Characters____Name: Alaric Gust-------User: The_Unknown_Usual
Gender: Male
Brief personality description: Chaotic personality. Kind, cold, calculating, analytical, logical, empathetic, absent minded, forgetful, intellectual, philosophical, artistic, quiet, risk-taker, gambler, calm, level-headed regardless of situation, very hard to anger.
---
Appearance: Stands at a taller height than most men, a bit above six feet. Has an athletic yet slim body build, skin somewhat pale. Narrow ice-blue eyes with a tinge of grey, always looks bored and sleepy, though cold and serious at the same time. Slight scruffy beard. Has longer brown hair which comes down to his shoulders, worn straight down. Almost looks blonde in the sun. Has a scar along his right cheek, running horizontally from the under his cheek to his ear.
Outfit(s)/Style: Tends to wear longer clothing, in darker colors. His normal outfit consists of his black pants, his worn black boots, darker grey long-sleeved shirt, his tattered long black trench coat, and his wide-brimmed black hat. His clothes look like they've seen a lot, being torn, a little dirty. Despite their look, they are in perfect condition. He also wears a dark brown leather holster for his handgun, which is worn inside of his trench coat. He keeps and wears an amulet made of silver, old in look. He tends not to wear anything else other than this, though he has been known to wear other items of clothing when necessary.
Important Items: Colt Python revolver, flask of various alcoholic drinks (depending on what he fills it with), wide-brimmed hat, silver amulet, deck of cards.
History: Alaric doesn't remember any of his early years. Where he was born, who raised him... All a void in his memory. He doesn't remember anything before becoming freed from the zones. After becoming freed, he became a wanderer, exploring zones whenever possible, staying briefly in each. In some realms he works as a hired gun, in others he is a selfless man of the people. His personality and goals change as he travels, depending on how he feels. He continues to do so to this day.
____Name: Krank
-------User: Master Strategist Kess
Gender: Male
Brief personality description: Krank is a gear head, and is almost always tinkering with something, even when doing some other activity that should command more of his attention. He doesn't care about anything outside of his toys, and the only reason he looks for adversity is because he has a thing that would be tested by that situation. He's nice to people, and he does like them, but mostly as witnesses to his cool things, or as people who could benefit from his brilliance. Because of this he seems quite air headed. People assume he's not paying attention, but he can still recall such detail from his interactions with others, that it leaves most people quite surprised.
---
Appearance: Krank is a lithe man who looks to be in his mid 20s. He has stubble, though it never progresses beyond that. His hair is jet black and shaggy, usually sticking up. He wears goggles that are made out of copper, with a gold rubber band to go around them, and gold lenses. Sometimes he wears these around his neck, or around his hairline. He also wears leather overalls and combat boots, though no shirt, showing off a dirty, sweaty, skinny upper body. His arms seem unusually thin for a man who works with heavy equipment all day.
Outfit(s)/Style: Leather overalls, coper goggles, utility belt, which seems to have different equipment on it every time, and every time he has just the right item on his belt for the situations he comes across.
Important Items: Utility belt which provides him with whatever tools he'll need in the day.
Goggles which allow him to scan items for weaknesses he can exploit or fix. He says it works on people too, but there's little he's done to support said claims. In truth it can, he just finds it too difficult to fix people emotionally. The view gives him a UI which he can interact with by moving his hands through the air and touching the windows he can see. Due to this, many people think he suffers some level of schizophrenia, though this may still be true.
Workshop of Wonders, which exists somewhere. He never tells anyone its location, and honestly it would be impossible. It appears when he walks into an unclaimed door, and wishes to have his workshop in front of him.
History: Krank was once a boy named Tweek. He was born and raised to a mechanic who was trying to find his way in the world, and he relied on his son more than a grown man should, leaving Tweek with no one to depend on in the hard world. In time, Tweek's dad came to Tweek, and Tweek went to the machines. He bonded with them in a way that confused most people, and frightened them a little bit. Through his understanding of machines, he also gained an understanding of human relationships and mechanizations, but he found machines far easier to deal with, and so ignored people as a child.
With time, and his father's death in an accident involving an unstable combustion engine, Tweek renamed himself Krank, due to the cranking motion that was involved in most of his early steam powered equipment. He continued to deal with steam, and he adapted the other technologies popping up around him as well, giving himself an eclectic creation of machinery. Most people thought him an outdated kook, especially when he spoke to his machines as if they were friends.
In time, he traveled. He made his dad's workshop into a magnificent place, and then banished it to a void which he could call upon when in need. There he created his goggles with the help of an electrical genius, and he made his belt and tools. Some say he built some of the more advanced trains in the workshop as well, and most of his designs are used for the current train system. Another rumor states that he created a suit that could easily survive the surface, and convert the food into something palpable. But such rumors also state that he made his entire body into a steam powered war machine, and he had a son who now masquerades as him until the time is right to strike out at the world. Krank's life is full of rumors, some true, some false, some a bit of both.
Now he goes around showing off his wares, and selling them to those he finds worthy, or fated, to have his items. In general, he's a little of a traveling sage, prepared to bring wisdom to those who deserve it, and humility to those who are beyond their means.
Explanation of Powers and Abilities: Krank can do just about anything with mechanics and tinkering. He can summon any tool he needs, and the workshop looks just as he needs for whatever job he does. He knows he doesn't need the workshop, and that time really is inconsequential, but he doesn't feel comfortable enough yet to completely forgo those comforts, despite building large objects much quicker than other could. He can also view any system he desires, finding the strengths, weaknesses, and overall interactions of the system. This includes mechanical, emotional, political, and other systems he analyzes. As of now, though he can see human systems, he has very little capability interacting with them. He can see how things will turn out, but he can rarely alter the system, only speed it up or almost imperceptibly slow it down.
____(> Intro <> Technical Explanation <> Rules & Skeleton <> Characters & States <> Zones Status <> News <)