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Posted: Tue Jun 03, 2008 6:24 pm
While the Savior type armour was quite effective at it's job, it also took quite heavy damage, and needed heavy repairs or complete replacement after every battle. This took too heavy a toll on already thin terran resources, so a new armour type was devised, one that was more survivable and could be used repeatedly in heavy battle without need of replacement. As with many other armour systems, it has it's weak spots, but it's strong parts can take quite a bit more damage than any other armour currently in use.
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Posted: Sat Jun 07, 2008 2:14 pm
Paladin Armour Type: armor Protection: high
While the Savior type armour was quite effective at it's job, it also took quite heavy damage, and needed heavy repairs or complete replacement after every battle. This took too heavy a toll on already thin terran resources, so a new armour type was devised, one that was more survivable and could be used repeatedly in heavy battle without need of replacement. As with many other armour systems, it has it's weak spots, but it's strong parts can take quite a bit more damage than any other armour currently in use.
The reason it is so much stronger than other Armor types is it's Duratanium construction. Duratanium is a strong, lightweight alloy usually only used for starships. Though building the armor out of such materials costs more in the short-term, it saves resources in the long-term.
As with later models of the Savior, the Paladin has Cybernetoic/hydraulic enhancements, Making the weight be less of a burden on the user, and enhancing their own strength and agility.
The armor system consists of: Helmet (w/o visor)t: 20 lbs Torso armor: 25 lbs Upper/lower leg plates: 9 lbs Upper/lower arm plates 7 lbs Protective shoulder pads: 4lbs Utility belt: 5-50 lbs Gloves: 3 lbs
**Features**
(Helmet) - HUD - Radio - UV visors (HUD integrated) - Search light - FFID beacon/display
(Torso armor) - Back mounted rifle rack - chest mounted ammo packs - Shoulder-mounted armor piercing tazer
(Utility belt) - attachment points for ammo, grenades, sidearms, and modular upgrade packs - Beltpack style rifle battery for bro, sugar. - micro-winch/cable system - entrenching tool - field survival pack, 3-day supply
(Gloves) - Heat, tear, and water resistant - no-slip grip - Built in Duratanium "Brass knuckles"
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Posted: Sat Jun 07, 2008 10:27 pm
Oh, yeah, baby! Duratanium brass knuckles! Created with Jack Gallagher in mind!
What's with the tazer?
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Posted: Sun Jun 08, 2008 1:46 pm
i just decided to add that in for fun. think of this: a smasher has you in his arms, about to crush you, he laughs at his certain victory, you laugh back, pressing a button somewhere as ZZZTT! fried lizard is served XD
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Posted: Mon Jun 09, 2008 8:37 pm
One cannot help but laugh at that xd
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Posted: Sun Jul 06, 2008 1:41 pm
I've considered this a bit and... here's some suggestions:
-elaborate on 'modular' upgrade packs -keep the armor score just a little bit above that of the Savior. While this armor is more resilient, I don't believe it should offer so much protection that it is impossible to pierce. Perhaps design it so that the physical protection is upped, but it bears a bit less resistance to energy discharge, because the more resilient material is slightly conductive. That would even it out a bit. Need to keep in mind that we have to be (marginally) fair to the Drathonians.
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Posted: Thu Oct 16, 2008 11:39 am
Any other concerns with this? I would like to use in in our upcoming campaign, and want to know if it is acceptable to everyone.
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Posted: Wed Jan 28, 2009 12:22 pm
Haven't you already implemented this? Should be moved... but I still want to know more about the modular upgrades...
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Posted: Wed Jan 28, 2009 4:36 pm
We've still been using the Savior armor suits, But implementing this soon would be a good thing. The Modular upgrades Will, however, take time as I need to actually get ideas for them.
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Posted: Wed Jan 28, 2009 8:27 pm
I thought we replaced the saviors with these a while back because they can survive more than one battle? I know we upgraded armor prior to the Saratar assault.
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