This Means War
Sandares is an ancient land that stretches from the Aleturlor Sea (sometimes called the Eastern Sea) to the Desert Wastes beyond the Echao Mountains. From the Tsinc Mahk Swamp and Haunted Forests of Treblad in the South to the Twilight Woods in the north. The heart of it is made up of the Kanefthali Plains, and the people here are many, and varied. They practice magic here, along with the standard Renaissance Fantasy professions. The humans here are governed by the Good King D'Arsier and his wife, the Queen Seraphina. Also by the Sages of the magic, who the king uses as his advisors and counselors when he needs them.
In the land of Sandares there are two kinds of magic: The Magic of Light, Life and Order, and the Magic of Dark, Death, and Chaos. These are two halves of a whole, and they hold each other in balance, as they have done since the beginning of time. However, a new threat looms on the horizon. Laying across the Desert Wastes, hundreds of miles away is the land of Neufo, a land of struggle and warfare, a complete opposite of Sandares. Their fierce Army is headed by their general, Ad'var Serry, A madman with a lust to be king. It is his intention to claim Sandares for his own, and he has already taken Szandzi Village, and now has his eye on Little Olaedihoo.
In the land of Sandares there are two kinds of magic: The Magic of Light, Life and Order, and the Magic of Dark, Death, and Chaos. These are two halves of a whole, and they hold each other in balance, as they have done since the beginning of time. However, a new threat looms on the horizon. Laying across the Desert Wastes, hundreds of miles away is the land of Neufo, a land of struggle and warfare, a complete opposite of Sandares. Their fierce Army is headed by their general, Ad'var Serry, A madman with a lust to be king. It is his intention to claim Sandares for his own, and he has already taken Szandzi Village, and now has his eye on Little Olaedihoo.
Will King D’Arsier and the sages be able to stop Serry? Or will Sandares be ravaged by the lunatic?
The FAQ
What do you mean by writing sample?
I just want to see you write to check that you appreciate the generally accepted guidelines of spelling and grammar. It doesn’t have to be fancy (or even long), just coherent.
Does it have to be related to the roleplay?
Absolutely not. Although if it is, you’ll earn brownie points.
So, what is it Sages do?
Not only are they the most accomplished magician in their specialized branch of study, making them responsible for the education and well-being of their apprentices, but they are also part of the king’s counsel. It’s their job to protect the kingdom, and as Sages they take an oath to do whatever’s best for Sandares.
How many different magics can I use?
Well, that depends on a couple of things. First of all, think about your character’s age. Most halls won’t take children younger than eight, unless they’re exceptionally talented. You have to be at least thirteen to be a journeyman. You can become a master after about three years, although five is recommended. If you are an apprentice, you cannot actively study another magic. This is because apprentices live at the magic halls in which they are apprenticing (except for those who are Sages of another magic). So really, if you’re using the usual age range of 19-25 years, then three or four is the practical limit.
You have weird place names.
Okay. Well, that’s not really a question is it? Anyway, yes, I have an odd sense of humor (I blame my dad, a man who loves Monty Python and those laffy-taffy jokes), and it’s reflected in the names of towns and stuff. If you want the reasoning behind it, Click Here.
Can my character use magic that’s not listed here?
Wait, there’s magic I haven’t listed!? Well, if you can make it fit into one of the existing branches, you can use it. Telepathy falls under Sprit magic, by the way, and under no circumstances can it be overheard. Teleporting and Telekinesis are part of Space magic. Fire, Water, Wind, and Earth are pretty straightforward.
Why can’t Sages use magic on each other?
This is a rule imposed to avoid a magician’s war. The thing is, that no Sage, nor anyone under their power, can use magic directly on another Sage. This means that not only can’t Sages attack one another, they can’t trick each other with magic, or heal each other. Indirect magic on the other hand, like magically eavesdropping on a whole room that a Sage happens to be in, or causing the ceiling above a Sage’s head to magically cave in, will work.
Does Sandares have an army?
Not really. It hasn’t been at war in few hundred thousand years. Ever since the individual countries that made it up became combined. The army has become mostly ceremonial nowadays, guarding important places like the Magic Halls and the Imperial Palace, and only numbers about fifty thousand, although, with the Nuefo situation, it will soon be increasing it’s numbers.
How does the monarchy work?
Each race has a chance to hold the throne for a period of at least two hundred years, but not exceeding five hundred. The order runs thus: Humans (including Shifters), Elves, Dragons, Centaurs, Unicorns, Vampires, and Drow. Currently it is the one-hundred twenty-ninth year in the human reign, under King D’Arsier, a good and fair king. Each race has differing methods for determining the monarch, but the humans hold to the tradition of families. The eldest child of the human ruler, male or female, will become the next ruler.