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Posted: Wed Apr 30, 2008 1:52 pm
Area 21-2
Introduction Bulletin
This is the main door to the Barton Trench Area 21 Facility. There is a wall here with various information posted regarding the facility. Construction is still taking place in several sectors, so until all that is complete, this will be the place for you to pick up the need-to-know material about the Facility layout and various maps when available.
Facility Rules and Guidelines
* Be as literate as possible. * No bumping, spamming, flaming, etc. * Try to make your posts a reasonable length. Nothing too short, but nothing like a wall o' text either. Depth makes the RP more fun. * All Out Of Character talk (OOC) should be placed within double brackets "(( ))" at the end of a post, to prevent confusion. Also no post should consist entirely of OOC talk alone. * "God Modding" is strictly forbidden without permission from captain and crew. That includes taking actions that affect the entire RP. * Employees can not invite people to their own level or lab without the matching level of security. * Keep all "double-posting" at a minimum. * Privileged information - While it is suggested to read up on the older sections of the RP, your character may NOT use any information that they do not themselves come into contact with firsthand. * When you are RPing in a specific lab, please place an identifier in your post as to what lab you are in. An example of such can be seen in the first post of any level, aligned to the top right. * Going with the rule above, you will NOT be able to create a seperate thread just for your lab. Lab descriptions shall instead be submitted to the Captain, and will be on display in the Map Room. Threads created in the RP forum without prior authorization from the Captain will be deleted on sight.Keep in mind that more rules will be added if we find it necessary. G Corp Rules
G CORP RULES AND REGULATIONS1) Never question your superiors. 2) SECRET projects are not to be discussed outside of the G CORP facilities. 3) Lab Animals/Test Subjects are not to be hand fed under ANY circumstances. 4) If any G CORP employee is acting peculiarly, immediately report him/her to a G CORP superior. 5) If you are feeling under the weather, or exhibit any signs of illness, immediately report to the nearest decontamination kiosk. 6) Smiles are free. As a G CORP Employee, the following behavior is expected of you. Any deviation from these rules and regulations will be dealt with accordingly by G CORP Punitive Staff. Have a nice day. These rules are subject to change by the Captain and Crew.
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Posted: Wed Apr 30, 2008 2:11 pm
Main Level Main Access
Through the door in front of you, is the Area 21 Main Level. Immediately on your right is the Reception desk, and to the left are several cushioned benches for seating. Visitors do not generally make it past this area, unless under proper escort.
Straight ahead from the Main Doors, is an airlock leading into the facility. These twin double-door Hatches, much like the majority of all in the facility, are made with an 6-inch think impermeable glass, and held in place by Titanium reinforced Solid Steel beams. A barricade locking mechanism holds the doors tight to the frame, and will only open when an official Facility Badge has been passed in front of the sensor. The Receptionist also has a bypass switch within his/her station, in case of a lost badge, or emergency situation.
A short distance after the airlock, there is an intersection in the hall. The Left leads down a hallway to a door marked with a white numeral 1, and the right leads to a door with the blue numeral 2. The Left hallway also contains a small passage veering left, that leads to the Bunker. There are accommodations within for those who wish to sleep in the facility, and also doubles as a Safe Area during Facility Emergencies. The right hallway has a depression in the wall on the right side, inside of which, is a door with the words "Main Library" upon it in bold black lettering.
Heading straight down the main corridor, you soon after reach another intersection. To the left down the hall is a door with the green numeral 3, and to the right down another hall is a door with the yellow numeral 4.
Another intersection is reached after another few yards down the main hall. On the left is the Cafeteria, including the seating area for the majority of workers in the facility, the Kitchen for food preparation and storage, and a small break area off to the left including a few vending machines.
The right side of this intersection leads to a Med lab, where a great number of Medical supplies are kept and issued from. The main elevator leading to the Arena is also on this wall. There is a cranny in the wall near the door to the med lab, that conceals a staircase leading up. At the top of these stairs is a door with the words "Security Center" on it in black.
Continuing back down the main hall, a final intersection is located. 4 halls branch from here, in somewhat of a triangular fashion. the forward-left fork leads to a door marked with the orange numeral 5. The center fork leads to a door marked with the red numeral 6. The forward-right fork leads to a door marked with the Black Numeral 7. And the Fork leading in the right ends at a door with a manilla shade on the inside, and white letters on the door marked as "MK's OFFICE". There is a small bench outside the door.
Some areas of the main corridor are wider, accommodating a few water fountains, public accessible rest rooms, occasional seating, and various bulletins.
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Posted: Fri May 02, 2008 10:23 am
Level 1 Chemical Engineering
Beyond this door, Like all doors, is a Long hallway Lined with various small labs, hallways with more labs and the Office of the Department Head. At the end of this hall way you find an large white room. The Center of the room Looks to be an Exhibit. Various chemicals are displayed and marked here, Hundred up hundreds fill Glass beakers and capsules. The display is encircled completely with a six inch Clear glass cylinder. Along the walls of this stark white room are More small labs and on the wall opposite to the hallway is the door to a Large lab.
Small labs: 40 Huge labs: 1
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Posted: Fri May 02, 2008 10:25 am
Level 2 Underground Greenhouse
This door opens to a Long hallway with Many branching off to each side. Along these halls there are Small and Medium labs as well as Harmless plants set into the wall for decoration. At the end of the hall you find yourself in a Massive Green House like room. The plants here are divided by How dangerous they are. From left to right(from the hall) are the harmless to the man eaters. Along the walls there are more halls, three total. there are large labs as well as small and Medium labs attached to these hallways.
Small Labs: 40 Medium labs: 20 Large labs: 8
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Posted: Fri May 02, 2008 10:27 am
Level 3 Animal Experimentation
Upon Passing the door the musky smell of animals Assaults your nose. You're in a long hallway that is Lined with Labs of various sizes; Small, medium and large. At the very end of the hall is a Large open room. It seems like a zoo at first glance but you notice that there are special "shields" in place Holding each specific specimen or specimens away from the others. You'll find this area split off into three separate categories: Herbivores to the Left, Omnivores in the center and Carnivores to the Right. All Contaminated animals are Held in the Labs they were contaminated in to avoid spreading the contamination.
Small Labs: 24 Medium Labs: 7 Large labs 24
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Posted: Fri May 02, 2008 10:30 am
Level 4 G-Gadgets
The Smell of Grease and sounds of Gears turning assaults your senses when you pass into this sector. This is Level 4 home to the gizmos and Gadgets made by G Corp. A hallway runs from the entrance to a Large room, Hallways with Small Labs Branch from this hall. The hall ends in a Large Display room. In the exhibits are Various devices that G Corp has Made or picked up over the years. The Exhibits range from watches and other small items to Robotics and other advanced technologies. Halls Branch away from this room, attached to them are the Medium and Large labs.
Small Labs: 22 Medium Labs: 12 Large labs: 8
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Posted: Fri May 02, 2008 10:31 am
Level 5 Weapons Development
Clashing blades, the rat-tat-tat of gun fire, the smell of burnt metal and gun powder assault your senses once you pass into the hallway of Level 5. This hallway, adorned with melee weapons on the left and ranged weapons on the right, branches off into two halls and leads to an open area that is split into two sections, ranged(right side) and melee(left side). Targets line the walls in both sections of the room and the split in the room is to prevent any stray bullets from finding a person testing a melee weapon on the other side. The halls from here and the hall way Lead to labs designated to which ever type of weapon on their respected sides.
Small labs: 14 Medium labs: 13 Large labs: 8
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Posted: Fri May 02, 2008 10:32 am
Level 6 Vehicle Factory
As you enter this hall you smell grease and fuel. You hear engines and rotors. This is Level 6 a Place where vehicles of any terrain are built. This hallway is long and Only adorned with vehicle designs of all types. You enter a Large room, massive is a better word for it. In the center there is a huge lift and the ceiling looks as if it splits open as well. Along the edges of the room are various vehicles and shelving for various parts. Halls that leave this room have small medium and large labs attached as well as mechanical workshops.
Small Labs: 16 Medium Labs: 8 Large Labs: 5
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Posted: Fri May 02, 2008 10:33 am
Level 7 Hall of Ancient Technology
Level seven consists of a Long hall from its entrance to a massive room that has sprawling halls away from it. This whole part of the complex is the least known, it's considered a maze of a sorts. Those t hat work here know it well enough. Among the halls relics of the past and items of unknown age are shown for those here to see. There are several labs around the complex but the numbered amount is still Unknown.
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Posted: Fri May 02, 2008 12:06 pm
Sub Level 1 Training Arena
The training area spans the entire length and width of the rest of the facility, though it is on a sub level, an additional 50 feet below the Main Levels. The majority of the area is made from carved stone, with an occasional Titanium support beam. All of the support beams required to hold the level up are protected by an energy field, as to keep them from being altered by powers or otherwise. The overall look of the place would much resemble the Great Coliseum. The main exception being the several elevators lined among the walls. There is one to each level, both for personnel to travel to and from, and for specific experiments and other items to be brought down to the Arena without having to transport through other levels of the facility. There is a largeer elevator connected to the Main level, used both as a main entrance, and prime emergency exit.
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Posted: Tue May 06, 2008 3:05 pm
Clarification for things on all Levels All Levels have their own bathrooms And The Level Head's Office.
Lab Size - Hold counts Small - 4 Medium - 12 Large - 16 Huge - 80
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