater good.)

9. Living Armory (this class lacks spells and abilities bt makes for it with high strength and the ability to use almost any melee weapon including exotic, divine, magical and even weapons that belong to the orient or any other realm. Their abilites while few focus on combos and gaining multiple attacks they are also known to learn some bits of magic from certain weaponty.)

Coat Exclusive Classes:

Black: Necrotic Priest (with the ability to turn undead and summon the great Dracolich this class was born to feared, they can also summon mongrols and minions to perform minor actions at the cost of the caster's HP. be warned with practice the user can gain a vampiric curse and turn into a dark horror known as the lich.)

Bay: Witch Doctor (these herbalists combine simple ingreidients to create explosives, antidotes potions and plenty of other brews, but becareful you can either throw your concoctions or drink them, with a large variety of blasts, transformations and healing? you'll never guess what they're gonna go next just be warned you'll never know what you'll get its all in the luck of the draw.)

White: Castle Keep (great knights that roam the land castle keeps wear magical armor, while not providing much defense this armor can create barriers and other adverse auras around its user, this class can be classified as a mix of the iron back and the primal medium but not specializing in either breed of skill, at greater level these beings can use the power of unicorn ancestry to have a small chance of instantly ressurecting yourself after death, but only once per battle.)

I hope you enjoy the classes you've helped me create!
PostPosted: Wed Jul 30, 2008 9:33 am


There probably needs to be some sort of ranger class. With a pet. Also I think Seer would make for a good mage class seeing as it is a more centaur like class.

laryri


GenuineRoyalty

PostPosted: Wed Jul 30, 2008 9:35 am


a spearman or something like that, anything that kinda involves a spear of some sort ^_^

~ROAR~
PostPosted: Wed Jul 30, 2008 9:38 am


For magic I would like to see something along the lines of a Druid.

Porcelain Pierrot


Stray Diarmuid

PostPosted: Wed Jul 30, 2008 9:43 am


Shaman! Like WoW, with balanced melee, buffing and healing skills :3
PostPosted: Wed Jul 30, 2008 9:43 am


Alright I have done some more thinking and have come up with these:
Hunter - Ranged based class, expert at ranged attacks also has pet
Seer - Magic based class, expert at combat based spells
Shaman - Magic based class, expert at healing based spells
Charger - Melee based class, expert at defense based melee attacks
Fighter - Melee based class, expert at offense based melee attacks

Those are some classes I though up. Please note that what they are experts at is not all they do, simple their specialty.

laryri


Jericho Wing

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PostPosted: Wed Jul 30, 2008 9:51 am


Dont worry guys, although the classes have their own skills, their will be different variations AND you will be able to buy general skills with ingame currency that any class can use.
PostPosted: Wed Jul 30, 2008 10:01 am



I think I would do best in the hunters.
Yes indeed.laryri good job with naming all the classes that's most of them...At least that I know.

iPollack


Zepheros

PostPosted: Wed Jul 30, 2008 10:15 am


I am definitely going to be a Hunter, however something more along the lines of a dark-aligned Paladin. I can't think of it... anyone?
PostPosted: Wed Jul 30, 2008 10:17 am


There wont be boring base classes like Hunter or Mage, but rather specializations in different types of talents, but rest assured you'll feel at home, but keep suggesting.

Jericho Wing

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Porcelain Pierrot

PostPosted: Wed Jul 30, 2008 10:22 am


I'd like some magic that's focused on calling the earth and nature we're so in tune with to our aid.
Like calling upon the roots of nearby trees to be vicious attacking tendrils, Speaking to and communicating with the wind, commanding the water, knowing the ways to work pollen of plants and mixing them to become lethal airborne poison, or even golems from soil and stone.
PostPosted: Wed Jul 30, 2008 10:28 am


I'm digging some sort of seer/magician class.

BatForLashes


Lilith Orion

PostPosted: Wed Jul 30, 2008 11:04 am


why do we need classes? I mean...its a character in an RP, not in some huge online game...

so we shouldn't really need to say, ok...I'm THIS class, or im THIS class, specialization wouldnt be needed either, since many people could use multiple weapons and still be capable of magic.


my point= classes are pointless in an RP
PostPosted: Wed Jul 30, 2008 11:08 am


I've never played any MMOs but I do play Dungeons and Dragons, and I was thinking that it would be cool if there was a Bard class (they're magic users).

Merily


Porcelain Pierrot

PostPosted: Wed Jul 30, 2008 11:14 am


-Strawberry Stroodle-
why do we need classes? I mean...its a character in an RP, not in some huge online game...

so we shouldn't really need to say, ok...I'm THIS class, or im THIS class, specialization wouldnt be needed either, since many people could use multiple weapons and still be capable of magic.


my point= classes are pointless in an RP


I have to agree with this.
Jericho Wing: This IS NOT an RP its an RPG like dungeons and dragons. So classes are vital, but it still will have roleplaying in it. Just continue to suggest and dont worry, everything will be made clear when the project is released.
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The Meadow

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