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The School of Dedicated Roleplayers [closed]

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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 06 General Archives (non-RP inactive threads)
San Huevos |-| Closed for Renovations Goto Page: 1 2 [>] [»|]

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lily564a

PostPosted: Sun May 11, 2008 9:52 pm


Long ago we scorched the skies, not long after the surface world became uninhabitable; The rich went up, the poor went down, deep into the earth where they started anew, building cities in whatever caverns they could find, then making their own when the caverns got too small.

San Huevos is considered by some to be the capitol of the underworld, it's one of the larger cities and features a wide variety of crime from random theft to gangs and mobs that could easily crush the local law if they wanted too, the sort of place every great man or woman ends up at some point in their life, a muddy hole of woe and despair that pushes the best and the worst out of all of us; For some people this is literal. It is a well controlled fact that a growing number of people within the city have gained the ability to effect....

....



(> Intro <> The People <> Rules & Skeleton <> Characters & States <> Area <> News <)
PostPosted: Sun May 11, 2008 9:53 pm


The People

...


(> Intro <> The People <> Rules & Skeleton <> Characters & States <> Area <> News <)

lily564a


lily564a

PostPosted: Sun May 11, 2008 9:55 pm


Rules

  1. Although this RP will be aimed at an adult audience it is running on Gaia and in the SDRP, you will follow the rules of both, or suffer the consequences.
    Among these rules,
    • Excessive or overt sexual content or intent WILL NOT be tolerated.
    • Harassment of any sort outside of the RP will not be tolerated.
    • Scams and spam will not be tolerated.

  2. Characters must remain active in such a way that they do not imped other characters. (if you cannot be active, remove your character from the action as soon as possible)
  3. Actions taken must be appropriate and reasonable for the character preforming them. (no godmoding)
  4. All content in this RP will be held to reasonable literary, grammatic, and spelling standards, this includes OOC chat.


Posting

Players should play in third person
OOC conversation should be contained in (()) brackets at the top of the post
please fill out and include this at the bottom of all RP posts
[align=right][size=9]Character Name
Area Name[/size][/align]

IE:
Charlie Dough
Industrial Complex


Character Skeleton

Please PM your character to me
[i][u]Name:[/u][/i]
[b]-------[/b]
[b]User:[/b]
[b]Gender:[/b]
[b]Brief personality description:[/b]
---
[b]Appearance:[/b]
[b]Outfit(s)/Style:[/b]
[b]Important Items:[/b]
[b]History:[/b]

[b]Explanation of Powers and Abilities:[/b]

[b]____[/b]


Appearance is in terms of the body, including things like race, height, colors, scars, deformations, etc. Outfits and Styles are obviously the clothes and other stuff the character wears. Important items are anything they might have or be wearing that is of significance, from weapons to runestones, to symbols of things near and dear.

The brief personality description should be brief, two sentences or less.

Explanation of Powers and Abilities should describe the subconscious limits the character places on themselves, and effects they have on what the character can do, and how they can do it.

(> Intro <> Technical Explanation <> Rules & Skeleton <> Characters & States <> Zones Status <> News <)
PostPosted: Sun May 11, 2008 9:56 pm


Characters
____

Name: Alaric Gust
-------
User: The_Unknown_Usual
Gender: Male
Brief personality description: Chaotic personality. Kind, cold, calculating, analytical, logical, empathetic, absent minded, forgetful, intellectual, philosophical, artistic, quiet, risk-taker, gambler, calm, level-headed regardless of situation, very hard to anger.
---
Appearance: Stands at a taller height than most men, a bit above six feet. Has an athletic yet slim body build, skin somewhat pale. Narrow ice-blue eyes with a tinge of grey, always looks bored and sleepy, though cold and serious at the same time. Slight scruffy beard. Has longer brown hair which comes down to his shoulders, worn straight down. Almost looks blonde in the sun. Has a scar along his right cheek, running horizontally from the under his cheek to his ear.
Outfit(s)/Style: Tends to wear longer clothing, in darker colors. His normal outfit consists of his black pants, his worn black boots, darker grey long-sleeved shirt, his tattered long black trench coat, and his wide-brimmed black hat. His clothes look like they've seen a lot, being torn, a little dirty. Despite their look, they are in perfect condition. He also wears a dark brown leather holster for his handgun, which is worn inside of his trench coat. He keeps and wears an amulet made of silver, old in look. He tends not to wear anything else other than this, though he has been known to wear other items of clothing when necessary.
Important Items: Colt Python revolver, flask of various alcoholic drinks (depending on what he fills it with), wide-brimmed hat, silver amulet, deck of cards.
History: Alaric doesn't remember any of his early years. Where he was born, who raised him... All a void in his memory. He doesn't remember anything before becoming freed from the zones. After becoming freed, he became a wanderer, exploring zones whenever possible, staying briefly in each. In some realms he works as a hired gun, in others he is a selfless man of the people. His personality and goals change as he travels, depending on how he feels. He continues to do so to this day.
____


Name: Krank
-------
User: Master Strategist Kess
Gender: Male
Brief personality description: Krank is a gear head, and is almost always tinkering with something, even when doing some other activity that should command more of his attention. He doesn't care about anything outside of his toys, and the only reason he looks for adversity is because he has a thing that would be tested by that situation. He's nice to people, and he does like them, but mostly as witnesses to his cool things, or as people who could benefit from his brilliance. Because of this he seems quite air headed. People assume he's not paying attention, but he can still recall such detail from his interactions with others, that it leaves most people quite surprised.
---
Appearance: Krank is a lithe man who looks to be in his mid 20s. He has stubble, though it never progresses beyond that. His hair is jet black and shaggy, usually sticking up. He wears goggles that are made out of copper, with a gold rubber band to go around them, and gold lenses. Sometimes he wears these around his neck, or around his hairline. He also wears leather overalls and combat boots, though no shirt, showing off a dirty, sweaty, skinny upper body. His arms seem unusually thin for a man who works with heavy equipment all day.
Outfit(s)/Style: Leather overalls, coper goggles, utility belt, which seems to have different equipment on it every time, and every time he has just the right item on his belt for the situations he comes across.
Important Items: Utility belt which provides him with whatever tools he'll need in the day. Goggles which allow him to scan items for weaknesses he can exploit or fix. He says it works on people too, but there's little he's done to support said claims. In truth it can, he just finds it too difficult to fix people emotionally. The view gives him a UI which he can interact with by moving his hands through the air and touching the windows he can see. Due to this, many people think he suffers some level of schizophrenia, though this may still be true. Workshop of Wonders, which exists somewhere. He never tells anyone its location, and honestly it would be impossible. It appears when he walks into an unclaimed door, and wishes to have his workshop in front of him.
History: Krank was once a boy named Tweek. He was born and raised to a mechanic who was trying to find his way in the world, and he relied on his son more than a grown man should, leaving Tweek with no one to depend on in the hard world. In time, Tweek's dad came to Tweek, and Tweek went to the machines. He bonded with them in a way that confused most people, and frightened them a little bit. Through his understanding of machines, he also gained an understanding of human relationships and mechanizations, but he found machines far easier to deal with, and so ignored people as a child.

With time, and his father's death in an accident involving an unstable combustion engine, Tweek renamed himself Krank, due to the cranking motion that was involved in most of his early steam powered equipment. He continued to deal with steam, and he adapted the other technologies popping up around him as well, giving himself an eclectic creation of machinery. Most people thought him an outdated kook, especially when he spoke to his machines as if they were friends.

In time, he traveled. He made his dad's workshop into a magnificent place, and then banished it to a void which he could call upon when in need. There he created his goggles with the help of an electrical genius, and he made his belt and tools. Some say he built some of the more advanced trains in the workshop as well, and most of his designs are used for the current train system. Another rumor states that he created a suit that could easily survive the surface, and convert the food into something palpable. But such rumors also state that he made his entire body into a steam powered war machine, and he had a son who now masquerades as him until the time is right to strike out at the world. Krank's life is full of rumors, some true, some false, some a bit of both.

Now he goes around showing off his wares, and selling them to those he finds worthy, or fated, to have his items. In general, he's a little of a traveling sage, prepared to bring wisdom to those who deserve it, and humility to those who are beyond their means.

Explanation of Powers and Abilities: Krank can do just about anything with mechanics and tinkering. He can summon any tool he needs, and the workshop looks just as he needs for whatever job he does. He knows he doesn't need the workshop, and that time really is inconsequential, but he doesn't feel comfortable enough yet to completely forgo those comforts, despite building large objects much quicker than other could. He can also view any system he desires, finding the strengths, weaknesses, and overall interactions of the system. This includes mechanical, emotional, political, and other systems he analyzes. As of now, though he can see human systems, he has very little capability interacting with them. He can see how things will turn out, but he can rarely alter the system, only speed it up or almost imperceptibly slow it down.

____

(> Intro <> Technical Explanation <> Rules & Skeleton <> Characters & States <> Zones Status <> News <)

lily564a


lily564a

PostPosted: Sun May 11, 2008 9:57 pm


Area Status

Zone #2
A gritty rendition of the city, this zone features no sky and not much in the way of clean air. Much of the city hangs vertically in the pit it's built in, large trains run at irrational angles between structures then out through the dirt walls to other parts of the city. A few large lighting structures provide a dim ambient light, but most of the illumination comes from smaller lights strung all over the place, though they flicker and fail often. The people of this world are just as rough and worn, and just as likely to be a criminal as not. As with most zones money makes the world go round, and you're not likely to get by if you keep your morales on a short leash.

The surface world has been all but abandoned for years due to a fusion power plant's malfunction blowing most of the surface off and leaving the rest highly radioactive. Food is bad, edible, but if you weren't raised on it you'll never get over wanting to puke every time you eat it.



summary for now
The Market District - shops and companies and stuff. Most of it is in a big open air section above the levels, big enough for a few large buildings.
The East Face - residential area, built into the wall of the cavern


The Industrial District - It fills the space between the Market District and the low districts, rather to say the low districts grow out of the bottom of it. The industrial district houses all of the factories and utilities plants that support the city and employ most of it's population
The Low Districts - the slums at the bottom of the cavern, roughly 20 levels, less safe and reputable the farther down you go. Most of the buildings are converted factories and warehouses from when the cities economy was still driving the city deeper
West Ato - Ato is a city under the former Atlantic coast of America, it's known for being dominated by crime and having no true industry of it's own. West Ato is the name given to the bottom three levels of San Huevos, they are the hub of so called 'dirty crime' in the city.

(> Intro <> Technical Explanation <> Rules & Skeleton <> Characters & States <> Zones Status <> News <)
PostPosted: Sun May 11, 2008 9:58 pm


News

5/16 - Opened for play
5/17 - Altered the character skeleton
5/24 - Closed for Renovations

(> Intro <> Technical Explanation <> Rules & Skeleton <> Characters & States <> Zones Status <> News <)

lily564a

Reply
06 General Archives (non-RP inactive threads)

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