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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
The awakening of the Ainur (Now accepting)

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Durban59-

PostPosted: Fri Jun 13, 2008 4:18 am


In the realm of Middle earth, peace and prosperity had flourished for over 2 ages. The souls of both Sauron and Morgoth were both tucked away into the void, hopefully never seen again. But evil always finds a way. In the realm of Harad, a boy has been possessed by the soul of Morgoth, the first and most powerful Ainur of all time. This child, now of an age of 20 years, has realized his purpose, and will corrupt the land of men once again.
PostPosted: Fri Jun 13, 2008 3:07 pm


A few ground rules before we set off:

First of all, I make the rules.

Second, there will be no Godmodding of any kind.

Third. All profiles must be sent to me VIA PM under the subject "I have heard my call."

Fourth, I will only allow a set amount of people for each race. I don't want this RP to be full of elves.

And finally, if ya gotta take it further then romance, do us a favor and dedicate it to PMs.

Durban59-


Durban59-

PostPosted: Fri Jun 13, 2008 3:28 pm


Profile Skeleton:
Gaian Name:
RP Name:
Appearance:
Race: (Only 3 other Ainur will be accepted. )
Biography:
Weapon name and description:
Alliegance:
Special magic sad I will not allow revival of the dead, or instant killings.)
Any extra info:
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Gaian Name biggrin urban59
RP Name:Badharkân, soon to be known as Morgoth the IInd
Appearance:User Image
Race:Man, with the soul of an Ainur inside of him.
Biography;Born in the southern lands of Harad, only a few tribes rebelled against the rule of Gondor. These Haradrim, cursing the king's name, had wshed for the days of the invincible Morgoth, the first dark lord. However, they were pleased to see a newborn fused with the soul of Morgoth himself. And so, they teached the child everything they knew in order to bring down the rule of Gondor.
Weapon Name and description: Ringil, the sword used to cut down the original Morgoth in the old age. This blade shines with the power of a star, and is able to give ice-cold chills to whoever it pierces. However, due to being tainted by the dark forces, it is far mroe sinister then it's original state.
Alliegance:The New Dark Lord.
Special Power: Being infused with the soul fo Moroth, he is able to transform himself into a Balrog, one of Morgoth's most terrifying creations. He also can manipulate fire, and is immune to heat.
Extra Info: He isnt naturally evil, but being possessed by a dark lord has caused him to be far more sinister. Along with the training given by the Harad, he can be considered even worse then the original Dark Lord himself.
PostPosted: Fri Jun 13, 2008 3:45 pm


Race Description:

Elf: the oldest race in Middle Earth to date. A few colonies still remain, but their numbers grow few, due to most of their species sailing out to the undying lands far in the west. The elves are gifted marksman, and are able to fire arrows of one element of their choosing.

Man: This race can vary depending on their country of origin. These people are the most common inhabitants of Middle-Earth, and are very different when it comes to their own views of the world. The race of men have varying powers, due to different birthlands. The men of Gondor are given the power to heal themselves and others, but only once every 5 hours. The men of Rohan are given the power to summon a steed from wherever they are, granting them strength and speed. The Haradrim are able to summon forth a Mumakil of lesser stature. While it is as fierce as any normal Mumakil, it is easier to kill, and about the size of a large horse.

Dwarf: A greedy form of people, shorter then the average man. They prefer to be inside the mountains, mining for precious gems and materials. They are expert craftsman, and are credited with the discovery of Mithril. Their knowledge of weapons and armor allow them to have a power which dissolves armor quickly.

Orc: The Orcs were once elves, before they were corrupted by the Dark Lord Morgoth. Now, after the war of the ring, are hard to find, and are cave-dwellers along with the trolls. However, some make good working creatures, should they put whatever they have for a heart into it. The orc has the power to go beserk, allowing them to have more endurance, and become stronger, but weakens them after their rage has ended.

Beorning: A race of people that live in the woods. They tend to live off nature, and respect nature in return. All beornings have the power to transform into a bear at will. The beorning are most commonly clothed with hides and fur fron nature itself.

Sprinnigan: A mix of both man and tree, staying closer to the human side. Even though the Sprinnigan has some tree-like features, such as moss instead of hair, they are not very easy to distinguish from the common man should they be fully clothed. All sprinnigans have the power to summon one guardian of nature of their own choosing.

Hobbit: Known as Halflings or Shirefolk, these small creatures are even smaller then the dwarf race themselves. Due to their stature, they are not counted among the wise or strong. However, they have shown their worth in different accounts. The Hobbit is able to use it's knowledge of Plant life, and control vines whenever they are in danger.

Ainur: Ancient spirits which possess Man. Only 3 are in Middle earth, and all of them possess a special person who decides the fate of Middle Earth. While they do not have any special powers, they are able to direct the fate of everyone in Middle Earth without the people realizing it. The Ainur instead, grants the possessed person the power of the Ainur back when it had a human form. The only way a person is told to be possessed by an Ainur is by special writing which appeares on the back of the possessed person's neck.

Durban59-

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06 General Archives (non-RP inactive threads)

 
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