Welcome to Gaia! ::

The RPS Guild: Dungeon Crawls For All

Back to Guilds

The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

Reply General RPing Threads
Heirophant of the Broken's Fountain of Magic Goto Page: 1 2 3 ... 4 6 7 8 9 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Heirophant_of_the_Broken
Crew

PostPosted: Sat May 17, 2008 8:54 am


User Image


Deep in the mountains east of Miyr there is a cave. Inside of this mystical cave lies a spring of untold beauty. This spring is charged with a magical power unlike any other. And by charged, I mean it can recharge items. So the idea is simple: When you have an item that has charges and you want to have it recharged you can come here and try to get to the fountain. If you survive long enough to get there that is...

Ok this is how it works. You enter and run around the dark cave. You run into “Magic Beasts," or "Elite Magic Beasts." For every Magic Beast you defeat you will receive a “Charge Coin”, for every Elite Magic Beast you will receive two. If you are able to find the fountain you will be able to recharge all of your charge based items. You will also receive an extra coin after each battle equal to the number of consecutive battles you have fought (up to a max of 10). You will find the fountain randomly while searching. You can go in alone or with groups. This does not count as a dungeon; the only reward for fighting here is the fountain, Charge Coins and the Ancient Pillar.

A Charge Coin can be used to recharge one item by one charge. Note that they can be sold and traded but cannot be used during dungeons. They are meant to be used to recharge between dungeons.

Each Fountain of Magic is run by a specific DM. You can only be on one fountains waiting list. You can only enter a fountain in groups of 1-4.

Every time you search you have a 1 in 4 chance of finding the magic fountain (this is checked by the DM) and a 1 in 20 chance of finding the Ancient Pillar.

If you find the fountain you will be attacked. After defeating the monsters you may access the Fountain and Pillar if it is found as well. Once you have access to the fountain you may charge all charge items in you inventory (not just those that are equipped). You also have the option to take 90 CP worth of tokens sacrifice them in the Fountain. Once you have done so you get a 1 die charge 24 CP token in return. You can choose any one 24 CP monster already made or you can toss in an elixir to costume make the token. Since tokens are monsters and monsters have set actions and spells you also have to toss in any actions or spells you want the monster to have (You lose these actions/spells, however your token gains them permanently). You may only do this if it is a costume token.

If you do not find either you must defeat all monsters to advance.
--For the first 5 battles you will fight 1d4+2 Magic Beasts
--For battles 6 through 9 you will fight 1d4 Magic Beasts plus 1d4 Elite Magic Beasts.
--If you get to round 10 you will fight the Queen Magic Beast and her group.
--If you defeat the Magic Beast Queen you will automatically find the magic fountain and the Ancient Pillar.

Ancient Pillar
Finding this pillar gives you the title “Ancient One”
The title gives your character themselves charges. The first time you find the pillar you gain 5 charges +1 for every time you find it after the first, to a max of 10 charges.

Finding the Magic fountain after getting the title “Ancient One” gets you the title “Water Child”. Each “Child” title you get increases your max charge potential by 3 and gives you effects you can spend your charges on. But you still have to go to the Ancient Pillar to increase your current charge amount.
See titles for ability lists associated with each “Child” ability.


Magic Beasts [24]
Attack: 5
Defense: 5
Combat: 4 (1d12)
Life: 5 (25)
Magic: 5
Equip: 0
Action: Smash, Power Up
Spells: Energy Burst

Elite Magic Beast [36]
Attack: 8
Defense: 8
Combat: 4 (1d12)
Life: 8 (40)
Magic: 8
Equip: 0
Actions: Smash, Power Up
Spells: Energy Burst

Magic Beast Queen [48]
Attack: 11
Defense: 11
Combat: 4 (1d12)
Life: 11 (55)
Magic: 11
Equip: 0
Actions: Smash, Power Up
Spells: Energy Burst
PostPosted: Sat May 17, 2008 8:58 am


~Current Party Roster~

None

Heirophant_of_the_Broken
Crew


Heirophant_of_the_Broken
Crew

PostPosted: Sat May 17, 2008 8:59 am


~Waiting List~


None
PostPosted: Sat May 17, 2008 9:01 am


~Records~


Lazarus [Leader]
Bellamin [Second]
Perrian
Vincent

122 charge coins, 3 Fountain Sightings and 2 Pillar Sightings by round 10

Heirophant_of_the_Broken
Crew


Heirophant_of_the_Broken
Crew

PostPosted: Sat May 17, 2008 9:02 am


Please post your stats and who you will be adventuring with and I will set up your run as soon as all members are present.
PostPosted: Wed Jun 18, 2008 4:48 am


Name: Arch-Magus Lazarus (30) The Fallen, Servant of Ra
Attack: 0
Defense: 2
Combat Dice: 0
Magic: 10
Equip: 4
Life: 15 (3)
Abilities: Skilled Caster, Fast Caster, Speedy Magic
~Items~
Potion Belt: Elixir of Magic, Defense Potion
In Hand: Heart of the Crypt (c0/3), Rib of the Crypt (5/5), Force Field (c3/3) Token Pouch: Goblin Patroller Token
Sheath: Staff of Mist, Battle Axe
Backpack: Otter Charm

Storage: (not with me) Charge Coin x 21, Combat Potion x2, Defence Potion, Strength Potion, Elixir of Magic, Healing Potion, Imp Toast, Shop Ticket x2, Divine Ramuna

Spells: Energy Burst, Flame Burst, Heal, Incinerate, Lesser Heal, Overblast, Refuge, Stunbolt, Summon Anti-Magic Wisps
Actions: Power Up, Draw
Money: 650
CP 1

Organization: The Crypt

Lazarus wanders to the enterence of the Cavern. He waits paitently for Vincent, Perrian, and Bellamin to arive, knowing that they're just as interested as he is in reaching the depths of this cavern.

Atrus_Legnacra


random mistakes

PostPosted: Wed Jun 18, 2008 8:08 am


Character name: Bellamin Solan [34] Servant of Eroth
Attack: 7 [3]
Defense: 0
Combat Dice: 1d6 (2)
Magic: 7 [4]
Life: 20 (4)
Equip: 8
Abilities: Fast Caster (4), resistance (attack) x2, Fightermage
Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)]
Items: b*****d sword, Conjurer's amulet, Apprentice Amulet, Blood Dagger, Health Potion, Defense Potion. SHEATHED*Sword of Mist
Spells: Singe, Energy Burst, Wings of Achilles, Stun Bolt, Greater Mana Shield, Twin Blast, Anti-Magic Wisps, Flame Strike, Heal
Actions: Smash, Taunt, Retaliate, Mana Block, Stunning Blow, Pounce, Draw


Bellamin wanders towards the cavern, seeing Laz, he starts to run. "I'm here!"
PostPosted: Wed Jun 18, 2008 8:19 am


Character name: Vincent Valentine [36] Servant of Ra
Attack: 10
Defense: 0 [4]
Combat Dice: None
Magic: 0
Life: 50 [10]
Equip: 12
Abilities: Fury
Items: Backpack, b*****d Sword, Combat Potion, [E]Crystal Edge, Elite Mantle, Fire Potion, [E]Light Armor, [E]Rage Amulet, Small Red Dragon Token [Die c 1/1]
Spells: Fighter's Counter-spell, Wings of Achilles
Actions: Power Up, Pounce, Smash, Spell Breaker, Stunning Blow, Taunt
Special Locations: SOM School for Girls
Money: 905 chips

Organization: The Elites

Vincent wanders up to the entrance of the cave, the Demonic Sword and the Crystal Edge strapped to his back in an X like sheath. His light armor bends and twists with his movement, almost acting like a second skin as the simple, silver-colored Rage Amulet dangles around his neck. A simple, black bandana is worn around his head and dances in the wind in tandem with the light, black britches which he has tucked into a pair of black boots. The whole look is pulled together as you see the blackened scars left by the Demonic Sword as it was removed. "We meet again, cursed cave!" Vincent shouts in challenge to the Cave, "But I'll conquer you this time...Just try to stop me, and more importantly my friends."

Heirophant_of_the_Broken
Crew


Atrus_Legnacra

PostPosted: Wed Jun 18, 2008 6:08 pm


(( Bellamin posted above you, actually, but we are waiting for Perrian. Oh, and are the items with {B} in front of them in your backpack... which is actually your sheath? and the {E} is equiped.... right?))
PostPosted: Wed Jun 18, 2008 7:35 pm


Username: Perrian
Character name: Perrian [35] Servant of Shiva, Dragonsbane
Attack: 0
Defense: 0
Combat Dice: none
Magic: 3
Life: 40 [8] 45
Equip: 8
Abilities: Fast Caster (4), Heal (3), Angelic Sacrifice (3)
Summoner (5): Luljeta: A: 0 D: 0 C: 0 M: 0 L: 30 (6) E: 0 Heal x2, angel's touch x3
Items: Angel's Mark *Blessed*, Angelic Staff *Blessed*, Goblin Patroller Token, Health potion x2, Purification Dart *Blessed*, Seal Charm
Spells: Counter-spell, Heal, Lesser Mana Shield, Taser Bolt
Actions: Blessed Thief, Pounce, Stunning Blow, Taunt

Organization: The Angelic Choir

*Angelic Pact--Automatically lose 1 HP per round of combat. For every round of combat where you inflict any type of damage, you lose 5 HP.
*Angelic Ties--Whenever you use any Action, Ability or Spell to Heal another, you regenerate 1 HP. Standard regeneration works normally, however.


Perrian walked up towards the cavern and smiled. "So, I'm back here again. Lets see if this time my group is more victorious then the last group." He said and smiled. "Thank you, Lazarus, for inviting me to go with you three on this journey." He grabbed his seal charm and put the necklace around his neck. In a pocket near his left hand was his purification dart and in his right hand was his staff.

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Atrus_Legnacra

PostPosted: Thu Jun 19, 2008 4:26 am


"No Master Perrian, it is us who should be thanking you, for agreeing to acompany us on this journey. Your healing skills are un-rivaled in the land of Eroth." He bowed low, a sign of respect for the angelic healer. Then turning to Vincent, and Bellamin, he bows again. "Gentlemen, last time we entered this cavern, there were several circumstances that prevented us from being able to prevail to our fullest extent. The first was that we did not have the benifits of one as useful as Perrian, keeping our party alive. The second was Master Vincent's cursed blade, which prevented any but his own bloodlust regeneration from restoring his health. My lack of skill was the third reason we did not fair as well as we could have."

He paused, taking a breath, and allowing that to sink in. "But, we have all grown a little wiser, and gained more knowledge in our fields of expertise, and this time, I feel we shall prevail. I for one will continue untill I do, or untill this cavern is utterly destroyed."

He nodded to the group, and turned, proceding into the first chamber of the labyrithine cavern of Myir.
Heirophant_of_the_Broken rolled 3 20-sided dice: 12, 5, 20 Total: 37 (3-60)
PostPosted: Sat Jun 21, 2008 3:36 am


((Magic Beasts=1st dice/5+2. Fountain chance=2nd dice/5. Ancient Pillar chance=3rd dice.))

Heirophant_of_the_Broken
Crew


Heirophant_of_the_Broken
Crew

PostPosted: Sat Jun 21, 2008 4:06 am


As Master Bellamin would say: *clears throat* HOLY CHUTLU!!! (or something like that mrgreen )

The four mighty adventurers walk into the cavern, the dark, ominous mists surrounding them. In the distance you can just make out the dark, shadowy forms just at the edge of your vision. Suddenly, the mists part, revealing, beyond all logic and comprehension: The Magic Fountain. At it's base lies a small tablet, a monument really, bearing an inscription (may change sweatdrop ):

Mighty warriors.
By the powers above we grant unto thee a magnificant gift:
We give unto you the powers of the very elements that make up your world.
The road to these powers is not freely given however, and so we give you a challenge of your character, and your strength.
Travel the lands of Eroth, and find the other pillars.
As you find the pillars, your strength will grow, and you will be just one step closer to being able to rival the very gods that govern over you.


((Everyone here has just been granted the titles "Ancient One" and "Water Child". These titles will be added to your character stats after the completion of this thread.

Ancient One: 5/5 cc
Water Child: +3 cc

((Rest of powers to come as soon as FARGORE tells me what they are. xp ...you realize the chances of this happening on the first roll of my first DM run through the dungeon? You people aren't leaving my side. You all are good luck mrgreen ))
PostPosted: Sat Jun 21, 2008 4:47 am


Lazarus falls to his knees, feeling the power of the pillar calling to him. With a bow of his head, and a prayer to the higher powers, he stands, takes a sip of the mystic waters from the fountain, and turns to face the Magic beasts that are patrolling the grounds. He quickly charges his spell energy, feeling the additional power of the Rib of the Crypt fuel his spell. With a burst of energy, a blue bolt flies from his hands, slamming into whichever beast poses the most threat to his friends. A second bolt follows the first, this one a charged yellow; tendrills of energy flickering around the bolt. He then skips back, tapping the power of his force field, charging the protective layer of life around his body.

Use: Rib (c4/5) +1mp
Cast: Stunbolt -1 mp(stun+10 m dmg)
Speedy Magic (-1mp)
Energy Burst -1mp (20 m dmg)
Use: Force Field (c2/3)
Mp: 0
Ap: 1

(( If I read the description for the fountin and the piller correctly, we have 5 charges from the Pillar, and we have a max potential of 10 to start. Since we found the fountain as well (though Fargore might dispute that because of the specific roll) we now have 13 potential charges, but we have to find the pillar 8 times to reach our max possible charges. I believe the only 2 effects (unless Fargore changes that as well) Water Child has are as follow:
2 charges: Recharge an item by 1
5 charges: Endurance for 1 round))
((What I want to know is, can we use charge tokens to recharge the "Water Child" powers, or can we only recharge it by returning to the fountain? FARGRE has said that the child powers turn you in an item, in essence...))

((By the way... Thank you all for agreeing to come with me on this endever, and you're welcome for agreeing razz lol ))

((Edit: Actually, we did not find the fountain... If you're running with the 1/20 as a 20, then the 1/4 would have to be a 4, and we got a 1 (technically)But a 25% chance is so much easier than a 5% chance.))

Atrus_Legnacra


Heirophant_of_the_Broken
Crew

PostPosted: Sun Jun 22, 2008 2:42 am


((The fountain is always found on a 1 in 4. 5 of 20 divided by 5 is of course 1 of 4. Meaning you found the fountain. The pillar is always found on a 20. Which you got. So you all found both. I even called FARGORE to check. If you want I'll bring it up with him again but really...why would you want to fight it? mrgreen ))
Reply
General RPing Threads

Goto Page: 1 2 3 ... 4 6 7 8 9 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum